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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
49#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS
51
22#include <glib/gmacros.h> 52#include <glib/gmacros.h>
23 53
24#include <pango/pango.h> 54#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 55
26#include <pango/pangoft2.h> 56#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
28 66
29#ifndef _WIN32 67#ifndef _WIN32
30# include <sys/types.h> 68# include <sys/types.h>
31# include <sys/socket.h> 69# include <sys/socket.h>
32# include <netinet/in.h> 70# include <netinet/in.h>
33# include <netinet/tcp.h> 71# include <netinet/tcp.h>
34# include <inttypes.h> 72# include <inttypes.h>
73#endif
74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 77#else
36 typedef unsigned char uint8_t; 78# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
46#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
47 87
48#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
50 90
51#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
52 92
53#define GL_CALL(type,func,args) \ 93/* mask out modifiers we are not interested in */
54 { \ 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
103
104static struct
105{
106#define GL_FUNC(ptr,name) ptr name;
107#include "glfunc.h"
108#undef GL_FUNC
109} gl;
110
111static void
112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
113{
114 if (gl.BlendFuncSeparate)
115 gl.BlendFuncSeparate (sa, da, saa, daa);
116 else if (gl.BlendFuncSeparateEXT)
117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
118 else
119 glBlendFunc (sa, da);
120}
121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
146#include "texcache.c"
147#include "rendercache.c"
148
149#include "pango-font.c"
150#include "pango-fontmap.c"
151#include "pango-render.c"
152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 156typedef Mix_Music *DC__MixMusic;
70 157
71typedef PangoFontDescription *CFClient__Font; 158typedef PangoFontDescription *DC__Font;
159
160static int
161shape_attr_p (PangoLayoutRun *run)
162{
163 GSList *attrs = run->item->analysis.extra_attrs;
164
165 while (attrs)
166 {
167 PangoAttribute *attr = attrs->data;
168
169 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1;
171
172 attrs = attrs->next;
173 }
174
175 return 0;
176}
72 177
73typedef struct cf_layout { 178typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 179 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
77 int base_height; 181 int base_height;
78 CFClient__Font font; 182 DC__Font font;
183 rc_t *rc;
79} *CFClient__Layout; 184} *DC__Layout;
80 185
81static CFClient__Font default_font; 186static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 187static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 188static PangoFontMap *opengl_fontmap;
84 189
85static void 190static void
86substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
87{ 192{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 193 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 194#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 196#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 198}
95 199
96static void 200static void
97layout_update_font (CFClient__Layout self) 201layout_update_font (DC__Layout self)
98{ 202{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
101 */ 205 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
103 207
104 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 210
107 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
108} 212}
109 213
110static void 214static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 216{
217 PangoRectangle rect;
218
219 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 220 pango_layout_get_extents (self->pl, 0, &rect);
114 221
115 if (!*w) *w = 1; 222 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 223 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 224
118 *w = (*w + 3) & ~3; 225 if (!rect.width) rect.width = 1;
119} 226 if (!rect.height) rect.height = 1;
120 227
228 *w = rect.width;
229 *h = rect.height;
230}
231
232typedef uint16_t tileid;
121typedef uint16_t mapface; 233typedef uint16_t faceid;
122 234
123typedef struct { 235typedef struct {
124 GLint name; 236 GLuint name;
125 int w, h; 237 int w, h;
126 float s, t; 238 float s, t;
127 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
128} maptex; 243} maptex;
129 244
130typedef struct { 245typedef struct {
246 uint32_t player;
247 tileid tile[3];
131 int16_t darkness; 248 uint16_t darkness;
132 mapface face[3]; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 250} mapcell;
134 251
135typedef struct { 252typedef struct {
136 int32_t c0, c1; 253 int32_t c0, c1;
137 mapcell *col; 254 mapcell *col;
138} maprow; 255} maprow;
139 256
140typedef struct map { 257typedef struct map {
141 int x, y, w, h; 258 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 260 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 261 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 262
149 int32_t rows; 263 int32_t rows;
150 maprow *row; 264 maprow *row;
151} *CFClient__Map; 265} *DC__Map;
152 266
153static char * 267static char *
154prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
155{ 269{
156 char *p; 270 char *p;
173} 287}
174 288
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
178static maprow * 312static maprow *
179map_get_row (CFClient__Map self, int y) 313map_get_row (DC__Map self, int y)
180{ 314{
181 if (0 > y) 315 if (0 > y)
182 { 316 {
183 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
222 356
223 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
224} 358}
225 359
226static mapcell * 360static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
228{ 362{
229 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
230} 364}
231 365
232static void 366static void
233map_clear (CFClient__Map self) 367map_clear (DC__Map self)
234{ 368{
235 int r; 369 int r;
236 370
237 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
245 self->oy = 0; 379 self->oy = 0;
246 self->row = 0; 380 self->row = 0;
247 self->rows = 0; 381 self->rows = 0;
248} 382}
249 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
250static void 394static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 396{
253 int x, y; 397 int x, y;
254 maprow *row; 398 maprow *row;
399 mapcell *cell;
255 400
256 for (y = y0; y < y0 + h; y++) 401 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 402 if (y >= 0)
258 { 403 {
259 if (y >= self->rows) 404 if (y >= self->rows)
265 if (x >= row->c0) 410 if (x >= row->c0)
266 { 411 {
267 if (x >= row->c1) 412 if (x >= row->c1)
268 break; 413 break;
269 414
270 row->col[x - row->c0].darkness = -1; 415 cell = row->col + x - row->c0;
416
417 CELL_CLEAR (cell);
271 } 418 }
272 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
273} 436}
274 437
275static void 438static void
276music_finished (void) 439music_finished (void)
277{ 440{
296 ev.data2 = 0; 459 ev.data2 = 0;
297 460
298 SDL_PushEvent ((SDL_Event *)&ev); 461 SDL_PushEvent ((SDL_Event *)&ev);
299} 462}
300 463
301MODULE = CFClient PACKAGE = CFClient 464static unsigned int
465minpot (unsigned int n)
466{
467 if (!n)
468 return 0;
469
470 --n;
471
472 n |= n >> 1;
473 n |= n >> 2;
474 n |= n >> 4;
475 n |= n >> 8;
476 n |= n >> 16;
477
478 return n + 1;
479}
480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
302 592
303PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
304 594
305BOOT: 595BOOT:
306{ 596{
307 HV *stash = gv_stashpv ("CFClient", 1); 597 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 598 static const struct {
309 const char *name; 599 const char *name;
310 IV iv; 600 IV iv;
311 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
313 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
395 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 762
408 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 764
410 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
411# undef const_iv 795# undef const_iv
412 }; 796 };
413 797
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
811int
812in_destruct ()
813 CODE:
814 RETVAL = PL_main_cv == Nullcv;
815 OUTPUT:
816 RETVAL
817
818NV floor (NV x)
819
820NV ceil (NV x)
821
822IV minpot (UV n)
823
824IV popcount (UV n)
417 825
418void 826void
419pango_init () 827pango_init ()
420 CODE: 828 CODE:
421{ 829{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 833 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 834#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
429} 838}
430 839
431int 840char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 841
434void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
