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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
245 self->oy = 0; 367 self->oy = 0;
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
250static void 380static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 382{
253 int x, y; 383 int x, y;
254 maprow *row; 384 maprow *row;
385 mapcell *cell;
255 386
256 for (y = y0; y < y0 + h; y++) 387 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 388 if (y >= 0)
258 { 389 {
259 if (y >= self->rows) 390 if (y >= self->rows)
265 if (x >= row->c0) 396 if (x >= row->c0)
266 { 397 {
267 if (x >= row->c1) 398 if (x >= row->c1)
268 break; 399 break;
269 400
270 row->col[x - row->c0].darkness = -1; 401 cell = row->col + x - row->c0;
402
403 CELL_CLEAR (cell);
271 } 404 }
272 } 405 }
406}
407
408typedef struct {
409 tileid tile;
410 uint8_t x, y, level;
411} smooth_key;
412
413static void
414smooth_or_bits (HV *hv, smooth_key *key, IV bits)
415{
416 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
417
418 if (SvIOK (*sv))
419 SvIV_set (*sv, SvIVX (*sv) | bits);
420 else
421 sv_setiv (*sv, bits);
273} 422}
274 423
275static void 424static void
276music_finished (void) 425music_finished (void)
277{ 426{
296 ev.data2 = 0; 445 ev.data2 = 0;
297 446
298 SDL_PushEvent ((SDL_Event *)&ev); 447 SDL_PushEvent ((SDL_Event *)&ev);
299} 448}
300 449
301MODULE = CFClient PACKAGE = CFClient 450static unsigned int
451minpot (unsigned int n)
452{
453 if (!n)
454 return 0;
455
456 --n;
457
458 n |= n >> 1;
459 n |= n >> 2;
460 n |= n >> 4;
461 n |= n >> 8;
462 n |= n >> 16;
463
464 return n + 1;
465}
466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
478/* SDL should provide this, really. */
479#define SDLK_MODIFIER_MIN 300
480#define SDLK_MODIFIER_MAX 314
481
482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
302 526
303PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
304 528
305BOOT: 529BOOT:
306{ 530{
307 HV *stash = gv_stashpv ("CFClient", 1); 531 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 532 static const struct {
309 const char *name; 533 const char *name;
310 IV iv; 534 IV iv;
311 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
537 const_iv (SDLK_MODIFIER_MIN),
538 const_iv (SDLK_MODIFIER_MAX),
539
313 const_iv (SDL_ACTIVEEVENT), 540 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 541 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 542 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 543 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 544 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 553 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 554 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 555 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 556 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 557 const_iv (SDL_USEREVENT),
558
559 const_iv (SDL_APPINPUTFOCUS),
560 const_iv (SDL_APPMOUSEFOCUS),
561 const_iv (SDL_APPACTIVE),
562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 624 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 625 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 626 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 627 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 628 const_iv (SDLK_UNDO),
629
395 const_iv (KMOD_NONE), 630 const_iv (KMOD_NONE),
631 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 632 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 633 const_iv (KMOD_RSHIFT),
634 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 635 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 636 const_iv (KMOD_RCTRL),
637 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 638 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 639 const_iv (KMOD_RALT),
640 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 646
408 const_iv (KMOD_SHIFT), 647 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 648
410 const_iv (KMOD_META) 649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
411# undef const_iv 675# undef const_iv
412 }; 676 };
413 677
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680
681 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
682 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 683}
684
685void
686weaken (SV *rv)
687 PROTOTYPE: $
688 CODE:
689 sv_rvweaken (rv);
690
691int
692in_destruct ()
693 CODE:
694 RETVAL = PL_main_cv == Nullcv;
695 OUTPUT:
696 RETVAL
697
698NV floor (NV x)
699
700NV ceil (NV x)
701
702IV minpot (UV n)
703
704IV popcount (UV n)
417 705
418void 706void
419pango_init () 707pango_init ()
420 CODE: 708 CODE:
421{ 709{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 713 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 714#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
429} 718}
430 719
431int 720char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 721
434void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
435SDL_Quit () 728void SDL_Quit ()
436 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
437void 739void
438SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
439 PPCODE: 741 PPCODE:
440{ 742{
441 SDL_Rect **m; 743 SDL_Rect **m;
442 744
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 749
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 752
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 757
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 760
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 762
463 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
464 while (*m) 764 while (*m)
465 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
466 AV *av = newAV (); 768 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
470 775
471 ++m; 776 ++m;
472 } 777 }
473} 778}
474 779
475char *
476SDL_GetError ()
477
478int 780int
479SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
481 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 794 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 795
796 if (RETVAL)
797 {
798 av_clear (texture_av);
799
800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
802#include "glfunc.h"
803#undef GL_FUNC
804 }
805}
485 OUTPUT: 806 OUTPUT:
486 RETVAL 807 RETVAL
487 808
488void 809void
489SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
490 811
812char *
813SDL_GetKeyName (int sym)
814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
491void 821void
492SDL_PollEvent () 822poll_events ()
493 PPCODE: 823 PPCODE:
494{ 824{
495 SDL_Event ev; 825 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 826
509 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
510 { 829 {
511 HV *hv = newHV (); 830 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 832
514 switch (ev.type) 833 switch (ev.type)
515 { 834 {
516 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
517 case SDL_KEYUP: 836 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 842 break;
534 843
535 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 847 break;
539 848
540 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
542
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
