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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96static AV *texture_av;
97
98static struct
99{
100#define GL_FUNC(ptr,name) ptr name;
101#include "glfunc.h"
102#undef GL_FUNC
103} gl;
104
105static void
106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
107{
108 if (gl.BlendFuncSeparate)
109 gl.BlendFuncSeparate (sa, da, saa, daa);
110 else if (gl.BlendFuncSeparateEXT)
111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
112 else
113 glBlendFunc (sa, da);
114}
115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
140#include "texcache.c"
141#include "rendercache.c"
142
143#include "pango-font.c"
144#include "pango-fontmap.c"
145#include "pango-render.c"
146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 150typedef Mix_Music *DC__MixMusic;
70 151
71typedef PangoFontDescription *CFClient__Font; 152typedef PangoFontDescription *DC__Font;
153
154static int
155shape_attr_p (PangoLayoutRun *run)
156{
157 GSList *attrs = run->item->analysis.extra_attrs;
158
159 while (attrs)
160 {
161 PangoAttribute *attr = attrs->data;
162
163 if (attr->klass->type == PANGO_ATTR_SHAPE)
164 return 1;
165
166 attrs = attrs->next;
167 }
168
169 return 0;
170}
72 171
73typedef struct cf_layout { 172typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 173 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
77 int base_height; 175 int base_height;
78 CFClient__Font font; 176 DC__Font font;
177 rc_t *rc;
79} *CFClient__Layout; 178} *DC__Layout;
80 179
81static CFClient__Font default_font; 180static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 181static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 182static PangoFontMap *opengl_fontmap;
84 183
85static void 184static void
86substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
87{ 186{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 187 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 188#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 189 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 190#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 192}
95 193
96static void 194static void
97layout_update_font (CFClient__Layout self) 195layout_update_font (DC__Layout self)
98{ 196{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
101 */ 199 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
103 201
104 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 204
107 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
108} 206}
109 207
110static void 208static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 210{
211 PangoRectangle rect;
212
213 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 214 pango_layout_get_extents (self->pl, 0, &rect);
114 215
115 if (!*w) *w = 1; 216 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 217 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 218
118 *w = (*w + 3) & ~3; 219 if (!rect.width) rect.width = 1;
119} 220 if (!rect.height) rect.height = 1;
120 221
222 *w = rect.width;
223 *h = rect.height;
224}
225
226typedef uint16_t tileid;
121typedef uint16_t mapface; 227typedef uint16_t faceid;
122 228
123typedef struct { 229typedef struct {
124 GLint name; 230 GLuint name;
125 int w, h; 231 int w, h;
126 float s, t; 232 float s, t;
127 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
128} maptex; 236} maptex;
129 237
130typedef struct { 238typedef struct {
239 uint32_t player;
240 tileid tile[3];
131 int16_t darkness; 241 uint16_t darkness;
132 mapface face[3]; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 243} mapcell;
134 244
135typedef struct { 245typedef struct {
136 int32_t c0, c1; 246 int32_t c0, c1;
137 mapcell *col; 247 mapcell *col;
138} maprow; 248} maprow;
139 249
140typedef struct map { 250typedef struct map {
141 int x, y, w, h; 251 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 253 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 254 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 255
149 int32_t rows; 256 int32_t rows;
150 maprow *row; 257 maprow *row;
151} *CFClient__Map; 258} *DC__Map;
152 259
153static char * 260static char *
154prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
155{ 262{
156 char *p; 263 char *p;
173} 280}
174 281
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
178static maprow * 305static maprow *
179map_get_row (CFClient__Map self, int y) 306map_get_row (DC__Map self, int y)
180{ 307{
181 if (0 > y) 308 if (0 > y)
182 { 309 {
183 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
222 349
223 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
224} 351}
225 352
226static mapcell * 353static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
228{ 355{
229 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
230} 357}
231 358
232static void 359static void
233map_clear (CFClient__Map self) 360map_clear (DC__Map self)
234{ 361{
235 int r; 362 int r;
236 363
237 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
245 self->oy = 0; 372 self->oy = 0;
246 self->row = 0; 373 self->row = 0;
247 self->rows = 0; 374 self->rows = 0;
248} 375}
249 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
250static void 387static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 389{
253 int x, y; 390 int x, y;
254 maprow *row; 391 maprow *row;
392 mapcell *cell;
255 393
256 for (y = y0; y < y0 + h; y++) 394 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 395 if (y >= 0)
258 { 396 {
259 if (y >= self->rows) 397 if (y >= self->rows)
265 if (x >= row->c0) 403 if (x >= row->c0)
266 { 404 {
267 if (x >= row->c1) 405 if (x >= row->c1)
268 break; 406 break;
269 407
270 row->col[x - row->c0].darkness = -1; 408 cell = row->col + x - row->c0;
409
410 CELL_CLEAR (cell);
271 } 411 }
272 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
273} 429}
274 430
275static void 431static void
276music_finished (void) 432music_finished (void)
277{ 433{
296 ev.data2 = 0; 452 ev.data2 = 0;
297 453
298 SDL_PushEvent ((SDL_Event *)&ev); 454 SDL_PushEvent ((SDL_Event *)&ev);
299} 455}
300 456
301MODULE = CFClient PACKAGE = CFClient 457static unsigned int
458minpot (unsigned int n)
459{
460 if (!n)
461 return 0;
462
463 --n;
464
465 n |= n >> 1;
466 n |= n >> 2;
467 n |= n >> 4;
468 n |= n >> 8;
469 n |= n >> 16;
470
471 return n + 1;
472}
473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
485/* SDL should provide this, really. */
486#define SDLK_MODIFIER_MIN 300
487#define SDLK_MODIFIER_MAX 314
488
489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
302 572
303PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
304 574
305BOOT: 575BOOT:
306{ 576{
307 HV *stash = gv_stashpv ("CFClient", 1); 577 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 578 static const struct {
309 const char *name; 579 const char *name;
310 IV iv; 580 IV iv;
311 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
583 const_iv (SDLK_MODIFIER_MIN),
584 const_iv (SDLK_MODIFIER_MAX),
585
313 const_iv (SDL_ACTIVEEVENT), 586 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 587 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 588 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 589 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 590 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 599 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 600 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 601 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 602 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 603 const_iv (SDL_USEREVENT),
604
605 const_iv (SDL_APPINPUTFOCUS),
606 const_iv (SDL_APPMOUSEFOCUS),
607 const_iv (SDL_APPACTIVE),
608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 670 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 671 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 672 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 673 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 674 const_iv (SDLK_UNDO),
675
395 const_iv (KMOD_NONE), 676 const_iv (KMOD_NONE),
677 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 678 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 679 const_iv (KMOD_RSHIFT),
680 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 681 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 682 const_iv (KMOD_RCTRL),
683 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 684 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 685 const_iv (KMOD_RALT),
686 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 692
408 const_iv (KMOD_SHIFT), 693 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 694
410 const_iv (KMOD_META) 695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
411# undef const_iv 723# undef const_iv
412 }; 724 };
413 725
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
728
729 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
730 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 731}
732
733void
734weaken (SV *rv)
735 PROTOTYPE: $
736 CODE:
737 sv_rvweaken (rv);
738
739int
740in_destruct ()
741 CODE:
742 RETVAL = PL_main_cv == Nullcv;
743 OUTPUT:
744 RETVAL
745
746NV floor (NV x)
747
748NV ceil (NV x)
749
750IV minpot (UV n)
751
752IV popcount (UV n)
417 753
418void 754void
419pango_init () 755pango_init ()
420 CODE: 756 CODE:
421{ 757{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 761 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 762#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
429} 766}
430 767
431int 768char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 769
434void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
435SDL_Quit () 778void SDL_Quit ()
436 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
437void 789void
438SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
439 PPCODE: 791 PPCODE:
440{ 792{
441 SDL_Rect **m; 793 SDL_Rect **m;
