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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.90 by root, Sun May 21 00:34:58 2006 UTC vs.
Revision 1.101 by root, Sat Jun 3 21:57:23 2006 UTC

486 RETVAL 486 RETVAL
487 487
488void 488void
489SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490 490
491char *
492SDL_GetKeyName (int sym)
493
491void 494void
492SDL_PollEvent () 495SDL_PollEvent ()
493 PPCODE: 496 PPCODE:
494{ 497{
495 SDL_Event ev; 498 SDL_Event ev;
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 518 break;
516 519
517 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 528 break;
524 529
525 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 538 break;
557lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
558 CODE: 565 CODE:
559#ifndef _WIN32 566#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 568#endif
562
563char *
564gl_version ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VERSION);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_extensions ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_EXTENSIONS);
574 OUTPUT:
575 RETVAL
576 569
577void 570void
578add_font (char *file) 571add_font (char *file)
579 CODE: 572 CODE:
580 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
717 710
718CFClient::Layout 711CFClient::Layout
719new (SV *class, int rgba = 0) 712new (SV *class, int rgba = 0)
720 CODE: 713 CODE:
721#if _WIN32 714#if _WIN32
722 rgba = 0;//D 715 //rgba = 0;//D make stext nicer, breaks TextView
723#endif 716#endif
724 New (0, RETVAL, 1, struct cf_layout); 717 New (0, RETVAL, 1, struct cf_layout);
725 718
726 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
727 RETVAL->rgba = rgba; 720 RETVAL->rgba = rgba;
974{ 967{
975 HV *hv = (HV *)SvRV (self); 968 HV *hv = (HV *)SvRV (self);
976 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 969 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
977 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 970 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
978 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 971 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
979 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
980 972
981 if (items < 5) 973 if (items < 5)
982 { 974 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 975 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 976 h = SvNV (*hv_fetch (hv, "h", 1, 1));
991 glEnable (GL_ALPHA_TEST); 983 glEnable (GL_ALPHA_TEST);
992 glAlphaFunc (GL_GREATER, 0.01f); 984 glAlphaFunc (GL_GREATER, 0.01f);
993 } 985 }
994 986
995 glBindTexture (GL_TEXTURE_2D, name); 987 glBindTexture (GL_TEXTURE_2D, name);
996
997 if (wrap_mode)
998 {
999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1001 }
1002 988
1003 glBegin (GL_QUADS); 989 glBegin (GL_QUADS);
1004 glTexCoord2f (0, 0); glVertex2f (x , y ); 990 glTexCoord2f (0, 0); glVertex2f (x , y );
1005 glTexCoord2f (0, t); glVertex2f (x , y + h); 991 glTexCoord2f (0, t); glVertex2f (x , y + h);
1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 992 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1083 tex->r = r; 1069 tex->r = r;
1084 tex->g = g; 1070 tex->g = g;
1085 tex->b = b; 1071 tex->b = b;
1086 tex->a = a; 1072 tex->a = a;
1087 } 1073 }
1074
1075 // somewhat hackish, but for textures that require it, it really
1076 // improves the look, and most others don't suffer.
