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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.279 by root, Thu Oct 2 15:59:40 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96#define KMOD_LRAM 0x10000 // our extension
97
98static AV *texture_av;
99
100static struct
101{
102#define GL_FUNC(ptr,name) ptr name;
103#include "glfunc.h"
104#undef GL_FUNC
105} gl;
106
107static void
108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
109{
110 if (gl.BlendFuncSeparate)
111 gl.BlendFuncSeparate (sa, da, saa, daa);
112 else if (gl.BlendFuncSeparateEXT)
113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
114 else
115 glBlendFunc (sa, da);
116}
117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
142#include "texcache.c"
143#include "rendercache.c"
144
145#include "pango-font.c"
146#include "pango-fontmap.c"
147#include "pango-render.c"
148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 152typedef Mix_Music *DC__MixMusic;
70 153
71typedef PangoFontDescription *CFClient__Font; 154typedef PangoFontDescription *DC__Font;
155
156static int
157shape_attr_p (PangoLayoutRun *run)
158{
159 GSList *attrs = run->item->analysis.extra_attrs;
160
161 while (attrs)
162 {
163 PangoAttribute *attr = attrs->data;
164
165 if (attr->klass->type == PANGO_ATTR_SHAPE)
166 return 1;
167
168 attrs = attrs->next;
169 }
170
171 return 0;
172}
72 173
73typedef struct cf_layout { 174typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 175 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
77 int base_height; 177 int base_height;
78 CFClient__Font font; 178 DC__Font font;
179 rc_t *rc;
79} *CFClient__Layout; 180} *DC__Layout;
80 181
81static CFClient__Font default_font; 182static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 183static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 184static PangoFontMap *opengl_fontmap;
84 185
85static void 186static void
86substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
87{ 188{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 189 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 190#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 191 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 192#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 194}
95 195
96static void 196static void
97layout_update_font (CFClient__Layout self) 197layout_update_font (DC__Layout self)
98{ 198{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
101 */ 201 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
103 203
104 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 206
107 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
108} 208}
109 209
110static void 210static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 212{
213 PangoRectangle rect;
214
215 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 216 pango_layout_get_extents (self->pl, 0, &rect);
114 217
115 if (!*w) *w = 1; 218 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 219 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 220
118 *w = (*w + 3) & ~3; 221 if (!rect.width) rect.width = 1;
119} 222 if (!rect.height) rect.height = 1;
120 223
224 *w = rect.width;
225 *h = rect.height;
226}
227
228typedef uint16_t tileid;
121typedef uint16_t mapface; 229typedef uint16_t faceid;
122 230
123typedef struct { 231typedef struct {
124 GLint name; 232 GLuint name;
125 int w, h; 233 int w, h;
126 float s, t; 234 float s, t;
127 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
128} maptex; 238} maptex;
129 239
130typedef struct { 240typedef struct {
241 uint32_t player;
242 tileid tile[3];
131 int16_t darkness; 243 uint16_t darkness;
132 mapface face[3]; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 245} mapcell;
134 246
135typedef struct { 247typedef struct {
136 int32_t c0, c1; 248 int32_t c0, c1;
137 mapcell *col; 249 mapcell *col;
138} maprow; 250} maprow;
139 251
140typedef struct map { 252typedef struct map {
141 int x, y, w, h; 253 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 255 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 256 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 257
149 int32_t rows; 258 int32_t rows;
150 maprow *row; 259 maprow *row;
151} *CFClient__Map; 260} *DC__Map;
152 261
153static char * 262static char *
154prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
155{ 264{
156 char *p; 265 char *p;
173} 282}
174 283
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
178static maprow * 307static maprow *
179map_get_row (CFClient__Map self, int y) 308map_get_row (DC__Map self, int y)
180{ 309{
181 if (0 > y) 310 if (0 > y)
182 { 311 {
183 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
222 351
223 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
224} 353}
225 354
226static mapcell * 355static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
228{ 357{
229 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
230} 359}
231 360
232static void 361static void
233map_clear (CFClient__Map self) 362map_clear (DC__Map self)
234{ 363{
235 int r; 364 int r;
236 365
237 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
245 self->oy = 0; 374 self->oy = 0;
246 self->row = 0; 375 self->row = 0;
247 self->rows = 0; 376 self->rows = 0;
248} 377}
249 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
250static void 389static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 391{
253 int x, y; 392 int x, y;
254 maprow *row; 393 maprow *row;
394 mapcell *cell;
255 395
256 for (y = y0; y < y0 + h; y++) 396 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 397 if (y >= 0)
258 { 398 {
259 if (y >= self->rows) 399 if (y >= self->rows)
265 if (x >= row->c0) 405 if (x >= row->c0)
266 { 406 {
267 if (x >= row->c1) 407 if (x >= row->c1)
268 break; 408 break;
269 409
270 row->col[x - row->c0].darkness = -1; 410 cell = row->col + x - row->c0;
411
412 CELL_CLEAR (cell);
271 } 413 }
272 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
273} 431}
274 432
275static void 433static void
276music_finished (void) 434music_finished (void)
277{ 435{
296 ev.data2 = 0; 454 ev.data2 = 0;
297 455
298 SDL_PushEvent ((SDL_Event *)&ev); 456 SDL_PushEvent ((SDL_Event *)&ev);
299} 457}
300 458
301MODULE = CFClient PACKAGE = CFClient 459static unsigned int
460minpot (unsigned int n)
461{
462 if (!n)
463 return 0;
464
465 --n;
466
467 n |= n >> 1;
468 n |= n >> 2;
469 n |= n >> 4;
470 n |= n >> 8;
471 n |= n >> 16;
472
473 return n + 1;
474}
475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
302 587
303PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
304 589
305BOOT: 590BOOT:
306{ 591{
307 HV *stash = gv_stashpv ("CFClient", 1); 592 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 593 static const struct {
309 const char *name; 594 const char *name;
310 IV iv; 595 IV iv;
311 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
313 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
395 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 757
408 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 759
410 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
411# undef const_iv 790# undef const_iv
412 }; 791 };
413 792
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
805
806int
807in_destruct ()
808 CODE:
809 RETVAL = PL_main_cv == Nullcv;
810 OUTPUT:
811 RETVAL
812
813NV floor (NV x)
814
815NV ceil (NV x)
816
817IV minpot (UV n)
818
819IV popcount (UV n)
417 820
418void 821void
419pango_init () 822pango_init ()
420 CODE: 823 CODE:
421{ 824{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 828 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 829#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
429} 833}
430 834
431int 835char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 836
434void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
435SDL_Quit () 845void SDL_Quit ()
436 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
437void 856void
438SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
439 PPCODE: 858 PPCODE:
440{ 859{
441 SDL_Rect **m; 860 SDL_Rect **m;
442 861
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 866
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 869
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 874
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 877
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 879
463 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
464 while (*m) 881 while (*m)
465 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
466 AV *av = newAV (); 885 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
470 892
471 ++m; 893 ++m;
472 } 894 }
473} 895}
474 896
475int 897int
476SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
478 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 911 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 912
913 if (RETVAL)
914 {
915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
919#include "glfunc.h"
920#undef GL_FUNC
921 }
922}
482 OUTPUT: 923 OUTPUT:
483 RETVAL 924 RETVAL
484 925
485void 926void
486SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
487 928
929char *
930SDL_GetKeyName (int sym)
931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
488void 938void
489SDL_PollEvent () 939poll_events ()
490 PPCODE: 940 PPCODE:
491{ 941{
492 SDL_Event ev; 942 SDL_Event ev;
493 943
494 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 946 {
496 HV *hv = newHV (); 947 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 949
499 switch (ev.type) 950 switch (ev.type)
500 { 951 {
501 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
502 case SDL_KEYUP: 953 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 959 break;
508 960
509 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 964 break;
513 965
514 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
520 break; 992 break;
521 993
522 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
997
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 1002 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 1008 break;
535 } 1009 }
536 1010
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 1012 }
539} 1013}
540 1014
541int 1015int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 1017 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
546 1020
547void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