442 794
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 799
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 802
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 807
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 810
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 812
463 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
464 while (*m) 814 while (*m)
465 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
466 AV *av = newAV (); 818 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
470 825
471 ++m; 826 ++m;
472 } 827 }
473} 828}
474 829
475char *
476SDL_GetError ()
477
478int 830int
479SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
481 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 844 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 845
846 if (RETVAL)
847 {
848 av_clear (texture_av);
849
850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
852#include "glfunc.h"
853#undef GL_FUNC
854 }
855}
485 OUTPUT: 856 OUTPUT:
486 RETVAL 857 RETVAL
487 858
488void 859void
489SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
490 861
862char *
863SDL_GetKeyName (int sym)
864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
491void 871void
492SDL_PollEvent () 872poll_events ()
493 PPCODE: 873 PPCODE:
494{ 874{
495 SDL_Event ev; 875 SDL_Event ev;
496 876
497 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
498 { 879 {
499 HV *hv = newHV (); 880 HV *hv = newHV ();
500 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
501 882
502 switch (ev.type) 883 switch (ev.type)
503 { 884 {
504 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
505 case SDL_KEYUP: 886 case SDL_KEYUP:
506 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
507 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
508 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
509 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
510 break; 892 break;
511 893
512 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 897 break;
516 898
517 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
523 break; 925 break;
524 926
525 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
930
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 935 break;
535 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
536 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
537 break; 941 break;
538 } 942 }
539 943
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
541 } 945 }
542} 946}
543 947
544int 948int
545Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
546 POSTCALL: 950 POSTCALL:
547 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
548 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
549 953
550void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
551Mix_CloseAudio () 971Mix_CloseAudio ()
552 972
553int 973int
554Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
555 975
976const char *
977Mix_GetError ()
978
556void 979void
557lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
558 CODE: 981 CODE:
982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
983
984void
985win32_proxy_info ()
986 PPCODE:
987{
559#ifndef _WIN32 988#ifdef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 989 char buffer[2048];
990 DWORD buflen;
991
992 EXTEND (SP, 3);
993
994 buflen = sizeof (buffer);
995 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
996 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
997 {
998 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
999
1000 buflen = sizeof (buffer);
1001 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1002 {
1003 PUSHs (newSVpv (buffer, 0));
1004
1005 buflen = sizeof (buffer);
1006 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1007 PUSHs (newSVpv (buffer, 0));
1008 }
1009 }
561#endif 1010#endif
1011}
562 1012
563char * 1013int
564gl_version () 1014add_font (char *file)
565 CODE: 1015 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
567 OUTPUT: 1017 OUTPUT:
568 RETVAL 1018 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576
577void
578add_font (char *file)
579 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
581#ifdef _WIN32
582 // cairo... sigh... requires win2000
583 AddFontResourceEx (file, FR_PRIVATE, 0);
584#endif
585 1019
586void 1020void
587load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
588 ALIAS: 1022 ALIAS:
589 load_image_file = 1 1023 load_image_file = 1
592 STRLEN image_len; 1026 STRLEN image_len;
593 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
594 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
595 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
596 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
597 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
598 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
599 1033
600 if (!rw) 1034 if (!rw)
601 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
602 1036
631 1065
632 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1066 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
633 1067
634 assert (surface2->pitch == surface2->w * 4); 1068 assert (surface2->pitch == surface2->w * 4);
635 1069
1070 SDL_LockSurface (surface2);
636 EXTEND (SP, 5); 1071 EXTEND (SP, 6);
637 PUSHs (sv_2mortal (newSViv (surface2->w))); 1072 PUSHs (sv_2mortal (newSViv (surface2->w)));
638 PUSHs (sv_2mortal (newSViv (surface2->h))); 1073 PUSHs (sv_2mortal (newSViv (surface2->h)));
639 SDL_LockSurface (surface2);
640 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1074 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
641 SDL_UnlockSurface (surface2);
642 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1075 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
643 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1076 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
644 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1077 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1078 SDL_UnlockSurface (surface2);
645 1079
646 SDL_FreeSurface (surface); 1080 SDL_FreeSurface (surface);
647 SDL_FreeSurface (surface2); 1081 SDL_FreeSurface (surface2);
648} 1082}
649 1083
675void 1109void
676error (char *message) 1110error (char *message)
677 CODE: 1111 CODE:
678 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
679#ifdef _WIN32 1113#ifdef _WIN32
680 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
681#endif 1115#endif
682 1116
683void 1117void
684fatal (char *message) 1118fatal (char *message)
685 CODE: 1119 CODE:
686 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
687#ifdef _WIN32 1121#ifdef _WIN32
688 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
689#endif 1123#endif
690 exit (1); 1124 _exit (1);
691 1125
1126void
1127_exit (int retval = 0)
1128 CODE:
1129#ifdef WIN32
1130 ExitThread (retval); // unclean, please beam me up
1131#else
1132 _exit (retval);
1133#endif
1134
1135void
1136debug ()
1137 CODE:
1138{
1139#if DEBUG
1140 VALGRIND_DO_LEAK_CHECK;
1141#endif
1142}
1143
692MODULE = CFClient PACKAGE = CFClient::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
693 1145
694CFClient::Font 1146PROTOTYPES: DISABLE
1147
1148DC::Font
695new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
696 CODE: 1150 CODE:
697{ 1151{
698 int count; 1152 int count;
699 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
702} 1156}
703 OUTPUT: 1157 OUTPUT:
704 RETVAL 1158 RETVAL
705 1159
706void 1160void
707DESTROY (CFClient::Font self) 1161DESTROY (DC::Font self)
708 CODE: 1162 CODE:
709 pango_font_description_free (self); 1163 pango_font_description_free (self);
710 1164
711void 1165void
712make_default (CFClient::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
713 CODE: 1168 CODE:
714 default_font = self; 1169 default_font = self;
715 1170
716MODULE = CFClient PACKAGE = CFClient::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
717 1172
718CFClient::Layout 1173PROTOTYPES: DISABLE
719new (SV *class, int rgba = 0) 1174
1175void
1176glyph_cache_backup ()
1177 PROTOTYPE:
720 CODE: 1178 CODE:
721#if _WIN32 1179 tc_backup ();
722 rgba = 0;//D 1180
723#endif 1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
1185 tc_restore ();
1186
1187DC::Layout
1188new (SV *class)
1189 CODE:
724 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
725 1191
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
727 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 1193 RETVAL->r = 1.;
729 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
730 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
731 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
732 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
733 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
734 1200
735 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
736 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
737 OUTPUT: 1203 OUTPUT:
738 RETVAL 1204 RETVAL
739 1205
740void 1206void
741DESTROY (CFClient::Layout self) 1207DESTROY (DC::Layout self)
742 CODE: 1208 CODE:
743 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
744 Safefree (self); 1211 Safefree (self);
745 1212
746int
747is_rgba (CFClient::Layout self)
748 CODE:
749 RETVAL = self->rgba;
750 OUTPUT:
751 RETVAL
752
753void 1213void
754set_text (CFClient::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
755 CODE: 1215 CODE:
756{ 1216{
757 STRLEN textlen; 1217 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
759 1219
760 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
761} 1221}
762 1222
763void 1223void
764set_markup (CFClient::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
765 CODE: 1225 CODE:
766{ 1226{
767 STRLEN textlen; 1227 STRLEN textlen;
768 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
769 1229
770 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
771} 1231}
772 1232
1233void
1234set_shapes (DC::Layout self, ...)
