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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
6#endif 9#endif
7 10
8#include "EXTERN.h" 11#include "EXTERN.h"
9#include "perl.h" 12#include "perl.h"
10#include "XSUB.h" 13#include "XSUB.h"
11 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
12#include <math.h> 20#include <math.h>
13#include <string.h> 21#include <string.h>
14#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
15 24
16#include <SDL.h> 25#include <SDL.h>
17#include <SDL_endian.h> 26#include <SDL_endian.h>
18#include <SDL_image.h> 27#include <SDL_image.h>
19#include <SDL_mixer.h> 28#include <SDL_mixer.h>
20#include <SDL_opengl.h> 29#include <SDL_opengl.h>
21 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
22#include <glib/gmacros.h> 34#include <glib/gmacros.h>
23 35
24#include <pango/pango.h> 36#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 37
29#ifndef _WIN32 38#ifndef _WIN32
30# include <sys/types.h> 39# include <sys/types.h>
31# include <sys/socket.h> 40# include <sys/socket.h>
32# include <netinet/in.h> 41# include <netinet/in.h>
33# include <netinet/tcp.h> 42# include <netinet/tcp.h>
34# include <inttypes.h> 43# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 44#endif
43 45
44#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 47
46#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
47 49
48#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
50 52
51#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
52 54
53#define GL_CALL(type,func,args) \ 55#if 0
54 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 57#else
56 static type fptr_; \ 58# define PARACHUTE 0
57 \ 59#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 60
61static struct
62{
63#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h"
65#undef GL_FUNC
66} gl;
67
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{
70 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else
75 glBlendFunc (sa, da);
76}
77
78#include "texcache.c"
79
80#include "pango-font.c"
81#include "pango-fontmap.c"
82#include "pango-render.c"
83
68typedef Mix_Chunk *CFClient__MixChunk; 84typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 85typedef Mix_Music *CFPlus__MixMusic;
70 86
71typedef PangoFontDescription *CFClient__Font; 87typedef PangoFontDescription *CFPlus__Font;
88
89static int
90shape_attr_p (PangoLayoutRun *run)
91{
92 GSList *attrs = run->item->analysis.extra_attrs;
93
94 while (attrs)
95 {
96 PangoAttribute *attr = attrs->data;
97
98 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1;
100
101 attrs = attrs->next;
102 }
103
104 return 0;
105}
72 106
73typedef struct cf_layout { 107typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 108 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 109 float r, g, b, a; // default color for rgba mode
77 int base_height; 110 int base_height;
78 CFClient__Font font; 111 CFPlus__Font font;
79} *CFClient__Layout; 112} *CFPlus__Layout;
80 113
81static CFClient__Font default_font; 114static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 115static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 116static PangoFontMap *opengl_fontmap;
84 117
85static void 118static void
86substitute_func (FcPattern *pattern, gpointer data) 119substitute_func (FcPattern *pattern, gpointer data)
87{ 120{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 121 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 122#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 124#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 125 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 126}
95 127
96static void 128static void
97layout_update_font (CFClient__Layout self) 129layout_update_font (CFPlus__Layout self)
98{ 130{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 131 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 132 * reasonably well with bitstream vera
101 */ 133 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 134 PangoFontDescription *font = self->font ? self->font : default_font;
106 138
107 pango_layout_set_font_description (self->pl, font); 139 pango_layout_set_font_description (self->pl, font);
108} 140}
109 141
110static void 142static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 144{
145 PangoRectangle rect;
146
147 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 148 pango_layout_get_extents (self->pl, 0, &rect);
114 149
115 if (!*w) *w = 1; 150 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 151 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 152
118 *w = (*w + 3) & ~3; 153 if (!rect.width) rect.width = 1;
119} 154 if (!rect.height) rect.height = 1;
120 155
156 *w = rect.width;
157 *h = rect.height;
158}
159
160typedef uint16_t tileid;
121typedef uint16_t mapface; 161typedef uint16_t faceid;
122 162
123typedef struct { 163typedef struct {
124 GLint name; 164 int name;
125 int w, h; 165 int w, h;
126 float s, t; 166 float s, t;
127 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
128} maptex; 170} maptex;
129 171
130typedef struct { 172typedef struct {
173 uint32_t player;
174 tileid tile[3];
131 int16_t darkness; 175 uint16_t darkness;
132 mapface face[3]; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 177} mapcell;
134 178
135typedef struct { 179typedef struct {
136 int32_t c0, c1; 180 int32_t c0, c1;
137 mapcell *col; 181 mapcell *col;
138} maprow; 182} maprow;
139 183
140typedef struct map { 184typedef struct map {
141 int x, y, w, h; 185 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 187 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 188 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 189
149 int32_t rows; 190 int32_t rows;
150 maprow *row; 191 maprow *row;
151} *CFClient__Map; 192} *CFPlus__Map;
152 193
153static char * 194static char *
154prepend (char *ptr, int sze, int inc) 195prepend (char *ptr, int sze, int inc)
155{ 196{
156 char *p; 197 char *p;
173} 214}
174 215
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
238
178static maprow * 239static maprow *
179map_get_row (CFClient__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
180{ 241{
181 if (0 > y) 242 if (0 > y)
182 { 243 {
183 int extend = - y + MAP_EXTEND_Y; 244 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 245 Prepend (maprow, self->row, self->rows, extend);
222 283
223 return row->col + (x - row->c0); 284 return row->col + (x - row->c0);
224} 285}
225 286
226static mapcell * 287static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 288map_get_cell (CFPlus__Map self, int x, int y)
228{ 289{
229 return row_get_cell (map_get_row (self, y), x); 290 return row_get_cell (map_get_row (self, y), x);
230} 291}
231 292
232static void 293static void
233map_clear (CFClient__Map self) 294map_clear (CFPlus__Map self)
234{ 295{
235 int r; 296 int r;
236 297
237 for (r = 0; r < self->rows; r++) 298 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 299 Safefree (self->row[r].col);
246 self->row = 0; 307 self->row = 0;
247 self->rows = 0; 308 self->rows = 0;
248} 309}
249 310
250static void 311static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 312map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 313{
253 int x, y; 314 int x, y;
254 maprow *row; 315 maprow *row;
316 mapcell *cell;
255 317
256 for (y = y0; y < y0 + h; y++) 318 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 319 if (y >= 0)
258 { 320 {
259 if (y >= self->rows) 321 if (y >= self->rows)
