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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.92 by elmex, Tue May 23 17:30:18 2006 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 39
16#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
17#include <SDL_endian.h> 42#include <SDL_endian.h>
18#include <SDL_image.h> 43#include <SDL_image.h>
19#include <SDL_mixer.h> 44#include <SDL_mixer.h>
20#include <SDL_opengl.h> 45#include <SDL_opengl.h>
21 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
54#define PANGO_ENABLE_BACKEND
55#define G_DISABLE_CAST_CHECKS
56
22#include <glib/gmacros.h> 57#include <glib.h>
23 58
24#include <pango/pango.h> 59#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 60
26#include <pango/pangoft2.h> 61#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
28 71
29#ifndef _WIN32 72#ifndef _WIN32
30# include <sys/types.h> 73# include <sys/types.h>
31# include <sys/socket.h> 74# include <sys/socket.h>
32# include <netinet/in.h> 75# include <netinet/in.h>
33# include <netinet/tcp.h> 76# include <netinet/tcp.h>
34# include <inttypes.h> 77# include <inttypes.h>
78#endif
79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 82#else
36 typedef unsigned char uint8_t; 83# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 84#endif
43 85
44#include "glext.h" 86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
45 88
89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
47 95
48#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
50 98
51#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
52 100
53#define GL_CALL(type,func,args) \ 101/* mask out modifiers we are not interested in */
54 { \ 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 103
56 static type fptr_; \ 104#define KMOD_LRAM 0x10000 // our extension
57 \ 105
58 if (!init_) \ 106#define TEXID_SPEECH 1
59 { \ 107#define TEXID_NOFACE 2
60 init_ = 1; \ 108
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 109static char *
62 } \ 110fast_sv_grow (SV *sv, STRLEN need)
63 \ 111{
64 if (fptr_) \ 112 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
66 } 122 }
67 123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
129
130static struct
131{
132#define GL_FUNC(ptr,name) ptr name;
133#include "glfunc.h"
134#undef GL_FUNC
135} gl;
136
137static void
138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139{
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146}
147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
172#include "texcache.c"
173#include "rendercache.c"
174
175#include "pango-font.c"
176#include "pango-fontmap.c"
177#include "pango-render.c"
178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 182typedef Mix_Music *DC__MixMusic;
70 183
71typedef PangoFontDescription *CFClient__Font; 184typedef PangoFontDescription *DC__Font;
72 185
186static int
187shape_attr_p (PangoLayoutRun *run)
188{
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202}
203
73typedef struct cf_layout { 204struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 205 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
77 int base_height; 207 int base_height;
78 CFClient__Font font; 208 DC__Font font;
79} *CFClient__Layout; 209 rc_t *rc;
210};
80 211
212typedef cf_layout *DC__Layout;
213
81static CFClient__Font default_font; 214static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 215static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 216static PangoFontMap *opengl_fontmap;
84 217
85static void 218static void
86substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
87{ 220{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 222#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 224#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 226}
95 227
96static void 228static void
97layout_update_font (CFClient__Layout self) 229layout_update_font (DC__Layout self)
98{ 230{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
101 */ 233 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
103 235
104 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 238
107 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
108} 240}
109 241
110static void 242static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 244{
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 248 pango_layout_get_extents (self->pl, 0, &rect);
114 249
115 if (!*w) *w = 1; 250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 252
118 *w = (*w + 3) & ~3; 253 if (!rect.width) rect.width = 1;
119} 254 if (!rect.height) rect.height = 1;
120 255
256 *w = rect.width;
257 *h = rect.height;
258}
259
260typedef uint16_t tileid;
121typedef uint16_t mapface; 261typedef uint16_t faceid;
122 262
123typedef struct { 263struct maptex
264{
124 GLint name; 265 GLuint name;
125 int w, h; 266 int w, h;
126 float s, t; 267 float s, t;
127 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
128} maptex; 269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272};
129 273
130typedef struct { 274struct mapcell
275{
276 uint32_t player;
277 tileid tile[3];
131 int16_t darkness; 278 uint16_t darkness;
132 mapface face[3]; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 280};
134 281
135typedef struct { 282struct maprow
283{
136 int32_t c0, c1; 284 int32_t c0, c1;
137 mapcell *col; 285 mapcell *col;
138} maprow; 286};
139 287
140typedef struct map { 288struct mapgrid {
141 int x, y, w, h; 289 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 291 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 292 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 293
149 int32_t rows; 294 int32_t rows;
150 maprow *row; 295 maprow *row;
151} *CFClient__Map; 296};
297
298typedef mapgrid *DC__Map;
152 299
153static char * 300static char *
154prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
155{ 302{
156 char *p; 303 char *p;
173} 320}
174 321
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 324
325static void
326need_facenum (struct mapgrid *self, faceid face)
327{
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333}
334
335static void
336need_texid (struct mapgrid *self, int texid)
337{
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343}
344
178static maprow * 345static maprow *
179map_get_row (CFClient__Map self, int y) 346map_get_row (mapgrid *self, int y)
180{ 347{
181 if (0 > y) 348 if (0 > y)
182 { 349 {
183 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
222 389
223 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
224} 391}
225 392
226static mapcell * 393static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
228{ 395{
229 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
230} 397}
231 398
232static void 399static void
233map_clear (CFClient__Map self) 400map_clear (mapgrid *self)
234{ 401{
235 int r; 402 int r;
236 403
237 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
245 self->oy = 0; 412 self->oy = 0;
246 self->row = 0; 413 self->row = 0;
247 self->rows = 0; 414 self->rows = 0;
248} 415}
249 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
250static void 427static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
252{ 429{
253 int x, y; 430 int x, y;
254 maprow *row; 431 maprow *row;
432 mapcell *cell;
255 433
256 for (y = y0; y < y0 + h; y++) 434 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 435 if (y >= 0)
258 { 436 {
259 if (y >= self->rows) 437 if (y >= self->rows)
265 if (x >= row->c0) 443 if (x >= row->c0)
266 { 444 {
267 if (x >= row->c1) 445 if (x >= row->c1)
268 break; 446 break;
269 447
270 row->col[x - row->c0].darkness = -1; 448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
271 } 451 }
272 } 452 }
453}
454
455struct smooth_key
456{
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
478
479static void
480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481{
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
273} 488}
274 489
275static void 490static void
276music_finished (void) 491music_finished (void)
277{ 492{
296 ev.data2 = 0; 511 ev.data2 = 0;
297 512
298 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
299} 514}
300 515
301MODULE = CFClient PACKAGE = CFClient 516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
521}
522
523static unsigned int
524minpot (unsigned int n)
