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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.92 by elmex, Tue May 23 17:30:18 2006 UTC vs.
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
479SDL_SetVideoMode (int w, int h, int fullscreen) 481SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 482 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 483 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 485 );
486 if (RETVAL)
487 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h"
491# undef GL_FUNC
492 }
485 OUTPUT: 493 OUTPUT:
486 RETVAL 494 RETVAL
487 495
488void 496void
489SDL_GL_SwapBuffers () 497SDL_GL_SwapBuffers ()
498
499char *
500SDL_GetKeyName (int sym)
490 501
491void 502void
492SDL_PollEvent () 503SDL_PollEvent ()
493 PPCODE: 504 PPCODE:
494{ 505{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 526 break;
516 527
517 case SDL_MOUSEMOTION: 528 case SDL_MOUSEMOTION:
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
530
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 536 break;
524 537
525 case SDL_MOUSEBUTTONDOWN: 538 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 539 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
541
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 546 break;
557lowdelay (int fd, int val = 1) 572lowdelay (int fd, int val = 1)
558 CODE: 573 CODE:
559#ifndef _WIN32 574#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 576#endif
562
563char *
564gl_vendor ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VENDOR);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_version ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VERSION);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_extensions ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_EXTENSIONS);
581 OUTPUT:
582 RETVAL
583 577
584void 578void
585add_font (char *file) 579add_font (char *file)
586 CODE: 580 CODE:
587 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
724 718
725CFClient::Layout 719CFClient::Layout
726new (SV *class, int rgba = 0) 720new (SV *class, int rgba = 0)
727 CODE: 721 CODE:
728#if _WIN32 722#if _WIN32
729 rgba = 0;//D 723 //rgba = 0;//D makes text nicer, breaks TextView
730#endif 724#endif
731 New (0, RETVAL, 1, struct cf_layout); 725 New (0, RETVAL, 1, struct cf_layout);
732 726
733 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
734 RETVAL->rgba = rgba; 728 RETVAL->rgba = rgba;
981{ 975{
982 HV *hv = (HV *)SvRV (self); 976 HV *hv = (HV *)SvRV (self);
983 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 977 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
984 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 978 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
985 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 979 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
986 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
987 980
988 if (items < 5) 981 if (items < 5)
989 { 982 {
990 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 983 w = SvNV (*hv_fetch (hv, "w", 1, 1));
991 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 984 h = SvNV (*hv_fetch (hv, "h", 1, 1));
992 } 985 }
993 986
994 if (ix) 987 if (ix)
995 { 988 {
996 glEnable (GL_BLEND); 989 glEnable (GL_BLEND);
990
991 if (ix == 2)
997 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE);
996
998 glEnable (GL_ALPHA_TEST); 997 glEnable (GL_ALPHA_TEST);
999 glAlphaFunc (GL_GREATER, 0.01f); 998 glAlphaFunc (GL_GREATER, 0.01f);
1000 } 999 }
1001 1000
1002 glBindTexture (GL_TEXTURE_2D, name); 1001 glBindTexture (GL_TEXTURE_2D, name);
1003
1004 if (wrap_mode)
1005 {
1006 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1007 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1008 }
1009 1002
1010 glBegin (GL_QUADS); 1003 glBegin (GL_QUADS);
1011 glTexCoord2f (0, 0); glVertex2f (x , y ); 1004 glTexCoord2f (0, 0); glVertex2f (x , y );
1012 glTexCoord2f (0, t); glVertex2f (x , y + h); 1005 glTexCoord2f (0, t); glVertex2f (x , y + h);
1013 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1090 tex->r = r; 1083 tex->r = r;
1091 tex->g = g; 1084 tex->g = g;
1092 tex->b = b; 1085 tex->b = b;
1093 tex->a = a; 1086 tex->a = a;
1094 } 1087 }
1088
1089 // somewhat hackish, but for textures that require it, it really
1090 // improves the look, and most others don't suffer.