548 break; 875 break;
549 876
550 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
553 880
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 891 break;
565 } 892 }
566 893
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
568 } 895 }
569} 896}
570 897
571int 898int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
573 POSTCALL: 900 POSTCALL:
574 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
575 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
576 903
577void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
578Mix_CloseAudio () 921Mix_CloseAudio ()
579 922
580int 923int
581Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
582 925
926const char *
927Mix_GetError ()
928
583void 929void
584lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
585 CODE: 931 CODE:
932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
933
934void
935win32_proxy_info ()
936 PPCODE:
937{
586#ifndef _WIN32 938#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 939 char buffer[2048];
940 DWORD buflen;
941
942 EXTEND (SP, 3);
943
944 buflen = sizeof (buffer);
945 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
946 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
947 {
948 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
949
950 buflen = sizeof (buffer);
951 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
952 {
953 PUSHs (newSVpv (buffer, 0));
954
955 buflen = sizeof (buffer);
956 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
957 PUSHs (newSVpv (buffer, 0));
958 }
959 }
588#endif 960#endif
961}
589 962
590char * 963int
591gl_vendor () 964add_font (char *file)
592 CODE: 965 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
594 OUTPUT: 967 OUTPUT:
595 RETVAL 968 RETVAL
596
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610
611void
612add_font (char *file)
613 CODE:
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
615#ifdef _WIN32
616 // cairo... sigh... requires win2000
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 969
620void 970void
621load_image_inline (SV *image_) 971load_image_inline (SV *image_)
622 ALIAS: 972 ALIAS:
623 load_image_file = 1 973 load_image_file = 1
626 STRLEN image_len; 976 STRLEN image_len;
627 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
628 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
629 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
630 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
631 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
632 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
633 983
634 if (!rw) 984 if (!rw)
635 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
636 986
665 1015
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1016 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 1017
668 assert (surface2->pitch == surface2->w * 4); 1018 assert (surface2->pitch == surface2->w * 4);
669 1019
1020 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 1021 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 1022 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 1023 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1024 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1025 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1026 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1027 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1028 SDL_UnlockSurface (surface2);
679 1029
680 SDL_FreeSurface (surface); 1030 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 1031 SDL_FreeSurface (surface2);
682} 1032}
683 1033
709void 1059void
710error (char *message) 1060error (char *message)
711 CODE: 1061 CODE:
712 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
713#ifdef _WIN32 1063#ifdef _WIN32
714 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
715#endif 1065#endif
716 1066
717void 1067void
718fatal (char *message) 1068fatal (char *message)
719 CODE: 1069 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 1071#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
723#endif 1073#endif
724 exit (1); 1074 _exit (1);
725 1075
1076void
1077_exit (int retval = 0)
1078 CODE:
1079#ifdef WIN32
1080 ExitThread (retval); // unclean, please beam me up
1081#else
1082 _exit (retval);
1083#endif
1084
1085void
1086debug ()
1087 CODE:
1088{
1089#if DEBUG
1090 VALGRIND_DO_LEAK_CHECK;
1091#endif
1092}
1093
726MODULE = CFClient PACKAGE = CFClient::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
727 1095
728CFClient::Font 1096PROTOTYPES: DISABLE
1097
1098DC::Font
729new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
730 CODE: 1100 CODE:
731{ 1101{
732 int count; 1102 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
736} 1106}
737 OUTPUT: 1107 OUTPUT:
738 RETVAL 1108 RETVAL
739 1109
740void 1110void
741DESTROY (CFClient::Font self) 1111DESTROY (DC::Font self)
742 CODE: 1112 CODE:
743 pango_font_description_free (self); 1113 pango_font_description_free (self);
744 1114
745void 1115void
746make_default (CFClient::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
747 CODE: 1118 CODE:
748 default_font = self; 1119 default_font = self;
749 1120
750MODULE = CFClient PACKAGE = CFClient::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
751 1122
752CFClient::Layout 1123PROTOTYPES: DISABLE
753new (SV *class, int rgba = 0) 1124
1125void
1126glyph_cache_backup ()
1127 PROTOTYPE:
754 CODE: 1128 CODE:
755#if _WIN32 1129 tc_backup ();
756 rgba = 0;//D 1130
757#endif 1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
1135 tc_restore ();
1136
1137DC::Layout
1138new (SV *class)
1139 CODE:
758 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
759 1141
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 1143 RETVAL->r = 1.;
763 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
764 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
765 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
767 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
768 1150
769 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
770 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
771 OUTPUT: 1153 OUTPUT:
772 RETVAL 1154 RETVAL
773 1155
774void 1156void
775DESTROY (CFClient::Layout self) 1157DESTROY (DC::Layout self)
776 CODE: 1158 CODE:
777 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
778 Safefree (self); 1161 Safefree (self);
779 1162
780int
781is_rgba (CFClient::Layout self)
782 CODE:
783 RETVAL = self->rgba;
784 OUTPUT:
785 RETVAL
786
787void 1163void
788set_text (CFClient::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
789 CODE: 1165 CODE:
790{ 1166{
791 STRLEN textlen; 1167 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
793 1169
794 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
795} 1171}
796 1172
797void 1173void
798set_markup (CFClient::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
799 CODE: 1175 CODE:
800{ 1176{
801 STRLEN textlen; 1177 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
803 1179
804 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
805} 1181}
806 1182
1183void
1184set_shapes (DC::Layout self, ...)
