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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 99
56 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
57 \ 101
58 if (!init_) \ 102#define TEXID_SPEECH 1
59 { \ 103#define TEXID_NOFACE 2
60 init_ = 1; \ 104
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
62 } \ 106fast_sv_grow (SV *sv, STRLEN need)
63 \ 107{
64 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
66 } 118 }
67 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
70 179
71typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
72 199
73typedef struct cf_layout { 200typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
77 int base_height; 203 int base_height;
78 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
79} *CFClient__Layout; 206} *DC__Layout;
80 207
81static CFClient__Font default_font; 208static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
84 211
85static void 212static void
86substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
87{ 214{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 216#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 218#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 220}
95 221
96static void 222static void
97layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
98{ 224{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
101 */ 227 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
103 229
104 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 232
107 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
108} 234}
109 235
110static void 236static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
114 243
115 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 246
118 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
119} 248 if (!rect.height) rect.height = 1;
120 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
121typedef uint16_t mapface; 255typedef uint16_t faceid;
122 256
123typedef struct { 257typedef struct {
124 GLint name; 258 GLuint name;
125 int w, h; 259 int w, h;
126 float s, t; 260 float s, t;
127 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
128} maptex; 265} maptex;
129 266
130typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
131 int16_t darkness; 270 uint16_t darkness;
132 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 272} mapcell;
134 273
135typedef struct { 274typedef struct {
136 int32_t c0, c1; 275 int32_t c0, c1;
137 mapcell *col; 276 mapcell *col;
138} maprow; 277} maprow;
139 278
140typedef struct map { 279typedef struct map {
141 int x, y, w, h; 280 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 282 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 283 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 284
149 int32_t rows; 285 int32_t rows;
150 maprow *row; 286 maprow *row;
151} *CFClient__Map; 287} *DC__Map;
152 288
153static char * 289static char *
154prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
155{ 291{
156 char *p; 292 char *p;
173} 309}
174 310
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
178static maprow * 334static maprow *
179map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
180{ 336{
181 if (0 > y) 337 if (0 > y)
182 { 338 {
183 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
222 378
223 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
224} 380}
225 381
226static mapcell * 382static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
228{ 384{
229 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
230} 386}
231 387
232static void 388static void
233map_clear (CFClient__Map self) 389map_clear (DC__Map self)
234{ 390{
235 int r; 391 int r;
236 392
237 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
245 self->oy = 0; 401 self->oy = 0;
246 self->row = 0; 402 self->row = 0;
247 self->rows = 0; 403 self->rows = 0;
248} 404}
249 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
250static void 416static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 418{
253 int x, y; 419 int x, y;
254 maprow *row; 420 maprow *row;
421 mapcell *cell;
255 422
256 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 424 if (y >= 0)
258 { 425 {
259 if (y >= self->rows) 426 if (y >= self->rows)
265 if (x >= row->c0) 432 if (x >= row->c0)
266 { 433 {
267 if (x >= row->c1) 434 if (x >= row->c1)
268 break; 435 break;
269 436
270 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
271 } 440 }
272 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
273} 458}
274 459
275static void 460static void
276music_finished (void) 461music_finished (void)
277{ 462{
296 ev.data2 = 0; 481 ev.data2 = 0;
297 482
298 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
299} 484}
300 485
301MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
302 626
303PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
304 628
305BOOT: 629BOOT:
306{ 630{
307 HV *stash = gv_stashpv ("CFClient", 1); 631 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 632 static const struct {
309 const char *name; 633 const char *name;
310 IV iv; 634 IV iv;
311 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
313 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
395 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 796
408 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 798
410 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
411# undef const_iv 829# undef const_iv
412 }; 830 };
413 831
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
844
845int
846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852NV floor (NV x)
853
854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
417 865
418void 866void
419pango_init () 867pango_init ()
420 CODE: 868 CODE:
421{ 869{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 873 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 874#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
429} 878}
430 879
431int 880char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 881
434void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
435SDL_Quit () 891void SDL_Quit ()
436 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
437void 902void
438SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
439 PPCODE: 904 PPCODE:
440{ 905{
441 SDL_Rect **m; 906 SDL_Rect **m;
442 907
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 912
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 915
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 920
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 923
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 925
463 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
464 while (*m) 927 while (*m)
465 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
466 AV *av = newAV (); 931 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
470 938
471 ++m; 939 ++m;
472 } 940 }
473} 941}
474 942
475char *
476SDL_GetError ()
477
478int 943int
479SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
481 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 957 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 958
959 if (RETVAL)
