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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.88 by root, Fri May 19 23:18:40 2006 UTC vs.
Revision 1.92 by elmex, Tue May 23 17:30:18 2006 UTC

444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 450
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
557lowdelay (int fd, int val = 1) 557lowdelay (int fd, int val = 1)
558 CODE: 558 CODE:
559#ifndef _WIN32 559#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 561#endif
562
563char *
564gl_vendor ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VENDOR);
567 OUTPUT:
568 RETVAL
562 569
563char * 570char *
564gl_version () 571gl_version ()
565 CODE: 572 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION); 573 RETVAL = (char *)glGetString (GL_VERSION);
1530 const_iv (GL_COLOR_MATERIAL), 1537 const_iv (GL_COLOR_MATERIAL),
1531 const_iv (GL_SMOOTH), 1538 const_iv (GL_SMOOTH),
1532 const_iv (GL_FLAT), 1539 const_iv (GL_FLAT),
1533 const_iv (GL_DITHER), 1540 const_iv (GL_DITHER),
1534 const_iv (GL_BLEND), 1541 const_iv (GL_BLEND),
1542 const_iv (GL_CULL_FACE),
1535 const_iv (GL_SCISSOR_TEST), 1543 const_iv (GL_SCISSOR_TEST),
1544 const_iv (GL_DEPTH_TEST),
1545 const_iv (GL_ALPHA_TEST),
1546 const_iv (GL_NORMALIZE),
1547 const_iv (GL_RESCALE_NORMAL),
1536 const_iv (GL_AND), 1548 const_iv (GL_AND),
1537 const_iv (GL_ONE), 1549 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 1550 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 1551 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 1552 const_iv (GL_SRC_ALPHA_SATURATE),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1553 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 1554 const_iv (GL_ONE_MINUS_DST_ALPHA),
1543 const_iv (GL_RGB), 1555 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 1556 const_iv (GL_RGBA),
1545 const_iv (GL_UNSIGNED_BYTE), 1557 const_iv (GL_UNSIGNED_BYTE),
1558 const_iv (GL_UNSIGNED_SHORT),
1559 const_iv (GL_UNSIGNED_INT),
1546 const_iv (GL_ALPHA), 1560 const_iv (GL_ALPHA),
1547 const_iv (GL_INTENSITY), 1561 const_iv (GL_INTENSITY),
1548 const_iv (GL_LUMINANCE), 1562 const_iv (GL_LUMINANCE),
1549 const_iv (GL_LUMINANCE_ALPHA), 1563 const_iv (GL_LUMINANCE_ALPHA),
1550 const_iv (GL_FLOAT), 1564 const_iv (GL_FLOAT),
1568 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1582 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1569 const_iv (GL_GENERATE_MIPMAP), 1583 const_iv (GL_GENERATE_MIPMAP),
1570 const_iv (GL_MODULATE), 1584 const_iv (GL_MODULATE),
1571 const_iv (GL_DECAL), 1585 const_iv (GL_DECAL),
1572 const_iv (GL_REPLACE), 1586 const_iv (GL_REPLACE),
1587 const_iv (GL_DEPTH_BUFFER_BIT),
1573 const_iv (GL_COLOR_BUFFER_BIT), 1588 const_iv (GL_COLOR_BUFFER_BIT),
1574 const_iv (GL_PROJECTION), 1589 const_iv (GL_PROJECTION),
1575 const_iv (GL_MODELVIEW), 1590 const_iv (GL_MODELVIEW),
1576 const_iv (GL_COLOR_LOGIC_OP), 1591 const_iv (GL_COLOR_LOGIC_OP),
1577 const_iv (GL_SEPARABLE_2D), 1592 const_iv (GL_SEPARABLE_2D),
1578 const_iv (GL_CONVOLUTION_2D), 1593 const_iv (GL_CONVOLUTION_2D),
1579 const_iv (GL_CONVOLUTION_BORDER_MODE), 1594 const_iv (GL_CONVOLUTION_BORDER_MODE),
1580 const_iv (GL_CONSTANT_BORDER), 1595 const_iv (GL_CONSTANT_BORDER),
1581 const_iv (GL_LINES), 1596 const_iv (GL_LINES),
1597 const_iv (GL_LINE_LOOP),
1582 const_iv (GL_QUADS), 1598 const_iv (GL_QUADS),
1583 const_iv (GL_LINE_LOOP), 1599 const_iv (GL_QUAD_STRIP),
1600 const_iv (GL_TRIANGLES),
1601 const_iv (GL_TRIANGLE_STRIP),
1602 const_iv (GL_TRIANGLE_FAN),
1584 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1585 const_iv (GL_FASTEST), 1604 const_iv (GL_FASTEST),