1185 CODE:
1186{
1187 PangoAttrList *attrs = 0;
1188 const char *text = pango_layout_get_text (self->pl);
1189 const char *pos = text;
1190 int arg = 4;
1191
1192 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1193 {
1194 PangoRectangle inkrect, rect;
1195 PangoAttribute *attr;
1196
1197 int x = SvIV (ST (arg - 3));
1198 int y = SvIV (ST (arg - 2));
1199 int w = SvIV (ST (arg - 1));
1200 int h = SvIV (ST (arg ));
1201
1202 inkrect.x = 0;
1203 inkrect.y = 0;
1204 inkrect.width = 0;
1205 inkrect.height = 0;
1206
1207 rect.x = x * PANGO_SCALE;
1208 rect.y = y * PANGO_SCALE;
1209 rect.width = w * PANGO_SCALE;
1210 rect.height = h * PANGO_SCALE;
1211
1212 if (!attrs)
1213 attrs = pango_layout_get_attributes (self->pl);
1214
1215 attr = pango_attr_shape_new (&inkrect, &rect);
1216 attr->start_index = pos - text;
1217 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1218 pango_attr_list_insert (attrs, attr);
1219
1220 arg += 4;
1221 pos += sizeof (OBJ_STR) - 1;
1222 }
1223
1224 if (attrs)
1225 pango_layout_set_attributes (self->pl, attrs);
1226}
1227
1228void
1229get_shapes (DC::Layout self)
1230 PPCODE:
1231{
1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1233
1234 do
1235 {
1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1237
1238 if (run && shape_attr_p (run))
1239 {
1240 PangoRectangle extents;
1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1242
1243 EXTEND (SP, 2);
1244 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1245 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1246 }
1247 }
1248 while (pango_layout_iter_next_run (iter));
1249
1250 pango_layout_iter_free (iter);
1251}
1252
1253int
1254has_wrapped (DC::Layout self)
1255 CODE:
1256{
1257 int lines = 1;
1258 const char *text = pango_layout_get_text (self->pl);
1259
1260 while (*text)
1261 lines += *text++ == '\n';
1262
1263 RETVAL = lines < pango_layout_get_line_count (self->pl);
1264}
1265 OUTPUT:
1266 RETVAL
1267
807SV * 1268SV *
808get_text (CFClient::Layout self) 1269get_text (DC::Layout self)
809 CODE: 1270 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1272 sv_utf8_decode (RETVAL);
812 OUTPUT: 1273 OUTPUT:
813 RETVAL 1274 RETVAL
814 1275
815void 1276void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1278 CODE:
818 self->r = r; 1279 self->r = r;
819 self->g = g; 1280 self->g = g;
820 self->b = b; 1281 self->b = b;
821 self->a = a; 1282 self->a = a;
822 1283
823void 1284void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
825 CODE: 1286 CODE:
826 if (self->font != font) 1287 if (self->font != font)
827 { 1288 {
828 self->font = font; 1289 self->font = font;
829 layout_update_font (self); 1290 layout_update_font (self);
830 } 1291 }
831 1292
832void 1293void
833set_height (CFClient::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
834 CODE: 1295 CODE:
835 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
836 { 1297 {
837 self->base_height = base_height; 1298 self->base_height = base_height;
838 layout_update_font (self); 1299 layout_update_font (self);
839 } 1300 }
840 1301
841void 1302void
842set_width (CFClient::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
843 CODE: 1304 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1306
846void 1307void
847set_indent (CFClient::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
848 CODE: 1309 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1311
851void 1312void
852set_spacing (CFClient::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
853 CODE: 1314 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1316
856void 1317void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
858 CODE: 1319 CODE:
859 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
864 ); 1325 );
865 1326
866void 1327void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
868 CODE: 1329 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1331
871void 1332void
872size (CFClient::Layout self) 1333size (DC::Layout self)
873 PPCODE: 1334 PPCODE:
874{ 1335{
875 int w, h; 1336 int w, h;
876 1337
877 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
882} 1343}
883 1344
884int 1345int
1346descent (DC::Layout self)
1347 CODE:
1348{
1349 PangoRectangle rect;
1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1352 RETVAL = PANGO_DESCENT (rect);
1353}
1354 OUTPUT:
1355 RETVAL
1356
1357int
885xy_to_index (CFClient::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
886 CODE: 1359 CODE:
887{ 1360{
888 int index, trailing; 1361 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1363 RETVAL = index + trailing;
891} 1364}
892 OUTPUT: 1365 OUTPUT:
893 RETVAL 1366 RETVAL
894 1367
895void 1368void
896cursor_pos (CFClient::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
897 PPCODE: 1370 PPCODE:
898{ 1371{
899 PangoRectangle strong_pos; 1372 PangoRectangle pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
901 1374
902 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
903 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
906} 1379}
907 1380
908void 1381void
909render (CFClient::Layout self) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
910 PPCODE: 1383 PPCODE:
911{ 1384{
912 SV *retval; 1385 int line, x;
913 int w, h;
914 1386
915 layout_get_pixel_size (self, &w, &h); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
916 1388#if !PANGO_VERSION_CHECK (1, 17, 3)
917 if (self->rgba) 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
918 { 1390 --line;
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif 1391#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1392 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1395}
1396
1397void
1398line_x_to_index (DC::Layout self, int line, int x)
1399 PPCODE:
1400{
1401 PangoLayoutLine *lp;
1402 int index, trailing;
1403
1404 if (line < 0)
1405 XSRETURN_EMPTY;
1406
1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1408 XSRETURN_EMPTY; /* do better */
1409
1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1411
1412 EXTEND (SP, 2);
1413 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1414 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1415 else