960 {
961 av_clear (texture_av);
962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
963#include "glfunc.h"
964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
967 }
968}
485 OUTPUT: 969 OUTPUT:
486 RETVAL 970 RETVAL
487 971
488void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
489SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
490 977
978char *
979SDL_GetKeyName (int sym)
980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
491void 991void
492SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
493 PPCODE: 996 PPCODE:
494{ 997{
495 SDL_Event ev; 998 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 999
509 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
510 { 1002 {
511 HV *hv = newHV (); 1003 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 1005
514 switch (ev.type) 1006 switch (ev.type)
515 { 1007 {
516 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
517 case SDL_KEYUP: 1009 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 1015 break;
534 1016
535 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 1020 break;
539 1021
540 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
542
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
548 break; 1048 break;
549 1049
550 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
553 1053
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 1064 break;
565 } 1065 }
566 1066
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
568 } 1068 }
569} 1069}
570 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
571int 1084int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
573 POSTCALL: 1086 POSTCALL:
574 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
575 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
576 1089
577void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
578Mix_CloseAudio () 1107Mix_CloseAudio ()
579 1108
580int 1109int
581Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
582 1111
1112const char *
1113Mix_GetError ()
1114
583void 1115void
584lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
585 CODE: 1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
586#ifndef _WIN32 1124#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
588#endif 1146#endif
1147}
589 1148
590char * 1149int
591gl_vendor () 1150add_font (char *file)
592 CODE: 1151 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR); 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
594 OUTPUT: 1153 OUTPUT:
595 RETVAL 1154 RETVAL
596 1155
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610
611void 1156void
612add_font (char *file) 1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
613 CODE: 1158
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
615#ifdef _WIN32 1160void
616 // cairo... sigh... requires win2000 1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 1162
620void 1163void
621load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
622 ALIAS: 1165 ALIAS:
623 load_image_file = 1 1166 load_image_file = 1
626 STRLEN image_len; 1169 STRLEN image_len;
627 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
628 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
629 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
630 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
631 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
632 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
633 1176
634 if (!rw) 1177 if (!rw)
635 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
636 1179
665 1208
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 1210
668 assert (surface2->pitch == surface2->w * 4); 1211 assert (surface2->pitch == surface2->w * 4);
669 1212
1213 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 1214 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
679 1222
680 SDL_FreeSurface (surface); 1223 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 1224 SDL_FreeSurface (surface2);
682} 1225}
683 1226
709void 1252void
710error (char *message) 1253error (char *message)
711 CODE: 1254 CODE:
712 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
713#ifdef _WIN32 1256#ifdef _WIN32
714 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
715#endif 1258#endif
716 1259
717void 1260void
718fatal (char *message) 1261fatal (char *message)
719 CODE: 1262 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 1264#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
723#endif 1266#endif
724 exit (1); 1267 _exit (1);
725 1268
1269void
1270_exit (int retval = 0)
1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274#else
1275 _exit (retval);
1276#endif
1277
1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
726MODULE = CFClient PACKAGE = CFClient::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
727 1295
728CFClient::Font 1296PROTOTYPES: DISABLE
1297
1298DC::Font
729new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
730 CODE: 1300 CODE:
731{ 1301{
732 int count; 1302 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
736} 1306}
737 OUTPUT: 1307 OUTPUT:
738 RETVAL 1308 RETVAL
739 1309
740void 1310void
741DESTROY (CFClient::Font self) 1311DESTROY (DC::Font self)
742 CODE: 1312 CODE:
743 pango_font_description_free (self); 1313 pango_font_description_free (self);
744 1314
745void 1315void
746make_default (CFClient::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
747 CODE: 1318 CODE:
748 default_font = self; 1319 default_font = self;
749 1320
750MODULE = CFClient PACKAGE = CFClient::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
751 1322
752CFClient::Layout 1323PROTOTYPES: DISABLE
753new (SV *class, int rgba = 0) 1324
1325void
1326glyph_cache_backup ()
1327 PROTOTYPE:
754 CODE: 1328 CODE:
755#if _WIN32 1329 tc_backup ();
756 rgba = 0;//D 1330
757#endif 1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337DC::Layout
1338new (SV *class)
1339 CODE:
758 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
759 1341
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 1343 RETVAL->r = 1.;
763 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
764 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
765 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
767 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
768 1350
769 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
770 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
771 OUTPUT: 1353 OUTPUT:
772 RETVAL 1354 RETVAL
773 1355
774void 1356void
775DESTROY (CFClient::Layout self) 1357DESTROY (DC::Layout self)
776 CODE: 1358 CODE:
777 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
778 Safefree (self); 1361 Safefree (self);
779 1362
1363void
1364set_text (DC::Layout self, SV *text_)
1365 CODE:
1366{
1367 STRLEN textlen;
1368 char *text = SvPVutf8 (text_, textlen);
1369
1370 pango_layout_set_text (self->pl, text, textlen);
1371}
1372
1373void
1374set_markup (DC::Layout self, SV *text_)
1375 CODE:
1376{
1377 STRLEN textlen;
1378 char *text = SvPVutf8 (text_, textlen);
1379
1380 pango_layout_set_markup (self->pl, text, textlen);
1381}
1382
1383void
1384set_shapes (DC::Layout self, ...)
