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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *DC__Layout;
80 157
81static CFClient__Font default_font; 158static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 166#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 168#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 170}
95 171
96static void 172static void
97layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
98{ 174{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
101 */ 177 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
106 182
107 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
108} 184}
109 185
110static void 186static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
114 193
115 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 196
118 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
119} 198 if (!rect.height) rect.height = 1;
120 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
121typedef uint16_t mapface; 205typedef uint16_t faceid;
122 206
123typedef struct { 207typedef struct {
124 GLint name; 208 GLuint name;
125 int w, h; 209 int w, h;
126 float s, t; 210 float s, t;
127 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
128} maptex; 214} maptex;
129 215
130typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
131 int16_t darkness; 219 uint16_t darkness;
132 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 221} mapcell;
134 222
135typedef struct { 223typedef struct {
136 int32_t c0, c1; 224 int32_t c0, c1;
137 mapcell *col; 225 mapcell *col;
138} maprow; 226} maprow;
139 227
140typedef struct map { 228typedef struct map {
141 int x, y, w, h; 229 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 231 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 232 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 233
149 int32_t rows; 234 int32_t rows;
150 maprow *row; 235 maprow *row;
151} *CFClient__Map; 236} *DC__Map;
152 237
153static char * 238static char *
154prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
155{ 240{
156 char *p; 241 char *p;
173} 258}
174 259
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
178static maprow * 283static maprow *
179map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
180{ 285{
181 if (0 > y) 286 if (0 > y)
182 { 287 {
183 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
222 327
223 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
224} 329}
225 330
226static mapcell * 331static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
228{ 333{
229 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
230} 335}
231 336
232static void 337static void
233map_clear (CFClient__Map self) 338map_clear (DC__Map self)
234{ 339{
235 int r; 340 int r;
236 341
237 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
246 self->row = 0; 351 self->row = 0;
247 self->rows = 0; 352 self->rows = 0;
248} 353}
249 354
250static void 355static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 357{
253 int x, y; 358 int x, y;
254 maprow *row; 359 maprow *row;
360 mapcell *cell;
255 361
256 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 363 if (y >= 0)
258 { 364 {
259 if (y >= self->rows) 365 if (y >= self->rows)
265 if (x >= row->c0) 371 if (x >= row->c0)
266 { 372 {
267 if (x >= row->c1) 373 if (x >= row->c1)
268 break; 374 break;
269 375
270 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
271 } 382 }
272 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
273} 400}
274 401
275static void 402static void
276music_finished (void) 403music_finished (void)
277{ 404{
296 ev.data2 = 0; 423 ev.data2 = 0;
297 424
298 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
299} 426}
300 427
301MODULE = CFClient PACKAGE = CFClient 428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
302 504
303PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
304 506
305BOOT: 507BOOT:
306{ 508{
307 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 510 static const struct {
309 const char *name; 511 const char *name;
310 IV iv; 512 IV iv;
311 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
313 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
395 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 624
408 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 626# undef const_iv
412 }; 627 };
413 628
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
642int
643in_destruct ()
644 CODE:
645 RETVAL = PL_main_cv == Nullcv;
646 OUTPUT:
647 RETVAL
648
649NV floor (NV x)
650
651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
417 656
418void 657void
419pango_init () 658pango_init ()
420 CODE: 659 CODE:
421{ 660{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 664}
665
666char *
667SDL_GetError ()
430 668
431int 669int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 671
434void 672void
435SDL_Quit () 673SDL_Quit ()
436 674
437void 675void
438SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
439 PPCODE: 677 PPCODE:
440{ 678{
441 SDL_Rect **m; 679 SDL_Rect **m;
442 680
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 685
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 688
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 693
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 695#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
460 699
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 701
463 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
464 while (*m) 703 while (*m)
465 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
466 AV *av = newAV (); 707 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
470 714
471 ++m; 715 ++m;
472 } 716 }
473} 717}
474 718
475char *
476SDL_GetError ()
477
478int 719int
479SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
481 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 733 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 734
735 if (RETVAL)
736 {
737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h"
742#undef GL_FUNC
743 }
744}
485 OUTPUT: 745 OUTPUT:
486 RETVAL 746 RETVAL
487 747
488void 748void
489SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
490 750
751char *
752SDL_GetKeyName (int sym)
753
754int
755SDL_GetAppState ()
756
491void 757void
492SDL_PollEvent () 758poll_events ()
493 PPCODE: 759 PPCODE:
494{ 760{
495 SDL_Event ev; 761 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 762