972 { 1416 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1417 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1419 }
997} 1420}
998 1421
1422void
1423render (DC::Layout self, float x, float y, int flags = 0)
1424 CODE:
1425 rc_clear (self->rc);
1426 pango_opengl_render_layout_subpixel (
1427 self->pl,
1428 self->rc,
1429 x * PANGO_SCALE, y * PANGO_SCALE,
1430 self->r, self->g, self->b, self->a,
1431 flags
1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1436
1437void
1438draw (DC::Layout self)
1439 CODE:
1440{
1441 glEnable (GL_TEXTURE_2D);
1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1448
1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
999MODULE = CFClient PACKAGE = CFClient::Texture 1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1000 1457
1458PROTOTYPES: ENABLE
1459
1001void 1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1465 {
1466 STRLEN datalen;
1467 char *data = SvPVbyte (data_, datalen);
1468 int bpp = datalen / (ow * oh);
1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1470
1471 SvPOK_only (result_);
1472 SvCUR_set (result_, nw * nh * bpp);
1473
1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1475 while (oh--)
1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1477
1478 sv_setsv (data_, result_);
1479 }
1480}
1481
1482void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1484 PROTOTYPE: $$$;$$
1004 ALIAS: 1485 ALIAS:
1005 draw_quad_alpha = 1 1486 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1487 draw_quad_alpha_premultiplied = 2
1007 CODE: 1488 CODE:
1008{ 1489{
1009 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1014 1497
1015 if (items < 5) 1498 if (items < 5)
1016 { 1499 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1502 }
1020 1503
1021 if (ix) 1504 if (ix)
1022 { 1505 {
1023 glEnable (GL_BLEND); 1506 glEnable (GL_BLEND);
1507
1508 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1509 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1510 else
1511 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1512 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1513
1025 glEnable (GL_ALPHA_TEST); 1514 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1515 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1516 }
1028 1517
1029 glBindTexture (GL_TEXTURE_2D, name); 1518 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1519
1037 glBegin (GL_QUADS); 1520 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1521 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1522 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1523 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1048 } 1531 }
1049} 1532}
1050 1533
1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1544
1051MODULE = CFClient PACKAGE = CFClient::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1052 1546
1053CFClient::Map 1547PROTOTYPES: DISABLE
1054new (SV *class, int map_width, int map_height) 1548
1549DC::Map
1550new (SV *class)
1055 CODE: 1551 CODE:
1056 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1057 RETVAL->x = 0; 1553 RETVAL->x = 0;
1058 RETVAL->y = 0; 1554 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1555 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1556 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1557 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1558 RETVAL->oy = 0;
1063 RETVAL->faces = 8192; 1559 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1560 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1561 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1562 RETVAL->row = 0;
1069 OUTPUT: 1563 OUTPUT:
1070 RETVAL 1564 RETVAL
1071 1565
1072void 1566void
1073DESTROY (CFClient::Map self) 1567DESTROY (DC::Map self)
1074 CODE: 1568 CODE:
1075{ 1569{
1076 map_clear (self); 1570 map_clear (self);
1077 Safefree (self->face); 1571 Safefree (self->face2tile);
1572 Safefree (self->tex);
1078 Safefree (self); 1573 Safefree (self);
1079} 1574}
1080 1575
1081void 1576void
1577resize (DC::Map self, int map_width, int map_height)
1578 CODE:
1579 self->w = map_width;
1580 self->h = map_height;
1581
1582void
1082clear (CFClient::Map self) 1583clear (DC::Map self)
1083 CODE: 1584 CODE:
1084 map_clear (self); 1585 map_clear (self);
1085 1586
1086void 1587void
1087set_face (CFClient::Map self, int face, int texid) 1588set_tileid (DC::Map self, int face, int tile)
1088 CODE: 1589 CODE:
1089{ 1590{
1090 while (self->faces <= face) 1591 need_facenum (self, face); self->face2tile [face] = tile;
1091 { 1592 need_texid (self, tile);
1092 Append (mapface, self->face, self->faces, self->faces);
1093 self->faces *= 2;
1094 }
1095
1096 self->face [face] = texid;
1097} 1593}
1098 1594
1099void 1595void
1596set_smooth (DC::Map self, int face, int smooth, int level)
1597 CODE:
1598{
1599 tileid texid;
1600 maptex *tex;
1601
1602 if (face < 0 || face >= self->faces)
1603 return;
1604
1605 if (smooth < 0 || smooth >= self->faces)
1606 return;
1607
1608 texid = self->face2tile [face];
1609
1610 if (!texid)
1611 return;
1612
1613 tex = self->tex + texid;
1614 tex->smoothtile = self->face2tile [smooth];
1615 tex->smoothlevel = level;
1616}
1617
1618void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE: 1620 CODE:
1102{ 1621{
1103 while (self->texs <= texid) 1622 need_texid (self, texid);
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108 1623
1109 { 1624 {
1110 maptex *tex = self->tex + texid; 1625 maptex *tex = self->tex + texid;
1111 1626
1112 tex->name = name; 1627 tex->name = name;
1117 tex->r = r; 1632 tex->r = r;
1118 tex->g = g; 1633 tex->g = g;
1119 tex->b = b; 1634 tex->b = b;
1120 tex->a = a; 1635 tex->a = a;
1121 } 1636 }
1637
1638 // somewhat hackish, but for textures that require it, it really
1639 // improves the look, and most others don't suffer.
1640 glBindTexture (GL_TEXTURE_2D, name);
1641 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1642 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1643 // use uglier nearest interpolation because linear suffers
1644 // from transparent color bleeding and ugly wrapping effects.