1235 CODE:
1236{
1237 PangoAttrList *attrs = 0;
1238 const char *text = pango_layout_get_text (self->pl);
1239 const char *pos = text;
1240 int arg = 4;
1241
1242 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1243 {
1244 PangoRectangle inkrect, rect;
1245 PangoAttribute *attr;
1246
1247 int x = SvIV (ST (arg - 3));
1248 int y = SvIV (ST (arg - 2));
1249 int w = SvIV (ST (arg - 1));
1250 int h = SvIV (ST (arg ));
1251
1252 inkrect.x = 0;
1253 inkrect.y = 0;
1254 inkrect.width = 0;
1255 inkrect.height = 0;
1256
1257 rect.x = x * PANGO_SCALE;
1258 rect.y = y * PANGO_SCALE;
1259 rect.width = w * PANGO_SCALE;
1260 rect.height = h * PANGO_SCALE;
1261
1262 if (!attrs)
1263 attrs = pango_layout_get_attributes (self->pl);
1264
1265 attr = pango_attr_shape_new (&inkrect, &rect);
1266 attr->start_index = pos - text;
1267 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1268 pango_attr_list_insert (attrs, attr);
1269
1270 arg += 4;
1271 pos += sizeof (OBJ_STR) - 1;
1272 }
1273
1274 if (attrs)
1275 pango_layout_set_attributes (self->pl, attrs);
1276}
1277
1278void
1279get_shapes (DC::Layout self)
1280 PPCODE:
1281{
1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1283
1284 do
1285 {
1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1287
1288 if (run && shape_attr_p (run))
1289 {
1290 PangoRectangle extents;
1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1292
1293 EXTEND (SP, 2);
1294 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1295 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1296 }
1297 }
1298 while (pango_layout_iter_next_run (iter));
1299
1300 pango_layout_iter_free (iter);
1301}
1302
1303int
1304has_wrapped (DC::Layout self)
1305 CODE:
1306{
1307 int lines = 1;
1308 const char *text = pango_layout_get_text (self->pl);
1309
1310 while (*text)
1311 lines += *text++ == '\n';
1312
1313 RETVAL = lines < pango_layout_get_line_count (self->pl);
1314}
1315 OUTPUT:
1316 RETVAL
1317
773SV * 1318SV *
774get_text (CFClient::Layout self) 1319get_text (DC::Layout self)
775 CODE: 1320 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 1322 sv_utf8_decode (RETVAL);
778 OUTPUT: 1323 OUTPUT:
779 RETVAL 1324 RETVAL
780 1325
781void 1326void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
783 CODE: 1328 CODE:
784 self->r = r; 1329 self->r = r;
785 self->g = g; 1330 self->g = g;
786 self->b = b; 1331 self->b = b;
787 self->a = a; 1332 self->a = a;
788 1333
789void 1334void
790set_font (CFClient::Layout self, CFClient::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
791 CODE: 1336 CODE:
792 if (self->font != font) 1337 if (self->font != font)
793 { 1338 {
794 self->font = font; 1339 self->font = font;
795 layout_update_font (self); 1340 layout_update_font (self);
796 } 1341 }
797 1342
798void 1343void
799set_height (CFClient::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
800 CODE: 1345 CODE:
801 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
802 { 1347 {
803 self->base_height = base_height; 1348 self->base_height = base_height;
804 layout_update_font (self); 1349 layout_update_font (self);
805 } 1350 }
806 1351
807void 1352void
808set_width (CFClient::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
809 CODE: 1354 CODE:
810 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
811 1356
812void 1357void
813set_indent (CFClient::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
814 CODE: 1359 CODE:
815 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
816 1361
817void 1362void
818set_spacing (CFClient::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
819 CODE: 1364 CODE:
820 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
821 1366
822void 1367void
823set_ellipsise (CFClient::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
824 CODE: 1369 CODE:
825 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
826 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
827 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
828 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
829 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
830 ); 1375 );
831 1376
832void 1377void
833set_single_paragraph_mode (CFClient::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
834 CODE: 1379 CODE:
835 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
836 1381
837void 1382void
838size (CFClient::Layout self) 1383size (DC::Layout self)
839 PPCODE: 1384 PPCODE:
840{ 1385{
841 int w, h; 1386 int w, h;
842 1387
843 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
846 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
847 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
848} 1393}
849 1394
850int 1395int
1396descent (DC::Layout self)
1397 CODE:
1398{
1399 PangoRectangle rect;
1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1402 RETVAL = PANGO_DESCENT (rect);
1403}
1404 OUTPUT:
1405 RETVAL
1406
1407int
851xy_to_index (CFClient::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
852 CODE: 1409 CODE:
853{ 1410{
854 int index, trailing; 1411 int index, trailing;
855 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
856 RETVAL = index; 1413 RETVAL = index + trailing;
857} 1414}
858 OUTPUT: 1415 OUTPUT:
859 RETVAL 1416 RETVAL
860 1417
861void 1418void
862cursor_pos (CFClient::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
863 PPCODE: 1420 PPCODE:
864{ 1421{
865 PangoRectangle strong_pos; 1422 PangoRectangle pos;
866 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
867 1424
868 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
869 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
870 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
872} 1429}
873 1430
874void 1431void
875render (CFClient::Layout self) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
876 PPCODE: 1433 PPCODE:
877{ 1434{
878 SV *retval; 1435 int line, x;
879 int w, h;
880 1436
881 layout_get_pixel_size (self, &w, &h); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
882 1438#if !PANGO_VERSION_CHECK (1, 17, 3)
883 if (self->rgba) 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
884 { 1440 --line;
885 cairo_surface_t *surface;
886 cairo_t *cairo;
887
888 retval = newSV (w * h * 4);
889 SvPOK_only (retval);
890 SvCUR_set (retval, w * h * 4);
891
892 memset (SvPVX (retval), 0, w * h * 4);
893
894 surface = cairo_image_surface_create_for_data (
895 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
896 cairo = cairo_create (surface);
897 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
898
899 pango_cairo_show_layout (cairo, self->pl);
900
901 cairo_destroy (cairo);
902 cairo_surface_destroy (surface);
903
904 // what a mess, and its premultiplied, too :(
905 {
906 uint32_t *p = (uint32_t *)SvPVX (retval);
907 uint32_t *e = p + w * h;
908
909 while (p < e)
910 {
911 uint32_t rgba = *p;
912 rgba = (rgba >> 24) | (rgba << 8);
913#if 0
914#ifdef _WIN32
915 {//D
916 uint8_t r = rgba >> 24;
917 uint8_t g = rgba >> 16;
918 uint8_t b = rgba >> 8;
919 uint8_t a = rgba >> 0;
920
921 rgba = (rgba & 0xffffff00) | a;
922 }
923#endif 1441#endif
924#endif
925 rgba = SDL_SwapBE32 (rgba);
926 *p++ = rgba;
927 }
928 }
929
930 EXTEND (SP, 5); 1442 EXTEND (SP, 2);
