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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
52 59
53#define GL_CALL(type,func,args) \ 60#if 0
54 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 62#else
56 static type fptr_; \ 63# define PARACHUTE 0
57 \ 64#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
68typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
70 118
71typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
72 138
73typedef struct cf_layout { 139typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
77 int base_height; 142 int base_height;
78 CFClient__Font font; 143 CFPlus__Font font;
79} *CFClient__Layout; 144} *CFPlus__Layout;
80 145
81static CFClient__Font default_font; 146static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
84 149
85static void 150static void
86substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
87{ 152{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 154#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 156#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 158}
95 159
96static void 160static void
97layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
98{ 162{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
101 */ 165 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
106 170
107 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
108} 172}
109 173
110static void 174static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
114 181
115 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 184
118 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
119} 186 if (!rect.height) rect.height = 1;
120 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
121typedef uint16_t mapface; 193typedef uint16_t faceid;
122 194
123typedef struct { 195typedef struct {
124 GLint name; 196 int name;
125 int w, h; 197 int w, h;
126 float s, t; 198 float s, t;
127 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
128} maptex; 202} maptex;
129 203
130typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
131 int16_t darkness; 207 uint16_t darkness;
132 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 209} mapcell;
134 210
135typedef struct { 211typedef struct {
136 int32_t c0, c1; 212 int32_t c0, c1;
137 mapcell *col; 213 mapcell *col;
138} maprow; 214} maprow;
139 215
140typedef struct map { 216typedef struct map {
141 int x, y, w, h; 217 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 219 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 220 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 221
149 int32_t rows; 222 int32_t rows;
150 maprow *row; 223 maprow *row;
151} *CFClient__Map; 224} *CFPlus__Map;
152 225
153static char * 226static char *
154prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
155{ 228{
156 char *p; 229 char *p;
173} 246}
174 247
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
178static maprow * 271static maprow *
179map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
180{ 273{
181 if (0 > y) 274 if (0 > y)
182 { 275 {
183 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
222 315
223 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
224} 317}
225 318
226static mapcell * 319static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
228{ 321{
229 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
230} 323}
231 324
232static void 325static void
233map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
234{ 327{
235 int r; 328 int r;
236 329
237 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
246 self->row = 0; 339 self->row = 0;
247 self->rows = 0; 340 self->rows = 0;
248} 341}
249 342
250static void 343static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 345{
253 int x, y; 346 int x, y;
254 maprow *row; 347 maprow *row;
348 mapcell *cell;
255 349
256 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 351 if (y >= 0)
258 { 352 {
259 if (y >= self->rows) 353 if (y >= self->rows)
265 if (x >= row->c0) 359 if (x >= row->c0)
266 { 360 {
267 if (x >= row->c1) 361 if (x >= row->c1)
268 break; 362 break;
269 363
270 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
271 } 370 }
272 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
273} 388}
274 389
275static void 390static void
276music_finished (void) 391music_finished (void)
277{ 392{
296 ev.data2 = 0; 411 ev.data2 = 0;
297 412
298 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
299} 414}
300 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
301MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
302 438
303PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
304 440
305BOOT: 441BOOT:
306{ 442{
307 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 444 static const struct {
309 const char *name; 445 const char *name;
310 IV iv; 446 IV iv;
311 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
313 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
331 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
395 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 556# undef const_iv
412 }; 557 };
413 558
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
417 582
418void 583void
419pango_init () 584pango_init ()
420 CODE: 585 CODE:
421{ 586{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 590}
430 591
431int 592int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 594
434void 595void
435SDL_Quit () 596SDL_Quit ()
436 597
437void 598void
441 SDL_Rect **m; 602 SDL_Rect **m;
442 603
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 608
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 611
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 616
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
457 622
458 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 625
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
470 635
471 ++m; 636 ++m;
472 } 637 }
473} 638}
474 639
640char *
641SDL_GetError ()
642
475int 643int
476SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 645 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
482 OUTPUT: 659 OUTPUT:
483 RETVAL 660 RETVAL
484 661
485void 662void
486SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
487 664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
488void 671void
489SDL_PollEvent () 672poll_events ()
490 PPCODE: 673 PPCODE:
491{ 674{
492 SDL_Event ev; 675 SDL_Event ev;
493 676
494 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 679 {
496 HV *hv = newHV (); 680 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 682
499 switch (ev.type) 683 switch (ev.type)
501 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
502 case SDL_KEYUP: 686 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 692 break;
508 693
509 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 697 break;
513 698
514 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
520 break; 725 break;
521 726
522 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 735 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 741 break;
535 } 742 }
536 743
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
538 } 745 }
539} 746}
540 747
541int 748int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
551Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
552 759
553void 760void
554lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
555 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
556#ifndef _WIN32 769#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
558#endif 791#endif
559 792}
560char *
561gl_version ()
562 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION);
564 OUTPUT:
565 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573 793
574void 794void
575add_font (char *file) 795add_font (char *file)
