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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.89 by root, Sun May 21 00:02:01 2006 UTC vs.
Revision 1.109 by root, Wed Jun 7 23:29:13 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 85static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 86
85static void 87static void
86substitute_func (FcPattern *pattern, gpointer data) 88substitute_func (FcPattern *pattern, gpointer data)
87{ 89{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 90 FcPatternAddBool (pattern, FC_HINTING, 1);
91 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
89#ifdef _WIN32 92#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 93 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 94#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 95 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 96#endif
416} 419}
417 420
418void 421void
419pango_init () 422pango_init ()
420 CODE: 423 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425{
426 {
423 ft2_fontmap = pango_ft2_font_map_new (); 427 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 428 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 429 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 430 }
431 {
432 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 433 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 434 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
435#ifdef _WIN32
436 // cairo looks like shit eaten twice on windows
437 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
438#else
439 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
440#endif
441 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
442 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
443 pango_cairo_context_set_font_options (cairo_context, fopt);
444 cairo_font_options_destroy (fopt);
445 }
429} 446}
430 447
431int 448int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 449SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 450
479SDL_SetVideoMode (int w, int h, int fullscreen) 496SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 497 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 498 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 499 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 500 );
501 if (RETVAL)
502 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 503 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
504# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
505# include "glfunc.h"
506# undef GL_FUNC
507 }
485 OUTPUT: 508 OUTPUT:
486 RETVAL 509 RETVAL
487 510
488void 511void
489SDL_GL_SwapBuffers () 512SDL_GL_SwapBuffers ()
513
514char *
515SDL_GetKeyName (int sym)
490 516
491void 517void
492SDL_PollEvent () 518SDL_PollEvent ()
493 PPCODE: 519 PPCODE:
494{ 520{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 539 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 540 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 541 break;
516 542
517 case SDL_MOUSEMOTION: 543 case SDL_MOUSEMOTION:
544 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
545
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 546 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 547 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 548 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 549 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 550 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 551 break;
524 552
525 case SDL_MOUSEBUTTONDOWN: 553 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 554 case SDL_MOUSEBUTTONUP:
555 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
556
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 557 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 558 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 559 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 560 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 561 break;
557lowdelay (int fd, int val = 1) 587lowdelay (int fd, int val = 1)
558 CODE: 588 CODE:
559#ifndef _WIN32 589#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 590 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 591#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 592
577void 593void
578add_font (char *file) 594add_font (char *file)
579 CODE: 595 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 596 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
716MODULE = CFClient PACKAGE = CFClient::Layout 732MODULE = CFClient PACKAGE = CFClient::Layout
717 733
718CFClient::Layout 734CFClient::Layout
719new (SV *class, int rgba = 0) 735new (SV *class, int rgba = 0)
720 CODE: 736 CODE:
721#if _WIN32
722 rgba = 0;//D
723#endif
724 New (0, RETVAL, 1, struct cf_layout); 737 New (0, RETVAL, 1, struct cf_layout);
725 738
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 739 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 740 RETVAL->rgba = rgba;
728 RETVAL->r = 1.; 741 RETVAL->r = 1.;
772 785
773SV * 786SV *
774get_text (CFClient::Layout self) 787get_text (CFClient::Layout self)
775 CODE: 788 CODE:
776 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 789 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
777 SvUTF8_on (RETVAL); 790 sv_utf8_decode (RETVAL);
778 OUTPUT: 791 OUTPUT:
779 RETVAL 792 RETVAL
780 793
781void 794void
782set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 795set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
974{ 987{
975 HV *hv = (HV *)SvRV (self); 988 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 989 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 990 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 991 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 992
981 if (items < 5) 993 if (items < 5)
982 { 994 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 995 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 996 h = SvNV (*hv_fetch (hv, "h", 1, 1));
985 } 997 }
986 998
987 if (ix) 999 if (ix)
988 { 1000 {
989 glEnable (GL_BLEND); 1001 glEnable (GL_BLEND);
1002
1003 if (ix == 2)
990 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1004 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1005 else
1006 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1007 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1008
991 glEnable (GL_ALPHA_TEST); 1009 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 1010 glAlphaFunc (GL_GREATER, 0.01f);
993 } 1011 }
994 1012
995 glBindTexture (GL_TEXTURE_2D, name); 1013 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 1014
1003 glBegin (GL_QUADS); 1015 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 1016 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 1017 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1018 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1083 tex->r = r; 1095 tex->r = r;
1084 tex->g = g; 1096 tex->g = g;
1085 tex->b = b; 1097 tex->b = b;
1086 tex->a = a; 1098 tex->a = a;
1087 } 1099 }
1100
1101 // somewhat hackish, but for textures that require it, it really
1102 // improves the look, and most others don't suffer.