525{
526 if (!n)
527 return 0;
528
529 --n;
530
531 n |= n >> 1;
532 n |= n >> 2;
533 n |= n >> 4;
534 n |= n >> 8;
535 n |= n >> 16;
536
537 return n + 1;
538}
539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
551/* SDL should provide this, really. */
552#define SDLK_MODIFIER_MIN 300
553#define SDLK_MODIFIER_MAX 314
554
555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
302 657
303PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
304 659
305BOOT: 660BOOT:
306{ 661{
307 HV *stash = gv_stashpv ("CFClient", 1); 662 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 663 static const struct {
309 const char *name; 664 const char *name;
310 IV iv; 665 IV iv;
311 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
313 const_iv (SDL_ACTIVEEVENT), 671 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 672 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 673 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 674 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 675 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 684 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 685 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 686 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 687 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 805 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 806 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 807 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 808 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 809 const_iv (SDLK_UNDO),
810
395 const_iv (KMOD_NONE), 811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 813 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 816 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 819 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 827
408 const_iv (KMOD_SHIFT), 828 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 829
410 const_iv (KMOD_META) 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
411# undef const_iv 860# undef const_iv
412 }; 861 };
413 862
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 868}
869
870void
871weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
875
876int
877in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
882
883NV floor (NV x)
884
885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
417 896
418void 897void
419pango_init () 898pango_init ()
420 CODE: 899 CODE:
421{ 900{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 904 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 905#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
429} 909}
430 910
431int 911char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 912
434void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
435SDL_Quit () 922void SDL_Quit ()
436 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
437void 934void
438SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
439 PPCODE: 936 PPCODE:
440{ 937{
441 SDL_Rect **m; 938 SDL_Rect **m;
442 939
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 944
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 947
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 952
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 955
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 957
463 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
464 while (*m) 959 while (*m)
465 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
466 AV *av = newAV (); 963 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
470 970
471 ++m; 971 ++m;
472 } 972 }
473} 973}
474 974
475char *
476SDL_GetError ()
477
478int 975int
479SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
481 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 989 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990
991 if (RETVAL)
992 {
993 av_clear (texture_av);
994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
995#include "glfunc.h"
996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
999 }
1000}
485 OUTPUT: 1001 OUTPUT:
486 RETVAL 1002 RETVAL
487 1003
488void 1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
1006
1007void
489SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
490 1009
1010char *
1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
491void 1024void
492SDL_PollEvent () 1025SDL_PumpEvents ()
1026
1027void
1028peep_events ()
493 PPCODE: 1029 PPCODE:
494{ 1030{
495 SDL_Event ev; 1031 SDL_Event ev;
496 1032
497 while (SDL_PollEvent (&ev)) 1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
498 { 1035 {
499 HV *hv = newHV (); 1036 HV *hv = newHV ();
500 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
501 1038
502 switch (ev.type) 1039 switch (ev.type)
503 { 1040 {
504 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
505 case SDL_KEYUP: 1042 case SDL_KEYUP:
506 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
507 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
508 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
509 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
510 break; 1048 break;
511 1049
512 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
513 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
514 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
515 break; 1053 break;
516 1054
517 case SDL_MOUSEMOTION: 1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
518 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
519 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
520 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
521 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
522 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
523 break; 1081 break;
524 1082
525 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
526 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1086
527 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
528 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
529 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
530 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
531 break; 1091 break;
535 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
536 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
537 break; 1097 break;
538 } 1098 }
539 1099
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
541 } 1101 }
542} 1102}
543 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
544int 1117int
545Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
546 POSTCALL: 1119 POSTCALL:
547 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
548 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
549 1122
550void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
551Mix_CloseAudio () 1140Mix_CloseAudio ()
552 1141
553int 1142int
554Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
555 1144
1145const char *
1146Mix_GetError ()
1147
556void 1148void
557lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
558 CODE: 1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153void
1154win32_proxy_info ()
1155 PPCODE:
1156{
559#ifndef _WIN32 1157#ifdef _WIN32
560 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
561#endif 1179#endif
1180}
562 1181
563char * 1182int
564gl_vendor () 1183add_font (char *file)
565 CODE: 1184 CODE:
566 RETVAL = (char *)glGetString (GL_VENDOR); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
567 OUTPUT: 1186 OUTPUT:
568 RETVAL 1187 RETVAL
569 1188
570char *
571gl_version ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VERSION);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_extensions ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_EXTENSIONS);
581 OUTPUT:
582 RETVAL
583
584void 1189void
585add_font (char *file) 1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
586 CODE: 1191
587 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
588#ifdef _WIN32 1193void
589 // cairo... sigh... requires win2000 1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
590 AddFontResourceEx (file, FR_PRIVATE, 0);
591#endif
592 1195
593void 1196void
594load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
595 ALIAS: 1198 ALIAS:
596 load_image_file = 1 1199 load_image_file = 1
599 STRLEN image_len; 1202 STRLEN image_len;
600 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
