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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
52 101
53#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
54 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 104
56 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
57 \ 106
58 if (!init_) \ 107#define TEXID_SPEECH 1
59 { \ 108#define TEXID_NOFACE 2
60 init_ = 1; \ 109
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
62 } \ 111fast_sv_grow (SV *sv, STRLEN need)
63 \ 112{
64 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
66 } 123 }
67 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
70 184
71typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
72 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
73typedef struct cf_layout { 205struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
77 int base_height; 208 int base_height;
78 CFClient__Font font; 209 DC__Font font;
79} *CFClient__Layout; 210 rc_t rc;
211};
80 212
213typedef cf_layout *DC__Layout;
214
81static CFClient__Font default_font; 215static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
84 218
85static void 219static void
86substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
87{ 221{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 223#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 225#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 227}
95 228
96static void 229static void
97layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
98{ 231{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
101 */ 234 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
103 236
104 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 239
107 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
108} 241}
109 242
110static void 243static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
114 250
115 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 253
118 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
119} 255 if (!rect.height) rect.height = 1;
120 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
121typedef uint16_t mapface; 262typedef uint16_t faceid;
122 263
123typedef struct { 264struct maptex
265{
124 GLint name; 266 GLuint name;
125 int w, h; 267 int w, h;
126 float s, t; 268 float s, t;
127 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
128} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
129 274
130typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
131 int16_t darkness; 279 uint16_t darkness;
132 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 281};
134 282
135typedef struct { 283struct maprow
284{
136 int32_t c0, c1; 285 int32_t c0, c1;
137 mapcell *col; 286 mapcell *col;
138} maprow; 287};
139 288
140typedef struct map { 289struct mapgrid {
141 int x, y, w, h; 290 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 292 std::vector<tileid> tile;
144 mapface *face; 293 std::vector<maptex> tex;
145
146 int texs;
147 maptex *tex;
148 294
149 int32_t rows; 295 int32_t rows;
150 maprow *row; 296 maprow *row;
151} *CFClient__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
152 307
153static char * 308static char *
154prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
155{ 310{
156 char *p; 311 char *p;
174 329
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 332
178static maprow * 333static maprow *
179map_get_row (CFClient__Map self, int y) 334map_get_row (mapgrid *self, int y)
180{ 335{
181 if (0 > y) 336 if (0 > y)
182 { 337 {
183 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
222 377
223 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
224} 379}
225 380
226static mapcell * 381static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
228{ 383{
229 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
230} 385}
231 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
232static void 414static void
233map_clear (CFClient__Map self)
234{
235 int r;
236
237 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col);
239
240 Safefree (self->row);
241
242 self->x = 0;
243 self->y = 0;
244 self->ox = 0;
245 self->oy = 0;
246 self->row = 0;
247 self->rows = 0;
248}
249
250static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
252{ 416{
253 int x, y; 417 int x, y;
254 maprow *row; 418 maprow *row;
419 mapcell *cell;
255 420
256 for (y = y0; y < y0 + h; y++) 421 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 422 if (y >= 0)
258 { 423 {
259 if (y >= self->rows) 424 if (y >= self->rows)
265 if (x >= row->c0) 430 if (x >= row->c0)
266 { 431 {
267 if (x >= row->c1) 432 if (x >= row->c1)
268 break; 433 break;
269 434
270 row->col[x - row->c0].darkness = -1; 435 cell = row->col + x - row->c0;
436
437 CELL_CLEAR (cell);
271 } 438 }
272 } 439 }
440}
441
442struct smooth_key
443{
444 tileid tile;
445 uint8_t x, y, level;
446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
465
466static void
467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
468{
469 auto &&it = h.find (key);
470
471 if (it == h.end ())
472 h.insert (std::make_pair (key, bits));
473 else
474 it->second |= bits;
273} 475}
274 476
275static void 477static void
276music_finished (void) 478music_finished (void)
277{ 479{
296 ev.data2 = 0; 498 ev.data2 = 0;
297 499
298 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
299} 501}
300 502
301MODULE = CFClient PACKAGE = CFClient 503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
508}
509
510static unsigned int
511minpot (unsigned int n)
512{
513 if (!n)
514 return 0;
515
516 --n;
517
518 n |= n >> 1;
519 n |= n >> 2;
520 n |= n >> 4;
521 n |= n >> 8;
522 n |= n >> 16;
523
524 return n + 1;
525}
526
527static unsigned int
528popcount (unsigned int n)
529{
530 n -= (n >> 1) & 0x55555555U;
531 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
532 n = ((n >> 4) + n) & 0x0f0f0f0fU;
533 n *= 0x01010101U;
534
535 return n >> 24;
536}
537
538/* SDL should provide this, really. */
539#define SDLK_MODIFIER_MIN 300
540#define SDLK_MODIFIER_MAX 314
541
542/******************************************************************************/
543
544static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
545static GV *hover_gv;
546
547static int
548within_widget (SV *widget, NV x, NV y)
549{
550 HV *self;
551 SV **svp;
552 NV wx, ww, wy, wh;
553
554 if (!SvROK (widget))
555 return 0;
556
557 self = (HV *)SvRV (widget);
558
559 if (SvTYPE (self) != SVt_PVHV)
560 return 0;
561
562 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
563 if (y < wy)
564 return 0;
565
566 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
567 if (y >= wy + wh)
568 return 0;
569
570 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
571 if (x < wx)
572 return 0;
573
574 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
575 if (x >= wx + ww)
576 return 0;
577
578 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
579 if (!svp || !SvTRUE (*svp))
580 return 0;
581
582 return 1;
583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
642
643MODULE = Deliantra::Client PACKAGE = DC
302 644
303PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
304 646
305BOOT: 647BOOT:
306{ 648{
307 HV *stash = gv_stashpv ("CFClient", 1); 649 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 650 static const struct {
309 const char *name; 651 const char *name;
310 IV iv; 652 IV iv;
311 } *civ, const_iv[] = { 653 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 654# define const_iv(name) { # name, (IV)name }
655 const_iv (SDLK_MODIFIER_MIN),
656 const_iv (SDLK_MODIFIER_MAX),
657
313 const_iv (SDL_ACTIVEEVENT), 658 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 659 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 660 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 661 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 662 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 671 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 672 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 673 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 674 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
676
677 const_iv (SDL_APPINPUTFOCUS),
678 const_iv (SDL_APPMOUSEFOCUS),
679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
730
731 const_iv (SDLK_FIRST),
732 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 735 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 736 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 737 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 792 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 793 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 794 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 795 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 796 const_iv (SDLK_UNDO),
797
395 const_iv (KMOD_NONE), 798 const_iv (KMOD_NONE),
799 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 800 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 801 const_iv (KMOD_RSHIFT),
802 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 803 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 804 const_iv (KMOD_RCTRL),
805 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 806 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 807 const_iv (KMOD_RALT),
808 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 809 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 814
408 const_iv (KMOD_SHIFT), 815 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 816
410 const_iv (KMOD_META) 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
411# undef const_iv 847# undef const_iv
412 }; 848 };
413 849
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
852
853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 855}
856
857void
858weaken (SV *rv)
859 PROTOTYPE: $
860 CODE:
861 sv_rvweaken (rv);
862
863int
864in_destruct ()
865 CODE:
866 RETVAL = PL_main_cv == Nullcv;
867 OUTPUT:
868 RETVAL
869
870NV floor (NV x)
871
872NV ceil (NV x)
873
874IV minpot (UV n)
875
876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
417 883
418void 884void
419pango_init () 885pango_init ()
420 CODE: 886 CODE:
421{ 887{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 891 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 892#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
429} 896}
430 897
431int 898char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 899
434void 900void SDL_main_hack (SV *real_main)
901 PROTOTYPE: &
902
903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
435SDL_Quit () 909void SDL_Quit ()
436 910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
920
437void 921void
438SDL_ListModes () 922SDL_ListModes (int rgb, int alpha)
439 PPCODE: 923 PPCODE:
440{ 924{
441 SDL_Rect **m; 925 SDL_Rect **m;
442 926
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 929 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 930 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 931
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 932 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 933 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 934