1077 glBindTexture (GL_TEXTURE_2D, name);
1078 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1079 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1080 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1088} 1083}
1089 1084
1090int 1085int
1091ox (CFClient::Map self) 1086ox (CFClient::Map self)
1092 ALIAS: 1087 ALIAS:
1093 oy = 1 1088 oy = 1
1089 x = 2
1090 y = 3
1094 CODE: 1091 CODE:
1095 switch (ix) 1092 switch (ix)
1096 { 1093 {
1097 case 0: RETVAL = self->ox; break; 1094 case 0: RETVAL = self->ox; break;
1098 case 1: RETVAL = self->oy; break; 1095 case 1: RETVAL = self->oy; break;
1096 case 2: RETVAL = self->x; break;
1097 case 3: RETVAL = self->y; break;
1099 } 1098 }
1100 OUTPUT: 1099 OUTPUT:
1101 RETVAL 1100 RETVAL
1102 1101
1103void 1102void
1563 const_iv (GL_TEXTURE_MAG_FILTER), 1562 const_iv (GL_TEXTURE_MAG_FILTER),
1564 const_iv (GL_TEXTURE_MIN_FILTER), 1563 const_iv (GL_TEXTURE_MIN_FILTER),
1565 const_iv (GL_TEXTURE_ENV_MODE), 1564 const_iv (GL_TEXTURE_ENV_MODE),
1566 const_iv (GL_TEXTURE_WRAP_S), 1565 const_iv (GL_TEXTURE_WRAP_S),
1567 const_iv (GL_TEXTURE_WRAP_T), 1566 const_iv (GL_TEXTURE_WRAP_T),
1567 const_iv (GL_REPEAT),
1568 const_iv (GL_CLAMP), 1568 const_iv (GL_CLAMP),
1569 const_iv (GL_REPEAT), 1569 const_iv (GL_CLAMP_TO_EDGE),
1570 const_iv (GL_NEAREST), 1570 const_iv (GL_NEAREST),
1571 const_iv (GL_LINEAR), 1571 const_iv (GL_LINEAR),
1572 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1572 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1573 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1573 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1574 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1574 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1604 1604
1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1605 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1606 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1607} 1607}
1608 1608
1609char *
1610gl_vendor ()
1611 CODE:
1612 RETVAL = (char *)glGetString (GL_VENDOR);
1613 OUTPUT:
1614 RETVAL
1615
1616char *
1617gl_version ()
1618 CODE:
1619 RETVAL = (char *)glGetString (GL_VERSION);
1620 OUTPUT:
1621 RETVAL
1622
1623char *
1624gl_extensions ()
1625 CODE:
1626 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1627 OUTPUT:
1628 RETVAL
1629
1609int glGetError () 1630int glGetError ()
1610 1631
1611void glClear (int mask) 1632void glClear (int mask)
1612 1633
1613void glClearColor (float r, float g, float b, float a = 1.0) 1634void glClearColor (float r, float g, float b, float a = 1.0)
1665 1686
1666void glColor (float r, float g, float b, float a = 1.0) 1687void glColor (float r, float g, float b, float a = 1.0)
1667 PROTOTYPE: @ 1688 PROTOTYPE: @
1668 CODE: 1689 CODE:
1669 // microsoft visual "c" rounds instead of truncating... 1690 // microsoft visual "c" rounds instead of truncating...
1670 glColor4ub (MIN ((int)(r * 255.f), 255), 1691 glColor4ub (MIN ((int)(r * 256.f), 255),
1671 MIN ((int)(g * 255.f), 255), 1692 MIN ((int)(g * 256.f), 255),
1672 MIN ((int)(b * 255.f), 255), 1693 MIN ((int)(b * 256.f), 255),
1673 MIN ((int)(a * 255.f), 255)); 1694 MIN ((int)(a * 256.f), 255));
1674 1695
1675void glInterleavedArrays (int format, int stride, char *data) 1696void glInterleavedArrays (int format, int stride, char *data)
1676 1697
1677void glDrawElements (int mode, int count, int type, char *indices) 1698void glDrawElements (int mode, int count, int type, char *indices)
1678 1699
1679# 1.2 void glDrawRangeElements (int mode, int start, int end 1700# 1.2 void glDrawRangeElements (int mode, int start, int end
1701
1702void glRasterPos (float x, float y, float z = 0.)
1703 CODE:
1704 glRasterPos3f (0, 0, z);
1705 glBitmap (0, 0, 0, 0, x, y, 0);
1680 1706
1681void glVertex (float x, float y, float z = 0.) 1707void glVertex (float x, float y, float z = 0.)
1682 CODE: 1708 CODE:
1683 glVertex3f (x, y, z); 1709 glVertex3f (x, y, z);
1684 1710
1712 1738
1713void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1739void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1714 1740
1715void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1741void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1716 1742
1717void glRasterPos (int x, int y) 1743void glDrawPixels (int width, int height, int format, int type, char *pixels)
1718 CODE:
1719 glRasterPos2i (x, y);
1720 1744
1721void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1745void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1722 1746
1723int glGenTexture () 1747int glGenTexture ()
1724 CODE: 1748 CODE:

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