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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.89 by root, Sun May 21 00:02:01 2006 UTC

441 SDL_Rect **m; 441 SDL_Rect **m;
442 442
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 450
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
470 470
471 ++m; 471 ++m;
472 } 472 }
473} 473}
474
475char *
476SDL_GetError ()
474 477
475int 478int
476SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 480 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
1527 const_iv (GL_COLOR_MATERIAL), 1530 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 1531 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 1532 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 1533 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 1534 const_iv (GL_BLEND),
1535 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 1536 const_iv (GL_SCISSOR_TEST),
1537 const_iv (GL_DEPTH_TEST),
1538 const_iv (GL_ALPHA_TEST),
1539 const_iv (GL_NORMALIZE),
1540 const_iv (GL_RESCALE_NORMAL),
1533 const_iv (GL_AND), 1541 const_iv (GL_AND),
1534 const_iv (GL_ONE), 1542 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 1543 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 1544 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 1545 const_iv (GL_SRC_ALPHA_SATURATE),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1546 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 1547 const_iv (GL_ONE_MINUS_DST_ALPHA),
1540 const_iv (GL_RGB), 1548 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 1549 const_iv (GL_RGBA),
1542 const_iv (GL_UNSIGNED_BYTE), 1550 const_iv (GL_UNSIGNED_BYTE),
1551 const_iv (GL_UNSIGNED_SHORT),
1552 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 1553 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 1554 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 1555 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 1556 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 1557 const_iv (GL_FLOAT),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1575 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 1576 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 1577 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 1578 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 1579 const_iv (GL_REPLACE),
1580 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 1581 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 1582 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 1583 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 1584 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 1585 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 1586 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 1587 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 1588 const_iv (GL_CONSTANT_BORDER),
1578 const_iv (GL_LINES), 1589 const_iv (GL_LINES),
1590 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 1591 const_iv (GL_QUADS),
1580 const_iv (GL_LINE_LOOP), 1592 const_iv (GL_QUAD_STRIP),
1593 const_iv (GL_TRIANGLES),
1594 const_iv (GL_TRIANGLE_STRIP),
1595 const_iv (GL_TRIANGLE_FAN),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1596 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1582 const_iv (GL_FASTEST), 1597 const_iv (GL_FASTEST),
1598 const_iv (GL_V2F),
1599 const_iv (GL_V3F),
1600 const_iv (GL_T2F_V3F),
1601 const_iv (GL_T2F_N3F_V3F),
1583# undef const_iv 1602# undef const_iv
1584 }; 1603 };
1585 1604
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1601void glShadeModel (int mode) 1620void glShadeModel (int mode)
1602 1621
1603void glHint (int target, int mode) 1622void glHint (int target, int mode)
1604 1623
1605void glBlendFunc (int sfactor, int dfactor) 1624void glBlendFunc (int sfactor, int dfactor)
1625
1626void glDepthMask (int flag)
1606 1627
1607void glLogicOp (int opcode) 1628void glLogicOp (int opcode)
1608 1629
1609void glColorMask (int red, int green, int blue, int alpha) 1630void glColorMask (int red, int green, int blue, int alpha)
1610 1631
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 1666 glColor4ub (MIN ((int)(r * 255.f), 255),
1646 MIN ((int)(g * 255.f), 255), 1667 MIN ((int)(g * 255.f), 255),
1647 MIN ((int)(b * 255.f), 255), 1668 MIN ((int)(b * 255.f), 255),
1648 MIN ((int)(a * 255.f), 255)); 1669 MIN ((int)(a * 255.f), 255));
1649 1670
1671void glInterleavedArrays (int format, int stride, char *data)
1672
1673void glDrawElements (int mode, int count, int type, char *indices)
1674
1675# 1.2 void glDrawRangeElements (int mode, int start, int end
1676
1650void glVertex (float x, float y, float z = 0.) 1677void glVertex (float x, float y, float z = 0.)
1651 CODE: 1678 CODE:
1652 glVertex3f (x, y, z); 1679 glVertex3f (x, y, z);
1653 1680
1654void glTexCoord (float s, float t) 1681void glTexCoord (float s, float t)
1720 1747
1721void glEndList () 1748void glEndList ()
1722 1749
1723void glCallList (int list) 1750void glCallList (int list)
1724 1751
1752

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