931 PUSHs (sv_2mortal (newSViv (w))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1445}
1446
1447void
1448line_x_to_index (DC::Layout self, int line, int x)
1449 PPCODE:
1450{
1451 PangoLayoutLine *lp;
1452 int index, trailing;
1453
1454 if (line < 0)
1455 XSRETURN_EMPTY;
1456
1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1458 XSRETURN_EMPTY; /* do better */
1459
1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1461
1462 EXTEND (SP, 2);
1463 if (GIMME_V == G_SCALAR)
932 PUSHs (sv_2mortal (newSViv (h))); 1464 PUSHs (sv_2mortal (newSViv (index + trailing)));
933 PUSHs (sv_2mortal (retval));
934 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 }
937 else 1465 else
938 { 1466 {
939 FT_Bitmap bitmap;
940
941 retval = newSV (w * h);
942 SvPOK_only (retval);
943 SvCUR_set (retval, w * h);
944
945 bitmap.rows = h;
946 bitmap.width = w;
947 bitmap.pitch = w;
948 bitmap.buffer = (unsigned char*)SvPVX (retval);
949 bitmap.num_grays = 256;
950 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
951
952 memset (bitmap.buffer, 0, w * h);
953
954 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
955
956 EXTEND (SP, 5);
957 PUSHs (sv_2mortal (newSViv (w))); 1467 PUSHs (sv_2mortal (newSViv (index)));
958 PUSHs (sv_2mortal (newSViv (h))); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
959 PUSHs (sv_2mortal (retval));
960 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 } 1469 }
963} 1470}
964 1471
1472void
1473render (DC::Layout self, float x, float y, int flags = 0)
1474 CODE:
1475 rc_clear (self->rc);
1476 pango_opengl_render_layout_subpixel (
1477 self->pl,
1478 self->rc,
1479 x * PANGO_SCALE, y * PANGO_SCALE,
1480 self->r, self->g, self->b, self->a,
1481 flags
1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1486
1487void
1488draw (DC::Layout self)
1489 CODE:
1490{
1491 glEnable (GL_TEXTURE_2D);
1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1498
1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
965MODULE = CFClient PACKAGE = CFClient::Texture 1506MODULE = Deliantra::Client PACKAGE = DC::Texture
966 1507
1508PROTOTYPES: ENABLE
1509
967void 1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1515 {
1516 STRLEN datalen;
1517 char *data = SvPVbyte (data_, datalen);
1518 int bpp = datalen / (ow * oh);
1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1520
1521 SvPOK_only (result_);
1522 SvCUR_set (result_, nw * nh * bpp);
1523
1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1525 while (oh--)
1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1527
1528 sv_setsv (data_, result_);
1529 }
1530}
1531
1532void
968draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
969 PROTOTYPE: $$$;$$ 1534 PROTOTYPE: $$$;$$
970 ALIAS: 1535 ALIAS:
971 draw_quad_alpha = 1 1536 draw_quad_alpha = 1
972 draw_quad_alpha_premultiplied = 2 1537 draw_quad_alpha_premultiplied = 2
973 CODE: 1538 CODE:
974{ 1539{
975 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
980 1547
981 if (items < 5) 1548 if (items < 5)
982 { 1549 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 1552 }
986 1553
987 if (ix) 1554 if (ix)
988 { 1555 {
989 glEnable (GL_BLEND); 1556 glEnable (GL_BLEND);
1557
1558 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1559 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1560 else
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563
991 glEnable (GL_ALPHA_TEST); 1564 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1565 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1566 }
994 1567
995 glBindTexture (GL_TEXTURE_2D, name); 1568 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1569
1003 glBegin (GL_QUADS); 1570 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1571 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1572 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1573 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1012 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1014 } 1581 }
1015} 1582}
1016 1583
1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1594
1017MODULE = CFClient PACKAGE = CFClient::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1596
1019CFClient::Map 1597PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1598
1599DC::Map
1600new (SV *class)
1021 CODE: 1601 CODE:
1022 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1603 RETVAL->x = 0;
1024 RETVAL->y = 0; 1604 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1605 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1606 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1607 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1608 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1609 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1610 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1611 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1612 RETVAL->row = 0;
1035 OUTPUT: 1613 OUTPUT:
1036 RETVAL 1614 RETVAL
1037 1615
1038void 1616void
1039DESTROY (CFClient::Map self) 1617DESTROY (DC::Map self)
1040 CODE: 1618 CODE:
1041{ 1619{
1042 map_clear (self); 1620 map_clear (self);
1043 Safefree (self->face); 1621 Safefree (self->face2tile);
1622 Safefree (self->tex);
1044 Safefree (self); 1623 Safefree (self);
1045} 1624}
1046 1625
1047void 1626void
1627resize (DC::Map self, int map_width, int map_height)
1628 CODE:
1629 self->w = map_width;
1630 self->h = map_height;
1631
1632void
1048clear (CFClient::Map self) 1633clear (DC::Map self)
1049 CODE: 1634 CODE:
1050 map_clear (self); 1635 map_clear (self);
1051 1636
1052void 1637void
1053set_face (CFClient::Map self, int face, int texid) 1638set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1639 CODE:
1055{ 1640{
1056 while (self->faces <= face) 1641 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1642 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1643}
1064 1644
1065void 1645void
1646set_smooth (DC::Map self, int face, int smooth, int level)
1647 CODE:
1648{
1649 tileid texid;
1650 maptex *tex;
1651
1652 if (face < 0 || face >= self->faces)
1653 return;
1654
1655 if (smooth < 0 || smooth >= self->faces)
1656 return;
1657
1658 texid = self->face2tile [face];
1659
1660 if (!texid)
1661 return;
1662
1663 tex = self->tex + texid;
1664 tex->smoothtile = self->face2tile [smooth];
1665 tex->smoothlevel = level;
1666}
1667
1668void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1670 CODE:
1068{ 1671{
1069 while (self->texs <= texid) 1672 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1673
1075 { 1674 {
1076 maptex *tex = self->tex + texid; 1675 maptex *tex = self->tex + texid;
1077 1676
1078 tex->name = name; 1677 tex->name = name;
1083 tex->r = r; 1682 tex->r = r;
1084 tex->g = g; 1683 tex->g = g;
1085 tex->b = b; 1684 tex->b = b;
1086 tex->a = a; 1685 tex->a = a;
1087 } 1686 }
1687
1688 // somewhat hackish, but for textures that require it, it really
1689 // improves the look, and most others don't suffer.
1690 glBindTexture (GL_TEXTURE_2D, name);
1691 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1692 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1693 // use uglier nearest interpolation because linear suffers
1694 // from transparent color bleeding and ugly wrapping effects.