265 if (x >= row->c0) 327 if (x >= row->c0)
266 { 328 {
267 if (x >= row->c1) 329 if (x >= row->c1)
268 break; 330 break;
269 331
270 row->col[x - row->c0].darkness = -1; 332 cell = row->col + x - row->c0;
333
334 cell->darkness = 0;
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
271 } 338 }
272 } 339 }
340}
341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
273} 356}
274 357
275static void 358static void
276music_finished (void) 359music_finished (void)
277{ 360{
296 ev.data2 = 0; 379 ev.data2 = 0;
297 380
298 SDL_PushEvent ((SDL_Event *)&ev); 381 SDL_PushEvent ((SDL_Event *)&ev);
299} 382}
300 383
384static unsigned int
385minpot (unsigned int n)
386{
387 if (!n)
388 return 0;
389
390 --n;
391
392 n |= n >> 1;
393 n |= n >> 2;
394 n |= n >> 4;
395 n |= n >> 8;
396 n |= n >> 16;
397
398 return n + 1;
399}
400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
301MODULE = CFClient PACKAGE = CFClient 407MODULE = CFPlus PACKAGE = CFPlus
302 408
303PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
304 410
305BOOT: 411BOOT:
306{ 412{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
307 HV *stash = gv_stashpv ("CFClient", 1); 416 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 417 static const struct {
309 const char *name; 418 const char *name;
310 IV iv; 419 IV iv;
311 } *civ, const_iv[] = { 420 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
313 const_iv (SDL_ACTIVEEVENT), 425 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 426 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 427 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 428 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 429 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 438 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 439 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 440 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 441 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
331 const_iv (SDLK_KP0), 448 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 449 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 450 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 451 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 452 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 507 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 508 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 509 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 510 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 511 const_iv (SDLK_UNDO),
512
395 const_iv (KMOD_NONE), 513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 515 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 518 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 521 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 524 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 525 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 526 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 527 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 528 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 529# undef const_iv
412 }; 530 };
413 531
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
534
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
544
545int
546in_destruct ()
547 CODE:
548 RETVAL = PL_main_cv == Nullcv;
549 OUTPUT:
550 RETVAL
551
552NV floor (NV x)
553
554NV ceil (NV x)
417 555
418void 556void
419pango_init () 557pango_init ()
420 CODE: 558 CODE:
421{ 559{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 560 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 563}
430 564
431int 565int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 567
434void 568void
435SDL_Quit () 569SDL_Quit ()
436 570
437void 571void
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 581
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 584
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 589
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
457 595
458 SDL_EnableUNICODE (1); 596 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 598
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479SDL_SetVideoMode (int w, int h, int fullscreen) 617SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 618 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 619 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 621 );
622 if (RETVAL)
623 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h"
627# undef GL_FUNC
628 }
485 OUTPUT: 629 OUTPUT:
486 RETVAL 630 RETVAL
487 631
488void 632void
489SDL_GL_SwapBuffers () 633SDL_GL_SwapBuffers ()
490 634
635char *
636SDL_GetKeyName (int sym)
637
491void 638void
492SDL_PollEvent () 639SDL_PollEvent ()
493 PPCODE: 640 PPCODE:
494{ 641{
495 SDL_Event ev; 642 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 643
509 while (SDL_PollEvent (&ev)) 644 while (SDL_PollEvent (&ev))
510 { 645 {
511 HV *hv = newHV (); 646 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 647 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 648
514 switch (ev.type) 649 switch (ev.type)
515 { 650 {
516 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
517 case SDL_KEYUP: 652 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 658 break;
534 659
535 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 663 break;
539 664
540 case SDL_MOUSEMOTION: 665 case SDL_MOUSEMOTION:
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 667
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
548 break; 673 break;
549 674
550 case SDL_MOUSEBUTTONDOWN: 675 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 676 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
553 678
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 689 break;
565 } 690 }
566 691
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
568 } 693 }
569} 694}
570 695
571int 696int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
581Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
582 707
583void 708void
584lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
585 CODE: 710 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
712
713void
714win32_proxy_info ()
715 PPCODE:
716{
586#ifndef _WIN32 717#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 718 char buffer[2048];
719 DWORD buflen;
720
721 EXTEND (SP, 3);
722
723 buflen = sizeof (buffer);
724 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
725 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
726 {
727 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
728
729 buflen = sizeof (buffer);
730 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
731 {
732 PUSHs (newSVpv (buffer, 0));
733
734 buflen = sizeof (buffer);
735 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
736 PUSHs (newSVpv (buffer, 0));
737 }
738 }
588#endif 739#endif
589 740}
590char *
591gl_vendor ()
592 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR);
594 OUTPUT:
595 RETVAL
596
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610 741
611void 742void
612add_font (char *file) 743add_font (char *file)
613 CODE: 744 CODE:
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 745 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
615#ifdef _WIN32
616 // cairo... sigh... requires win2000
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 746
620void 747void
621load_image_inline (SV *image_) 748load_image_inline (SV *image_)
622 ALIAS: 749 ALIAS:
623 load_image_file = 1 750 load_image_file = 1
665 792