435SDL_Quit () 850void SDL_Quit ()
436 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
437void 861void
438SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
439 PPCODE: 863 PPCODE:
440{ 864{
441 SDL_Rect **m; 865 SDL_Rect **m;
442 866
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 871
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 874
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 879
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 882
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 884
463 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
464 while (*m) 886 while (*m)
465 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
466 AV *av = newAV (); 890 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
470 897
471 ++m; 898 ++m;
472 } 899 }
473} 900}
474 901
475char *
476SDL_GetError ()
477
478int 902int
479SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
481 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 916 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 917
918 if (RETVAL)
919 {
920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h"
925#undef GL_FUNC
926 }
927}
485 OUTPUT: 928 OUTPUT:
486 RETVAL 929 RETVAL
487 930
488void 931void
489SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
490 933
934char *
935SDL_GetKeyName (int sym)
936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
491void 943void
492SDL_PollEvent () 944poll_events ()
493 PPCODE: 945 PPCODE:
494{ 946{
495 SDL_Event ev; 947 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 948
509 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
510 { 951 {
511 HV *hv = newHV (); 952 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 954
514 switch (ev.type) 955 switch (ev.type)
515 { 956 {
516 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
517 case SDL_KEYUP: 958 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 964 break;
534 965
535 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 969 break;
539 970
540 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
542
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
548 break; 997 break;
549 998
550 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
553 1002
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 1013 break;
565 } 1014 }
566 1015
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
568 } 1017 }
569} 1018}
570 1019
571int 1020int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
573 POSTCALL: 1022 POSTCALL:
574 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
575 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
576 1025
577void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
578Mix_CloseAudio () 1043Mix_CloseAudio ()
579 1044
580int 1045int
581Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
582 1047
1048const char *
1049Mix_GetError ()
1050
583void 1051void
584lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
585 CODE: 1053 CODE:
1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1055
1056void
1057win32_proxy_info ()
1058 PPCODE:
1059{
586#ifndef _WIN32 1060#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 char buffer[2048];
1062 DWORD buflen;
1063
1064 EXTEND (SP, 3);
1065
1066 buflen = sizeof (buffer);
1067 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1068 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1069 {
1070 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1071
1072 buflen = sizeof (buffer);
1073 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1074 {
1075 PUSHs (newSVpv (buffer, 0));
1076
1077 buflen = sizeof (buffer);
1078 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1079 PUSHs (newSVpv (buffer, 0));
1080 }
1081 }
588#endif 1082#endif
1083}
589 1084
590char * 1085int
591gl_vendor () 1086add_font (char *file)
592 CODE: 1087 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
594 OUTPUT: 1089 OUTPUT:
595 RETVAL 1090 RETVAL
596
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610
611void
612add_font (char *file)
613 CODE:
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
615#ifdef _WIN32
616 // cairo... sigh... requires win2000
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 1091
620void 1092void
621load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
622 ALIAS: 1094 ALIAS:
623 load_image_file = 1 1095 load_image_file = 1
626 STRLEN image_len; 1098 STRLEN image_len;
627 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
628 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
629 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
630 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
631 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
632 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
633 1105
634 if (!rw) 1106 if (!rw)
635 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
636 1108
665 1137
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1138 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 1139
668 assert (surface2->pitch == surface2->w * 4); 1140 assert (surface2->pitch == surface2->w * 4);
669 1141
1142 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 1143 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 1144 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 1145 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1148 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2);
679 1151
680 SDL_FreeSurface (surface); 1152 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 1153 SDL_FreeSurface (surface2);
682} 1154}
683 1155
709void 1181void
710error (char *message) 1182error (char *message)
711 CODE: 1183 CODE:
712 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
713#ifdef _WIN32 1185#ifdef _WIN32
714 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
715#endif 1187#endif
716 1188
717void 1189void
718fatal (char *message) 1190fatal (char *message)
719 CODE: 1191 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 1193#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
723#endif 1195#endif
724 exit (1); 1196 _exit (1);
725 1197
1198void
1199_exit (int retval = 0)
1200 CODE:
1201#ifdef WIN32
1202 ExitThread (retval); // unclean, please beam me up
1203#else
1204 _exit (retval);
1205#endif
1206
1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
726MODULE = CFClient PACKAGE = CFClient::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
727 1224
728CFClient::Font 1225PROTOTYPES: DISABLE
1226
1227DC::Font
729new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
730 CODE: 1229 CODE:
731{ 1230{
732 int count; 1231 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
736} 1235}
737 OUTPUT: 1236 OUTPUT:
738 RETVAL 1237 RETVAL
739 1238
740void 1239void
741DESTROY (CFClient::Font self) 1240DESTROY (DC::Font self)
742 CODE: 1241 CODE:
743 pango_font_description_free (self); 1242 pango_font_description_free (self);
744 1243
745void 1244void
746make_default (CFClient::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
747 CODE: 1247 CODE:
748 default_font = self; 1248 default_font = self;
749 1249
750MODULE = CFClient PACKAGE = CFClient::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
751 1251
752CFClient::Layout 1252PROTOTYPES: DISABLE
753new (SV *class, int rgba = 0) 1253
1254void
1255glyph_cache_backup ()
1256 PROTOTYPE:
754 CODE: 1257 CODE:
755#if _WIN32 1258 tc_backup ();
756 rgba = 0;//D 1259
757#endif 1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
1264 tc_restore ();
1265
1266DC::Layout
1267new (SV *class)
1268 CODE:
758 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
759 1270
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 1272 RETVAL->r = 1.;
763 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
764 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
765 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
767 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
768 1279
769 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
770 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
771 OUTPUT: 1282 OUTPUT:
772 RETVAL 1283 RETVAL
773 1284
774void 1285void
775DESTROY (CFClient::Layout self) 1286DESTROY (DC::Layout self)
776 CODE: 1287 CODE:
777 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
778 Safefree (self); 1290 Safefree (self);
779 1291
1292void
1293set_text (DC::Layout self, SV *text_)
1294 CODE:
1295{
1296 STRLEN textlen;
1297 char *text = SvPVutf8 (text_, textlen);
1298
1299 pango_layout_set_text (self->pl, text, textlen);
1300}
1301
1302void
1303set_markup (DC::Layout self, SV *text_)
1304 CODE:
1305{
1306 STRLEN textlen;
1307 char *text = SvPVutf8 (text_, textlen);
1308
1309 pango_layout_set_markup (self->pl, text, textlen);
1310}
1311
1312void
1313set_shapes (DC::Layout self, ...)