1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1696}
1089 1697
1090int 1698int
1091ox (CFClient::Map self) 1699ox (DC::Map self)
1092 ALIAS: 1700 ALIAS:
1093 oy = 1 1701 oy = 1
1702 x = 2
1703 y = 3
1704 w = 4
1705 h = 5
1094 CODE: 1706 CODE:
1095 switch (ix) 1707 switch (ix)
1096 { 1708 {
1097 case 0: RETVAL = self->ox; break; 1709 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1710 case 1: RETVAL = self->oy; break;
1711 case 2: RETVAL = self->x; break;
1712 case 3: RETVAL = self->y; break;
1713 case 4: RETVAL = self->w; break;
1714 case 5: RETVAL = self->h; break;
1099 } 1715 }
1100 OUTPUT: 1716 OUTPUT:
1101 RETVAL 1717 RETVAL
1102 1718
1103void 1719void
1104scroll (CFClient::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1105 CODE: 1721 CODE:
1106{ 1722{
1107 if (dx > 0) 1723 if (dx > 0)
1108 map_blank (self, self->x, self->y, dx - 1, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1109 else if (dx < 0) 1725 else if (dx < 0)
1110 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1726 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1111 1727
1112 if (dy > 0) 1728 if (dy > 0)
1113 map_blank (self, self->x, self->y, self->w, dy - 1); 1729 map_blank (self, self->x, self->y, self->w, dy);
1114 else if (dy < 0) 1730 else if (dy < 0)
1115 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1731 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1116 1732
1117 self->ox += dx; self->x += dx; 1733 self->ox += dx; self->x += dx;
1118 self->oy += dy; self->y += dy; 1734 self->oy += dy; self->y += dy;
1119 1735
1120 while (self->y < 0) 1736 while (self->y < 0)
1124 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1125 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1126 } 1742 }
1127} 1743}
1128 1744
1129void 1745SV *
1130map1a_update (CFClient::Map self, SV *data_) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1131 CODE: 1747 CODE:
1132{ 1748{
1133 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1134 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1135 mapcell *cell; 1751 mapcell *cell;
1136 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1137 1755
1138 while (data < data_end) 1756 while (data < data_end - 1)
1139 { 1757 {
1140 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1141 1759
1142 x = ((flags >> 10) & 63) + self->x; 1760 x = self->x + ((flags >> 10) & 63);
1143 y = ((flags >> 4) & 63) + self->y; 1761 y = self->y + ((flags >> 4) & 63);
1144 1762
1145 cell = map_get_cell (self, x, y); 1763 cell = map_get_cell (self, x, y);
1146 1764
1147 if (flags & 15) 1765 if (flags & 15)
1148 { 1766 {
1149 if (cell->darkness < 0) 1767 if (!cell->darkness)
1150 { 1768 {
1769 memset (cell, 0, sizeof (*cell));
1151 cell->darkness = 0; 1770 cell->darkness = 256;
1152 cell->face [0] = 0;
1153 cell->face [1] = 0;
1154 cell->face [2] = 0;
1155 } 1771 }
1156 1772
1157 cell->darkness = flags & 8 ? *data++ : 255;
1158
1159 //TODO: don't trust server data to be in-range(!) 1773 //TODO: don't trust server data to be in-range(!)
1160 1774
1161 if (flags & 4) 1775 if (flags & 8)
1162 { 1776 {
1163 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1777 if (extmap)
1778 {
1779 uint8_t ext, cmd;
1780
1781 do
1782 {
1783 ext = *data++;
1784 cmd = ext & 0x7f;
1785
1786 if (cmd < 4)
1787 cell->darkness = 255 - ext * 64 + 1;
1788 else if (cmd == 5) // health
1789 {
1790 cell->stat_width = 1;
1791 cell->stat_hp = *data++;
1792 }
1793 else if (cmd == 6) // monster width
1794 cell->stat_width = *data++ + 1;
1795 else if (cmd == 0x47)
1796 {
1797 if (*data == 1) cell->player = data [1];
1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1801
1802 data += *data + 1;
1803 }
1804 else if (cmd == 8) // cell flags
1805 cell->flags = *data++;
1806 else if (ext & 0x40) // unknown, multibyte => skip
1807 data += *data + 1;
1808 else
1809 data++;
1810 }
1811 while (ext & 0x80);
1812 }
1813 else
1814 cell->darkness = *data++ + 1;
1164 } 1815 }
1165 1816
1817 for (z = 0; z <= 2; ++z)
1166 if (flags & 2) 1818 if (flags & (4 >> z))
1167 { 1819 {
1168 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1821 need_facenum (self, face);
1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1169 } 1837 }
1170
1171 if (flags & 1)
1172 {
1173 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1174 }
1175 } 1838 }
1176 else 1839 else
1177 cell->darkness = -1; 1840 CELL_CLEAR (cell);
1178 } 1841 }
1179} 1842}
1843 OUTPUT:
1844 RETVAL
1180 1845
1181SV * 1846SV *
1182mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1183 CODE: 1848 CODE:
1184{ 1849{
1185 int x1, x; 1850 int x1, x;
1186 int y1, y; 1851 int y1, y;
1187 int z; 1852 int z;
1208 { 1873 {
1209 mapcell *cell = row->col + (x - row->c0); 1874 mapcell *cell = row->col + (x - row->c0);
1210 1875
1211 for (z = 0; z <= 0; z++) 1876 for (z = 0; z <= 0; z++)
1212 { 1877 {
1213 mapface face = cell->face [z];
1214
1215 if (face)
1216 {
1217 maptex tex = self->tex [face]; 1878 maptex tex = self->tex [cell->tile [z]];
1218 int a0 = 255 - tex.a; 1879 int a0 = 255 - tex.a;
1219 int a1 = tex.a; 1880 int a1 = tex.a;
1220 1881
1221 r = (r * a0 + tex.r * a1) / 255; 1882 r = (r * a0 + tex.r * a1) / 255;
1222 g = (g * a0 + tex.g * a1) / 255; 1883 g = (g * a0 + tex.g * a1) / 255;
1223 b = (b * a0 + tex.b * a1) / 255; 1884 b = (b * a0 + tex.b * a1) / 255;
1224 a = (a * a0 + tex.a * a1) / 255; 1885 a = (a * a0 + tex.a * a1) / 255;
1225 }
1226 } 1886 }
1227 } 1887 }
1228 1888
1229 *map++ = (r ) 1889 *map++ = (r )
1230 | (g << 8) 1890 | (g << 8)
1237} 1897}
1238 OUTPUT: 1898 OUTPUT:
1239 RETVAL 1899 RETVAL
1240 1900
1241void 1901void
1242draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1903 CODE:
1904{
1905 int x, y, z;
1906
1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1910 smooth_key skey;
1911 int pl_x, pl_y;
1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1918
1919 // thats current max. sorry.
1920 if (sw > 255) sw = 255;
1921 if (sh > 255) sh = 255;
1922
1923 // clear key, in case of extra padding
1924 memset (&skey, 0, sizeof (skey));
1925
1926 memset (&key, 0, sizeof (key));
1927 key.r = 255;
1928 key.g = 255;
1929 key.b = 255;
1930 key.a = 255;
1931 key.mode = GL_QUADS;
1932 key.format = GL_T2F_V3F;
1933 key.texname = -1;
1934
1935 mx += self->x;
1936 my += self->y;
1937
1938 // first pass: determine smooth_max
1939 // rather ugly, if you ask me
1940 // could also be stored inside mapcell and updated on change
1941 memset (smooth_max, 0, sizeof (smooth_max));
1942
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 smooth_max[x + 1][y + 1] =
1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1956 self->tex [cell->tile [2]].smoothlevel));
1957 }
1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1963
1964 for (z = 0; z <= 2; z++)
1965 {
1966 memset (smooth_level, 0, sizeof (smooth_level));
1967
1968 for (y = 0; y < sh; y++)
1969 if (0 <= y + my && y + my < self->rows)
1970 {
1971 maprow *row = self->row + (y + my);
1972
1973 for (x = 0; x < sw; x++)
1974 if (row->c0 <= x + mx && x + mx < row->c1)
1975 {
1976 mapcell *cell = row->col + (x + mx - row->c0);
1977 tileid tile = cell->tile [z];
1978
1979 if (tile)
1980 {
1981 maptex tex = self->tex [tile];
1982 int px = (x + 1) * T - tex.w;
1983 int py = (y + 1) * T - tex.h;
1984
1985 if (key.texname != tex.name)
1986 {
1987 if (!tex.name)
1988 tex = self->tex [2]; /* missing, replace by noface */
1989
1990 key.texname = tex.name;
1991 arr = rc_array (rc, &key);
1992 }
1993
1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
2010 if (cell->flags & 1)
2011 {
2012 maptex tex = self->tex [1];
2013 int px = x * T + T * 2 / 32;
2014 int py = y * T - T * 6 / 32;
2015
2016 if (tex.name)
2017 {
2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2028 }
2029 }
2030 }
2031
2032 // update smooth hash
2033 if (tex.smoothtile)
2034 {
2035 skey.tile = tex.smoothtile;
2036 skey.level = tex.smoothlevel;
2037
2038 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2039
2040 // add bits to current tile and all neighbours. skey.x|y is
2041 // shifted +1|+1 so we always stay positive.