548Mix_CloseAudio () 1038Mix_CloseAudio ()
549 1039
550int 1040int
551Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
552 1042
1043const char *
1044Mix_GetError ()
1045
553void 1046void
554lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
555 CODE: 1048 CODE:
1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1050
1051void
1052win32_proxy_info ()
1053 PPCODE:
1054{
556#ifndef _WIN32 1055#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1056 char buffer[2048];
1057 DWORD buflen;
1058
1059 EXTEND (SP, 3);
1060
1061 buflen = sizeof (buffer);
1062 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1063 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1064 {
1065 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1066
1067 buflen = sizeof (buffer);
1068 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1069 {
1070 PUSHs (newSVpv (buffer, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1074 PUSHs (newSVpv (buffer, 0));
1075 }
1076 }
558#endif 1077#endif
1078}
559 1079
560char * 1080int
561gl_version () 1081add_font (char *file)
562 CODE: 1082 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 1084 OUTPUT:
565 RETVAL 1085 RETVAL
566
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void
575add_font (char *file)
576 CODE:
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
578#ifdef _WIN32
579 // cairo... sigh... requires win2000
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 1086
583void 1087void
584load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
585 ALIAS: 1089 ALIAS:
586 load_image_file = 1 1090 load_image_file = 1
589 STRLEN image_len; 1093 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
596 1100
597 if (!rw) 1101 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
599 1103
628 1132
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1133 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 1134
631 assert (surface2->pitch == surface2->w * 4); 1135 assert (surface2->pitch == surface2->w * 4);
632 1136
1137 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 1138 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 1139 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 1140 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1141 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1142 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1143 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1144 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1145 SDL_UnlockSurface (surface2);
642 1146
643 SDL_FreeSurface (surface); 1147 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 1148 SDL_FreeSurface (surface2);
645} 1149}
646 1150
672void 1176void
673error (char *message) 1177error (char *message)
674 CODE: 1178 CODE:
675 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
676#ifdef _WIN32 1180#ifdef _WIN32
677 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
678#endif 1182#endif
679 1183
680void 1184void
681fatal (char *message) 1185fatal (char *message)
682 CODE: 1186 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 1188#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
686#endif 1190#endif
687 exit (1); 1191 _exit (1);
688 1192
1193void
1194_exit (int retval = 0)
1195 CODE:
1196#ifdef WIN32
1197 ExitThread (retval); // unclean, please beam me up
1198#else
1199 _exit (retval);
1200#endif
1201
1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
1210
689MODULE = CFClient PACKAGE = CFClient::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
690 1212
691CFClient::Font 1213PROTOTYPES: DISABLE
1214
1215DC::Font
692new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
693 CODE: 1217 CODE:
694{ 1218{
695 int count; 1219 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699} 1223}
700 OUTPUT: 1224 OUTPUT:
701 RETVAL 1225 RETVAL
702 1226
703void 1227void
704DESTROY (CFClient::Font self) 1228DESTROY (DC::Font self)
705 CODE: 1229 CODE:
706 pango_font_description_free (self); 1230 pango_font_description_free (self);
707 1231
708void 1232void
709make_default (CFClient::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
710 CODE: 1235 CODE:
711 default_font = self; 1236 default_font = self;
712 1237
713MODULE = CFClient PACKAGE = CFClient::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
714 1239
715CFClient::Layout 1240PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1241
1242void
1243glyph_cache_backup ()
1244 PROTOTYPE:
717 CODE: 1245 CODE:
718#if _WIN32 1246 tc_backup ();
719 rgba = 0;//D 1247
720#endif 1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
1252 tc_restore ();
1253
1254DC::Layout
1255new (SV *class)
1256 CODE:
721 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
722 1258
723 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
724 RETVAL->rgba = rgba;
725 RETVAL->r = 1.; 1260 RETVAL->r = 1.;
726 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
727 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
728 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
729 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
730 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
731 1267
732 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
733 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
734 OUTPUT: 1270 OUTPUT:
735 RETVAL 1271 RETVAL
736 1272
737void 1273void
738DESTROY (CFClient::Layout self) 1274DESTROY (DC::Layout self)
739 CODE: 1275 CODE:
740 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
741 Safefree (self); 1278 Safefree (self);
742 1279
1280void
1281set_text (DC::Layout self, SV *text_)
1282 CODE:
1283{
1284 STRLEN textlen;
1285 char *text = SvPVutf8 (text_, textlen);
1286
1287 pango_layout_set_text (self->pl, text, textlen);
1288}
1289
1290void
1291set_markup (DC::Layout self, SV *text_)
1292 CODE:
1293{
1294 STRLEN textlen;
1295 char *text = SvPVutf8 (text_, textlen);
1296
1297 pango_layout_set_markup (self->pl, text, textlen);
1298}
1299
1300void
1301set_shapes (DC::Layout self, ...)
1302 CODE:
1303{
1304 PangoAttrList *attrs = 0;
1305 const char *text = pango_layout_get_text (self->pl);
1306 const char *pos = text;
1307 int arg = 4;
1308
1309 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1310 {
1311 PangoRectangle inkrect, rect;
1312 PangoAttribute *attr;
1313
1314 int x = SvIV (ST (arg - 3));
1315 int y = SvIV (ST (arg - 2));
1316 int w = SvIV (ST (arg - 1));
1317 int h = SvIV (ST (arg ));
1318
1319 inkrect.x = 0;
1320 inkrect.y = 0;
1321 inkrect.width = 0;
1322 inkrect.height = 0;
1323
1324 rect.x = x * PANGO_SCALE;
1325 rect.y = y * PANGO_SCALE;
1326 rect.width = w * PANGO_SCALE;
1327 rect.height = h * PANGO_SCALE;
1328
1329 if (!attrs)
1330 attrs = pango_layout_get_attributes (self->pl);
1331
1332 attr = pango_attr_shape_new (&inkrect, &rect);
1333 attr->start_index = pos - text;
1334 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1335 pango_attr_list_insert (attrs, attr);
1336
1337 arg += 4;
1338 pos += sizeof (OBJ_STR) - 1;
1339 }
1340
1341 if (attrs)
1342 pango_layout_set_attributes (self->pl, attrs);
1343}
1344
1345void
1346get_shapes (DC::Layout self)
1347 PPCODE:
1348{
1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1350
1351 do
1352 {
1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1354
1355 if (run && shape_attr_p (run))
1356 {
1357 PangoRectangle extents;
1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
1359
1360 EXTEND (SP, 2);
1361 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1362 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1363 }
1364 }
1365 while (pango_layout_iter_next_run (iter));
1366
1367 pango_layout_iter_free (iter);
1368}
1369
743int 1370int
744is_rgba (CFClient::Layout self) 1371has_wrapped (DC::Layout self)
745 CODE: 1372 CODE:
746 RETVAL = self->rgba; 1373{
1374 int lines = 1;
1375 const char *text = pango_layout_get_text (self->pl);
1376
1377 while (*text)
1378 lines += *text++ == '\n';
1379
1380 RETVAL = lines < pango_layout_get_line_count (self->pl);
1381}
747 OUTPUT: 1382 OUTPUT:
748 RETVAL 1383 RETVAL
749 1384
750void
751set_text (CFClient::Layout self, SV *text_)
752 CODE:
753{
754 STRLEN textlen;
755 char *text = SvPVutf8 (text_, textlen);
756
757 pango_layout_set_text (self->pl, text, textlen);
758}
759
760void
761set_markup (CFClient::Layout self, SV *text_)
762 CODE:
763{
764 STRLEN textlen;
765 char *text = SvPVutf8 (text_, textlen);
766
767 pango_layout_set_markup (self->pl, text, textlen);
768}
769
770SV * 1385SV *
771get_text (CFClient::Layout self) 1386get_text (DC::Layout self)
772 CODE: 1387 CODE:
773 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
774 SvUTF8_on (RETVAL); 1389 sv_utf8_decode (RETVAL);
775 OUTPUT: 1390 OUTPUT:
776 RETVAL 1391 RETVAL
777 1392
778void 1393void
779set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
780 CODE: 1395 CODE:
781 self->r = r; 1396 self->r = r;
782 self->g = g; 1397 self->g = g;
783 self->b = b; 1398 self->b = b;
784 self->a = a; 1399 self->a = a;
785 1400
786void 1401void
787set_font (CFClient::Layout self, CFClient::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
788 CODE: 1403 CODE:
789 if (self->font != font) 1404 if (self->font != font)
790 { 1405 {
791 self->font = font; 1406 self->font = font;
792 layout_update_font (self); 1407 layout_update_font (self);
793 } 1408 }
794 1409
795void 1410void
796set_height (CFClient::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
797 CODE: 1412 CODE:
798 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
799 { 1414 {
800 self->base_height = base_height; 1415 self->base_height = base_height;
801 layout_update_font (self); 1416 layout_update_font (self);
802 } 1417 }
803 1418
804void 1419void
805set_width (CFClient::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
806 CODE: 1421 CODE:
807 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
808 1423
809void 1424void
810set_indent (CFClient::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
811 CODE: 1426 CODE:
812 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
813 1428
814void 1429void
815set_spacing (CFClient::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
816 CODE: 1431 CODE:
817 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
818 1433
819void 1434void
820set_ellipsise (CFClient::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
821 CODE: 1436 CODE:
822 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
