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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
52 101
53#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
54 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 104
56 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
57 \ 106
58 if (!init_) \ 107#define TEXID_SPEECH 1
59 { \ 108#define TEXID_NOFACE 2
60 init_ = 1; \ 109
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
62 } \ 111fast_sv_grow (SV *sv, STRLEN need)
63 \ 112{
64 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
66 } 123 }
67 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
70 184
71typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
72 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
73typedef struct cf_layout { 205struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
77 int base_height; 208 int base_height;
78 CFClient__Font font; 209 DC__Font font;
79} *CFClient__Layout; 210 rc_t *rc;
211};
80 212
213typedef cf_layout *DC__Layout;
214
81static CFClient__Font default_font; 215static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
84 218
85static void 219static void
86substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
87{ 221{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 223#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 225#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 227}
95 228
96static void 229static void
97layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
98{ 231{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
101 */ 234 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
103 236
104 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 239
107 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
108} 241}
109 242
110static void 243static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
114 250
115 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 253
118 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
119} 255 if (!rect.height) rect.height = 1;
120 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
121typedef uint16_t mapface; 262typedef uint16_t faceid;
122 263
123typedef struct { 264struct maptex
265{
124 GLint name; 266 GLuint name;
125 int w, h; 267 int w, h;
126 float s, t; 268 float s, t;
127 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
128} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
129 274
130typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
131 int16_t darkness; 279 uint16_t darkness;
132 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 281};
134 282
135typedef struct { 283struct maprow
284{
136 int32_t c0, c1; 285 int32_t c0, c1;
137 mapcell *col; 286 mapcell *col;
138} maprow; 287};
139 288
140typedef struct map { 289struct mapgrid {
141 int x, y, w, h; 290 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 292 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 293 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 294
149 int32_t rows; 295 int32_t rows;
150 maprow *row; 296 maprow *row;
151} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
152 300
153static char * 301static char *
154prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
155{ 303{
156 char *p; 304 char *p;
173} 321}
174 322
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
178static maprow * 346static maprow *
179map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
180{ 348{
181 if (0 > y) 349 if (0 > y)
182 { 350 {
183 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
222 390
223 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
224} 392}
225 393
226static mapcell * 394static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
228{ 396{
229 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
230} 398}
231 399
232static void 400static void
233map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
234{ 402{
235 int r; 403 int r;
236 404
237 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
245 self->oy = 0; 413 self->oy = 0;
246 self->row = 0; 414 self->row = 0;
247 self->rows = 0; 415 self->rows = 0;
248} 416}
249 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
250static void 428static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
252{ 430{
253 int x, y; 431 int x, y;
254 maprow *row; 432 maprow *row;
433 mapcell *cell;
255 434
256 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 436 if (y >= 0)
258 { 437 {
259 if (y >= self->rows) 438 if (y >= self->rows)
265 if (x >= row->c0) 444 if (x >= row->c0)
266 { 445 {
267 if (x >= row->c1) 446 if (x >= row->c1)
268 break; 447 break;
269 448
270 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
271 } 452 }
272 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
273} 489}
274 490
275static void 491static void
276music_finished (void) 492music_finished (void)
277{ 493{
296 ev.data2 = 0; 512 ev.data2 = 0;
297 513
298 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
299} 515}
300 516
301MODULE = CFClient PACKAGE = CFClient 517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
522}
523
524static unsigned int
525minpot (unsigned int n)
526{
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539}
540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
302 658
303PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
304 660
305BOOT: 661BOOT:
306{ 662{
307 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 664 static const struct {
309 const char *name; 665 const char *name;
310 IV iv; 666 IV iv;
311 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
313 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
395 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 828
408 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 830
410 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
411# undef const_iv 861# undef const_iv
412 }; 862 };
413 863
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
417 897
418void 898void
419pango_init () 899pango_init ()
420 CODE: 900 CODE:
421{ 901{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 905 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 906#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
429} 910}
430 911
431int 912char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 913
434void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
435SDL_Quit () 923void SDL_Quit ()
436 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
437void 935void
438SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
439 PPCODE: 937 PPCODE:
440{ 938{
441 SDL_Rect **m; 939 SDL_Rect **m;
442 940
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 945
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 948
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 953
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 956
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 958
463 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
464 while (*m) 960 while (*m)
465 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
466 AV *av = newAV (); 964 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
470 971
471 ++m; 972 ++m;
472 } 973 }
473} 974}
474 975
475int 976int
476SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
478 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 990 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996#include "glfunc.h"
997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001}
482 OUTPUT: 1002 OUTPUT:
483 RETVAL 1003 RETVAL
484 1004
485void 1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008void
486SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
487 1010
1011char *
1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
488void 1025void
489SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
490 PPCODE: 1030 PPCODE:
491{ 1031{
492 SDL_Event ev; 1032 SDL_Event ev;
493 1033
494 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 1036 {
496 HV *hv = newHV (); 1037 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 1039
499 switch (ev.type) 1040 switch (ev.type)
500 { 1041 {
501 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
502 case SDL_KEYUP: 1043 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 1049 break;
508 1050
509 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 1054 break;
513 1055
514 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
520 break; 1082 break;
521 1083
522 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 1092 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 1098 break;
535 } 1099 }
536 1100
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 1102 }
539} 1103}
540 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
541int 1118int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 1120 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
546 1123
547void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
548Mix_CloseAudio () 1141Mix_CloseAudio ()
549 1142
550int 1143int
551Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
552 1145
1146const char *
1147Mix_GetError ()
1148
553void 1149void
554lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
555 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
556#ifndef _WIN32 1158#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
558#endif 1180#endif
1181}
559 1182
560char * 1183int
561gl_version () 1184add_font (char *file)
562 CODE: 1185 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 1187 OUTPUT:
565 RETVAL 1188 RETVAL
566 1189
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void 1190void
575add_font (char *file) 1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
576 CODE: 1192
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
578#ifdef _WIN32 1194void
579 // cairo... sigh... requires win2000 1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 1196
583void 1197void
584load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
585 ALIAS: 1199 ALIAS:
586 load_image_file = 1 1200 load_image_file = 1
589 STRLEN image_len; 1203 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
596 1210
597 if (!rw) 1211 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
599 1213
628 1242
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 1244
631 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
632 1246
1247 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
642 1256
643 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
645} 1259}
646 1260
672void 1286void
673error (char *message) 1287error (char *message)
674 CODE: 1288 CODE:
675 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
676#ifdef _WIN32 1290#ifdef _WIN32
677 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
678#endif 1292#endif
679 1293
680void 1294void
681fatal (char *message) 1295fatal (char *message)
682 CODE: 1296 CODE:
683 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
684#ifdef _WIN32 1298#ifdef _WIN32
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
686#endif 1300#endif
687 exit (1); 1301 _exit (1);
688 1302
1303void
1304_exit (int retval = 0)
1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
1309 _exit (retval);
1310#endif
1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
689MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
690 1329
691CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
692new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
693 CODE: 1334 CODE:
694{ 1335{
695 int count; 1336 int count;
696 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
697 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
699} 1340}
700 OUTPUT: 1341 OUTPUT:
701 RETVAL 1342 RETVAL
702 1343
703void 1344void
704DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
705 CODE: 1346 CODE:
706 pango_font_description_free (self); 1347 pango_font_description_free (self);
707 1348
708void 1349void
709make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
710 CODE: 1352 CODE:
711 default_font = self; 1353 default_font = self;
712 1354
713MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
714 1356
715CFClient::Layout 1357PROTOTYPES: DISABLE
716new (SV *class, int rgba = 0) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
717 CODE: 1362 CODE:
718#if _WIN32 1363 tc_backup ();
719 rgba = 0;//D 1364
720#endif 1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
1373 CODE:
721 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
722 1375
723 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
724 RETVAL->rgba = rgba;
725 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
726 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
727 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
728 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
729 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
730 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
731 1384
732 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
733 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
734 OUTPUT: 1387 OUTPUT:
735 RETVAL 1388 RETVAL
736 1389
737void 1390void
738DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
739 CODE: 1392 CODE:
740 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
741 Safefree (self); 1395 Safefree (self);
742 1396
743int
744is_rgba (CFClient::Layout self)
745 CODE:
746 RETVAL = self->rgba;
747 OUTPUT:
748 RETVAL
749
750void 1397void
751set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
752 CODE: 1399 CODE:
753{ 1400{
754 STRLEN textlen; 1401 STRLEN textlen;
755 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
756 1403
757 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
758} 1405}
759 1406
760void 1407void
761set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
762 CODE: 1409 CODE:
763{ 1410{
764 STRLEN textlen; 1411 STRLEN textlen;
765 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
766 1413
767 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
768} 1415}
769 1416
1417void
1418set_shapes (DC::Layout self, ...)