1605 const_iv (GL_V2F),
1606 const_iv (GL_V3F),
1607 const_iv (GL_T2F_V3F),
1608 const_iv (GL_T2F_N3F_V3F),
1586# undef const_iv 1609# undef const_iv
1587 }; 1610 };
1588 1611
1589 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1590 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1605 1628
1606void glHint (int target, int mode) 1629void glHint (int target, int mode)
1607 1630
1608void glBlendFunc (int sfactor, int dfactor) 1631void glBlendFunc (int sfactor, int dfactor)
1609 1632
1633void glDepthMask (int flag)
1634
1610void glLogicOp (int opcode) 1635void glLogicOp (int opcode)
1611 1636
1612void glColorMask (int red, int green, int blue, int alpha) 1637void glColorMask (int red, int green, int blue, int alpha)
1613 1638
1614void glMatrixMode (int mode) 1639void glMatrixMode (int mode)
1617 1642
1618void glPopMatrix () 1643void glPopMatrix ()
1619 1644
1620void glLoadIdentity () 1645void glLoadIdentity ()
1621 1646
1622# near and far are due to microsofts buggy c compiler 1647# near_ and far_ are due to microsofts buggy "c" compiler
1648void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1649
1650# near_ and far_ are due to microsofts buggy "c" compiler
1623void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1651void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1624 1652
1625void glViewport (int x, int y, int width, int height) 1653void glViewport (int x, int y, int width, int height)
1626 1654
1627void glScissor (int x, int y, int width, int height) 1655void glScissor (int x, int y, int width, int height)
1643void glEnd () 1671void glEnd ()
1644 1672
1645void glColor (float r, float g, float b, float a = 1.0) 1673void glColor (float r, float g, float b, float a = 1.0)
1646 PROTOTYPE: @ 1674 PROTOTYPE: @
1647 CODE: 1675 CODE:
1676 // microsoft visual "c" rounds instead of truncating...
1648 glColor4ub (MIN ((int)(r * 255.f), 255), 1677 glColor4ub (MIN ((int)(r * 255.f), 255),
1649 MIN ((int)(g * 255.f), 255), 1678 MIN ((int)(g * 255.f), 255),
1650 MIN ((int)(b * 255.f), 255), 1679 MIN ((int)(b * 255.f), 255),
1651 MIN ((int)(a * 255.f), 255)); 1680 MIN ((int)(a * 255.f), 255));
1652 1681
1682void glInterleavedArrays (int format, int stride, char *data)
1683
1684void glDrawElements (int mode, int count, int type, char *indices)
1685
1686# 1.2 void glDrawRangeElements (int mode, int start, int end
1687
1688void glRasterPos (float x, float y, float z = 0.)
1689 CODE:
1690 glRasterPos3f (0, 0, z);
1691 glBitmap (0, 0, 0, 0, x, y, 0);
1692
1653void glVertex (float x, float y, float z = 0.) 1693void glVertex (float x, float y, float z = 0.)
1654 CODE: 1694 CODE:
1655 glVertex3f (x, y, z); 1695 glVertex3f (x, y, z);
1656 1696
1657void glTexCoord (float s, float t) 1697void glTexCoord (float s, float t)
1684 1724
1685void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1725void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1686 1726
1687void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1727void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1688 1728
1689void glRasterPos (int x, int y) 1729void glDrawPixels (int width, int height, int format, int type, char *pixels)
1690 CODE:
1691 glRasterPos2i (x, y);
1692 1730
1693void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1694 1732
1695int glGenTexture () 1733int glGenTexture ()
1696 CODE: 1734 CODE:
1723 1761
1724void glEndList () 1762void glEndList ()
1725 1763
1726void glCallList (int list) 1764void glCallList (int list)
1727 1765
1766

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