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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.92 by elmex, Tue May 23 17:30:18 2006 UTC vs.
Revision 1.119 by root, Sat Jun 17 15:07:52 2006 UTC

10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h> 12#include <math.h>
13#include <string.h> 13#include <string.h>
14#include <stdio.h> 14#include <stdio.h>
15#include <stdlib.h>
15 16
16#include <SDL.h> 17#include <SDL.h>
17#include <SDL_endian.h> 18#include <SDL_endian.h>
18#include <SDL_image.h> 19#include <SDL_image.h>
19#include <SDL_mixer.h> 20#include <SDL_mixer.h>
48#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
50 51
51#define MIN_FONT_HEIGHT 10 52#define MIN_FONT_HEIGHT 10
52 53
53#define GL_CALL(type,func,args) \ 54static struct
54 { \ 55{
55 static int init_; \ 56#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 57#include "glfunc.h"
57 \ 58#undef GL_FUNC
58 if (!init_) \ 59} gl;
59 { \ 60
60 init_ = 1; \ 61static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 62{
62 } \ 63 if (gl.BlendFuncSeparate)
63 \ 64 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 65 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 66 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 67 else
68 glBlendFunc (sa, da);
69}
67 70
68typedef Mix_Chunk *CFClient__MixChunk; 71typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 72typedef Mix_Music *CFClient__MixMusic;
70 73
71typedef PangoFontDescription *CFClient__Font; 74typedef PangoFontDescription *CFClient__Font;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 86static PangoFontMap *ft2_fontmap, *cairo_fontmap;
84 87
85static void 88static void
86substitute_func (FcPattern *pattern, gpointer data) 89substitute_func (FcPattern *pattern, gpointer data)
87{ 90{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 91 FcPatternAddBool (pattern, FC_HINTING, 1);
92#ifdef FC_HINT_STYLE
93 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
94#endif
89#ifdef _WIN32 95#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 96 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else 97#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 98 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif 99#endif
294 ev.code = 1; 300 ev.code = 1;
295 ev.data1 = (void *)(long)channel; 301 ev.data1 = (void *)(long)channel;
296 ev.data2 = 0; 302 ev.data2 = 0;
297 303
298 SDL_PushEvent ((SDL_Event *)&ev); 304 SDL_PushEvent ((SDL_Event *)&ev);
305}
306
307static unsigned int
308minpot (unsigned int n)
309{
310 if (!n)
311 return 0;
312
313 --n;
314
315 n |= n >> 1;
316 n |= n >> 2;
317 n |= n >> 4;
318 n |= n >> 8;
319 n |= n >> 16;
320
321 return n + 1;
299} 322}
300 323
301MODULE = CFClient PACKAGE = CFClient 324MODULE = CFClient PACKAGE = CFClient
302 325
303PROTOTYPES: ENABLE 326PROTOTYPES: ENABLE
413 436
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 437 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 438 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
416} 439}
417 440
441NV floor (NV x)
442
443NV ceil (NV x)
444
418void 445void
419pango_init () 446pango_init ()
420 CODE: 447 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 448 // delayed, so it can pick up new fonts added by AddFontResourceEx
449{
450 {
423 ft2_fontmap = pango_ft2_font_map_new (); 451 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 452 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 453 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 454 }
455 {
456 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 457 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 458 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
459#ifdef _WIN32
460 // cairo looks like shit eaten twice on windows
461 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
462#else
463 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
464#endif
465 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
466 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
467 pango_cairo_context_set_font_options (cairo_context, fopt);
468 cairo_font_options_destroy (fopt);
469 }
429} 470}
430 471
431int 472int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 473SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 474
