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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.104 by root, Mon Jun 5 00:17:47 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 449
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 452
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
479SDL_SetVideoMode (int w, int h, int fullscreen) 481SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 482 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 483 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 485 );
486 if (RETVAL)
487 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h"
491# undef GL_FUNC
492 }
485 OUTPUT: 493 OUTPUT:
486 RETVAL 494 RETVAL
487 495
488void 496void
489SDL_GL_SwapBuffers () 497SDL_GL_SwapBuffers ()
498
499char *
500SDL_GetKeyName (int sym)
490 501
491void 502void
492SDL_PollEvent () 503SDL_PollEvent ()
493 PPCODE: 504 PPCODE:
494{ 505{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 526 break;
516 527
517 case SDL_MOUSEMOTION: 528 case SDL_MOUSEMOTION:
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 536 break;
524 537
525 case SDL_MOUSEBUTTONDOWN: 538 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 539 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
541
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 546 break;
557lowdelay (int fd, int val = 1) 572lowdelay (int fd, int val = 1)
558 CODE: 573 CODE:
559#ifndef _WIN32 574#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 576#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 577
577void 578void
578add_font (char *file) 579add_font (char *file)
579 CODE: 580 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
717 718
718CFClient::Layout 719CFClient::Layout
719new (SV *class, int rgba = 0) 720new (SV *class, int rgba = 0)
720 CODE: 721 CODE:
721#if _WIN32 722#if _WIN32
722 rgba = 0;//D 723 //rgba = 0;//D makes text nicer, breaks TextView
723#endif 724#endif
725 rgba=1;//D
724 New (0, RETVAL, 1, struct cf_layout); 726 New (0, RETVAL, 1, struct cf_layout);
725 727
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 728 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 729 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 730 RETVAL->r = 1.;
974{ 976{
975 HV *hv = (HV *)SvRV (self); 977 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 978 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 979 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 980 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 981
981 if (items < 5) 982 if (items < 5)
982 { 983 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 984 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 985 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 986 }
986 987
987 if (ix) 988 if (ix)
988 { 989 {
989 glEnable (GL_BLEND); 990 glEnable (GL_BLEND);
991
992 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 993 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
994 else
995 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
996 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
997
991 glEnable (GL_ALPHA_TEST); 998 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 999 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1000 }
994 1001
995 glBindTexture (GL_TEXTURE_2D, name); 1002 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1003
1003 glBegin (GL_QUADS); 1004 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1005 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1006 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1007 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1083 tex->r = r; 1084 tex->r = r;
1084 tex->g = g; 1085 tex->g = g;
1085 tex->b = b; 1086 tex->b = b;
1086 tex->a = a; 1087 tex->a = a;
1087 } 1088 }
1089
1090 // somewhat hackish, but for textures that require it, it really
1091 // improves the look, and most others don't suffer.
1092 glBindTexture (GL_TEXTURE_2D, name);
1093 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1094 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1095 // use uglier nearest interpolation because linear suffers
1096 // from transparent color bleeding and ugly wrapping effects.
1097 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1098}
1089 1099
1090int 1100int
1091ox (CFClient::Map self) 1101ox (CFClient::Map self)
1092 ALIAS: 1102 ALIAS:
1093 oy = 1 1103 oy = 1
1104 x = 2
1105 y = 3
1106 w = 4
1107 h = 5
1094 CODE: 1108 CODE:
1095 switch (ix) 1109 switch (ix)
1096 { 1110 {
1097 case 0: RETVAL = self->ox; break; 1111 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1112 case 1: RETVAL = self->oy; break;
1113 case 2: RETVAL = self->x; break;
1114 case 3: RETVAL = self->y; break;
1115 case 4: RETVAL = self->w; break;
1116 case 5: RETVAL = self->h; break;
1099 } 1117 }
1100 OUTPUT: 1118 OUTPUT:
1101 RETVAL 1119 RETVAL
1102 1120
1103void 1121void
1530 const_iv (GL_COLOR_MATERIAL), 1548 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 1549 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 1550 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 1551 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 1552 const_iv (GL_BLEND),
1553 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 1554 const_iv (GL_SCISSOR_TEST),
1555 const_iv (GL_DEPTH_TEST),
1556 const_iv (GL_ALPHA_TEST),
1557 const_iv (GL_NORMALIZE),
1558 const_iv (GL_RESCALE_NORMAL),
1536 const_iv (GL_AND), 1559 const_iv (GL_AND),
1537 const_iv (GL_ONE), 1560 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 1561 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 1562 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 1563 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1564 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 1565 const_iv (GL_ONE_MINUS_DST_ALPHA),
1566 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 1567 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 1568 const_iv (GL_RGBA),
1545 const_iv (GL_UNSIGNED_BYTE), 1569 const_iv (GL_UNSIGNED_BYTE),
1570 const_iv (GL_UNSIGNED_SHORT),
1571 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 1572 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 1573 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 1574 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 1575 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 1576 const_iv (GL_FLOAT),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 1582 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 1583 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 1584 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 1585 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 1586 const_iv (GL_TEXTURE_WRAP_T),