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 939
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 942
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 944
463 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
464 while (*m) 946 while (*m)
465 { 947 {
948 if ((*m)->w >= 400 && (*m)->h >= 300)
949 {
466 AV *av = newAV (); 950 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
953 av_push (av, newSViv (rgb));
954 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 955 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
956 }
470 957
471 ++m; 958 ++m;
472 } 959 }
473} 960}
474 961
475char *
476SDL_GetError ()
477
478int 962int
479SDL_SetVideoMode (int w, int h, int fullscreen) 963SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 964 CODE:
965{
966 SDL_EnableUNICODE (1);
967 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
968
969 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
970 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
971 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
972 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
973
481 RETVAL = !!SDL_SetVideoMode ( 974 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 975 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 976 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 977
978 if (RETVAL)
979 {
980 av_clear (texture_av);
981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
982#include "glfunc.h"
983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
986 }
987}
485 OUTPUT: 988 OUTPUT:
486 RETVAL 989 RETVAL
487 990
488void 991void
992SDL_WM_SetCaption (const char *title, const char *icon)
993
994void
489SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
490 996
997char *
998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
1000
1001int
1002SDL_GetAppState ()
1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
491void 1011void
492SDL_PollEvent () 1012SDL_PumpEvents ()
1013
1014void
1015peep_events ()
493 PPCODE: 1016 PPCODE:
494{ 1017{
495 SDL_Event ev; 1018 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 1019
509 while (SDL_PollEvent (&ev)) 1020 SDL_PumpEvents ();
1021 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
510 { 1022 {
511 HV *hv = newHV (); 1023 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1024 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 1025
514 switch (ev.type) 1026 switch (ev.type)
515 { 1027 {
516 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
517 case SDL_KEYUP: 1029 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 1035 break;
534 1036
535 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1039 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 1040 break;
539 1041
540 case SDL_MOUSEMOTION: 1042 case SDL_MOUSEMOTION:
1043 {
1044 int state = ev.motion.state;
1045 int x = ev.motion.x;
1046 int y = ev.motion.y;
1047 int xrel = ev.motion.xrel;
1048 int yrel = ev.motion.yrel;
1049
1050 /* do simplistic event compression */
1051 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1052 && state == ev.motion.state)
1053 {
1054 xrel += ev.motion.xrel;
1055 yrel += ev.motion.yrel;
1056 x = ev.motion.x;
1057 y = ev.motion.y;
1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1059 }
1060
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
542
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1067 }
548 break; 1068 break;
549 1069
550 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
553 1073
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1082 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1083 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 1084 break;
565 } 1085 }
566 1086
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
568 } 1088 }
569} 1089}
570 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
571int 1104int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
573 POSTCALL: 1106 POSTCALL:
574 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
575 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
576 1109
577void 1110void
1111Mix_QuerySpec ()
1112 PPCODE:
1113{
1114 int freq, channels;
1115 Uint16 format;
1116
1117 if (Mix_QuerySpec (&freq, &format, &channels))
1118 {
1119 EXTEND (SP, 3);
1120 PUSHs (sv_2mortal (newSViv (freq)));
1121 PUSHs (sv_2mortal (newSViv (format)));
1122 PUSHs (sv_2mortal (newSViv (channels)));
1123 }
1124}
1125
1126void
578Mix_CloseAudio () 1127Mix_CloseAudio ()
579 1128
580int 1129int
581Mix_AllocateChannels (int numchans = -1) 1130Mix_AllocateChannels (int numchans = -1)
582 1131
1132const char *
1133Mix_GetError ()
1134
583void 1135void
584lowdelay (int fd, int val = 1) 1136lowdelay (int fd, int val = 1)
585 CODE: 1137 CODE:
1138 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1139
1140void
1141win32_proxy_info ()
1142 PPCODE:
1143{
586#ifndef _WIN32 1144#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1145 char buffer[2048];
1146 DWORD buflen;
1147
1148 EXTEND (SP, 3);
1149
1150 buflen = sizeof (buffer);
1151 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1152 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1153 {
1154 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1158 {
1159 PUSHs (newSVpv (buffer, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1163 PUSHs (newSVpv (buffer, 0));
1164 }
1165 }
588#endif 1166#endif
1167}
589 1168
590char * 1169int
591gl_vendor () 1170add_font (char *file)
592 CODE: 1171 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
594 OUTPUT: 1173 OUTPUT:
595 RETVAL 1174 RETVAL
596 1175
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610
611void 1176void
612add_font (char *file) 1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
613 CODE: 1178
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
615#ifdef _WIN32 1180void
616 // cairo... sigh... requires win2000 1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 1182
620void 1183void
621load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
622 ALIAS: 1185 ALIAS:
623 load_image_file = 1 1186 load_image_file = 1
626 STRLEN image_len; 1189 STRLEN image_len;
627 char *image = (char *)SvPVbyte (image_, image_len); 1190 char *image = (char *)SvPVbyte (image_, image_len);
628 SDL_Surface *surface, *surface2; 1191 SDL_Surface *surface, *surface2;
629 SDL_PixelFormat fmt; 1192 SDL_PixelFormat fmt;
630 SDL_RWops *rw = ix 1193 SDL_RWops *rw = ix
631 ? SDL_RWFromFile (image, "r") 1194 ? SDL_RWFromFile (image, "rb")
632 : SDL_RWFromConstMem (image, image_len); 1195 : SDL_RWFromConstMem (image, image_len);
633 1196
634 if (!rw) 1197 if (!rw)
635 croak ("load_image: %s", SDL_GetError ()); 1198 croak ("load_image: %s", SDL_GetError ());
636 1199
665 1228
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1229 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 1230
668 assert (surface2->pitch == surface2->w * 4); 1231 assert (surface2->pitch == surface2->w * 4);
669 1232
1233 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 1234 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1241 SDL_UnlockSurface (surface2);
679 1242
680 SDL_FreeSurface (surface); 1243 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 1244 SDL_FreeSurface (surface2);
682} 1245}
683 1246
709void 1272void
710error (char *message) 1273error (char *message)
711 CODE: 1274 CODE:
712 fprintf (stderr, "ERROR: %s\n", message); 1275 fprintf (stderr, "ERROR: %s\n", message);
713#ifdef _WIN32 1276#ifdef _WIN32
714 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1277 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
715#endif 1278#endif
716 1279
717void 1280void
718fatal (char *message) 1281fatal (char *message)
719 CODE: 1282 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 1283 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 1284#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
723#endif 1286#endif
724 exit (1); 1287 _exit (1);
725 1288
1289void
1290_exit (int retval = 0)
1291 CODE:
1292#ifdef WIN32
1293 ExitThread (retval); // unclean, please beam me up
1294#else
1295 _exit (retval);
1296#endif
1297
1298void
1299debug ()
1300 CODE:
1301{
1302#if DEBUG
1303 VALGRIND_DO_LEAK_CHECK;
1304#endif
1305}
1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
726MODULE = CFClient PACKAGE = CFClient::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
727 1315
728CFClient::Font 1316PROTOTYPES: DISABLE
1317
1318DC::Font
729new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
730 CODE: 1320 CODE:
731{ 1321{
732 int count; 1322 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
734 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
736} 1326}
737 OUTPUT: 1327 OUTPUT:
738 RETVAL 1328 RETVAL
739 1329
740void 1330void
741DESTROY (CFClient::Font self) 1331DESTROY (DC::Font self)
742 CODE: 1332 CODE:
743 pango_font_description_free (self); 1333 pango_font_description_free (self);
744 1334
745void 1335void
746make_default (CFClient::Font self) 1336make_default (DC::Font self)
1337 PROTOTYPE: $
747 CODE: 1338 CODE:
748 default_font = self; 1339 default_font = self;
749 1340
750MODULE = CFClient PACKAGE = CFClient::Layout 1341MODULE = Deliantra::Client PACKAGE = DC::Layout
751 1342
752CFClient::Layout 1343PROTOTYPES: DISABLE
753new (SV *class, int rgba = 0)
754 CODE:
755#if _WIN32
756 rgba = 0;//D
757#endif
758 New (0, RETVAL, 1, struct cf_layout);
759 1344
1345void
1346glyph_cache_backup ()
1347 PROTOTYPE:
1348 CODE:
1349 tc_backup ();
1350
1351void
1352glyph_cache_restore ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_restore ();
1356
1357DC::Layout
1358new (SV *klass)
1359 CODE:
1360 RETVAL = new cf_layout;
1361
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
763 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
764 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
765 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
770 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
771 OUTPUT: 1372 OUTPUT:
772 RETVAL 1373 RETVAL
773 1374
774void 1375void
775DESTROY (CFClient::Layout self) 1376DESTROY (DC::Layout self)
776 CODE: 1377 CODE:
777 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
778 Safefree (self); 1379 delete self;
779 1380
780int
781is_rgba (CFClient::Layout self)
782 CODE:
783 RETVAL = self->rgba;
784 OUTPUT:
785 RETVAL
786
787void 1381void
788set_text (CFClient::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
789 CODE: 1383 CODE:
790{ 1384{
791 STRLEN textlen; 1385 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen); 1386 char *text = SvPVutf8 (text_, textlen);
793 1387
794 pango_layout_set_text (self->pl, text, textlen); 1388 pango_layout_set_text (self->pl, text, textlen);
795} 1389}
796 1390
797void 1391void
798set_markup (CFClient::Layout self, SV *text_) 1392set_markup (DC::Layout self, SV *text_)
799 CODE: 1393 CODE:
800{ 1394{
801 STRLEN textlen; 1395 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
803 1397
804 pango_layout_set_markup (self->pl, text, textlen); 1398 pango_layout_set_markup (self->pl, text, textlen);
805} 1399}
806 1400
1401void
1402set_shapes (DC::Layout self, ...)