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 485 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 486 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 487 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 488
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 489 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 490 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 491
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 492 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 493 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 494 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 495 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
479SDL_SetVideoMode (int w, int h, int fullscreen) 520SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 521 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 522 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 523 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 524 );
525 if (RETVAL)
526 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 527 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
528# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
529# include "glfunc.h"
530# undef GL_FUNC
531 }
485 OUTPUT: 532 OUTPUT:
486 RETVAL 533 RETVAL
487 534
488void 535void
489SDL_GL_SwapBuffers () 536SDL_GL_SwapBuffers ()
537
538char *
539SDL_GetKeyName (int sym)
490 540
491void 541void
492SDL_PollEvent () 542SDL_PollEvent ()
493 PPCODE: 543 PPCODE:
494{ 544{
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 563 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 564 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 565 break;
516 566
517 case SDL_MOUSEMOTION: 567 case SDL_MOUSEMOTION:
568 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
569
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 570 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 571 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 572 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 573 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 574 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
523 break; 575 break;
524 576
525 case SDL_MOUSEBUTTONDOWN: 577 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 578 case SDL_MOUSEBUTTONUP:
579 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
580
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 581 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 582 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 583 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 584 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 585 break;
557lowdelay (int fd, int val = 1) 611lowdelay (int fd, int val = 1)
558 CODE: 612 CODE:
559#ifndef _WIN32 613#ifndef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 614 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
561#endif 615#endif
562
563char *
564gl_vendor ()
565 CODE:
566 RETVAL = (char *)glGetString (GL_VENDOR);
567 OUTPUT:
568 RETVAL
569
570char *
571gl_version ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VERSION);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_extensions ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_EXTENSIONS);
581 OUTPUT:
582 RETVAL
583 616
584void 617void
585add_font (char *file) 618add_font (char *file)
586 CODE: 619 CODE:
587 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 620 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
692 CODE: 725 CODE:
693 fprintf (stderr, "FATAL: %s\n", message); 726 fprintf (stderr, "FATAL: %s\n", message);
694#ifdef _WIN32 727#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 728 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
696#endif 729#endif
697 exit (1); 730 _exit (1);
731
732void
733_exit (int retval)
734 CODE:
735 _exit (retval);
698 736
699MODULE = CFClient PACKAGE = CFClient::Font 737MODULE = CFClient PACKAGE = CFClient::Font
700 738
701CFClient::Font 739CFClient::Font
702new_from_file (SV *class, char *path, int id = 0) 740new_from_file (SV *class, char *path, int id = 0)
723MODULE = CFClient PACKAGE = CFClient::Layout 761MODULE = CFClient PACKAGE = CFClient::Layout
724 762
725CFClient::Layout 763CFClient::Layout
726new (SV *class, int rgba = 0) 764new (SV *class, int rgba = 0)
727 CODE: 765 CODE:
728#if _WIN32
729 rgba = 0;//D
730#endif
731 New (0, RETVAL, 1, struct cf_layout); 766 New (0, RETVAL, 1, struct cf_layout);
732 767