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 793 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 794
668 assert (surface2->pitch == surface2->w * 4); 795 assert (surface2->pitch == surface2->w * 4);
669 796
797 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 798 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 799 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 800 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 803 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2);
679 806
680 SDL_FreeSurface (surface); 807 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 808 SDL_FreeSurface (surface2);
682} 809}
683 810
719 CODE: 846 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 847 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 848#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
723#endif 850#endif
724 exit (1); 851 _exit (1);
725 852
853void
854_exit (int retval = 0)
855 CODE:
856#ifdef WIN32
857 ExitThread (retval); // unclean, please beam me up
858#else
859 _exit (retval);
860#endif
861
726MODULE = CFClient PACKAGE = CFClient::Font 862MODULE = CFPlus PACKAGE = CFPlus::Font
727 863
728CFClient::Font 864CFPlus::Font
729new_from_file (SV *class, char *path, int id = 0) 865new_from_file (SV *class, char *path, int id = 0)
730 CODE: 866 CODE:
731{ 867{
732 int count; 868 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
736} 872}
737 OUTPUT: 873 OUTPUT:
738 RETVAL 874 RETVAL
739 875
740void 876void
741DESTROY (CFClient::Font self) 877DESTROY (CFPlus::Font self)
742 CODE: 878 CODE:
743 pango_font_description_free (self); 879 pango_font_description_free (self);
744 880
745void 881void
746make_default (CFClient::Font self) 882make_default (CFPlus::Font self)
747 CODE: 883 CODE:
748 default_font = self; 884 default_font = self;
749 885
750MODULE = CFClient PACKAGE = CFClient::Layout 886MODULE = CFPlus PACKAGE = CFPlus::Layout
751 887
752CFClient::Layout 888void
753new (SV *class, int rgba = 0) 889reset_glyph_cache ()
754 CODE: 890 CODE:
755#if _WIN32 891 tc_clear ();
756 rgba = 0;//D 892
757#endif 893CFPlus::Layout
894new (SV *class)
895 CODE:
758 New (0, RETVAL, 1, struct cf_layout); 896 New (0, RETVAL, 1, struct cf_layout);
759 897
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 898 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 899 RETVAL->r = 1.;
763 RETVAL->g = 1.; 900 RETVAL->g = 1.;
764 RETVAL->b = 1.; 901 RETVAL->b = 1.;
765 RETVAL->a = 1.; 902 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 903 RETVAL->base_height = MIN_FONT_HEIGHT;
770 layout_update_font (RETVAL); 907 layout_update_font (RETVAL);
771 OUTPUT: 908 OUTPUT:
772 RETVAL 909 RETVAL
773 910
774void 911void
775DESTROY (CFClient::Layout self) 912DESTROY (CFPlus::Layout self)
776 CODE: 913 CODE:
777 g_object_unref (self->pl); 914 g_object_unref (self->pl);
778 Safefree (self); 915 Safefree (self);
779 916
917void
918set_text (CFPlus::Layout self, SV *text_)
919 CODE:
920{
921 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen);
923
924 pango_layout_set_text (self->pl, text, textlen);
925}
926
927void
928set_markup (CFPlus::Layout self, SV *text_)
929 CODE:
930{
931 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen);
933
934 pango_layout_set_markup (self->pl, text, textlen);
935}
936
937void
938set_shapes (CFPlus::Layout self, ...)
939 CODE:
940{
941 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text;
944 int arg = 4;
945
946 while (arg < items && (pos = strstr (pos, OBJ_STR)))
947 {
948 PangoRectangle inkrect, rect;
949 PangoAttribute *attr;
950
951 int x = SvIV (ST (arg - 3));
952 int y = SvIV (ST (arg - 2));
953 int w = SvIV (ST (arg - 1));
954 int h = SvIV (ST (arg ));
955
956 inkrect.x = 0;
957 inkrect.y = 0;
958 inkrect.width = 0;
959 inkrect.height = 0;
960
961 rect.x = x * PANGO_SCALE;
962 rect.y = y * PANGO_SCALE;
963 rect.width = w * PANGO_SCALE;
964 rect.height = h * PANGO_SCALE;
965
966 if (!attrs)
967 attrs = pango_layout_get_attributes (self->pl);
968
969 attr = pango_attr_shape_new (&inkrect, &rect);
970 attr->start_index = pos - text;
971 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
972 pango_attr_list_insert (attrs, attr);
973
974 arg += 4;
975 pos += sizeof (OBJ_STR) - 1;
976 }
977
978 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs);
980}
981
982void
983get_shapes (CFPlus::Layout self)
984 PPCODE:
985{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987
988 do
989 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
991
992 if (run && shape_attr_p (run))
993 {
994 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
999 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1000 }
1001 }
1002 while (pango_layout_iter_next_run (iter));
1003
1004 pango_layout_iter_free (iter);
1005}
1006
780int 1007int
781is_rgba (CFClient::Layout self) 1008has_wrapped (CFPlus::Layout self)
782 CODE: 1009 CODE:
783 RETVAL = self->rgba; 1010{
1011 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl);
1013
1014 while (*text)
1015 lines += *text++ == '\n';
1016
1017 RETVAL = lines < pango_layout_get_line_count (self->pl);
1018}
784 OUTPUT: 1019 OUTPUT:
785 RETVAL 1020 RETVAL
786 1021
787void
788set_text (CFClient::Layout self, SV *text_)
789 CODE:
790{
791 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen);
793
794 pango_layout_set_text (self->pl, text, textlen);
795}
796
797void
798set_markup (CFClient::Layout self, SV *text_)
799 CODE:
800{
801 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen);
803
804 pango_layout_set_markup (self->pl, text, textlen);
805}
806
807SV * 1022SV *
808get_text (CFClient::Layout self) 1023get_text (CFPlus::Layout self)
809 CODE: 1024 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1026 sv_utf8_decode (RETVAL);
812 OUTPUT: 1027 OUTPUT:
813 RETVAL 1028 RETVAL
814 1029
815void 1030void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1032 CODE:
818 self->r = r; 1033 self->r = r;
819 self->g = g; 1034 self->g = g;
820 self->b = b; 1035 self->b = b;
821 self->a = a; 1036 self->a = a;
822 1037
823void 1038void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1039set_font (CFPlus::Layout self, CFPlus::Font font = 0)
825 CODE: 1040 CODE:
826 if (self->font != font) 1041 if (self->font != font)
827 { 1042 {
828 self->font = font; 1043 self->font = font;
829 layout_update_font (self); 1044 layout_update_font (self);
830 } 1045 }
831 1046
832void 1047void
833set_height (CFClient::Layout self, int base_height) 1048set_height (CFPlus::Layout self, int base_height)
834 CODE: 1049 CODE:
835 if (self->base_height != base_height) 1050 if (self->base_height != base_height)
836 { 1051 {
837 self->base_height = base_height; 1052 self->base_height = base_height;
838 layout_update_font (self); 1053 layout_update_font (self);
839 } 1054 }
840 1055
841void 1056void
842set_width (CFClient::Layout self, int max_width = -1) 1057set_width (CFPlus::Layout self, int max_width = -1)
843 CODE: 1058 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1060
846void 1061void
847set_indent (CFClient::Layout self, int indent) 1062set_indent (CFPlus::Layout self, int indent)
848 CODE: 1063 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1065
851void 1066void
852set_spacing (CFClient::Layout self, int spacing) 1067set_spacing (CFPlus::Layout self, int spacing)
853 CODE: 1068 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1070
856void 1071void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1072set_ellipsise (CFPlus::Layout self, int ellipsise)
