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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.114 by root, Wed Jun 14 18:02:00 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
294 ev.code = 1; 300 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 301 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 302 ev.data2 = 0;
297 303
298 SDL_PushEvent ((SDL_Event *)&ev); 304 SDL_PushEvent ((SDL_Event *)&ev);
305}
306
307static unsigned int
308minpot (unsigned int n)
309{
310 if (!n)
311 return 0;
312
313 --n;
314
315 n |= n >> 1;
316 n |= n >> 2;
317 n |= n >> 4;
318 n |= n >> 8;
319 n |= n >> 16;
320
321 return n + 1;
299} 322}
300 323
301MODULE = CFClient PACKAGE = CFClient 324MODULE = CFClient PACKAGE = CFClient
302 325
303PROTOTYPES: ENABLE 326PROTOTYPES: ENABLE
416} 439}
417 440
418void 441void
419pango_init () 442pango_init ()
420 CODE: 443 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 444 // delayed, so it can pick up new fonts added by AddFontResourceEx
445{
446 {
423 ft2_fontmap = pango_ft2_font_map_new (); 447 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 448 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 449 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 450 }
451 {
452 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 453 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 454 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
455#ifdef _WIN32
456 // cairo looks like shit eaten twice on windows
457 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
458#else
459 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
460#endif
461 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
462 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
463 pango_cairo_context_set_font_options (cairo_context, fopt);
464 cairo_font_options_destroy (fopt);
465 }
429} 466}
430 467
431int 468int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 469SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 470
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 481 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 482 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 483 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 484
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 485 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 486 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 487
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 488 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 489 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 490 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 491 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
479SDL_SetVideoMode (int w, int h, int fullscreen) 516SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 517 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 518 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 519 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 520 );
521 if (RETVAL)
522 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 523 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
524# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
525# include "glfunc.h"
526# undef GL_FUNC
527 }
485 OUTPUT: 528 OUTPUT:
486 RETVAL 529 RETVAL
487 530
488void 531void
489SDL_GL_SwapBuffers () 532SDL_GL_SwapBuffers ()
533
534char *
535SDL_GetKeyName (int sym)
490 536
491void 537void
492SDL_PollEvent () 538SDL_PollEvent ()
493 PPCODE: 539 PPCODE:
494{ 540{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 559 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 560 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 561 break;
516 562
517 case SDL_MOUSEMOTION: 563 case SDL_MOUSEMOTION:
564 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
565
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 566 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 567 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 568 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 569 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 570 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 571 break;
524 572
525 case SDL_MOUSEBUTTONDOWN: 573 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 574 case SDL_MOUSEBUTTONUP:
575 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
576
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 577 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 578 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 579 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 580 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 581 break;
557lowdelay (int fd, int val = 1) 607lowdelay (int fd, int val = 1)
558 CODE: 608 CODE:
559#ifndef _WIN32 609#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 610 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 611#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 612
577void 613void
578add_font (char *file) 614add_font (char *file)
579 CODE: 615 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 616 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