1403 CODE:
1404{
1405 PangoAttrList *attrs = 0;
1406 const char *text = pango_layout_get_text (self->pl);
1407 const char *pos = text;
1408 int arg = 4;
1409
1410 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1411 {
1412 PangoRectangle inkrect, rect;
1413 PangoAttribute *attr;
1414
1415 int x = SvIV (ST (arg - 3));
1416 int y = SvIV (ST (arg - 2));
1417 int w = SvIV (ST (arg - 1));
1418 int h = SvIV (ST (arg ));
1419
1420 inkrect.x = 0;
1421 inkrect.y = 0;
1422 inkrect.width = 0;
1423 inkrect.height = 0;
1424
1425 rect.x = x * PANGO_SCALE;
1426 rect.y = y * PANGO_SCALE;
1427 rect.width = w * PANGO_SCALE;
1428 rect.height = h * PANGO_SCALE;
1429
1430 if (!attrs)
1431 attrs = pango_layout_get_attributes (self->pl);
1432
1433 attr = pango_attr_shape_new (&inkrect, &rect);
1434 attr->start_index = pos - text;
1435 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1436 pango_attr_list_insert (attrs, attr);
1437
1438 arg += 4;
1439 pos += sizeof (OBJ_STR) - 1;
1440 }
1441
1442 if (attrs)
1443 pango_layout_set_attributes (self->pl, attrs);
1444}
1445
1446void
1447get_shapes (DC::Layout self)
1448 PPCODE:
1449{
1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1451
1452 do
1453 {
1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1455
1456 if (run && shape_attr_p (run))
1457 {
1458 PangoRectangle extents;
1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1460
1461 EXTEND (SP, 2);
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1463 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1464 }
1465 }
1466 while (pango_layout_iter_next_run (iter));
1467
1468 pango_layout_iter_free (iter);
1469}
1470
1471int
1472has_wrapped (DC::Layout self)
1473 CODE:
1474{
1475 int lines = 1;
1476 const char *text = pango_layout_get_text (self->pl);
1477
1478 while (*text)
1479 lines += *text++ == '\n';
1480
1481 RETVAL = lines < pango_layout_get_line_count (self->pl);
1482}
1483 OUTPUT:
1484 RETVAL
1485
807SV * 1486SV *
808get_text (CFClient::Layout self) 1487get_text (DC::Layout self)
809 CODE: 1488 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1489 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1490 sv_utf8_decode (RETVAL);
812 OUTPUT: 1491 OUTPUT:
813 RETVAL 1492 RETVAL
814 1493
815void 1494void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1495set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1496 CODE:
818 self->r = r; 1497 self->r = r;
819 self->g = g; 1498 self->g = g;
820 self->b = b; 1499 self->b = b;
821 self->a = a; 1500 self->a = a;
822 1501
823void 1502void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1503set_font (DC::Layout self, DC::Font font = 0)
825 CODE: 1504 CODE:
826 if (self->font != font) 1505 if (self->font != font)
827 { 1506 {
828 self->font = font; 1507 self->font = font;
829 layout_update_font (self); 1508 layout_update_font (self);
830 } 1509 }
831 1510
832void 1511void
833set_height (CFClient::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
834 CODE: 1513 CODE:
835 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
836 { 1515 {
837 self->base_height = base_height; 1516 self->base_height = base_height;
838 layout_update_font (self); 1517 layout_update_font (self);
839 } 1518 }
840 1519
841void 1520void
842set_width (CFClient::Layout self, int max_width = -1) 1521set_width (DC::Layout self, int max_width = -1)
843 CODE: 1522 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1523 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1524
846void 1525void
847set_indent (CFClient::Layout self, int indent) 1526set_indent (DC::Layout self, int indent)
848 CODE: 1527 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1528 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1529
851void 1530void
852set_spacing (CFClient::Layout self, int spacing) 1531set_spacing (DC::Layout self, int spacing)
853 CODE: 1532 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1533 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1534
856void 1535void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1536set_ellipsise (DC::Layout self, int ellipsise)
858 CODE: 1537 CODE:
859 pango_layout_set_ellipsize (self->pl, 1538 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1539 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1540 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1541 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1542 : PANGO_ELLIPSIZE_NONE
864 ); 1543 );
865 1544
866void 1545void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1546set_single_paragraph_mode (DC::Layout self, int spm)
868 CODE: 1547 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1548 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1549
871void 1550void
872size (CFClient::Layout self) 1551size (DC::Layout self)
873 PPCODE: 1552 PPCODE:
874{ 1553{
875 int w, h; 1554 int w, h;
876 1555
877 layout_get_pixel_size (self, &w, &h); 1556 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1559 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1560 PUSHs (sv_2mortal (newSViv (h)));
882} 1561}
883 1562
884int 1563int
1564descent (DC::Layout self)
1565 CODE:
1566{
1567 PangoRectangle rect;
1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1570 RETVAL = PANGO_DESCENT (rect);
1571}
1572 OUTPUT:
1573 RETVAL
1574
1575int
885xy_to_index (CFClient::Layout self, int x, int y) 1576xy_to_index (DC::Layout self, int x, int y)
886 CODE: 1577 CODE:
887{ 1578{
888 int index, trailing; 1579 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1580 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1581 RETVAL = index + trailing;
891} 1582}
892 OUTPUT: 1583 OUTPUT:
893 RETVAL 1584 RETVAL
894 1585
895void 1586void
896cursor_pos (CFClient::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
897 PPCODE: 1588 PPCODE:
898{ 1589{
899 PangoRectangle strong_pos; 1590 PangoRectangle pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
901 1592
902 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
903 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
906} 1597}
907 1598
908void 1599void
909render (CFClient::Layout self) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
910 PPCODE: 1601 PPCODE:
911{ 1602{
912 SV *retval; 1603 int line, x;
913 int w, h;
914 1604
915 layout_get_pixel_size (self, &w, &h); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
916 1606#if !PANGO_VERSION_CHECK (1, 17, 3)
917 if (self->rgba) 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
918 { 1608 --line;
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif 1609#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1610 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1613}
1614
1615void
1616line_x_to_index (DC::Layout self, int line, int x)
1617 PPCODE:
1618{
1619 PangoLayoutLine *lp;
1620 int index, trailing;
1621
1622 if (line < 0)
1623 XSRETURN_EMPTY;
1624
1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1626 XSRETURN_EMPTY; /* do better */
1627
1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1629
1630 EXTEND (SP, 2);
1631 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1632 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1633 else
972 { 1634 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1635 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1636 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1637 }
997} 1638}
998 1639
1640void
1641render (DC::Layout self, float x, float y, int flags = 0)
1642 CODE:
1643 self->rc.clear ();
1644 pango_opengl_render_layout_subpixel (
1645 self->pl,
1646 &self->rc,
1647 x * PANGO_SCALE, y * PANGO_SCALE,
1648 self->r, self->g, self->b, self->a,
1649 flags
1650 );
1651 // we assume that context_change actually clears/frees stuff
1652 // and does not do any recomputation...