1419 CODE:
1420{
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460}
1461
1462void
1463get_shapes (DC::Layout self)
1464 PPCODE:
1465{
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485}
1486
1487int
1488has_wrapped (DC::Layout self)
1489 CODE:
1490{
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498}
1499 OUTPUT:
1500 RETVAL
1501
770SV * 1502SV *
771get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
772 CODE: 1504 CODE:
773 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
774 SvUTF8_on (RETVAL); 1506 sv_utf8_decode (RETVAL);
775 OUTPUT: 1507 OUTPUT:
776 RETVAL 1508 RETVAL
777 1509
778void 1510void
779set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
780 CODE: 1512 CODE:
781 self->r = r; 1513 self->r = r;
782 self->g = g; 1514 self->g = g;
783 self->b = b; 1515 self->b = b;
784 self->a = a; 1516 self->a = a;
785 1517
786void 1518void
787set_font (CFClient::Layout self, CFClient::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
788 CODE: 1520 CODE:
789 if (self->font != font) 1521 if (self->font != font)
790 { 1522 {
791 self->font = font; 1523 self->font = font;
792 layout_update_font (self); 1524 layout_update_font (self);
793 } 1525 }
794 1526
795void 1527void
796set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
797 CODE: 1529 CODE:
798 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
799 { 1531 {
800 self->base_height = base_height; 1532 self->base_height = base_height;
801 layout_update_font (self); 1533 layout_update_font (self);
802 } 1534 }
803 1535
804void 1536void
805set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
806 CODE: 1538 CODE:
807 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
808 1540
809void 1541void
810set_indent (CFClient::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
811 CODE: 1543 CODE:
812 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
813 1545
814void 1546void
815set_spacing (CFClient::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
816 CODE: 1548 CODE:
817 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
818 1550
819void 1551void
820set_ellipsise (CFClient::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
821 CODE: 1553 CODE:
822 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
823 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
824 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
825 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
826 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
827 ); 1559 );
828 1560
829void 1561void
830set_single_paragraph_mode (CFClient::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
831 CODE: 1563 CODE:
832 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
833 1565
834void 1566void
835size (CFClient::Layout self) 1567size (DC::Layout self)
836 PPCODE: 1568 PPCODE:
837{ 1569{
838 int w, h; 1570 int w, h;
839 1571
840 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
843 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
844 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
845} 1577}
846 1578
847int 1579int
1580descent (DC::Layout self)
1581 CODE:
1582{
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587}
1588 OUTPUT:
1589 RETVAL
1590
1591int
848xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
849 CODE: 1593 CODE:
850{ 1594{
851 int index, trailing; 1595 int index, trailing;
852 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
853 RETVAL = index; 1597 RETVAL = index + trailing;
854} 1598}
855 OUTPUT: 1599 OUTPUT:
856 RETVAL 1600 RETVAL
857 1601
858void 1602void
859cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
860 PPCODE: 1604 PPCODE:
861{ 1605{
862 PangoRectangle strong_pos; 1606 PangoRectangle pos;
863 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
864 1608
865 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
866 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
868 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
869} 1613}
870 1614
871void 1615void
872render (CFClient::Layout self) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
873 PPCODE: 1617 PPCODE:
874{ 1618{
875 SV *retval; 1619 int line, x;
876 int w, h;
877 1620
878 layout_get_pixel_size (self, &w, &h); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
879 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
880 if (self->rgba) 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
881 { 1624 --line;
882 cairo_surface_t *surface;
883 cairo_t *cairo;
884
885 retval = newSV (w * h * 4);
886 SvPOK_only (retval);
887 SvCUR_set (retval, w * h * 4);
888
889 memset (SvPVX (retval), 0, w * h * 4);
890
891 surface = cairo_image_surface_create_for_data (
892 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
893 cairo = cairo_create (surface);
894 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
895
896 pango_cairo_show_layout (cairo, self->pl);
897
898 cairo_destroy (cairo);
899 cairo_surface_destroy (surface);
900
901 // what a mess, and its premultiplied, too :(
902 {
903 uint32_t *p = (uint32_t *)SvPVX (retval);
904 uint32_t *e = p + w * h;
905
906 while (p < e)
907 {
908 uint32_t rgba = *p;
909 rgba = (rgba >> 24) | (rgba << 8);
910#if 0
911#ifdef _WIN32
912 {//D
913 uint8_t r = rgba >> 24;
914 uint8_t g = rgba >> 16;
915 uint8_t b = rgba >> 8;
916 uint8_t a = rgba >> 0;
917
918 rgba = (rgba & 0xffffff00) | a;
919 }
920#endif 1625#endif
921#endif
922 rgba = SDL_SwapBE32 (rgba);
923 *p++ = rgba;
924 }
925 }
926
927 EXTEND (SP, 5); 1626 EXTEND (SP, 2);
928 PUSHs (sv_2mortal (newSViv (w))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
929 PUSHs (sv_2mortal (newSViv (h))); 1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
930 PUSHs (sv_2mortal (retval));
931 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
932 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
933 }
934 else 1649 else
935 { 1650 {
936 FT_Bitmap bitmap;
937
938 retval = newSV (w * h);
939 SvPOK_only (retval);
940 SvCUR_set (retval, w * h);
941
942 bitmap.rows = h;
943 bitmap.width = w;
944 bitmap.pitch = w;
945 bitmap.buffer = (unsigned char*)SvPVX (retval);
946 bitmap.num_grays = 256;
947 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
948
949 memset (bitmap.buffer, 0, w * h);
950
951 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
952
953 EXTEND (SP, 5);
954 PUSHs (sv_2mortal (newSViv (w))); 1651 PUSHs (sv_2mortal (newSViv (index)));
955 PUSHs (sv_2mortal (newSViv (h))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
956 PUSHs (sv_2mortal (retval));
957 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
958 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
959 } 1653 }
960} 1654}
961 1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
962MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
963 1691
1692PROTOTYPES: ENABLE
1693
964void 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1699 {
1700 STRLEN datalen;
1701 char *data = SvPVbyte (data_, datalen);
1702 int bpp = datalen / (ow * oh);
1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1704
1705 SvPOK_only (result_);
1706 SvCUR_set (result_, nw * nh * bpp);
1707
1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1709 while (oh--)
1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1711
1712 sv_setsv (data_, result_);
1713 }
1714}
1715
1716void
965draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
966 PROTOTYPE: $$$;$$ 1718 PROTOTYPE: $$$;$$
967 ALIAS: 1719 ALIAS:
968 draw_quad_alpha = 1 1720 draw_quad_alpha = 1
969 draw_quad_alpha_premultiplied = 2 1721 draw_quad_alpha_premultiplied = 2
970 CODE: 1722 CODE:
971{ 1723{
972 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
973 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
974 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
975 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
976 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
977 1731
978 if (items < 5) 1732 if (items < 5)
979 { 1733 {
980 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
981 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
982 } 1736 }
983 1737
984 if (ix) 1738 if (ix)
985 { 1739 {
986 glEnable (GL_BLEND); 1740 glEnable (GL_BLEND);
1741
1742 if (ix == 2)
987 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1743 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 else
1745 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1746 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1747
988 glEnable (GL_ALPHA_TEST); 1748 glEnable (GL_ALPHA_TEST);
989 glAlphaFunc (GL_GREATER, 0.01f); 1749 glAlphaFunc (GL_GREATER, 0.01f);
990 } 1750 }
991 1751
992 glBindTexture (GL_TEXTURE_2D, name); 1752 glBindTexture (GL_TEXTURE_2D, name);
993
994 if (wrap_mode)
995 {
996 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
997 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
998 }
999 1753