1385 CODE:
1386{
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426}
1427
1428void
1429get_shapes (DC::Layout self)
1430 PPCODE:
1431{
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451}
1452
780int 1453int
781is_rgba (CFClient::Layout self) 1454has_wrapped (DC::Layout self)
782 CODE: 1455 CODE:
783 RETVAL = self->rgba; 1456{
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
1464}
784 OUTPUT: 1465 OUTPUT:
785 RETVAL 1466 RETVAL
786 1467
787void
788set_text (CFClient::Layout self, SV *text_)
789 CODE:
790{
791 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen);
793
794 pango_layout_set_text (self->pl, text, textlen);
795}
796
797void
798set_markup (CFClient::Layout self, SV *text_)
799 CODE:
800{
801 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen);
803
804 pango_layout_set_markup (self->pl, text, textlen);
805}
806
807SV * 1468SV *
808get_text (CFClient::Layout self) 1469get_text (DC::Layout self)
809 CODE: 1470 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1472 sv_utf8_decode (RETVAL);
812 OUTPUT: 1473 OUTPUT:
813 RETVAL 1474 RETVAL
814 1475
815void 1476void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1478 CODE:
818 self->r = r; 1479 self->r = r;
819 self->g = g; 1480 self->g = g;
820 self->b = b; 1481 self->b = b;
821 self->a = a; 1482 self->a = a;
822 1483
823void 1484void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
825 CODE: 1486 CODE:
826 if (self->font != font) 1487 if (self->font != font)
827 { 1488 {
828 self->font = font; 1489 self->font = font;
829 layout_update_font (self); 1490 layout_update_font (self);
830 } 1491 }
831 1492
832void 1493void
833set_height (CFClient::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
834 CODE: 1495 CODE:
835 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
836 { 1497 {
837 self->base_height = base_height; 1498 self->base_height = base_height;
838 layout_update_font (self); 1499 layout_update_font (self);
839 } 1500 }
840 1501
841void 1502void
842set_width (CFClient::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
843 CODE: 1504 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1506
846void 1507void
847set_indent (CFClient::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
848 CODE: 1509 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1511
851void 1512void
852set_spacing (CFClient::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
853 CODE: 1514 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1516
856void 1517void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
858 CODE: 1519 CODE:
859 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
864 ); 1525 );
865 1526
866void 1527void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
868 CODE: 1529 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1531
871void 1532void
872size (CFClient::Layout self) 1533size (DC::Layout self)
873 PPCODE: 1534 PPCODE:
874{ 1535{
875 int w, h; 1536 int w, h;
876 1537
877 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
882} 1543}
883 1544
884int 1545int
1546descent (DC::Layout self)
1547 CODE:
1548{
1549 PangoRectangle rect;
1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1552 RETVAL = PANGO_DESCENT (rect);
1553}
1554 OUTPUT:
1555 RETVAL
1556
1557int
885xy_to_index (CFClient::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
886 CODE: 1559 CODE:
887{ 1560{
888 int index, trailing; 1561 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1563 RETVAL = index + trailing;
891} 1564}
892 OUTPUT: 1565 OUTPUT:
893 RETVAL 1566 RETVAL
894 1567
895void 1568void
896cursor_pos (CFClient::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
897 PPCODE: 1570 PPCODE:
898{ 1571{
899 PangoRectangle strong_pos; 1572 PangoRectangle pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
901 1574
902 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
903 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
906} 1579}
907 1580
908void 1581void
909render (CFClient::Layout self) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
910 PPCODE: 1583 PPCODE:
911{ 1584{
912 SV *retval; 1585 int line, x;
913 int w, h;
914 1586
915 layout_get_pixel_size (self, &w, &h); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
916 1588#if !PANGO_VERSION_CHECK (1, 17, 3)
917 if (self->rgba) 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
918 { 1590 --line;
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif 1591#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1592 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1615 else
972 { 1616 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1619 }
997} 1620}
998 1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
999MODULE = CFClient PACKAGE = CFClient::Texture 1656MODULE = Deliantra::Client PACKAGE = DC::Texture
1000 1657
1658PROTOTYPES: ENABLE
1659
1001void 1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680}
1681
1682void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1684 PROTOTYPE: $$$;$$
1004 ALIAS: 1685 ALIAS:
1005 draw_quad_alpha = 1 1686 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1687 draw_quad_alpha_premultiplied = 2
1007 CODE: 1688 CODE:
1008{ 1689{
1009 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1014 1697
1015 if (items < 5) 1698 if (items < 5)
1016 { 1699 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1702 }
1020 1703
1021 if (ix) 1704 if (ix)
1022 { 1705 {
1023 glEnable (GL_BLEND); 1706 glEnable (GL_BLEND);
1707
1708 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1710 else
1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1713
1025 glEnable (GL_ALPHA_TEST); 1714 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1715 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1716 }
1028 1717
1029 glBindTexture (GL_TEXTURE_2D, name); 1718 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1719
1037 glBegin (GL_QUADS); 1720 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1721 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1722 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1723 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1048 } 1731 }
1049} 1732}
1050 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1051MODULE = CFClient PACKAGE = CFClient::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
1052 1867
1053CFClient::Map 1868PROTOTYPES: DISABLE
1054new (SV *class, int map_width, int map_height) 1869
1870DC::Map
1871new (SV *class)
1055 CODE: 1872 CODE:
1056 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1057 RETVAL->x = 0; 1874 RETVAL->x = 0;
1058 RETVAL->y = 0; 1875 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1876 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1877 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1063 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1883 RETVAL->row = 0;
1069 OUTPUT: 1884 OUTPUT:
1070 RETVAL 1885 RETVAL
1071 1886
1072void 1887void
1073DESTROY (CFClient::Map self) 1888DESTROY (DC::Map self)
1074 CODE: 1889 CODE:
1075{ 1890{
1076 map_clear (self); 1891 map_clear (self);
1077 Safefree (self->face); 1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
1078 Safefree (self); 1894 Safefree (self);
1079} 1895}
1080 1896
1081void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
1082clear (CFClient::Map self) 1904clear (DC::Map self)
1083 CODE: 1905 CODE:
1084 map_clear (self); 1906 map_clear (self);
1085 1907
1086void 1908void
1087set_face (CFClient::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1088 CODE: 1910 CODE:
1089{ 1911{
1090 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1091 { 1913 need_texid (self, tile);
1092 Append (mapface, self->face, self->faces, self->faces);
1093 self->faces *= 2;
1094 }
1095
1096 self->face [face] = texid;
1097} 1914}
1098 1915
1099void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE: 1941 CODE:
1102{ 1942{
1103 while (self->texs <= texid) 1943 need_texid (self, texid);
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108 1944
1109 { 1945 {
1110 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1111 1947
1112 tex->name = name; 1948 tex->name = name;
1117 tex->r = r; 1953 tex->r = r;
1118 tex->g = g; 1954 tex->g = g;
1119 tex->b = b; 1955 tex->b = b;
1120 tex->a = a; 1956 tex->a = a;
1121 } 1957 }
1958
1959 // somewhat hackish, but for textures that require it, it really
1960 // improves the look, and most others don't suffer.