576 CODE: 796 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 798
583void 799void
584load_image_inline (SV *image_) 800load_image_inline (SV *image_)
585 ALIAS: 801 ALIAS:
586 load_image_file = 1 802 load_image_file = 1
628 844
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 846
631 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
632 848
849 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 850 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
642 858
643 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
645} 861}
646 862
682 CODE: 898 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 899 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 900#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
686#endif 902#endif
687 exit (1); 903 _exit (1);
688 904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
910#else
911 _exit (retval);
912#endif
913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
689MODULE = CFClient PACKAGE = CFClient::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
690 924
691CFClient::Font 925CFPlus::Font
692new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
693 CODE: 927 CODE:
694{ 928{
695 int count; 929 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 933}
700 OUTPUT: 934 OUTPUT:
701 RETVAL 935 RETVAL
702 936
703void 937void
704DESTROY (CFClient::Font self) 938DESTROY (CFPlus::Font self)
705 CODE: 939 CODE:
706 pango_font_description_free (self); 940 pango_font_description_free (self);
707 941
708void 942void
709make_default (CFClient::Font self) 943make_default (CFPlus::Font self)
710 CODE: 944 CODE:
711 default_font = self; 945 default_font = self;
712 946
713MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
714 948
715CFClient::Layout 949void
716new (SV *class, int rgba = 0) 950reset_glyph_cache ()
717 CODE: 951 CODE:
718#if _WIN32 952 tc_clear ();
719 rgba = 0;//D 953
720#endif 954CFPlus::Layout
955new (SV *class)
956 CODE:
721 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
722 958
723 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 959 RETVAL->pl = pango_layout_new (opengl_context);
724 RETVAL->rgba = rgba;
725 RETVAL->r = 1.; 960 RETVAL->r = 1.;
726 RETVAL->g = 1.; 961 RETVAL->g = 1.;
727 RETVAL->b = 1.; 962 RETVAL->b = 1.;
728 RETVAL->a = 1.; 963 RETVAL->a = 1.;
729 RETVAL->base_height = MIN_FONT_HEIGHT; 964 RETVAL->base_height = MIN_FONT_HEIGHT;
733 layout_update_font (RETVAL); 968 layout_update_font (RETVAL);
734 OUTPUT: 969 OUTPUT:
735 RETVAL 970 RETVAL
736 971
737void 972void
738DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
739 CODE: 974 CODE:
740 g_object_unref (self->pl); 975 g_object_unref (self->pl);
741 Safefree (self); 976 Safefree (self);
742 977
978void
979set_text (CFPlus::Layout self, SV *text_)
980 CODE:
981{
982 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen);
984
985 pango_layout_set_text (self->pl, text, textlen);
986}
987
988void
989set_markup (CFPlus::Layout self, SV *text_)
990 CODE:
991{
992 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen);
994
995 pango_layout_set_markup (self->pl, text, textlen);
996}
997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
743int 1068int
744is_rgba (CFClient::Layout self) 1069has_wrapped (CFPlus::Layout self)
745 CODE: 1070 CODE:
746 RETVAL = self->rgba; 1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
747 OUTPUT: 1080 OUTPUT:
748 RETVAL 1081 RETVAL
749 1082
750void
751set_text (CFClient::Layout self, SV *text_)
752 CODE:
753{
754 STRLEN textlen;
755 char *text = SvPVutf8 (text_, textlen);
756
757 pango_layout_set_text (self->pl, text, textlen);
758}
759
760void
761set_markup (CFClient::Layout self, SV *text_)
762 CODE:
763{
764 STRLEN textlen;
765 char *text = SvPVutf8 (text_, textlen);
766
767 pango_layout_set_markup (self->pl, text, textlen);
768}
769
770SV * 1083SV *
771get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
772 CODE: 1085 CODE:
773 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
774 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
775 OUTPUT: 1088 OUTPUT:
776 RETVAL 1089 RETVAL
777 1090
778void 1091void
779set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
780 CODE: 1093 CODE:
781 self->r = r; 1094 self->r = r;
782 self->g = g; 1095 self->g = g;
783 self->b = b; 1096 self->b = b;
784 self->a = a; 1097 self->a = a;
785 1098
786void 1099void
787set_font (CFClient::Layout self, CFClient::Font font = 0) 1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
788 CODE: 1101 CODE:
789 if (self->font != font) 1102 if (self->font != font)
790 { 1103 {
791 self->font = font; 1104 self->font = font;
792 layout_update_font (self); 1105 layout_update_font (self);
793 } 1106 }
794 1107
795void 1108void
796set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
797 CODE: 1110 CODE:
798 if (self->base_height != base_height) 1111 if (self->base_height != base_height)
799 { 1112 {
800 self->base_height = base_height; 1113 self->base_height = base_height;
801 layout_update_font (self); 1114 layout_update_font (self);
802 } 1115 }
803 1116
804void 1117void
805set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
806 CODE: 1119 CODE:
807 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
808 1121
809void 1122void
810set_indent (CFClient::Layout self, int indent) 1123set_indent (CFPlus::Layout self, int indent)
811 CODE: 1124 CODE:
812 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
813 1126
814void 1127void
815set_spacing (CFClient::Layout self, int spacing) 1128set_spacing (CFPlus::Layout self, int spacing)
816 CODE: 1129 CODE:
817 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
818 1131
819void 1132void
820set_ellipsise (CFClient::Layout self, int ellipsise) 1133set_ellipsise (CFPlus::Layout self, int ellipsise)
821 CODE: 1134 CODE:
822 pango_layout_set_ellipsize (self->pl, 1135 pango_layout_set_ellipsize (self->pl,
823 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
824 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
825 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
826 : PANGO_ELLIPSIZE_NONE 1139 : PANGO_ELLIPSIZE_NONE
827 ); 1140 );
828 1141
829void 1142void
830set_single_paragraph_mode (CFClient::Layout self, int spm) 1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
831 CODE: 1144 CODE:
832 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
833 1146
834void 1147void
835size (CFClient::Layout self) 1148size (CFPlus::Layout self)
836 PPCODE: 1149 PPCODE:
837{ 1150{
838 int w, h; 1151 int w, h;
839 1152
840 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
843 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
844 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
845} 1158}
846 1159
847int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
848xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
849 CODE: 1174 CODE:
850{ 1175{
851 int index, trailing; 1176 int index, trailing;
852 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
853 RETVAL = index; 1178 RETVAL = index + trailing;
854} 1179}
855 OUTPUT: 1180 OUTPUT:
856 RETVAL 1181 RETVAL
857 1182
858void 1183void
859cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
860 PPCODE: 1185 PPCODE:
861{ 1186{
862 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
863 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
864 1189
867 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
868 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
869} 1194}
870 1195
871void 1196void
872render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
873 PPCODE: 1198 PPCODE:
874{ 1199{
875 SV *retval; 1200 int line, x;
876 int w, h;
877 1201
878 layout_get_pixel_size (self, &w, &h); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