1314 CODE:
1315{
1316 PangoAttrList *attrs = 0;
1317 const char *text = pango_layout_get_text (self->pl);
1318 const char *pos = text;
1319 int arg = 4;
1320
1321 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1322 {
1323 PangoRectangle inkrect, rect;
1324 PangoAttribute *attr;
1325
1326 int x = SvIV (ST (arg - 3));
1327 int y = SvIV (ST (arg - 2));
1328 int w = SvIV (ST (arg - 1));
1329 int h = SvIV (ST (arg ));
1330
1331 inkrect.x = 0;
1332 inkrect.y = 0;
1333 inkrect.width = 0;
1334 inkrect.height = 0;
1335
1336 rect.x = x * PANGO_SCALE;
1337 rect.y = y * PANGO_SCALE;
1338 rect.width = w * PANGO_SCALE;
1339 rect.height = h * PANGO_SCALE;
1340
1341 if (!attrs)
1342 attrs = pango_layout_get_attributes (self->pl);
1343
1344 attr = pango_attr_shape_new (&inkrect, &rect);
1345 attr->start_index = pos - text;
1346 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1347 pango_attr_list_insert (attrs, attr);
1348
1349 arg += 4;
1350 pos += sizeof (OBJ_STR) - 1;
1351 }
1352
1353 if (attrs)
1354 pango_layout_set_attributes (self->pl, attrs);
1355}
1356
1357void
1358get_shapes (DC::Layout self)
1359 PPCODE:
1360{
1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1362
1363 do
1364 {
1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1366
1367 if (run && shape_attr_p (run))
1368 {
1369 PangoRectangle extents;
1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1371
1372 EXTEND (SP, 2);
1373 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1374 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1375 }
1376 }
1377 while (pango_layout_iter_next_run (iter));
1378
1379 pango_layout_iter_free (iter);
1380}
1381
780int 1382int
781is_rgba (CFClient::Layout self) 1383has_wrapped (DC::Layout self)
782 CODE: 1384 CODE:
783 RETVAL = self->rgba; 1385{
1386 int lines = 1;
1387 const char *text = pango_layout_get_text (self->pl);
1388
1389 while (*text)
1390 lines += *text++ == '\n';
1391
1392 RETVAL = lines < pango_layout_get_line_count (self->pl);
1393}
784 OUTPUT: 1394 OUTPUT:
785 RETVAL 1395 RETVAL
786 1396
787void
788set_text (CFClient::Layout self, SV *text_)
789 CODE:
790{
791 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen);
793
794 pango_layout_set_text (self->pl, text, textlen);
795}
796
797void
798set_markup (CFClient::Layout self, SV *text_)
799 CODE:
800{
801 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen);
803
804 pango_layout_set_markup (self->pl, text, textlen);
805}
806
807SV * 1397SV *
808get_text (CFClient::Layout self) 1398get_text (DC::Layout self)
809 CODE: 1399 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1401 sv_utf8_decode (RETVAL);
812 OUTPUT: 1402 OUTPUT:
813 RETVAL 1403 RETVAL
814 1404
815void 1405void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1407 CODE:
818 self->r = r; 1408 self->r = r;
819 self->g = g; 1409 self->g = g;
820 self->b = b; 1410 self->b = b;
821 self->a = a; 1411 self->a = a;
822 1412
823void 1413void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
825 CODE: 1415 CODE:
826 if (self->font != font) 1416 if (self->font != font)
827 { 1417 {
828 self->font = font; 1418 self->font = font;
829 layout_update_font (self); 1419 layout_update_font (self);
830 } 1420 }
831 1421
832void 1422void
833set_height (CFClient::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
834 CODE: 1424 CODE:
835 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
836 { 1426 {
837 self->base_height = base_height; 1427 self->base_height = base_height;
838 layout_update_font (self); 1428 layout_update_font (self);
839 } 1429 }
840 1430
841void 1431void
842set_width (CFClient::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
843 CODE: 1433 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1435
846void 1436void
847set_indent (CFClient::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
848 CODE: 1438 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1440
851void 1441void
852set_spacing (CFClient::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
853 CODE: 1443 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1445
856void 1446void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
858 CODE: 1448 CODE:
859 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
864 ); 1454 );
865 1455
866void 1456void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
868 CODE: 1458 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1460
871void 1461void
872size (CFClient::Layout self) 1462size (DC::Layout self)
873 PPCODE: 1463 PPCODE:
874{ 1464{
875 int w, h; 1465 int w, h;
876 1466
877 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
882} 1472}
883 1473
884int 1474int
1475descent (DC::Layout self)
1476 CODE:
1477{
1478 PangoRectangle rect;
1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1481 RETVAL = PANGO_DESCENT (rect);
1482}
1483 OUTPUT:
1484 RETVAL
1485
1486int
885xy_to_index (CFClient::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
886 CODE: 1488 CODE:
887{ 1489{
888 int index, trailing; 1490 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1492 RETVAL = index + trailing;
891} 1493}
892 OUTPUT: 1494 OUTPUT:
893 RETVAL 1495 RETVAL
894 1496
895void 1497void
896cursor_pos (CFClient::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
897 PPCODE: 1499 PPCODE:
898{ 1500{
899 PangoRectangle strong_pos; 1501 PangoRectangle pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
901 1503
902 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
903 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
906} 1508}
907 1509
908void 1510void
909render (CFClient::Layout self) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
910 PPCODE: 1512 PPCODE:
911{ 1513{
912 SV *retval; 1514 int line, x;
913 int w, h;
914 1515
915 layout_get_pixel_size (self, &w, &h); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
916 1517#if !PANGO_VERSION_CHECK (1, 17, 3)
917 if (self->rgba) 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
918 { 1519 --line;
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif 1520#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1521 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1544 else