1091 glBindTexture (GL_TEXTURE_2D, name);
1092 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1093 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1094 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1095} 1097}
1096 1098
1097int 1099int
1098ox (CFClient::Map self) 1100ox (CFClient::Map self)
1099 ALIAS: 1101 ALIAS:
1100 oy = 1 1102 oy = 1
1103 x = 2
1104 y = 3
1105 w = 4
1106 h = 5
1101 CODE: 1107 CODE:
1102 switch (ix) 1108 switch (ix)
1103 { 1109 {
1104 case 0: RETVAL = self->ox; break; 1110 case 0: RETVAL = self->ox; break;
1105 case 1: RETVAL = self->oy; break; 1111 case 1: RETVAL = self->oy; break;
1112 case 2: RETVAL = self->x; break;
1113 case 3: RETVAL = self->y; break;
1114 case 4: RETVAL = self->w; break;
1115 case 5: RETVAL = self->h; break;
1106 } 1116 }
1107 OUTPUT: 1117 OUTPUT:
1108 RETVAL 1118 RETVAL
1109 1119
1110void 1120void
1570 const_iv (GL_TEXTURE_MAG_FILTER), 1580 const_iv (GL_TEXTURE_MAG_FILTER),
1571 const_iv (GL_TEXTURE_MIN_FILTER), 1581 const_iv (GL_TEXTURE_MIN_FILTER),
1572 const_iv (GL_TEXTURE_ENV_MODE), 1582 const_iv (GL_TEXTURE_ENV_MODE),
1573 const_iv (GL_TEXTURE_WRAP_S), 1583 const_iv (GL_TEXTURE_WRAP_S),
1574 const_iv (GL_TEXTURE_WRAP_T), 1584 const_iv (GL_TEXTURE_WRAP_T),
1585 const_iv (GL_REPEAT),
1575 const_iv (GL_CLAMP), 1586 const_iv (GL_CLAMP),
1576 const_iv (GL_REPEAT), 1587 const_iv (GL_CLAMP_TO_EDGE),
1577 const_iv (GL_NEAREST), 1588 const_iv (GL_NEAREST),
1578 const_iv (GL_LINEAR), 1589 const_iv (GL_LINEAR),
1579 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1590 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1580 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1591 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1581 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1592 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1611 1622
1612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1614} 1625}
1615 1626
1627char *
1628gl_vendor ()
1629 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR);
1631 OUTPUT:
1632 RETVAL
1633
1634char *
1635gl_version ()
1636 CODE:
1637 RETVAL = (char *)glGetString (GL_VERSION);
1638 OUTPUT:
1639 RETVAL
1640
1641char *
1642gl_extensions ()
1643 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT:
1646 RETVAL
1647
1616int glGetError () 1648int glGetError ()
1617 1649
1618void glClear (int mask) 1650void glClear (int mask)
1619 1651
1620void glClearColor (float r, float g, float b, float a = 1.0) 1652void glClearColor (float r, float g, float b, float a = 1.0)
1627void glShadeModel (int mode) 1659void glShadeModel (int mode)
1628 1660
1629void glHint (int target, int mode) 1661void glHint (int target, int mode)
1630 1662
1631void glBlendFunc (int sfactor, int dfactor) 1663void glBlendFunc (int sfactor, int dfactor)
1664
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa);
1632 1668
1633void glDepthMask (int flag) 1669void glDepthMask (int flag)
1634 1670
1635void glLogicOp (int opcode) 1671void glLogicOp (int opcode)
1636 1672
1670 1706
1671void glEnd () 1707void glEnd ()
1672 1708
1673void glColor (float r, float g, float b, float a = 1.0) 1709void glColor (float r, float g, float b, float a = 1.0)
1674 PROTOTYPE: @ 1710 PROTOTYPE: @
1711 ALIAS:
1712 glColor_premultiply = 1
1675 CODE: 1713 CODE:
1714 if (ix)
1715 {
1716 r *= a;
1717 g *= a;
1718 b *= a;
1719 }
1676 // microsoft visual "c" rounds instead of truncating... 1720 // microsoft visual "c" rounds instead of truncating...
1677 glColor4ub (MIN ((int)(r * 255.f), 255), 1721 glColor4ub (MIN ((int)(r * 256.f), 255),
1678 MIN ((int)(g * 255.f), 255), 1722 MIN ((int)(g * 256.f), 255),
1679 MIN ((int)(b * 255.f), 255), 1723 MIN ((int)(b * 256.f), 255),
1680 MIN ((int)(a * 255.f), 255)); 1724 MIN ((int)(a * 256.f), 255));
1681 1725
1682void glInterleavedArrays (int format, int stride, char *data) 1726void glInterleavedArrays (int format, int stride, char *data)
1683 1727
1684void glDrawElements (int mode, int count, int type, char *indices) 1728void glDrawElements (int mode, int count, int type, char *indices)
1685 1729
1708 1752
1709void glBindTexture (int target, int name) 1753void glBindTexture (int target, int name)
1710 1754
1711void glConvolutionParameter (int target, int pname, float params) 1755void glConvolutionParameter (int target, int pname, float params)
1712 CODE: 1756 CODE:
1713 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1757 if (gl.ConvolutionParameterf)
1758 gl.ConvolutionParameterf (target, pname, params);
1714 1759
1715void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1760void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1716 CODE: 1761 CODE:
1717 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1762 if (gl.ConvolutionFilter2D)
1718 (target, internalformat, width, height, format, type, data)); 1763 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1719 1764
1720void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1721 CODE: 1766 CODE:
1722 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1767 if (gl.SeparableFilter2D)
1723 (target, internalformat, width, height, format, type, row, column)); 1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1724 1769
1725void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1726 1771
1727void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1728 1773

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