879 1204
880 if (self->rgba)
881 {
882 cairo_surface_t *surface;
883 cairo_t *cairo;
884
885 retval = newSV (w * h * 4);
886 SvPOK_only (retval);
887 SvCUR_set (retval, w * h * 4);
888
889 memset (SvPVX (retval), 0, w * h * 4);
890
891 surface = cairo_image_surface_create_for_data (
892 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
893 cairo = cairo_create (surface);
894 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
895
896 pango_cairo_show_layout (cairo, self->pl);
897
898 cairo_destroy (cairo);
899 cairo_surface_destroy (surface);
900
901 // what a mess, and its premultiplied, too :(
902 {
903 uint32_t *p = (uint32_t *)SvPVX (retval);
904 uint32_t *e = p + w * h;
905
906 while (p < e)
907 {
908 uint32_t rgba = *p;
909 rgba = (rgba >> 24) | (rgba << 8);
910#if 0
911#ifdef _WIN32
912 {//D
913 uint8_t r = rgba >> 24;
914 uint8_t g = rgba >> 16;
915 uint8_t b = rgba >> 8;
916 uint8_t a = rgba >> 0;
917
918 rgba = (rgba & 0xffffff00) | a;
919 }
920#endif
921#endif
922 rgba = SDL_SwapBE32 (rgba);
923 *p++ = rgba;
924 }
925 }
926
927 EXTEND (SP, 5); 1205 EXTEND (SP, 2);
928 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
929 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
930 PUSHs (sv_2mortal (retval));
931 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
932 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
933 }
934 else 1228 else
935 { 1229 {
936 FT_Bitmap bitmap;
937
938 retval = newSV (w * h);
939 SvPOK_only (retval);
940 SvCUR_set (retval, w * h);
941
942 bitmap.rows = h;
943 bitmap.width = w;
944 bitmap.pitch = w;
945 bitmap.buffer = (unsigned char*)SvPVX (retval);
946 bitmap.num_grays = 256;
947 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
948
949 memset (bitmap.buffer, 0, w * h);
950
951 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
952
953 EXTEND (SP, 5);
954 PUSHs (sv_2mortal (newSViv (w))); 1230 PUSHs (sv_2mortal (newSViv (index)));
955 PUSHs (sv_2mortal (newSViv (h))); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
956 PUSHs (sv_2mortal (retval));
957 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
958 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
959 } 1232 }
960} 1233}
961 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
962MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
963 1246
964void 1247void
1248pad2pot (SV *data_, SV *w_, SV *h_)
1249 CODE:
1250{
1251 int ow = SvIV (w_);
1252 int oh = SvIV (h_);
1253
1254 if (ow && oh)
1255 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267
1268 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp);
1270
1271 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274
1275 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 }
1282}
1283
1284void
965draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
966 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
967 ALIAS: 1287 ALIAS:
968 draw_quad_alpha = 1 1288 draw_quad_alpha = 1
969 draw_quad_alpha_premultiplied = 2 1289 draw_quad_alpha_premultiplied = 2
970 CODE: 1290 CODE:
971{ 1291{
972 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
973 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
974 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
975 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
976 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
977 1296
978 if (items < 5) 1297 if (items < 5)
979 { 1298 {
980 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
981 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
982 } 1301 }
983 1302
984 if (ix) 1303 if (ix)
985 { 1304 {
986 glEnable (GL_BLEND); 1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
987 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
988 glEnable (GL_ALPHA_TEST); 1313 glEnable (GL_ALPHA_TEST);
989 glAlphaFunc (GL_GREATER, 0.01f); 1314 glAlphaFunc (GL_GREATER, 0.01f);
990 } 1315 }
991 1316
992 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
993
994 if (wrap_mode)
995 {
996 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
997 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
998 }
999 1318
1000 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
1001 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
1002 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
1003 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1009 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1010 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1011 } 1330 }
1012} 1331}
1013 1332
1014MODULE = CFClient PACKAGE = CFClient::Map 1333MODULE = CFPlus PACKAGE = CFPlus::Map
1015 1334
1016CFClient::Map 1335CFPlus::Map
1017new (SV *class, int map_width, int map_height) 1336new (SV *class)
1018 CODE: 1337 CODE:
1019 New (0, RETVAL, 1, struct map); 1338 New (0, RETVAL, 1, struct map);
1020 RETVAL->x = 0; 1339 RETVAL->x = 0;
1021 RETVAL->y = 0; 1340 RETVAL->y = 0;
1022 RETVAL->w = map_width; 1341 RETVAL->w = 0;
1023 RETVAL->h = map_height; 1342 RETVAL->h = 0;
1024 RETVAL->ox = 0; 1343 RETVAL->ox = 0;
1025 RETVAL->oy = 0; 1344 RETVAL->oy = 0;
1026 RETVAL->faces = 8192; 1345 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1027 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1346 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1028 RETVAL->texs = 8192;
1029 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1030 RETVAL->rows = 0; 1347 RETVAL->rows = 0;
1031 RETVAL->row = 0; 1348 RETVAL->row = 0;
1032 OUTPUT: 1349 OUTPUT:
1033 RETVAL 1350 RETVAL
1034 1351
1035void 1352void
1036DESTROY (CFClient::Map self) 1353DESTROY (CFPlus::Map self)
1037 CODE: 1354 CODE:
1038{ 1355{
1039 map_clear (self); 1356 map_clear (self);
1040 Safefree (self->face); 1357 Safefree (self->face2tile);
1358 Safefree (self->tex);
1041 Safefree (self); 1359 Safefree (self);
1042} 1360}
1043 1361
1044void 1362void
1363resize (CFPlus::Map self, int map_width, int map_height)
1364 CODE:
1365 self->w = map_width;
1366 self->h = map_height;
1367
1368void
1045clear (CFClient::Map self) 1369clear (CFPlus::Map self)
1046 CODE: 1370 CODE:
1047 map_clear (self); 1371 map_clear (self);
1048 1372
1049void 1373void
1050set_face (CFClient::Map self, int face, int texid) 1374set_tileid (CFPlus::Map self, int face, int tile)
1051 CODE: 1375 CODE:
1052{ 1376{
1053 while (self->faces <= face) 1377 need_facenum (self, face); self->face2tile [face] = tile;
1054 { 1378 need_texid (self, tile);
1055 Append (mapface, self->face, self->faces, self->faces);
1056 self->faces *= 2;
1057 }
1058
1059 self->face [face] = texid;
1060} 1379}
1061 1380
1062void 1381void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level)
1383 CODE:
1384{
1385 tileid texid;
1386 maptex *tex;
1387
1388 if (face < 0 || face >= self->faces)
1389 return;
1390
1391 if (smooth < 0 || smooth >= self->faces)
1392 return;
1393
1394 texid = self->face2tile [face];
1395
1396 if (!texid)
1397 return;
1398
1399 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level;
1402}
1403
1404void
1063set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1064 CODE: 1406 CODE:
1065{ 1407{
1066 while (self->texs <= texid) 1408 need_texid (self, texid);
1067 {
1068 Append (maptex, self->tex, self->texs, self->texs);
1069 self->texs *= 2;
1070 }
1071 1409
1072 { 1410 {
1073 maptex *tex = self->tex + texid; 1411 maptex *tex = self->tex + texid;
1074 1412
1075 tex->name = name; 1413 tex->name = name;
1080 tex->r = r; 1418 tex->r = r;
1081 tex->g = g; 1419 tex->g = g;
1082 tex->b = b; 1420 tex->b = b;
1083 tex->a = a; 1421 tex->a = a;
1084 } 1422 }
1423
1424 // somewhat hackish, but for textures that require it, it really
1425 // improves the look, and most others don't suffer.