1587 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 1588 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 1589 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 1590 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 1591 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1592 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1593 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1594 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1595 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 1596 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 1597 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 1598 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 1599 const_iv (GL_REPLACE),
1600 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 1601 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 1602 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 1603 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 1604 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 1605 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 1606 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 1607 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 1608 const_iv (GL_CONSTANT_BORDER),
1581 const_iv (GL_LINES), 1609 const_iv (GL_LINES),
1610 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 1611 const_iv (GL_QUADS),
1583 const_iv (GL_LINE_LOOP), 1612 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1585 const_iv (GL_FASTEST), 1617 const_iv (GL_FASTEST),
1618 const_iv (GL_V2F),
1619 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 1622# undef const_iv
1587 }; 1623 };
1588 1624
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1591} 1627}
1592 1628
1629char *
1630gl_vendor ()
1631 CODE:
1632 RETVAL = (char *)glGetString (GL_VENDOR);
1633 OUTPUT:
1634 RETVAL
1635
1636char *
1637gl_version ()
1638 CODE:
1639 RETVAL = (char *)glGetString (GL_VERSION);
1640 OUTPUT:
1641 RETVAL
1642
1643char *
1644gl_extensions ()
1645 CODE:
1646 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1647 OUTPUT:
1648 RETVAL
1649
1593int glGetError () 1650int glGetError ()
1594 1651
1595void glClear (int mask) 1652void glClear (int mask)
1596 1653
1597void glClearColor (float r, float g, float b, float a = 1.0) 1654void glClearColor (float r, float g, float b, float a = 1.0)
1605 1662
1606void glHint (int target, int mode) 1663void glHint (int target, int mode)
1607 1664
1608void glBlendFunc (int sfactor, int dfactor) 1665void glBlendFunc (int sfactor, int dfactor)
1609 1666
1667void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1668 CODE:
1669 gl_BlendFuncSeparate (sa, da, saa, daa);
1670
1671void glDepthMask (int flag)
1672
1610void glLogicOp (int opcode) 1673void glLogicOp (int opcode)
1611 1674
1612void glColorMask (int red, int green, int blue, int alpha) 1675void glColorMask (int red, int green, int blue, int alpha)
1613 1676
1614void glMatrixMode (int mode) 1677void glMatrixMode (int mode)
1617 1680
1618void glPopMatrix () 1681void glPopMatrix ()
1619 1682
1620void glLoadIdentity () 1683void glLoadIdentity ()
1621 1684
1622# near and far are due to microsofts buggy c compiler 1685# near_ and far_ are due to microsofts buggy "c" compiler
1686void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1687
1688# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1689void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1624 1690
1625void glViewport (int x, int y, int width, int height) 1691void glViewport (int x, int y, int width, int height)
1626 1692
1627void glScissor (int x, int y, int width, int height) 1693void glScissor (int x, int y, int width, int height)
1642 1708
1643void glEnd () 1709void glEnd ()
1644 1710
1645void glColor (float r, float g, float b, float a = 1.0) 1711void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 1712 PROTOTYPE: @
1713 ALIAS:
1714 glColor_premultiply = 1
1647 CODE: 1715 CODE:
1716 if (ix)
1717 {
1718 r *= a;
1719 g *= a;
1720 b *= a;
1721 }
1722 // microsoft visual "c" rounds instead of truncating...
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 1723 glColor4ub (MIN ((int)(r * 256.f), 255),
1649 MIN ((int)(g * 255.f), 255), 1724 MIN ((int)(g * 256.f), 255),
1650 MIN ((int)(b * 255.f), 255), 1725 MIN ((int)(b * 256.f), 255),
1651 MIN ((int)(a * 255.f), 255)); 1726 MIN ((int)(a * 256.f), 255));
1727
1728void glInterleavedArrays (int format, int stride, char *data)
1729
1730void glDrawElements (int mode, int count, int type, char *indices)
1731
1732# 1.2 void glDrawRangeElements (int mode, int start, int end
1733
1734void glRasterPos (float x, float y, float z = 0.)
1735 CODE:
1736 glRasterPos3f (0, 0, z);
1737 glBitmap (0, 0, 0, 0, x, y, 0);
1652 1738
1653void glVertex (float x, float y, float z = 0.) 1739void glVertex (float x, float y, float z = 0.)
1654 CODE: 1740 CODE:
1655 glVertex3f (x, y, z); 1741 glVertex3f (x, y, z);
1656 1742
1668 1754
1669void glBindTexture (int target, int name) 1755void glBindTexture (int target, int name)
1670 1756
1671void glConvolutionParameter (int target, int pname, float params) 1757void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 1758 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1759 if (gl.ConvolutionParameterf)
1760 gl.ConvolutionParameterf (target, pname, params);
1674 1761
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1762void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 1763 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1764 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 1765 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 1766
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1767void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 1768 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1769 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 1770 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 1771
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1772void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1686 1773
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1774void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 1775
1689void glRasterPos (int x, int y) 1776void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE:
1691 glRasterPos2i (x, y);
1692 1777
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1778void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 1779
1695int glGenTexture () 1780int glGenTexture ()
1696 CODE: 1781 CODE:
1723 1808
1724void glEndList () 1809void glEndList ()
1725 1810
1726void glCallList (int list) 1811void glCallList (int list)
1727 1812
1813

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