972 { 1545 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1546 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1548 }
997} 1549}
998 1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1555 pango_opengl_render_layout_subpixel (
1556 self->pl,
1557 self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a,
1560 flags
1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1565
1566void
1567draw (DC::Layout self)
1568 CODE:
1569{
1570 glEnable (GL_TEXTURE_2D);
1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577
1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
999MODULE = CFClient PACKAGE = CFClient::Texture 1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1000 1586
1587PROTOTYPES: ENABLE
1588
1001void 1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1594 {
1595 STRLEN datalen;
1596 char *data = SvPVbyte (data_, datalen);
1597 int bpp = datalen / (ow * oh);
1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1599
1600 SvPOK_only (result_);
1601 SvCUR_set (result_, nw * nh * bpp);
1602
1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1604 while (oh--)
1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1606
1607 sv_setsv (data_, result_);
1608 }
1609}
1610
1611void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1613 PROTOTYPE: $$$;$$
1004 ALIAS: 1614 ALIAS:
1005 draw_quad_alpha = 1 1615 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1616 draw_quad_alpha_premultiplied = 2
1007 CODE: 1617 CODE:
1008{ 1618{
1009 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1014 1626
1015 if (items < 5) 1627 if (items < 5)
1016 { 1628 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1631 }
1020 1632
1021 if (ix) 1633 if (ix)
1022 { 1634 {
1023 glEnable (GL_BLEND); 1635 glEnable (GL_BLEND);
1636
1637 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1638 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1639 else
1640 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1641 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1642
1025 glEnable (GL_ALPHA_TEST); 1643 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1644 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1645 }
1028 1646
1029 glBindTexture (GL_TEXTURE_2D, name); 1647 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1648
1037 glBegin (GL_QUADS); 1649 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1650 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1651 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1652 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1048 } 1660 }
1049} 1661}
1050 1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1051MODULE = CFClient PACKAGE = CFClient::Map 1703MODULE = Deliantra::Client PACKAGE = DC::Map
1052 1704
1053CFClient::Map 1705PROTOTYPES: DISABLE
1054new (SV *class, int map_width, int map_height) 1706
1707DC::Map
1708new (SV *class)
1055 CODE: 1709 CODE:
1056 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1057 RETVAL->x = 0; 1711 RETVAL->x = 0;
1058 RETVAL->y = 0; 1712 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1713 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1714 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1715 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1716 RETVAL->oy = 0;
1063 RETVAL->faces = 8192; 1717 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1718 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1719 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1720 RETVAL->row = 0;
1069 OUTPUT: 1721 OUTPUT:
1070 RETVAL 1722 RETVAL
1071 1723
1072void 1724void
1073DESTROY (CFClient::Map self) 1725DESTROY (DC::Map self)
1074 CODE: 1726 CODE:
1075{ 1727{
1076 map_clear (self); 1728 map_clear (self);
1077 Safefree (self->face); 1729 Safefree (self->face2tile);
1730 Safefree (self->tex);
1078 Safefree (self); 1731 Safefree (self);
1079} 1732}
1080 1733
1081void 1734void
1735resize (DC::Map self, int map_width, int map_height)
1736 CODE:
1737 self->w = map_width;
1738 self->h = map_height;
1739
1740void
1082clear (CFClient::Map self) 1741clear (DC::Map self)
1083 CODE: 1742 CODE:
1084 map_clear (self); 1743 map_clear (self);
1085 1744
1086void 1745void
1087set_face (CFClient::Map self, int face, int texid) 1746set_tileid (DC::Map self, int face, int tile)
1088 CODE: 1747 CODE:
1089{ 1748{
1090 while (self->faces <= face) 1749 need_facenum (self, face); self->face2tile [face] = tile;
1091 { 1750 need_texid (self, tile);
1092 Append (mapface, self->face, self->faces, self->faces);
1093 self->faces *= 2;
1094 }
1095
1096 self->face [face] = texid;
1097} 1751}
1098 1752
1099void 1753void
1754set_smooth (DC::Map self, int face, int smooth, int level)
1755 CODE:
1756{
1757 tileid texid;
1758 maptex *tex;
1759
1760 if (face < 0 || face >= self->faces)
1761 return;
1762
1763 if (smooth < 0 || smooth >= self->faces)
1764 return;
1765
1766 texid = self->face2tile [face];
1767
1768 if (!texid)
1769 return;
1770
1771 tex = self->tex + texid;
1772 tex->smoothtile = self->face2tile [smooth];
1773 tex->smoothlevel = level;
1774}
1775
1776void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE: 1778 CODE:
1102{ 1779{
1103 while (self->texs <= texid) 1780 need_texid (self, texid);
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108 1781
1109 { 1782 {
1110 maptex *tex = self->tex + texid; 1783 maptex *tex = self->tex + texid;
1111 1784
1112 tex->name = name; 1785 tex->name = name;
1117 tex->r = r; 1790 tex->r = r;
1118 tex->g = g; 1791 tex->g = g;
1119 tex->b = b; 1792 tex->b = b;
1120 tex->a = a; 1793 tex->a = a;
1121 } 1794 }
1795
1796 // somewhat hackish, but for textures that require it, it really
1797 // improves the look, and most others don't suffer.
1798 glBindTexture (GL_TEXTURE_2D, name);
1799 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1800 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1801 // use uglier nearest interpolation because linear suffers
1802 // from transparent color bleeding and ugly wrapping effects.