685 CODE: 721 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 722 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 723#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 724 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
689#endif 725#endif
690 exit (1); 726 _exit (1);
727
728void
729_exit (int retval)
730 CODE:
731 _exit (retval);
691 732
692MODULE = CFClient PACKAGE = CFClient::Font 733MODULE = CFClient PACKAGE = CFClient::Font
693 734
694CFClient::Font 735CFClient::Font
695new_from_file (SV *class, char *path, int id = 0) 736new_from_file (SV *class, char *path, int id = 0)
716MODULE = CFClient PACKAGE = CFClient::Layout 757MODULE = CFClient PACKAGE = CFClient::Layout
717 758
718CFClient::Layout 759CFClient::Layout
719new (SV *class, int rgba = 0) 760new (SV *class, int rgba = 0)
720 CODE: 761 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 762 New (0, RETVAL, 1, struct cf_layout);
725 763
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 764 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 765 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 766 RETVAL->r = 1.;
772 810
773SV * 811SV *
774get_text (CFClient::Layout self) 812get_text (CFClient::Layout self)
775 CODE: 813 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 814 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 815 sv_utf8_decode (RETVAL);
778 OUTPUT: 816 OUTPUT:
779 RETVAL 817 RETVAL
780 818
781void 819void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 820set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
963} 1001}
964 1002
965MODULE = CFClient PACKAGE = CFClient::Texture 1003MODULE = CFClient PACKAGE = CFClient::Texture
966 1004
967void 1005void
1006pad2pot (SV *data_, SV *w_, SV *h_)
1007 CODE:
1008{
1009 int ow = SvIV (w_);
1010 int oh = SvIV (h_);
1011
1012 if (ow && oh)
1013 {
1014 int nw = minpot (ow);
1015 int nh = minpot (oh);
1016
1017 if (nw != ow || nh != oh)
1018 {
1019 if (SvOK (data_))
1020 {
1021 STRLEN datalen;
1022 char *data = SvPVbyte (data_, datalen);
1023 int bpp = datalen / (ow * oh);
1024 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1025
1026 SvPOK_only (result_);
1027 SvCUR_set (result_, nw * nh * bpp);
1028
1029 memset (SvPVX (result_), 0, nw * nh * bpp);
1030 while (oh--)
1031 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1032
1033 sv_setsv (data_, result_);
1034 }
1035
1036 sv_setiv (w_, nw);
1037 sv_setiv (h_, nh);
1038 }
1039 }
1040}
1041
1042void
968draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1043draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
969 PROTOTYPE: $$$;$$ 1044 PROTOTYPE: $$$;$$
970 ALIAS: 1045 ALIAS:
971 draw_quad_alpha = 1 1046 draw_quad_alpha = 1
972 draw_quad_alpha_premultiplied = 2 1047 draw_quad_alpha_premultiplied = 2
973 CODE: 1048 CODE:
974{ 1049{
975 HV *hv = (HV *)SvRV (self); 1050 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1051 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1052 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1053 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 1054
981 if (items < 5) 1055 if (items < 5)
982 { 1056 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1057 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1058 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1059 }
986 1060
987 if (ix) 1061 if (ix)
988 { 1062 {
989 glEnable (GL_BLEND); 1063 glEnable (GL_BLEND);
1064
1065 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1066 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1067 else
1068 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1069 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1070
991 glEnable (GL_ALPHA_TEST); 1071 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1072 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1073 }
994 1074
995 glBindTexture (GL_TEXTURE_2D, name); 1075 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1076
1003 glBegin (GL_QUADS); 1077 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1078 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1079 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1080 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1039DESTROY (CFClient::Map self) 1113DESTROY (CFClient::Map self)
1040 CODE: 1114 CODE:
1041{ 1115{
1042 map_clear (self); 1116 map_clear (self);
1043 Safefree (self->face); 1117 Safefree (self->face);
1118 Safefree (self->tex);
1044 Safefree (self); 1119 Safefree (self);
1045} 1120}
1046 1121
1047void 1122void
1048clear (CFClient::Map self) 1123clear (CFClient::Map self)
1083 tex->r = r; 1158 tex->r = r;
1084 tex->g = g; 1159 tex->g = g;
1085 tex->b = b; 1160 tex->b = b;
1086 tex->a = a; 1161 tex->a = a;
1087 } 1162 }
1163
1164 // somewhat hackish, but for textures that require it, it really
1165 // improves the look, and most others don't suffer.
1166 glBindTexture (GL_TEXTURE_2D, name);
1167 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1168 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1169 // use uglier nearest interpolation because linear suffers
1170 // from transparent color bleeding and ugly wrapping effects.