858 CODE: 1073 CODE:
859 pango_layout_set_ellipsize (self->pl, 1074 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1078 : PANGO_ELLIPSIZE_NONE
864 ); 1079 );
865 1080
866void 1081void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1082set_single_paragraph_mode (CFPlus::Layout self, int spm)
868 CODE: 1083 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1085
871void 1086void
872size (CFClient::Layout self) 1087size (CFPlus::Layout self)
873 PPCODE: 1088 PPCODE:
874{ 1089{
875 int w, h; 1090 int w, h;
876 1091
877 layout_get_pixel_size (self, &w, &h); 1092 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1095 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1096 PUSHs (sv_2mortal (newSViv (h)));
882} 1097}
883 1098
884int 1099int
1100descent (CFPlus::Layout self)
1101 CODE:
1102{
1103 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect);
1107}
1108 OUTPUT:
1109 RETVAL
1110
1111int
885xy_to_index (CFClient::Layout self, int x, int y) 1112xy_to_index (CFPlus::Layout self, int x, int y)
886 CODE: 1113 CODE:
887{ 1114{
888 int index, trailing; 1115 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1117 RETVAL = index + trailing;
891} 1118}
892 OUTPUT: 1119 OUTPUT:
893 RETVAL 1120 RETVAL
894 1121
895void 1122void
896cursor_pos (CFClient::Layout self, int index) 1123cursor_pos (CFPlus::Layout self, int index)
897 PPCODE: 1124 PPCODE:
898{ 1125{
899 PangoRectangle strong_pos; 1126 PangoRectangle strong_pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
901 1128
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
906} 1133}
907 1134
908void 1135void
909render (CFClient::Layout self) 1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
910 PPCODE: 1137 PPCODE:
911{ 1138{
912 SV *retval; 1139 int line, x;
913 int w, h;
914 1140
915 layout_get_pixel_size (self, &w, &h); 1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
916 1143
917 if (self->rgba)
918 {
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1144 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1145 PUSHs (sv_2mortal (newSViv (line - 1)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147}
1148
1149void
1150line_x_to_index (CFPlus::Layout self, int line, int x)
1151 PPCODE:
1152{
1153 PangoLayoutLine *lp;
1154 int index, trailing;
1155
1156 if (line < 0)
1157 XSRETURN_EMPTY;
1158
1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */
1161
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163
1164 EXTEND (SP, 2);
1165 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1167 else
972 { 1168 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1169 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1170 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1171 }
997} 1172}
998 1173
1174void
1175render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE:
1177 pango_opengl_render_layout_subpixel (
1178 self->pl,
1179 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a,
1181 flags
1182 );
1183
999MODULE = CFClient PACKAGE = CFClient::Texture 1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1000 1185
1001void 1186void
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192
1193 if (ow && oh)
1194 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206
1207 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp);
1209
1210 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213
1214 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 }
1221}
1222
1223void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1225 PROTOTYPE: $$$;$$
1004 ALIAS: 1226 ALIAS:
1005 draw_quad_alpha = 1 1227 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1228 draw_quad_alpha_premultiplied = 2
1007 CODE: 1229 CODE:
1008{ 1230{
1009 HV *hv = (HV *)SvRV (self); 1231 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
1014 1235
1015 if (items < 5) 1236 if (items < 5)
1016 { 1237 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1238 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1239 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1240 }
1020 1241
1021 if (ix) 1242 if (ix)
1022 { 1243 {
1023 glEnable (GL_BLEND); 1244 glEnable (GL_BLEND);
1245
1246 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1247 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1248 else
1249 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1250 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1251
1025 glEnable (GL_ALPHA_TEST); 1252 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1253 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1254 }
1028 1255
1029 glBindTexture (GL_TEXTURE_2D, name); 1256 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1257
1037 glBegin (GL_QUADS); 1258 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1259 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1260 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1261 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1267 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1268 glDisable (GL_BLEND);
1048 } 1269 }
1049} 1270}
1050 1271
1051MODULE = CFClient PACKAGE = CFClient::Map 1272MODULE = CFPlus PACKAGE = CFPlus::Map
1052 1273
1053CFClient::Map 1274CFPlus::Map
1054new (SV *class, int map_width, int map_height) 1275new (SV *class)
1055 CODE: 1276 CODE:
1056 New (0, RETVAL, 1, struct map); 1277 New (0, RETVAL, 1, struct map);
1057 RETVAL->x = 0; 1278 RETVAL->x = 0;
1058 RETVAL->y = 0; 1279 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1280 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1281 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
1063 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1287 RETVAL->row = 0;
1069 OUTPUT: 1288 OUTPUT:
1070 RETVAL 1289 RETVAL
1071 1290
1072void 1291void
1073DESTROY (CFClient::Map self) 1292DESTROY (CFPlus::Map self)
1074 CODE: 1293 CODE:
1075{ 1294{
1076 map_clear (self); 1295 map_clear (self);
1077 Safefree (self->face); 1296 Safefree (self->face2tile);
1297 Safefree (self->tex);
1078 Safefree (self); 1298 Safefree (self);
1079} 1299}
1080 1300
1081void 1301void
1302resize (CFPlus::Map self, int map_width, int map_height)
1303 CODE:
1304 self->w = map_width;
1305 self->h = map_height;
1306
1307void
1082clear (CFClient::Map self) 1308clear (CFPlus::Map self)
1083 CODE: 1309 CODE:
1084 map_clear (self); 1310 map_clear (self);
1085 1311
1086void 1312void
1087set_face (CFClient::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
1088 CODE: 1314 CODE:
1089{ 1315{
1090 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
1091 { 1317 need_texid (self, tile);
1092 Append (mapface, self->face, self->faces, self->faces);
1093 self->faces *= 2;
1094 }
1095
1096 self->face [face] = texid;
1097} 1318}
1098 1319
1099void 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1341}
1342
1343void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE: 1345 CODE:
1102{ 1346{
1103 while (self->texs <= texid) 1347 need_texid (self, texid);
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108 1348
1109 { 1349 {
1110 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
1111 1351
1112 tex->name = name; 1352 tex->name = name;
1117 tex->r = r; 1357 tex->r = r;
1118 tex->g = g; 1358 tex->g = g;
1119 tex->b = b; 1359 tex->b = b;
1120 tex->a = a; 1360 tex->a = a;
1121 } 1361 }
1362
1363 // somewhat hackish, but for textures that require it, it really
1364 // improves the look, and most others don't suffer.