1000 glBegin (GL_QUADS); 1754 glBegin (GL_QUADS);
1001 glTexCoord2f (0, 0); glVertex2f (x , y ); 1755 glTexCoord2f (0, 0); glVertex2f (x , y );
1002 glTexCoord2f (0, t); glVertex2f (x , y + h); 1756 glTexCoord2f (0, t); glVertex2f (x , y + h);
1003 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1757 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1009 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1010 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1011 } 1765 }
1012} 1766}
1013 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1014MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1015 1901
1016CFClient::Map 1902PROTOTYPES: DISABLE
1017new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
1018 CODE: 1906 CODE:
1019 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1020 RETVAL->x = 0; 1908 RETVAL->x = 0;
1021 RETVAL->y = 0; 1909 RETVAL->y = 0;
1022 RETVAL->w = map_width; 1910 RETVAL->w = 0;
1023 RETVAL->h = map_height; 1911 RETVAL->h = 0;
1024 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1025 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1026 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1027 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1028 RETVAL->texs = 8192;
1029 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1030 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1031 RETVAL->row = 0; 1917 RETVAL->row = 0;
1032 OUTPUT: 1918 OUTPUT:
1033 RETVAL 1919 RETVAL
1034 1920
1035void 1921void
1036DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
1037 CODE: 1923 CODE:
1038{ 1924{
1039 map_clear (self); 1925 map_clear (self);
1040 Safefree (self->face); 1926 Safefree (self->face2tile);
1927 Safefree (self->tex);
1041 Safefree (self); 1928 Safefree (self);
1042} 1929}
1043 1930
1044void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
1045clear (CFClient::Map self) 1938clear (DC::Map self)
1046 CODE: 1939 CODE:
1047 map_clear (self); 1940 map_clear (self);
1048 1941
1049void 1942void
1050set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1051 CODE: 1944 CODE:
1052{ 1945{
1053 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1054 { 1947 need_texid (self, tile);
1055 Append (mapface, self->face, self->faces, self->faces);
1056 self->faces *= 2;
1057 }
1058
1059 self->face [face] = texid;
1060} 1948}
1061 1949
1062void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1063set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1064 CODE: 1975 CODE:
1065{ 1976{
1066 while (self->texs <= texid) 1977 need_texid (self, texid);
1067 {
1068 Append (maptex, self->tex, self->texs, self->texs);
1069 self->texs *= 2;
1070 }
1071 1978
1072 { 1979 {
1073 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1074 1981
1075 tex->name = name; 1982 tex->name = name;
1080 tex->r = r; 1987 tex->r = r;
1081 tex->g = g; 1988 tex->g = g;
1082 tex->b = b; 1989 tex->b = b;
1083 tex->a = a; 1990 tex->a = a;
1084 } 1991 }
1992
1993 // somewhat hackish, but for textures that require it, it really
1994 // improves the look, and most others don't suffer.
1995 glBindTexture (GL_TEXTURE_2D, name);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1998 // use uglier nearest interpolation because linear suffers
1999 // from transparent color bleeding and ugly wrapping effects.
2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1085} 2001}
2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
1086 2022
1087int 2023int
1088ox (CFClient::Map self) 2024ox (DC::Map self)
1089 ALIAS: 2025 ALIAS:
1090 oy = 1 2026 oy = 1
2027 x = 2
2028 y = 3
2029 w = 4
2030 h = 5
1091 CODE: 2031 CODE:
1092 switch (ix) 2032 switch (ix)
1093 { 2033 {
1094 case 0: RETVAL = self->ox; break; 2034 case 0: RETVAL = self->ox; break;
1095 case 1: RETVAL = self->oy; break; 2035 case 1: RETVAL = self->oy; break;
2036 case 2: RETVAL = self->x; break;
2037 case 3: RETVAL = self->y; break;
2038 case 4: RETVAL = self->w; break;
2039 case 5: RETVAL = self->h; break;
1096 } 2040 }
1097 OUTPUT: 2041 OUTPUT:
1098 RETVAL 2042 RETVAL
1099 2043
1100void 2044void
1101scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1102 CODE: 2046 CODE:
1103{ 2047{
1104 if (dx > 0) 2048 if (dx > 0)
1105 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1106 else if (dx < 0) 2050 else if (dx < 0)
1107 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1108 2052
1109 if (dy > 0) 2053 if (dy > 0)
1110 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
1111 else if (dy < 0) 2055 else if (dy < 0)
1112 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1113 2057
1114 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1115 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1116 2060
1117 while (self->y < 0) 2061 while (self->y < 0)
1121 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1122 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1123 } 2067 }
1124} 2068}
1125 2069
1126void 2070SV *
1127map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
1128 CODE: 2072 CODE:
1129{ 2073{
1130 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1131 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1132 mapcell *cell; 2076 mapcell *cell;
1133 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1134 2080
1135 while (data < data_end) 2081 while (data < data_end - 1)
1136 { 2082 {
1137 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1138 2084
1139 x = ((flags >> 10) & 63) + self->x; 2085 x = self->x + ((flags >> 10) & 63);
1140 y = ((flags >> 4) & 63) + self->y; 2086 y = self->y + ((flags >> 4) & 63);
1141 2087
1142 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
1143 2089
1144 if (flags & 15) 2090 if (flags & 15)
1145 { 2091 {
1146 if (cell->darkness < 0) 2092 if (!cell->darkness)
1147 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
1148 cell->darkness = 0; 2095 cell->darkness = 256;
1149 cell->face [0] = 0;
1150 cell->face [1] = 0;
1151 cell->face [2] = 0;
1152 } 2096 }
1153 2097
1154 cell->darkness = flags & 8 ? *data++ : 255;
1155
1156 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1157 2099
1158 if (flags & 4) 2100 if (flags & 8)
1159 { 2101 {
1160 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
1161 } 2135 }
1162 2136
2137 for (z = 0; z <= 2; ++z)
1163 if (flags & 2) 2138 if (flags & (4 >> z))
1164 { 2139 {
1165 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1166 } 2159 }
1167
1168 if (flags & 1)
1169 {
1170 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1171 }
1172 } 2160 }
1173 else 2161 else
1174 cell->darkness = -1; 2162 CELL_CLEAR (cell);
1175 } 2163 }
1176} 2164}
2165 OUTPUT:
2166 RETVAL
1177 2167
1178SV * 2168SV *
1179mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1180 CODE: 2170 CODE:
1181{ 2171{
1182 int x1, x; 2172 int x1, x;
1183 int y1, y; 2173 int y1, y;
1184 int z; 2174 int z;
1197 ? self->row + y 2187 ? self->row + y
1198 : 0; 2188 : 0;
1199 2189
1200 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1201 { 2191 {
1202 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1203 2193
1204 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1205 { 2195 {
1206 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1207 2197
1208 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1209 { 2199 {
1210 mapface face = cell->face [z];
1211
1212 if (face)
1213 {
1214 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1215 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1216 int a1 = tex.a; 2202 int a1 = tex.a;
1217 2203
1218 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1219 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1220 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1221 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1222 }
1223 } 2208 }
1224 } 2209 }
1225 2210
1226 *map++ = (r ) 2211 *map++ = (r )
1227 | (g << 8) 2212 | (g << 8)
1228 | (b << 16) 2213 | (b << 16)
1229 | (a << 24); 2214 | (a << 24);
1230 } 2215 }
1231 } 2216 }
1232 2217
1233 RETVAL = map_sv; 2218 RETVAL = map_sv;
1234} 2219}
1235 OUTPUT: 2220 OUTPUT:
1236 RETVAL 2221 RETVAL
1237 2222
1238void 2223void
1239draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1240 PPCODE: 2225 CODE:
1241{ 2226{
1242 int vx, vy;
1243 int x, y, z; 2227 int x, y, z;
1244 int last_name;
1245 mapface face;
1246 int sw4 = (sw + 3) & ~3;
1247 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1248 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1249 2228
1250 memset (darkness, 255, sw4 * sh); 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1251 SvPOK_only (darkness_sv); 2230 int pl_x, pl_y;
1252 SvCUR_set (darkness_sv, sw4 * sh); 2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
1253 2236
1254 vx = self->x + (self->w - sw) / 2 - shift_x; 2237 pl_tex.name = 0;
1255 vy = self->y + (self->h - sh) / 2 - shift_y;
1256 2238
1257 /* 2239 // that's current max. sorry.