1103 glBindTexture (GL_TEXTURE_2D, name);
1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1105 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1106 // use uglier nearest interpolation because linear suffers
1107 // from transparent color bleeding and ugly wrapping effects.
1108 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1109}
1089 1110
1090int 1111int
1091ox (CFClient::Map self) 1112ox (CFClient::Map self)
1092 ALIAS: 1113 ALIAS:
1093 oy = 1 1114 oy = 1
1115 x = 2
1116 y = 3
1117 w = 4
1118 h = 5
1094 CODE: 1119 CODE:
1095 switch (ix) 1120 switch (ix)
1096 { 1121 {
1097 case 0: RETVAL = self->ox; break; 1122 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1123 case 1: RETVAL = self->oy; break;
1124 case 2: RETVAL = self->x; break;
1125 case 3: RETVAL = self->y; break;
1126 case 4: RETVAL = self->w; break;
1127 case 5: RETVAL = self->h; break;
1099 } 1128 }
1100 OUTPUT: 1129 OUTPUT:
1101 RETVAL 1130 RETVAL
1102 1131
1103void 1132void
1540 const_iv (GL_RESCALE_NORMAL), 1569 const_iv (GL_RESCALE_NORMAL),
1541 const_iv (GL_AND), 1570 const_iv (GL_AND),
1542 const_iv (GL_ONE), 1571 const_iv (GL_ONE),
1543 const_iv (GL_ZERO), 1572 const_iv (GL_ZERO),
1544 const_iv (GL_SRC_ALPHA), 1573 const_iv (GL_SRC_ALPHA),
1545 const_iv (GL_SRC_ALPHA_SATURATE), 1574 const_iv (GL_DST_ALPHA),
1546 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1575 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1547 const_iv (GL_ONE_MINUS_DST_ALPHA), 1576 const_iv (GL_ONE_MINUS_DST_ALPHA),
1577 const_iv (GL_SRC_ALPHA_SATURATE),
1548 const_iv (GL_RGB), 1578 const_iv (GL_RGB),
1549 const_iv (GL_RGBA), 1579 const_iv (GL_RGBA),
1550 const_iv (GL_UNSIGNED_BYTE), 1580 const_iv (GL_UNSIGNED_BYTE),
1551 const_iv (GL_UNSIGNED_SHORT), 1581 const_iv (GL_UNSIGNED_SHORT),
1552 const_iv (GL_UNSIGNED_INT), 1582 const_iv (GL_UNSIGNED_INT),
1563 const_iv (GL_TEXTURE_MAG_FILTER), 1593 const_iv (GL_TEXTURE_MAG_FILTER),
1564 const_iv (GL_TEXTURE_MIN_FILTER), 1594 const_iv (GL_TEXTURE_MIN_FILTER),
1565 const_iv (GL_TEXTURE_ENV_MODE), 1595 const_iv (GL_TEXTURE_ENV_MODE),
1566 const_iv (GL_TEXTURE_WRAP_S), 1596 const_iv (GL_TEXTURE_WRAP_S),
1567 const_iv (GL_TEXTURE_WRAP_T), 1597 const_iv (GL_TEXTURE_WRAP_T),
1598 const_iv (GL_REPEAT),
1568 const_iv (GL_CLAMP), 1599 const_iv (GL_CLAMP),
1569 const_iv (GL_REPEAT), 1600 const_iv (GL_CLAMP_TO_EDGE),
1570 const_iv (GL_NEAREST), 1601 const_iv (GL_NEAREST),
1571 const_iv (GL_LINEAR), 1602 const_iv (GL_LINEAR),
1572 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1603 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1573 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1604 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1574 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1605 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1604 1635
1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1607} 1638}
1608 1639
1640char *
1641gl_vendor ()
1642 CODE:
1643 RETVAL = (char *)glGetString (GL_VENDOR);
1644 OUTPUT:
1645 RETVAL
1646
1647char *
1648gl_version ()
1649 CODE:
1650 RETVAL = (char *)glGetString (GL_VERSION);
1651 OUTPUT:
1652 RETVAL
1653
1654char *
1655gl_extensions ()
1656 CODE:
1657 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1658 OUTPUT:
1659 RETVAL
1660
1609int glGetError () 1661int glGetError ()
1610 1662
1611void glClear (int mask) 1663void glClear (int mask)
1612 1664
1613void glClearColor (float r, float g, float b, float a = 1.0) 1665void glClearColor (float r, float g, float b, float a = 1.0)
1621 1673
1622void glHint (int target, int mode) 1674void glHint (int target, int mode)
1623 1675
1624void glBlendFunc (int sfactor, int dfactor) 1676void glBlendFunc (int sfactor, int dfactor)
1625 1677
1678void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1679 CODE:
1680 gl_BlendFuncSeparate (sa, da, saa, daa);
1681
1626void glDepthMask (int flag) 1682void glDepthMask (int flag)
1627 1683
1628void glLogicOp (int opcode) 1684void glLogicOp (int opcode)
1629 1685
1630void glColorMask (int red, int green, int blue, int alpha) 1686void glColorMask (int red, int green, int blue, int alpha)