1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122} 1646}
1123 1647
1124int 1648int
1125ox (CFClient::Map self) 1649ox (DC::Map self)
1126 ALIAS: 1650 ALIAS:
1127 oy = 1 1651 oy = 1
1652 x = 2
1653 y = 3
1654 w = 4
1655 h = 5
1128 CODE: 1656 CODE:
1129 switch (ix) 1657 switch (ix)
1130 { 1658 {
1131 case 0: RETVAL = self->ox; break; 1659 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 1660 case 1: RETVAL = self->oy; break;
1661 case 2: RETVAL = self->x; break;
1662 case 3: RETVAL = self->y; break;
1663 case 4: RETVAL = self->w; break;
1664 case 5: RETVAL = self->h; break;
1133 } 1665 }
1134 OUTPUT: 1666 OUTPUT:
1135 RETVAL 1667 RETVAL
1136 1668
1137void 1669void
1138scroll (CFClient::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1139 CODE: 1671 CODE:
1140{ 1672{
1141 if (dx > 0) 1673 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 1675 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1676 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1145 1677
1146 if (dy > 0) 1678 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 1679 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 1680 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1681 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1150 1682
1151 self->ox += dx; self->x += dx; 1683 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 1684 self->oy += dy; self->y += dy;
1153 1685
1154 while (self->y < 0) 1686 while (self->y < 0)
1158 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1159 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1160 } 1692 }
1161} 1693}
1162 1694
1163void 1695SV *
1164map1a_update (CFClient::Map self, SV *data_) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1165 CODE: 1697 CODE:
1166{ 1698{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 1701 mapcell *cell;
1170 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1171 1705
1172 while (data < data_end) 1706 while (data < data_end - 1)
1173 { 1707 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1175 1709
1176 x = ((flags >> 10) & 63) + self->x; 1710 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 1711 y = self->y + ((flags >> 4) & 63);
1178 1712
1179 cell = map_get_cell (self, x, y); 1713 cell = map_get_cell (self, x, y);
1180 1714
1181 if (flags & 15) 1715 if (flags & 15)
1182 { 1716 {
1183 if (cell->darkness < 0) 1717 if (!cell->darkness)
1184 { 1718 {
1719 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 1720 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 1721 }
1190 1722
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 1723 //TODO: don't trust server data to be in-range(!)
1194 1724
1195 if (flags & 4) 1725 if (flags & 8)
1196 { 1726 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1727 if (extmap)
1728 {
1729 uint8_t ext, cmd;
1730
1731 do
1732 {
1733 ext = *data++;
1734 cmd = ext & 0x7f;
1735
1736 if (cmd < 4)
1737 cell->darkness = 255 - ext * 64 + 1;
1738 else if (cmd == 5) // health
1739 {
1740 cell->stat_width = 1;
1741 cell->stat_hp = *data++;
1742 }
1743 else if (cmd == 6) // monster width
1744 cell->stat_width = *data++ + 1;
1745 else if (cmd == 0x47)
1746 {
1747 if (*data == 1) cell->player = data [1];
1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1751
1752 data += *data + 1;
1753 }
1754 else if (cmd == 8) // cell flags
1755 cell->flags = *data++;
1756 else if (ext & 0x40) // unknown, multibyte => skip
1757 data += *data + 1;
1758 else
1759 data++;
1760 }
1761 while (ext & 0x80);
1762 }
1763 else
1764 cell->darkness = *data++ + 1;
1198 } 1765 }
1199 1766
1767 for (z = 0; z <= 2; ++z)
1200 if (flags & 2) 1768 if (flags & (4 >> z))
1201 { 1769 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1771 need_facenum (self, face);
1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1203 } 1787 }
1204
1205 if (flags & 1)
1206 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1208 }
1209 } 1788 }
1210 else 1789 else
1211 cell->darkness = -1; 1790 CELL_CLEAR (cell);
1212 } 1791 }
1213} 1792}
1793 OUTPUT:
1794 RETVAL
1214 1795
1215SV * 1796SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1217 CODE: 1798 CODE:
1218{ 1799{
1219 int x1, x; 1800 int x1, x;
1220 int y1, y; 1801 int y1, y;
1221 int z; 1802 int z;
1242 { 1823 {
1243 mapcell *cell = row->col + (x - row->c0); 1824 mapcell *cell = row->col + (x - row->c0);
1244 1825
1245 for (z = 0; z <= 0; z++) 1826 for (z = 0; z <= 0; z++)
1246 { 1827 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 1828 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 1829 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 1830 int a1 = tex.a;
1254 1831
1255 r = (r * a0 + tex.r * a1) / 255; 1832 r = (r * a0 + tex.r * a1) / 255;
1256 g = (g * a0 + tex.g * a1) / 255; 1833 g = (g * a0 + tex.g * a1) / 255;
1257 b = (b * a0 + tex.b * a1) / 255; 1834 b = (b * a0 + tex.b * a1) / 255;
1258 a = (a * a0 + tex.a * a1) / 255; 1835 a = (a * a0 + tex.a * a1) / 255;
1259 }
1260 } 1836 }
1261 } 1837 }
1262 1838
1263 *map++ = (r ) 1839 *map++ = (r )
1264 | (g << 8) 1840 | (g << 8)
1271} 1847}
1272 OUTPUT: 1848 OUTPUT:
1273 RETVAL 1849 RETVAL
1274 1850
1275void 1851void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE:
1854{
1855 int x, y, z;
1856
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1860 smooth_key skey;
1861 int pl_x, pl_y;
1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1868
1869 // thats current max. sorry.