1365 glBindTexture (GL_TEXTURE_2D, name);
1366 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1367 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1368 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122} 1371}
1123 1372
1124int 1373int
1125ox (CFClient::Map self) 1374ox (CFPlus::Map self)
1126 ALIAS: 1375 ALIAS:
1127 oy = 1 1376 oy = 1
1377 x = 2
1378 y = 3
1379 w = 4
1380 h = 5
1128 CODE: 1381 CODE:
1129 switch (ix) 1382 switch (ix)
1130 { 1383 {
1131 case 0: RETVAL = self->ox; break; 1384 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 1385 case 1: RETVAL = self->oy; break;
1386 case 2: RETVAL = self->x; break;
1387 case 3: RETVAL = self->y; break;
1388 case 4: RETVAL = self->w; break;
1389 case 5: RETVAL = self->h; break;
1133 } 1390 }
1134 OUTPUT: 1391 OUTPUT:
1135 RETVAL 1392 RETVAL
1136 1393
1137void 1394void
1138scroll (CFClient::Map self, int dx, int dy) 1395scroll (CFPlus::Map self, int dx, int dy)
1139 CODE: 1396 CODE:
1140{ 1397{
1141 if (dx > 0) 1398 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 1399 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 1400 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1145 1402
1146 if (dy > 0) 1403 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 1404 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 1405 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1150 1407
1151 self->ox += dx; self->x += dx; 1408 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 1409 self->oy += dy; self->y += dy;
1153 1410
1154 while (self->y < 0) 1411 while (self->y < 0)
1159 self->y += MAP_EXTEND_Y; 1416 self->y += MAP_EXTEND_Y;
1160 } 1417 }
1161} 1418}
1162 1419
1163void 1420void
1164map1a_update (CFClient::Map self, SV *data_) 1421map1a_update (CFPlus::Map self, SV *data_, int extmap)
1165 CODE: 1422 CODE:
1166{ 1423{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 1425 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 1426 mapcell *cell;
1170 int x, y, flags; 1427 int x, y, flags;
1171 1428
1172 while (data < data_end) 1429 while (data < data_end - 1)
1173 { 1430 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 1431 flags = (data [0] << 8) + data [1]; data += 2;
1175 1432
1176 x = ((flags >> 10) & 63) + self->x; 1433 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 1434 y = self->y + ((flags >> 4) & 63);
1178 1435
1179 cell = map_get_cell (self, x, y); 1436 cell = map_get_cell (self, x, y);
1180 1437
1181 if (flags & 15) 1438 if (flags & 15)
1182 { 1439 {
1183 if (cell->darkness < 0) 1440 if (!cell->darkness)
1184 { 1441 {
1442 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 1443 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 1444 }
1190 1445
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 1446 //TODO: don't trust server data to be in-range(!)
1447
1448 if (flags & 8)
1449 {
1450 if (extmap)
1451 {
1452 uint8_t ext, cmd;
1453
1454 do
1455 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1;
1464 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 }
1482 while (ext & 0x80);
1483 }
1484 else
1485 cell->darkness = *data++ + 1;
1486 }
1194 1487
1195 if (flags & 4) 1488 if (flags & 4)
1196 { 1489 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1198 } 1493 }
1199 1494
1200 if (flags & 2) 1495 if (flags & 2)
1201 { 1496 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1203 } 1500 }
1204 1501
1205 if (flags & 1) 1502 if (flags & 1)
1206 { 1503 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1208 } 1507 }
1209 } 1508 }
1210 else 1509 else
1211 cell->darkness = -1; 1510 cell->darkness = 0;
1212 } 1511 }
1213} 1512}
1214 1513
1215SV * 1514SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1217 CODE: 1516 CODE:
1218{ 1517{
1219 int x1, x; 1518 int x1, x;
1220 int y1, y; 1519 int y1, y;
1221 int z; 1520 int z;
1242 { 1541 {
1243 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1244 1543
1245 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1246 { 1545 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 1548 int a1 = tex.a;
1254 1549
1255 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1256 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1257 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1258 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1259 }
1260 } 1554 }
1261 } 1555 }
1262 1556
1263 *map++ = (r ) 1557 *map++ = (r )
1264 | (g << 8) 1558 | (g << 8)
1271} 1565}
1272 OUTPUT: 1566 OUTPUT:
1273 RETVAL 1567 RETVAL
1274 1568
1275void 1569void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1277 PPCODE: 1571 CODE:
1278{ 1572{
1279 int vx, vy; 1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1280 int x, y, z; 1577 int x, y, z;
1281 int last_name; 1578 int last_name;
1282 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1586
1587 glColor4ub (255, 255, 255, 255);
1588
1589 glEnable (GL_BLEND);
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1591 glEnable (GL_TEXTURE_2D);
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597
1598 mx += self->x;
1599 my += self->y;
1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606
1607 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows)
1609 {
1610 maprow *row = self->row + (y + my);
1611
1612 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1)
1614 {
1615 mapcell *cell = row->col + (x + mx - row->c0);
1616
1617 smooth_max[x + 1][y + 1] =
1618 MAX (self->tex [cell->tile [0]].smoothlevel,
1619 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel));
1621 }
1622 }
1623
1624 for (z = 0; z <= 2; z++)
1625 {
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows)
1628 {
1629 maprow *row = self->row + (y + my);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + mx && x + mx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + mx - row->c0);
1635 tileid tile = cell->tile [z];
1636
1637 if (tile)
1638 {
1639 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h;
1642
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name)
1646 {
1647 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */
1649
1650 glEnd ();
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 }
1654
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 {
1662 if (cell->flags & 1)
1663 {
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 }
1678
1679 // update smooth hash
1680 if (tex.smoothtile)
1681 {
1682 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel;
1684
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686
1687 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive.