1961 glBindTexture (GL_TEXTURE_2D, name);
1962 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1964 // use uglier nearest interpolation because linear suffers
1965 // from transparent color bleeding and ugly wrapping effects.
1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1123 1988
1124int 1989int
1125ox (CFClient::Map self) 1990ox (DC::Map self)
1126 ALIAS: 1991 ALIAS:
1127 oy = 1 1992 oy = 1
1993 x = 2
1994 y = 3
1995 w = 4
1996 h = 5
1128 CODE: 1997 CODE:
1129 switch (ix) 1998 switch (ix)
1130 { 1999 {
1131 case 0: RETVAL = self->ox; break; 2000 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 2001 case 1: RETVAL = self->oy; break;
2002 case 2: RETVAL = self->x; break;
2003 case 3: RETVAL = self->y; break;
2004 case 4: RETVAL = self->w; break;
2005 case 5: RETVAL = self->h; break;
1133 } 2006 }
1134 OUTPUT: 2007 OUTPUT:
1135 RETVAL 2008 RETVAL
1136 2009
1137void 2010void
1138scroll (CFClient::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1139 CODE: 2012 CODE:
1140{ 2013{
1141 if (dx > 0) 2014 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 2016 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1145 2018
1146 if (dy > 0) 2019 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 2021 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1150 2023
1151 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1153 2026
1154 while (self->y < 0) 2027 while (self->y < 0)
1158 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1159 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1160 } 2033 }
1161} 2034}
1162 2035
1163void 2036SV *
1164map1a_update (CFClient::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_, int extmap)
1165 CODE: 2038 CODE:
1166{ 2039{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 2042 mapcell *cell;
1170 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1171 2046
1172 while (data < data_end) 2047 while (data < data_end - 1)
1173 { 2048 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1175 2050
1176 x = ((flags >> 10) & 63) + self->x; 2051 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 2052 y = self->y + ((flags >> 4) & 63);
1178 2053
1179 cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
1180 2055
1181 if (flags & 15) 2056 if (flags & 15)
1182 { 2057 {
1183 if (cell->darkness < 0) 2058 if (!cell->darkness)
1184 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 2061 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 2062 }
1190 2063
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1194 2065
1195 if (flags & 4) 2066 if (flags & 8)
1196 { 2067 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 if (extmap)
2069 {
2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
2103 }
2104 else
2105 cell->darkness = *data++ + 1;
1198 } 2106 }
1199 2107
2108 for (z = 0; z <= 2; ++z)
1200 if (flags & 2) 2109 if (flags & (4 >> z))
1201 { 2110 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2111 faceid face = (data [0] << 8) + data [1]; data += 2;
2112 need_facenum (self, face);
2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
1203 } 2130 }
1204
1205 if (flags & 1)
1206 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1208 }
1209 } 2131 }
1210 else 2132 else
1211 cell->darkness = -1; 2133 CELL_CLEAR (cell);
1212 } 2134 }
1213} 2135}
2136 OUTPUT:
2137 RETVAL
1214 2138
1215SV * 2139SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2140mapmap (DC::Map self, int x0, int y0, int w, int h)
1217 CODE: 2141 CODE:
1218{ 2142{
1219 int x1, x; 2143 int x1, x;
1220 int y1, y; 2144 int y1, y;
1221 int z; 2145 int z;
1234 ? self->row + y 2158 ? self->row + y
1235 : 0; 2159 : 0;
1236 2160
1237 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1238 { 2162 {
1239 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1240 2164
1241 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1242 { 2166 {
1243 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1244 2168
1245 for (z = 0; z <= 0; z++) 2169 for (z = 0; z <= 0; z++)
1246 { 2170 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 2171 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 2173 int a1 = tex.a;
1254 2174
1255 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1256 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1257 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1258 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1259 }
1260 } 2179 }
1261 } 2180 }
1262 2181
1263 *map++ = (r ) 2182 *map++ = (r )
1264 | (g << 8) 2183 | (g << 8)
1271} 2190}
1272 OUTPUT: 2191 OUTPUT:
1273 RETVAL 2192 RETVAL
1274 2193
1275void 2194void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2196 CODE:
2197{
2198 int x, y, z;
2199
2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2203 smooth_key skey;
2204 int pl_x, pl_y;
2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
2210
2211 pl_tex.name = 0;
2212
2213 // that's current max. sorry.
2214 if (sw > 255) sw = 255;
2215 if (sh > 255) sh = 255;
2216
2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
2257 for (z = 0; z <= 2; z++)
2258 {
2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2261
2262 for (y = 0; y < sh; y++)
2263 if (0 <= y + my && y + my < self->rows)
2264 {
2265 maprow *row = self->row + (y + my);
2266
2267 for (x = 0; x < sw; x++)
2268 if (row->c0 <= x + mx && x + mx < row->c1)
2269 {
2270 mapcell *cell = row->col + (x + mx - row->c0);
2271 tileid tile = cell->tile [z];
2272
2273 if (tile)
2274 {
2275 maptex tex = self->tex [tile];
2276 int px, py;
2277
2278 if (key.texname != tex.name)
2279 {
2280 self->tex [tile].unused = 0;
2281
2282 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2304
2305 // update smooth hash
2306 if (tex.smoothtile)
2307 {
2308 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel;
2310
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2312
2313 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive.
2315
2316 // bits is ___n cccc CCCC bbbb
2317 // n do not draw borders&corners
2318 // c draw these corners, but...