1653 pango_layout_context_changed (self->pl);
1654
1655void
1656draw (DC::Layout self)
1657 CODE:
1658{
1659 glEnable (GL_TEXTURE_2D);
1660 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1661 glEnable (GL_BLEND);
1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1664 glEnable (GL_ALPHA_TEST);
1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1666
1667 self->rc.draw ();
1668
1669 glDisable (GL_ALPHA_TEST);
1670 glDisable (GL_BLEND);
1671 glDisable (GL_TEXTURE_2D);
1672}
1673
999MODULE = CFClient PACKAGE = CFClient::Texture 1674MODULE = Deliantra::Client PACKAGE = DC::Texture
1000 1675
1676PROTOTYPES: ENABLE
1677
1001void 1678void
1679pad (SV *data_, int ow, int oh, int nw, int nh)
1680 CODE:
1681{
1682 if ((nw != ow || nh != oh) && SvOK (data_))
1683 {
1684 STRLEN datalen;
1685 char *data = SvPVbyte (data_, datalen);
1686 int bpp = datalen / (ow * oh);
1687 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1688
1689 SvPOK_only (result_);
1690 SvCUR_set (result_, nw * nh * bpp);
1691
1692 memset (SvPVX (result_), 0, nw * nh * bpp);
1693 while (oh--)
1694 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1695
1696 sv_setsv (data_, result_);
1697 }
1698}
1699
1700void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1701draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1702 PROTOTYPE: $$$;$$
1004 ALIAS: 1703 ALIAS:
1005 draw_quad_alpha = 1 1704 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1705 draw_quad_alpha_premultiplied = 2
1007 CODE: 1706 CODE:
1008{ 1707{
1009 HV *hv = (HV *)SvRV (self); 1708 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1709 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1710 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1711 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1712
1713 if (name <= 0)
1714 XSRETURN_EMPTY;
1014 1715
1015 if (items < 5) 1716 if (items < 5)
1016 { 1717 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1718 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1719 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1720 }
1020 1721
1021 if (ix) 1722 if (ix)
1022 { 1723 {
1023 glEnable (GL_BLEND); 1724 glEnable (GL_BLEND);
1725
1726 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1728 else
1729 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1730 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1731
1025 glEnable (GL_ALPHA_TEST); 1732 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1733 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1734 }
1028 1735
1029 glBindTexture (GL_TEXTURE_2D, name); 1736 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1737
1037 glBegin (GL_QUADS); 1738 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1739 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1740 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1741 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1048 } 1749 }
1049} 1750}
1050 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1874 CODE:
1875{
1876 GLint width;
1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1878 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1879 RETVAL = width > 0;
1880}
1881 OUTPUT:
1882 RETVAL
1883
1051MODULE = CFClient PACKAGE = CFClient::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1052 1885
1053CFClient::Map 1886PROTOTYPES: DISABLE
1054new (SV *class, int map_width, int map_height) 1887
1888DC::Map
1889new (SV *klass)
1055 CODE: 1890 CODE:
1056 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1057 RETVAL->x = 0; 1892 RETVAL->x = 0;
1058 RETVAL->y = 0; 1893 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1894 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1895 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1063 RETVAL->faces = 8192;
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1899 RETVAL->row = 0;
1069 OUTPUT: 1900 OUTPUT:
1070 RETVAL 1901 RETVAL
1071 1902
1072void 1903void
1073DESTROY (CFClient::Map self) 1904DESTROY (DC::Map self)
1905 CODE:
1906{
1907 delete self;
1908}
1909
1910void
1911resize (DC::Map self, int map_width, int map_height)
1912 CODE:
1913 self->w = map_width;
1914 self->h = map_height;
1915
1916void
1917clear (DC::Map self)
1918 CODE:
1919 self->clear_cells ();
1920
1921void
1922set_tileid (DC::Map self, int face, int tile)
1923 CODE:
1924{
1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1928}
1929
1930void
1931set_smooth (DC::Map self, int face, int smooth, int level)
1932 CODE:
1933{
1934 if (face < 0 || face >= self->tile.size ())
1935 return;
1936
1937 if (smooth < 0 || smooth >= self->tile.size ())
1938 return;
1939
1940 tileid texid = self->tile[face];
1941
1942 if (!texid)
1943 return;
1944
1945 maptex &tex = self->tex[texid];
1946 tex.smoothtile = self->tile[smooth];
1947 tex.smoothlevel = level;
1948}
1949
1950void
1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1952 CODE:
1953{
1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1955
1956 {
1957 maptex &tex = self->tex[texid];
1958
1959 tex.name = name;
1960 tex.w = w;
1961 tex.h = h;
1962 tex.s = s;
1963 tex.t = t;
1964 tex.r = r;
1965 tex.g = g;
1966 tex.b = b;
1967 tex.a = a;
1968 }
1969
1970 // somewhat hackish, but for textures that require it, it really
1971 // improves the look, and most others don't suffer.
1972 glBindTexture (GL_TEXTURE_2D, name);
1973 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1975 // use uglier nearest interpolation because linear suffers
1976 // from transparent color bleeding and ugly wrapping effects.
1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1074 CODE: 1982 PPCODE:
1075{ 1983 for (; texid < self->tex.size () && count; ++texid, --count)
1076 map_clear (self);
1077 Safefree (self->face);
1078 Safefree (self);
1079}
1080
1081void
1082clear (CFClient::Map self)
1083 CODE:
1084 map_clear (self);
1085
1086void
1087set_face (CFClient::Map self, int face, int texid)
1088 CODE:
1089{
1090 while (self->faces <= face)
1091 { 1984 {
1092 Append (mapface, self->face, self->faces, self->faces); 1985 maptex &tex = self->tex[texid];
1093 self->faces *= 2; 1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1094 } 1998 }
1095 1999
1096 self->face [face] = texid;
1097}
1098
1099void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE:
1102{
1103 while (self->texs <= texid)
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108
1109 {
1110 maptex *tex = self->tex + texid;
1111
1112 tex->name = name;
1113 tex->w = w;
1114 tex->h = h;
1115 tex->s = s;
1116 tex->t = t;
1117 tex->r = r;
1118 tex->g = g;
1119 tex->b = b;
1120 tex->a = a;
1121 }
1122}
1123
1124int 2000int
1125ox (CFClient::Map self) 2001ox (DC::Map self)
1126 ALIAS: 2002 ALIAS:
1127 oy = 1 2003 oy = 1
2004 x = 2
2005 y = 3
2006 w = 4
2007 h = 5
1128 CODE: 2008 CODE:
1129 switch (ix) 2009 switch (ix)
1130 { 2010 {
1131 case 0: RETVAL = self->ox; break; 2011 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 2012 case 1: RETVAL = self->oy; break;
2013 case 2: RETVAL = self->x; break;
2014 case 3: RETVAL = self->y; break;
2015 case 4: RETVAL = self->w; break;
2016 case 5: RETVAL = self->h; break;
1133 } 2017 }
1134 OUTPUT: 2018 OUTPUT:
1135 RETVAL 2019 RETVAL
1136 2020
1137void 2021void
1138scroll (CFClient::Map self, int dx, int dy) 2022scroll (DC::Map self, int dx, int dy)
1139 CODE: 2023 CODE:
1140{ 2024{
1141 if (dx > 0) 2025 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 2026 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 2027 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2028 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1145 2029
1146 if (dy > 0) 2030 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 2031 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 2032 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2033 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1150 2034
1151 self->ox += dx; self->x += dx; 2035 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 2036 self->oy += dy; self->y += dy;
1153 2037
1154 while (self->y < 0) 2038 while (self->y < 0)
1158 self->rows += MAP_EXTEND_Y; 2042 self->rows += MAP_EXTEND_Y;
1159 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1160 } 2044 }
1161} 2045}
1162 2046
1163void 2047SV *