1689
1690 // bits is ___n cccc CCCC bbbb
1691 // n do not draw borders&corners
1692 // c draw these corners, but...
1693 // C ... not these
1694 // b draw these borders
1695
1696 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1697 // ┃· ·· ·┃ ━━
1698
1699 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1700 // ·· ·· ·┏ ┓·
1701
1702 // full tile
1703 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1704
1705 // borders
1706 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1707 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1708 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1709 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1710
1711 // corners
1712 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1713 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1714 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 }
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1786 }
1787 }
1788 }
1789 }
1790 }
1791
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND);
1798
1799 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows)
1802 {
1803 maprow *row = self->row + (y + my);
1804
1805 for (x = 0; x < sw; x++)
1806 if (row->c0 <= x + mx && x + mx < row->c1)
1807 {
1808 mapcell *cell = row->col + (x + mx - row->c0);
1809
1810 int px = x * T;
1811 int py = y * T;
1812
1813 if (cell->stat_hp)
1814 {
1815 int width = cell->stat_width * T;
1816 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1817
1818 glColor3ub (0, 0, 0);
1819 glRectf (px + 1, py - thick - 2,
1820 px + width - 1, py);
1821
1822 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1823 glRectf (px + 2,
1824 py - thick - 1,
1825 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1826 }
1827 }
1828 }
1829}
1830
1831void
1832draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1833 CODE:
1834{
1835 static float color[16][3] = {
1836 { 0.00F, 0.00F, 0.00F },
1837 { 1.00F, 1.00F, 1.00F },
1838 { 0.00F, 0.00F, 0.55F },
1839 { 1.00F, 0.00F, 0.00F },
1840
1841 { 1.00F, 0.54F, 0.00F },
1842 { 0.11F, 0.56F, 1.00F },
1843 { 0.93F, 0.46F, 0.00F },
1844 { 0.18F, 0.54F, 0.34F },
1845
1846 { 0.56F, 0.73F, 0.56F },
1847 { 0.80F, 0.80F, 0.80F },
1848 { 0.55F, 0.41F, 0.13F },
1849 { 0.99F, 0.77F, 0.26F },
1850
1851 { 0.74F, 0.65F, 0.41F },
1852
1853 { 0.00F, 1.00F, 1.00F },
1854 { 1.00F, 0.00F, 1.00F },
1855 { 1.00F, 1.00F, 0.00F },
1856 };
1857
1858 int x, y;
1859
1860 glEnable (GL_TEXTURE_2D);
1861 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1862 glEnable (GL_BLEND);
1863 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1864 glBegin (GL_QUADS);
1865
1866 for (y = 0; y < h; y++)
1867 for (x = 0; x < w; x++)
1868 {
1869 unsigned char m = data [x + y * w];
1870
1871 if (m)
1872 {
1873 float *c = color [m & 15];
1874
1875 float tx1 = m & 0x40 ? 0.5 : 0.;
1876 float tx2 = tx1 + 0.5;
1877
1878 glColor4f (c[0], c[1], c[2], 0.75);
1879 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1880 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1881 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1882 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1883 }
1884 }
1885
1886 glEnd ();
1887 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D);
1889}
1890
1891void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1893 PPCODE:
1894{
1895 int x, y;
1283 int sw4 = (sw + 3) & ~3; 1896 int sw4 = (sw + 3) & ~3;
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1286 1899
1287 memset (darkness, 255, sw4 * sh); 1900 memset (darkness, 255, sw4 * sh);
1288 SvPOK_only (darkness_sv); 1901 SvPOK_only (darkness_sv);
1289 SvCUR_set (darkness_sv, sw4 * sh); 1902 SvCUR_set (darkness_sv, sw4 * sh);
1290 1903
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 1904 mx += self->x;
1292 vy = self->y + (self->h - sh) / 2 - shift_y; 1905 my += self->y;
1293 1906
1294 /*
1295 int vx = self->vx = self->w >= sw
1296 ? self->x + (self->w - sw) / 2
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298
1299 int vy = self->vy = self->h >= sh
1300 ? self->y + (self->h - sh) / 2
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1302 */
1303
1304 glColor4ub (255, 255, 255, 255);
1305
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310
1311 glBegin (GL_QUADS);
1312
1313 last_name = 0;
1314
1315 for (z = 0; z < 3; z++)
1316 for (y = 0; y < sh; y++) 1907 for (y = 0; y < sh; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 1908 if (0 <= y + my && y + my < self->rows)
1318 { 1909 {
1319 maprow *row = self->row + (y + vy); 1910 maprow *row = self->row + (y + my);
1320 1911
1321 for (x = 0; x < sw; x++) 1912 for (x = 0; x < sw; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 1913 if (row->c0 <= x + mx && x + mx < row->c1)
1323 { 1914 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 1915 mapcell *cell = row->col + (x + mx - row->c0);
1325 1916
1326 darkness[y * sw4 + x] = cell->darkness < 0 1917 darkness[y * sw4 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1)
1327 ? 255 - FOW_DARKNESS 1919 : 255 - FOW_DARKNESS;
1328 : 255 - cell->darkness;
1329
1330 face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face];
1335
1336 int px = (x + 1) * 32 - tex.w;
1337 int py = (y + 1) * 32 - tex.h;
1338
1339 if (last_name != tex.name)
1340 {
1341 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name);
1344 glBegin (GL_QUADS);
1345 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 }
1352 } 1920 }
1353 } 1921 }
1354
1355 glEnd ();
1356
1357 glDisable (GL_TEXTURE_2D);
1358 glDisable (GL_BLEND);
1359 1922
1360 EXTEND (SP, 3); 1923 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 1924 PUSHs (sv_2mortal (newSViv (sw4)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 1925 PUSHs (sv_2mortal (newSViv (sh)));
1363 PUSHs (darkness_sv); 1926 PUSHs (darkness_sv);
1364} 1927}
1365 1928
1366SV * 1929SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1368 CODE: 1931 CODE:
1369{ 1932{
1370 int x, y, x1, y1; 1933 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 1934 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1935 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 1960 if (row && row->c0 <= x && x < row->c1)
1398 { 1961 {