601 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
602 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
603 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
604 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
605 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
606 1209
607 if (!rw) 1210 if (!rw)
608 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
609 1212
638 1241
639 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
640 1243
641 assert (surface2->pitch == surface2->w * 4); 1244 assert (surface2->pitch == surface2->w * 4);
642 1245
1246 SDL_LockSurface (surface2);
643 EXTEND (SP, 5); 1247 EXTEND (SP, 6);
644 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
645 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
646 SDL_LockSurface (surface2);
647 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
648 SDL_UnlockSurface (surface2);
649 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
650 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
651 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
652 1255
653 SDL_FreeSurface (surface); 1256 SDL_FreeSurface (surface);
654 SDL_FreeSurface (surface2); 1257 SDL_FreeSurface (surface2);
655} 1258}
656 1259
682void 1285void
683error (char *message) 1286error (char *message)
684 CODE: 1287 CODE:
685 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
686#ifdef _WIN32 1289#ifdef _WIN32
687 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
688#endif 1291#endif
689 1292
690void 1293void
691fatal (char *message) 1294fatal (char *message)
692 CODE: 1295 CODE:
693 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
694#ifdef _WIN32 1297#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
696#endif 1299#endif
697 exit (1); 1300 _exit (1);
698 1301
1302void
1303_exit (int retval = 0)
1304 CODE:
1305#ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307#else
1308 _exit (retval);
1309#endif
1310
1311void
1312debug ()
1313 CODE:
1314{
1315#if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317#endif
1318}
1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
699MODULE = CFClient PACKAGE = CFClient::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
700 1328
701CFClient::Font 1329PROTOTYPES: DISABLE
1330
1331DC::Font
702new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
703 CODE: 1333 CODE:
704{ 1334{
705 int count; 1335 int count;
706 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
707 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
709} 1339}
710 OUTPUT: 1340 OUTPUT:
711 RETVAL 1341 RETVAL
712 1342
713void 1343void
714DESTROY (CFClient::Font self) 1344DESTROY (DC::Font self)
715 CODE: 1345 CODE:
716 pango_font_description_free (self); 1346 pango_font_description_free (self);
717 1347
718void 1348void
719make_default (CFClient::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
720 CODE: 1351 CODE:
721 default_font = self; 1352 default_font = self;
722 1353
723MODULE = CFClient PACKAGE = CFClient::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
724 1355
725CFClient::Layout 1356PROTOTYPES: DISABLE
726new (SV *class, int rgba = 0) 1357
1358void
1359glyph_cache_backup ()
1360 PROTOTYPE:
727 CODE: 1361 CODE:
728#if _WIN32 1362 tc_backup ();
729 rgba = 0;//D 1363
730#endif 1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1368 tc_restore ();
1369
1370DC::Layout
1371new (SV *klass)
1372 CODE:
731 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
732 1374
733 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
734 RETVAL->rgba = rgba;
735 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
736 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
737 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
738 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
739 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
740 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
741 1383
742 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
743 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
744 OUTPUT: 1386 OUTPUT:
745 RETVAL 1387 RETVAL
746 1388
747void 1389void
748DESTROY (CFClient::Layout self) 1390DESTROY (DC::Layout self)
749 CODE: 1391 CODE:
750 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
751 Safefree (self); 1394 Safefree (self);
752 1395
753int
754is_rgba (CFClient::Layout self)
755 CODE:
756 RETVAL = self->rgba;
757 OUTPUT:
758 RETVAL
759
760void 1396void
761set_text (CFClient::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
762 CODE: 1398 CODE:
763{ 1399{
764 STRLEN textlen; 1400 STRLEN textlen;
765 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
766 1402
767 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
768} 1404}
769 1405
770void 1406void
771set_markup (CFClient::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
772 CODE: 1408 CODE:
773{ 1409{
774 STRLEN textlen; 1410 STRLEN textlen;
775 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
776 1412
777 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
778} 1414}
779 1415
1416void
1417set_shapes (DC::Layout self, ...)
1418 CODE:
1419{
1420 PangoAttrList *attrs = 0;
1421 const char *text = pango_layout_get_text (self->pl);
1422 const char *pos = text;
1423 int arg = 4;
1424
1425 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1426 {
1427 PangoRectangle inkrect, rect;
1428 PangoAttribute *attr;
1429
1430 int x = SvIV (ST (arg - 3));
1431 int y = SvIV (ST (arg - 2));
1432 int w = SvIV (ST (arg - 1));
1433 int h = SvIV (ST (arg ));
1434
1435 inkrect.x = 0;
1436 inkrect.y = 0;
1437 inkrect.width = 0;
1438 inkrect.height = 0;
1439
1440 rect.x = x * PANGO_SCALE;
1441 rect.y = y * PANGO_SCALE;
1442 rect.width = w * PANGO_SCALE;
1443 rect.height = h * PANGO_SCALE;
1444
1445 if (!attrs)
1446 attrs = pango_layout_get_attributes (self->pl);
1447
1448 attr = pango_attr_shape_new (&inkrect, &rect);
1449 attr->start_index = pos - text;
1450 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1451 pango_attr_list_insert (attrs, attr);
1452
1453 arg += 4;
1454 pos += sizeof (OBJ_STR) - 1;
1455 }
1456
1457 if (attrs)
1458 pango_layout_set_attributes (self->pl, attrs);
1459}
1460
1461void
1462get_shapes (DC::Layout self)
1463 PPCODE:
1464{
1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1466
1467 do
1468 {
1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1470
1471 if (run && shape_attr_p (run))
1472 {
1473 PangoRectangle extents;
1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1479 }
1480 }
1481 while (pango_layout_iter_next_run (iter));
1482
1483 pango_layout_iter_free (iter);
1484}
1485
1486int
1487has_wrapped (DC::Layout self)
1488 CODE:
1489{
1490 int lines = 1;
1491 const char *text = pango_layout_get_text (self->pl);
1492
1493 while (*text)
1494 lines += *text++ == '\n';
1495
1496 RETVAL = lines < pango_layout_get_line_count (self->pl);
1497}
1498 OUTPUT:
1499 RETVAL
1500
780SV * 1501SV *
781get_text (CFClient::Layout self) 1502get_text (DC::Layout self)
782 CODE: 1503 CODE:
783 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
784 SvUTF8_on (RETVAL); 1505 sv_utf8_decode (RETVAL);
785 OUTPUT: 1506 OUTPUT:
786 RETVAL 1507 RETVAL
787 1508
788void 1509void
789set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
790 CODE: 1511 CODE:
791 self->r = r; 1512 self->r = r;
792 self->g = g; 1513 self->g = g;
793 self->b = b; 1514 self->b = b;
794 self->a = a; 1515 self->a = a;
795 1516
796void 1517void
797set_font (CFClient::Layout self, CFClient::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
798 CODE: 1519 CODE:
799 if (self->font != font) 1520 if (self->font != font)
800 { 1521 {
801 self->font = font; 1522 self->font = font;
802 layout_update_font (self); 1523 layout_update_font (self);
803 } 1524 }
804 1525
805void 1526void
806set_height (CFClient::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
807 CODE: 1528 CODE:
808 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
809 { 1530 {
810 self->base_height = base_height; 1531 self->base_height = base_height;
811 layout_update_font (self); 1532 layout_update_font (self);
812 } 1533 }
813 1534
814void 1535void
815set_width (CFClient::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
816 CODE: 1537 CODE:
817 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