1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122} 1804}
1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1123 1825
1124int 1826int
1125ox (CFClient::Map self) 1827ox (DC::Map self)
1126 ALIAS: 1828 ALIAS:
1127 oy = 1 1829 oy = 1
1830 x = 2
1831 y = 3
1832 w = 4
1833 h = 5
1128 CODE: 1834 CODE:
1129 switch (ix) 1835 switch (ix)
1130 { 1836 {
1131 case 0: RETVAL = self->ox; break; 1837 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 1838 case 1: RETVAL = self->oy; break;
1839 case 2: RETVAL = self->x; break;
1840 case 3: RETVAL = self->y; break;
1841 case 4: RETVAL = self->w; break;
1842 case 5: RETVAL = self->h; break;
1133 } 1843 }
1134 OUTPUT: 1844 OUTPUT:
1135 RETVAL 1845 RETVAL
1136 1846
1137void 1847void
1138scroll (CFClient::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1139 CODE: 1849 CODE:
1140{ 1850{
1141 if (dx > 0) 1851 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 1853 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1854 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1145 1855
1146 if (dy > 0) 1856 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 1857 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 1858 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1859 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1150 1860
1151 self->ox += dx; self->x += dx; 1861 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 1862 self->oy += dy; self->y += dy;
1153 1863
1154 while (self->y < 0) 1864 while (self->y < 0)
1158 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1159 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1160 } 1870 }
1161} 1871}
1162 1872
1163void 1873SV *
1164map1a_update (CFClient::Map self, SV *data_) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1165 CODE: 1875 CODE:
1166{ 1876{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 1879 mapcell *cell;
1170 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1171 1883
1172 while (data < data_end) 1884 while (data < data_end - 1)
1173 { 1885 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1175 1887
1176 x = ((flags >> 10) & 63) + self->x; 1888 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 1889 y = self->y + ((flags >> 4) & 63);
1178 1890
1179 cell = map_get_cell (self, x, y); 1891 cell = map_get_cell (self, x, y);
1180 1892
1181 if (flags & 15) 1893 if (flags & 15)
1182 { 1894 {
1183 if (cell->darkness < 0) 1895 if (!cell->darkness)
1184 { 1896 {
1897 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 1898 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 1899 }
1190 1900
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 1901 //TODO: don't trust server data to be in-range(!)
1194 1902
1195 if (flags & 4) 1903 if (flags & 8)
1196 { 1904 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1905 if (extmap)
1906 {
1907 uint8_t ext, cmd;
1908
1909 do
1910 {
1911 ext = *data++;
1912 cmd = ext & 0x7f;
1913
1914 if (cmd < 4)
1915 cell->darkness = 255 - ext * 64 + 1;
1916 else if (cmd == 5) // health
1917 {
1918 cell->stat_width = 1;
1919 cell->stat_hp = *data++;
1920 }
1921 else if (cmd == 6) // monster width
1922 cell->stat_width = *data++ + 1;
1923 else if (cmd == 0x47)
1924 {
1925 if (*data == 1) cell->player = data [1];
1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1929
1930 data += *data + 1;
1931 }
1932 else if (cmd == 8) // cell flags
1933 cell->flags = *data++;
1934 else if (ext & 0x40) // unknown, multibyte => skip
1935 data += *data + 1;
1936 else
1937 data++;
1938 }
1939 while (ext & 0x80);
1940 }
1941 else
1942 cell->darkness = *data++ + 1;
1198 } 1943 }
1199 1944
1945 for (z = 0; z <= 2; ++z)
1200 if (flags & 2) 1946 if (flags & (4 >> z))
1201 { 1947 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1949 need_facenum (self, face);
1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1203 } 1967 }
1204
1205 if (flags & 1)
1206 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1208 }
1209 } 1968 }
1210 else 1969 else
1211 cell->darkness = -1; 1970 CELL_CLEAR (cell);
1212 } 1971 }
1213} 1972}
1973 OUTPUT:
1974 RETVAL
1214 1975
1215SV * 1976SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1217 CODE: 1978 CODE:
1218{ 1979{
1219 int x1, x; 1980 int x1, x;
1220 int y1, y; 1981 int y1, y;
1221 int z; 1982 int z;
1242 { 2003 {
1243 mapcell *cell = row->col + (x - row->c0); 2004 mapcell *cell = row->col + (x - row->c0);
1244 2005
1245 for (z = 0; z <= 0; z++) 2006 for (z = 0; z <= 0; z++)
1246 { 2007 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 2008 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 2009 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 2010 int a1 = tex.a;
1254 2011
1255 r = (r * a0 + tex.r * a1) / 255; 2012 r = (r * a0 + tex.r * a1) / 255;
1256 g = (g * a0 + tex.g * a1) / 255; 2013 g = (g * a0 + tex.g * a1) / 255;
1257 b = (b * a0 + tex.b * a1) / 255; 2014 b = (b * a0 + tex.b * a1) / 255;
1258 a = (a * a0 + tex.a * a1) / 255; 2015 a = (a * a0 + tex.a * a1) / 255;
1259 }
1260 } 2016 }
1261 } 2017 }
1262 2018
1263 *map++ = (r ) 2019 *map++ = (r )
1264 | (g << 8) 2020 | (g << 8)
1271} 2027}
1272 OUTPUT: 2028 OUTPUT:
1273 RETVAL 2029 RETVAL
1274 2030
1275void 2031void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2033 CODE:
2034{
2035 int x, y, z;
2036
2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2040 smooth_key skey;
2041 int pl_x, pl_y;
2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
2047
2048 pl_tex.name = 0;
2049
2050 // that's current max. sorry.