1258 int vx = self->vx = self->w >= sw 2240 if (sw > 255) sw = 255;
1259 ? self->x + (self->w - sw) / 2 2241 if (sh > 255) sh = 255;
1260 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1261 2242
1262 int vy = self->vy = self->h >= sh 2243 memset (&key, 0, sizeof (key));
1263 ? self->y + (self->h - sh) / 2 2244 key.r = 255;
1264 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2245 key.g = 255;
1265 */ 2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
1266 2250
1267 glColor4ub (255, 255, 255, 255); 2251 mx += self->x;
2252 my += self->y;
1268 2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
1269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1270 glEnable (GL_BLEND);
1271 glEnable (GL_TEXTURE_2D);
1272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1273 2279
1274 glBegin (GL_QUADS);
1275
1276 last_name = 0;
1277
1278 for (z = 0; z < 3; z++) 2280 for (z = 0; z <= 2; z++)
2281 {
2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
2286
1279 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1280 if (0 <= y + vy && y + vy < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1281 { 2289 {
1282 maprow *row = self->row + (y + vy); 2290 maprow *row = self->row + (y + my);
1283 2291
1284 for (x = 0; x < sw; x++) 2292 for (x = 0; x < sw; x++)
1285 if (row->c0 <= x + vx && x + vx < row->c1) 2293 if (row->c0 <= x + mx && x + mx < row->c1)
2294 {
2295 mapcell *cell = row->col + (x + mx - row->c0);
2296 tileid tile = cell->tile [z];
2297
2298 if (tile)
2299 {
2300 maptex tex = self->tex [tile];
2301 int px, py;
2302
2303 if (key.texname != tex.name)
2304 {
2305 self->tex [tile].unused = 0;
2306
2307 if (!tex.name)
2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2309
2310 key.texname = tex.name;
2311 arr = rc_array (rc, &key);
2312 }
2313
2314 px = (x + 1) * Th - tex.w;
2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
2324
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2329
2330 // update smooth hash
2331 if (tex.smoothtile)
2332 {
2333 skey.tile = tex.smoothtile;
2334 skey.level = tex.smoothlevel;
2335
2336 smooth_level[tex.smoothlevel] = 1;
2337
2338 // add bits to current tile and all neighbours. skey.x|y is
2339 // shifted +1|+1 so we always stay positive.
2340
2341 // bits is ___n cccc CCCC bbbb
2342 // n do not draw borders&corners
2343 // c draw these corners, but...
2344 // C ... not these
2345 // b draw these borders
2346
2347 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2348 // ┃· ·· ·┃ ━━
2349
2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2351 // ·· ·· ·┏ ┓·
2352
2353 // full tile
2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2355
2356 // borders
2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2361
2362 // corners
2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2388 }
2389 }
2390 }
2391 }
2392
2393 rc_draw (rc);
2394 rc_clear (rc);
2395
2396 // go through all smoothlevels, lowest to highest, then draw.
2397 // this is basically counting sort
2398 {
2399 int w, b;
2400
2401 glEnable (GL_TEXTURE_2D);
2402 glBegin (GL_QUADS);
2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1286 { 2406 {
1287 mapcell *cell = row->col + (x + vx - row->c0); 2407 smooth_key &skey = it->first;
2408 IV bits = it->second;
1288 2409
1289 darkness[y * sw4 + x] = cell->darkness < 0 2410 if (!(bits & 0x1000)
1290 ? 255 - FOW_DARKNESS 2411 && skey.level == level
1291 : 255 - cell->darkness; 2412 && level > smooth_max [skey.x][skey.y])
1292
1293 face = cell->face [z];
1294
1295 if (face)
1296 { 2413 {
1297 maptex tex = self->tex [face]; 2414 maptex tex = self->tex [skey.tile];
1298
1299 int px = (x + 1) * 32 - tex.w; 2415 int px = (((int)skey.x) - 1) * Tw;
1300 int py = (y + 1) * 32 - tex.h; 2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
1301 2421
1302 if (last_name != tex.name) 2422 if (tex.name)
1303 { 2423 {
2424 // this time avoiding texture state changes
2425 // save gobs of state changes.