1164map1a_update (CFClient::Map self, SV *data_) 2048map1a_update (DC::Map self, SV *data_)
1165 CODE: 2049 CODE:
1166{ 2050{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 2053 mapcell *cell;
1170 int x, y, flags; 2054 int x, y, z, flags;
2055 AV *missing = newAV ();
2056 RETVAL = newRV_noinc ((SV *)missing);
1171 2057
1172 while (data < data_end) 2058 while (data < data_end - 1)
1173 { 2059 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 2060 flags = (data [0] << 8) + data [1]; data += 2;
1175 2061
1176 x = ((flags >> 10) & 63) + self->x; 2062 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 2063 y = self->y + ((flags >> 4) & 63);
1178 2064
1179 cell = map_get_cell (self, x, y); 2065 cell = map_get_cell (self, x, y);
1180 2066
1181 if (flags & 15) 2067 if (flags & 15)
1182 { 2068 {
1183 if (cell->darkness < 0) 2069 if (!cell->darkness)
1184 { 2070 {
2071 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 2072 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 2073 }
1190 2074
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1194 2076
1195 if (flags & 4) 2077 if (flags & 8)
1196 { 2078 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2079 uint8_t ext, cmd;
2080
2081 do
2082 {
2083 ext = *data++;
2084 cmd = ext & 0x7f;
2085
2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
2089 {
2090 cell->stat_width = 1;
2091 cell->stat_hp = *data++;
2092 }
2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
2110 }
2111 while (ext & 0x80);
1198 } 2112 }
1199 2113
2114 for (z = 0; z <= 2; ++z)
1200 if (flags & 2) 2115 if (flags & (4 >> z))
1201 { 2116 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
2119 cell->tile[z] = self->tile[face];
2120
2121 if (cell->tile[z])
2122 {
2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
2125 if (!tex.name)
2126 av_push (missing, newSViv (cell->tile [z]));
2127
2128 if (tex.smoothtile)
2129 {
2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
2132 if (!smooth.name)
2133 av_push (missing, newSViv (tex.smoothtile));
2134 }
2135 }
1203 } 2136 }
1204
1205 if (flags & 1)
1206 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1208 }
1209 } 2137 }
1210 else 2138 else
1211 cell->darkness = -1; 2139 CELL_CLEAR (cell);
1212 } 2140 }
1213} 2141}
2142 OUTPUT:
2143 RETVAL
1214 2144
1215SV * 2145SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2146mapmap (DC::Map self, int x0, int y0, int w, int h)
1217 CODE: 2147 CODE:
1218{ 2148{
1219 int x1, x; 2149 int x1, x;
1220 int y1, y; 2150 int y1, y;
1221 int z; 2151 int z;
1234 ? self->row + y 2164 ? self->row + y
1235 : 0; 2165 : 0;
1236 2166
1237 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1238 { 2168 {
1239 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1240 2170
1241 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1242 { 2172 {
1243 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1244 2174
1245 for (z = 0; z <= 0; z++) 2175 for (z = 0; z <= 0; z++)
1246 { 2176 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 2177 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 2179 int a1 = tex.a;
1254 2180
1255 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1256 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1257 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1258 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1259 }
1260 } 2185 }
1261 } 2186 }
1262 2187
1263 *map++ = (r ) 2188 *map++ = (r )
1264 | (g << 8) 2189 | (g << 8)
1265 | (b << 16) 2190 | (b << 16)
1266 | (a << 24); 2191 | (a << 24);
1267 } 2192 }
1268 } 2193 }
1269 2194
1270 RETVAL = map_sv; 2195 RETVAL = map_sv;
1271} 2196}
1272 OUTPUT: 2197 OUTPUT:
1273 RETVAL 2198 RETVAL
1274 2199
1275void 2200void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1277 PPCODE: 2202 CODE:
1278{ 2203{
1279 int vx, vy;
1280 int x, y, z; 2204 int x, y, z;
1281 int last_name;
1282 mapface face;
1283 int sw4 = (sw + 3) & ~3;
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1286 2205
1287 memset (darkness, 255, sw4 * sh); 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1288 SvPOK_only (darkness_sv); 2207 int pl_x, pl_y;
1289 SvCUR_set (darkness_sv, sw4 * sh); 2208 maptex pl_tex;
2209 rc_t rc;
2210 rc_t rc_ov;
2211 rc_key_t key;
2212 rc_t::array_t *arr;
1290 2213
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 2214 pl_tex.name = 0;
1292 vy = self->y + (self->h - sh) / 2 - shift_y;
1293 2215
1294 /* 2216 // that's current max. sorry.
1295 int vx = self->vx = self->w >= sw 2217 if (sw > 255) sw = 255;
1296 ? self->x + (self->w - sw) / 2 2218 if (sh > 255) sh = 255;
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298 2219
1299 int vy = self->vy = self->h >= sh 2220 memset (&key, 0, sizeof (key));
1300 ? self->y + (self->h - sh) / 2 2221 key.r = 255;
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2222 key.g = 255;
1302 */ 2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
1303 2227
1304 glColor4ub (255, 255, 255, 255); 2228 mx += self->x;
2229 my += self->y;
1305 2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310 2256
1311 glBegin (GL_QUADS);
1312
1313 last_name = 0;
1314
1315 for (z = 0; z < 3; z++) 2257 for (z = 0; z <= 2; z++)
2258 {
2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
2263
1316 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1318 { 2266 {
1319 maprow *row = self->row + (y + vy); 2267 maprow *row = self->row + (y + my);
1320 2268
1321 for (x = 0; x < sw; x++) 2269 for (x = 0; x < sw; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 2270 if (row->c0 <= x + mx && x + mx < row->c1)
2271 {
2272 mapcell *cell = row->col + (x + mx - row->c0);
2273 tileid tile = cell->tile [z];
2274
2275 if (tile)
2276 {
2277 maptex tex = self->tex [tile];
2278 int px, py;
2279
2280 if (key.texname != tex.name)
2281 {
2282 self->tex [tile].unused = 0;
2283
2284 if (!tex.name)
2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2286
2287 key.texname = tex.name;
2288 arr = &rc.array (key);
2289 }
2290
2291 px = (x + 1) * Th - tex.w;
2292 py = (y + 1) * Tw - tex.h;
2293
2294 if (expect_false (cell->player == player) && expect_false (z == 2))
2295 {
2296 pl_x = px;
2297 pl_y = py;
2298 pl_tex = tex;
2299 continue;
2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2306
2307 // update smooth hash
2308 if (tex.smoothtile)
2309 {
2310 skey.tile = tex.smoothtile;
2311 skey.level = tex.smoothlevel;
2312
2313 smooth_level[tex.smoothlevel] = 1;
2314
2315 // add bits to current tile and all neighbours. skey.x|y is
2316 // shifted +1|+1 so we always stay positive.
2317
2318 // bits is ___n cccc CCCC bbbb
2319 // n do not draw borders&corners
2320 // c draw these corners, but...
2321 // C ... not these
2322 // b draw these borders
2323
2324 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2325 // ┃· ·· ·┃ ━━
2326
2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2328 // ·· ·· ·┏ ┓·
2329
2330 // full tile
2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2332
2333 // borders
2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2338
2339 // corners
2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2364 }
2365 }
2366 }
2367 }
2368
2369 rc.draw ();
2370 rc.clear ();
2371
2372 // go through all smoothlevels, lowest to highest, then draw.
2373 // this is basically counting sort
2374 {
2375 int w, b;
2376
2377 glEnable (GL_TEXTURE_2D);
2378 glBegin (GL_QUADS);
2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1323 { 2382 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 2383 smooth_key &skey = it->first;
2384 IV bits = it->second;
1325 2385
1326 darkness[y * sw4 + x] = cell->darkness < 0 2386 if (!(bits & 0x1000)
1327 ? 255 - FOW_DARKNESS 2387 && skey.level == level
1328 : 255 - cell->darkness; 2388 && level > smooth_max [skey.x][skey.y])
1329
1330 face = cell->face [z];
1331
1332 if (face)
1333 { 2389 {
1334 maptex tex = self->tex [face]; 2390 maptex tex = self->tex [skey.tile];
1335
1336 int px = (x + 1) * 32 - tex.w; 2391 int px = (((int)skey.x) - 1) * Tw;
1337 int py = (y + 1) * 32 - tex.h; 2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
1338 2397
1339 if (last_name != tex.name) 2398 if (tex.name)
1340 { 2399 {
2400 // this time avoiding texture state changes
2401 // save gobs of state changes.