509 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
510 { 765 {
511 HV *hv = newHV (); 766 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 768
514 switch (ev.type) 769 switch (ev.type)
515 { 770 {
516 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
517 case SDL_KEYUP: 772 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 778 break;
534 779
535 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 783 break;
539 784
540 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
548 break; 811 break;
549 812
550 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
553 816
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 827 break;
565 } 828 }
566 829
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
568 } 831 }
569} 832}
570 833
571int 834int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
573 POSTCALL: 836 POSTCALL:
574 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
575 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
576 839
577void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
578Mix_CloseAudio () 857Mix_CloseAudio ()
579 858
580int 859int
581Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
582 861
862const char *
863Mix_GetError ()
864
583void 865void
584lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
585 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
586#ifndef _WIN32 874#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
588#endif 896#endif
589 897}
590char *
591gl_vendor ()
592 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR);
594 OUTPUT:
595 RETVAL
596
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610 898
611void 899void
612add_font (char *file) 900add_font (char *file)
613 CODE: 901 CODE:
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
615#ifdef _WIN32
616 // cairo... sigh... requires win2000
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 903
620void 904void
621load_image_inline (SV *image_) 905load_image_inline (SV *image_)
622 ALIAS: 906 ALIAS:
623 load_image_file = 1 907 load_image_file = 1
626 STRLEN image_len; 910 STRLEN image_len;
627 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
628 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
629 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
630 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
631 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
632 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
633 917
634 if (!rw) 918 if (!rw)
635 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
636 920
665 949
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 950 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 951
668 assert (surface2->pitch == surface2->w * 4); 952 assert (surface2->pitch == surface2->w * 4);
669 953
954 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 955 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 956 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 957 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 960 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2);
679 963
680 SDL_FreeSurface (surface); 964 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 965 SDL_FreeSurface (surface2);
682} 966}
683 967
709void 993void
710error (char *message) 994error (char *message)
711 CODE: 995 CODE:
712 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
713#ifdef _WIN32 997#ifdef _WIN32
714 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
715#endif 999#endif
716 1000
717void 1001void
718fatal (char *message) 1002fatal (char *message)
719 CODE: 1003 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 1005#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
723#endif 1007#endif
724 exit (1); 1008 _exit (1);
725 1009
1010void
1011_exit (int retval = 0)
1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
726MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
727 1029
728CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
729new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
730 CODE: 1034 CODE:
731{ 1035{
732 int count; 1036 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
736} 1040}
737 OUTPUT: 1041 OUTPUT:
738 RETVAL 1042 RETVAL
739 1043
740void 1044void
741DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
742 CODE: 1046 CODE:
743 pango_font_description_free (self); 1047 pango_font_description_free (self);
744 1048
745void 1049void
746make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
747 CODE: 1052 CODE:
748 default_font = self; 1053 default_font = self;
749 1054
750MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
751 1056
752CFClient::Layout 1057PROTOTYPES: DISABLE
753new (SV *class, int rgba = 0) 1058
1059void
1060glyph_cache_backup ()
1061 PROTOTYPE:
754 CODE: 1062 CODE:
755#if _WIN32 1063 tc_backup ();
756 rgba = 0;//D 1064
757#endif 1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1069 tc_restore ();
1070
1071DC::Layout
1072new (SV *class)
1073 CODE:
758 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
759 1075
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 1077 RETVAL->r = 1.;
763 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
764 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
765 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
767 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
768 1084
769 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
770 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
771 OUTPUT: 1087 OUTPUT:
772 RETVAL 1088 RETVAL
773 1089
774void 1090void
775DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
776 CODE: 1092 CODE:
777 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
778 Safefree (self); 1095 Safefree (self);
779 1096
780int
781is_rgba (CFClient::Layout self)
782 CODE:
783 RETVAL = self->rgba;
784 OUTPUT:
785 RETVAL
786
787void 1097void
788set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
789 CODE: 1099 CODE:
790{ 1100{
791 STRLEN textlen; 1101 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
793 1103
794 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
795} 1105}
796 1106
797void 1107void
798set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
799 CODE: 1109 CODE:
800{ 1110{
801 STRLEN textlen; 1111 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
803 1113
804 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
805} 1115}
806 1116
1117void
1118set_shapes (DC::Layout self, ...)