823 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
824 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
825 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
826 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
827 ); 1442 );
828 1443
829void 1444void
830set_single_paragraph_mode (CFClient::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
831 CODE: 1446 CODE:
832 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
833 1448
834void 1449void
835size (CFClient::Layout self) 1450size (DC::Layout self)
836 PPCODE: 1451 PPCODE:
837{ 1452{
838 int w, h; 1453 int w, h;
839 1454
840 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
843 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
844 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
845} 1460}
846 1461
847int 1462int
1463descent (DC::Layout self)
1464 CODE:
1465{
1466 PangoRectangle rect;
1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1469 RETVAL = PANGO_DESCENT (rect);
1470}
1471 OUTPUT:
1472 RETVAL
1473
1474int
848xy_to_index (CFClient::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
849 CODE: 1476 CODE:
850{ 1477{
851 int index, trailing; 1478 int index, trailing;
852 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
853 RETVAL = index; 1480 RETVAL = index + trailing;
854} 1481}
855 OUTPUT: 1482 OUTPUT:
856 RETVAL 1483 RETVAL
857 1484
858void 1485void
859cursor_pos (CFClient::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
860 PPCODE: 1487 PPCODE:
861{ 1488{
862 PangoRectangle strong_pos; 1489 PangoRectangle pos;
863 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
864 1491
865 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
866 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
868 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
869} 1496}
870 1497
871void 1498void
872render (CFClient::Layout self) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
873 PPCODE: 1500 PPCODE:
874{ 1501{
875 SV *retval; 1502 int line, x;
876 int w, h;
877 1503
878 layout_get_pixel_size (self, &w, &h); 1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
879 1505#if !PANGO_VERSION_CHECK (1, 17, 3)
880 if (self->rgba) 1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
881 { 1507 --line;
882 cairo_surface_t *surface;
883 cairo_t *cairo;
884
885 retval = newSV (w * h * 4);
886 SvPOK_only (retval);
887 SvCUR_set (retval, w * h * 4);
888
889 memset (SvPVX (retval), 0, w * h * 4);
890
891 surface = cairo_image_surface_create_for_data (
892 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
893 cairo = cairo_create (surface);
894 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
895
896 pango_cairo_show_layout (cairo, self->pl);
897
898 cairo_destroy (cairo);
899 cairo_surface_destroy (surface);
900
901 // what a mess, and its premultiplied, too :(
902 {
903 uint32_t *p = (uint32_t *)SvPVX (retval);
904 uint32_t *e = p + w * h;
905
906 while (p < e)
907 {
908 uint32_t rgba = *p;
909 rgba = (rgba >> 24) | (rgba << 8);
910#if 0
911#ifdef _WIN32
912 {//D
913 uint8_t r = rgba >> 24;
914 uint8_t g = rgba >> 16;
915 uint8_t b = rgba >> 8;
916 uint8_t a = rgba >> 0;
917
918 rgba = (rgba & 0xffffff00) | a;
919 }
920#endif 1508#endif
921#endif
922 rgba = SDL_SwapBE32 (rgba);
923 *p++ = rgba;
924 }
925 }
926
927 EXTEND (SP, 5); 1509 EXTEND (SP, 2);
928 PUSHs (sv_2mortal (newSViv (w))); 1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
929 PUSHs (sv_2mortal (newSViv (h))); 1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
930 PUSHs (sv_2mortal (retval));
931 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
932 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
933 }
934 else 1532 else
935 { 1533 {
936 FT_Bitmap bitmap;
937
938 retval = newSV (w * h);
939 SvPOK_only (retval);
940 SvCUR_set (retval, w * h);
941
942 bitmap.rows = h;
943 bitmap.width = w;
944 bitmap.pitch = w;
945 bitmap.buffer = (unsigned char*)SvPVX (retval);
946 bitmap.num_grays = 256;
947 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
948
949 memset (bitmap.buffer, 0, w * h);
950
951 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
952
953 EXTEND (SP, 5);
954 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (index)));
955 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (trailing)));
956 PUSHs (sv_2mortal (retval));
957 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
958 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
959 } 1536 }
960} 1537}
961 1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1543 pango_opengl_render_layout_subpixel (
1544 self->pl,
1545 self->rc,
1546 x * PANGO_SCALE, y * PANGO_SCALE,
1547 self->r, self->g, self->b, self->a,
1548 flags
1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1553
1554void
1555draw (DC::Layout self)
1556 CODE:
1557{
1558 glEnable (GL_TEXTURE_2D);
1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1565
1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
962MODULE = CFClient PACKAGE = CFClient::Texture 1573MODULE = Deliantra::Client PACKAGE = DC::Texture
963 1574
1575PROTOTYPES: ENABLE
1576
964void 1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1582 {
1583 STRLEN datalen;
1584 char *data = SvPVbyte (data_, datalen);
1585 int bpp = datalen / (ow * oh);
1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1587
1588 SvPOK_only (result_);
1589 SvCUR_set (result_, nw * nh * bpp);
1590
1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1592 while (oh--)
1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1594
1595 sv_setsv (data_, result_);
1596 }
1597}
1598
1599void
965draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
966 PROTOTYPE: $$$;$$ 1601 PROTOTYPE: $$$;$$
967 ALIAS: 1602 ALIAS:
968 draw_quad_alpha = 1 1603 draw_quad_alpha = 1
969 draw_quad_alpha_premultiplied = 2 1604 draw_quad_alpha_premultiplied = 2
970 CODE: 1605 CODE:
971{ 1606{
972 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
973 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
974 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
975 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
976 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
977 1614
978 if (items < 5) 1615 if (items < 5)
979 { 1616 {
980 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
981 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
982 } 1619 }
983 1620
984 if (ix) 1621 if (ix)
985 { 1622 {
986 glEnable (GL_BLEND); 1623 glEnable (GL_BLEND);
1624
1625 if (ix == 2)
987 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1626 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1627 else
1628 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1629 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1630
988 glEnable (GL_ALPHA_TEST); 1631 glEnable (GL_ALPHA_TEST);
989 glAlphaFunc (GL_GREATER, 0.01f); 1632 glAlphaFunc (GL_GREATER, 0.01f);
990 } 1633 }
991 1634
992 glBindTexture (GL_TEXTURE_2D, name); 1635 glBindTexture (GL_TEXTURE_2D, name);
993
994 if (wrap_mode)
995 {
996 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
997 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
998 }
999 1636
1000 glBegin (GL_QUADS); 1637 glBegin (GL_QUADS);
1001 glTexCoord2f (0, 0); glVertex2f (x , y ); 1638 glTexCoord2f (0, 0); glVertex2f (x , y );
1002 glTexCoord2f (0, t); glVertex2f (x , y + h); 1639 glTexCoord2f (0, t); glVertex2f (x , y + h);
1003 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1640 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1009 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1010 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1011 } 1648 }
1012} 1649}
1013 1650
1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1661
1014MODULE = CFClient PACKAGE = CFClient::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1015 1663
1016CFClient::Map 1664PROTOTYPES: DISABLE
1017new (SV *class, int map_width, int map_height) 1665
1666DC::Map
1667new (SV *class)
1018 CODE: 1668 CODE:
1019 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1020 RETVAL->x = 0; 1670 RETVAL->x = 0;
1021 RETVAL->y = 0; 1671 RETVAL->y = 0;
1022 RETVAL->w = map_width; 1672 RETVAL->w = 0;
1023 RETVAL->h = map_height; 1673 RETVAL->h = 0;
1024 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
1025 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
1026 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1027 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1028 RETVAL->texs = 8192;
1029 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1030 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
1031 RETVAL->row = 0; 1679 RETVAL->row = 0;
1032 OUTPUT: 1680 OUTPUT:
1033 RETVAL 1681 RETVAL
1034 1682
1035void 1683void
1036DESTROY (CFClient::Map self) 1684DESTROY (DC::Map self)
1037 CODE: 1685 CODE:
1038{ 1686{
1039 map_clear (self); 1687 map_clear (self);
1040 Safefree (self->face); 1688 Safefree (self->face2tile);
1689 Safefree (self->tex);
1041 Safefree (self); 1690 Safefree (self);
1042} 1691}
1043 1692
1044void 1693void
1694resize (DC::Map self, int map_width, int map_height)
1695 CODE:
1696 self->w = map_width;
1697 self->h = map_height;
1698
1699void
1045clear (CFClient::Map self) 1700clear (DC::Map self)
1046 CODE: 1701 CODE:
1047 map_clear (self); 1702 map_clear (self);
1048 1703
1049void 1704void
1050set_face (CFClient::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
1051 CODE: 1706 CODE:
1052{ 1707{
1053 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
1054 { 1709 need_texid (self, tile);
1055 Append (mapface, self->face, self->faces, self->faces);
1056 self->faces *= 2;
1057 }
1058
1059 self->face [face] = texid;
1060} 1710}
1061 1711
1062void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1063set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1064 CODE: 1737 CODE:
1065{ 1738{
1066 while (self->texs <= texid) 1739 need_texid (self, texid);
1067 {
1068 Append (maptex, self->tex, self->texs, self->texs);
1069 self->texs *= 2;
1070 }
1071 1740
1072 { 1741 {
1073 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1074 1743
1075 tex->name = name; 1744 tex->name = name;
1080 tex->r = r; 1749 tex->r = r;
1081 tex->g = g; 1750 tex->g = g;
1082 tex->b = b; 1751 tex->b = b;
1083 tex->a = a; 1752 tex->a = a;
1084 } 1753 }
1754
1755 // somewhat hackish, but for textures that require it, it really
1756 // improves the look, and most others don't suffer.