818 1539
819void 1540void
820set_indent (CFClient::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
821 CODE: 1542 CODE:
822 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
823 1544
824void 1545void
825set_spacing (CFClient::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
826 CODE: 1547 CODE:
827 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
828 1549
829void 1550void
830set_ellipsise (CFClient::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
831 CODE: 1552 CODE:
832 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
833 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
834 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
835 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
836 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
837 ); 1558 );
838 1559
839void 1560void
840set_single_paragraph_mode (CFClient::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
841 CODE: 1562 CODE:
842 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
843 1564
844void 1565void
845size (CFClient::Layout self) 1566size (DC::Layout self)
846 PPCODE: 1567 PPCODE:
847{ 1568{
848 int w, h; 1569 int w, h;
849 1570
850 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
853 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
854 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
855} 1576}
856 1577
857int 1578int
1579descent (DC::Layout self)
1580 CODE:
1581{
1582 PangoRectangle rect;
1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1585 RETVAL = PANGO_DESCENT (rect);
1586}
1587 OUTPUT:
1588 RETVAL
1589
1590int
858xy_to_index (CFClient::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
859 CODE: 1592 CODE:
860{ 1593{
861 int index, trailing; 1594 int index, trailing;
862 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
863 RETVAL = index; 1596 RETVAL = index + trailing;
864} 1597}
865 OUTPUT: 1598 OUTPUT:
866 RETVAL 1599 RETVAL
867 1600
868void 1601void
869cursor_pos (CFClient::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
870 PPCODE: 1603 PPCODE:
871{ 1604{
872 PangoRectangle strong_pos; 1605 PangoRectangle pos;
873 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
874 1607
875 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
876 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
877 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
878 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
879} 1612}
880 1613
881void 1614void
882render (CFClient::Layout self) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
883 PPCODE: 1616 PPCODE:
884{ 1617{
885 SV *retval; 1618 int line, x;
886 int w, h;
887 1619
888 layout_get_pixel_size (self, &w, &h); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
889 1621#if !PANGO_VERSION_CHECK (1, 17, 3)
890 if (self->rgba) 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
891 { 1623 --line;
892 cairo_surface_t *surface;
893 cairo_t *cairo;
894
895 retval = newSV (w * h * 4);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h * 4);
898
899 memset (SvPVX (retval), 0, w * h * 4);
900
901 surface = cairo_image_surface_create_for_data (
902 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
903 cairo = cairo_create (surface);
904 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
905
906 pango_cairo_show_layout (cairo, self->pl);
907
908 cairo_destroy (cairo);
909 cairo_surface_destroy (surface);
910
911 // what a mess, and its premultiplied, too :(
912 {
913 uint32_t *p = (uint32_t *)SvPVX (retval);
914 uint32_t *e = p + w * h;
915
916 while (p < e)
917 {
918 uint32_t rgba = *p;
919 rgba = (rgba >> 24) | (rgba << 8);
920#if 0
921#ifdef _WIN32
922 {//D
923 uint8_t r = rgba >> 24;
924 uint8_t g = rgba >> 16;
925 uint8_t b = rgba >> 8;
926 uint8_t a = rgba >> 0;
927
928 rgba = (rgba & 0xffffff00) | a;
929 }
930#endif 1624#endif
931#endif
932 rgba = SDL_SwapBE32 (rgba);
933 *p++ = rgba;
934 }
935 }
936
937 EXTEND (SP, 5); 1625 EXTEND (SP, 2);
938 PUSHs (sv_2mortal (newSViv (w))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628}
1629
1630void
1631line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633{
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
939 PUSHs (sv_2mortal (newSViv (h))); 1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
940 PUSHs (sv_2mortal (retval));
941 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
942 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
943 }
944 else 1648 else
945 { 1649 {
946 FT_Bitmap bitmap;
947
948 retval = newSV (w * h);
949 SvPOK_only (retval);
950 SvCUR_set (retval, w * h);
951
952 bitmap.rows = h;
953 bitmap.width = w;
954 bitmap.pitch = w;
955 bitmap.buffer = (unsigned char*)SvPVX (retval);
956 bitmap.num_grays = 256;
957 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
958
959 memset (bitmap.buffer, 0, w * h);
960
961 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
962
963 EXTEND (SP, 5);
964 PUSHs (sv_2mortal (newSViv (w))); 1650 PUSHs (sv_2mortal (newSViv (index)));
965 PUSHs (sv_2mortal (newSViv (h))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
966 PUSHs (sv_2mortal (retval));
967 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
968 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
969 } 1652 }
970} 1653}
971 1654
1655void
1656render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1659 pango_opengl_render_layout_subpixel (
1660 self->pl,
1661 self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a,
1664 flags
1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1669
1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
972MODULE = CFClient PACKAGE = CFClient::Texture 1689MODULE = Deliantra::Client PACKAGE = DC::Texture
973 1690
1691PROTOTYPES: ENABLE
1692
974void 1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1698 {
1699 STRLEN datalen;
1700 char *data = SvPVbyte (data_, datalen);
1701 int bpp = datalen / (ow * oh);
1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1703
1704 SvPOK_only (result_);
1705 SvCUR_set (result_, nw * nh * bpp);
1706
1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1708 while (oh--)
1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1710
1711 sv_setsv (data_, result_);
1712 }
1713}
1714
1715void
975draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
976 PROTOTYPE: $$$;$$ 1717 PROTOTYPE: $$$;$$
977 ALIAS: 1718 ALIAS:
978 draw_quad_alpha = 1 1719 draw_quad_alpha = 1
979 draw_quad_alpha_premultiplied = 2 1720 draw_quad_alpha_premultiplied = 2
980 CODE: 1721 CODE:
981{ 1722{
982 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
983 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
984 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
985 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
986 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
987 1730
988 if (items < 5) 1731 if (items < 5)
989 { 1732 {
990 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
991 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
992 } 1735 }
993 1736
994 if (ix) 1737 if (ix)
995 { 1738 {
996 glEnable (GL_BLEND); 1739 glEnable (GL_BLEND);
1740
1741 if (ix == 2)
997 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1742 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 else
1744 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1745 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1746
998 glEnable (GL_ALPHA_TEST); 1747 glEnable (GL_ALPHA_TEST);
999 glAlphaFunc (GL_GREATER, 0.01f); 1748 glAlphaFunc (GL_GREATER, 0.01f);
1000 } 1749 }
1001 1750
1002 glBindTexture (GL_TEXTURE_2D, name); 1751 glBindTexture (GL_TEXTURE_2D, name);
1003
1004 if (wrap_mode)
1005 {
1006 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1007 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1008 }
1009 1752
1010 glBegin (GL_QUADS); 1753 glBegin (GL_QUADS);
1011 glTexCoord2f (0, 0); glVertex2f (x , y ); 1754 glTexCoord2f (0, 0); glVertex2f (x , y );
1012 glTexCoord2f (0, t); glVertex2f (x , y + h); 1755 glTexCoord2f (0, t); glVertex2f (x , y + h);
1013 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1756 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1019 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1020 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1021 } 1764 }
1022} 1765}