1119 CODE:
1120{
1121 PangoAttrList *attrs = 0;
1122 const char *text = pango_layout_get_text (self->pl);
1123 const char *pos = text;
1124 int arg = 4;
1125
1126 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1127 {
1128 PangoRectangle inkrect, rect;
1129 PangoAttribute *attr;
1130
1131 int x = SvIV (ST (arg - 3));
1132 int y = SvIV (ST (arg - 2));
1133 int w = SvIV (ST (arg - 1));
1134 int h = SvIV (ST (arg ));
1135
1136 inkrect.x = 0;
1137 inkrect.y = 0;
1138 inkrect.width = 0;
1139 inkrect.height = 0;
1140
1141 rect.x = x * PANGO_SCALE;
1142 rect.y = y * PANGO_SCALE;
1143 rect.width = w * PANGO_SCALE;
1144 rect.height = h * PANGO_SCALE;
1145
1146 if (!attrs)
1147 attrs = pango_layout_get_attributes (self->pl);
1148
1149 attr = pango_attr_shape_new (&inkrect, &rect);
1150 attr->start_index = pos - text;
1151 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1152 pango_attr_list_insert (attrs, attr);
1153
1154 arg += 4;
1155 pos += sizeof (OBJ_STR) - 1;
1156 }
1157
1158 if (attrs)
1159 pango_layout_set_attributes (self->pl, attrs);
1160}
1161
1162void
1163get_shapes (DC::Layout self)
1164 PPCODE:
1165{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167
1168 do
1169 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1171
1172 if (run && shape_attr_p (run))
1173 {
1174 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents);
1176
1177 EXTEND (SP, 2);
1178 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1179 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1180 }
1181 }
1182 while (pango_layout_iter_next_run (iter));
1183
1184 pango_layout_iter_free (iter);
1185}
1186
1187int
1188has_wrapped (DC::Layout self)
1189 CODE:
1190{
1191 int lines = 1;
1192 const char *text = pango_layout_get_text (self->pl);
1193
1194 while (*text)
1195 lines += *text++ == '\n';
1196
1197 RETVAL = lines < pango_layout_get_line_count (self->pl);
1198}
1199 OUTPUT:
1200 RETVAL
1201
807SV * 1202SV *
808get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
809 CODE: 1204 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1206 sv_utf8_decode (RETVAL);
812 OUTPUT: 1207 OUTPUT:
813 RETVAL 1208 RETVAL
814 1209
815void 1210void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1212 CODE:
818 self->r = r; 1213 self->r = r;
819 self->g = g; 1214 self->g = g;
820 self->b = b; 1215 self->b = b;
821 self->a = a; 1216 self->a = a;
822 1217
823void 1218void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
825 CODE: 1220 CODE:
826 if (self->font != font) 1221 if (self->font != font)
827 { 1222 {
828 self->font = font; 1223 self->font = font;
829 layout_update_font (self); 1224 layout_update_font (self);
830 } 1225 }
831 1226
832void 1227void
833set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
834 CODE: 1229 CODE:
835 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
836 { 1231 {
837 self->base_height = base_height; 1232 self->base_height = base_height;
838 layout_update_font (self); 1233 layout_update_font (self);
839 } 1234 }
840 1235
841void 1236void
842set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
843 CODE: 1238 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1240
846void 1241void
847set_indent (CFClient::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
848 CODE: 1243 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1245
851void 1246void
852set_spacing (CFClient::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
853 CODE: 1248 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1250
856void 1251void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
858 CODE: 1253 CODE:
859 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
864 ); 1259 );
865 1260
866void 1261void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
868 CODE: 1263 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1265
871void 1266void
872size (CFClient::Layout self) 1267size (DC::Layout self)
873 PPCODE: 1268 PPCODE:
874{ 1269{
875 int w, h; 1270 int w, h;
876 1271
877 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
882} 1277}
883 1278
884int 1279int
1280descent (DC::Layout self)
1281 CODE:
1282{
1283 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect);
1287}
1288 OUTPUT:
1289 RETVAL
1290
1291int
885xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
886 CODE: 1293 CODE:
887{ 1294{
888 int index, trailing; 1295 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1297 RETVAL = index + trailing;
891} 1298}
892 OUTPUT: 1299 OUTPUT:
893 RETVAL 1300 RETVAL
894 1301
895void 1302void
896cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
897 PPCODE: 1304 PPCODE:
898{ 1305{
899 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
901 1308
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
906} 1313}
907 1314
908void 1315void
909render (CFClient::Layout self) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
910 PPCODE: 1317 PPCODE:
911{ 1318{
912 SV *retval; 1319 int line, x;
913 int w, h;
914 1320