1399 mapcell *cell = row->col + (x - row->c0); 1962 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 1963 uint8_t flags = 0;
1401 1964
1402 if (cell->face [0]) flags |= 1; 1965 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 1966 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 1967 if (cell->tile [2]) flags |= 4;
1405 1968
1406 *data++ = flags; 1969 *data++ = flags;
1407 1970
1408 if (flags & 1) 1971 if (flags & 1)
1409 { 1972 {
1973 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 1974 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 1975 *data++ = tile;
1412 } 1976 }
1413 1977
1414 if (flags & 2) 1978 if (flags & 2)
1415 { 1979 {
1980 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 1981 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 1982 *data++ = tile;
1418 } 1983 }
1419 1984
1420 if (flags & 4) 1985 if (flags & 4)
1421 { 1986 {
1987 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 1988 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 1989 *data++ = tile;
1424 } 1990 }
1425 } 1991 }
1426 else 1992 else
1427 *data++ = 0; 1993 *data++ = 0;
1428 } 1994 }
1434} 2000}
1435 OUTPUT: 2001 OUTPUT:
1436 RETVAL 2002 RETVAL
1437 2003
1438void 2004void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2005set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1440 PPCODE: 2006 PPCODE:
1441{ 2007{
1442 int x, y, z; 2008 int x, y, z;
1443 int w, h; 2009 int w, h;
1444 int x1, y1; 2010 int x1, y1;
1468 { 2034 {
1469 uint8_t flags = *data++; 2035 uint8_t flags = *data++;
1470 2036
1471 if (flags) 2037 if (flags)
1472 { 2038 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2039 mapcell *cell = row_get_cell (row, x);
2040 tileid tile[3] = { 0, 0, 0 };
1476 2041
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2042 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2043 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2044 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2045
1481 if (cell->darkness <= 0) 2046 if (cell->darkness == 0)
1482 { 2047 {
1483 cell->darkness = -1; 2048 cell->darkness = 0;
1484 2049
1485 for (z = 0; z <= 2; z++) 2050 for (z = 0; z <= 2; z++)
1486 { 2051 {
1487 cell->face[z] = face[z]; 2052 tileid t = tile [z];
1488 2053
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2054 if (t >= self->texs || (t && !self->tex [t].name))
2055 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2056 XPUSHs (sv_2mortal (newSViv (t)));
2057 need_texid (self, t);
2058 }
2059
2060 cell->tile [z] = t;
1491 } 2061 }
1492 } 2062 }
1493 } 2063 }
1494 } 2064 }
1495 } 2065 }
1496} 2066}
1497 2067
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1499 2069
1500CFClient::MixChunk 2070CFPlus::MixChunk
1501new_from_file (SV *class, char *path) 2071new_from_file (SV *class, char *path)
1502 CODE: 2072 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2073 RETVAL = Mix_LoadWAV (path);
1504 OUTPUT: 2074 OUTPUT:
1505 RETVAL 2075 RETVAL
1506 2076
1507void 2077void
1508DESTROY (CFClient::MixChunk self) 2078DESTROY (CFPlus::MixChunk self)
1509 CODE: 2079 CODE:
1510 Mix_FreeChunk (self); 2080 Mix_FreeChunk (self);
1511 2081
1512int 2082int
1513volume (CFClient::MixChunk self, int volume = -1) 2083volume (CFPlus::MixChunk self, int volume = -1)
1514 CODE: 2084 CODE:
1515 RETVAL = Mix_VolumeChunk (self, volume); 2085 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2086 OUTPUT:
1517 RETVAL 2087 RETVAL
1518 2088
1519int 2089int
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2091 CODE:
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1523 OUTPUT: 2093 OUTPUT:
1524 RETVAL 2094 RETVAL
1525 2095
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1527 2097
1528int 2098int
1529volume (int volume = -1) 2099volume (int volume = -1)
1530 CODE: 2100 CODE:
1531 RETVAL = Mix_VolumeMusic (volume); 2101 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 2102 OUTPUT:
1533 RETVAL 2103 RETVAL
1534 2104
1535CFClient::MixMusic 2105CFPlus::MixMusic
1536new_from_file (SV *class, char *path) 2106new_from_file (SV *class, char *path)
1537 CODE: 2107 CODE:
1538 RETVAL = Mix_LoadMUS (path); 2108 RETVAL = Mix_LoadMUS (path);
1539 OUTPUT: 2109 OUTPUT:
1540 RETVAL 2110 RETVAL
1541 2111
1542void 2112void
1543DESTROY (CFClient::MixMusic self) 2113DESTROY (CFPlus::MixMusic self)
1544 CODE: 2114 CODE:
1545 Mix_FreeMusic (self); 2115 Mix_FreeMusic (self);
1546 2116
1547int 2117int
1548play (CFClient::MixMusic self, int loops = -1) 2118play (CFPlus::MixMusic self, int loops = -1)
1549 CODE: 2119 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 2120 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 2121 OUTPUT:
1552 RETVAL 2122 RETVAL
1553 2123
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1555 2125
1556BOOT: 2126BOOT:
1557{ 2127{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1559 static const struct { 2129 static const struct {
1560 const char *name; 2130 const char *name;
1561 IV iv; 2131 IV iv;
1562 } *civ, const_iv[] = { 2132 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 2133# define const_iv(name) { # name, (IV)name }
1570 const_iv (GL_SCISSOR_TEST), 2140 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 2141 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 2142 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 2143 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 2144 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT),
2146 const_iv (GL_BACK),
1575 const_iv (GL_AND), 2147 const_iv (GL_AND),
1576 const_iv (GL_ONE), 2148 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 2149 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 2150 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2151 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2152 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 2153 const_iv (GL_ONE_MINUS_DST_ALPHA),
2154 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 2155 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 2156 const_iv (GL_RGBA),
2157 const_iv (GL_RGBA4),
2158 const_iv (GL_RGBA8),