1757 glBindTexture (GL_TEXTURE_2D, name);
1758 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1759 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1760 // use uglier nearest interpolation because linear suffers
1761 // from transparent color bleeding and ugly wrapping effects.
1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1085} 1763}
1086 1764
1087int 1765int
1088ox (CFClient::Map self) 1766ox (DC::Map self)
1089 ALIAS: 1767 ALIAS:
1090 oy = 1 1768 oy = 1
1769 x = 2
1770 y = 3
1771 w = 4
1772 h = 5
1091 CODE: 1773 CODE:
1092 switch (ix) 1774 switch (ix)
1093 { 1775 {
1094 case 0: RETVAL = self->ox; break; 1776 case 0: RETVAL = self->ox; break;
1095 case 1: RETVAL = self->oy; break; 1777 case 1: RETVAL = self->oy; break;
1778 case 2: RETVAL = self->x; break;
1779 case 3: RETVAL = self->y; break;
1780 case 4: RETVAL = self->w; break;
1781 case 5: RETVAL = self->h; break;
1096 } 1782 }
1097 OUTPUT: 1783 OUTPUT:
1098 RETVAL 1784 RETVAL
1099 1785
1100void 1786void
1101scroll (CFClient::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1102 CODE: 1788 CODE:
1103{ 1789{
1104 if (dx > 0) 1790 if (dx > 0)
1105 map_blank (self, self->x, self->y, dx - 1, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1106 else if (dx < 0) 1792 else if (dx < 0)
1107 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1108 1794
1109 if (dy > 0) 1795 if (dy > 0)
1110 map_blank (self, self->x, self->y, self->w, dy - 1); 1796 map_blank (self, self->x, self->y, self->w, dy);
1111 else if (dy < 0) 1797 else if (dy < 0)
1112 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1113 1799
1114 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1115 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1116 1802
1117 while (self->y < 0) 1803 while (self->y < 0)
1121 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1122 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1123 } 1809 }
1124} 1810}
1125 1811
1126void 1812SV *
1127map1a_update (CFClient::Map self, SV *data_) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1128 CODE: 1814 CODE:
1129{ 1815{
1130 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1131 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1132 mapcell *cell; 1818 mapcell *cell;
1133 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1134 1822
1135 while (data < data_end) 1823 while (data < data_end - 1)
1136 { 1824 {
1137 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1138 1826
1139 x = ((flags >> 10) & 63) + self->x; 1827 x = self->x + ((flags >> 10) & 63);
1140 y = ((flags >> 4) & 63) + self->y; 1828 y = self->y + ((flags >> 4) & 63);
1141 1829
1142 cell = map_get_cell (self, x, y); 1830 cell = map_get_cell (self, x, y);
1143 1831
1144 if (flags & 15) 1832 if (flags & 15)
1145 { 1833 {
1146 if (cell->darkness < 0) 1834 if (!cell->darkness)
1147 { 1835 {
1836 memset (cell, 0, sizeof (*cell));
1148 cell->darkness = 0; 1837 cell->darkness = 256;
1149 cell->face [0] = 0;
1150 cell->face [1] = 0;
1151 cell->face [2] = 0;
1152 } 1838 }
1153 1839
1154 cell->darkness = flags & 8 ? *data++ : 255;
1155
1156 //TODO: don't trust server data to be in-range(!) 1840 //TODO: don't trust server data to be in-range(!)
1157 1841
1158 if (flags & 4) 1842 if (flags & 8)
1159 { 1843 {
1160 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1844 if (extmap)
1845 {
1846 uint8_t ext, cmd;
1847
1848 do
1849 {
1850 ext = *data++;
1851 cmd = ext & 0x7f;
1852
1853 if (cmd < 4)
1854 cell->darkness = 255 - ext * 64 + 1;
1855 else if (cmd == 5) // health
1856 {
1857 cell->stat_width = 1;
1858 cell->stat_hp = *data++;
1859 }
1860 else if (cmd == 6) // monster width
1861 cell->stat_width = *data++ + 1;
1862 else if (cmd == 0x47)
1863 {
1864 if (*data == 1) cell->player = data [1];
1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1868
1869 data += *data + 1;
1870 }
1871 else if (cmd == 8) // cell flags
1872 cell->flags = *data++;
1873 else if (ext & 0x40) // unknown, multibyte => skip
1874 data += *data + 1;
1875 else
1876 data++;
1877 }
1878 while (ext & 0x80);
1879 }
1880 else
1881 cell->darkness = *data++ + 1;
1161 } 1882 }
1162 1883
1884 for (z = 0; z <= 2; ++z)
1163 if (flags & 2) 1885 if (flags & (4 >> z))
1164 { 1886 {
1165 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1166 } 1904 }
1167
1168 if (flags & 1)
1169 {
1170 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1171 }
1172 } 1905 }
1173 else 1906 else
1174 cell->darkness = -1; 1907 CELL_CLEAR (cell);
1175 } 1908 }
1176} 1909}
1910 OUTPUT:
1911 RETVAL
1177 1912
1178SV * 1913SV *
1179mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1180 CODE: 1915 CODE:
1181{ 1916{
1182 int x1, x; 1917 int x1, x;
1183 int y1, y; 1918 int y1, y;
1184 int z; 1919 int z;
1205 { 1940 {
1206 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1207 1942
1208 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1209 { 1944 {
1210 mapface face = cell->face [z];
1211
1212 if (face)
1213 {
1214 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1215 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1216 int a1 = tex.a; 1947 int a1 = tex.a;
1217 1948
1218 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1219 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1220 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1221 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1222 }
1223 } 1953 }
1224 } 1954 }
1225 1955
1226 *map++ = (r ) 1956 *map++ = (r )
1227 | (g << 8) 1957 | (g << 8)
1234} 1964}
1235 OUTPUT: 1965 OUTPUT:
1236 RETVAL 1966 RETVAL
1237 1967
1238void 1968void
1239draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1970 CODE:
1971{
1972 int x, y, z;
1973
1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
2026
2027 glEnable (GL_BLEND);
2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2030
2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
2051
2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
2157 {
2158 int level = (w << 5) | b;
2159 HE *he;
2160
2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
2163 {
2164 smooth_key *skey = (smooth_key *)HeKEY (he);
2165 IV bits = SvIVX (HeVAL (he));
2166
2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
2170 {
2171 maptex tex = self->tex [skey->tile];
2172 int px = (((int)skey->x) - 1) * T;
2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
2185 glEnd ();
2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2187 glBegin (GL_QUADS);
2188 }
2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
2211 }
2212 }
2213 }
2214
2215 glEnd ();
2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
2240 glDisable (GL_BLEND);
2241 rc_free (rc);
2242
2243 // top layer: overlays such as the health bar
2244 for (y = 0; y < sh; y++)
2245 if (0 <= y + my && y + my < self->rows)
2246 {
2247 maprow *row = self->row + (y + my);
2248
2249 for (x = 0; x < sw; x++)
2250 if (row->c0 <= x + mx && x + mx < row->c1)
2251 {
2252 mapcell *cell = row->col + (x + mx - row->c0);
2253
2254 int px = x * T;
2255 int py = y * T;
2256
2257 if (expect_false (cell->player == player))
2258 {
2259 px += sdx;
2260 py += sdy;
2261 }
2262
2263 if (cell->stat_hp)
2264 {
2265 int width = cell->stat_width * T;
2266 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2267
2268 glColor3ub (0, 0, 0);
2269 glRectf (px + 1, py - thick - 2,
2270 px + width - 1, py);
2271
2272 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2273 glRectf (px + 2,
2274 py - thick - 1,
2275 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2276 }
2277 }
2278 }
2279}
2280
2281void
2282draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2283 CODE:
2284{
2285 static float color[16][3] = {
2286 { 0.00F, 0.00F, 0.00F },
2287 { 1.00F, 1.00F, 1.00F },
2288 { 0.00F, 0.00F, 0.55F },
2289 { 1.00F, 0.00F, 0.00F },
2290
2291 { 1.00F, 0.54F, 0.00F },
2292 { 0.11F, 0.56F, 1.00F },
2293 { 0.93F, 0.46F, 0.00F },
2294 { 0.18F, 0.54F, 0.34F },
2295
2296 { 0.56F, 0.73F, 0.56F },
2297 { 0.80F, 0.80F, 0.80F },
2298 { 0.55F, 0.41F, 0.13F },
2299 { 0.99F, 0.77F, 0.26F },
2300
2301 { 0.74F, 0.65F, 0.41F },
2302
2303 { 0.00F, 1.00F, 1.00F },
2304 { 1.00F, 0.00F, 1.00F },
2305 { 1.00F, 1.00F, 0.00F },
2306 };
2307
2308 int x, y;
2309
2310 glEnable (GL_TEXTURE_2D);
2311 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2312 glEnable (GL_BLEND);