2426 if (key.texname != tex.name)
2427 {
2428 self->tex [skey.tile].unused = 0;
2429
1304 glEnd (); 2430 glEnd ();
1305 last_name = tex.name;
1306 glBindTexture (GL_TEXTURE_2D, last_name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1307 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2433 }
2434
2435 if (border)
2436 {
2437 float ox = border * dx;
2438
2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2443 }
2444
2445 if (corner)
2446 {
2447 float ox = corner * dx;
2448
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2453 }
1308 } 2454 }
1309
1310 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1311 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1312 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1313 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1314 } 2455 }
1315 } 2456 }
2457
2458 glEnd ();
2459 glDisable (GL_TEXTURE_2D);
2460 key.texname = -1;
2461 }
2462 }
2463
2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
2469
2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2483
2484 glDisable (GL_BLEND);
2485 rc_free (rc);
2486 rc_free (rc_ov);
2487
2488 // top layer: overlays such as the health bar
2489 for (y = 0; y < sh; y++)
2490 if (0 <= y + my && y + my < self->rows)
2491 {
2492 maprow *row = self->row + (y + my);
2493
2494 for (x = 0; x < sw; x++)
2495 if (row->c0 <= x + mx && x + mx < row->c1)
2496 {
2497 mapcell *cell = row->col + (x + mx - row->c0);
2498
2499 int px = x * Tw;
2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
2507
2508 if (cell->stat_hp)
2509 {
2510 int width = cell->stat_width * Tw;
2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2512
2513 glColor3ub (0, 0, 0);
2514 glRectf (px + 1, py - thick - 2,
2515 px + width - 1, py);
2516
2517 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2518 glRectf (px + 2,
2519 py - thick - 1,
2520 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2521 }
2522 }
2523 }
2524}
2525
2526void
2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2528 CODE:
2529{
2530 static float color[16][3] = {
2531 { 0.00f, 0.00f, 0.00f },
2532 { 1.00f, 1.00f, 1.00f },
2533 { 0.00f, 0.00f, 0.55f },
2534 { 1.00f, 0.00f, 0.00f },
2535
2536 { 1.00f, 0.54f, 0.00f },
2537 { 0.11f, 0.56f, 1.00f },
2538 { 0.93f, 0.46f, 0.00f },
2539 { 0.18f, 0.54f, 0.34f },
2540
2541 { 0.56f, 0.73f, 0.56f },
2542 { 0.80f, 0.80f, 0.80f },
2543 { 0.55f, 0.41f, 0.13f },
2544 { 0.99f, 0.77f, 0.26f },
2545
2546 { 0.74f, 0.65f, 0.41f },
2547
2548 { 0.00f, 1.00f, 1.00f },
2549 { 1.00f, 0.00f, 1.00f },
2550 { 1.00f, 1.00f, 0.00f },
2551 };
2552
2553 int x, y;
2554
2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2563 glEnable (GL_BLEND);
2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2565 glBegin (GL_QUADS);
2566
2567 for (y = 0; y < h; y++)
2568 for (x = 0; x < w; x++)
2569 {
2570 unsigned char m = data [x + y * w];
2571
2572 if (m)
2573 {
2574 float *c = color [m & 15];
2575
2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
2577 float tx2 = tx1 + 0.5f;
2578
2579 glColor4f (c[0], c[1], c[2], 1);
2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1316 } 2584 }
2585 }
1317 2586
1318 glEnd (); 2587 glEnd ();
1319 2588 glDisable (GL_BLEND);
1320 glDisable (GL_TEXTURE_2D); 2589 glDisable (GL_TEXTURE_2D);
1321 glDisable (GL_BLEND); 2590}
2591
2592void
2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2594 PPCODE:
2595{
2596 int x, y;
2597 int sw1 = sw + 2;
2598 int sh1 = sh + 2;
2599 int sh3 = sh * 3;
2600 int sw3 = sw * 3;
2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2605
2606 SvPOK_only (darkness3_sv);
2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2608
2609 mx += self->x - 1;
2610 my += self->y - 1;
2611
2612 for (y = 0; y < sh1; y++)
2613 if (0 <= y + my && y + my < self->rows)
2614 {
2615 maprow *row = self->row + (y + my);
2616
2617 for (x = 0; x < sw1; x++)
2618 if (row->c0 <= x + mx && x + mx < row->c1)
2619 {
2620 mapcell *cell = row->col + (x + mx - row->c0);
2621
2622 darkness1 [y * sw1 + x] = cell->darkness
2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2625 }
2626 }
2627
2628 for (y = 0; y < sh; ++y)
2629 for (x = 0; x < sw; ++x)
2630 {
2631 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2632 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2633 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2634 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2635 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2636 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2637 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2638 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2639 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2640
2641 uint8_t r11 = (d11 + d21 + d12) / 3;
2642 uint8_t r21 = d21;
2643 uint8_t r31 = (d21 + d31 + d32) / 3;
2644
2645 uint8_t r12 = d12;
2646 uint8_t r22 = d22;
2647 uint8_t r32 = d32;
2648
2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2650 uint8_t r23 = d23;
2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2652
2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2662 }
2663
2664 free (darkness1);
1322 2665
1323 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
1324 PUSHs (sv_2mortal (newSViv (sw4))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
1325 PUSHs (sv_2mortal (newSViv (sh))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
1326 PUSHs (darkness_sv); 2669 PUSHs (darkness3_sv);
1327} 2670}
1328 2671
1329SV * 2672SV *
1330get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2673get_rect (DC::Map self, int x0, int y0, int w, int h)
1331 CODE: 2674 CODE:
1332{ 2675{
1333 int x, y, x1, y1; 2676 int x, y, x1, y1;
1334 SV *data_sv = newSV (w * h * 7 + 5); 2677 SV *data_sv = newSV (w * h * 7 + 5);
1335 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1360 if (row && row->c0 <= x && x < row->c1) 2703 if (row && row->c0 <= x && x < row->c1)
1361 { 2704 {
1362 mapcell *cell = row->col + (x - row->c0); 2705 mapcell *cell = row->col + (x - row->c0);
1363 uint8_t flags = 0; 2706 uint8_t flags = 0;
1364 2707
1365 if (cell->face [0]) flags |= 1; 2708 if (cell->tile [0]) flags |= 1;
1366 if (cell->face [1]) flags |= 2; 2709 if (cell->tile [1]) flags |= 2;
1367 if (cell->face [2]) flags |= 4; 2710 if (cell->tile [2]) flags |= 4;
1368 2711
1369 *data++ = flags; 2712 *data++ = flags;
1370 2713
1371 if (flags & 1) 2714 if (flags & 1)
1372 { 2715 {
2716 tileid tile = cell->tile [0];
1373 *data++ = cell->face [0] >> 8; 2717 *data++ = tile >> 8;
1374 *data++ = cell->face [0]; 2718 *data++ = tile;
1375 } 2719 }
1376 2720
1377 if (flags & 2) 2721 if (flags & 2)
1378 { 2722 {
2723 tileid tile = cell->tile [1];
1379 *data++ = cell->face [1] >> 8; 2724 *data++ = tile >> 8;
1380 *data++ = cell->face [1]; 2725 *data++ = tile;
1381 } 2726 }
1382 2727
1383 if (flags & 4) 2728 if (flags & 4)
1384 { 2729 {
2730 tileid tile = cell->tile [2];
1385 *data++ = cell->face [2] >> 8; 2731 *data++ = tile >> 8;
1386 *data++ = cell->face [2]; 2732 *data++ = tile;
1387 } 2733 }
1388 } 2734 }
1389 else 2735 else
1390 *data++ = 0; 2736 *data++ = 0;
1391 } 2737 }
1392 } 2738 }
1393 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
1394 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
1395 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
1396 RETVAL = data_sv; 2747 RETVAL = data_sv;
1397} 2748}
1398 OUTPUT: 2749 OUTPUT:
1399 RETVAL 2750 RETVAL
1400 2751
1401void 2752void
1402set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1403 PPCODE: 2754 PPCODE:
1404{ 2755{
1405 int x, y, z; 2756 int x, y, z;
1406 int w, h; 2757 int w, h;
1407 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
1408 2769
1409 if (*data++ != 0) 2770 if (*data++ != 0)
1410 return; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
1411 2772