2402 if (key.texname != tex.name)
2403 {
2404 self->tex [skey.tile].unused = 0;
2405
1341 glEnd (); 2406 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1344 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2409 }
2410
2411 if (border)
2412 {
2413 float ox = border * dx;
2414
2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2419 }
2420
2421 if (corner)
2422 {
2423 float ox = corner * dx;
2424
2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2429 }
1345 } 2430 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 } 2431 }
1352 } 2432 }
2433
2434 glEnd ();
2435 glDisable (GL_TEXTURE_2D);
2436 key.texname = -1;
2437 }
2438 }
2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2460 glDisable (GL_BLEND);
2461
2462 // top layer: overlays such as the health bar
2463 for (y = 0; y < sh; y++)
2464 if (0 <= y + my && y + my < self->rows)
2465 {
2466 maprow *row = self->row + (y + my);
2467
2468 for (x = 0; x < sw; x++)
2469 if (row->c0 <= x + mx && x + mx < row->c1)
2470 {
2471 mapcell *cell = row->col + (x + mx - row->c0);
2472
2473 int px = x * Tw;
2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2481
2482 if (cell->stat_hp)
2483 {
2484 int width = cell->stat_width * Tw;
2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2486
2487 glColor3ub (0, 0, 0);
2488 glRectf (px + 1, py - thick - 2,
2489 px + width - 1, py);
2490
2491 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2492 glRectf (px + 2,
2493 py - thick - 1,
2494 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2495 }
2496 }
2497 }
2498}
2499
2500void
2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2502 CODE:
2503{
2504 static float color[16][3] = {
2505 { 0.00f, 0.00f, 0.00f },
2506 { 1.00f, 1.00f, 1.00f },
2507 { 0.00f, 0.00f, 0.55f },
2508 { 1.00f, 0.00f, 0.00f },
2509
2510 { 1.00f, 0.54f, 0.00f },
2511 { 0.11f, 0.56f, 1.00f },
2512 { 0.93f, 0.46f, 0.00f },
2513 { 0.18f, 0.54f, 0.34f },
2514
2515 { 0.56f, 0.73f, 0.56f },
2516 { 0.80f, 0.80f, 0.80f },
2517 { 0.55f, 0.41f, 0.13f },
2518 { 0.99f, 0.77f, 0.26f },
2519
2520 { 0.74f, 0.65f, 0.41f },
2521
2522 { 0.00f, 1.00f, 1.00f },
2523 { 1.00f, 0.00f, 1.00f },
2524 { 1.00f, 1.00f, 0.00f },
2525 };
2526
2527 int x, y;
2528
2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2537 glEnable (GL_BLEND);
2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2539 glBegin (GL_QUADS);
2540
2541 for (y = 0; y < h; y++)
2542 for (x = 0; x < w; x++)
2543 {
2544 unsigned char m = data [x + y * w];
2545
2546 if (m)
2547 {
2548 float *c = color [m & 15];
2549
2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2551 float tx2 = tx1 + 0.5f;
2552
2553 glColor4f (c[0], c[1], c[2], 1);
2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1353 } 2558 }
2559 }
1354 2560
1355 glEnd (); 2561 glEnd ();
1356 2562 glDisable (GL_BLEND);
1357 glDisable (GL_TEXTURE_2D); 2563 glDisable (GL_TEXTURE_2D);
1358 glDisable (GL_BLEND); 2564}
2565
2566void
2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2568 PPCODE:
2569{
2570 int x, y;
2571 int sw1 = sw + 2;
2572 int sh1 = sh + 2;
2573 int sh3 = sh * 3;
2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2578 memset (darkness1, 0, sw1*sh1);
2579
2580 SvPOK_only (darkness3_sv);
2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2582
2583 mx += self->x - 1;
2584 my += self->y - 1;
2585
2586 for (y = 0; y < sh1; y++)
2587 if (0 <= y + my && y + my < self->rows)
2588 {
2589 maprow *row = self->row + (y + my);
2590
2591 for (x = 0; x < sw1; x++)
2592 if (row->c0 <= x + mx && x + mx < row->c1)
2593 {
2594 mapcell *cell = row->col + (x + mx - row->c0);
2595
2596 darkness1 [y * sw1 + x] = cell->darkness
2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2599 }
2600 }
2601
2602 for (y = 0; y < sh; ++y)
2603 for (x = 0; x < sw; ++x)
2604 {
2605 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2606 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2607 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2608 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2609 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2610 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2611 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2612 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2613 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2614
2615 uint8_t r11 = (d11 + d21 + d12) / 3;
2616 uint8_t r21 = d21;
2617 uint8_t r31 = (d21 + d31 + d32) / 3;
2618
2619 uint8_t r12 = d12;
2620 uint8_t r22 = d22;
2621 uint8_t r32 = d32;
2622
2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2624 uint8_t r23 = d23;
2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2626
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2636 }
2637
2638 free (darkness1);
1359 2639
1360 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
1363 PUSHs (darkness_sv); 2643 PUSHs (darkness3_sv);
1364} 2644}
1365 2645
1366SV * 2646SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2647get_rect (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2648 CODE:
1369{ 2649{
1370 int x, y, x1, y1; 2650 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 2651 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2652 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 2677 if (row && row->c0 <= x && x < row->c1)
1398 { 2678 {
1399 mapcell *cell = row->col + (x - row->c0); 2679 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 2680 uint8_t flags = 0;
1401 2681
1402 if (cell->face [0]) flags |= 1; 2682 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 2683 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 2684 if (cell->tile [2]) flags |= 4;
1405 2685
1406 *data++ = flags; 2686 *data++ = flags;
1407 2687
1408 if (flags & 1) 2688 if (flags & 1)
1409 { 2689 {
2690 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 2691 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 2692 *data++ = tile;
1412 } 2693 }
1413 2694
1414 if (flags & 2) 2695 if (flags & 2)
1415 { 2696 {
2697 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 2698 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 2699 *data++ = tile;
1418 } 2700 }
1419 2701
1420 if (flags & 4) 2702 if (flags & 4)
1421 { 2703 {
2704 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 2705 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 2706 *data++ = tile;
1424 } 2707 }
1425 } 2708 }
1426 else 2709 else
1427 *data++ = 0; 2710 *data++ = 0;
1428 } 2711 }
1429 } 2712 }
1430 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
1431 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
1432 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
1433 RETVAL = data_sv; 2721 RETVAL = data_sv;
1434} 2722}
1435 OUTPUT: 2723 OUTPUT:
1436 RETVAL 2724 RETVAL
1437 2725
1438void 2726void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1440 PPCODE: 2728 PPCODE:
1441{ 2729{
1442 int x, y, z; 2730 int x, y, z;
1443 int w, h; 2731 int w, h;
1444 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
1445 2743
1446 if (*data++ != 0) 2744 if (*data++ != 0)
1447 return; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
1448 2746
1449 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
1450 h = *data++ << 8; h |= *data++; 2748 h = *data++ << 8; h |= *data++;
1451 2749
1452 // we need to do this 'cause we don't keep an absolute coord system for rows 2750 // we need to do this 'cause we don't keep an absolute coord system for rows
1464 { 2762 {
1465 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
1466 2764
1467 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
1468 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
1469 uint8_t flags = *data++; 2772 flags = *data++;
1470 2773
1471 if (flags) 2774 if (flags)
1472 { 2775 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2777 tileid tile[3] = { 0, 0, 0 };
1476 2778
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2779 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2782
1481 if (cell->darkness <= 0) 2783 if (cell->darkness == 0)
1482 { 2784 {
1483 cell->darkness = -1; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
1484 2787
1485 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
1486 { 2789 {
1487 cell->face[z] = face[z]; 2790 tileid t = tile [z];
1488 2791
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2793 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2796 }
2797
2798 cell->tile[z] = t;
1491 } 2799 }
1492 } 2800 }
1493 } 2801 }
1494 } 2802 }
1495 } 2803 }
1496} 2804}
1497 2805
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2806MODULE = Deliantra::Client PACKAGE = DC::RW
1499 2807
1500CFClient::MixChunk 2808DC::RW
1501new_from_file (SV *class, char *path) 2809new (SV *klass, SV *data_sv)
1502 CODE: 2810 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2811{
2812 STRLEN datalen;
2813 char *data = SvPVbyte (data_sv, datalen);
2814
2815 RETVAL = SDL_RWFromConstMem (data, datalen);
2816}
1504 OUTPUT: 2817 OUTPUT:
1505 RETVAL 2818 RETVAL
1506 2819
2820DC::RW
2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2822 CODE:
2823 RETVAL = SDL_RWFromFile (path, mode);
2824 OUTPUT:
2825 RETVAL
2826
2827# fails on win32:
2828# dc.xs(2268) : error C2059: syntax error : '('
1507void 2829#void
2830#close (DC::RW self)
2831# CODE:
2832# (self->(close)) (self);
2833
2834MODULE = Deliantra::Client PACKAGE = DC::Channel
2835
2836PROTOTYPES: DISABLE
2837
2838DC::Channel
2839find ()
2840 CODE:
2841{
2842 RETVAL = Mix_GroupAvailable (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 RETVAL = Mix_GroupOldest (-1);
2847
2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 XSRETURN_UNDEF;
2855 }
2856 else
2857 Mix_HaltChannel (RETVAL);
2858 }
2859
2860 Mix_UnregisterAllEffects (RETVAL);
2861 Mix_Volume (RETVAL, 128);
2862}
2863 OUTPUT:
2864 RETVAL
2865
2866void
2867halt (DC::Channel self)
2868 CODE:
2869 Mix_HaltChannel (self);
2870
2871void
2872expire (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_ExpireChannel (self, ticks);
2875
2876void
2877fade_out (DC::Channel self, int ticks = -1)
2878 CODE:
2879 Mix_FadeOutChannel (self, ticks);
2880
2881int
2882volume (DC::Channel self, int volume)
2883 CODE:
2884 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2885 OUTPUT:
2886 RETVAL
2887
2888void
2889unregister_all_effects (DC::Channel self)
2890 CODE:
2891 Mix_UnregisterAllEffects (self);
2892
2893void
2894set_panning (DC::Channel self, int left, int right)
2895 CODE:
2896 left = CLAMP (left , 0, 255);
2897 right = CLAMP (right, 0, 255);
2898 Mix_SetPanning (self, left, right);
2899
2900void
2901set_distance (DC::Channel self, int distance)
2902 CODE:
2903 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2904
2905void
2906set_position (DC::Channel self, int angle, int distance)
2907 CODE:
2908
2909void
2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2911 CODE:
2912{
2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2916}
2917
2918void
2919set_reverse_stereo (DC::Channel self, int flip)
2920 CODE:
2921 Mix_SetReverseStereo (self, flip);
2922
2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2924
2925PROTOTYPES: DISABLE
2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2939DC::MixChunk
2940new (SV *klass, DC::RW rwops)
2941 CODE:
2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2943 OUTPUT:
2944 RETVAL
2945
2946void