1870 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875
1876 memset (&key, 0, sizeof (key));
1877 key.r = 255;
1878 key.g = 255;
1879 key.b = 255;
1880 key.a = 255;
1881 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884
1885 mx += self->x;
1886 my += self->y;
1887
1888 // first pass: determine smooth_max
1889 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max));
1892
1893 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows)
1895 {
1896 maprow *row = self->row + (y + my);
1897
1898 for (x = 0; x < sw; x++)
1899 if (row->c0 <= x + mx && x + mx < row->c1)
1900 {
1901 mapcell *cell = row->col + (x + mx - row->c0);
1902
1903 smooth_max[x + 1][y + 1] =
1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1906 self->tex [cell->tile [2]].smoothlevel));
1907 }
1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913
1914 for (z = 0; z <= 2; z++)
1915 {
1916 memset (smooth_level, 0, sizeof (smooth_level));
1917
1918 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows)
1920 {
1921 maprow *row = self->row + (y + my);
1922
1923 for (x = 0; x < sw; x++)
1924 if (row->c0 <= x + mx && x + mx < row->c1)
1925 {
1926 mapcell *cell = row->col + (x + mx - row->c0);
1927 tileid tile = cell->tile [z];
1928
1929 if (tile)
1930 {
1931 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w;
1933 int py = (y + 1) * T - tex.h;
1934
1935 if (key.texname != tex.name)
1936 {
1937 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */
1939
1940 key.texname = tex.name;
1941 arr = rc_array (rc, &key);
1942 }
1943
1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981
1982 // update smooth hash
1983 if (tex.smoothtile)
1984 {
1985 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel;
1987
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1989
1990 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive.
1992
1993 // bits is ___n cccc CCCC bbbb
1994 // n do not draw borders&corners
1995 // c draw these corners, but...
1996 // C ... not these
1997 // b draw these borders
1998
1999 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2000 // ┃· ·· ·┃ ━━
2001
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓·
2004
2005 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2007
2008 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2013
2014 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2019 }
2020 }
2021 }
2022 }
2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
2027 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort
2029 {
2030 int w, b;
2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w)
2035 {
2036 uint32_t smask = smooth_level [w];
2037 if (smask)
2038 for (b = 0; b < 32; ++b)
2039 if (smask & (((uint32_t)1) << b))
2040 {
2041 int level = (w << 5) | b;
2042 HE *he;
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he);
2048 IV bits = SvIVX (HeVAL (he));
2049
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 {
2054 maptex tex = self->tex [skey->tile];
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS);
2071 }
2072
2073 if (border)
2074 {
2075 float ox = border * dx;
2076
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2081 }
2082
2083 if (corner)
2084 {
2085 float ox = corner * dx;
2086
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
2101 }
2102
2103 hv_clear (smooth);
2104 }
2105
2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
2111
2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
2123 glDisable (GL_BLEND);
2124 rc_free (rc);
2125
2126 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows)
2129 {
2130 maprow *row = self->row + (y + my);
2131
2132 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1)
2134 {
2135 mapcell *cell = row->col + (x + mx - row->c0);
2136
2137 int px = x * T;
2138 int py = y * T;
2139
2140 if (cell->stat_hp)
2141 {
2142 int width = cell->stat_width * T;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2144
2145 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py);
2148
2149 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2150 glRectf (px + 2,
2151 py - thick - 1,
2152 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2153 }
2154 }
2155 }
2156}
2157
2158void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2160 CODE:
2161{
2162 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F },
2164 { 1.00F, 1.00F, 1.00F },
2165 { 0.00F, 0.00F, 0.55F },
2166 { 1.00F, 0.00F, 0.00F },
2167
2168 { 1.00F, 0.54F, 0.00F },
2169 { 0.11F, 0.56F, 1.00F },
2170 { 0.93F, 0.46F, 0.00F },
2171 { 0.18F, 0.54F, 0.34F },
2172
2173 { 0.56F, 0.73F, 0.56F },
2174 { 0.80F, 0.80F, 0.80F },
2175 { 0.55F, 0.41F, 0.13F },
2176 { 0.99F, 0.77F, 0.26F },
2177
2178 { 0.74F, 0.65F, 0.41F },
2179
2180 { 0.00F, 1.00F, 1.00F },
2181 { 1.00F, 0.00F, 1.00F },
2182 { 1.00F, 1.00F, 0.00F },
2183 };
2184
2185 int x, y;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS);
2192
2193 for (y = 0; y < h; y++)
2194 for (x = 0; x < w; x++)
2195 {
2196 unsigned char m = data [x + y * w];
2197
2198 if (m)
2199 {
2200 float *c = color [m & 15];
2201
2202 float tx1 = m & 0x40 ? 0.5 : 0.;
2203 float tx2 = tx1 + 0.5;
2204
2205 glColor4f (c[0], c[1], c[2], 0.75);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 }
2211 }
2212
2213 glEnd ();
2214 glDisable (GL_BLEND);
2215 glDisable (GL_TEXTURE_2D);
2216}
2217
2218void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1277 PPCODE: 2220 PPCODE:
1278{ 2221{
1279 int vx, vy;
1280 int x, y, z; 2222 int x, y;
1281 int last_name; 2223 int sw1 = sw + 2;
1282 mapface face; 2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1283 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1286 2230
1287 memset (darkness, 255, sw4 * sh);
1288 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1289 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1290 2233
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 2234 mx += self->x - 1;
1292 vy = self->y + (self->h - sh) / 2 - shift_y; 2235 my += self->y - 1;
1293 2236
1294 /* 2237 memset (darkness1, 255, sw1 * sh1);
1295 int vx = self->vx = self->w >= sw
1296 ? self->x + (self->w - sw) / 2
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298 2238
1299 int vy = self->vy = self->h >= sh
1300 ? self->y + (self->h - sh) / 2
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1302 */
1303
1304 glColor4ub (255, 255, 255, 255);
1305
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310
1311 glBegin (GL_QUADS);
1312
1313 last_name = 0;
1314
1315 for (z = 0; z < 3; z++)
1316 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1318 { 2241 {
1319 maprow *row = self->row + (y + vy); 2242 maprow *row = self->row + (y + my);
1320 2243
1321 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1323 { 2246 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1325 2248
1326 darkness[y * sw4 + x] = cell->darkness < 0 2249 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1)
1327 ? 255 - FOW_DARKNESS 2251 : 255 - FOW_DARKNESS;
1328 : 255 - cell->darkness;
1329
1330 face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face];
1335
1336 int px = (x + 1) * 32 - tex.w;
1337 int py = (y + 1) * 32 - tex.h;
1338
1339 if (last_name != tex.name)
1340 {
1341 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name);
1344 glBegin (GL_QUADS);