2051 if (sw > 255) sw = 255;
2052 if (sh > 255) sh = 255;
2053
2054 // clear key, in case of extra padding
2055 memset (&skey, 0, sizeof (skey));
2056
2057 memset (&key, 0, sizeof (key));
2058 key.r = 255;
2059 key.g = 255;
2060 key.b = 255;
2061 key.a = 255;
2062 key.mode = GL_QUADS;
2063 key.format = GL_T2F_V3F;
2064
2065 mx += self->x;
2066 my += self->y;
2067
2068 // first pass: determine smooth_max
2069 // rather ugly, if you ask me
2070 // could also be stored inside mapcell and updated on change
2071 memset (smooth_max, 0, sizeof (smooth_max));
2072
2073 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows)
2075 {
2076 maprow *row = self->row + (y + my);
2077
2078 for (x = 0; x < sw; x++)
2079 if (row->c0 <= x + mx && x + mx < row->c1)
2080 {
2081 mapcell *cell = row->col + (x + mx - row->c0);
2082
2083 smooth_max[x + 1][y + 1] =
2084 MAX (self->tex [cell->tile [0]].smoothlevel,
2085 MAX (self->tex [cell->tile [1]].smoothlevel,
2086 self->tex [cell->tile [2]].smoothlevel));
2087 }
2088 }
2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
2097 for (z = 0; z <= 2; z++)
2098 {
2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
2101
2102 for (y = 0; y < sh; y++)
2103 if (0 <= y + my && y + my < self->rows)
2104 {
2105 maprow *row = self->row + (y + my);
2106
2107 for (x = 0; x < sw; x++)
2108 if (row->c0 <= x + mx && x + mx < row->c1)
2109 {
2110 mapcell *cell = row->col + (x + mx - row->c0);
2111 tileid tile = cell->tile [z];
2112
2113 if (tile)
2114 {
2115 maptex tex = self->tex [tile];
2116 int px, py;
2117
2118 if (key.texname != tex.name)
2119 {
2120 self->tex [tile].unused = 0;
2121
2122 if (!tex.name)
2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2124
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
2131
2132 if (expect_false (cell->player == player) && expect_false (z == 2))
2133 {
2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
2137 continue;
2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2144
2145 // update smooth hash
2146 if (tex.smoothtile)
2147 {
2148 skey.tile = tex.smoothtile;
2149 skey.level = tex.smoothlevel;
2150
2151 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2152
2153 // add bits to current tile and all neighbours. skey.x|y is
2154 // shifted +1|+1 so we always stay positive.
2155
2156 // bits is ___n cccc CCCC bbbb
2157 // n do not draw borders&corners
2158 // c draw these corners, but...
2159 // C ... not these
2160 // b draw these borders
2161
2162 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2163 // ┃· ·· ·┃ ━━
2164
2165 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2166 // ·· ·· ·┏ ┓·
2167
2168 // full tile
2169 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2170
2171 // borders
2172 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2173 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2174 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2175 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2176
2177 // corners
2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
2221 }
2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
2226
2227 // go through all smoothlevels, lowest to highest, then draw.
2228 // this is basically counting sort
2229 {
2230 int w, b;
2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
2234 for (w = 0; w < 256 / 32; ++w)
2235 {
2236 uint32_t smask = smooth_level [w];
2237 if (smask)
2238 for (b = 0; b < 32; ++b)
2239 if (smask & (((uint32_t)1) << b))
2240 {
2241 int level = (w << 5) | b;
2242 HE *he;
2243
2244 hv_iterinit (smooth);
2245 while ((he = hv_iternext (smooth)))
2246 {
2247 smooth_key *skey = (smooth_key *)HeKEY (he);
2248 IV bits = SvIVX (HeVAL (he));
2249
2250 if (!(bits & 0x1000)
2251 && skey->level == level
2252 && level > smooth_max [skey->x][skey->y])
2253 {
2254 maptex tex = self->tex [skey->tile];
2255 int px = (((int)skey->x) - 1) * T;
2256 int py = (((int)skey->y) - 1) * T;
2257 int border = bits & 15;
2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2259 float dx = tex.s * .0625f; // 16 images/row
2260 float dy = tex.t * .5f ; // 2 images/column
2261
2262 if (tex.name)
2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
2266 if (key.texname != tex.name)
2267 {
2268 self->tex [skey->tile].unused = 0;
2269
2270 glEnd ();
2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2272 glBegin (GL_QUADS);
2273 }
2274
2275 if (border)
2276 {
2277 float ox = border * dx;
2278
2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2283 }
2284
2285 if (corner)
2286 {
2287 float ox = corner * dx;
2288
2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
2294 }
2295 }
2296 }
2297 }
2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
2303 }
2304
2305 hv_clear (smooth);
2306 }
2307
2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
2313
2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
2331
2332 // top layer: overlays such as the health bar
2333 for (y = 0; y < sh; y++)
2334 if (0 <= y + my && y + my < self->rows)
2335 {
2336 maprow *row = self->row + (y + my);
2337
2338 for (x = 0; x < sw; x++)
2339 if (row->c0 <= x + mx && x + mx < row->c1)
2340 {
2341 mapcell *cell = row->col + (x + mx - row->c0);
2342
2343 int px = x * T;
2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
2351
2352 if (cell->stat_hp)
2353 {
2354 int width = cell->stat_width * T;
2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2356
2357 glColor3ub (0, 0, 0);
2358 glRectf (px + 1, py - thick - 2,
2359 px + width - 1, py);
2360
2361 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2362 glRectf (px + 2,
2363 py - thick - 1,
2364 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2365 }
2366 }
2367 }
2368}
2369
2370void
2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2372 CODE:
2373{
2374 static float color[16][3] = {
2375 { 0.00F, 0.00F, 0.00F },
2376 { 1.00F, 1.00F, 1.00F },
2377 { 0.00F, 0.00F, 0.55F },
2378 { 1.00F, 0.00F, 0.00F },
2379
2380 { 1.00F, 0.54F, 0.00F },
2381 { 0.11F, 0.56F, 1.00F },
2382 { 0.93F, 0.46F, 0.00F },
2383 { 0.18F, 0.54F, 0.34F },
2384
2385 { 0.56F, 0.73F, 0.56F },
2386 { 0.80F, 0.80F, 0.80F },
2387 { 0.55F, 0.41F, 0.13F },
2388 { 0.99F, 0.77F, 0.26F },
2389
2390 { 0.74F, 0.65F, 0.41F },
2391
2392 { 0.00F, 1.00F, 1.00F },
2393 { 1.00F, 0.00F, 1.00F },
2394 { 1.00F, 1.00F, 0.00F },
2395 };
2396
2397 int x, y;
2398
2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2407 glEnable (GL_BLEND);
2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2409 glBegin (GL_QUADS);
2410
2411 for (y = 0; y < h; y++)
2412 for (x = 0; x < w; x++)
2413 {
2414 unsigned char m = data [x + y * w];
2415
2416 if (m)
2417 {
2418 float *c = color [m & 15];
2419
2420 float tx1 = m & 0x40 ? 0.5 : 0.;
2421 float tx2 = tx1 + 0.5;
2422
2423 glColor4f (c[0], c[1], c[2], 1);
2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2428 }
2429 }
2430
2431 glEnd ();
2432 glDisable (GL_BLEND);
2433 glDisable (GL_TEXTURE_2D);
2434}
2435
2436void
2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1277 PPCODE: 2438 PPCODE:
1278{ 2439{
1279 int vx, vy;
1280 int x, y, z; 2440 int x, y;
1281 int last_name; 2441 int sw1 = sw + 2;
1282 mapface face; 2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1283 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1286 2448
1287 memset (darkness, 255, sw4 * sh);
1288 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1289 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1290 2451
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 2452 mx += self->x - 1;
1292 vy = self->y + (self->h - sh) / 2 - shift_y; 2453 my += self->y - 1;
1293 2454
1294 /* 2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
1295 int vx = self->vx = self->w >= sw
1296 ? self->x + (self->w - sw) / 2
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298 2456