915 layout_get_pixel_size (self, &w, &h); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
916 1323
917 if (self->rgba)
918 {
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1324 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (DC::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1347 else
972 { 1348 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1349 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1351 }
997} 1352}
998 1353
1354void
1355render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE:
1357 rc_clear (self->rc);
1358 pango_opengl_render_layout_subpixel (
1359 self->pl,
1360 self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a,
1363 flags
1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (DC::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
999MODULE = CFClient PACKAGE = CFClient::Texture 1388MODULE = Deliantra::Client PACKAGE = DC::Texture
1000 1389
1390PROTOTYPES: ENABLE
1391
1001void 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1397 {
1398 STRLEN datalen;
1399 char *data = SvPVbyte (data_, datalen);
1400 int bpp = datalen / (ow * oh);
1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1402
1403 SvPOK_only (result_);
1404 SvCUR_set (result_, nw * nh * bpp);
1405
1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1407 while (oh--)
1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1409
1410 sv_setsv (data_, result_);
1411 }
1412}
1413
1414void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1416 PROTOTYPE: $$$;$$
1004 ALIAS: 1417 ALIAS:
1005 draw_quad_alpha = 1 1418 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1419 draw_quad_alpha_premultiplied = 2
1007 CODE: 1420 CODE:
1008{ 1421{
1009 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1014 1429
1015 if (items < 5) 1430 if (items < 5)
1016 { 1431 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1434 }
1020 1435
1021 if (ix) 1436 if (ix)
1022 { 1437 {
1023 glEnable (GL_BLEND); 1438 glEnable (GL_BLEND);
1439
1440 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1441 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1442 else
1443 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1444 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1445
1025 glEnable (GL_ALPHA_TEST); 1446 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1447 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1448 }
1028 1449
1029 glBindTexture (GL_TEXTURE_2D, name); 1450 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1451
1037 glBegin (GL_QUADS); 1452 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1453 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1454 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1455 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1048 } 1463 }
1049} 1464}
1050 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
1051MODULE = CFClient PACKAGE = CFClient::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1052 1478
1053CFClient::Map 1479PROTOTYPES: DISABLE
1054new (SV *class, int map_width, int map_height) 1480
1481DC::Map
1482new (SV *class)
1055 CODE: 1483 CODE:
1056 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1057 RETVAL->x = 0; 1485 RETVAL->x = 0;
1058 RETVAL->y = 0; 1486 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1063 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1494 RETVAL->row = 0;
1069 OUTPUT: 1495 OUTPUT:
1070 RETVAL 1496 RETVAL
1071 1497
1072void 1498void
1073DESTROY (CFClient::Map self) 1499DESTROY (DC::Map self)
1074 CODE: 1500 CODE:
1075{ 1501{
1076 map_clear (self); 1502 map_clear (self);
1077 Safefree (self->face); 1503 Safefree (self->face2tile);
1504 Safefree (self->tex);
1078 Safefree (self); 1505 Safefree (self);
1079} 1506}
1080 1507
1081void 1508void
1509resize (DC::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1082clear (CFClient::Map self) 1515clear (DC::Map self)
1083 CODE: 1516 CODE:
1084 map_clear (self); 1517 map_clear (self);
1085 1518
1086void 1519void
1087set_face (CFClient::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1088 CODE: 1521 CODE:
1089{ 1522{
1090 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1091 { 1524 need_texid (self, tile);
1092 Append (mapface, self->face, self->faces, self->faces);
1093 self->faces *= 2;
1094 }
1095
1096 self->face [face] = texid;
1097} 1525}
1098 1526
1099void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE: 1552 CODE:
1102{ 1553{
1103 while (self->texs <= texid) 1554 need_texid (self, texid);
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108 1555
1109 { 1556 {
1110 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1111 1558
1112 tex->name = name; 1559 tex->name = name;
1117 tex->r = r; 1564 tex->r = r;
1118 tex->g = g; 1565 tex->g = g;
1119 tex->b = b; 1566 tex->b = b;
1120 tex->a = a; 1567 tex->a = a;
1121 } 1568 }
1569
1570 // somewhat hackish, but for textures that require it, it really
1571 // improves the look, and most others don't suffer.