1508DESTROY (CFClient::MixChunk self) 2947DESTROY (DC::MixChunk self)
1509 CODE: 2948 CODE:
1510 Mix_FreeChunk (self); 2949 Mix_FreeChunk (self);
1511 2950
1512int 2951int
1513volume (CFClient::MixChunk self, int volume = -1) 2952volume (DC::MixChunk self, int volume = -1)
1514 CODE: 2953 CODE:
2954 if (items > 1)
2955 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeChunk (self, volume); 2956 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2957 OUTPUT:
1517 RETVAL 2958 RETVAL
1518 2959
1519int 2960DC::Channel
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2961play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2962 CODE:
2963{
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2964 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2965
2966 if (RETVAL < 0)
2967 XSRETURN_UNDEF;
2968
2969 if (channel < 0)
2970 {
2971 Mix_UnregisterAllEffects (RETVAL);
2972 Mix_Volume (RETVAL, 128);
2973 }
2974}
1523 OUTPUT: 2975 OUTPUT:
1524 RETVAL 2976 RETVAL
1525 2977
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
1527 2991
1528int 2992int
1529volume (int volume = -1) 2993volume (int volume = -1)
2994 PROTOTYPE: ;$
1530 CODE: 2995 CODE:
2996 if (items > 0)
2997 volume = CLAMP (volume, 0, 128);
1531 RETVAL = Mix_VolumeMusic (volume); 2998 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 2999 OUTPUT:
1533 RETVAL 3000 RETVAL
1534 3001
1535CFClient::MixMusic 3002void
1536new_from_file (SV *class, char *path) 3003fade_out (int ms)
1537 CODE: 3004 CODE:
1538 RETVAL = Mix_LoadMUS (path); 3005 Mix_FadeOutMusic (ms);
3006
3007void
3008halt ()
3009 CODE:
3010 Mix_HaltMusic ();
3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
1539 OUTPUT: 3016 OUTPUT:
1540 RETVAL 3017 RETVAL
1541 3018
3019DC::MixMusic
3020new (SV *klass, DC::RW rwops)
3021 CODE:
3022 RETVAL = Mix_LoadMUS_RW (rwops);
3023 OUTPUT:
3024 RETVAL
3025
1542void 3026void
1543DESTROY (CFClient::MixMusic self) 3027DESTROY (DC::MixMusic self)
1544 CODE: 3028 CODE:
1545 Mix_FreeMusic (self); 3029 Mix_FreeMusic (self);
1546 3030
1547int 3031int
1548play (CFClient::MixMusic self, int loops = -1) 3032play (DC::MixMusic self, int loops = -1)
1549 CODE: 3033 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 3034 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 3035 OUTPUT:
1552 RETVAL 3036 RETVAL
1553 3037
3038void
3039fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3040 CODE:
3041 Mix_FadeInMusicPos (self, loops, ms, position);
3042
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 3043MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3044
3045PROTOTYPES: ENABLE
1555 3046
1556BOOT: 3047BOOT:
1557{ 3048{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3049 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1559 static const struct { 3050 static const struct {
1560 const char *name; 3051 const char *name;
1561 IV iv; 3052 IV iv;
1562 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
3055 const_iv (GL_VENDOR),
3056 const_iv (GL_VERSION),
3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
1564 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
1565 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
1566 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
1567 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
1568 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
1570 const_iv (GL_SCISSOR_TEST), 3065 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 3066 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 3067 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 3068 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 3069 const_iv (GL_RESCALE_NORMAL),
3070 const_iv (GL_FRONT),
3071 const_iv (GL_BACK),
3072 const_iv (GL_AUX0),
1575 const_iv (GL_AND), 3073 const_iv (GL_AND),
1576 const_iv (GL_ONE), 3074 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 3077 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
3084 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
3087 const_iv (GL_RGBA4),
3088 const_iv (GL_RGBA8),
3089 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 3090 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 3091 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 3092 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 3093 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 3094 const_iv (GL_INTENSITY),
1589 const_iv (GL_LUMINANCE), 3095 const_iv (GL_LUMINANCE),
1590 const_iv (GL_LUMINANCE_ALPHA), 3096 const_iv (GL_LUMINANCE_ALPHA),
1591 const_iv (GL_FLOAT), 3097 const_iv (GL_FLOAT),
1592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3098 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3099 const_iv (GL_COMPRESSED_ALPHA_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3101 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3102 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3103 const_iv (GL_COMPRESSED_RGB_ARB),
3104 const_iv (GL_COMPRESSED_RGBA_ARB),
1593 const_iv (GL_COMPILE), 3105 const_iv (GL_COMPILE),
3106 const_iv (GL_PROXY_TEXTURE_1D),
3107 const_iv (GL_PROXY_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_1D), 3108 const_iv (GL_TEXTURE_1D),
1595 const_iv (GL_TEXTURE_2D), 3109 const_iv (GL_TEXTURE_2D),
1596 const_iv (GL_TEXTURE_ENV), 3110 const_iv (GL_TEXTURE_ENV),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 3111 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 3112 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 3113 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 3114 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 3115 const_iv (GL_TEXTURE_WRAP_T),
3116 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 3117 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 3118 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 3119 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 3120 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3121 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3122 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3123 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 const_iv (GL_COLOR_LOGIC_OP), 3133 const_iv (GL_COLOR_LOGIC_OP),
1619 const_iv (GL_SEPARABLE_2D), 3134 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 3135 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 3136 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 3137 const_iv (GL_CONSTANT_BORDER),
3138 const_iv (GL_POINTS),
1623 const_iv (GL_LINES), 3139 const_iv (GL_LINES),
3140 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 3141 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 3142 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 3143 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 3144 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 3145 const_iv (GL_TRIANGLE_STRIP),
1629 const_iv (GL_TRIANGLE_FAN), 3146 const_iv (GL_TRIANGLE_FAN),
3147 const_iv (GL_POLYGON),
1630 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3148 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3149 const_iv (GL_POINT_SMOOTH_HINT),
3150 const_iv (GL_LINE_SMOOTH_HINT),
3151 const_iv (GL_POLYGON_SMOOTH_HINT),
3152 const_iv (GL_GENERATE_MIPMAP_HINT),
3153 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1631 const_iv (GL_FASTEST), 3154 const_iv (GL_FASTEST),
3155 const_iv (GL_DONT_CARE),
3156 const_iv (GL_NICEST),
1632 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
1633 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
1634 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
1635 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1636# undef const_iv 3164# undef const_iv
1637 }; 3165 };
1638 3166
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3169
3170 texture_av = newAV ();
3171 AvREAL_off (texture_av);
1641} 3172}
3173
3174void
3175disable_GL_EXT_blend_func_separate ()
3176 CODE:
3177 gl.BlendFuncSeparate = 0;
3178 gl.BlendFuncSeparateEXT = 0;
3179
3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
3184gl_vendor ()
3185 CODE:
3186 RETVAL = (const char *)glGetString (GL_VENDOR);
3187 OUTPUT:
3188 RETVAL
3189
3190const char *
3191gl_version ()
3192 CODE:
3193 RETVAL = (const char *)glGetString (GL_VERSION);
3194 OUTPUT:
3195 RETVAL
3196
3197const char *
3198gl_extensions ()
3199 CODE:
3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3201 OUTPUT:
3202 RETVAL
3203
3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
3209
3210GLint glGetInteger (GLenum pname)
3211 CODE:
3212 glGetIntegerv (pname, &RETVAL);
3213 OUTPUT:
3214 RETVAL
3215
3216GLdouble glGetDouble (GLenum pname)
3217 CODE:
3218 glGetDoublev (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
1642 3221
1643int glGetError () 3222int glGetError ()
3223
3224void glFinish ()
3225
3226void glFlush ()
1644 3227
1645void glClear (int mask) 3228void glClear (int mask)
1646 3229
1647void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 3231 PROTOTYPE: @
1655 3238
1656void glHint (int target, int mode) 3239void glHint (int target, int mode)
1657 3240
1658void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
1659 3242
3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3244 CODE:
3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
3248
1660void glDepthMask (int flag) 3249void glDepthMask (int flag)
1661 3250
1662void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
1663 3252
1664void glColorMask (int red, int green, int blue, int alpha) 3253void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 3257void glPushMatrix ()
1669 3258
1670void glPopMatrix () 3259void glPopMatrix ()
1671 3260
1672void glLoadIdentity () 3261void glLoadIdentity ()
3262
3263void glDrawBuffer (int buffer)
3264
3265void glReadBuffer (int buffer)
1673 3266
1674# near_ and far_ are due to microsofts buggy "c" compiler 3267# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3268void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 3269
1677# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1678void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3271void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3272
3273PROTOTYPES: DISABLE
1679 3274
1680void glViewport (int x, int y, int width, int height) 3275void glViewport (int x, int y, int width, int height)
1681 3276
1682void glScissor (int x, int y, int width, int height) 3277void glScissor (int x, int y, int width, int height)
1683 3278
1691 3286
1692void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
1693 CODE: 3288 CODE:
1694 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
1695 3290
1696void glBegin (int mode)
1697
1698void glEnd ()
1699
1700void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 3292 PROTOTYPE: @
3293 ALIAS:
3294 glColor_premultiply = 1
1702 CODE: 3295 CODE:
3296 if (ix)
3297 {
3298 r *= a;
3299 g *= a;
3300 b *= a;
3301 }
1703 // microsoft visual "c" rounds instead of truncating... 3302 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 3303 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708
1709void glInterleavedArrays (int format, int stride, char *data)
1710
1711void glDrawElements (int mode, int count, int type, char *indices)
1712
1713# 1.2 void glDrawRangeElements (int mode, int start, int end
1714 3304
1715void glRasterPos (float x, float y, float z = 0.) 3305void glRasterPos (float x, float y, float z = 0.)