2042
2043 // bits is ___n cccc CCCC bbbb
2044 // n do not draw borders&corners
2045 // c draw these corners, but...
2046 // C ... not these
2047 // b draw these borders
2048
2049 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2050 // ┃· ·· ·┃ ━━
2051
2052 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2053 // ·· ·· ·┏ ┓·
2054
2055 // full tile
2056 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2057
2058 // borders
2059 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2060 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2061 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2062 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2063
2064 // corners
2065 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2066 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2067 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2068 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2069 }
2070 }
2071 }
2072 }
2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
2077 // go through all smoothlevels, lowest to highest, then draw.
2078 // this is basically counting sort
2079 {
2080 int w, b;
2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
2084 for (w = 0; w < 256 / 32; ++w)
2085 {
2086 uint32_t smask = smooth_level [w];
2087 if (smask)
2088 for (b = 0; b < 32; ++b)
2089 if (smask & (((uint32_t)1) << b))
2090 {
2091 int level = (w << 5) | b;
2092 HE *he;
2093
2094 hv_iterinit (smooth);
2095 while ((he = hv_iternext (smooth)))
2096 {
2097 smooth_key *skey = (smooth_key *)HeKEY (he);
2098 IV bits = SvIVX (HeVAL (he));
2099
2100 if (!(bits & 0x1000)
2101 && skey->level == level
2102 && level > smooth_max [skey->x][skey->y])
2103 {
2104 maptex tex = self->tex [skey->tile];
2105 int px = (((int)skey->x) - 1) * T;
2106 int py = (((int)skey->y) - 1) * T;
2107 int border = bits & 15;
2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2109 float dx = tex.s * .0625f; // 16 images/row
2110 float dy = tex.t * .5f ; // 2 images/column
2111
2112 if (tex.name)
2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
2116 if (key.texname != tex.name)
2117 {
2118 glEnd ();
2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2120 glBegin (GL_QUADS);
2121 }
2122
2123 if (border)
2124 {
2125 float ox = border * dx;
2126
2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2131 }
2132
2133 if (corner)
2134 {
2135 float ox = corner * dx;
2136
2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
2142 }
2143 }
2144 }
2145 }
2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
2151 }
2152
2153 hv_clear (smooth);
2154 }
2155
2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
2161
2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
2173 glDisable (GL_BLEND);
2174 rc_free (rc);
2175
2176 // top layer: overlays such as the health bar
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 int px = x * T;
2188 int py = y * T;
2189
2190 if (cell->stat_hp)
2191 {
2192 int width = cell->stat_width * T;
2193 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2194
2195 glColor3ub (0, 0, 0);
2196 glRectf (px + 1, py - thick - 2,
2197 px + width - 1, py);
2198
2199 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2200 glRectf (px + 2,
2201 py - thick - 1,
2202 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2203 }
2204 }
2205 }
2206}
2207
2208void
2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2210 CODE:
2211{
2212 static float color[16][3] = {
2213 { 0.00F, 0.00F, 0.00F },
2214 { 1.00F, 1.00F, 1.00F },
2215 { 0.00F, 0.00F, 0.55F },
2216 { 1.00F, 0.00F, 0.00F },
2217
2218 { 1.00F, 0.54F, 0.00F },
2219 { 0.11F, 0.56F, 1.00F },
2220 { 0.93F, 0.46F, 0.00F },
2221 { 0.18F, 0.54F, 0.34F },
2222
2223 { 0.56F, 0.73F, 0.56F },
2224 { 0.80F, 0.80F, 0.80F },
2225 { 0.55F, 0.41F, 0.13F },
2226 { 0.99F, 0.77F, 0.26F },
2227
2228 { 0.74F, 0.65F, 0.41F },
2229
2230 { 0.00F, 1.00F, 1.00F },
2231 { 1.00F, 0.00F, 1.00F },
2232 { 1.00F, 1.00F, 0.00F },
2233 };
2234
2235 int x, y;
2236
2237 glEnable (GL_TEXTURE_2D);
2238 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2239 glEnable (GL_BLEND);
2240 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2241 glBegin (GL_QUADS);
2242
2243 for (y = 0; y < h; y++)
2244 for (x = 0; x < w; x++)
2245 {
2246 unsigned char m = data [x + y * w];
2247
2248 if (m)
2249 {
2250 float *c = color [m & 15];
2251
2252 float tx1 = m & 0x40 ? 0.5 : 0.;
2253 float tx2 = tx1 + 0.5;
2254
2255 glColor4f (c[0], c[1], c[2], 0.75);
2256 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2257 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2258 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2259 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2260 }
2261 }
2262
2263 glEnd ();
2264 glDisable (GL_BLEND);
2265 glDisable (GL_TEXTURE_2D);
2266}
2267
2268void
2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1243 PPCODE: 2270 PPCODE:
1244{ 2271{
1245 int vx, vy;
1246 int x, y, z; 2272 int x, y;
1247 int last_name; 2273 int sw1 = sw + 2;
1248 mapface face; 2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1249 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1250 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1251 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1252 2280
1253 memset (darkness, 255, sw4 * sh);
1254 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1255 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1256 2283
1257 vx = self->x + (self->w - sw) / 2 - shift_x; 2284 mx += self->x - 1;
1258 vy = self->y + (self->h - sh) / 2 - shift_y; 2285 my += self->y - 1;
1259 2286
1260 /* 2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1261 int vx = self->vx = self->w >= sw
1262 ? self->x + (self->w - sw) / 2
1263 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1264 2288
1265 int vy = self->vy = self->h >= sh
1266 ? self->y + (self->h - sh) / 2
1267 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1268 */
1269
1270 glColor4ub (255, 255, 255, 255);
1271
1272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1273 glEnable (GL_BLEND);
1274 glEnable (GL_TEXTURE_2D);
1275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1276
1277 glBegin (GL_QUADS);
1278
1279 last_name = 0;
1280
1281 for (z = 0; z < 3; z++)
1282 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1283 if (0 <= y + vy && y + vy < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1284 { 2291 {
1285 maprow *row = self->row + (y + vy); 2292 maprow *row = self->row + (y + my);
1286 2293
1287 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1288 if (row->c0 <= x + vx && x + vx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1289 { 2296 {
1290 mapcell *cell = row->col + (x + vx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1291 2298
1292 darkness[y * sw4 + x] = cell->darkness < 0 2299 darkness1 [y * sw1 + x] = cell->darkness
2300 ? 255 - (cell->darkness - 1)
1293 ? 255 - FOW_DARKNESS 2301 : 255 - FOW_DARKNESS;
1294 : 255 - cell->darkness;
1295
1296 face = cell->face [z];
1297
1298 if (face)
1299 {
1300 maptex tex = self->tex [face];
1301
1302 int px = (x + 1) * 32 - tex.w;
1303 int py = (y + 1) * 32 - tex.h;
1304
1305 if (last_name != tex.name)
1306 {
1307 glEnd ();
1308 last_name = tex.name;
1309 glBindTexture (GL_TEXTURE_2D, last_name);
1310 glBegin (GL_QUADS);
1311 }
1312
1313 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1314 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1315 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1316 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1317 }
1318 } 2302 }
1319 } 2303 }
1320 2304
1321 glEnd (); 2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1322 2317
1323 glDisable (GL_TEXTURE_2D); 2318 uint8_t r11 = (d11 + d21 + d12) / 3;
1324 glDisable (GL_BLEND); 2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
1325 2342
1326 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1327 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1328 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1329 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1330} 2347}