2319 // C ... not these
2320 // b draw these borders
2321
2322 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2323 // ┃· ·· ·┃ ━━
2324
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓·
2327
2328 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2330
2331 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2336
2337 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
2365 }
2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
2370
2371 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort
2373 {
2374 int w, b;
2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w)
2379 {
2380 uint32_t smask = smooth_level [w];
2381 if (smask)
2382 for (b = 0; b < 32; ++b)
2383 if (smask & (((uint32_t)1) << b))
2384 {
2385 int level = (w << 5) | b;
2386 HE *he;
2387
2388 hv_iterinit (smooth);
2389 while ((he = hv_iternext (smooth)))
2390 {
2391 smooth_key *skey = (smooth_key *)HeKEY (he);
2392 IV bits = SvIVX (HeVAL (he));
2393
2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
2397 {
2398 maptex tex = self->tex [skey->tile];
2399 int px = (((int)skey->x) - 1) * Tw;
2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2414 glEnd ();
2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2416 glBegin (GL_QUADS);
2417 }
2418
2419 if (border)
2420 {
2421 float ox = border * dx;
2422
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 }
2428
2429 if (corner)
2430 {
2431 float ox = corner * dx;
2432
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 }
2440 }
2441 }
2442 }
2443
2444 glEnd ();
2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
2447 }
2448
2449 hv_clear (smooth);
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2472 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
2475
2476 // top layer: overlays such as the health bar
2477 for (y = 0; y < sh; y++)
2478 if (0 <= y + my && y + my < self->rows)
2479 {
2480 maprow *row = self->row + (y + my);
2481
2482 for (x = 0; x < sw; x++)
2483 if (row->c0 <= x + mx && x + mx < row->c1)
2484 {
2485 mapcell *cell = row->col + (x + mx - row->c0);
2486
2487 int px = x * Tw;
2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2495
2496 if (cell->stat_hp)
2497 {
2498 int width = cell->stat_width * Tw;
2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2500
2501 glColor3ub (0, 0, 0);
2502 glRectf (px + 1, py - thick - 2,
2503 px + width - 1, py);
2504
2505 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2506 glRectf (px + 2,
2507 py - thick - 1,
2508 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2509 }
2510 }
2511 }
2512}
2513
2514void
2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2516 CODE:
2517{
2518 static float color[16][3] = {
2519 { 0.00f, 0.00f, 0.00f },
2520 { 1.00f, 1.00f, 1.00f },
2521 { 0.00f, 0.00f, 0.55f },
2522 { 1.00f, 0.00f, 0.00f },
2523
2524 { 1.00f, 0.54f, 0.00f },
2525 { 0.11f, 0.56f, 1.00f },
2526 { 0.93f, 0.46f, 0.00f },
2527 { 0.18f, 0.54f, 0.34f },
2528
2529 { 0.56f, 0.73f, 0.56f },
2530 { 0.80f, 0.80f, 0.80f },
2531 { 0.55f, 0.41f, 0.13f },
2532 { 0.99f, 0.77f, 0.26f },
2533
2534 { 0.74f, 0.65f, 0.41f },
2535
2536 { 0.00f, 1.00f, 1.00f },
2537 { 1.00f, 0.00f, 1.00f },
2538 { 1.00f, 1.00f, 0.00f },
2539 };
2540
2541 int x, y;
2542
2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2551 glEnable (GL_BLEND);
2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2553 glBegin (GL_QUADS);
2554
2555 for (y = 0; y < h; y++)
2556 for (x = 0; x < w; x++)
2557 {
2558 unsigned char m = data [x + y * w];
2559
2560 if (m)
2561 {
2562 float *c = color [m & 15];
2563
2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2565 float tx2 = tx1 + 0.5f;
2566
2567 glColor4f (c[0], c[1], c[2], 1);
2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2572 }
2573 }
2574
2575 glEnd ();
2576 glDisable (GL_BLEND);
2577 glDisable (GL_TEXTURE_2D);
2578}
2579
2580void
2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1277 PPCODE: 2582 PPCODE:
1278{ 2583{
1279 int vx, vy;
1280 int x, y, z; 2584 int x, y;
1281 int last_name;
1282 mapface face;
1283 int sw4 = (sw + 3) & ~3; 2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1286 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1287 memset (darkness, 255, sw4 * sh); 2592 memset (darkness1, 0, sw1*sh1);
2593
1288 SvPOK_only (darkness_sv); 2594 SvPOK_only (darkness3_sv);
1289 SvCUR_set (darkness_sv, sw4 * sh); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
1290 2596
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 2597 mx += self->x - 1;
1292 vy = self->y + (self->h - sh) / 2 - shift_y; 2598 my += self->y - 1;
1293 2599
1294 /*
1295 int vx = self->vx = self->w >= sw
1296 ? self->x + (self->w - sw) / 2
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298
1299 int vy = self->vy = self->h >= sh
1300 ? self->y + (self->h - sh) / 2
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1302 */
1303
1304 glColor4ub (255, 255, 255, 255);
1305
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310
1311 glBegin (GL_QUADS);
1312
1313 last_name = 0;
1314
1315 for (z = 0; z < 3; z++)
1316 for (y = 0; y < sh; y++) 2600 for (y = 0; y < sh1; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
1318 { 2602 {
1319 maprow *row = self->row + (y + vy); 2603 maprow *row = self->row + (y + my);
1320 2604
1321 for (x = 0; x < sw; x++) 2605 for (x = 0; x < sw1; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
1323 { 2607 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
1325 2609
1326 darkness[y * sw4 + x] = cell->darkness < 0 2610 darkness1 [y * sw1 + x] = cell->darkness
2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1327 ? 255 - FOW_DARKNESS 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1328 : 255 - cell->darkness;
1329
1330 face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face];
1335
1336 int px = (x + 1) * 32 - tex.w;
1337 int py = (y + 1) * 32 - tex.h;
1338
1339 if (last_name != tex.name)
1340 {
1341 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name);
1344 glBegin (GL_QUADS);
1345 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 }
1352 } 2613 }
1353 } 2614 }
1354 2615
1355 glEnd (); 2616 for (y = 0; y < sh; ++y)
2617 for (x = 0; x < sw; ++x)
2618 {
2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1356 2628
1357 glDisable (GL_TEXTURE_2D); 2629 uint8_t r11 = (d11 + d21 + d12) / 3;
1358 glDisable (GL_BLEND); 2630 uint8_t r21 = d21;
2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2632
2633 uint8_t r12 = d12;
2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2636