1023 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1024MODULE = CFClient PACKAGE = CFClient::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1025 1900
1026CFClient::Map 1901PROTOTYPES: DISABLE
1027new (SV *class, int map_width, int map_height) 1902
1903DC::Map
1904new (SV *klass)
1028 CODE: 1905 CODE:
1029 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1030 RETVAL->x = 0; 1907 RETVAL->x = 0;
1031 RETVAL->y = 0; 1908 RETVAL->y = 0;
1032 RETVAL->w = map_width; 1909 RETVAL->w = 0;
1033 RETVAL->h = map_height; 1910 RETVAL->h = 0;
1034 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1035 RETVAL->oy = 0; 1912 RETVAL->oy = 0;
1036 RETVAL->faces = 8192; 1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1037 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1038 RETVAL->texs = 8192;
1039 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1040 RETVAL->rows = 0; 1915 RETVAL->rows = 0;
1041 RETVAL->row = 0; 1916 RETVAL->row = 0;
1042 OUTPUT: 1917 OUTPUT:
1043 RETVAL 1918 RETVAL
1044 1919
1045void 1920void
1046DESTROY (CFClient::Map self) 1921DESTROY (DC::Map self)
1047 CODE: 1922 CODE:
1048{ 1923{
1049 map_clear (self); 1924 map_clear (self);
1050 Safefree (self->face); 1925 Safefree (self->face2tile);
1926 Safefree (self->tex);
1051 Safefree (self); 1927 Safefree (self);
1052} 1928}
1053 1929
1054void 1930void
1931resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936void
1055clear (CFClient::Map self) 1937clear (DC::Map self)
1056 CODE: 1938 CODE:
1057 map_clear (self); 1939 map_clear (self);
1058 1940
1059void 1941void
1060set_face (CFClient::Map self, int face, int texid) 1942set_tileid (DC::Map self, int face, int tile)
1061 CODE: 1943 CODE:
1062{ 1944{
1063 while (self->faces <= face) 1945 need_facenum (self, face); self->face2tile [face] = tile;
1064 { 1946 need_texid (self, tile);
1065 Append (mapface, self->face, self->faces, self->faces);
1066 self->faces *= 2;
1067 }
1068
1069 self->face [face] = texid;
1070} 1947}
1071 1948
1072void 1949void
1950set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952{
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970}
1971
1972void
1073set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1074 CODE: 1974 CODE:
1075{ 1975{
1076 while (self->texs <= texid) 1976 need_texid (self, texid);
1077 {
1078 Append (maptex, self->tex, self->texs, self->texs);
1079 self->texs *= 2;
1080 }
1081 1977
1082 { 1978 {
1083 maptex *tex = self->tex + texid; 1979 maptex *tex = self->tex + texid;
1084 1980
1085 tex->name = name; 1981 tex->name = name;
1090 tex->r = r; 1986 tex->r = r;
1091 tex->g = g; 1987 tex->g = g;
1092 tex->b = b; 1988 tex->b = b;
1093 tex->a = a; 1989 tex->a = a;
1094 } 1990 }
1991
1992 // somewhat hackish, but for textures that require it, it really
1993 // improves the look, and most others don't suffer.
1994 glBindTexture (GL_TEXTURE_2D, name);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1997 // use uglier nearest interpolation because linear suffers
1998 // from transparent color bleeding and ugly wrapping effects.
1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1095} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
1096 2021
1097int 2022int
1098ox (CFClient::Map self) 2023ox (DC::Map self)
1099 ALIAS: 2024 ALIAS:
1100 oy = 1 2025 oy = 1
2026 x = 2
2027 y = 3
2028 w = 4
2029 h = 5
1101 CODE: 2030 CODE:
1102 switch (ix) 2031 switch (ix)
1103 { 2032 {
1104 case 0: RETVAL = self->ox; break; 2033 case 0: RETVAL = self->ox; break;
1105 case 1: RETVAL = self->oy; break; 2034 case 1: RETVAL = self->oy; break;
2035 case 2: RETVAL = self->x; break;
2036 case 3: RETVAL = self->y; break;
2037 case 4: RETVAL = self->w; break;
2038 case 5: RETVAL = self->h; break;
1106 } 2039 }
1107 OUTPUT: 2040 OUTPUT:
1108 RETVAL 2041 RETVAL
1109 2042
1110void 2043void
1111scroll (CFClient::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1112 CODE: 2045 CODE:
1113{ 2046{
1114 if (dx > 0) 2047 if (dx > 0)
1115 map_blank (self, self->x, self->y, dx - 1, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1116 else if (dx < 0) 2049 else if (dx < 0)
1117 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1118 2051
1119 if (dy > 0) 2052 if (dy > 0)
1120 map_blank (self, self->x, self->y, self->w, dy - 1); 2053 map_blank (self, self->x, self->y, self->w, dy);
1121 else if (dy < 0) 2054 else if (dy < 0)
1122 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1123 2056
1124 self->ox += dx; self->x += dx; 2057 self->ox += dx; self->x += dx;
1125 self->oy += dy; self->y += dy; 2058 self->oy += dy; self->y += dy;
1126 2059
1127 while (self->y < 0) 2060 while (self->y < 0)
1131 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1132 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1133 } 2066 }
1134} 2067}
1135 2068
1136void 2069SV *
1137map1a_update (CFClient::Map self, SV *data_) 2070map1a_update (DC::Map self, SV *data_)
1138 CODE: 2071 CODE:
1139{ 2072{
1140 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1141 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1142 mapcell *cell; 2075 mapcell *cell;
1143 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1144 2079
1145 while (data < data_end) 2080 while (data < data_end - 1)
1146 { 2081 {
1147 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1148 2083
1149 x = ((flags >> 10) & 63) + self->x; 2084 x = self->x + ((flags >> 10) & 63);
1150 y = ((flags >> 4) & 63) + self->y; 2085 y = self->y + ((flags >> 4) & 63);
1151 2086
1152 cell = map_get_cell (self, x, y); 2087 cell = map_get_cell (self, x, y);
1153 2088
1154 if (flags & 15) 2089 if (flags & 15)
1155 { 2090 {
1156 if (cell->darkness < 0) 2091 if (!cell->darkness)
1157 { 2092 {
2093 memset (cell, 0, sizeof (*cell));
1158 cell->darkness = 0; 2094 cell->darkness = 256;
1159 cell->face [0] = 0;
1160 cell->face [1] = 0;
1161 cell->face [2] = 0;
1162 } 2095 }
1163 2096
1164 cell->darkness = flags & 8 ? *data++ : 255;
1165
1166 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1167 2098
1168 if (flags & 4) 2099 if (flags & 8)
1169 { 2100 {
1170 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
1171 } 2134 }
1172 2135
2136 for (z = 0; z <= 2; ++z)
1173 if (flags & 2) 2137 if (flags & (4 >> z))
1174 { 2138 {
1175 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1176 } 2158 }
1177
1178 if (flags & 1)
1179 {
1180 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1181 }
1182 } 2159 }
1183 else 2160 else
1184 cell->darkness = -1; 2161 CELL_CLEAR (cell);
1185 } 2162 }
1186} 2163}
2164 OUTPUT:
2165 RETVAL
1187 2166
1188SV * 2167SV *
1189mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1190 CODE: 2169 CODE:
1191{ 2170{
1192 int x1, x; 2171 int x1, x;
1193 int y1, y; 2172 int y1, y;
1194 int z; 2173 int z;
1207 ? self->row + y 2186 ? self->row + y
1208 : 0; 2187 : 0;
1209 2188
1210 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1211 { 2190 {
1212 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1213 2192
1214 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1215 { 2194 {
1216 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1217 2196
1218 for (z = 0; z <= 0; z++) 2197 for (z = 0; z <= 0; z++)
1219 { 2198 {
1220 mapface face = cell->face [z];
1221
1222 if (face)
1223 {
1224 maptex tex = self->tex [face]; 2199 maptex tex = self->tex [cell->tile [z]];
1225 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1226 int a1 = tex.a; 2201 int a1 = tex.a;
1227 2202
1228 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1229 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1230 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1231 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1232 }
1233 } 2207 }
1234 } 2208 }
1235 2209
1236 *map++ = (r ) 2210 *map++ = (r )
1237 | (g << 8) 2211 | (g << 8)
1238 | (b << 16) 2212 | (b << 16)
1239 | (a << 24); 2213 | (a << 24);
1240 } 2214 }
1241 } 2215 }
1242 2216
1243 RETVAL = map_sv; 2217 RETVAL = map_sv;
1244} 2218}
1245 OUTPUT: 2219 OUTPUT:
1246 RETVAL 2220 RETVAL
1247 2221
1248void 2222void
1249draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2224 CODE:
2225{
2226 int x, y, z;
2227
2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
2237
2238 pl_tex.name = 0;
2239
2240 // that's current max. sorry.