733 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 768 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
734 RETVAL->rgba = rgba; 769 RETVAL->rgba = rgba;
735 RETVAL->r = 1.; 770 RETVAL->r = 1.;
779 814
780SV * 815SV *
781get_text (CFClient::Layout self) 816get_text (CFClient::Layout self)
782 CODE: 817 CODE:
783 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 818 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
784 SvUTF8_on (RETVAL); 819 sv_utf8_decode (RETVAL);
785 OUTPUT: 820 OUTPUT:
786 RETVAL 821 RETVAL
787 822
788void 823void
789set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 824set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.)
970} 1005}
971 1006
972MODULE = CFClient PACKAGE = CFClient::Texture 1007MODULE = CFClient PACKAGE = CFClient::Texture
973 1008
974void 1009void
1010pad2pot (SV *data_, SV *w_, SV *h_)
1011 CODE:
1012{
1013 int ow = SvIV (w_);
1014 int oh = SvIV (h_);
1015
1016 if (ow && oh)
1017 {
1018 int nw = minpot (ow);
1019 int nh = minpot (oh);
1020
1021 if (nw != ow || nh != oh)
1022 {
1023 if (SvOK (data_))
1024 {
1025 STRLEN datalen;
1026 char *data = SvPVbyte (data_, datalen);
1027 int bpp = datalen / (ow * oh);
1028 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1029
1030 SvPOK_only (result_);
1031 SvCUR_set (result_, nw * nh * bpp);
1032
1033 memset (SvPVX (result_), 0, nw * nh * bpp);
1034 while (oh--)
1035 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1036
1037 sv_setsv (data_, result_);
1038 }
1039
1040 sv_setiv (w_, nw);
1041 sv_setiv (h_, nh);
1042 }
1043 }
1044}
1045
1046void
975draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1047draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
976 PROTOTYPE: $$$;$$ 1048 PROTOTYPE: $$$;$$
977 ALIAS: 1049 ALIAS:
978 draw_quad_alpha = 1 1050 draw_quad_alpha = 1
979 draw_quad_alpha_premultiplied = 2 1051 draw_quad_alpha_premultiplied = 2
980 CODE: 1052 CODE:
981{ 1053{
982 HV *hv = (HV *)SvRV (self); 1054 HV *hv = (HV *)SvRV (self);
983 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1055 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
984 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1056 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
985 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1057 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
986 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
987 1058
988 if (items < 5) 1059 if (items < 5)
989 { 1060 {
990 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1061 w = SvNV (*hv_fetch (hv, "w", 1, 1));
991 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1062 h = SvNV (*hv_fetch (hv, "h", 1, 1));
992 } 1063 }
993 1064
994 if (ix) 1065 if (ix)
995 { 1066 {
996 glEnable (GL_BLEND); 1067 glEnable (GL_BLEND);
1068
1069 if (ix == 2)
997 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1070 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1071 else
1072 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1073 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1074
998 glEnable (GL_ALPHA_TEST); 1075 glEnable (GL_ALPHA_TEST);
999 glAlphaFunc (GL_GREATER, 0.01f); 1076 glAlphaFunc (GL_GREATER, 0.01f);
1000 } 1077 }
1001 1078
1002 glBindTexture (GL_TEXTURE_2D, name); 1079 glBindTexture (GL_TEXTURE_2D, name);
1003
1004 if (wrap_mode)
1005 {
1006 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1007 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1008 }
1009 1080
1010 glBegin (GL_QUADS); 1081 glBegin (GL_QUADS);
1011 glTexCoord2f (0, 0); glVertex2f (x , y ); 1082 glTexCoord2f (0, 0); glVertex2f (x , y );
1012 glTexCoord2f (0, t); glVertex2f (x , y + h); 1083 glTexCoord2f (0, t); glVertex2f (x , y + h);
1013 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1084 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046DESTROY (CFClient::Map self) 1117DESTROY (CFClient::Map self)
1047 CODE: 1118 CODE:
1048{ 1119{
1049 map_clear (self); 1120 map_clear (self);
1050 Safefree (self->face); 1121 Safefree (self->face);
1122 Safefree (self->tex);
1051 Safefree (self); 1123 Safefree (self);
1052} 1124}
1053 1125
1054void 1126void
1055clear (CFClient::Map self) 1127clear (CFClient::Map self)
1090 tex->r = r; 1162 tex->r = r;
1091 tex->g = g; 1163 tex->g = g;
1092 tex->b = b; 1164 tex->b = b;
1093 tex->a = a; 1165 tex->a = a;
1094 } 1166 }
1167
1168 // somewhat hackish, but for textures that require it, it really
