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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
479SDL_SetVideoMode (int w, int h, int fullscreen) 481SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 482 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 483 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 485 );
486 if (RETVAL)
487 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h"
491# undef GL_FUNC
492 }
485 OUTPUT: 493 OUTPUT:
486 RETVAL 494 RETVAL
487 495
488void 496void
489SDL_GL_SwapBuffers () 497SDL_GL_SwapBuffers ()
564lowdelay (int fd, int val = 1) 572lowdelay (int fd, int val = 1)
565 CODE: 573 CODE:
566#ifndef _WIN32 574#ifndef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
568#endif 576#endif
569
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 577
591void 578void
592add_font (char *file) 579add_font (char *file)
593 CODE: 580 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
731 718
732CFClient::Layout 719CFClient::Layout
733new (SV *class, int rgba = 0) 720new (SV *class, int rgba = 0)
734 CODE: 721 CODE:
735#if _WIN32 722#if _WIN32
736 rgba = 0;//D 723 //rgba = 0;//D makes text nicer, breaks TextView
737#endif 724#endif
738 New (0, RETVAL, 1, struct cf_layout); 725 New (0, RETVAL, 1, struct cf_layout);
739 726
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
741 RETVAL->rgba = rgba; 728 RETVAL->rgba = rgba;
988{ 975{
989 HV *hv = (HV *)SvRV (self); 976 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 977 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 978 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 979 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 980
995 if (items < 5) 981 if (items < 5)
996 { 982 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 983 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 984 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 985 }
1000 986
1001 if (ix) 987 if (ix)
1002 { 988 {
1003 glEnable (GL_BLEND); 989 glEnable (GL_BLEND);
990
991 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE);
996
1005 glEnable (GL_ALPHA_TEST); 997 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 998 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 999 }
1008 1000
1009 glBindTexture (GL_TEXTURE_2D, name); 1001 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1002
1017 glBegin (GL_QUADS); 1003 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1004 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1005 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1006 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1097 tex->r = r; 1083 tex->r = r;
1098 tex->g = g; 1084 tex->g = g;
1099 tex->b = b; 1085 tex->b = b;
1100 tex->a = a; 1086 tex->a = a;
1101 } 1087 }
1088
1089 // somewhat hackish, but for textures that require it, it really
1090 // improves the look, and most others don't suffer.
1091 glBindTexture (GL_TEXTURE_2D, name);
1092 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1093 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1094 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1097}
1103 1098
1104int 1099int
1105ox (CFClient::Map self) 1100ox (CFClient::Map self)
1106 ALIAS: 1101 ALIAS:
1107 oy = 1 1102 oy = 1
1103 x = 2
1104 y = 3
1105 w = 4
1106 h = 5
1108 CODE: 1107 CODE:
1109 switch (ix) 1108 switch (ix)
1110 { 1109 {
1111 case 0: RETVAL = self->ox; break; 1110 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1111 case 1: RETVAL = self->oy; break;
1112 case 2: RETVAL = self->x; break;
1113 case 3: RETVAL = self->y; break;
1114 case 4: RETVAL = self->w; break;
1115 case 5: RETVAL = self->h; break;
1113 } 1116 }
1114 OUTPUT: 1117 OUTPUT:
1115 RETVAL 1118 RETVAL
1116 1119
1117void 1120void
1577 const_iv (GL_TEXTURE_MAG_FILTER), 1580 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 1581 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 1582 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 1583 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 1584 const_iv (GL_TEXTURE_WRAP_T),
1585 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 1586 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 1587 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 1588 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 1589 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1590 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1591 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1592 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 1622
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1621} 1625}
1622 1626
1627char *
1628gl_vendor ()
1629 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR);
1631 OUTPUT:
1632 RETVAL
1633
1634char *
1635gl_version ()
1636 CODE:
1637 RETVAL = (char *)glGetString (GL_VERSION);
1638 OUTPUT:
1639 RETVAL
1640
1641char *
1642gl_extensions ()
1643 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT:
1646 RETVAL
1647
1623int glGetError () 1648int glGetError ()
1624 1649
1625void glClear (int mask) 1650void glClear (int mask)
1626 1651
1627void glClearColor (float r, float g, float b, float a = 1.0) 1652void glClearColor (float r, float g, float b, float a = 1.0)
1634void glShadeModel (int mode) 1659void glShadeModel (int mode)
1635 1660
1636void glHint (int target, int mode) 1661void glHint (int target, int mode)
1637 1662
1638void glBlendFunc (int sfactor, int dfactor) 1663void glBlendFunc (int sfactor, int dfactor)
1664
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa);
1639 1668
1640void glDepthMask (int flag) 1669void glDepthMask (int flag)
1641 1670
1642void glLogicOp (int opcode) 1671void glLogicOp (int opcode)
1643 1672
1677 1706
1678void glEnd () 1707void glEnd ()
1679 1708
1680void glColor (float r, float g, float b, float a = 1.0) 1709void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 1710 PROTOTYPE: @
1711 ALIAS:
1712 glColor_premultiply = 1
1682 CODE: 1713 CODE:
1714 if (ix)
1715 {
1716 r *= a;
1717 g *= a;
1718 b *= a;
1719 }
1683 // microsoft visual "c" rounds instead of truncating... 1720 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 1721 glColor4ub (MIN ((int)(r * 256.f), 255),
1685 MIN ((int)(g * 255.f), 255), 1722 MIN ((int)(g * 256.f), 255),
1686 MIN ((int)(b * 255.f), 255), 1723 MIN ((int)(b * 256.f), 255),
1687 MIN ((int)(a * 255.f), 255)); 1724 MIN ((int)(a * 256.f), 255));
1688 1725
1689void glInterleavedArrays (int format, int stride, char *data) 1726void glInterleavedArrays (int format, int stride, char *data)
1690 1727
1691void glDrawElements (int mode, int count, int type, char *indices) 1728void glDrawElements (int mode, int count, int type, char *indices)
1692 1729
1715 1752
1716void glBindTexture (int target, int name) 1753void glBindTexture (int target, int name)
1717 1754
1718void glConvolutionParameter (int target, int pname, float params) 1755void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 1756 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1757 if (gl.ConvolutionParameterf)
1758 gl.ConvolutionParameterf (target, pname, params);
1721 1759
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1760void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 1761 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1762 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 1763 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 1764
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 1766 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1767 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 1769
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1733 1771
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 1773

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