2241 if (sw > 255) sw = 255;
2242 if (sh > 255) sh = 255;
2243
2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
2290 for (y = 0; y < sh; y++)
2291 if (0 <= y + my && y + my < self->rows)
2292 {
2293 maprow *row = self->row + (y + my);
2294
2295 for (x = 0; x < sw; x++)
2296 if (row->c0 <= x + mx && x + mx < row->c1)
2297 {
2298 mapcell *cell = row->col + (x + mx - row->c0);
2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
2412 {
2413 int level = (w << 5) | b;
2414 HE *he;
2415
2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2441 glEnd ();
2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
2467 }
2468 }
2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537}
2538
2539void
2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2541 CODE:
2542{
2543 static float color[16][3] = {
2544 { 0.00f, 0.00f, 0.00f },
2545 { 1.00f, 1.00f, 1.00f },
2546 { 0.00f, 0.00f, 0.55f },
2547 { 1.00f, 0.00f, 0.00f },
2548
2549 { 1.00f, 0.54f, 0.00f },
2550 { 0.11f, 0.56f, 1.00f },
2551 { 0.93f, 0.46f, 0.00f },
2552 { 0.18f, 0.54f, 0.34f },
2553
2554 { 0.56f, 0.73f, 0.56f },
2555 { 0.80f, 0.80f, 0.80f },
2556 { 0.55f, 0.41f, 0.13f },
2557 { 0.99f, 0.77f, 0.26f },
2558
2559 { 0.74f, 0.65f, 0.41f },
2560
2561 { 0.00f, 1.00f, 1.00f },
2562 { 1.00f, 0.00f, 1.00f },
2563 { 1.00f, 1.00f, 0.00f },
2564 };
2565
2566 int x, y;
2567
2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2576 glEnable (GL_BLEND);
2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2578 glBegin (GL_QUADS);
2579
2580 for (y = 0; y < h; y++)
2581 for (x = 0; x < w; x++)
2582 {
2583 unsigned char m = data [x + y * w];
2584
2585 if (m)
2586 {
2587 float *c = color [m & 15];
2588
2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2590 float tx2 = tx1 + 0.5f;
2591
2592 glColor4f (c[0], c[1], c[2], 1);
2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2597 }
2598 }
2599
2600 glEnd ();
2601 glDisable (GL_BLEND);
2602 glDisable (GL_TEXTURE_2D);
2603}
2604
2605void
2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1250 PPCODE: 2607 PPCODE:
1251{ 2608{
1252 int vx, vy;
1253 int x, y, z; 2609 int x, y;
1254 int last_name;
1255 mapface face;
1256 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1257 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1258 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1259 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1260 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1261 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1262 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1263 2621
1264 vx = self->x + (self->w - sw) / 2 - shift_x; 2622 mx += self->x - 1;
1265 vy = self->y + (self->h - sh) / 2 - shift_y; 2623 my += self->y - 1;
1266 2624
1267 /*
1268 int vx = self->vx = self->w >= sw
1269 ? self->x + (self->w - sw) / 2
1270 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1271
1272 int vy = self->vy = self->h >= sh
1273 ? self->y + (self->h - sh) / 2
1274 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1275 */
1276
1277 glColor4ub (255, 255, 255, 255);
1278
1279 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1280 glEnable (GL_BLEND);
1281 glEnable (GL_TEXTURE_2D);
1282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1283
1284 glBegin (GL_QUADS);
1285
1286 last_name = 0;
1287
1288 for (z = 0; z < 3; z++)
1289 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1290 if (0 <= y + vy && y + vy < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1291 { 2627 {
1292 maprow *row = self->row + (y + vy); 2628 maprow *row = self->row + (y + my);
1293 2629
1294 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1295 if (row->c0 <= x + vx && x + vx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1296 { 2632 {
1297 mapcell *cell = row->col + (x + vx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1298 2634
1299 darkness[y * sw4 + x] = cell->darkness < 0 2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1300 ? 255 - FOW_DARKNESS 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1301 : 255 - cell->darkness;
1302
1303 face = cell->face [z];
1304
1305 if (face)
1306 {
1307 maptex tex = self->tex [face];
1308
1309 int px = (x + 1) * 32 - tex.w;
1310 int py = (y + 1) * 32 - tex.h;
1311
1312 if (last_name != tex.name)
1313 {
1314 glEnd ();
1315 last_name = tex.name;
1316 glBindTexture (GL_TEXTURE_2D, last_name);
1317 glBegin (GL_QUADS);
1318 }
1319
1320 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1321 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1322 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1323 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1324 }
1325 } 2638 }
1326 } 2639 }
1327 2640
1328 glEnd (); 2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1329 2653
1330 glDisable (GL_TEXTURE_2D); 2654 uint8_t r11 = (d11 + d21 + d12) / 3;
1331 glDisable (GL_BLEND); 2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
1332 2678
1333 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1334 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1335 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1336 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1337} 2683}
1338 2684
1339SV * 2685SV *
1340get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1341 CODE: 2687 CODE:
1342{ 2688{
1343 int x, y, x1, y1; 2689 int x, y, x1, y1;
1344 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1345 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1370 if (row && row->c0 <= x && x < row->c1) 2716 if (row && row->c0 <= x && x < row->c1)
1371 { 2717 {
1372 mapcell *cell = row->col + (x - row->c0); 2718 mapcell *cell = row->col + (x - row->c0);
1373 uint8_t flags = 0; 2719 uint8_t flags = 0;
1374 2720
1375 if (cell->face [0]) flags |= 1; 2721 if (cell->tile [0]) flags |= 1;
1376 if (cell->face [1]) flags |= 2; 2722 if (cell->tile [1]) flags |= 2;
1377 if (cell->face [2]) flags |= 4; 2723 if (cell->tile [2]) flags |= 4;
1378 2724
1379 *data++ = flags; 2725 *data++ = flags;
1380 2726
1381 if (flags & 1) 2727 if (flags & 1)
1382 { 2728 {
2729 tileid tile = cell->tile [0];
1383 *data++ = cell->face [0] >> 8; 2730 *data++ = tile >> 8;
1384 *data++ = cell->face [0]; 2731 *data++ = tile;
1385 } 2732 }
1386 2733
1387 if (flags & 2) 2734 if (flags & 2)
1388 { 2735 {
2736 tileid tile = cell->tile [1];
1389 *data++ = cell->face [1] >> 8; 2737 *data++ = tile >> 8;
1390 *data++ = cell->face [1]; 2738 *data++ = tile;
1391 } 2739 }
1392 2740
1393 if (flags & 4) 2741 if (flags & 4)
1394 { 2742 {
2743 tileid tile = cell->tile [2];
1395 *data++ = cell->face [2] >> 8; 2744 *data++ = tile >> 8;
1396 *data++ = cell->face [2]; 2745 *data++ = tile;
1397 } 2746 }
1398 } 2747 }
1399 else 2748 else
1400 *data++ = 0; 2749 *data++ = 0;
1401 } 2750 }
1402 } 2751 }
1403 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
1404 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
1405 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
1406 RETVAL = data_sv; 2760 RETVAL = data_sv;
1407} 2761}
1408 OUTPUT: 2762 OUTPUT:
1409 RETVAL 2763 RETVAL
1410 2764
1411void 2765void
1412set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1413 PPCODE: 2767 PPCODE:
1414{ 2768{
1415 int x, y, z; 2769 int x, y, z;