1412 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
1413 h = *data++ << 8; h |= *data++; 2774 h = *data++ << 8; h |= *data++;
1414 2775
1415 // we need to do this 'cause we don't keep an absolute coord system for rows 2776 // we need to do this 'cause we don't keep an absolute coord system for rows
1427 { 2788 {
1428 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
1429 2790
1430 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
1431 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
1432 uint8_t flags = *data++; 2798 flags = *data++;
1433 2799
1434 if (flags) 2800 if (flags)
1435 { 2801 {
1436 mapface face[3] = { 0, 0, 0 };
1437
1438 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2803 tileid tile[3] = { 0, 0, 0 };
1439 2804
1440 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2805 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1441 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1442 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1443 2808
1444 if (cell->darkness <= 0) 2809 if (cell->darkness == 0)
1445 { 2810 {
1446 cell->darkness = -1; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
1447 2813
1448 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
1449 { 2815 {
1450 cell->face[z] = face[z]; 2816 tileid t = tile [z];
1451 2817
1452 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2819 {
1453 XPUSHs (sv_2mortal (newSViv (face[z]))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2821 need_texid (self, t);
2822 }
2823
2824 cell->tile [z] = t;
1454 } 2825 }
1455 } 2826 }
1456 } 2827 }
1457 } 2828 }
1458 } 2829 }
1459} 2830}
1460 2831
1461MODULE = CFClient PACKAGE = CFClient::MixChunk 2832MODULE = Deliantra::Client PACKAGE = DC::RW
1462 2833
1463CFClient::MixChunk 2834DC::RW
1464new_from_file (SV *class, char *path) 2835new (SV *klass, SV *data_sv)
1465 CODE: 2836 CODE:
1466 RETVAL = Mix_LoadWAV (path); 2837{
2838 STRLEN datalen;
2839 char *data = SvPVbyte (data_sv, datalen);
2840
2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2842}
1467 OUTPUT: 2843 OUTPUT:
1468 RETVAL 2844 RETVAL
1469 2845
2846DC::RW
2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2848 CODE:
2849 RETVAL = SDL_RWFromFile (path, mode);
2850 OUTPUT:
2851 RETVAL
2852
2853# fails on win32:
2854# dc.xs(2268) : error C2059: syntax error : '('
1470void 2855#void
2856#close (DC::RW self)
2857# CODE:
2858# (self->(close)) (self);
2859
2860MODULE = Deliantra::Client PACKAGE = DC::Channel
2861
2862PROTOTYPES: DISABLE
2863
2864DC::Channel
2865find ()
2866 CODE:
2867{
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 {
2872 RETVAL = Mix_GroupOldest (-1);
2873
2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2880 XSRETURN_UNDEF;
2881 }
2882 else
2883 Mix_HaltChannel (RETVAL);
2884 }
2885
2886 Mix_UnregisterAllEffects (RETVAL);
2887 Mix_Volume (RETVAL, 128);
2888}
2889 OUTPUT:
2890 RETVAL
2891
2892void
2893halt (DC::Channel self)
2894 CODE:
2895 Mix_HaltChannel (self);
2896
2897void
2898expire (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_ExpireChannel (self, ticks);
2901
2902void
2903fade_out (DC::Channel self, int ticks = -1)
2904 CODE:
2905 Mix_FadeOutChannel (self, ticks);
2906
2907int
2908volume (DC::Channel self, int volume)
2909 CODE:
2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2911 OUTPUT:
2912 RETVAL
2913
2914void
2915unregister_all_effects (DC::Channel self)
2916 CODE:
2917 Mix_UnregisterAllEffects (self);
2918
2919void
2920set_panning (DC::Channel self, int left, int right)
2921 CODE:
2922 left = CLAMP (left , 0, 255);
2923 right = CLAMP (right, 0, 255);
2924 Mix_SetPanning (self, left, right);
2925
2926void
2927set_distance (DC::Channel self, int distance)
2928 CODE:
2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2930
2931void
2932set_position (DC::Channel self, int angle, int distance)
2933 CODE:
2934
2935void
2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2937 CODE:
2938{
2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2942}
2943
2944void
2945set_reverse_stereo (DC::Channel self, int flip)
2946 CODE:
2947 Mix_SetReverseStereo (self, flip);
2948
2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2950
2951PROTOTYPES: DISABLE
2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2965DC::MixChunk
2966new (SV *klass, DC::RW rwops)
2967 CODE:
2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2969 OUTPUT:
2970 RETVAL
2971
2972void
1471DESTROY (CFClient::MixChunk self) 2973DESTROY (DC::MixChunk self)
1472 CODE: 2974 CODE:
1473 Mix_FreeChunk (self); 2975 Mix_FreeChunk (self);
1474 2976
1475int 2977int
1476volume (CFClient::MixChunk self, int volume = -1) 2978volume (DC::MixChunk self, int volume = -1)
1477 CODE: 2979 CODE:
2980 if (items > 1)
2981 volume = CLAMP (volume, 0, 128);
1478 RETVAL = Mix_VolumeChunk (self, volume); 2982 RETVAL = Mix_VolumeChunk (self, volume);
1479 OUTPUT: 2983 OUTPUT:
1480 RETVAL 2984 RETVAL
1481 2985
1482int 2986DC::Channel
1483play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2987play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1484 CODE: 2988 CODE:
2989{
1485 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2991
2992 if (RETVAL < 0)
2993 XSRETURN_UNDEF;
2994
2995 if (channel < 0)
2996 {
2997 Mix_UnregisterAllEffects (RETVAL);
2998 Mix_Volume (RETVAL, 128);
2999 }
3000}
1486 OUTPUT: 3001 OUTPUT:
1487 RETVAL 3002 RETVAL
1488 3003
1489MODULE = CFClient PACKAGE = CFClient::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
1490 3017
1491int 3018int
1492volume (int volume = -1) 3019volume (int volume = -1)
3020 PROTOTYPE: ;$
1493 CODE: 3021 CODE:
3022 if (items > 0)
3023 volume = CLAMP (volume, 0, 128);
1494 RETVAL = Mix_VolumeMusic (volume); 3024 RETVAL = Mix_VolumeMusic (volume);
1495 OUTPUT: 3025 OUTPUT:
1496 RETVAL 3026 RETVAL
1497 3027
1498CFClient::MixMusic 3028void
1499new_from_file (SV *class, char *path) 3029fade_out (int ms)
1500 CODE: 3030 CODE:
1501 RETVAL = Mix_LoadMUS (path); 3031 Mix_FadeOutMusic (ms);
3032
3033void
3034halt ()
3035 CODE:
3036 Mix_HaltMusic ();
3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
1502 OUTPUT: 3042 OUTPUT:
1503 RETVAL 3043 RETVAL
1504 3044
3045DC::MixMusic
3046new (SV *klass, DC::RW rwops)
3047 CODE:
3048 RETVAL = Mix_LoadMUS_RW (rwops);
3049 OUTPUT:
3050 RETVAL
3051
1505void 3052void
1506DESTROY (CFClient::MixMusic self) 3053DESTROY (DC::MixMusic self)
1507 CODE: 3054 CODE:
1508 Mix_FreeMusic (self); 3055 Mix_FreeMusic (self);
1509 3056
1510int 3057int
1511play (CFClient::MixMusic self, int loops = -1) 3058play (DC::MixMusic self, int loops = -1)
1512 CODE: 3059 CODE:
1513 RETVAL = Mix_PlayMusic (self, loops); 3060 RETVAL = Mix_PlayMusic (self, loops);
1514 OUTPUT: 3061 OUTPUT:
1515 RETVAL 3062 RETVAL
1516 3063
3064void
3065fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3066 CODE:
3067 Mix_FadeInMusicPos (self, loops, ms, position);
3068
1517MODULE = CFClient PACKAGE = CFClient::OpenGL 3069MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3070
3071PROTOTYPES: ENABLE
1518 3072
1519BOOT: 3073BOOT:
1520{ 3074{
1521 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1522 static const struct { 3076 static const struct {
1523 const char *name; 3077 const char *name;
1524 IV iv; 3078 IV iv;
1525 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
1526# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
3081 const_iv (GL_VENDOR),
3082 const_iv (GL_VERSION),
3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
1527 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
3090 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 3091 const_iv (GL_SCISSOR_TEST),
3092 const_iv (GL_DEPTH_TEST),
3093 const_iv (GL_ALPHA_TEST),
3094 const_iv (GL_NORMALIZE),
3095 const_iv (GL_RESCALE_NORMAL),
3096 const_iv (GL_FRONT),
3097 const_iv (GL_BACK),
3098 const_iv (GL_AUX0),