1426 glBindTexture (GL_TEXTURE_2D, name);
1427 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1428 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1429 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1085} 1432}
1086 1433
1087int 1434int
1088ox (CFClient::Map self) 1435ox (CFPlus::Map self)
1089 ALIAS: 1436 ALIAS:
1090 oy = 1 1437 oy = 1
1438 x = 2
1439 y = 3
1440 w = 4
1441 h = 5
1091 CODE: 1442 CODE:
1092 switch (ix) 1443 switch (ix)
1093 { 1444 {
1094 case 0: RETVAL = self->ox; break; 1445 case 0: RETVAL = self->ox; break;
1095 case 1: RETVAL = self->oy; break; 1446 case 1: RETVAL = self->oy; break;
1447 case 2: RETVAL = self->x; break;
1448 case 3: RETVAL = self->y; break;
1449 case 4: RETVAL = self->w; break;
1450 case 5: RETVAL = self->h; break;
1096 } 1451 }
1097 OUTPUT: 1452 OUTPUT:
1098 RETVAL 1453 RETVAL
1099 1454
1100void 1455void
1101scroll (CFClient::Map self, int dx, int dy) 1456scroll (CFPlus::Map self, int dx, int dy)
1102 CODE: 1457 CODE:
1103{ 1458{
1104 if (dx > 0) 1459 if (dx > 0)
1105 map_blank (self, self->x, self->y, dx - 1, self->h); 1460 map_blank (self, self->x, self->y, dx, self->h);
1106 else if (dx < 0) 1461 else if (dx < 0)
1107 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1462 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1108 1463
1109 if (dy > 0) 1464 if (dy > 0)
1110 map_blank (self, self->x, self->y, self->w, dy - 1); 1465 map_blank (self, self->x, self->y, self->w, dy);
1111 else if (dy < 0) 1466 else if (dy < 0)
1112 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1467 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1113 1468
1114 self->ox += dx; self->x += dx; 1469 self->ox += dx; self->x += dx;
1115 self->oy += dy; self->y += dy; 1470 self->oy += dy; self->y += dy;
1116 1471
1117 while (self->y < 0) 1472 while (self->y < 0)
1122 self->y += MAP_EXTEND_Y; 1477 self->y += MAP_EXTEND_Y;
1123 } 1478 }
1124} 1479}
1125 1480
1126void 1481void
1127map1a_update (CFClient::Map self, SV *data_) 1482map1a_update (CFPlus::Map self, SV *data_, int extmap)
1128 CODE: 1483 CODE:
1129{ 1484{
1130 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1131 uint8_t *data_end = (uint8_t *)SvEND (data_); 1486 uint8_t *data_end = (uint8_t *)SvEND (data_);
1132 mapcell *cell; 1487 mapcell *cell;
1133 int x, y, flags; 1488 int x, y, flags;
1134 1489
1135 while (data < data_end) 1490 while (data < data_end - 1)
1136 { 1491 {
1137 flags = (data [0] << 8) + data [1]; data += 2; 1492 flags = (data [0] << 8) + data [1]; data += 2;
1138 1493
1139 x = ((flags >> 10) & 63) + self->x; 1494 x = self->x + ((flags >> 10) & 63);
1140 y = ((flags >> 4) & 63) + self->y; 1495 y = self->y + ((flags >> 4) & 63);
1141 1496
1142 cell = map_get_cell (self, x, y); 1497 cell = map_get_cell (self, x, y);
1143 1498
1144 if (flags & 15) 1499 if (flags & 15)
1145 { 1500 {
1146 if (cell->darkness < 0) 1501 if (!cell->darkness)
1147 { 1502 {
1503 memset (cell, 0, sizeof (*cell));
1148 cell->darkness = 0; 1504 cell->darkness = 256;
1149 cell->face [0] = 0;
1150 cell->face [1] = 0;
1151 cell->face [2] = 0;
1152 } 1505 }
1153 1506
1154 cell->darkness = flags & 8 ? *data++ : 255;
1155
1156 //TODO: don't trust server data to be in-range(!) 1507 //TODO: don't trust server data to be in-range(!)
1508
1509 if (flags & 8)
1510 {
1511 if (extmap)
1512 {
1513 uint8_t ext, cmd;
1514
1515 do
1516 {
1517 ext = *data++;
1518 cmd = ext & 0x3f;
1519
1520 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health
1523 {
1524 cell->stat_width = 1;
1525 cell->stat_hp = *data++;
1526 }
1527 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47)
1530 {
1531 if (*data == 4)
1532 ; // decode player count
1533
1534 data += *data + 1;
1535 }
1536 else if (cmd == 8) // cell flags
1537 cell->flags = *data++;
1538 else if (ext & 0x40) // unknown, multibyte => skip
1539 data += *data + 1;
1540 else
1541 data++;
1542 }
1543 while (ext & 0x80);
1544 }
1545 else
1546 cell->darkness = *data++ + 1;
1547 }
1157 1548
1158 if (flags & 4) 1549 if (flags & 4)
1159 { 1550 {
1160 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1551 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face];
1161 } 1554 }
1162 1555
1163 if (flags & 2) 1556 if (flags & 2)
1164 { 1557 {
1165 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1166 } 1561 }
1167 1562
1168 if (flags & 1) 1563 if (flags & 1)
1169 { 1564 {
1170 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1171 } 1568 }
1172 } 1569 }
1173 else 1570 else
1174 cell->darkness = -1; 1571 cell->darkness = 0;
1175 } 1572 }
1176} 1573}
1177 1574
1178SV * 1575SV *
1179mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1180 CODE: 1577 CODE:
1181{ 1578{
1182 int x1, x; 1579 int x1, x;
1183 int y1, y; 1580 int y1, y;
1184 int z; 1581 int z;
1205 { 1602 {
1206 mapcell *cell = row->col + (x - row->c0); 1603 mapcell *cell = row->col + (x - row->c0);
1207 1604
1208 for (z = 0; z <= 0; z++) 1605 for (z = 0; z <= 0; z++)
1209 { 1606 {
1210 mapface face = cell->face [z];
1211
1212 if (face)
1213 {
1214 maptex tex = self->tex [face]; 1607 maptex tex = self->tex [cell->tile [z]];
1215 int a0 = 255 - tex.a; 1608 int a0 = 255 - tex.a;
1216 int a1 = tex.a; 1609 int a1 = tex.a;
1217 1610
1218 r = (r * a0 + tex.r * a1) / 255; 1611 r = (r * a0 + tex.r * a1) / 255;
1219 g = (g * a0 + tex.g * a1) / 255; 1612 g = (g * a0 + tex.g * a1) / 255;
1220 b = (b * a0 + tex.b * a1) / 255; 1613 b = (b * a0 + tex.b * a1) / 255;
1221 a = (a * a0 + tex.a * a1) / 255; 1614 a = (a * a0 + tex.a * a1) / 255;
1222 }
1223 } 1615 }
1224 } 1616 }
1225 1617
1226 *map++ = (r ) 1618 *map++ = (r )
1227 | (g << 8) 1619 | (g << 8)
1234} 1626}
1235 OUTPUT: 1627 OUTPUT:
1236 RETVAL 1628 RETVAL
1237 1629
1238void 1630void
1239draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1240 PPCODE: 1632 CODE:
1241{ 1633{
1242 int vx, vy; 1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1243 int x, y, z; 1638 int x, y, z;
1244 int last_name; 1639 int last_name;
1245 mapface face; 1640
1641 // thats current max. sorry.