1416 int w, h; 2770 int w, h;
1417 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
1418 2782
1419 if (*data++ != 0) 2783 if (*data++ != 0)
1420 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
1421 2785
1422 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
1423 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
1424 2788
1425 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
1437 { 2801 {
1438 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
1439 2803
1440 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
1441 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
1442 uint8_t flags = *data++; 2811 flags = *data++;
1443 2812
1444 if (flags) 2813 if (flags)
1445 { 2814 {
1446 mapface face[3] = { 0, 0, 0 };
1447
1448 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
1449 2817
1450 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1451 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1452 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1453 2821
1454 if (cell->darkness <= 0) 2822 if (cell->darkness == 0)
1455 { 2823 {
1456 cell->darkness = -1; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
1457 2826
1458 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
1459 { 2828 {
1460 cell->face[z] = face[z]; 2829 tileid t = tile [z];
1461 2830
1462 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
1463 XPUSHs (sv_2mortal (newSViv (face[z]))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
1464 } 2838 }
1465 } 2839 }
1466 } 2840 }
1467 } 2841 }
1468 } 2842 }
1469} 2843}
1470 2844
1471MODULE = CFClient PACKAGE = CFClient::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
1472 2846
1473CFClient::MixChunk 2847DC::RW
1474new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
1475 CODE: 2849 CODE:
1476 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
1477 OUTPUT: 2856 OUTPUT:
1478 RETVAL 2857 RETVAL
1479 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
1480void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
1481DESTROY (CFClient::MixChunk self) 2986DESTROY (DC::MixChunk self)
1482 CODE: 2987 CODE:
1483 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
1484 2989
1485int 2990int
1486volume (CFClient::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
1487 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
1488 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
1489 OUTPUT: 2996 OUTPUT:
1490 RETVAL 2997 RETVAL
1491 2998
1492int 2999DC::Channel
1493play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1494 CODE: 3001 CODE:
3002{
1495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
1496 OUTPUT: 3014 OUTPUT:
1497 RETVAL 3015 RETVAL
1498 3016
1499MODULE = CFClient PACKAGE = CFClient::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
1500 3030
1501int 3031int
1502volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
1503 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
1504 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
1505 OUTPUT: 3038 OUTPUT:
1506 RETVAL 3039 RETVAL
1507 3040
1508CFClient::MixMusic 3041void
1509new_from_file (SV *class, char *path) 3042fade_out (int ms)
1510 CODE: 3043 CODE:
1511 RETVAL = Mix_LoadMUS (path); 3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
1512 OUTPUT: 3055 OUTPUT:
1513 RETVAL 3056 RETVAL
1514 3057
3058DC::MixMusic
3059new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
1515void 3065void
1516DESTROY (CFClient::MixMusic self) 3066DESTROY (DC::MixMusic self)
1517 CODE: 3067 CODE:
1518 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
1519 3069
1520int 3070int
1521play (CFClient::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
1522 CODE: 3072 CODE:
1523 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
1524 OUTPUT: 3074 OUTPUT:
1525 RETVAL 3075 RETVAL
1526 3076
3077void
3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
1527MODULE = CFClient PACKAGE = CFClient::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
1528 3085
1529BOOT: 3086BOOT:
1530{ 3087{
1531 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1532 static const struct { 3089 static const struct {
1533 const char *name; 3090 const char *name;
1534 IV iv; 3091 IV iv;
1535 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
1536# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
1537 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
1538 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
1539 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
1540 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
1541 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
1543 const_iv (GL_SCISSOR_TEST), 3104 const_iv (GL_SCISSOR_TEST),
1544 const_iv (GL_DEPTH_TEST), 3105 const_iv (GL_DEPTH_TEST),
1545 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
1546 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
1547 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
3109 const_iv (GL_FRONT),
3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
1548 const_iv (GL_AND), 3112 const_iv (GL_AND),
1549 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
1550 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
1551 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
1552 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_DST_ALPHA),
1553 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1554 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
3123 const_iv (GL_SRC_ALPHA_SATURATE),
1555 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
1556 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
3126 const_iv (GL_RGBA4),
3127 const_iv (GL_RGBA8),
3128 const_iv (GL_RGB5_A1),
1557 const_iv (GL_UNSIGNED_BYTE), 3129 const_iv (GL_UNSIGNED_BYTE),
1558 const_iv (GL_UNSIGNED_SHORT), 3130 const_iv (GL_UNSIGNED_SHORT),
1559 const_iv (GL_UNSIGNED_INT), 3131 const_iv (GL_UNSIGNED_INT),
1560 const_iv (GL_ALPHA), 3132 const_iv (GL_ALPHA),
1561 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
1562 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
1563 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
1564 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
1565 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
1566 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
1567 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
1568 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
1569 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
1570 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
1571 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
1572 const_iv (GL_TEXTURE_ENV_MODE), 3152 const_iv (GL_TEXTURE_ENV_MODE),
1573 const_iv (GL_TEXTURE_WRAP_S), 3153 const_iv (GL_TEXTURE_WRAP_S),
1574 const_iv (GL_TEXTURE_WRAP_T), 3154 const_iv (GL_TEXTURE_WRAP_T),
3155 const_iv (GL_REPEAT),
1575 const_iv (GL_CLAMP), 3156 const_iv (GL_CLAMP),
1576 const_iv (GL_REPEAT), 3157 const_iv (GL_CLAMP_TO_EDGE),
1577 const_iv (GL_NEAREST), 3158 const_iv (GL_NEAREST),
1578 const_iv (GL_LINEAR), 3159 const_iv (GL_LINEAR),