1299 int vy = self->vy = self->h >= sh
1300 ? self->y + (self->h - sh) / 2
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1302 */
1303
1304 glColor4ub (255, 255, 255, 255);
1305
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310
1311 glBegin (GL_QUADS);
1312
1313 last_name = 0;
1314
1315 for (z = 0; z < 3; z++)
1316 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1318 { 2459 {
1319 maprow *row = self->row + (y + vy); 2460 maprow *row = self->row + (y + my);
1320 2461
1321 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1323 { 2464 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1325 2466
1326 darkness[y * sw4 + x] = cell->darkness < 0 2467 darkness1 [y * sw1 + x] = cell->darkness
2468 ? 255 - (cell->darkness - 1)
1327 ? 255 - FOW_DARKNESS 2469 : 255 - FOW_DARKNESS;
1328 : 255 - cell->darkness;
1329
1330 face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face];
1335
1336 int px = (x + 1) * 32 - tex.w;
1337 int py = (y + 1) * 32 - tex.h;
1338
1339 if (last_name != tex.name)
1340 {
1341 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name);
1344 glBegin (GL_QUADS);
1345 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 }
1352 } 2470 }
1353 } 2471 }
1354 2472
1355 glEnd (); 2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1356 2485
1357 glDisable (GL_TEXTURE_2D); 2486 uint8_t r11 = (d11 + d21 + d12) / 3;
1358 glDisable (GL_BLEND); 2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
1359 2510
1360 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1363 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1364} 2515}
1365 2516
1366SV * 2517SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2519 CODE:
1369{ 2520{
1370 int x, y, x1, y1; 2521 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 2548 if (row && row->c0 <= x && x < row->c1)
1398 { 2549 {
1399 mapcell *cell = row->col + (x - row->c0); 2550 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 2551 uint8_t flags = 0;
1401 2552
1402 if (cell->face [0]) flags |= 1; 2553 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 2554 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 2555 if (cell->tile [2]) flags |= 4;
1405 2556
1406 *data++ = flags; 2557 *data++ = flags;
1407 2558
1408 if (flags & 1) 2559 if (flags & 1)
1409 { 2560 {
2561 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 2562 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 2563 *data++ = tile;
1412 } 2564 }
1413 2565
1414 if (flags & 2) 2566 if (flags & 2)
1415 { 2567 {
2568 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 2569 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 2570 *data++ = tile;
1418 } 2571 }
1419 2572
1420 if (flags & 4) 2573 if (flags & 4)
1421 { 2574 {
2575 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 2576 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 2577 *data++ = tile;
1424 } 2578 }
1425 } 2579 }
1426 else 2580 else
1427 *data++ = 0; 2581 *data++ = 0;
1428 } 2582 }
1429 } 2583 }
1430 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
1431 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
1432 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
1433 RETVAL = data_sv; 2592 RETVAL = data_sv;
1434} 2593}
1435 OUTPUT: 2594 OUTPUT:
1436 RETVAL 2595 RETVAL
1437 2596
1438void 2597void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1440 PPCODE: 2599 PPCODE:
1441{ 2600{
1442 int x, y, z; 2601 int x, y, z;
1443 int w, h; 2602 int w, h;
1444 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
1445 2614
1446 if (*data++ != 0) 2615 if (*data++ != 0)
1447 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
1448 2617
1449 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
1450 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
1451 2620
1452 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
1464 { 2633 {
1465 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
1466 2635
1467 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
1468 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
1469 uint8_t flags = *data++; 2643 flags = *data++;
1470 2644
1471 if (flags) 2645 if (flags)
1472 { 2646 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2648 tileid tile[3] = { 0, 0, 0 };
1476 2649
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2650 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2653
1481 if (cell->darkness <= 0) 2654 if (cell->darkness == 0)
1482 { 2655 {
1483 cell->darkness = -1; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
1484 2658
1485 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
1486 { 2660 {
1487 cell->face[z] = face[z]; 2661 tileid t = tile [z];
1488 2662
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2664 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2666 need_texid (self, t);
2667 }
2668
2669 cell->tile [z] = t;
1491 } 2670 }
1492 } 2671 }
1493 } 2672 }
1494 } 2673 }
1495 } 2674 }
1496} 2675}
1497 2676
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
1499 2678
1500CFClient::MixChunk 2679DC::RW
1501new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
1502 CODE: 2681 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
1504 OUTPUT: 2688 OUTPUT:
1505 RETVAL 2689 RETVAL
1506 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
1507void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
1508DESTROY (CFClient::MixChunk self) 2800DESTROY (DC::MixChunk self)
1509 CODE: 2801 CODE:
1510 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
1511 2803
1512int 2804int
1513volume (CFClient::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
1514 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2810 OUTPUT:
1517 RETVAL 2811 RETVAL
1518 2812
1519int 2813DC::Channel
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2815 CODE:
2816{
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
1523 OUTPUT: 2828 OUTPUT:
1524 RETVAL 2829 RETVAL
1525 2830
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1527 2832
1528int 2833int
1529volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
1530 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
1531 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 2840 OUTPUT:
1533 RETVAL 2841 RETVAL
1534 2842
1535CFClient::MixMusic 2843void
1536new_from_file (SV *class, char *path) 2844fade_out (int ms)
1537 CODE: 2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2853DC::MixMusic
2854new (SV *class, DC::RW rwops)
2855 CODE:
1538 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
1539 OUTPUT: 2857 OUTPUT:
1540 RETVAL 2858 RETVAL
1541 2859
1542void 2860void
1543DESTROY (CFClient::MixMusic self) 2861DESTROY (DC::MixMusic self)
1544 CODE: 2862 CODE:
1545 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
1546 2864
1547int 2865int
1548play (CFClient::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
1549 CODE: 2867 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 2869 OUTPUT:
1552 RETVAL 2870 RETVAL
1553 2871
2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
1555 2880
1556BOOT: 2881BOOT:
1557{ 2882{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1559 static const struct { 2884 static const struct {
1560 const char *name; 2885 const char *name;
1561 IV iv; 2886 IV iv;
1562 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
1564 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
1565 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
1566 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
1567 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
1568 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
1570 const_iv (GL_SCISSOR_TEST), 2899 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 2900 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
2904 const_iv (GL_FRONT),
2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