1642 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255;
1644
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey));
1647
1648 glColor4ub (255, 255, 255, 255);
1649
1650 glEnable (GL_BLEND);
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1652 glEnable (GL_TEXTURE_2D);
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658
1659 mx += self->x;
1660 my += self->y;
1661
1662 // first pass: determine smooth_max
1663 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max));
1666
1667 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows)
1669 {
1670 maprow *row = self->row + (y + my);
1671
1672 for (x = 0; x < sw; x++)
1673 if (row->c0 <= x + mx && x + mx < row->c1)
1674 {
1675 mapcell *cell = row->col + (x + mx - row->c0);
1676
1677 smooth_max[x + 1][y + 1] =
1678 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel));
1681 }
1682 }
1683
1684 for (z = 0; z <= 2; z++)
1685 {
1686 memset (smooth_level, 0, sizeof (smooth_level));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697 tileid tile = cell->tile [z];
1698
1699 if (tile)
1700 {
1701 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w;
1703 int py = (y + 1) * T - tex.h;
1704
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name)
1708 {
1709 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */
1711
1712 glEnd ();
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714 glBegin (GL_QUADS);
1715 }
1716
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721
1722 if (cell->flags && z == 2)
1723 {
1724 if (cell->flags & 1)
1725 {
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 }
1740
1741 // update smooth hash
1742 if (tex.smoothtile)
1743 {
1744 skey.tile = tex.smoothtile;
1745 skey.level = tex.smoothlevel;
1746
1747 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1748
1749 // add bits to current tile and all neighbours. skey.x|y is
1750 // shifted +1|+1 so we always stay positive.
1751
1752 // bits is ___n cccc CCCC bbbb
1753 // n do not draw borders&corners
1754 // c draw these corners, but...
1755 // C ... not these
1756 // b draw these borders
1757
1758 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1759 // ┃· ·· ·┃ ━━
1760
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓·
1763
1764 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1766
1767 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1772
1773 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 }
1779 }
1780 }
1781 }
1782
1783 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort
1785 {
1786 int w, b;
1787
1788 for (w = 0; w < 256 / 32; ++w)
1789 {
1790 uint32_t smask = smooth_level [w];
1791 if (smask)
1792 for (b = 0; b < 32; ++b)
1793 if (smask & (((uint32_t)1) << b))
1794 {
1795 int level = (w << 5) | b;
1796 HE *he;
1797
1798 hv_iterinit (smooth);
1799 while ((he = hv_iternext (smooth)))
1800 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he);
1802 IV bits = SvIVX (HeVAL (he));
1803
1804 if (!(bits & 0x1000)
1805 && skey->level == level
1806 && level > smooth_max [skey->x][skey->y])
1807 {
1808 maptex tex = self->tex [skey->tile];
1809 int px = (((int)skey->x) - 1) * T;
1810 int py = (((int)skey->y) - 1) * T;
1811 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column
1815
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name)
1819 {
1820 if (!tex.name)
1821 continue; // smoothing not yet available
1822
1823 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1825 glBegin (GL_QUADS);
1826 }
1827
1828 if (border)
1829 {
1830 float ox = border * dx;
1831
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1836 }
1837
1838 if (corner)
1839 {
1840 float ox = corner * dx;
1841
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1846 }
1847 }
1848 }
1849 }
1850 }
1851 }
1852
1853 hv_clear (smooth);
1854 }
1855
1856 glEnd ();
1857
1858 glDisable (GL_TEXTURE_2D);
1859 glDisable (GL_BLEND);
1860
1861 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows)
1864 {
1865 maprow *row = self->row + (y + my);
1866
1867 for (x = 0; x < sw; x++)
1868 if (row->c0 <= x + mx && x + mx < row->c1)
1869 {
1870 mapcell *cell = row->col + (x + mx - row->c0);
1871
1872 int px = x * T;
1873 int py = y * T;
1874
1875 if (cell->stat_hp)
1876 {
1877 int width = cell->stat_width * T;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1879
1880 glColor3ub (0, 0, 0);
1881 glRectf (px + 1, py - thick - 2,
1882 px + width - 1, py);
1883
1884 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1885 glRectf (px + 2,
1886 py - thick - 1,
1887 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1888 }
1889 }
1890 }
1891}
1892
1893void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 CODE:
1896{
1897 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F },
1899 { 1.00F, 1.00F, 1.00F },
1900 { 0.00F, 0.00F, 0.55F },
1901 { 1.00F, 0.00F, 0.00F },
1902
1903 { 1.00F, 0.54F, 0.00F },
1904 { 0.11F, 0.56F, 1.00F },
1905 { 0.93F, 0.46F, 0.00F },
1906 { 0.18F, 0.54F, 0.34F },
1907
1908 { 0.56F, 0.73F, 0.56F },
1909 { 0.80F, 0.80F, 0.80F },
1910 { 0.55F, 0.41F, 0.13F },
1911 { 0.99F, 0.77F, 0.26F },
1912
1913 { 0.74F, 0.65F, 0.41F },
1914
1915 { 0.00F, 1.00F, 1.00F },
1916 { 1.00F, 0.00F, 1.00F },
1917 { 1.00F, 1.00F, 0.00F },
1918 };
1919
1920 int x, y;
1921
1922 glEnable (GL_TEXTURE_2D);
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1924 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS);
1927
1928 for (y = 0; y < h; y++)
1929 for (x = 0; x < w; x++)
1930 {
1931 unsigned char m = data [x + y * w];
1932
1933 if (m)
1934 {
1935 float *c = color [m & 15];
1936
1937 float tx1 = m & 0x40 ? 0.5 : 0.;
1938 float tx2 = tx1 + 0.5;
1939
1940 glColor4f (c[0], c[1], c[2], 0.75);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 }
1946 }
1947
1948 glEnd ();
1949 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D);
1951}
1952
1953void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1955 PPCODE:
1956{
