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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.92 by elmex, Tue May 23 17:30:18 2006 UTC

441 SDL_Rect **m; 441 SDL_Rect **m;
442 442
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 450
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
470 470
471 ++m; 471 ++m;
472 } 472 }
473} 473}
474
475char *
476SDL_GetError ()
474 477
475int 478int
476SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 480 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
554lowdelay (int fd, int val = 1) 557lowdelay (int fd, int val = 1)
555 CODE: 558 CODE:
556#ifndef _WIN32 559#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 561#endif
562
563char *
564gl_vendor ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VENDOR);
567 OUTPUT:
568 RETVAL
559 569
560char * 570char *
561gl_version () 571gl_version ()
562 CODE: 572 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 573 RETVAL = (char *)glGetString (GL_VERSION);
1527 const_iv (GL_COLOR_MATERIAL), 1537 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 1538 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 1539 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 1540 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 1541 const_iv (GL_BLEND),
1542 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 1543 const_iv (GL_SCISSOR_TEST),
1544 const_iv (GL_DEPTH_TEST),
1545 const_iv (GL_ALPHA_TEST),
1546 const_iv (GL_NORMALIZE),
1547 const_iv (GL_RESCALE_NORMAL),
1533 const_iv (GL_AND), 1548 const_iv (GL_AND),
1534 const_iv (GL_ONE), 1549 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 1550 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 1551 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 1552 const_iv (GL_SRC_ALPHA_SATURATE),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1553 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 1554 const_iv (GL_ONE_MINUS_DST_ALPHA),
1540 const_iv (GL_RGB), 1555 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 1556 const_iv (GL_RGBA),
1542 const_iv (GL_UNSIGNED_BYTE), 1557 const_iv (GL_UNSIGNED_BYTE),
1558 const_iv (GL_UNSIGNED_SHORT),
1559 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 1560 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 1561 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 1562 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 1563 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 1564 const_iv (GL_FLOAT),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1582 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 1583 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 1584 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 1585 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 1586 const_iv (GL_REPLACE),
1587 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 1588 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 1589 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 1590 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 1591 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 1592 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 1593 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 1594 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 1595 const_iv (GL_CONSTANT_BORDER),
1578 const_iv (GL_LINES), 1596 const_iv (GL_LINES),
1597 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 1598 const_iv (GL_QUADS),
1580 const_iv (GL_LINE_LOOP), 1599 const_iv (GL_QUAD_STRIP),
1600 const_iv (GL_TRIANGLES),
1601 const_iv (GL_TRIANGLE_STRIP),
1602 const_iv (GL_TRIANGLE_FAN),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1582 const_iv (GL_FASTEST), 1604 const_iv (GL_FASTEST),
1605 const_iv (GL_V2F),
1606 const_iv (GL_V3F),
1607 const_iv (GL_T2F_V3F),
1608 const_iv (GL_T2F_N3F_V3F),
1583# undef const_iv 1609# undef const_iv
1584 }; 1610 };
1585 1611
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1602 1628
1603void glHint (int target, int mode) 1629void glHint (int target, int mode)
1604 1630
1605void glBlendFunc (int sfactor, int dfactor) 1631void glBlendFunc (int sfactor, int dfactor)
1606 1632
1633void glDepthMask (int flag)
1634
1607void glLogicOp (int opcode) 1635void glLogicOp (int opcode)
1608 1636
1609void glColorMask (int red, int green, int blue, int alpha) 1637void glColorMask (int red, int green, int blue, int alpha)
1610 1638
1611void glMatrixMode (int mode) 1639void glMatrixMode (int mode)
1614 1642
1615void glPopMatrix () 1643void glPopMatrix ()
1616 1644
1617void glLoadIdentity () 1645void glLoadIdentity ()
1618 1646
1619# near and far are due to microsofts buggy c compiler 1647# near_ and far_ are due to microsofts buggy "c" compiler
1648void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1649
1650# near_ and far_ are due to microsofts buggy "c" compiler
1620void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1651void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1621 1652
1622void glViewport (int x, int y, int width, int height) 1653void glViewport (int x, int y, int width, int height)
1623 1654
1624void glScissor (int x, int y, int width, int height) 1655void glScissor (int x, int y, int width, int height)
1640void glEnd () 1671void glEnd ()
1641 1672
1642void glColor (float r, float g, float b, float a = 1.0) 1673void glColor (float r, float g, float b, float a = 1.0)
1643 PROTOTYPE: @ 1674 PROTOTYPE: @
1644 CODE: 1675 CODE:
1676 // microsoft visual "c" rounds instead of truncating...
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 1677 glColor4ub (MIN ((int)(r * 255.f), 255),
1646 MIN ((int)(g * 255.f), 255), 1678 MIN ((int)(g * 255.f), 255),
1647 MIN ((int)(b * 255.f), 255), 1679 MIN ((int)(b * 255.f), 255),
1648 MIN ((int)(a * 255.f), 255)); 1680 MIN ((int)(a * 255.f), 255));
1649 1681
1682void glInterleavedArrays (int format, int stride, char *data)
1683
1684void glDrawElements (int mode, int count, int type, char *indices)
1685
1686# 1.2 void glDrawRangeElements (int mode, int start, int end
1687
1688void glRasterPos (float x, float y, float z = 0.)
1689 CODE:
1690 glRasterPos3f (0, 0, z);
1691 glBitmap (0, 0, 0, 0, x, y, 0);
1692
1650void glVertex (float x, float y, float z = 0.) 1693void glVertex (float x, float y, float z = 0.)
1651 CODE: 1694 CODE:
1652 glVertex3f (x, y, z); 1695 glVertex3f (x, y, z);
1653 1696
1654void glTexCoord (float s, float t) 1697void glTexCoord (float s, float t)
1681 1724
1682void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1725void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1683 1726
1684void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1727void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1685 1728
1686void glRasterPos (int x, int y) 1729void glDrawPixels (int width, int height, int format, int type, char *pixels)
1687 CODE:
1688 glRasterPos2i (x, y);
1689 1730
1690void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1691 1732
1692int glGenTexture () 1733int glGenTexture ()
1693 CODE: 1734 CODE:
1720 1761
1721void glEndList () 1762void glEndList ()
1722 1763
1723void glCallList (int list) 1764void glCallList (int list)
1724 1765
1766

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