1575 const_iv (GL_AND), 2907 const_iv (GL_AND),
1576 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2911 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2918 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2921 const_iv (GL_RGBA4),
2922 const_iv (GL_RGBA8),
2923 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 2924 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 2925 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 2926 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 2927 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
1589 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
1590 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
1591 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
1592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
1593 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
1595 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
1596 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 2947 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 2948 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 2949 const_iv (GL_TEXTURE_WRAP_T),
2950 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 2951 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 2952 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 2953 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 2954 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2955 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2956 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2957 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
1619 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
1623 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2974 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
1629 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
1630 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1631 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
1632 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
1633 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
1634 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
1635 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1636# undef const_iv 2998# undef const_iv
1637 }; 2999 };
1638 3000
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3003
3004 texture_av = newAV ();
3005 AvREAL_off (texture_av);
1641} 3006}
3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
3016
3017char *
3018gl_vendor ()
3019 CODE:
3020 RETVAL = (char *)glGetString (GL_VENDOR);
3021 OUTPUT:
3022 RETVAL
3023
3024char *
3025gl_version ()
3026 CODE:
3027 RETVAL = (char *)glGetString (GL_VERSION);
3028 OUTPUT:
3029 RETVAL
3030
3031char *
3032gl_extensions ()
3033 CODE:
3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3035 OUTPUT:
3036 RETVAL
3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
1642 3051
1643int glGetError () 3052int glGetError ()
3053
3054void glFinish ()
1644 3055
1645void glClear (int mask) 3056void glClear (int mask)
1646 3057
1647void glClearColor (float r, float g, float b, float a = 1.0) 3058void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 3059 PROTOTYPE: @
1655 3066
1656void glHint (int target, int mode) 3067void glHint (int target, int mode)
1657 3068
1658void glBlendFunc (int sfactor, int dfactor) 3069void glBlendFunc (int sfactor, int dfactor)
1659 3070
3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3072 CODE:
3073 gl_BlendFuncSeparate (sa, da, saa, daa);
3074
3075# void glBlendEquation (int se)
3076
1660void glDepthMask (int flag) 3077void glDepthMask (int flag)
1661 3078
1662void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
1663 3080
1664void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 3085void glPushMatrix ()
1669 3086
1670void glPopMatrix () 3087void glPopMatrix ()
1671 3088
1672void glLoadIdentity () 3089void glLoadIdentity ()
3090
3091void glDrawBuffer (int buffer)
3092
3093void glReadBuffer (int buffer)
1673 3094
1674# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 3097
1677# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
1678void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
1679 3102
1680void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
1681 3104
1682void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
1683 3106
1691 3114
1692void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
1693 CODE: 3116 CODE:
1694 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
1695 3118
1696void glBegin (int mode)
1697
1698void glEnd ()
1699
1700void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 3120 PROTOTYPE: @
3121 ALIAS:
3122 glColor_premultiply = 1
1702 CODE: 3123 CODE:
3124 if (ix)
3125 {
3126 r *= a;
3127 g *= a;
3128 b *= a;
3129 }
1703 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 3131 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708
1709void glInterleavedArrays (int format, int stride, char *data)
1710
1711void glDrawElements (int mode, int count, int type, char *indices)
1712
1713# 1.2 void glDrawRangeElements (int mode, int start, int end
1714 3132
1715void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
1716 CODE: 3134 CODE:
1717 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
1718 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
1723 3141
1724void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
1725 CODE: 3143 CODE:
1726 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
1727 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
1728void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
1729 CODE: 3176 CODE:
1730 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
1731 3178
1732void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
1735 3182
1736void glBindTexture (int target, int name) 3183void glBindTexture (int target, int name)
1737 3184
1738void glConvolutionParameter (int target, int pname, float params) 3185void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 3186 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3187 if (gl.ConvolutionParameterf)
3188 gl.ConvolutionParameterf (target, pname, params);
1741 3189
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3190void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 3191 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3192 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 3193 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 3194
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 3196 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3197 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 3199
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1753 3201
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 3203
1756void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
1757 3207
1758void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1759 3209
1760int glGenTexture () 3210int glGenTexture ()
1761 CODE: 3211 CODE:
1762{ 3212 RETVAL = gen_texture ();
1763 GLuint name;
1764 glGenTextures (1, &name);
1765 RETVAL = name;
1766}
1767 OUTPUT: 3213 OUTPUT:
1768 RETVAL 3214 RETVAL
1769 3215
1770void glDeleteTexture (int name) 3216void glDeleteTexture (int name)
1771 CODE: 3217 CODE:
1772{
1773 GLuint name_ = name;
1774 glDeleteTextures (1, &name_); 3218 del_texture (name);
1775} 3219
1776
1777int glGenList () 3220int glGenList ()
1778 CODE: 3221 CODE:
1779 RETVAL = glGenLists (1); 3222 RETVAL = glGenLists (1);
1780 OUTPUT: 3223 OUTPUT:
1781 RETVAL 3224 RETVAL
1788 3231
1789void glEndList () 3232void glEndList ()
1790 3233
1791void glCallList (int list) 3234void glCallList (int list)
1792 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1793 3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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