1957 int x, y;
1246 int sw4 = (sw + 3) & ~3; 1958 int sw4 = (sw + 3) & ~3;
1247 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1248 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1249 1961
1250 memset (darkness, 255, sw4 * sh); 1962 memset (darkness, 255, sw4 * sh);
1251 SvPOK_only (darkness_sv); 1963 SvPOK_only (darkness_sv);
1252 SvCUR_set (darkness_sv, sw4 * sh); 1964 SvCUR_set (darkness_sv, sw4 * sh);
1253 1965
1254 vx = self->x + (self->w - sw) / 2 - shift_x; 1966 mx += self->x;
1255 vy = self->y + (self->h - sh) / 2 - shift_y; 1967 my += self->y;
1256 1968
1257 /*
1258 int vx = self->vx = self->w >= sw
1259 ? self->x + (self->w - sw) / 2
1260 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1261
1262 int vy = self->vy = self->h >= sh
1263 ? self->y + (self->h - sh) / 2
1264 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1265 */
1266
1267 glColor4ub (255, 255, 255, 255);
1268
1269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1270 glEnable (GL_BLEND);
1271 glEnable (GL_TEXTURE_2D);
1272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1273
1274 glBegin (GL_QUADS);
1275
1276 last_name = 0;
1277
1278 for (z = 0; z < 3; z++)
1279 for (y = 0; y < sh; y++) 1969 for (y = 0; y < sh; y++)
1280 if (0 <= y + vy && y + vy < self->rows) 1970 if (0 <= y + my && y + my < self->rows)
1281 { 1971 {
1282 maprow *row = self->row + (y + vy); 1972 maprow *row = self->row + (y + my);
1283 1973
1284 for (x = 0; x < sw; x++) 1974 for (x = 0; x < sw; x++)
1285 if (row->c0 <= x + vx && x + vx < row->c1) 1975 if (row->c0 <= x + mx && x + mx < row->c1)
1286 { 1976 {
1287 mapcell *cell = row->col + (x + vx - row->c0); 1977 mapcell *cell = row->col + (x + mx - row->c0);
1288 1978
1289 darkness[y * sw4 + x] = cell->darkness < 0 1979 darkness[y * sw4 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1)
1290 ? 255 - FOW_DARKNESS 1981 : 255 - FOW_DARKNESS;
1291 : 255 - cell->darkness;
1292
1293 face = cell->face [z];
1294
1295 if (face)
1296 {
1297 maptex tex = self->tex [face];
1298
1299 int px = (x + 1) * 32 - tex.w;
1300 int py = (y + 1) * 32 - tex.h;
1301
1302 if (last_name != tex.name)
1303 {
1304 glEnd ();
1305 last_name = tex.name;
1306 glBindTexture (GL_TEXTURE_2D, last_name);
1307 glBegin (GL_QUADS);
1308 }
1309
1310 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1311 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1312 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1313 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1314 }
1315 } 1982 }
1316 } 1983 }
1317
1318 glEnd ();
1319
1320 glDisable (GL_TEXTURE_2D);
1321 glDisable (GL_BLEND);
1322 1984
1323 EXTEND (SP, 3); 1985 EXTEND (SP, 3);
1324 PUSHs (sv_2mortal (newSViv (sw4))); 1986 PUSHs (sv_2mortal (newSViv (sw4)));
1325 PUSHs (sv_2mortal (newSViv (sh))); 1987 PUSHs (sv_2mortal (newSViv (sh)));
1326 PUSHs (darkness_sv); 1988 PUSHs (darkness_sv);
1327} 1989}
1328 1990
1329SV * 1991SV *
1330get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1331 CODE: 1993 CODE:
1332{ 1994{
1333 int x, y, x1, y1; 1995 int x, y, x1, y1;
1334 SV *data_sv = newSV (w * h * 7 + 5); 1996 SV *data_sv = newSV (w * h * 7 + 5);
1335 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1997 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1360 if (row && row->c0 <= x && x < row->c1) 2022 if (row && row->c0 <= x && x < row->c1)
1361 { 2023 {
1362 mapcell *cell = row->col + (x - row->c0); 2024 mapcell *cell = row->col + (x - row->c0);
1363 uint8_t flags = 0; 2025 uint8_t flags = 0;
1364 2026
1365 if (cell->face [0]) flags |= 1; 2027 if (cell->tile [0]) flags |= 1;
1366 if (cell->face [1]) flags |= 2; 2028 if (cell->tile [1]) flags |= 2;
1367 if (cell->face [2]) flags |= 4; 2029 if (cell->tile [2]) flags |= 4;
1368 2030
1369 *data++ = flags; 2031 *data++ = flags;
1370 2032
1371 if (flags & 1) 2033 if (flags & 1)
1372 { 2034 {
2035 tileid tile = cell->tile [0];
1373 *data++ = cell->face [0] >> 8; 2036 *data++ = tile >> 8;
1374 *data++ = cell->face [0]; 2037 *data++ = tile;
1375 } 2038 }
1376 2039
1377 if (flags & 2) 2040 if (flags & 2)
1378 { 2041 {
2042 tileid tile = cell->tile [1];
1379 *data++ = cell->face [1] >> 8; 2043 *data++ = tile >> 8;
1380 *data++ = cell->face [1]; 2044 *data++ = tile;
1381 } 2045 }
1382 2046
1383 if (flags & 4) 2047 if (flags & 4)
1384 { 2048 {
2049 tileid tile = cell->tile [2];
1385 *data++ = cell->face [2] >> 8; 2050 *data++ = tile >> 8;
1386 *data++ = cell->face [2]; 2051 *data++ = tile;
1387 } 2052 }
1388 } 2053 }
1389 else 2054 else
1390 *data++ = 0; 2055 *data++ = 0;
1391 } 2056 }
1397} 2062}
1398 OUTPUT: 2063 OUTPUT:
1399 RETVAL 2064 RETVAL
1400 2065
1401void 2066void
1402set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1403 PPCODE: 2068 PPCODE:
1404{ 2069{
1405 int x, y, z; 2070 int x, y, z;
1406 int w, h; 2071 int w, h;
1407 int x1, y1; 2072 int x1, y1;
1431 { 2096 {
1432 uint8_t flags = *data++; 2097 uint8_t flags = *data++;
1433 2098
1434 if (flags) 2099 if (flags)
1435 { 2100 {
1436 mapface face[3] = { 0, 0, 0 };
1437
1438 mapcell *cell = row_get_cell (row, x); 2101 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 };
1439 2103
1440 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2104 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1441 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1442 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1443 2107
1444 if (cell->darkness <= 0) 2108 if (cell->darkness == 0)
1445 { 2109 {
1446 cell->darkness = -1; 2110 cell->darkness = 0;
1447 2111
1448 for (z = 0; z <= 2; z++) 2112 for (z = 0; z <= 2; z++)
1449 { 2113 {
1450 cell->face[z] = face[z]; 2114 tileid t = tile [z];
1451 2115
1452 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2116 if (t >= self->texs || (t && !self->tex [t].name))
2117 {
1453 XPUSHs (sv_2mortal (newSViv (face[z]))); 2118 XPUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t);