1572 glBindTexture (GL_TEXTURE_2D, name);
1573 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122} 1578}
1123 1579
1124int 1580int
1125ox (CFClient::Map self) 1581ox (DC::Map self)
1126 ALIAS: 1582 ALIAS:
1127 oy = 1 1583 oy = 1
1584 x = 2
1585 y = 3
1586 w = 4
1587 h = 5
1128 CODE: 1588 CODE:
1129 switch (ix) 1589 switch (ix)
1130 { 1590 {
1131 case 0: RETVAL = self->ox; break; 1591 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 1592 case 1: RETVAL = self->oy; break;
1593 case 2: RETVAL = self->x; break;
1594 case 3: RETVAL = self->y; break;
1595 case 4: RETVAL = self->w; break;
1596 case 5: RETVAL = self->h; break;
1133 } 1597 }
1134 OUTPUT: 1598 OUTPUT:
1135 RETVAL 1599 RETVAL
1136 1600
1137void 1601void
1138scroll (CFClient::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1139 CODE: 1603 CODE:
1140{ 1604{
1141 if (dx > 0) 1605 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 1607 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1145 1609
1146 if (dy > 0) 1610 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 1612 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1150 1614
1151 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1153 1617
1154 while (self->y < 0) 1618 while (self->y < 0)
1158 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1159 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1160 } 1624 }
1161} 1625}
1162 1626
1163void 1627SV *
1164map1a_update (CFClient::Map self, SV *data_) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1165 CODE: 1629 CODE:
1166{ 1630{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 1633 mapcell *cell;
1170 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1171 1637
1172 while (data < data_end) 1638 while (data < data_end - 1)
1173 { 1639 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1175 1641
1176 x = ((flags >> 10) & 63) + self->x; 1642 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 1643 y = self->y + ((flags >> 4) & 63);
1178 1644
1179 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
1180 1646
1181 if (flags & 15) 1647 if (flags & 15)
1182 { 1648 {
1183 if (cell->darkness < 0) 1649 if (!cell->darkness)
1184 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 1652 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 1653 }
1190 1654
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1194 1656
1195 if (flags & 4) 1657 if (flags & 8)
1196 { 1658 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
1198 } 1695 }
1199 1696
1697 for (z = 0; z <= 2; ++z)
1200 if (flags & 2) 1698 if (flags & (4 >> z))
1201 { 1699 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1203 } 1717 }
1204
1205 if (flags & 1)
1206 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1208 }
1209 } 1718 }
1210 else 1719 else
1211 cell->darkness = -1; 1720 cell->darkness = 0;
1212 } 1721 }
1213} 1722}
1723 OUTPUT:
1724 RETVAL
1214 1725
1215SV * 1726SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1217 CODE: 1728 CODE:
1218{ 1729{
1219 int x1, x; 1730 int x1, x;
1220 int y1, y; 1731 int y1, y;
1221 int z; 1732 int z;
1242 { 1753 {
1243 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1244 1755
1245 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1246 { 1757 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 1760 int a1 = tex.a;
1254 1761
1255 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1256 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1257 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1258 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1259 }
1260 } 1766 }
1261 } 1767 }
1262 1768
1263 *map++ = (r ) 1769 *map++ = (r )
1264 | (g << 8) 1770 | (g << 8)
1271} 1777}
1272 OUTPUT: 1778 OUTPUT:
1273 RETVAL 1779 RETVAL
1274 1780
1275void 1781void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1783 CODE:
1784{
1785 int x, y, z;
1786
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840
1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1845 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows)
1847 {
1848 maprow *row = self->row + (y + my);
1849
1850 for (x = 0; x < sw; x++)
1851 if (row->c0 <= x + mx && x + mx < row->c1)
1852 {
1853 mapcell *cell = row->col + (x + mx - row->c0);
1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1961 {
1962 int level = (w << 5) | b;
1963 HE *he;
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
2015 }
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
2027 glDisable (GL_BLEND);
2028 rc_free (rc);
2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
2060}
2061
2062void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2064 CODE:
2065{
2066 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F },
2068 { 1.00F, 1.00F, 1.00F },
2069 { 0.00F, 0.00F, 0.55F },
2070 { 1.00F, 0.00F, 0.00F },
2071
2072 { 1.00F, 0.54F, 0.00F },
2073 { 0.11F, 0.56F, 1.00F },
2074 { 0.93F, 0.46F, 0.00F },
2075 { 0.18F, 0.54F, 0.34F },
2076
2077 { 0.56F, 0.73F, 0.56F },
2078 { 0.80F, 0.80F, 0.80F },
2079 { 0.55F, 0.41F, 0.13F },
2080 { 0.99F, 0.77F, 0.26F },
2081
2082 { 0.74F, 0.65F, 0.41F },
2083
2084 { 0.00F, 1.00F, 1.00F },
2085 { 1.00F, 0.00F, 1.00F },
2086 { 1.00F, 1.00F, 0.00F },
2087 };
2088
2089 int x, y;
2090