1345 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 }
1352 } 2252 }
1353 } 2253 }
1354 2254
1355 glEnd (); 2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1356 2267
1357 glDisable (GL_TEXTURE_2D); 2268 uint8_t r11 = (d11 + d21 + d12) / 3;
1358 glDisable (GL_BLEND); 2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
1359 2292
1360 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1363 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1364} 2297}
1365 2298
1366SV * 2299SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2301 CODE:
1369{ 2302{
1370 int x, y, x1, y1; 2303 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 2330 if (row && row->c0 <= x && x < row->c1)
1398 { 2331 {
1399 mapcell *cell = row->col + (x - row->c0); 2332 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 2333 uint8_t flags = 0;
1401 2334
1402 if (cell->face [0]) flags |= 1; 2335 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 2336 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 2337 if (cell->tile [2]) flags |= 4;
1405 2338
1406 *data++ = flags; 2339 *data++ = flags;
1407 2340
1408 if (flags & 1) 2341 if (flags & 1)
1409 { 2342 {
2343 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 2344 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 2345 *data++ = tile;
1412 } 2346 }
1413 2347
1414 if (flags & 2) 2348 if (flags & 2)
1415 { 2349 {
2350 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 2351 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 2352 *data++ = tile;
1418 } 2353 }
1419 2354
1420 if (flags & 4) 2355 if (flags & 4)
1421 { 2356 {
2357 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 2358 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 2359 *data++ = tile;
1424 } 2360 }
1425 } 2361 }
1426 else 2362 else
1427 *data++ = 0; 2363 *data++ = 0;
1428 } 2364 }
1429 } 2365 }
1430 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
1431 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
1432 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
1433 RETVAL = data_sv; 2374 RETVAL = data_sv;
1434} 2375}
1435 OUTPUT: 2376 OUTPUT:
1436 RETVAL 2377 RETVAL
1437 2378
1438void 2379void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1440 PPCODE: 2381 PPCODE:
1441{ 2382{
1442 int x, y, z; 2383 int x, y, z;
1443 int w, h; 2384 int w, h;
1444 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
1445 2396
1446 if (*data++ != 0) 2397 if (*data++ != 0)
1447 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
1448 2399
1449 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
1450 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
1451 2402
1452 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
1464 { 2415 {
1465 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
1466 2417
1467 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
1468 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
1469 uint8_t flags = *data++; 2425 flags = *data++;
1470 2426
1471 if (flags) 2427 if (flags)
1472 { 2428 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2430 tileid tile[3] = { 0, 0, 0 };
1476 2431
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2432 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2435
1481 if (cell->darkness <= 0) 2436 if (cell->darkness == 0)
1482 { 2437 {
1483 cell->darkness = -1; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
1484 2440
1485 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
1486 { 2442 {
1487 cell->face[z] = face[z]; 2443 tileid t = tile [z];
1488 2444
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2446 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2448 need_texid (self, t);
2449 }
2450
2451 cell->tile [z] = t;
1491 } 2452 }
1492 } 2453 }
1493 } 2454 }
1494 } 2455 }
1495 } 2456 }
1496} 2457}
1497 2458
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
1499 2460
1500CFClient::MixChunk 2461DC::RW
1501new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
1502 CODE: 2463 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
1504 OUTPUT: 2470 OUTPUT:
1505 RETVAL 2471 RETVAL
1506 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
1507void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
1508DESTROY (CFClient::MixChunk self) 2582DESTROY (DC::MixChunk self)
1509 CODE: 2583 CODE:
1510 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
1511 2585
1512int 2586int
1513volume (CFClient::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
1514 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2592 OUTPUT:
1517 RETVAL 2593 RETVAL
1518 2594
1519int 2595DC::Channel
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2597 CODE:
2598{
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
1523 OUTPUT: 2610 OUTPUT:
1524 RETVAL 2611 RETVAL
1525 2612
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1527 2614
1528int 2615int
1529volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
1530 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
1531 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 2622 OUTPUT:
1533 RETVAL 2623 RETVAL
1534 2624
1535CFClient::MixMusic 2625void
1536new_from_file (SV *class, char *path) 2626fade_out (int ms)
1537 CODE: 2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
1538 RETVAL = Mix_LoadMUS (path); 2638 RETVAL = Mix_LoadMUS_RW (rwops);
1539 OUTPUT: 2639 OUTPUT:
1540 RETVAL 2640 RETVAL
1541 2641
1542void 2642void
1543DESTROY (CFClient::MixMusic self) 2643DESTROY (DC::MixMusic self)
1544 CODE: 2644 CODE:
1545 Mix_FreeMusic (self); 2645 Mix_FreeMusic (self);
1546 2646
1547int 2647int
1548play (CFClient::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
1549 CODE: 2649 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 2651 OUTPUT:
1552 RETVAL 2652 RETVAL
1553 2653
2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
1555 2662
1556BOOT: 2663BOOT:
1557{ 2664{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1559 static const struct { 2666 static const struct {
1560 const char *name; 2667 const char *name;
1561 IV iv; 2668 IV iv;
1562 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
1564 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
1565 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
1566 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
1567 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
1568 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
1570 const_iv (GL_SCISSOR_TEST), 2680 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 2681 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2685 const_iv (GL_FRONT),
2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
1575 const_iv (GL_AND), 2688 const_iv (GL_AND),
1576 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2692 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2693 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 2694 const_iv (GL_ONE_MINUS_DST_ALPHA),
2695 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 2696 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 2697 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8),
2700 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 2701 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 2702 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 2703 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 2704 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