2120 }
2121
2122 cell->tile [z] = t;
1454 } 2123 }
1455 } 2124 }
1456 } 2125 }
1457 } 2126 }
1458 } 2127 }
1459} 2128}
1460 2129
1461MODULE = CFClient PACKAGE = CFClient::MixChunk 2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1462 2131
1463CFClient::MixChunk 2132CFPlus::MixChunk
1464new_from_file (SV *class, char *path) 2133new_from_file (SV *class, char *path)
1465 CODE: 2134 CODE:
1466 RETVAL = Mix_LoadWAV (path); 2135 RETVAL = Mix_LoadWAV (path);
1467 OUTPUT: 2136 OUTPUT:
1468 RETVAL 2137 RETVAL
1469 2138
1470void 2139void
1471DESTROY (CFClient::MixChunk self) 2140DESTROY (CFPlus::MixChunk self)
1472 CODE: 2141 CODE:
1473 Mix_FreeChunk (self); 2142 Mix_FreeChunk (self);
1474 2143
1475int 2144int
1476volume (CFClient::MixChunk self, int volume = -1) 2145volume (CFPlus::MixChunk self, int volume = -1)
1477 CODE: 2146 CODE:
1478 RETVAL = Mix_VolumeChunk (self, volume); 2147 RETVAL = Mix_VolumeChunk (self, volume);
1479 OUTPUT: 2148 OUTPUT:
1480 RETVAL 2149 RETVAL
1481 2150
1482int 2151int
1483play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1484 CODE: 2153 CODE:
1485 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1486 OUTPUT: 2155 OUTPUT:
1487 RETVAL 2156 RETVAL
1488 2157
1489MODULE = CFClient PACKAGE = CFClient::MixMusic 2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1490 2159
1491int 2160int
1492volume (int volume = -1) 2161volume (int volume = -1)
1493 CODE: 2162 CODE:
1494 RETVAL = Mix_VolumeMusic (volume); 2163 RETVAL = Mix_VolumeMusic (volume);
1495 OUTPUT: 2164 OUTPUT:
1496 RETVAL 2165 RETVAL
1497 2166
2167int
2168fade_out (int ms)
2169 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms);
2171 OUTPUT:
2172 RETVAL
2173
1498CFClient::MixMusic 2174CFPlus::MixMusic
1499new_from_file (SV *class, char *path) 2175new_from_file (SV *class, char *path)
1500 CODE: 2176 CODE:
1501 RETVAL = Mix_LoadMUS (path); 2177 RETVAL = Mix_LoadMUS (path);
1502 OUTPUT: 2178 OUTPUT:
1503 RETVAL 2179 RETVAL
1504 2180
1505void 2181void
1506DESTROY (CFClient::MixMusic self) 2182DESTROY (CFPlus::MixMusic self)
1507 CODE: 2183 CODE:
1508 Mix_FreeMusic (self); 2184 Mix_FreeMusic (self);
1509 2185
1510int 2186int
1511play (CFClient::MixMusic self, int loops = -1) 2187play (CFPlus::MixMusic self, int loops = -1)
1512 CODE: 2188 CODE:
1513 RETVAL = Mix_PlayMusic (self, loops); 2189 RETVAL = Mix_PlayMusic (self, loops);
1514 OUTPUT: 2190 OUTPUT:
1515 RETVAL 2191 RETVAL
1516 2192
2193int
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199
1517MODULE = CFClient PACKAGE = CFClient::OpenGL 2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1518 2201
1519BOOT: 2202BOOT:
1520{ 2203{
1521 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1522 static const struct { 2205 static const struct {
1523 const char *name; 2206 const char *name;
1524 IV iv; 2207 IV iv;
1525 } *civ, const_iv[] = { 2208 } *civ, const_iv[] = {
1526# define const_iv(name) { # name, (IV)name } 2209# define const_iv(name) { # name, (IV)name }
1527 const_iv (GL_COLOR_MATERIAL), 2210 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 2211 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 2212 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 2213 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 2214 const_iv (GL_BLEND),
2215 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 2216 const_iv (GL_SCISSOR_TEST),
2217 const_iv (GL_DEPTH_TEST),
2218 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT),
2222 const_iv (GL_BACK),
1533 const_iv (GL_AND), 2223 const_iv (GL_AND),
1534 const_iv (GL_ONE), 2224 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 2225 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 2226 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 2227 const_iv (GL_DST_ALPHA),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2228 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 2229 const_iv (GL_ONE_MINUS_DST_ALPHA),
2230 const_iv (GL_SRC_ALPHA_SATURATE),
1540 const_iv (GL_RGB), 2231 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 2232 const_iv (GL_RGBA),
2233 const_iv (GL_RGBA4),
2234 const_iv (GL_RGBA8),
2235 const_iv (GL_RGB5_A1),
1542 const_iv (GL_UNSIGNED_BYTE), 2236 const_iv (GL_UNSIGNED_BYTE),
2237 const_iv (GL_UNSIGNED_SHORT),
2238 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 2239 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 2240 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 2241 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 2242 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 2243 const_iv (GL_FLOAT),
1553 const_iv (GL_TEXTURE_MAG_FILTER), 2249 const_iv (GL_TEXTURE_MAG_FILTER),
1554 const_iv (GL_TEXTURE_MIN_FILTER), 2250 const_iv (GL_TEXTURE_MIN_FILTER),
1555 const_iv (GL_TEXTURE_ENV_MODE), 2251 const_iv (GL_TEXTURE_ENV_MODE),
1556 const_iv (GL_TEXTURE_WRAP_S), 2252 const_iv (GL_TEXTURE_WRAP_S),
1557 const_iv (GL_TEXTURE_WRAP_T), 2253 const_iv (GL_TEXTURE_WRAP_T),
2254 const_iv (GL_REPEAT),
1558 const_iv (GL_CLAMP), 2255 const_iv (GL_CLAMP),
1559 const_iv (GL_REPEAT), 2256 const_iv (GL_CLAMP_TO_EDGE),
1560 const_iv (GL_NEAREST), 2257 const_iv (GL_NEAREST),
1561 const_iv (GL_LINEAR), 2258 const_iv (GL_LINEAR),
1562 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2259 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1563 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2260 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1564 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2261 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2262 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 2263 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 2264 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 2265 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 2266 const_iv (GL_REPLACE),