2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2640
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2650 }
2651
2652 free (darkness1);
1359 2653
1360 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
1363 PUSHs (darkness_sv); 2657 PUSHs (darkness3_sv);
1364} 2658}
1365 2659
1366SV * 2660SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2661get_rect (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2662 CODE:
1369{ 2663{
1370 int x, y, x1, y1; 2664 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 2665 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 2691 if (row && row->c0 <= x && x < row->c1)
1398 { 2692 {
1399 mapcell *cell = row->col + (x - row->c0); 2693 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 2694 uint8_t flags = 0;
1401 2695
1402 if (cell->face [0]) flags |= 1; 2696 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 2697 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 2698 if (cell->tile [2]) flags |= 4;
1405 2699
1406 *data++ = flags; 2700 *data++ = flags;
1407 2701
1408 if (flags & 1) 2702 if (flags & 1)
1409 { 2703 {
2704 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 2705 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 2706 *data++ = tile;
1412 } 2707 }
1413 2708
1414 if (flags & 2) 2709 if (flags & 2)
1415 { 2710 {
2711 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 2712 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 2713 *data++ = tile;
1418 } 2714 }
1419 2715
1420 if (flags & 4) 2716 if (flags & 4)
1421 { 2717 {
2718 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 2719 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 2720 *data++ = tile;
1424 } 2721 }
1425 } 2722 }
1426 else 2723 else
1427 *data++ = 0; 2724 *data++ = 0;
1428 } 2725 }
1429 } 2726 }
1430 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
1431 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
1432 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
1433 RETVAL = data_sv; 2735 RETVAL = data_sv;
1434} 2736}
1435 OUTPUT: 2737 OUTPUT:
1436 RETVAL 2738 RETVAL
1437 2739
1438void 2740void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1440 PPCODE: 2742 PPCODE:
1441{ 2743{
1442 int x, y, z; 2744 int x, y, z;
1443 int w, h; 2745 int w, h;
1444 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
1445 2757
1446 if (*data++ != 0) 2758 if (*data++ != 0)
1447 return; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
1448 2760
1449 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
1450 h = *data++ << 8; h |= *data++; 2762 h = *data++ << 8; h |= *data++;
1451 2763
1452 // we need to do this 'cause we don't keep an absolute coord system for rows 2764 // we need to do this 'cause we don't keep an absolute coord system for rows
1464 { 2776 {
1465 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
1466 2778
1467 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
1468 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
1469 uint8_t flags = *data++; 2786 flags = *data++;
1470 2787
1471 if (flags) 2788 if (flags)
1472 { 2789 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2791 tileid tile[3] = { 0, 0, 0 };
1476 2792
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2793 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2796
1481 if (cell->darkness <= 0) 2797 if (cell->darkness == 0)
1482 { 2798 {
1483 cell->darkness = -1; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
1484 2801
1485 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
1486 { 2803 {
1487 cell->face[z] = face[z]; 2804 tileid t = tile [z];
1488 2805
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2807 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2809 need_texid (self, t);
2810 }
2811
2812 cell->tile [z] = t;
1491 } 2813 }
1492 } 2814 }
1493 } 2815 }
1494 } 2816 }
1495 } 2817 }
1496} 2818}
1497 2819
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2820MODULE = Deliantra::Client PACKAGE = DC::RW
1499 2821
1500CFClient::MixChunk 2822DC::RW
1501new_from_file (SV *class, char *path) 2823new (SV *class, SV *data_sv)
1502 CODE: 2824 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2825{
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830}
1504 OUTPUT: 2831 OUTPUT:
1505 RETVAL 2832 RETVAL
1506 2833
2834DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841# fails on win32:
2842# dc.xs(2268) : error C2059: syntax error : '('
1507void 2843#void
2844#close (DC::RW self)
2845# CODE:
2846# (self->(close)) (self);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850PROTOTYPES: DISABLE
2851
2852DC::Channel
2853find ()
2854 CODE:
2855{
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876}
2877 OUTPUT:
2878 RETVAL
2879
2880void
2881halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885void
2886expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890void
2891fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895int
2896volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902void
2903unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907void
2908set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914void
2915set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919void
2920set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923void
2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926{
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930}
2931
2932void
2933set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2952
2953DC::MixChunk
2954new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960void
1508DESTROY (CFClient::MixChunk self) 2961DESTROY (DC::MixChunk self)
1509 CODE: 2962 CODE:
1510 Mix_FreeChunk (self); 2963 Mix_FreeChunk (self);
1511 2964
1512int 2965int
1513volume (CFClient::MixChunk self, int volume = -1) 2966volume (DC::MixChunk self, int volume = -1)
1514 CODE: 2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeChunk (self, volume); 2970 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2971 OUTPUT:
1517 RETVAL 2972 RETVAL
1518 2973
1519int 2974DC::Channel
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2975play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2976 CODE:
2977{
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988}
1523 OUTPUT: 2989 OUTPUT:
1524 RETVAL 2990 RETVAL
1525 2991
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
1527 3005
1528int 3006int
1529volume (int volume = -1) 3007volume (int volume = -1)
3008 PROTOTYPE: ;$
1530 CODE: 3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