2159 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 2160 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 2161 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 2162 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 2163 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 2164 const_iv (GL_INTENSITY),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 2173 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 2174 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 2175 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 2176 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 2177 const_iv (GL_TEXTURE_WRAP_T),
2178 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 2179 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 2180 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 2181 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 2182 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2183 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2184 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2185 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1619 const_iv (GL_SEPARABLE_2D), 2196 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 2197 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 2198 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 2199 const_iv (GL_CONSTANT_BORDER),
1623 const_iv (GL_LINES), 2200 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 2202 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 2203 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 2204 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 2205 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 2206 const_iv (GL_TRIANGLE_STRIP),
1638 2216
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1641} 2219}
1642 2220
2221char *
2222gl_vendor ()
2223 CODE:
2224 RETVAL = (char *)glGetString (GL_VENDOR);
2225 OUTPUT:
2226 RETVAL
2227
2228char *
2229gl_version ()
2230 CODE:
2231 RETVAL = (char *)glGetString (GL_VERSION);
2232 OUTPUT:
2233 RETVAL
2234
2235char *
2236gl_extensions ()
2237 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT:
2240 RETVAL
2241
1643int glGetError () 2242int glGetError ()
2243
2244void glFinish ()
1644 2245
1645void glClear (int mask) 2246void glClear (int mask)
1646 2247
1647void glClearColor (float r, float g, float b, float a = 1.0) 2248void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 2249 PROTOTYPE: @
1655 2256
1656void glHint (int target, int mode) 2257void glHint (int target, int mode)
1657 2258
1658void glBlendFunc (int sfactor, int dfactor) 2259void glBlendFunc (int sfactor, int dfactor)
1659 2260
2261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2262 CODE:
2263 gl_BlendFuncSeparate (sa, da, saa, daa);
2264
1660void glDepthMask (int flag) 2265void glDepthMask (int flag)
1661 2266
1662void glLogicOp (int opcode) 2267void glLogicOp (int opcode)
1663 2268
1664void glColorMask (int red, int green, int blue, int alpha) 2269void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 2273void glPushMatrix ()
1669 2274
1670void glPopMatrix () 2275void glPopMatrix ()
1671 2276
1672void glLoadIdentity () 2277void glLoadIdentity ()
2278
2279void glDrawBuffer (int buffer)
2280
2281void glReadBuffer (int buffer)
1673 2282
1674# near_ and far_ are due to microsofts buggy "c" compiler 2283# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 2285
1677# near_ and far_ are due to microsofts buggy "c" compiler 2286# near_ and far_ are due to microsofts buggy "c" compiler
1697 2306
1698void glEnd () 2307void glEnd ()
1699 2308
1700void glColor (float r, float g, float b, float a = 1.0) 2309void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 2310 PROTOTYPE: @
2311 ALIAS:
2312 glColor_premultiply = 1
1702 CODE: 2313 CODE:
2314 if (ix)
2315 {
2316 r *= a;
2317 g *= a;
2318 b *= a;
2319 }
1703 // microsoft visual "c" rounds instead of truncating... 2320 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 2321 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708 2322
1709void glInterleavedArrays (int format, int stride, char *data) 2323void glInterleavedArrays (int format, int stride, char *data)
1710 2324
1711void glDrawElements (int mode, int count, int type, char *indices) 2325void glDrawElements (int mode, int count, int type, char *indices)
1712 2326
1735 2349
1736void glBindTexture (int target, int name) 2350void glBindTexture (int target, int name)
1737 2351
1738void glConvolutionParameter (int target, int pname, float params) 2352void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 2353 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2354 if (gl.ConvolutionParameterf)
2355 gl.ConvolutionParameterf (target, pname, params);
1741 2356
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2357void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 2358 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2359 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 2360 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 2361
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 2363 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2364 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 2365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 2366
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1753 2368
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 2370
1759 2374
1760int glGenTexture () 2375int glGenTexture ()
1761 CODE: 2376 CODE:
1762{ 2377{
1763 GLuint name; 2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
1764 glGenTextures (1, &name); 2382 glGenTextures (1, &name);
1765 RETVAL = name; 2383 RETVAL = name;
1766} 2384}
1767 OUTPUT: 2385 OUTPUT:
1768 RETVAL 2386 RETVAL
1769 2387
1770void glDeleteTexture (int name) 2388void glDeleteTexture (int name)
1771 CODE: 2389 CODE:
1772{ 2390{
1773 GLuint name_ = name; 2391 /* make a half-assed attempt at returning the memory used by the texture */
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
1774 glDeleteTextures (1, &name_); 2396 /*glDeleteTextures (1, &name_);*/
1775} 2397}
1776 2398
1777int glGenList () 2399int glGenList ()
1778 CODE: 2400 CODE:
1779 RETVAL = glGenLists (1); 2401 RETVAL = glGenLists (1);
1788 2410
1789void glEndList () 2411void glEndList ()
1790 2412
1791void glCallList (int list) 2413void glCallList (int list)
1792 2414
1793

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