2267 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 2268 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 2269 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 2270 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 2271 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 2272 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 2273 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 2274 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 2275 const_iv (GL_CONSTANT_BORDER),
1578 const_iv (GL_LINES), 2276 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 2279 const_iv (GL_QUADS),
1580 const_iv (GL_LINE_LOOP), 2280 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1582 const_iv (GL_FASTEST), 2285 const_iv (GL_FASTEST),
2286 const_iv (GL_V2F),
2287 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F),
1583# undef const_iv 2290# undef const_iv
1584 }; 2291 };
1585 2292
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295
2296 texture_av = newAV ();
2297 AvREAL_off (texture_av);
1588} 2298}
2299
2300char *
2301gl_vendor ()
2302 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR);
2304 OUTPUT:
2305 RETVAL
2306
2307char *
2308gl_version ()
2309 CODE:
2310 RETVAL = (char *)glGetString (GL_VERSION);
2311 OUTPUT:
2312 RETVAL
2313
2314char *
2315gl_extensions ()
2316 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT:
2319 RETVAL
1589 2320
1590int glGetError () 2321int glGetError ()
2322
2323void glFinish ()
1591 2324
1592void glClear (int mask) 2325void glClear (int mask)
1593 2326
1594void glClearColor (float r, float g, float b, float a = 1.0) 2327void glClearColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2328 PROTOTYPE: @
1602 2335
1603void glHint (int target, int mode) 2336void glHint (int target, int mode)
1604 2337
1605void glBlendFunc (int sfactor, int dfactor) 2338void glBlendFunc (int sfactor, int dfactor)
1606 2339
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa);
2343
2344void glDepthMask (int flag)
2345
1607void glLogicOp (int opcode) 2346void glLogicOp (int opcode)
1608 2347
1609void glColorMask (int red, int green, int blue, int alpha) 2348void glColorMask (int red, int green, int blue, int alpha)
1610 2349
1611void glMatrixMode (int mode) 2350void glMatrixMode (int mode)
1614 2353
1615void glPopMatrix () 2354void glPopMatrix ()
1616 2355
1617void glLoadIdentity () 2356void glLoadIdentity ()
1618 2357
2358void glDrawBuffer (int buffer)
2359
2360void glReadBuffer (int buffer)
2361
1619# near and far are due to microsofts buggy c compiler 2362# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364
2365# near_ and far_ are due to microsofts buggy "c" compiler
1620void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1621 2367
1622void glViewport (int x, int y, int width, int height) 2368void glViewport (int x, int y, int width, int height)
1623 2369
1624void glScissor (int x, int y, int width, int height) 2370void glScissor (int x, int y, int width, int height)
1639 2385
1640void glEnd () 2386void glEnd ()
1641 2387
1642void glColor (float r, float g, float b, float a = 1.0) 2388void glColor (float r, float g, float b, float a = 1.0)
1643 PROTOTYPE: @ 2389 PROTOTYPE: @
2390 ALIAS:
2391 glColor_premultiply = 1
1644 CODE: 2392 CODE:
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 2393 if (ix)
1646 MIN ((int)(g * 255.f), 255), 2394 {
1647 MIN ((int)(b * 255.f), 255), 2395 r *= a;
1648 MIN ((int)(a * 255.f), 255)); 2396 g *= a;
2397 b *= a;
2398 }
2399 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a);
2401
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.)
2409 CODE:
2410 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0);
1649 2412
1650void glVertex (float x, float y, float z = 0.) 2413void glVertex (float x, float y, float z = 0.)
1651 CODE: 2414 CODE:
1652 glVertex3f (x, y, z); 2415 glVertex3f (x, y, z);
1653 2416
1665 2428
1666void glBindTexture (int target, int name) 2429void glBindTexture (int target, int name)
1667 2430
1668void glConvolutionParameter (int target, int pname, float params) 2431void glConvolutionParameter (int target, int pname, float params)
1669 CODE: 2432 CODE:
1670 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2433 if (gl.ConvolutionParameterf)
2434 gl.ConvolutionParameterf (target, pname, params);
1671 2435
1672void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1673 CODE: 2437 CODE:
1674 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2438 if (gl.ConvolutionFilter2D)
1675 (target, internalformat, width, height, format, type, data)); 2439 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1676 2440
1677void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1678 CODE: 2442 CODE:
1679 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2443 if (gl.SeparableFilter2D)
1680 (target, internalformat, width, height, format, type, row, column)); 2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1681 2445
1682void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1683 2447
1684void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1685 2449
1686void glRasterPos (int x, int y) 2450void glDrawPixels (int width, int height, int format, int type, char *pixels)
1687 CODE:
1688 glRasterPos2i (x, y);
1689 2451
1690void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1691 2453
1692int glGenTexture () 2454int glGenTexture ()
1693 CODE: 2455 CODE:
1694{ 2456 RETVAL = gen_texture ();
1695 GLuint name;
1696 glGenTextures (1, &name);
1697 RETVAL = name;
1698}
1699 OUTPUT: 2457 OUTPUT:
1700 RETVAL 2458 RETVAL
1701 2459
1702void glDeleteTexture (int name) 2460void glDeleteTexture (int name)
1703 CODE: 2461 CODE:
1704{
1705 GLuint name_ = name;
1706 glDeleteTextures (1, &name_); 2462 del_texture (name);
1707} 2463
1708
1709int glGenList () 2464int glGenList ()
1710 CODE: 2465 CODE:
1711 RETVAL = glGenLists (1); 2466 RETVAL = glGenLists (1);
1712 OUTPUT: 2467 OUTPUT:
1713 RETVAL 2468 RETVAL

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