1579 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3160 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1580 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3161 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1581 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3162 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1591 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
1592 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
1593 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
1594 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
1595 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
1596 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
1597 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
1598 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
1599 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
1600 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
1601 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
1602 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
1603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1604 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
1605 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
1606 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
1607 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
1608 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1609# undef const_iv 3203# undef const_iv
1610 }; 3204 };
1611 3205
1612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3208
3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
1614} 3211}
3212
3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
3223gl_vendor ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3226 OUTPUT:
3227 RETVAL
3228
3229const char *
3230gl_version ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_VERSION);
3233 OUTPUT:
3234 RETVAL
3235
3236const char *
3237gl_extensions ()
3238 CODE:
3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3240 OUTPUT:
3241 RETVAL
3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
1615 3260
1616int glGetError () 3261int glGetError ()
3262
3263void glFinish ()
3264
3265void glFlush ()
1617 3266
1618void glClear (int mask) 3267void glClear (int mask)
1619 3268
1620void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
1621 PROTOTYPE: @ 3270 PROTOTYPE: @
1628 3277
1629void glHint (int target, int mode) 3278void glHint (int target, int mode)
1630 3279
1631void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
1632 3281
3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3283 CODE:
3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
3287
1633void glDepthMask (int flag) 3288void glDepthMask (int flag)
1634 3289
1635void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
1636 3291
1637void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
1641void glPushMatrix () 3296void glPushMatrix ()
1642 3297
1643void glPopMatrix () 3298void glPopMatrix ()
1644 3299
1645void glLoadIdentity () 3300void glLoadIdentity ()
3301
3302void glDrawBuffer (int buffer)
3303
3304void glReadBuffer (int buffer)
1646 3305
1647# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
1648void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1649 3308
1650# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
1651void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
1652 3313
1653void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
1654 3315
1655void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
1656 3317
1664 3325
1665void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
1666 CODE: 3327 CODE:
1667 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
1668 3329
1669void glBegin (int mode)
1670
1671void glEnd ()
1672
1673void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
1674 PROTOTYPE: @ 3331 PROTOTYPE: @
3332 ALIAS:
3333 glColor_premultiply = 1
1675 CODE: 3334 CODE:
3335 if (ix)
3336 {
3337 r *= a;
3338 g *= a;
3339 b *= a;
3340 }
1676 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
1677 glColor4ub (MIN ((int)(r * 255.f), 255), 3342 glColor4f (r, g, b, a);
1678 MIN ((int)(g * 255.f), 255),
1679 MIN ((int)(b * 255.f), 255),
1680 MIN ((int)(a * 255.f), 255));
1681
1682void glInterleavedArrays (int format, int stride, char *data)
1683
1684void glDrawElements (int mode, int count, int type, char *indices)
1685
1686# 1.2 void glDrawRangeElements (int mode, int start, int end
1687 3343
1688void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
1689 CODE: 3345 CODE:
1690 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
1691 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
1696 3352
1697void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
1698 CODE: 3354 CODE:
1699 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
1700 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
1701void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
1702 CODE: 3387 CODE:
1703 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
1704 3389
1705void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
1708 3393
1709void glBindTexture (int target, int name) 3394void glBindTexture (int target, int name)
1710 3395
1711void glConvolutionParameter (int target, int pname, float params) 3396void glConvolutionParameter (int target, int pname, float params)
1712 CODE: 3397 CODE:
1713 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3398 if (gl.ConvolutionParameterf)
3399 gl.ConvolutionParameterf (target, pname, params);
1714 3400
1715void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3401void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1716 CODE: 3402 CODE:
1717 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3403 if (gl.ConvolutionFilter2D)
1718 (target, internalformat, width, height, format, type, data)); 3404 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1719 3405
1720void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1721 CODE: 3407 CODE:
1722 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3408 if (gl.SeparableFilter2D)
1723 (target, internalformat, width, height, format, type, row, column)); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1724 3410
1725void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1726 3412
1727void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1728 3414
1729void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
1730 3418
1731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1732 3420
1733int glGenTexture () 3421int glGenTexture ()
1734 CODE: 3422 CODE:
1735{ 3423 RETVAL = gen_texture ();
1736 GLuint name;
1737 glGenTextures (1, &name);
1738 RETVAL = name;
1739}
1740 OUTPUT: 3424 OUTPUT:
1741 RETVAL 3425 RETVAL
1742 3426
1743void glDeleteTexture (int name) 3427void glDeleteTexture (int name)
1744 CODE: 3428 CODE:
1745{
1746 GLuint name_ = name;
1747 glDeleteTextures (1, &name_); 3429 del_texture (name);
1748} 3430
1749
1750int glGenList () 3431int glGenList ()
1751 CODE: 3432 CODE:
1752 RETVAL = glGenLists (1); 3433 RETVAL = glGenLists (1);
1753 OUTPUT: 3434 OUTPUT:
1754 RETVAL 3435 RETVAL
1761 3442
1762void glEndList () 3443void glEndList ()
1763 3444
1764void glCallList (int list) 3445void glCallList (int list)
1765 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1766 3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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