1169 // improves the look, and most others don't suffer.
1170 glBindTexture (GL_TEXTURE_2D, name);
1171 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1172 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1173 // use uglier nearest interpolation because linear suffers
1174 // from transparent color bleeding and ugly wrapping effects.
1175 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1095} 1176}
1096 1177
1097int 1178int
1098ox (CFClient::Map self) 1179ox (CFClient::Map self)
1099 ALIAS: 1180 ALIAS:
1100 oy = 1 1181 oy = 1
1182 x = 2
1183 y = 3
1184 w = 4
1185 h = 5
1101 CODE: 1186 CODE:
1102 switch (ix) 1187 switch (ix)
1103 { 1188 {
1104 case 0: RETVAL = self->ox; break; 1189 case 0: RETVAL = self->ox; break;
1105 case 1: RETVAL = self->oy; break; 1190 case 1: RETVAL = self->oy; break;
1191 case 2: RETVAL = self->x; break;
1192 case 3: RETVAL = self->y; break;
1193 case 4: RETVAL = self->w; break;
1194 case 5: RETVAL = self->h; break;
1106 } 1195 }
1107 OUTPUT: 1196 OUTPUT:
1108 RETVAL 1197 RETVAL
1109 1198
1110void 1199void
1245 OUTPUT: 1334 OUTPUT:
1246 RETVAL 1335 RETVAL
1247 1336
1248void 1337void
1249draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1338draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1250 PPCODE: 1339 CODE:
1251{ 1340{
1252 int vx, vy; 1341 int vx, vy;
1253 int x, y, z; 1342 int x, y, z;
1254 int last_name; 1343 int last_name;
1255 mapface face; 1344 mapface face;
1256 int sw4 = (sw + 3) & ~3;
1257 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1258 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1259 1345
1260 memset (darkness, 255, sw4 * sh);
1261 SvPOK_only (darkness_sv);
1262 SvCUR_set (darkness_sv, sw4 * sh);
1263
1264 vx = self->x + (self->w - sw) / 2 - shift_x; 1346 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1265 vy = self->y + (self->h - sh) / 2 - shift_y; 1347 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1266 1348
1267 /* 1349 /*
1268 int vx = self->vx = self->w >= sw 1350 int vx = self->vx = self->w >= sw
1269 ? self->x + (self->w - sw) / 2 1351 ? self->x + (self->w - sw) / 2
1270 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); 1352 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1274 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1356 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1275 */ 1357 */
1276 1358
1277 glColor4ub (255, 255, 255, 255); 1359 glColor4ub (255, 255, 255, 255);
1278 1360
1361 glEnable (GL_BLEND);
1279 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1362 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1280 glEnable (GL_BLEND);
1281 glEnable (GL_TEXTURE_2D); 1363 glEnable (GL_TEXTURE_2D);
1282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1364 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1283 1365
1284 glBegin (GL_QUADS); 1366 glBegin (GL_QUADS);
1285 1367
1293 1375
1294 for (x = 0; x < sw; x++) 1376 for (x = 0; x < sw; x++)
1295 if (row->c0 <= x + vx && x + vx < row->c1) 1377 if (row->c0 <= x + vx && x + vx < row->c1)
1296 { 1378 {
1297 mapcell *cell = row->col + (x + vx - row->c0); 1379 mapcell *cell = row->col + (x + vx - row->c0);
1298
1299 darkness[y * sw4 + x] = cell->darkness < 0
1300 ? 255 - FOW_DARKNESS
1301 : 255 - cell->darkness;
1302 1380
1303 face = cell->face [z]; 1381 face = cell->face [z];
1304 1382
1305 if (face) 1383 if (face)
1306 { 1384 {
1327 1405
1328 glEnd (); 1406 glEnd ();
1329 1407
1330 glDisable (GL_TEXTURE_2D); 1408 glDisable (GL_TEXTURE_2D);
1331 glDisable (GL_BLEND); 1409 glDisable (GL_BLEND);
1410}
1411
1412void
1413draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data)
1414 CODE:
1415{
1416 static float color[16][3] = {
1417 { 0.00, 0.00, 0.00 },
1418 { 1.00, 1.00, 1.00 },
1419 { 0.00, 0.00, 0.55 },
1420 { 1.00, 0.00, 0.00 },
1421
1422 { 1.00, 0.54, 0.00 },
1423 { 0.11, 0.56, 1.00 },
1424 { 0.93, 0.46, 0.00 },
1425 { 0.18, 0.54, 0.34 },
1426
1427 { 0.56, 0.73, 0.56 },
1428 { 0.80, 0.80, 0.80 },
1429 { 0.55, 0.41, 0.13 },
1430 { 0.99, 0.77, 0.26 },
1431
1432 { 0.74, 0.65, 0.41 },
1433
1434 { 0.00, 1.00, 1.00 },
1435 { 1.00, 0.00, 1.00 },
1436 { 1.00, 1.00, 0.00 },
1437 };
1438
1439 int x, y;
1440
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1443 glEnable (GL_BLEND);
1444 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1445 glBegin (GL_QUADS);
1446