2313 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2314 glBegin (GL_QUADS);
2315
2316 for (y = 0; y < h; y++)
2317 for (x = 0; x < w; x++)
2318 {
2319 unsigned char m = data [x + y * w];
2320
2321 if (m)
2322 {
2323 float *c = color [m & 15];
2324
2325 float tx1 = m & 0x40 ? 0.5 : 0.;
2326 float tx2 = tx1 + 0.5;
2327
2328 glColor4f (c[0], c[1], c[2], 0.75);
2329 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2330 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2331 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2332 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2333 }
2334 }
2335
2336 glEnd ();
2337 glDisable (GL_BLEND);
2338 glDisable (GL_TEXTURE_2D);
2339}
2340
2341void
2342fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1240 PPCODE: 2343 PPCODE:
1241{ 2344{
1242 int vx, vy;
1243 int x, y, z; 2345 int x, y;
1244 int last_name; 2346 int sw1 = sw + 2;
1245 mapface face; 2347 int sh1 = sh + 2;
2348 int sh3 = sh * 3;
1246 int sw4 = (sw + 3) & ~3; 2349 int sw34 = (sw * 3 + 3) & ~3;
2350 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1247 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2351 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1248 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2352 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1249 2353
1250 memset (darkness, 255, sw4 * sh);
1251 SvPOK_only (darkness_sv); 2354 SvPOK_only (darkness3_sv);
1252 SvCUR_set (darkness_sv, sw4 * sh); 2355 SvCUR_set (darkness3_sv, sw34 * sh3);
1253 2356
1254 vx = self->x + (self->w - sw) / 2 - shift_x; 2357 mx += self->x - 1;
1255 vy = self->y + (self->h - sh) / 2 - shift_y; 2358 my += self->y - 1;
1256 2359
1257 /* 2360 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1258 int vx = self->vx = self->w >= sw
1259 ? self->x + (self->w - sw) / 2
1260 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1261 2361
1262 int vy = self->vy = self->h >= sh
1263 ? self->y + (self->h - sh) / 2
1264 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1265 */
1266
1267 glColor4ub (255, 255, 255, 255);
1268
1269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1270 glEnable (GL_BLEND);
1271 glEnable (GL_TEXTURE_2D);
1272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1273
1274 glBegin (GL_QUADS);
1275
1276 last_name = 0;
1277
1278 for (z = 0; z < 3; z++)
1279 for (y = 0; y < sh; y++) 2362 for (y = 0; y < sh1; y++)
1280 if (0 <= y + vy && y + vy < self->rows) 2363 if (0 <= y + my && y + my < self->rows)
1281 { 2364 {
1282 maprow *row = self->row + (y + vy); 2365 maprow *row = self->row + (y + my);
1283 2366
1284 for (x = 0; x < sw; x++) 2367 for (x = 0; x < sw1; x++)
1285 if (row->c0 <= x + vx && x + vx < row->c1) 2368 if (row->c0 <= x + mx && x + mx < row->c1)
1286 { 2369 {
1287 mapcell *cell = row->col + (x + vx - row->c0); 2370 mapcell *cell = row->col + (x + mx - row->c0);
1288 2371
1289 darkness[y * sw4 + x] = cell->darkness < 0 2372 darkness1 [y * sw1 + x] = cell->darkness
2373 ? 255 - (cell->darkness - 1)
1290 ? 255 - FOW_DARKNESS 2374 : 255 - FOW_DARKNESS;
1291 : 255 - cell->darkness;
1292
1293 face = cell->face [z];
1294
1295 if (face)
1296 {
1297 maptex tex = self->tex [face];
1298
1299 int px = (x + 1) * 32 - tex.w;
1300 int py = (y + 1) * 32 - tex.h;
1301
1302 if (last_name != tex.name)
1303 {
1304 glEnd ();
1305 last_name = tex.name;
1306 glBindTexture (GL_TEXTURE_2D, last_name);
1307 glBegin (GL_QUADS);
1308 }
1309
1310 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1311 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1312 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1313 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1314 }
1315 } 2375 }
1316 } 2376 }
1317 2377
1318 glEnd (); 2378 for (y = 0; y < sh; ++y)
2379 for (x = 0; x < sw; ++x)
2380 {
2381 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2382 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2383 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2384 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2385 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2386 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2387 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2388 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2389 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1319 2390
1320 glDisable (GL_TEXTURE_2D); 2391 uint8_t r11 = (d11 + d21 + d12) / 3;
1321 glDisable (GL_BLEND); 2392 uint8_t r21 = d21;
2393 uint8_t r31 = (d21 + d31 + d32) / 3;
2394
2395 uint8_t r12 = d12;
2396 uint8_t r22 = d22;
2397 uint8_t r32 = d32;
2398
2399 uint8_t r13 = (d13 + d23 + d12) / 3;
2400 uint8_t r23 = d23;
2401 uint8_t r33 = (d23 + d33 + d32) / 3;
2402
2403 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2404 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2405 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2406 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2407 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2408 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2409 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2410 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2411 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2412 }
2413
2414 free (darkness1);
1322 2415
1323 EXTEND (SP, 3); 2416 EXTEND (SP, 3);
1324 PUSHs (sv_2mortal (newSViv (sw4))); 2417 PUSHs (sv_2mortal (newSViv (sw34)));
1325 PUSHs (sv_2mortal (newSViv (sh))); 2418 PUSHs (sv_2mortal (newSViv (sh3)));
1326 PUSHs (darkness_sv); 2419 PUSHs (darkness3_sv);
1327} 2420}
1328 2421
1329SV * 2422SV *
1330get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2423get_rect (DC::Map self, int x0, int y0, int w, int h)
1331 CODE: 2424 CODE:
1332{ 2425{
1333 int x, y, x1, y1; 2426 int x, y, x1, y1;
1334 SV *data_sv = newSV (w * h * 7 + 5); 2427 SV *data_sv = newSV (w * h * 7 + 5);
1335 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2428 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1360 if (row && row->c0 <= x && x < row->c1) 2453 if (row && row->c0 <= x && x < row->c1)
1361 { 2454 {
1362 mapcell *cell = row->col + (x - row->c0); 2455 mapcell *cell = row->col + (x - row->c0);
1363 uint8_t flags = 0; 2456 uint8_t flags = 0;
1364 2457
1365 if (cell->face [0]) flags |= 1; 2458 if (cell->tile [0]) flags |= 1;
1366 if (cell->face [1]) flags |= 2; 2459 if (cell->tile [1]) flags |= 2;
1367 if (cell->face [2]) flags |= 4; 2460 if (cell->tile [2]) flags |= 4;
1368 2461
1369 *data++ = flags; 2462 *data++ = flags;
1370 2463
1371 if (flags & 1) 2464 if (flags & 1)
1372 { 2465 {
2466 tileid tile = cell->tile [0];
1373 *data++ = cell->face [0] >> 8; 2467 *data++ = tile >> 8;
1374 *data++ = cell->face [0]; 2468 *data++ = tile;
1375 } 2469 }
1376 2470
1377 if (flags & 2) 2471 if (flags & 2)
1378 { 2472 {
2473 tileid tile = cell->tile [1];
1379 *data++ = cell->face [1] >> 8; 2474 *data++ = tile >> 8;
1380 *data++ = cell->face [1]; 2475 *data++ = tile;
1381 } 2476 }
1382 2477
1383 if (flags & 4) 2478 if (flags & 4)
1384 { 2479 {
2480 tileid tile = cell->tile [2];
1385 *data++ = cell->face [2] >> 8; 2481 *data++ = tile >> 8;
1386 *data++ = cell->face [2]; 2482 *data++ = tile;
1387 } 2483 }
1388 } 2484 }
1389 else 2485 else
1390 *data++ = 0; 2486 *data++ = 0;
1391 } 2487 }
1392 } 2488 }
1393 2489
2490 /* if size is w*h + 5 then no data has been found */
2491 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2492 {
1394 SvPOK_only (data_sv); 2493 SvPOK_only (data_sv);
1395 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2494 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2495 }
2496
1396 RETVAL = data_sv; 2497 RETVAL = data_sv;
1397} 2498}
1398 OUTPUT: 2499 OUTPUT:
1399 RETVAL 2500 RETVAL
1400 2501
1401void 2502void
1402set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2503set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1403 PPCODE: 2504 PPCODE:
1404{ 2505{
1405 int x, y, z; 2506 int x, y, z;
1406 int w, h; 2507 int w, h;
1407 int x1, y1; 2508 int x1, y1;
2509 STRLEN len;
2510 uint8_t *data, *end;
2511
2512 len = SvLEN (data_sv);
2513 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2514 data = SvPVbyte_nolen (data_sv);
2515 end = data + len + 8;
2516
2517 if (len < 5)
2518 XSRETURN_EMPTY;
1408 2519
1409 if (*data++ != 0) 2520 if (*data++ != 0)
1410 return; /* version mismatch */ 2521 XSRETURN_EMPTY; /* version mismatch */