2091 glEnable (GL_TEXTURE_2D);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS);
2096
2097 for (y = 0; y < h; y++)
2098 for (x = 0; x < w; x++)
2099 {
2100 unsigned char m = data [x + y * w];
2101
2102 if (m)
2103 {
2104 float *c = color [m & 15];
2105
2106 float tx1 = m & 0x40 ? 0.5 : 0.;
2107 float tx2 = tx1 + 0.5;
2108
2109 glColor4f (c[0], c[1], c[2], 0.75);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 }
2115 }
2116
2117 glEnd ();
2118 glDisable (GL_BLEND);
2119 glDisable (GL_TEXTURE_2D);
2120}
2121
2122void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1277 PPCODE: 2124 PPCODE:
1278{ 2125{
1279 int vx, vy;
1280 int x, y, z; 2126 int x, y;
1281 int last_name; 2127 int sw1 = sw + 2;
1282 mapface face; 2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1283 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1286 2134
1287 memset (darkness, 255, sw4 * sh);
1288 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1289 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1290 2137
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 2138 mx += self->x - 1;
1292 vy = self->y + (self->h - sh) / 2 - shift_y; 2139 my += self->y - 1;
1293 2140
1294 /* 2141 memset (darkness1, 255, sw1 * sh1);
1295 int vx = self->vx = self->w >= sw
1296 ? self->x + (self->w - sw) / 2
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298 2142
1299 int vy = self->vy = self->h >= sh
1300 ? self->y + (self->h - sh) / 2
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1302 */
1303
1304 glColor4ub (255, 255, 255, 255);
1305
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310
1311 glBegin (GL_QUADS);
1312
1313 last_name = 0;
1314
1315 for (z = 0; z < 3; z++)
1316 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1318 { 2145 {
1319 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1320 2147
1321 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1323 { 2150 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1325 2152
1326 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1327 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1328 : 255 - cell->darkness;
1329
1330 face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face];
1335
1336 int px = (x + 1) * 32 - tex.w;
1337 int py = (y + 1) * 32 - tex.h;
1338
1339 if (last_name != tex.name)
1340 {
1341 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name);
1344 glBegin (GL_QUADS);
1345 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 }
1352 } 2156 }
1353 } 2157 }
1354 2158
1355 glEnd (); 2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1356 2171
1357 glDisable (GL_TEXTURE_2D); 2172 uint8_t r11 = (d11 + d21 + d12) / 3;
1358 glDisable (GL_BLEND); 2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
1359 2196
1360 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1363 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1364} 2201}
1365 2202
1366SV * 2203SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2205 CODE:
1369{ 2206{
1370 int x, y, x1, y1; 2207 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1398 { 2235 {
1399 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 2237 uint8_t flags = 0;
1401 2238
1402 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1405 2242
1406 *data++ = flags; 2243 *data++ = flags;
1407 2244
1408 if (flags & 1) 2245 if (flags & 1)
1409 { 2246 {
2247 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 2249 *data++ = tile;
1412 } 2250 }
1413 2251
1414 if (flags & 2) 2252 if (flags & 2)
1415 { 2253 {
2254 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 2256 *data++ = tile;
1418 } 2257 }
1419 2258
1420 if (flags & 4) 2259 if (flags & 4)
1421 { 2260 {
2261 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 2263 *data++ = tile;
1424 } 2264 }
1425 } 2265 }
1426 else 2266 else
1427 *data++ = 0; 2267 *data++ = 0;
1428 } 2268 }
1434} 2274}
1435 OUTPUT: 2275 OUTPUT:
1436 RETVAL 2276 RETVAL
1437 2277
1438void 2278void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1440 PPCODE: 2280 PPCODE:
1441{ 2281{
1442 int x, y, z; 2282 int x, y, z;
1443 int w, h; 2283 int w, h;
1444 int x1, y1; 2284 int x1, y1;
1445 2285
1446 if (*data++ != 0) 2286 if (*data++ != 0)
1447 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1448 2288
1449 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1450 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1451 2291
1452 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1468 { 2308 {
1469 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1470 2310
1471 if (flags) 2311 if (flags)
1472 { 2312 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1476 2315
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2319
1481 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1482 { 2321 {
1483 cell->darkness = -1; 2322 cell->darkness = 0;
1484 2323
1485 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1486 { 2325 {
1487 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1488 2327
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1491 } 2335 }
1492 } 2336 }
1493 } 2337 }
1494 } 2338 }
1495 } 2339 }
1496} 2340}
1497 2341
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1499 2343
1500CFClient::MixChunk 2344DC::RW