1171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1172}
1089 1173
1090int 1174int
1091ox (CFClient::Map self) 1175ox (CFClient::Map self)
1092 ALIAS: 1176 ALIAS:
1093 oy = 1 1177 oy = 1
1178 x = 2
1179 y = 3
1180 w = 4
1181 h = 5
1094 CODE: 1182 CODE:
1095 switch (ix) 1183 switch (ix)
1096 { 1184 {
1097 case 0: RETVAL = self->ox; break; 1185 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1186 case 1: RETVAL = self->oy; break;
1187 case 2: RETVAL = self->x; break;
1188 case 3: RETVAL = self->y; break;
1189 case 4: RETVAL = self->w; break;
1190 case 5: RETVAL = self->h; break;
1099 } 1191 }
1100 OUTPUT: 1192 OUTPUT:
1101 RETVAL 1193 RETVAL
1102 1194
1103void 1195void
1530 const_iv (GL_COLOR_MATERIAL), 1622 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 1623 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 1624 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 1625 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 1626 const_iv (GL_BLEND),
1627 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 1628 const_iv (GL_SCISSOR_TEST),
1629 const_iv (GL_DEPTH_TEST),
1630 const_iv (GL_ALPHA_TEST),
1631 const_iv (GL_NORMALIZE),
1632 const_iv (GL_RESCALE_NORMAL),
1536 const_iv (GL_AND), 1633 const_iv (GL_AND),
1537 const_iv (GL_ONE), 1634 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 1635 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 1636 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 1637 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1638 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 1639 const_iv (GL_ONE_MINUS_DST_ALPHA),
1640 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 1641 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 1642 const_iv (GL_RGBA),
1545 const_iv (GL_UNSIGNED_BYTE), 1643 const_iv (GL_UNSIGNED_BYTE),
1644 const_iv (GL_UNSIGNED_SHORT),
1645 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 1646 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 1647 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 1648 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 1649 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 1650 const_iv (GL_FLOAT),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 1656 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 1657 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 1658 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 1659 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 1660 const_iv (GL_TEXTURE_WRAP_T),
1661 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 1662 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 1663 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 1664 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 1665 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1666 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1667 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1668 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1669 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 1670 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 1671 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 1672 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 1673 const_iv (GL_REPLACE),
1674 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 1675 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 1676 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 1677 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 1678 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 1679 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 1680 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 1681 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 1682 const_iv (GL_CONSTANT_BORDER),
1581 const_iv (GL_LINES), 1683 const_iv (GL_LINES),
1684 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 1685 const_iv (GL_QUADS),
1583 const_iv (GL_LINE_LOOP), 1686 const_iv (GL_QUAD_STRIP),
1687 const_iv (GL_TRIANGLES),
1688 const_iv (GL_TRIANGLE_STRIP),
1689 const_iv (GL_TRIANGLE_FAN),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1690 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1585 const_iv (GL_FASTEST), 1691 const_iv (GL_FASTEST),
1692 const_iv (GL_V2F),
1693 const_iv (GL_V3F),
1694 const_iv (GL_T2F_V3F),
1695 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 1696# undef const_iv
1587 }; 1697 };
1588 1698
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1699 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1700 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1591} 1701}
1592 1702
1703char *
1704gl_vendor ()
1705 CODE:
1706 RETVAL = (char *)glGetString (GL_VENDOR);
1707 OUTPUT:
1708 RETVAL
1709
1710char *
1711gl_version ()
1712 CODE:
1713 RETVAL = (char *)glGetString (GL_VERSION);
1714 OUTPUT:
1715 RETVAL
1716
1717char *
1718gl_extensions ()
1719 CODE:
1720 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1721 OUTPUT:
1722 RETVAL
1723
1593int glGetError () 1724int glGetError ()
1725
1726void glFinish ()
1594 1727
1595void glClear (int mask) 1728void glClear (int mask)
1596 1729
1597void glClearColor (float r, float g, float b, float a = 1.0) 1730void glClearColor (float r, float g, float b, float a = 1.0)
1598 PROTOTYPE: @ 1731 PROTOTYPE: @
1605 1738
1606void glHint (int target, int mode) 1739void glHint (int target, int mode)
1607 1740
1608void glBlendFunc (int sfactor, int dfactor) 1741void glBlendFunc (int sfactor, int dfactor)
1609 1742
1743void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1744 CODE:
1745 gl_BlendFuncSeparate (sa, da, saa, daa);
1746
1747void glDepthMask (int flag)
1748
1610void glLogicOp (int opcode) 1749void glLogicOp (int opcode)
1611 1750
1612void glColorMask (int red, int green, int blue, int alpha) 1751void glColorMask (int red, int green, int blue, int alpha)
1613 1752
1614void glMatrixMode (int mode) 1753void glMatrixMode (int mode)
1617 1756
1618void glPopMatrix () 1757void glPopMatrix ()
1619 1758
1620void glLoadIdentity () 1759void glLoadIdentity ()
1621 1760
1622# near and far are due to microsofts buggy c compiler 1761# near_ and far_ are due to microsofts buggy "c" compiler
1762void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1763
1764# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1765void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1624 1766
1625void glViewport (int x, int y, int width, int height) 1767void glViewport (int x, int y, int width, int height)
1626 1768
1627void glScissor (int x, int y, int width, int height) 1769void glScissor (int x, int y, int width, int height)
1642 1784
1643void glEnd () 1785void glEnd ()
1644 1786
1645void glColor (float r, float g, float b, float a = 1.0) 1787void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 1788 PROTOTYPE: @
1789 ALIAS:
1790 glColor_premultiply = 1
1647 CODE: 1791 CODE:
1792 if (ix)
1793 {
1794 r *= a;
1795 g *= a;
1796 b *= a;
1797 }
1798 // microsoft visual "c" rounds instead of truncating...
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 1799 glColor4ub (MIN ((int)(r * 256.f), 255),
1649 MIN ((int)(g * 255.f), 255), 1800 MIN ((int)(g * 256.f), 255),
1650 MIN ((int)(b * 255.f), 255), 1801 MIN ((int)(b * 256.f), 255),
1651 MIN ((int)(a * 255.f), 255)); 1802 MIN ((int)(a * 256.f), 255));
1803
1804void glInterleavedArrays (int format, int stride, char *data)
1805
1806void glDrawElements (int mode, int count, int type, char *indices)
1807
1808# 1.2 void glDrawRangeElements (int mode, int start, int end
1809
1810void glRasterPos (float x, float y, float z = 0.)
1811 CODE:
1812 glRasterPos3f (0, 0, z);
1813 glBitmap (0, 0, 0, 0, x, y, 0);
1652 1814
1653void glVertex (float x, float y, float z = 0.) 1815void glVertex (float x, float y, float z = 0.)
1654 CODE: 1816 CODE:
1655 glVertex3f (x, y, z); 1817 glVertex3f (x, y, z);
1656 1818
1668 1830
1669void glBindTexture (int target, int name) 1831void glBindTexture (int target, int name)
1670 1832
1671void glConvolutionParameter (int target, int pname, float params) 1833void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 1834 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1835 if (gl.ConvolutionParameterf)
1836 gl.ConvolutionParameterf (target, pname, params);
1674 1837
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1838void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 1839 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1840 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 1841 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 1842
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1843void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 1844 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1845 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 1846 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 1847
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1848void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1686 1849
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1850void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 1851
1689void glRasterPos (int x, int y) 1852void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE:
1691 glRasterPos2i (x, y);
1692 1853
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1854void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 1855
1695int glGenTexture () 1856int glGenTexture ()
1696 CODE: 1857 CODE:
1723 1884
1724void glEndList () 1885void glEndList ()
1725 1886
1726void glCallList (int list) 1887void glCallList (int list)
1727 1888
1889

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