1411 2522
1412 w = *data++ << 8; w |= *data++; 2523 w = *data++ << 8; w |= *data++;
1413 h = *data++ << 8; h |= *data++; 2524 h = *data++ << 8; h |= *data++;
1414 2525
1415 // we need to do this 'cause we don't keep an absolute coord system for rows 2526 // we need to do this 'cause we don't keep an absolute coord system for rows
1427 { 2538 {
1428 maprow *row = map_get_row (self, y); 2539 maprow *row = map_get_row (self, y);
1429 2540
1430 for (x = x0; x < x1; x++) 2541 for (x = x0; x < x1; x++)
1431 { 2542 {
2543 uint8_t flags;
2544
2545 if (data + 7 >= end)
2546 XSRETURN_EMPTY;
2547
1432 uint8_t flags = *data++; 2548 flags = *data++;
1433 2549
1434 if (flags) 2550 if (flags)
1435 { 2551 {
1436 mapface face[3] = { 0, 0, 0 };
1437
1438 mapcell *cell = row_get_cell (row, x); 2552 mapcell *cell = row_get_cell (row, x);
2553 tileid tile[3] = { 0, 0, 0 };
1439 2554
1440 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2555 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1441 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2556 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1442 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2557 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1443 2558
1444 if (cell->darkness <= 0) 2559 if (cell->darkness == 0)
1445 { 2560 {
1446 cell->darkness = -1; 2561 /*cell->darkness = 0;*/
2562 EXTEND (SP, 3);
1447 2563
1448 for (z = 0; z <= 2; z++) 2564 for (z = 0; z <= 2; z++)
1449 { 2565 {
1450 cell->face[z] = face[z]; 2566 tileid t = tile [z];
1451 2567
1452 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2568 if (t >= self->texs || (t && !self->tex [t].name))
2569 {
1453 XPUSHs (sv_2mortal (newSViv (face[z]))); 2570 PUSHs (sv_2mortal (newSViv (t)));
2571 need_texid (self, t);
2572 }
2573
2574 cell->tile [z] = t;
1454 } 2575 }
1455 } 2576 }
1456 } 2577 }
1457 } 2578 }
1458 } 2579 }
1459} 2580}
1460 2581
1461MODULE = CFClient PACKAGE = CFClient::MixChunk 2582MODULE = Deliantra::Client PACKAGE = DC::RW
1462 2583
1463CFClient::MixChunk 2584DC::RW
1464new_from_file (SV *class, char *path) 2585new (SV *class, SV *data_sv)
1465 CODE: 2586 CODE:
1466 RETVAL = Mix_LoadWAV (path); 2587{
2588 STRLEN datalen;
2589 char *data = SvPVbyte (data_sv, datalen);
2590
2591 RETVAL = SDL_RWFromConstMem (data, datalen);
2592}
1467 OUTPUT: 2593 OUTPUT:
1468 RETVAL 2594 RETVAL
1469 2595
2596DC::RW
2597new_from_file (SV *class, const char *path, const char *mode = "rb")
2598 CODE:
2599 RETVAL = SDL_RWFromFile (path, mode);
2600 OUTPUT:
2601 RETVAL
2602
2603# fails on win32:
2604# dc.xs(2268) : error C2059: syntax error : '('
1470void 2605#void
2606#close (DC::RW self)
2607# CODE:
2608# (self->(close)) (self);
2609
2610MODULE = Deliantra::Client PACKAGE = DC::Channel
2611
2612PROTOTYPES: DISABLE
2613
2614DC::Channel
2615find ()
2616 CODE:
2617{
2618 RETVAL = Mix_GroupAvailable (-1);
2619
2620 if (RETVAL < 0)
2621 {
2622 RETVAL = Mix_GroupOldest (-1);
2623
2624 if (RETVAL < 0)
2625 XSRETURN_UNDEF;
2626
2627 Mix_HaltChannel (RETVAL);
2628 }
2629
2630 Mix_UnregisterAllEffects (RETVAL);
2631 Mix_Volume (RETVAL, 128);
2632}
2633 OUTPUT:
2634 RETVAL
2635
2636void
2637halt (DC::Channel self)
2638 CODE:
2639 Mix_HaltChannel (self);
2640
2641void
2642expire (DC::Channel self, int ticks = -1)
2643 CODE:
2644 Mix_ExpireChannel (self, ticks);
2645
2646void
2647fade_out (DC::Channel self, int ticks = -1)
2648 CODE:
2649 Mix_FadeOutChannel (self, ticks);
2650
2651int
2652volume (DC::Channel self, int volume)
2653 CODE:
2654 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2655 OUTPUT:
2656 RETVAL
2657
2658void
2659unregister_all_effects (DC::Channel self)
2660 CODE:
2661 Mix_UnregisterAllEffects (self);
2662
2663void
2664set_panning (DC::Channel self, int left, int right)
2665 CODE:
2666 left = CLAMP (left , 0, 255);
2667 right = CLAMP (right, 0, 255);
2668 Mix_SetPanning (self, left, right);
2669
2670void
2671set_distance (DC::Channel self, int distance)
2672 CODE:
2673 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2674
2675void
2676set_position (DC::Channel self, int angle, int distance)
2677 CODE:
2678
2679void
2680set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2681 CODE:
2682{
2683 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2684 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2685 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2686}
2687
2688void
2689set_reverse_stereo (DC::Channel self, int flip)
2690 CODE:
2691 Mix_SetReverseStereo (self, flip);
2692
2693MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2694
2695PROTOTYPES: DISABLE
2696
2697DC::MixChunk
2698new (SV *class, DC::RW rwops)
2699 CODE:
2700 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2701 OUTPUT:
2702 RETVAL
2703
2704void
1471DESTROY (CFClient::MixChunk self) 2705DESTROY (DC::MixChunk self)
1472 CODE: 2706 CODE:
1473 Mix_FreeChunk (self); 2707 Mix_FreeChunk (self);
1474 2708
1475int 2709int
1476volume (CFClient::MixChunk self, int volume = -1) 2710volume (DC::MixChunk self, int volume = -1)
1477 CODE: 2711 CODE:
2712 if (items > 1)
2713 volume = CLAMP (volume, 0, 128);
1478 RETVAL = Mix_VolumeChunk (self, volume); 2714 RETVAL = Mix_VolumeChunk (self, volume);
1479 OUTPUT: 2715 OUTPUT:
1480 RETVAL 2716 RETVAL
1481 2717
1482int 2718DC::Channel
1483play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2719play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1484 CODE: 2720 CODE:
2721{
1485 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2722 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2723
2724 if (RETVAL < 0)
2725 XSRETURN_UNDEF;
2726
2727 if (channel < 0)
2728 {
2729 Mix_UnregisterAllEffects (RETVAL);
2730 Mix_Volume (RETVAL, 128);
2731 }
2732}
1486 OUTPUT: 2733 OUTPUT:
1487 RETVAL 2734 RETVAL
1488 2735
1489MODULE = CFClient PACKAGE = CFClient::MixMusic 2736MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1490 2737
1491int 2738int
1492volume (int volume = -1) 2739volume (int volume = -1)
2740 PROTOTYPE: ;$
1493 CODE: 2741 CODE:
2742 if (items > 0)
2743 volume = CLAMP (volume, 0, 128);
1494 RETVAL = Mix_VolumeMusic (volume); 2744 RETVAL = Mix_VolumeMusic (volume);
1495 OUTPUT: 2745 OUTPUT:
1496 RETVAL 2746 RETVAL
1497 2747
1498CFClient::MixMusic 2748void
1499new_from_file (SV *class, char *path) 2749fade_out (int ms)
1500 CODE: 2750 CODE:
2751 Mix_FadeOutMusic (ms);
2752
2753void
2754halt ()
2755 CODE:
2756 Mix_HaltMusic ();
2757
2758DC::MixMusic
2759new (SV *class, DC::RW rwops)
2760 CODE:
1501 RETVAL = Mix_LoadMUS (path); 2761 RETVAL = Mix_LoadMUS_RW (rwops);
1502 OUTPUT: 2762 OUTPUT:
1503 RETVAL 2763 RETVAL
1504 2764
1505void 2765void
1506DESTROY (CFClient::MixMusic self) 2766DESTROY (DC::MixMusic self)
1507 CODE: 2767 CODE:
1508 Mix_FreeMusic (self); 2768 Mix_FreeMusic (self);
1509 2769
1510int 2770int
1511play (CFClient::MixMusic self, int loops = -1) 2771play (DC::MixMusic self, int loops = -1)
1512 CODE: 2772 CODE:
1513 RETVAL = Mix_PlayMusic (self, loops); 2773 RETVAL = Mix_PlayMusic (self, loops);
1514 OUTPUT: 2774 OUTPUT:
1515 RETVAL 2775 RETVAL
1516 2776
2777void
2778fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2779 CODE:
2780 Mix_FadeInMusicPos (self, loops, ms, position);
2781
1517MODULE = CFClient PACKAGE = CFClient::OpenGL 2782MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2783
2784PROTOTYPES: ENABLE
1518 2785
1519BOOT: 2786BOOT:
1520{ 2787{
1521 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2788 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1522 static const struct { 2789 static const struct {
1523 const char *name; 2790 const char *name;
1524 IV iv; 2791 IV iv;
1525 } *civ, const_iv[] = { 2792 } *civ, const_iv[] = {
1526# define const_iv(name) { # name, (IV)name } 2793# define const_iv(name) { # name, (IV)name }
2794 const_iv (GL_VENDOR),
2795 const_iv (GL_VERSION),
2796 const_iv (GL_EXTENSIONS),
1527 const_iv (GL_COLOR_MATERIAL), 2797 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 2798 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 2799 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 2800 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 2801 const_iv (GL_BLEND),
2802 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 2803 const_iv (GL_SCISSOR_TEST),
2804 const_iv (GL_DEPTH_TEST),
2805 const_iv (GL_ALPHA_TEST),