1531 RETVAL = Mix_VolumeMusic (volume); 3012 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 3013 OUTPUT:
1533 RETVAL 3014 RETVAL
1534 3015
1535CFClient::MixMusic 3016void
1536new_from_file (SV *class, char *path) 3017fade_out (int ms)
1537 CODE: 3018 CODE:
1538 RETVAL = Mix_LoadMUS (path); 3019 Mix_FadeOutMusic (ms);
3020
3021void
3022halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
1539 OUTPUT: 3030 OUTPUT:
1540 RETVAL 3031 RETVAL
1541 3032
3033DC::MixMusic
3034new (SV *class, DC::RW rwops)
3035 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT:
3038 RETVAL
3039
1542void 3040void
1543DESTROY (CFClient::MixMusic self) 3041DESTROY (DC::MixMusic self)
1544 CODE: 3042 CODE:
1545 Mix_FreeMusic (self); 3043 Mix_FreeMusic (self);
1546 3044
1547int 3045int
1548play (CFClient::MixMusic self, int loops = -1) 3046play (DC::MixMusic self, int loops = -1)
1549 CODE: 3047 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 3048 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 3049 OUTPUT:
1552 RETVAL 3050 RETVAL
1553 3051
3052void
3053fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3054 CODE:
3055 Mix_FadeInMusicPos (self, loops, ms, position);
3056
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 3057MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059PROTOTYPES: ENABLE
1555 3060
1556BOOT: 3061BOOT:
1557{ 3062{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1559 static const struct { 3064 static const struct {
1560 const char *name; 3065 const char *name;
1561 IV iv; 3066 IV iv;
1562 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
3069 const_iv (GL_VENDOR),
3070 const_iv (GL_VERSION),
3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
1564 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
1565 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
1566 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
1567 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
1568 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
1570 const_iv (GL_SCISSOR_TEST), 3079 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 3080 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 3081 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 3082 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 3083 const_iv (GL_RESCALE_NORMAL),
3084 const_iv (GL_FRONT),
3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
1575 const_iv (GL_AND), 3087 const_iv (GL_AND),
1576 const_iv (GL_ONE), 3088 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
3098 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
3101 const_iv (GL_RGBA4),
3102 const_iv (GL_RGBA8),
3103 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 3104 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 3105 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 3106 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 3107 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 3108 const_iv (GL_INTENSITY),
1589 const_iv (GL_LUMINANCE), 3109 const_iv (GL_LUMINANCE),
1590 const_iv (GL_LUMINANCE_ALPHA), 3110 const_iv (GL_LUMINANCE_ALPHA),
1591 const_iv (GL_FLOAT), 3111 const_iv (GL_FLOAT),
1592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
1593 const_iv (GL_COMPILE), 3119 const_iv (GL_COMPILE),
3120 const_iv (GL_PROXY_TEXTURE_1D),
3121 const_iv (GL_PROXY_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_1D), 3122 const_iv (GL_TEXTURE_1D),
1595 const_iv (GL_TEXTURE_2D), 3123 const_iv (GL_TEXTURE_2D),
1596 const_iv (GL_TEXTURE_ENV), 3124 const_iv (GL_TEXTURE_ENV),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 3125 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 3126 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 3127 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 3128 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 3129 const_iv (GL_TEXTURE_WRAP_T),
3130 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 3131 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 3132 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 3133 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 3134 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3135 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3136 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3137 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 const_iv (GL_COLOR_LOGIC_OP), 3147 const_iv (GL_COLOR_LOGIC_OP),
1619 const_iv (GL_SEPARABLE_2D), 3148 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 3149 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
1623 const_iv (GL_LINES), 3153 const_iv (GL_LINES),
3154 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 3155 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 3156 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 3157 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 3158 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 3159 const_iv (GL_TRIANGLE_STRIP),
1629 const_iv (GL_TRIANGLE_FAN), 3160 const_iv (GL_TRIANGLE_FAN),
3161 const_iv (GL_POLYGON),
1630 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1631 const_iv (GL_FASTEST), 3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
1632 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
1633 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
1634 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
1635 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1636# undef const_iv 3178# undef const_iv
1637 }; 3179 };
1638 3180
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3183
3184 texture_av = newAV ();
3185 AvREAL_off (texture_av);
1641} 3186}
3187
3188void
3189disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
3196
3197char *
3198gl_vendor ()
3199 CODE:
3200 RETVAL = (char *)glGetString (GL_VENDOR);
3201 OUTPUT:
3202 RETVAL
3203
3204char *
3205gl_version ()
3206 CODE:
3207 RETVAL = (char *)glGetString (GL_VERSION);
3208 OUTPUT:
3209 RETVAL
3210
3211char *
3212gl_extensions ()
3213 CODE:
3214 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3215 OUTPUT:
3216 RETVAL
3217
3218const char *glGetString (GLenum pname)
3219
3220GLint glGetInteger (GLenum pname)
3221 CODE:
3222 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT:
3224 RETVAL
3225
3226GLdouble glGetDouble (GLenum pname)
3227 CODE:
3228 glGetDoublev (pname, &RETVAL);
3229 OUTPUT:
3230 RETVAL
1642 3231
1643int glGetError () 3232int glGetError ()
3233
3234void glFinish ()
3235
3236void glFlush ()