1533 const_iv (GL_AND), 3099 const_iv (GL_AND),
1534 const_iv (GL_ONE), 3100 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 3103 const_iv (GL_DST_ALPHA),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
3110 const_iv (GL_SRC_ALPHA_SATURATE),
1540 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
3113 const_iv (GL_RGBA4),
3114 const_iv (GL_RGBA8),
3115 const_iv (GL_RGB5_A1),
1542 const_iv (GL_UNSIGNED_BYTE), 3116 const_iv (GL_UNSIGNED_BYTE),
3117 const_iv (GL_UNSIGNED_SHORT),
3118 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 3119 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 3120 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 3121 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 3122 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 3123 const_iv (GL_FLOAT),
1548 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3124 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3125 const_iv (GL_COMPRESSED_ALPHA_ARB),
3126 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3127 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3128 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3129 const_iv (GL_COMPRESSED_RGB_ARB),
3130 const_iv (GL_COMPRESSED_RGBA_ARB),
1549 const_iv (GL_COMPILE), 3131 const_iv (GL_COMPILE),
3132 const_iv (GL_PROXY_TEXTURE_1D),
3133 const_iv (GL_PROXY_TEXTURE_2D),
1550 const_iv (GL_TEXTURE_1D), 3134 const_iv (GL_TEXTURE_1D),
1551 const_iv (GL_TEXTURE_2D), 3135 const_iv (GL_TEXTURE_2D),
1552 const_iv (GL_TEXTURE_ENV), 3136 const_iv (GL_TEXTURE_ENV),
1553 const_iv (GL_TEXTURE_MAG_FILTER), 3137 const_iv (GL_TEXTURE_MAG_FILTER),
1554 const_iv (GL_TEXTURE_MIN_FILTER), 3138 const_iv (GL_TEXTURE_MIN_FILTER),
1555 const_iv (GL_TEXTURE_ENV_MODE), 3139 const_iv (GL_TEXTURE_ENV_MODE),
1556 const_iv (GL_TEXTURE_WRAP_S), 3140 const_iv (GL_TEXTURE_WRAP_S),
1557 const_iv (GL_TEXTURE_WRAP_T), 3141 const_iv (GL_TEXTURE_WRAP_T),
3142 const_iv (GL_REPEAT),
1558 const_iv (GL_CLAMP), 3143 const_iv (GL_CLAMP),
1559 const_iv (GL_REPEAT), 3144 const_iv (GL_CLAMP_TO_EDGE),
1560 const_iv (GL_NEAREST), 3145 const_iv (GL_NEAREST),
1561 const_iv (GL_LINEAR), 3146 const_iv (GL_LINEAR),
1562 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3147 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1563 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3148 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1564 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3149 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3150 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 3151 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 3152 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 3153 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 3154 const_iv (GL_REPLACE),
3155 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 3156 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 3157 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 3158 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 3159 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 3160 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 3161 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 3162 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 3163 const_iv (GL_CONSTANT_BORDER),
3164 const_iv (GL_POINTS),
1578 const_iv (GL_LINES), 3165 const_iv (GL_LINES),
3166 const_iv (GL_LINE_STRIP),
3167 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 3168 const_iv (GL_QUADS),
3169 const_iv (GL_QUAD_STRIP),
3170 const_iv (GL_TRIANGLES),
3171 const_iv (GL_TRIANGLE_STRIP),
3172 const_iv (GL_TRIANGLE_FAN),
1580 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_POLYGON),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3174 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3175 const_iv (GL_POINT_SMOOTH_HINT),
3176 const_iv (GL_LINE_SMOOTH_HINT),
3177 const_iv (GL_POLYGON_SMOOTH_HINT),
3178 const_iv (GL_GENERATE_MIPMAP_HINT),
3179 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1582 const_iv (GL_FASTEST), 3180 const_iv (GL_FASTEST),
3181 const_iv (GL_DONT_CARE),
3182 const_iv (GL_NICEST),
3183 const_iv (GL_V2F),
3184 const_iv (GL_V3F),
3185 const_iv (GL_T2F_V3F),
3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1583# undef const_iv 3190# undef const_iv
1584 }; 3191 };
1585 3192
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3195
3196 texture_av = newAV ();
3197 AvREAL_off (texture_av);
1588} 3198}
3199
3200void
3201disable_GL_EXT_blend_func_separate ()
3202 CODE:
3203 gl.BlendFuncSeparate = 0;
3204 gl.BlendFuncSeparateEXT = 0;
3205
3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
3210gl_vendor ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_VENDOR);
3213 OUTPUT:
3214 RETVAL
3215
3216const char *
3217gl_version ()
3218 CODE:
3219 RETVAL = (const char *)glGetString (GL_VERSION);
3220 OUTPUT:
3221 RETVAL
3222
3223const char *
3224gl_extensions ()
3225 CODE:
3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3227 OUTPUT:
3228 RETVAL
3229
3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3235
3236GLint glGetInteger (GLenum pname)
3237 CODE:
3238 glGetIntegerv (pname, &RETVAL);
3239 OUTPUT:
3240 RETVAL
3241
3242GLdouble glGetDouble (GLenum pname)
3243 CODE:
3244 glGetDoublev (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
1589 3247
1590int glGetError () 3248int glGetError ()
3249
3250void glFinish ()
3251
3252void glFlush ()
1591 3253
1592void glClear (int mask) 3254void glClear (int mask)
1593 3255
1594void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 3257 PROTOTYPE: @
1602 3264
1603void glHint (int target, int mode) 3265void glHint (int target, int mode)
1604 3266
1605void glBlendFunc (int sfactor, int dfactor) 3267void glBlendFunc (int sfactor, int dfactor)
1606 3268
3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3270 CODE:
3271 gl_BlendFuncSeparate (sa, da, saa, daa);
3272
3273# void glBlendEquation (int se)
3274
3275void glDepthMask (int flag)
3276
1607void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
1608 3278
1609void glColorMask (int red, int green, int blue, int alpha) 3279void glColorMask (int red, int green, int blue, int alpha)
1610 3280
1611void glMatrixMode (int mode) 3281void glMatrixMode (int mode)
1614 3284
1615void glPopMatrix () 3285void glPopMatrix ()
1616 3286
1617void glLoadIdentity () 3287void glLoadIdentity ()
1618 3288
3289void glDrawBuffer (int buffer)
3290
3291void glReadBuffer (int buffer)
3292
1619# near and far are due to microsofts buggy c compiler 3293# near_ and far_ are due to microsofts buggy "c" compiler
3294void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3295
3296# near_ and far_ are due to microsofts buggy "c" compiler
1620void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3297void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3298
3299PROTOTYPES: DISABLE
1621 3300
1622void glViewport (int x, int y, int width, int height) 3301void glViewport (int x, int y, int width, int height)
1623 3302
1624void glScissor (int x, int y, int width, int height) 3303void glScissor (int x, int y, int width, int height)
1625 3304
1633 3312
1634void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
1635 CODE: 3314 CODE:
1636 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
1637 3316
1638void glBegin (int mode)
1639
1640void glEnd ()
1641
1642void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
1643 PROTOTYPE: @ 3318 PROTOTYPE: @
3319 ALIAS:
3320 glColor_premultiply = 1
1644 CODE: 3321 CODE:
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 3322 if (ix)
1646 MIN ((int)(g * 255.f), 255), 3323 {
1647 MIN ((int)(b * 255.f), 255), 3324 r *= a;
1648 MIN ((int)(a * 255.f), 255)); 3325 g *= a;
3326 b *= a;
3327 }
3328 // microsoft visual "c" rounds instead of truncating...