1501new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1502 CODE: 2346 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1504 OUTPUT: 2353 OUTPUT:
1505 RETVAL 2354 RETVAL
1506 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1507void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1508DESTROY (CFClient::MixChunk self) 2465DESTROY (DC::MixChunk self)
1509 CODE: 2466 CODE:
1510 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1511 2468
1512int 2469int
1513volume (CFClient::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1514 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2475 OUTPUT:
1517 RETVAL 2476 RETVAL
1518 2477
1519int 2478DC::Channel
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2480 CODE:
2481{
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1523 OUTPUT: 2493 OUTPUT:
1524 RETVAL 2494 RETVAL
1525 2495
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1527 2497
1528int 2498int
1529volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1530 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1531 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 2505 OUTPUT:
1533 RETVAL 2506 RETVAL
1534 2507
1535CFClient::MixMusic 2508void
1536new_from_file (SV *class, char *path) 2509fade_out (int ms)
1537 CODE: 2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
2518DC::MixMusic
2519new (SV *class, DC::RW rwops)
2520 CODE:
1538 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1539 OUTPUT: 2522 OUTPUT:
1540 RETVAL 2523 RETVAL
1541 2524
1542void 2525void
1543DESTROY (CFClient::MixMusic self) 2526DESTROY (DC::MixMusic self)
1544 CODE: 2527 CODE:
1545 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1546 2529
1547int 2530int
1548play (CFClient::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1549 CODE: 2532 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 2534 OUTPUT:
1552 RETVAL 2535 RETVAL
1553 2536
2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1555 2545
1556BOOT: 2546BOOT:
1557{ 2547{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1559 static const struct { 2549 static const struct {
1560 const char *name; 2550 const char *name;
1561 IV iv; 2551 IV iv;
1562 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1564 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1565 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1566 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1567 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1568 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1570 const_iv (GL_SCISSOR_TEST), 2563 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 2564 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
2568 const_iv (GL_FRONT),
2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1575 const_iv (GL_AND), 2571 const_iv (GL_AND),
1576 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2575 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2576 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 2577 const_iv (GL_ONE_MINUS_DST_ALPHA),
2578 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 2579 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 2580 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8),
2583 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 2584 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 2585 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 2586 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 2587 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1589 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1590 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1591 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1593 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1595 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1596 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 2607 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 2608 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 2609 const_iv (GL_TEXTURE_WRAP_T),
2610 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 2611 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 2612 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 2613 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 2614 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2615 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2616 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2617 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1619 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1623 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2634 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1629 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1630 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1631 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1632 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1633 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1634 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1635 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1636# undef const_iv 2655# undef const_iv
1637 }; 2656 };
1638 2657
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1641} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2671char *
2672gl_vendor ()
2673 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR);