1644 3237
1645void glClear (int mask) 3238void glClear (int mask)
1646 3239
1647void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 3241 PROTOTYPE: @
1655 3248
1656void glHint (int target, int mode) 3249void glHint (int target, int mode)
1657 3250
1658void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
1659 3252
3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3254 CODE:
3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
3258
1660void glDepthMask (int flag) 3259void glDepthMask (int flag)
1661 3260
1662void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
1663 3262
1664void glColorMask (int red, int green, int blue, int alpha) 3263void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 3267void glPushMatrix ()
1669 3268
1670void glPopMatrix () 3269void glPopMatrix ()
1671 3270
1672void glLoadIdentity () 3271void glLoadIdentity ()
3272
3273void glDrawBuffer (int buffer)
3274
3275void glReadBuffer (int buffer)
1673 3276
1674# near_ and far_ are due to microsofts buggy "c" compiler 3277# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 3279
1677# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
1678void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283PROTOTYPES: DISABLE
1679 3284
1680void glViewport (int x, int y, int width, int height) 3285void glViewport (int x, int y, int width, int height)
1681 3286
1682void glScissor (int x, int y, int width, int height) 3287void glScissor (int x, int y, int width, int height)
1683 3288
1691 3296
1692void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
1693 CODE: 3298 CODE:
1694 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
1695 3300
1696void glBegin (int mode)
1697
1698void glEnd ()
1699
1700void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 3302 PROTOTYPE: @
3303 ALIAS:
3304 glColor_premultiply = 1
1702 CODE: 3305 CODE:
3306 if (ix)
3307 {
3308 r *= a;
3309 g *= a;
3310 b *= a;
3311 }
1703 // microsoft visual "c" rounds instead of truncating... 3312 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 3313 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708
1709void glInterleavedArrays (int format, int stride, char *data)
1710
1711void glDrawElements (int mode, int count, int type, char *indices)
1712
1713# 1.2 void glDrawRangeElements (int mode, int start, int end
1714 3314
1715void glRasterPos (float x, float y, float z = 0.) 3315void glRasterPos (float x, float y, float z = 0.)
1716 CODE: 3316 CODE:
1717 glRasterPos3f (0, 0, z); 3317 glRasterPos3f (0, 0, z);
1718 glBitmap (0, 0, 0, 0, x, y, 0); 3318 glBitmap (0, 0, 0, 0, x, y, 0);
1723 3323
1724void glTexCoord (float s, float t) 3324void glTexCoord (float s, float t)
1725 CODE: 3325 CODE:
1726 glTexCoord2f (s, t); 3326 glTexCoord2f (s, t);
1727 3327
3328void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341PROTOTYPES: ENABLE
3342
3343void glBegin (int mode)
3344
3345void glEnd ()
3346
3347void glPointSize (GLfloat size)
3348
3349void glLineWidth (GLfloat width)
3350
3351void glInterleavedArrays (int format, int stride, char *data)
3352
3353void glDrawElements (int mode, int count, int type, char *indices)
3354
3355# 1.2 void glDrawRangeElements (int mode, int start, int end
3356
1728void glTexEnv (int target, int pname, float param) 3357void glTexEnv (int target, int pname, float param)
1729 CODE: 3358 CODE:
1730 glTexEnvf (target, pname, param); 3359 glTexEnvf (target, pname, param);
1731 3360
1732void glTexParameter (int target, int pname, float param) 3361void glTexParameter (int target, int pname, float param)
1735 3364
1736void glBindTexture (int target, int name) 3365void glBindTexture (int target, int name)
1737 3366
1738void glConvolutionParameter (int target, int pname, float params) 3367void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 3368 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3369 if (gl.ConvolutionParameterf)
3370 gl.ConvolutionParameterf (target, pname, params);
1741 3371
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3372void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 3373 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3374 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 3375 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 3376
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3377void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 3378 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3379 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 3381
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3382void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1753 3383
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3384void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 3385
1756void glDrawPixels (int width, int height, int format, int type, char *pixels) 3386void glDrawPixels (int width, int height, int format, int type, char *pixels)
3387
3388void glPixelZoom (float x, float y)
1757 3389
1758void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3390void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1759 3391
1760int glGenTexture () 3392int glGenTexture ()
1761 CODE: 3393 CODE:
1762{ 3394 RETVAL = gen_texture ();
1763 GLuint name;
1764 glGenTextures (1, &name);
1765 RETVAL = name;
1766}
1767 OUTPUT: 3395 OUTPUT:
1768 RETVAL 3396 RETVAL
1769 3397
1770void glDeleteTexture (int name) 3398void glDeleteTexture (int name)
1771 CODE: 3399 CODE:
1772{
1773 GLuint name_ = name;
1774 glDeleteTextures (1, &name_); 3400 del_texture (name);
1775} 3401
1776
1777int glGenList () 3402int glGenList ()
1778 CODE: 3403 CODE:
1779 RETVAL = glGenLists (1); 3404 RETVAL = glGenLists (1);
1780 OUTPUT: 3405 OUTPUT:
1781 RETVAL 3406 RETVAL
1788 3413
1789void glEndList () 3414void glEndList ()
1790 3415
1791void glCallList (int list) 3416void glCallList (int list)
1792 3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1793 3422
3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425PROTOTYPES: DISABLE
3426
3427void
3428find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430{
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433}
3434
3435BOOT:
3436{
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443}
3444
3445void
3446draw (SV *self)
3447 CODE:
3448{
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506#if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518#endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529}
3530

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