1589 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
1590 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
1591 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
1592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
1593 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
1595 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
1596 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 2724 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 2725 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 2726 const_iv (GL_TEXTURE_WRAP_T),
2727 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 2728 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 2729 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 2730 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 2731 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2732 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2733 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2734 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
1619 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
1623 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2751 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
1629 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
1630 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1631 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
1632 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
1633 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
1634 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
1635 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
1636# undef const_iv 2772# undef const_iv
1637 }; 2773 };
1638 2774
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2777
2778 texture_av = newAV ();
2779 AvREAL_off (texture_av);
1641} 2780}
2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2788char *
2789gl_vendor ()
2790 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR);
2792 OUTPUT:
2793 RETVAL
2794
2795char *
2796gl_version ()
2797 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION);
2799 OUTPUT:
2800 RETVAL
2801
2802char *
2803gl_extensions ()
2804 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT:
2807 RETVAL
2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
1642 2822
1643int glGetError () 2823int glGetError ()
2824
2825void glFinish ()
1644 2826
1645void glClear (int mask) 2827void glClear (int mask)
1646 2828
1647void glClearColor (float r, float g, float b, float a = 1.0) 2829void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 2830 PROTOTYPE: @
1655 2837
1656void glHint (int target, int mode) 2838void glHint (int target, int mode)
1657 2839
1658void glBlendFunc (int sfactor, int dfactor) 2840void glBlendFunc (int sfactor, int dfactor)
1659 2841
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa);
2845
1660void glDepthMask (int flag) 2846void glDepthMask (int flag)
1661 2847
1662void glLogicOp (int opcode) 2848void glLogicOp (int opcode)
1663 2849
1664void glColorMask (int red, int green, int blue, int alpha) 2850void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 2854void glPushMatrix ()
1669 2855
1670void glPopMatrix () 2856void glPopMatrix ()
1671 2857
1672void glLoadIdentity () 2858void glLoadIdentity ()
2859
2860void glDrawBuffer (int buffer)
2861
2862void glReadBuffer (int buffer)
1673 2863
1674# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 2866
1677# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
1678void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
1679 2871
1680void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
1681 2873
1682void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
1683 2875
1691 2883
1692void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
1693 CODE: 2885 CODE:
1694 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
1695 2887
1696void glBegin (int mode)
1697
1698void glEnd ()
1699
1700void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 2889 ALIAS:
2890 glColor_premultiply = 1
1702 CODE: 2891 CODE:
2892 if (ix)
2893 {
2894 r *= a;
2895 g *= a;
2896 b *= a;
2897 }
1703 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 2899 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708
1709void glInterleavedArrays (int format, int stride, char *data)
1710
1711void glDrawElements (int mode, int count, int type, char *indices)
1712
1713# 1.2 void glDrawRangeElements (int mode, int start, int end
1714 2900
1715void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
1716 CODE: 2902 CODE:
1717 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
1718 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
1723 2909
1724void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
1725 CODE: 2911 CODE:
1726 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
1727 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
1728void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
1729 CODE: 2944 CODE:
1730 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
1731 2946
1732void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
1735 2950
1736void glBindTexture (int target, int name) 2951void glBindTexture (int target, int name)
1737 2952
1738void glConvolutionParameter (int target, int pname, float params) 2953void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 2954 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2955 if (gl.ConvolutionParameterf)
2956 gl.ConvolutionParameterf (target, pname, params);
1741 2957
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2958void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 2959 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2960 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 2961 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 2962
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 2964 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2965 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 2967
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1753 2969
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 2971
1756void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
1757 2975
1758void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1759 2977
1760int glGenTexture () 2978int glGenTexture ()
1761 CODE: 2979 CODE:
1762{ 2980 RETVAL = gen_texture ();
1763 GLuint name;
1764 glGenTextures (1, &name);
1765 RETVAL = name;
1766}
1767 OUTPUT: 2981 OUTPUT:
1768 RETVAL 2982 RETVAL
1769 2983
1770void glDeleteTexture (int name) 2984void glDeleteTexture (int name)
1771 CODE: 2985 CODE:
1772{
1773 GLuint name_ = name;
1774 glDeleteTextures (1, &name_); 2986 del_texture (name);
1775} 2987
1776
1777int glGenList () 2988int glGenList ()
1778 CODE: 2989 CODE:
1779 RETVAL = glGenLists (1); 2990 RETVAL = glGenLists (1);
1780 OUTPUT: 2991 OUTPUT:
1781 RETVAL 2992 RETVAL
1788 2999
1789void glEndList () 3000void glEndList ()
1790 3001
1791void glCallList (int list) 3002void glCallList (int list)
1792 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1793 3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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