1331 2348
1332SV * 2349SV *
1333get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1334 CODE: 2351 CODE:
1335{ 2352{
1336 int x, y, x1, y1; 2353 int x, y, x1, y1;
1337 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1338 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1363 if (row && row->c0 <= x && x < row->c1) 2380 if (row && row->c0 <= x && x < row->c1)
1364 { 2381 {
1365 mapcell *cell = row->col + (x - row->c0); 2382 mapcell *cell = row->col + (x - row->c0);
1366 uint8_t flags = 0; 2383 uint8_t flags = 0;
1367 2384
1368 if (cell->face [0]) flags |= 1; 2385 if (cell->tile [0]) flags |= 1;
1369 if (cell->face [1]) flags |= 2; 2386 if (cell->tile [1]) flags |= 2;
1370 if (cell->face [2]) flags |= 4; 2387 if (cell->tile [2]) flags |= 4;
1371 2388
1372 *data++ = flags; 2389 *data++ = flags;
1373 2390
1374 if (flags & 1) 2391 if (flags & 1)
1375 { 2392 {
2393 tileid tile = cell->tile [0];
1376 *data++ = cell->face [0] >> 8; 2394 *data++ = tile >> 8;
1377 *data++ = cell->face [0]; 2395 *data++ = tile;
1378 } 2396 }
1379 2397
1380 if (flags & 2) 2398 if (flags & 2)
1381 { 2399 {
2400 tileid tile = cell->tile [1];
1382 *data++ = cell->face [1] >> 8; 2401 *data++ = tile >> 8;
1383 *data++ = cell->face [1]; 2402 *data++ = tile;
1384 } 2403 }
1385 2404
1386 if (flags & 4) 2405 if (flags & 4)
1387 { 2406 {
2407 tileid tile = cell->tile [2];
1388 *data++ = cell->face [2] >> 8; 2408 *data++ = tile >> 8;
1389 *data++ = cell->face [2]; 2409 *data++ = tile;
1390 } 2410 }
1391 } 2411 }
1392 else 2412 else
1393 *data++ = 0; 2413 *data++ = 0;
1394 } 2414 }
1395 } 2415 }
1396 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
1397 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
1398 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
1399 RETVAL = data_sv; 2424 RETVAL = data_sv;
1400} 2425}
1401 OUTPUT: 2426 OUTPUT:
1402 RETVAL 2427 RETVAL
1403 2428
1404void 2429void
1405set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1406 PPCODE: 2431 PPCODE:
1407{ 2432{
1408 int x, y, z; 2433 int x, y, z;
1409 int w, h; 2434 int w, h;
1410 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
1411 2446
1412 if (*data++ != 0) 2447 if (*data++ != 0)
1413 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
1414 2449
1415 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
1416 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
1417 2452
1418 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
1430 { 2465 {
1431 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
1432 2467
1433 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
1434 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
1435 uint8_t flags = *data++; 2475 flags = *data++;
1436 2476
1437 if (flags) 2477 if (flags)
1438 { 2478 {
1439 mapface face[3] = { 0, 0, 0 };
1440
1441 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2480 tileid tile[3] = { 0, 0, 0 };
1442 2481
1443 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2482 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1444 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1445 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1446 2485
1447 if (cell->darkness <= 0) 2486 if (cell->darkness == 0)
1448 { 2487 {
1449 cell->darkness = -1; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
1450 2490
1451 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
1452 { 2492 {
1453 cell->face[z] = face[z]; 2493 tileid t = tile [z];
1454 2494
1455 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2496 {
1456 XPUSHs (sv_2mortal (newSViv (face[z]))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2498 need_texid (self, t);
2499 }
2500
2501 cell->tile [z] = t;
1457 } 2502 }
1458 } 2503 }
1459 } 2504 }
1460 } 2505 }
1461 } 2506 }
1462} 2507}
1463 2508
1464MODULE = CFClient PACKAGE = CFClient::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
1465 2510
1466CFClient::MixChunk 2511DC::RW
1467new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
1468 CODE: 2513 CODE:
1469 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
1470 OUTPUT: 2520 OUTPUT:
1471 RETVAL 2521 RETVAL
1472 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
1473void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
1474DESTROY (CFClient::MixChunk self) 2632DESTROY (DC::MixChunk self)
1475 CODE: 2633 CODE:
1476 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
1477 2635
1478int 2636int
1479volume (CFClient::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
1480 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
1481 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
1482 OUTPUT: 2642 OUTPUT:
1483 RETVAL 2643 RETVAL
1484 2644
1485int 2645DC::Channel
1486play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1487 CODE: 2647 CODE:
2648{
1488 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
1489 OUTPUT: 2660 OUTPUT:
1490 RETVAL 2661 RETVAL
1491 2662
1492MODULE = CFClient PACKAGE = CFClient::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1493 2664
1494int 2665int
1495volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
1496 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
1497 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
1498 OUTPUT: 2672 OUTPUT:
1499 RETVAL 2673 RETVAL
1500 2674
1501CFClient::MixMusic 2675void
1502new_from_file (SV *class, char *path) 2676fade_out (int ms)
1503 CODE: 2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685DC::MixMusic
2686new (SV *class, DC::RW rwops)
2687 CODE:
1504 RETVAL = Mix_LoadMUS (path); 2688 RETVAL = Mix_LoadMUS_RW (rwops);
1505 OUTPUT: 2689 OUTPUT:
1506 RETVAL 2690 RETVAL
1507 2691
1508void 2692void
1509DESTROY (CFClient::MixMusic self) 2693DESTROY (DC::MixMusic self)
1510 CODE: 2694 CODE:
1511 Mix_FreeMusic (self); 2695 Mix_FreeMusic (self);
1512 2696
1513int 2697int
1514play (CFClient::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
1515 CODE: 2699 CODE:
1516 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
1517 OUTPUT: 2701 OUTPUT:
1518 RETVAL 2702 RETVAL
1519 2703
2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
1520MODULE = CFClient PACKAGE = CFClient::OpenGL 2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
1521 2712
1522BOOT: 2713BOOT:
1523{ 2714{
1524 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1525 static const struct { 2716 static const struct {
1526 const char *name; 2717 const char *name;
1527 IV iv; 2718 IV iv;
1528 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
1529# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
1530 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
2729 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 2730 const_iv (GL_SCISSOR_TEST),
2731 const_iv (GL_DEPTH_TEST),
2732 const_iv (GL_ALPHA_TEST),
2733 const_iv (GL_NORMALIZE),
2734 const_iv (GL_RESCALE_NORMAL),
2735 const_iv (GL_FRONT),
2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
1536 const_iv (GL_AND), 2738 const_iv (GL_AND),
1537 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 2742 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2743 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 2744 const_iv (GL_ONE_MINUS_DST_ALPHA),
2745 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 2746 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 2747 const_iv (GL_RGBA),
2748 const_iv (GL_RGBA4),
2749 const_iv (GL_RGBA8),
2750 const_iv (GL_RGB5_A1),
1545 const_iv (GL_UNSIGNED_BYTE), 2751 const_iv (GL_UNSIGNED_BYTE),
2752 const_iv (GL_UNSIGNED_SHORT),
2753 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 2754 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
1551 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
1552 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
1553 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
1554 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
1555 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
1556 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