1447 for (y = 0; y < h; y++)
1448 for (x = 0; x < w; x++)
1449 {
1450 unsigned char m = data [x + y * w];
1451
1452 if (m)
1453 {
1454 float *c = color [m & 15];
1455
1456 float tx1 = m & 0x40 ? 0.5 : 0.;
1457 float tx2 = tx1 + 0.5;
1458
1459 glColor4f (c[0], c[1], c[2], 0.75);
1460 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1461 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1462 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1463 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1464 }
1465 }
1466
1467 glEnd ();
1468 glDisable (GL_BLEND);
1469 glDisable (GL_TEXTURE_2D);
1470}
1471
1472void
1473fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1474 PPCODE:
1475{
1476 int vx, vy;
1477 int x, y;
1478 int sw4 = (sw + 3) & ~3;
1479 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1480 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1481
1482 memset (darkness, 255, sw4 * sh);
1483 SvPOK_only (darkness_sv);
1484 SvCUR_set (darkness_sv, sw4 * sh);
1485
1486 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1487 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1488
1489 for (y = 0; y < sh; y++)
1490 if (0 <= y + vy && y + vy < self->rows)
1491 {
1492 maprow *row = self->row + (y + vy);
1493
1494 for (x = 0; x < sw; x++)
1495 if (row->c0 <= x + vx && x + vx < row->c1)
1496 {
1497 mapcell *cell = row->col + (x + vx - row->c0);
1498
1499 darkness[y * sw4 + x] = cell->darkness < 0
1500 ? 255 - FOW_DARKNESS
1501 : 255 - cell->darkness;
1502 }
1503 }
1332 1504
1333 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1334 PUSHs (sv_2mortal (newSViv (sw4))); 1506 PUSHs (sv_2mortal (newSViv (sw4)));
1335 PUSHs (sv_2mortal (newSViv (sh))); 1507 PUSHs (sv_2mortal (newSViv (sh)));
1336 PUSHs (darkness_sv); 1508 PUSHs (darkness_sv);
1543 const_iv (GL_SCISSOR_TEST), 1715 const_iv (GL_SCISSOR_TEST),
1544 const_iv (GL_DEPTH_TEST), 1716 const_iv (GL_DEPTH_TEST),
1545 const_iv (GL_ALPHA_TEST), 1717 const_iv (GL_ALPHA_TEST),
1546 const_iv (GL_NORMALIZE), 1718 const_iv (GL_NORMALIZE),
1547 const_iv (GL_RESCALE_NORMAL), 1719 const_iv (GL_RESCALE_NORMAL),
1720 const_iv (GL_FRONT),
1721 const_iv (GL_BACK),
1548 const_iv (GL_AND), 1722 const_iv (GL_AND),
1549 const_iv (GL_ONE), 1723 const_iv (GL_ONE),
1550 const_iv (GL_ZERO), 1724 const_iv (GL_ZERO),
1551 const_iv (GL_SRC_ALPHA), 1725 const_iv (GL_SRC_ALPHA),
1552 const_iv (GL_SRC_ALPHA_SATURATE), 1726 const_iv (GL_DST_ALPHA),
1553 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1727 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1554 const_iv (GL_ONE_MINUS_DST_ALPHA), 1728 const_iv (GL_ONE_MINUS_DST_ALPHA),
1729 const_iv (GL_SRC_ALPHA_SATURATE),
1555 const_iv (GL_RGB), 1730 const_iv (GL_RGB),
1556 const_iv (GL_RGBA), 1731 const_iv (GL_RGBA),
1732 const_iv (GL_RGBA4),
1733 const_iv (GL_RGBA8),
1734 const_iv (GL_RGB5_A1),
1557 const_iv (GL_UNSIGNED_BYTE), 1735 const_iv (GL_UNSIGNED_BYTE),
1558 const_iv (GL_UNSIGNED_SHORT), 1736 const_iv (GL_UNSIGNED_SHORT),
1559 const_iv (GL_UNSIGNED_INT), 1737 const_iv (GL_UNSIGNED_INT),
1560 const_iv (GL_ALPHA), 1738 const_iv (GL_ALPHA),
1561 const_iv (GL_INTENSITY), 1739 const_iv (GL_INTENSITY),
1570 const_iv (GL_TEXTURE_MAG_FILTER), 1748 const_iv (GL_TEXTURE_MAG_FILTER),
1571 const_iv (GL_TEXTURE_MIN_FILTER), 1749 const_iv (GL_TEXTURE_MIN_FILTER),
1572 const_iv (GL_TEXTURE_ENV_MODE), 1750 const_iv (GL_TEXTURE_ENV_MODE),
1573 const_iv (GL_TEXTURE_WRAP_S), 1751 const_iv (GL_TEXTURE_WRAP_S),
1574 const_iv (GL_TEXTURE_WRAP_T), 1752 const_iv (GL_TEXTURE_WRAP_T),
1753 const_iv (GL_REPEAT),
1575 const_iv (GL_CLAMP), 1754 const_iv (GL_CLAMP),
1576 const_iv (GL_REPEAT), 1755 const_iv (GL_CLAMP_TO_EDGE),
1577 const_iv (GL_NEAREST), 1756 const_iv (GL_NEAREST),
1578 const_iv (GL_LINEAR), 1757 const_iv (GL_LINEAR),
1579 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1758 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1580 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1759 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1581 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1760 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1611 1790
1612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1614} 1793}
1615 1794
1795char *
1796gl_vendor ()
1797 CODE:
1798 RETVAL = (char *)glGetString (GL_VENDOR);
1799 OUTPUT:
1800 RETVAL
1801
1802char *