2806 const_iv (GL_NORMALIZE),
2807 const_iv (GL_RESCALE_NORMAL),
2808 const_iv (GL_FRONT),
2809 const_iv (GL_BACK),
2810 const_iv (GL_AUX0),
1533 const_iv (GL_AND), 2811 const_iv (GL_AND),
1534 const_iv (GL_ONE), 2812 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 2813 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 2814 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 2815 const_iv (GL_DST_ALPHA),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2816 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 2817 const_iv (GL_ONE_MINUS_DST_ALPHA),
2818 const_iv (GL_SRC_ALPHA_SATURATE),
1540 const_iv (GL_RGB), 2819 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 2820 const_iv (GL_RGBA),
2821 const_iv (GL_RGBA4),
2822 const_iv (GL_RGBA8),
2823 const_iv (GL_RGB5_A1),
1542 const_iv (GL_UNSIGNED_BYTE), 2824 const_iv (GL_UNSIGNED_BYTE),
2825 const_iv (GL_UNSIGNED_SHORT),
2826 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 2827 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 2828 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 2829 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 2830 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 2831 const_iv (GL_FLOAT),
1548 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2832 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2833 const_iv (GL_COMPRESSED_ALPHA_ARB),
2834 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2835 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2836 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2837 const_iv (GL_COMPRESSED_RGB_ARB),
2838 const_iv (GL_COMPRESSED_RGBA_ARB),
1549 const_iv (GL_COMPILE), 2839 const_iv (GL_COMPILE),
2840 const_iv (GL_PROXY_TEXTURE_1D),
2841 const_iv (GL_PROXY_TEXTURE_2D),
1550 const_iv (GL_TEXTURE_1D), 2842 const_iv (GL_TEXTURE_1D),
1551 const_iv (GL_TEXTURE_2D), 2843 const_iv (GL_TEXTURE_2D),
1552 const_iv (GL_TEXTURE_ENV), 2844 const_iv (GL_TEXTURE_ENV),
1553 const_iv (GL_TEXTURE_MAG_FILTER), 2845 const_iv (GL_TEXTURE_MAG_FILTER),
1554 const_iv (GL_TEXTURE_MIN_FILTER), 2846 const_iv (GL_TEXTURE_MIN_FILTER),
1555 const_iv (GL_TEXTURE_ENV_MODE), 2847 const_iv (GL_TEXTURE_ENV_MODE),
1556 const_iv (GL_TEXTURE_WRAP_S), 2848 const_iv (GL_TEXTURE_WRAP_S),
1557 const_iv (GL_TEXTURE_WRAP_T), 2849 const_iv (GL_TEXTURE_WRAP_T),
2850 const_iv (GL_REPEAT),
1558 const_iv (GL_CLAMP), 2851 const_iv (GL_CLAMP),
1559 const_iv (GL_REPEAT), 2852 const_iv (GL_CLAMP_TO_EDGE),
1560 const_iv (GL_NEAREST), 2853 const_iv (GL_NEAREST),
1561 const_iv (GL_LINEAR), 2854 const_iv (GL_LINEAR),
1562 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2855 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1563 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2856 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1564 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2857 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2858 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 2859 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 2860 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 2861 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 2862 const_iv (GL_REPLACE),
2863 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 2864 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 2865 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 2866 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 2867 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 2868 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 2869 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 2870 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 2871 const_iv (GL_CONSTANT_BORDER),
2872 const_iv (GL_POINTS),
1578 const_iv (GL_LINES), 2873 const_iv (GL_LINES),
2874 const_iv (GL_LINE_STRIP),
2875 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 2876 const_iv (GL_QUADS),
2877 const_iv (GL_QUAD_STRIP),
2878 const_iv (GL_TRIANGLES),
2879 const_iv (GL_TRIANGLE_STRIP),
2880 const_iv (GL_TRIANGLE_FAN),
1580 const_iv (GL_LINE_LOOP), 2881 const_iv (GL_POLYGON),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2882 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2883 const_iv (GL_POINT_SMOOTH_HINT),
2884 const_iv (GL_LINE_SMOOTH_HINT),
2885 const_iv (GL_POLYGON_SMOOTH_HINT),
2886 const_iv (GL_GENERATE_MIPMAP_HINT),
2887 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1582 const_iv (GL_FASTEST), 2888 const_iv (GL_FASTEST),
2889 const_iv (GL_DONT_CARE),
2890 const_iv (GL_NICEST),
2891 const_iv (GL_V2F),
2892 const_iv (GL_V3F),
2893 const_iv (GL_T2F_V3F),
2894 const_iv (GL_T2F_N3F_V3F),
1583# undef const_iv 2895# undef const_iv
1584 }; 2896 };
1585 2897
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2898 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2899 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2900
2901 texture_av = newAV ();
2902 AvREAL_off (texture_av);
1588} 2903}
2904
2905void
2906disable_GL_EXT_blend_func_separate ()
2907 CODE:
2908 gl.BlendFuncSeparate = 0;
2909 gl.BlendFuncSeparateEXT = 0;
2910
2911char *
2912gl_vendor ()
2913 CODE:
2914 RETVAL = (char *)glGetString (GL_VENDOR);
2915 OUTPUT:
2916 RETVAL
2917
2918char *
2919gl_version ()
2920 CODE:
2921 RETVAL = (char *)glGetString (GL_VERSION);
2922 OUTPUT:
2923 RETVAL
2924
2925char *
2926gl_extensions ()
2927 CODE:
2928 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2929 OUTPUT:
2930 RETVAL
2931
2932const char *glGetString (GLenum pname)
2933
2934GLint glGetInteger (GLenum pname)
2935 CODE:
2936 glGetIntegerv (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
2940GLdouble glGetDouble (GLenum pname)
2941 CODE:
2942 glGetDoublev (pname, &RETVAL);
2943 OUTPUT:
2944 RETVAL
1589 2945
1590int glGetError () 2946int glGetError ()
2947
2948void glFinish ()
1591 2949
1592void glClear (int mask) 2950void glClear (int mask)
1593 2951
1594void glClearColor (float r, float g, float b, float a = 1.0) 2952void glClearColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2953 PROTOTYPE: @
1602 2960
1603void glHint (int target, int mode) 2961void glHint (int target, int mode)
1604 2962
1605void glBlendFunc (int sfactor, int dfactor) 2963void glBlendFunc (int sfactor, int dfactor)
1606 2964
2965void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2966 CODE:
2967 gl_BlendFuncSeparate (sa, da, saa, daa);
2968
2969void glDepthMask (int flag)
2970
1607void glLogicOp (int opcode) 2971void glLogicOp (int opcode)
1608 2972
1609void glColorMask (int red, int green, int blue, int alpha) 2973void glColorMask (int red, int green, int blue, int alpha)
1610 2974
1611void glMatrixMode (int mode) 2975void glMatrixMode (int mode)
1614 2978
1615void glPopMatrix () 2979void glPopMatrix ()
1616 2980
1617void glLoadIdentity () 2981void glLoadIdentity ()
1618 2982
2983void glDrawBuffer (int buffer)
2984
2985void glReadBuffer (int buffer)
2986
1619# near and far are due to microsofts buggy c compiler 2987# near_ and far_ are due to microsofts buggy "c" compiler
2988void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2989
2990# near_ and far_ are due to microsofts buggy "c" compiler
1620void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2991void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2992
2993PROTOTYPES: DISABLE
1621 2994
1622void glViewport (int x, int y, int width, int height) 2995void glViewport (int x, int y, int width, int height)
1623 2996
1624void glScissor (int x, int y, int width, int height) 2997void glScissor (int x, int y, int width, int height)
1625 2998
1633 3006
1634void glRotate (float angle, float x, float y, float z) 3007void glRotate (float angle, float x, float y, float z)
1635 CODE: 3008 CODE:
1636 glRotatef (angle, x, y, z); 3009 glRotatef (angle, x, y, z);
1637 3010
1638void glBegin (int mode)
1639
1640void glEnd ()
1641
1642void glColor (float r, float g, float b, float a = 1.0) 3011void glColor (float r, float g, float b, float a = 1.0)
1643 PROTOTYPE: @ 3012 PROTOTYPE: @
3013 ALIAS:
3014 glColor_premultiply = 1
1644 CODE: 3015 CODE:
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 3016 if (ix)
1646 MIN ((int)(g * 255.f), 255), 3017 {
1647 MIN ((int)(b * 255.f), 255), 3018 r *= a;
1648 MIN ((int)(a * 255.f), 255)); 3019 g *= a;
3020 b *= a;
3021 }
3022 // microsoft visual "c" rounds instead of truncating...