1716 CODE: 3306 CODE:
1717 glRasterPos3f (0, 0, z); 3307 glRasterPos3f (0, 0, z);
1718 glBitmap (0, 0, 0, 0, x, y, 0); 3308 glBitmap (0, 0, 0, 0, x, y, 0);
1723 3313
1724void glTexCoord (float s, float t) 3314void glTexCoord (float s, float t)
1725 CODE: 3315 CODE:
1726 glTexCoord2f (s, t); 3316 glTexCoord2f (s, t);
1727 3317
3318void glRect (float x1, float y1, float x2, float y2)
3319 CODE:
3320 glRectf (x1, y1, x2, y2);
3321
3322void glRect_lineloop (float x1, float y1, float x2, float y2)
3323 CODE:
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (x1, y1);
3326 glVertex2f (x2, y1);
3327 glVertex2f (x2, y2);
3328 glVertex2f (x1, y2);
3329 glEnd ();
3330
3331PROTOTYPES: ENABLE
3332
3333void glBegin (int mode)
3334
3335void glEnd ()
3336
3337void glPointSize (GLfloat size)
3338
3339void glLineWidth (GLfloat width)
3340
3341void glInterleavedArrays (int format, int stride, char *data)
3342
3343void glDrawElements (int mode, int count, int type, char *indices)
3344
3345# 1.2 void glDrawRangeElements (int mode, int start, int end
3346
1728void glTexEnv (int target, int pname, float param) 3347void glTexEnv (int target, int pname, float param)
1729 CODE: 3348 CODE:
1730 glTexEnvf (target, pname, param); 3349 glTexEnvf (target, pname, param);
1731 3350
1732void glTexParameter (int target, int pname, float param) 3351void glTexParameter (int target, int pname, float param)
1735 3354
1736void glBindTexture (int target, int name) 3355void glBindTexture (int target, int name)
1737 3356
1738void glConvolutionParameter (int target, int pname, float params) 3357void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 3358 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3359 if (gl.ConvolutionParameterf)
3360 gl.ConvolutionParameterf (target, pname, params);
1741 3361
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3362void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 3363 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3364 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 3365 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 3366
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 3368 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3369 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 3371
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1753 3373
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 3375
1756void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
3377
3378void glPixelZoom (float x, float y)
1757 3379
1758void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3380void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1759 3381
1760int glGenTexture () 3382int glGenTexture ()
1761 CODE: 3383 CODE:
1762{ 3384 RETVAL = gen_texture ();
1763 GLuint name;
1764 glGenTextures (1, &name);
1765 RETVAL = name;
1766}
1767 OUTPUT: 3385 OUTPUT:
1768 RETVAL 3386 RETVAL
1769 3387
1770void glDeleteTexture (int name) 3388void glDeleteTexture (int name)
1771 CODE: 3389 CODE:
1772{
1773 GLuint name_ = name;
1774 glDeleteTextures (1, &name_); 3390 del_texture (name);
1775} 3391
1776
1777int glGenList () 3392int glGenList ()
1778 CODE: 3393 CODE:
1779 RETVAL = glGenLists (1); 3394 RETVAL = glGenLists (1);
1780 OUTPUT: 3395 OUTPUT:
1781 RETVAL 3396 RETVAL
1788 3403
1789void glEndList () 3404void glEndList ()
1790 3405
1791void glCallList (int list) 3406void glCallList (int list)
1792 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1793 3412
3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3414
3415PROTOTYPES: DISABLE
3416
3417void
3418find_widget (SV *self, NV x, NV y)
3419 PPCODE:
3420{
3421 if (within_widget (self, x, y))
3422 XPUSHs (self);
3423}
3424
3425BOOT:
3426{
3427 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3428
3429 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3430 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3431 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3432 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3433}
3434
3435void
3436draw (SV *self)
3437 CODE:
3438{
3439 HV *hv;
3440 SV **svp;
3441 NV x, y, w, h;
3442 SV *draw_x_sv = GvSV (draw_x_gv);
3443 SV *draw_y_sv = GvSV (draw_y_gv);
3444 SV *draw_w_sv = GvSV (draw_w_gv);
3445 SV *draw_h_sv = GvSV (draw_h_gv);
3446 double draw_x, draw_y;
3447
3448 if (!SvROK (self))
3449 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3450
3451 hv = (HV *)SvRV (self);
3452
3453 if (SvTYPE (hv) != SVt_PVHV)
3454 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3455
3456 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3457 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3458
3459 if (!h || !w)
3460 XSRETURN_EMPTY;
3461
3462 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3464
3465 draw_x = SvNV (draw_x_sv) + x;
3466 draw_y = SvNV (draw_y_sv) + y;
3467
3468 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3469 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3470 XSRETURN_EMPTY;
3471
3472 sv_setnv (draw_x_sv, draw_x);
3473 sv_setnv (draw_y_sv, draw_y);
3474
3475 glPushMatrix ();
3476 glTranslated (x, y, 0);
3477
3478 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3479 {
3480 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3481
3482 if (svp && SvTRUE (*svp))
3483 {
3484 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3485 glEnable (GL_BLEND);
3486 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3487 glBegin (GL_QUADS);
3488 glVertex2f (0, 0);
3489 glVertex2f (w, 0);
3490 glVertex2f (w, h);
3491 glVertex2f (0, h);
3492 glEnd ();
3493 glDisable (GL_BLEND);
3494 }
3495 }
3496#if 0
3497 // draw borders, for debugging
3498 glPushMatrix ();
3499 glColor4f (1., 1., 0., 1.);
3500 glTranslatef (.5, .5, 0.);
3501 glBegin (GL_LINE_LOOP);
3502 glVertex2f (0 , 0);
3503 glVertex2f (w - 1, 0);
3504 glVertex2f (w - 1, h - 1);
3505 glVertex2f (0 , h - 1);
3506 glEnd ();
3507 glPopMatrix ();
3508#endif
3509 PUSHMARK (SP);
3510 XPUSHs (self);
3511 PUTBACK;
3512 call_method ("_draw", G_VOID | G_DISCARD);
3513 SPAGAIN;
3514
3515 glPopMatrix ();
3516
3517 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3518 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3519}
3520

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