2675 OUTPUT:
2676 RETVAL
2677
2678char *
2679gl_version ()
2680 CODE:
2681 RETVAL = (char *)glGetString (GL_VERSION);
2682 OUTPUT:
2683 RETVAL
2684
2685char *
2686gl_extensions ()
2687 CODE:
2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2689 OUTPUT:
2690 RETVAL
2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
1642 2705
1643int glGetError () 2706int glGetError ()
2707
2708void glFinish ()
1644 2709
1645void glClear (int mask) 2710void glClear (int mask)
1646 2711
1647void glClearColor (float r, float g, float b, float a = 1.0) 2712void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 2713 PROTOTYPE: @
1655 2720
1656void glHint (int target, int mode) 2721void glHint (int target, int mode)
1657 2722
1658void glBlendFunc (int sfactor, int dfactor) 2723void glBlendFunc (int sfactor, int dfactor)
1659 2724
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa);
2728
1660void glDepthMask (int flag) 2729void glDepthMask (int flag)
1661 2730
1662void glLogicOp (int opcode) 2731void glLogicOp (int opcode)
1663 2732
1664void glColorMask (int red, int green, int blue, int alpha) 2733void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 2737void glPushMatrix ()
1669 2738
1670void glPopMatrix () 2739void glPopMatrix ()
1671 2740
1672void glLoadIdentity () 2741void glLoadIdentity ()
2742
2743void glDrawBuffer (int buffer)
2744
2745void glReadBuffer (int buffer)
1673 2746
1674# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 2749
1677# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
1678void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1679 2754
1680void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1681 2756
1682void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1683 2758
1691 2766
1692void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1693 CODE: 2768 CODE:
1694 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1695 2770
1696void glBegin (int mode)
1697
1698void glEnd ()
1699
1700void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 2772 ALIAS:
2773 glColor_premultiply = 1
1702 CODE: 2774 CODE:
2775 if (ix)
2776 {
2777 r *= a;
2778 g *= a;
2779 b *= a;
2780 }
1703 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 2782 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708
1709void glInterleavedArrays (int format, int stride, char *data)
1710
1711void glDrawElements (int mode, int count, int type, char *indices)
1712
1713# 1.2 void glDrawRangeElements (int mode, int start, int end
1714 2783
1715void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
1716 CODE: 2785 CODE:
1717 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
1718 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
1723 2792
1724void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1725 CODE: 2794 CODE:
1726 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1727 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1728void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1729 CODE: 2827 CODE:
1730 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1731 2829
1732void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1735 2833
1736void glBindTexture (int target, int name) 2834void glBindTexture (int target, int name)
1737 2835
1738void glConvolutionParameter (int target, int pname, float params) 2836void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 2837 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2838 if (gl.ConvolutionParameterf)
2839 gl.ConvolutionParameterf (target, pname, params);
1741 2840
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2841void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 2842 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2843 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 2844 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 2845
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 2847 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2848 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 2850
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1753 2852
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 2854
1756void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2856
2857void glPixelZoom (float x, float y)
1757 2858
1758void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1759 2860
1760int glGenTexture () 2861int glGenTexture ()
1761 CODE: 2862 CODE:
1762{ 2863 RETVAL = gen_texture ();
1763 GLuint name;
1764 glGenTextures (1, &name);
1765 RETVAL = name;
1766}
1767 OUTPUT: 2864 OUTPUT:
1768 RETVAL 2865 RETVAL
1769 2866
1770void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
1771 CODE: 2868 CODE:
1772{
1773 GLuint name_ = name;
1774 glDeleteTextures (1, &name_); 2869 del_texture (name);
1775} 2870
1776
1777int glGenList () 2871int glGenList ()
1778 CODE: 2872 CODE:
1779 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
1780 OUTPUT: 2874 OUTPUT:
1781 RETVAL 2875 RETVAL
1788 2882
1789void glEndList () 2883void glEndList ()
1790 2884
1791void glCallList (int list) 2885void glCallList (int list)
1792 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1793 2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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