1803gl_version ()
1804 CODE:
1805 RETVAL = (char *)glGetString (GL_VERSION);
1806 OUTPUT:
1807 RETVAL
1808
1809char *
1810gl_extensions ()
1811 CODE:
1812 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1813 OUTPUT:
1814 RETVAL
1815
1616int glGetError () 1816int glGetError ()
1817
1818void glFinish ()
1617 1819
1618void glClear (int mask) 1820void glClear (int mask)
1619 1821
1620void glClearColor (float r, float g, float b, float a = 1.0) 1822void glClearColor (float r, float g, float b, float a = 1.0)
1621 PROTOTYPE: @ 1823 PROTOTYPE: @
1628 1830
1629void glHint (int target, int mode) 1831void glHint (int target, int mode)
1630 1832
1631void glBlendFunc (int sfactor, int dfactor) 1833void glBlendFunc (int sfactor, int dfactor)
1632 1834
1835void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1836 CODE:
1837 gl_BlendFuncSeparate (sa, da, saa, daa);
1838
1633void glDepthMask (int flag) 1839void glDepthMask (int flag)
1634 1840
1635void glLogicOp (int opcode) 1841void glLogicOp (int opcode)
1636 1842
1637void glColorMask (int red, int green, int blue, int alpha) 1843void glColorMask (int red, int green, int blue, int alpha)
1641void glPushMatrix () 1847void glPushMatrix ()
1642 1848
1643void glPopMatrix () 1849void glPopMatrix ()
1644 1850
1645void glLoadIdentity () 1851void glLoadIdentity ()
1852
1853void glDrawBuffer (int buffer)
1854
1855void glReadBuffer (int buffer)
1646 1856
1647# near_ and far_ are due to microsofts buggy "c" compiler 1857# near_ and far_ are due to microsofts buggy "c" compiler
1648void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 1858void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1649 1859
1650# near_ and far_ are due to microsofts buggy "c" compiler 1860# near_ and far_ are due to microsofts buggy "c" compiler
1670 1880
1671void glEnd () 1881void glEnd ()
1672 1882
1673void glColor (float r, float g, float b, float a = 1.0) 1883void glColor (float r, float g, float b, float a = 1.0)
1674 PROTOTYPE: @ 1884 PROTOTYPE: @
1885 ALIAS:
1886 glColor_premultiply = 1
1675 CODE: 1887 CODE:
1888 if (ix)
1889 {
1890 r *= a;
1891 g *= a;
1892 b *= a;
1893 }
1676 // microsoft visual "c" rounds instead of truncating... 1894 // microsoft visual "c" rounds instead of truncating...
1677 glColor4ub (MIN ((int)(r * 255.f), 255), 1895 glColor4ub (MIN ((int)(r * 256.f), 255),
1678 MIN ((int)(g * 255.f), 255), 1896 MIN ((int)(g * 256.f), 255),
1679 MIN ((int)(b * 255.f), 255), 1897 MIN ((int)(b * 256.f), 255),
1680 MIN ((int)(a * 255.f), 255)); 1898 MIN ((int)(a * 256.f), 255));
1681 1899
1682void glInterleavedArrays (int format, int stride, char *data) 1900void glInterleavedArrays (int format, int stride, char *data)
1683 1901
1684void glDrawElements (int mode, int count, int type, char *indices) 1902void glDrawElements (int mode, int count, int type, char *indices)
1685 1903
1708 1926
1709void glBindTexture (int target, int name) 1927void glBindTexture (int target, int name)
1710 1928
1711void glConvolutionParameter (int target, int pname, float params) 1929void glConvolutionParameter (int target, int pname, float params)
1712 CODE: 1930 CODE:
1713 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1931 if (gl.ConvolutionParameterf)
1932 gl.ConvolutionParameterf (target, pname, params);
1714 1933
1715void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1934void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1716 CODE: 1935 CODE:
1717 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1936 if (gl.ConvolutionFilter2D)
1718 (target, internalformat, width, height, format, type, data)); 1937 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1719 1938
1720void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1939void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1721 CODE: 1940 CODE:
1722 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1941 if (gl.SeparableFilter2D)
1723 (target, internalformat, width, height, format, type, row, column)); 1942 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1724 1943
1725void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1944void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1726 1945
1727void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1946void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1728 1947

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