3329 glColor4f (r, g, b, a);
3330
3331void glRasterPos (float x, float y, float z = 0.)
3332 CODE:
3333 glRasterPos3f (0, 0, z);
3334 glBitmap (0, 0, 0, 0, x, y, 0);
1649 3335
1650void glVertex (float x, float y, float z = 0.) 3336void glVertex (float x, float y, float z = 0.)
1651 CODE: 3337 CODE:
1652 glVertex3f (x, y, z); 3338 glVertex3f (x, y, z);
1653 3339
1654void glTexCoord (float s, float t) 3340void glTexCoord (float s, float t)
1655 CODE: 3341 CODE:
1656 glTexCoord2f (s, t); 3342 glTexCoord2f (s, t);
1657 3343
3344void glRect (float x1, float y1, float x2, float y2)
3345 CODE:
3346 glRectf (x1, y1, x2, y2);
3347
3348void glRect_lineloop (float x1, float y1, float x2, float y2)
3349 CODE:
3350 glBegin (GL_LINE_LOOP);
3351 glVertex2f (x1, y1);
3352 glVertex2f (x2, y1);
3353 glVertex2f (x2, y2);
3354 glVertex2f (x1, y2);
3355 glEnd ();
3356
3357PROTOTYPES: ENABLE
3358
3359void glBegin (int mode)
3360
3361void glEnd ()
3362
3363void glPointSize (GLfloat size)
3364
3365void glLineWidth (GLfloat width)
3366
3367void glInterleavedArrays (int format, int stride, char *data)
3368
3369void glDrawElements (int mode, int count, int type, char *indices)
3370
3371# 1.2 void glDrawRangeElements (int mode, int start, int end
3372
1658void glTexEnv (int target, int pname, float param) 3373void glTexEnv (int target, int pname, float param)
1659 CODE: 3374 CODE:
1660 glTexEnvf (target, pname, param); 3375 glTexEnvf (target, pname, param);
1661 3376
1662void glTexParameter (int target, int pname, float param) 3377void glTexParameter (int target, int pname, float param)
1665 3380
1666void glBindTexture (int target, int name) 3381void glBindTexture (int target, int name)
1667 3382
1668void glConvolutionParameter (int target, int pname, float params) 3383void glConvolutionParameter (int target, int pname, float params)
1669 CODE: 3384 CODE:
1670 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3385 if (gl.ConvolutionParameterf)
3386 gl.ConvolutionParameterf (target, pname, params);
1671 3387
1672void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3388void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1673 CODE: 3389 CODE:
1674 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3390 if (gl.ConvolutionFilter2D)
1675 (target, internalformat, width, height, format, type, data)); 3391 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1676 3392
1677void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3393void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1678 CODE: 3394 CODE:
1679 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3395 if (gl.SeparableFilter2D)
1680 (target, internalformat, width, height, format, type, row, column)); 3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1681 3397
1682void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3398void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1683 3399
1684void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3400void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1685 3401
1686void glRasterPos (int x, int y) 3402void glDrawPixels (int width, int height, int format, int type, char *pixels)
1687 CODE: 3403
1688 glRasterPos2i (x, y); 3404void glPixelZoom (float x, float y)
1689 3405
1690void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3406void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1691 3407
1692int glGenTexture () 3408int glGenTexture ()
1693 CODE: 3409 CODE:
1694{ 3410 RETVAL = gen_texture ();
1695 GLuint name;
1696 glGenTextures (1, &name);
1697 RETVAL = name;
1698}
1699 OUTPUT: 3411 OUTPUT:
1700 RETVAL 3412 RETVAL
1701 3413
1702void glDeleteTexture (int name) 3414void glDeleteTexture (int name)
1703 CODE: 3415 CODE:
1704{
1705 GLuint name_ = name;
1706 glDeleteTextures (1, &name_); 3416 del_texture (name);
1707} 3417
1708
1709int glGenList () 3418int glGenList ()
1710 CODE: 3419 CODE:
1711 RETVAL = glGenLists (1); 3420 RETVAL = glGenLists (1);
1712 OUTPUT: 3421 OUTPUT:
1713 RETVAL 3422 RETVAL
1720 3429
1721void glEndList () 3430void glEndList ()
1722 3431
1723void glCallList (int list) 3432void glCallList (int list)
1724 3433
3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3438
3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3440
3441PROTOTYPES: DISABLE
3442
3443void
3444find_widget (SV *self, NV x, NV y)
3445 PPCODE:
3446{
3447 if (within_widget (self, x, y))
3448 XPUSHs (self);
3449}
3450
3451BOOT:
3452{
3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3454
3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3459}
3460
3461void
3462draw (SV *self)
3463 CODE:
3464{
3465 HV *hv;
3466 SV **svp;
3467 NV x, y, w, h;
3468 SV *draw_x_sv = GvSV (draw_x_gv);
3469 SV *draw_y_sv = GvSV (draw_y_gv);
3470 SV *draw_w_sv = GvSV (draw_w_gv);
3471 SV *draw_h_sv = GvSV (draw_h_gv);
3472 double draw_x, draw_y;
3473
3474 if (!SvROK (self))
3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3476
3477 hv = (HV *)SvRV (self);
3478
3479 if (SvTYPE (hv) != SVt_PVHV)
3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3481
3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3484
3485 if (!h || !w)
3486 XSRETURN_EMPTY;
3487
3488 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3490
3491 draw_x = SvNV (draw_x_sv) + x;
3492 draw_y = SvNV (draw_y_sv) + y;
3493
3494 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3495 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3496 XSRETURN_EMPTY;
3497
3498 sv_setnv (draw_x_sv, draw_x);
3499 sv_setnv (draw_y_sv, draw_y);
3500
3501 glPushMatrix ();
3502 glTranslated (x, y, 0);
3503
3504 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3505 {
3506 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3507
3508 if (svp && SvTRUE (*svp))
3509 {
3510 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3511 glEnable (GL_BLEND);
3512 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3513 glBegin (GL_QUADS);
3514 glVertex2f (0, 0);
3515 glVertex2f (w, 0);
3516 glVertex2f (w, h);
3517 glVertex2f (0, h);
3518 glEnd ();
3519 glDisable (GL_BLEND);
3520 }
3521 }
3522#if 0
3523 // draw borders, for debugging
3524 glPushMatrix ();
3525 glColor4f (1., 1., 0., 1.);
3526 glTranslatef (.5, .5, 0.);
3527 glBegin (GL_LINE_LOOP);
3528 glVertex2f (0 , 0);
3529 glVertex2f (w - 1, 0);
3530 glVertex2f (w - 1, h - 1);
3531 glVertex2f (0 , h - 1);
3532 glEnd ();
3533 glPopMatrix ();
3534#endif
3535 PUSHMARK (SP);
3536 XPUSHs (self);
3537 PUTBACK;
3538 call_method ("_draw", G_VOID | G_DISCARD);
3539 SPAGAIN;
3540
3541 glPopMatrix ();
3542
3543 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3544 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3545}
3546

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