1635 1691
1636void glPopMatrix () 1692void glPopMatrix ()
1637 1693
1638void glLoadIdentity () 1694void glLoadIdentity ()
1639 1695
1640# near and far are due to microsofts buggy c compiler 1696# near_ and far_ are due to microsofts buggy "c" compiler
1697void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1698
1699# near_ and far_ are due to microsofts buggy "c" compiler
1641void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1700void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1642 1701
1643void glViewport (int x, int y, int width, int height) 1702void glViewport (int x, int y, int width, int height)
1644 1703
1645void glScissor (int x, int y, int width, int height) 1704void glScissor (int x, int y, int width, int height)
1660 1719
1661void glEnd () 1720void glEnd ()
1662 1721
1663void glColor (float r, float g, float b, float a = 1.0) 1722void glColor (float r, float g, float b, float a = 1.0)
1664 PROTOTYPE: @ 1723 PROTOTYPE: @
1724 ALIAS:
1725 glColor_premultiply = 1
1665 CODE: 1726 CODE:
1727 if (ix)
1728 {
1729 r *= a;
1730 g *= a;
1731 b *= a;
1732 }
1733 // microsoft visual "c" rounds instead of truncating...
1666 glColor4ub (MIN ((int)(r * 255.f), 255), 1734 glColor4ub (MIN ((int)(r * 256.f), 255),
1667 MIN ((int)(g * 255.f), 255), 1735 MIN ((int)(g * 256.f), 255),
1668 MIN ((int)(b * 255.f), 255), 1736 MIN ((int)(b * 256.f), 255),
1669 MIN ((int)(a * 255.f), 255)); 1737 MIN ((int)(a * 256.f), 255));
1670 1738
1671void glInterleavedArrays (int format, int stride, char *data) 1739void glInterleavedArrays (int format, int stride, char *data)
1672 1740
1673void glDrawElements (int mode, int count, int type, char *indices) 1741void glDrawElements (int mode, int count, int type, char *indices)
1674 1742
1675# 1.2 void glDrawRangeElements (int mode, int start, int end 1743# 1.2 void glDrawRangeElements (int mode, int start, int end
1744
1745void glRasterPos (float x, float y, float z = 0.)
1746 CODE:
1747 glRasterPos3f (0, 0, z);
1748 glBitmap (0, 0, 0, 0, x, y, 0);
1676 1749
1677void glVertex (float x, float y, float z = 0.) 1750void glVertex (float x, float y, float z = 0.)
1678 CODE: 1751 CODE:
1679 glVertex3f (x, y, z); 1752 glVertex3f (x, y, z);
1680 1753
1692 1765
1693void glBindTexture (int target, int name) 1766void glBindTexture (int target, int name)
1694 1767
1695void glConvolutionParameter (int target, int pname, float params) 1768void glConvolutionParameter (int target, int pname, float params)
1696 CODE: 1769 CODE:
1697 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1770 if (gl.ConvolutionParameterf)
1771 gl.ConvolutionParameterf (target, pname, params);
1698 1772
1699void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1773void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1700 CODE: 1774 CODE:
1701 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1775 if (gl.ConvolutionFilter2D)
1702 (target, internalformat, width, height, format, type, data)); 1776 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1703 1777
1704void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1778void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1705 CODE: 1779 CODE:
1706 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1780 if (gl.SeparableFilter2D)
1707 (target, internalformat, width, height, format, type, row, column)); 1781 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1708 1782
1709void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1783void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1710 1784
1711void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1785void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1712 1786
1713void glRasterPos (int x, int y) 1787void glDrawPixels (int width, int height, int format, int type, char *pixels)
1714 CODE:
1715 glRasterPos2i (x, y);
1716 1788
1717void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1789void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1718 1790
1719int glGenTexture () 1791int glGenTexture ()
1720 CODE: 1792 CODE:

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