1557 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
1558 const_iv (GL_TEXTURE_ENV_MODE), 2774 const_iv (GL_TEXTURE_ENV_MODE),
1559 const_iv (GL_TEXTURE_WRAP_S), 2775 const_iv (GL_TEXTURE_WRAP_S),
1560 const_iv (GL_TEXTURE_WRAP_T), 2776 const_iv (GL_TEXTURE_WRAP_T),
2777 const_iv (GL_REPEAT),
1561 const_iv (GL_CLAMP), 2778 const_iv (GL_CLAMP),
1562 const_iv (GL_REPEAT), 2779 const_iv (GL_CLAMP_TO_EDGE),
1563 const_iv (GL_NEAREST), 2780 const_iv (GL_NEAREST),
1564 const_iv (GL_LINEAR), 2781 const_iv (GL_LINEAR),
1565 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2782 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1566 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2783 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1567 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2784 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2785 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 2786 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 2787 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 2788 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 2789 const_iv (GL_REPLACE),
2790 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 2791 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 2792 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 2793 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
1581 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
2801 const_iv (GL_LINE_STRIP),
2802 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
2804 const_iv (GL_QUAD_STRIP),
2805 const_iv (GL_TRIANGLES),
2806 const_iv (GL_TRIANGLE_STRIP),
2807 const_iv (GL_TRIANGLE_FAN),
1583 const_iv (GL_LINE_LOOP), 2808 const_iv (GL_POLYGON),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1585 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2818 const_iv (GL_V2F),
2819 const_iv (GL_V3F),
2820 const_iv (GL_T2F_V3F),
2821 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 2822# undef const_iv
1587 }; 2823 };
1588 2824
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2825 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2826 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2827
2828 texture_av = newAV ();
2829 AvREAL_off (texture_av);
1591} 2830}
2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2837
2838char *
2839gl_vendor ()
2840 CODE:
2841 RETVAL = (char *)glGetString (GL_VENDOR);
2842 OUTPUT:
2843 RETVAL
2844
2845char *
2846gl_version ()
2847 CODE:
2848 RETVAL = (char *)glGetString (GL_VERSION);
2849 OUTPUT:
2850 RETVAL
2851
2852char *
2853gl_extensions ()
2854 CODE:
2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2856 OUTPUT:
2857 RETVAL
2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
1592 2872
1593int glGetError () 2873int glGetError ()
2874
2875void glFinish ()
1594 2876
1595void glClear (int mask) 2877void glClear (int mask)
1596 2878
1597void glClearColor (float r, float g, float b, float a = 1.0) 2879void glClearColor (float r, float g, float b, float a = 1.0)
1598 PROTOTYPE: @ 2880 PROTOTYPE: @
1605 2887
1606void glHint (int target, int mode) 2888void glHint (int target, int mode)
1607 2889
1608void glBlendFunc (int sfactor, int dfactor) 2890void glBlendFunc (int sfactor, int dfactor)
1609 2891
2892void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2893 CODE:
2894 gl_BlendFuncSeparate (sa, da, saa, daa);
2895
2896void glDepthMask (int flag)
2897
1610void glLogicOp (int opcode) 2898void glLogicOp (int opcode)
1611 2899
1612void glColorMask (int red, int green, int blue, int alpha) 2900void glColorMask (int red, int green, int blue, int alpha)
1613 2901
1614void glMatrixMode (int mode) 2902void glMatrixMode (int mode)
1617 2905
1618void glPopMatrix () 2906void glPopMatrix ()
1619 2907
1620void glLoadIdentity () 2908void glLoadIdentity ()
1621 2909
2910void glDrawBuffer (int buffer)
2911
2912void glReadBuffer (int buffer)
2913
1622# near and far are due to microsofts buggy c compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2916
2917# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
1624 2921
1625void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
1626 2923
1627void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
1628 2925
1636 2933
1637void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
1638 CODE: 2935 CODE:
1639 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
1640 2937
1641void glBegin (int mode)
1642
1643void glEnd ()
1644
1645void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 2939 ALIAS:
2940 glColor_premultiply = 1
1647 CODE: 2941 CODE:
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 2942 if (ix)
1649 MIN ((int)(g * 255.f), 255), 2943 {
1650 MIN ((int)(b * 255.f), 255), 2944 r *= a;
1651 MIN ((int)(a * 255.f), 255)); 2945 g *= a;
2946 b *= a;
2947 }
2948 // microsoft visual "c" rounds instead of truncating...
2949 glColor4f (r, g, b, a);
2950
2951void glRasterPos (float x, float y, float z = 0.)
2952 CODE:
2953 glRasterPos3f (0, 0, z);
2954 glBitmap (0, 0, 0, 0, x, y, 0);
1652 2955
1653void glVertex (float x, float y, float z = 0.) 2956void glVertex (float x, float y, float z = 0.)
1654 CODE: 2957 CODE:
1655 glVertex3f (x, y, z); 2958 glVertex3f (x, y, z);
1656 2959
1657void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
1658 CODE: 2961 CODE:
1659 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
1660 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
1661void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
1662 CODE: 2994 CODE:
1663 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
1664 2996
1665void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
1668 3000
1669void glBindTexture (int target, int name) 3001void glBindTexture (int target, int name)
1670 3002
1671void glConvolutionParameter (int target, int pname, float params) 3003void glConvolutionParameter (int target, int pname, float params)
1672 CODE: 3004 CODE:
1673 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3005 if (gl.ConvolutionParameterf)
3006 gl.ConvolutionParameterf (target, pname, params);
1674 3007
1675void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3008void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1676 CODE: 3009 CODE:
1677 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3010 if (gl.ConvolutionFilter2D)
1678 (target, internalformat, width, height, format, type, data)); 3011 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1679 3012
1680void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1681 CODE: 3014 CODE:
1682 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3015 if (gl.SeparableFilter2D)
1683 (target, internalformat, width, height, format, type, row, column)); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1684 3017
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1686 3019
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 3021
1689void glRasterPos (int x, int y) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE: 3023
1691 glRasterPos2i (x, y); 3024void glPixelZoom (float x, float y)
1692 3025
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 3027
1695int glGenTexture () 3028int glGenTexture ()
1696 CODE: 3029 CODE:
1697{ 3030 RETVAL = gen_texture ();
1698 GLuint name;
1699 glGenTextures (1, &name);
1700 RETVAL = name;
1701}
1702 OUTPUT: 3031 OUTPUT:
1703 RETVAL 3032 RETVAL
1704 3033
1705void glDeleteTexture (int name) 3034void glDeleteTexture (int name)
1706 CODE: 3035 CODE:
1707{
1708 GLuint name_ = name;
1709 glDeleteTextures (1, &name_); 3036 del_texture (name);
1710} 3037
1711
1712int glGenList () 3038int glGenList ()
1713 CODE: 3039 CODE:
1714 RETVAL = glGenLists (1); 3040 RETVAL = glGenLists (1);
1715 OUTPUT: 3041 OUTPUT:
1716 RETVAL 3042 RETVAL
1723 3049
1724void glEndList () 3050void glEndList ()
1725 3051
1726void glCallList (int list) 3052void glCallList (int list)
1727 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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