3023 glColor4f (r, g, b, a);
3024
3025void glRasterPos (float x, float y, float z = 0.)
3026 CODE:
3027 glRasterPos3f (0, 0, z);
3028 glBitmap (0, 0, 0, 0, x, y, 0);
1649 3029
1650void glVertex (float x, float y, float z = 0.) 3030void glVertex (float x, float y, float z = 0.)
1651 CODE: 3031 CODE:
1652 glVertex3f (x, y, z); 3032 glVertex3f (x, y, z);
1653 3033
1654void glTexCoord (float s, float t) 3034void glTexCoord (float s, float t)
1655 CODE: 3035 CODE:
1656 glTexCoord2f (s, t); 3036 glTexCoord2f (s, t);
1657 3037
3038void glRect (float x1, float y1, float x2, float y2)
3039 CODE:
3040 glRectf (x1, y1, x2, y2);
3041
3042void glRect_lineloop (float x1, float y1, float x2, float y2)
3043 CODE:
3044 glBegin (GL_LINE_LOOP);
3045 glVertex2f (x1, y1);
3046 glVertex2f (x2, y1);
3047 glVertex2f (x2, y2);
3048 glVertex2f (x1, y2);
3049 glEnd ();
3050
3051PROTOTYPES: ENABLE
3052
3053void glBegin (int mode)
3054
3055void glEnd ()
3056
3057void glPointSize (GLfloat size)
3058
3059void glLineWidth (GLfloat width)
3060
3061void glInterleavedArrays (int format, int stride, char *data)
3062
3063void glDrawElements (int mode, int count, int type, char *indices)
3064
3065# 1.2 void glDrawRangeElements (int mode, int start, int end
3066
1658void glTexEnv (int target, int pname, float param) 3067void glTexEnv (int target, int pname, float param)
1659 CODE: 3068 CODE:
1660 glTexEnvf (target, pname, param); 3069 glTexEnvf (target, pname, param);
1661 3070
1662void glTexParameter (int target, int pname, float param) 3071void glTexParameter (int target, int pname, float param)
1665 3074
1666void glBindTexture (int target, int name) 3075void glBindTexture (int target, int name)
1667 3076
1668void glConvolutionParameter (int target, int pname, float params) 3077void glConvolutionParameter (int target, int pname, float params)
1669 CODE: 3078 CODE:
1670 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3079 if (gl.ConvolutionParameterf)
3080 gl.ConvolutionParameterf (target, pname, params);
1671 3081
1672void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3082void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1673 CODE: 3083 CODE:
1674 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3084 if (gl.ConvolutionFilter2D)
1675 (target, internalformat, width, height, format, type, data)); 3085 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1676 3086
1677void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3087void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1678 CODE: 3088 CODE:
1679 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3089 if (gl.SeparableFilter2D)
1680 (target, internalformat, width, height, format, type, row, column)); 3090 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1681 3091
1682void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3092void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1683 3093
1684void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3094void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1685 3095
1686void glRasterPos (int x, int y) 3096void glDrawPixels (int width, int height, int format, int type, char *pixels)
1687 CODE: 3097
1688 glRasterPos2i (x, y); 3098void glPixelZoom (float x, float y)
1689 3099
1690void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3100void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1691 3101
1692int glGenTexture () 3102int glGenTexture ()
1693 CODE: 3103 CODE:
1694{ 3104 RETVAL = gen_texture ();
1695 GLuint name;
1696 glGenTextures (1, &name);
1697 RETVAL = name;
1698}
1699 OUTPUT: 3105 OUTPUT:
1700 RETVAL 3106 RETVAL
1701 3107
1702void glDeleteTexture (int name) 3108void glDeleteTexture (int name)
1703 CODE: 3109 CODE:
1704{
1705 GLuint name_ = name;
1706 glDeleteTextures (1, &name_); 3110 del_texture (name);
1707} 3111
1708
1709int glGenList () 3112int glGenList ()
1710 CODE: 3113 CODE:
1711 RETVAL = glGenLists (1); 3114 RETVAL = glGenLists (1);
1712 OUTPUT: 3115 OUTPUT:
1713 RETVAL 3116 RETVAL
1720 3123
1721void glEndList () 3124void glEndList ()
1722 3125
1723void glCallList (int list) 3126void glCallList (int list)
1724 3127
3128MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3129
3130PROTOTYPES: DISABLE
3131
3132void
3133find_widget (SV *self, NV x, NV y)
3134 PPCODE:
3135{
3136 if (within_widget (self, x, y))
3137 XPUSHs (self);
3138}
3139
3140BOOT:
3141{
3142 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3143
3144 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3145 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3146 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3147 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3148}
3149
3150void
3151draw (SV *self)
3152 CODE:
3153{
3154 HV *hv;
3155 SV **svp;
3156 NV x, y, w, h;
3157 SV *draw_x_sv = GvSV (draw_x_gv);
3158 SV *draw_y_sv = GvSV (draw_y_gv);
3159 SV *draw_w_sv = GvSV (draw_w_gv);
3160 SV *draw_h_sv = GvSV (draw_h_gv);
3161 double draw_x, draw_y;
3162
3163 if (!SvROK (self))
3164 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3165
3166 hv = (HV *)SvRV (self);
3167
3168 if (SvTYPE (hv) != SVt_PVHV)
3169 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3170
3171 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3173
3174 if (!h || !w)
3175 XSRETURN_EMPTY;
3176
3177 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3178 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3179
3180 draw_x = SvNV (draw_x_sv) + x;
3181 draw_y = SvNV (draw_y_sv) + y;
3182
3183 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3184 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3185 XSRETURN_EMPTY;
3186
3187 sv_setnv (draw_x_sv, draw_x);
3188 sv_setnv (draw_y_sv, draw_y);
3189
3190 glPushMatrix ();
3191 glTranslated (x, y, 0);
3192
3193 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3194 {
3195 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3196
3197 if (svp && SvTRUE (*svp))
3198 {
3199 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3200 glEnable (GL_BLEND);
3201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3202 glBegin (GL_QUADS);
3203 glVertex2f (0, 0);
3204 glVertex2f (w, 0);
3205 glVertex2f (w, h);
3206 glVertex2f (0, h);
3207 glEnd ();
3208 glDisable (GL_BLEND);
3209 }
3210 }
3211#if 0
3212 // draw borders, for debugging
3213 glPushMatrix ();
3214 glColor4f (1., 1., 0., 1.);
3215 glTranslatef (.5, .5, 0.);
3216 glBegin (GL_LINE_LOOP);
3217 glVertex2f (0 , 0);
3218 glVertex2f (w - 1, 0);
3219 glVertex2f (w - 1, h - 1);
3220 glVertex2f (0 , h - 1);
3221 glEnd ();
3222 glPopMatrix ();
3223#endif
3224 PUSHMARK (SP);
3225 XPUSHs (self);
3226 PUTBACK;
3227 call_method ("_draw", G_VOID | G_DISCARD);
3228 SPAGAIN;
3229
3230 glPopMatrix ();
3231
3232 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3233 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3234}
3235

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