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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
52 59
53#define GL_CALL(type,func,args) \ 60#if 0
54 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 62#else
56 static type fptr_; \ 63# define PARACHUTE 0
57 \ 64#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
68typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
70 118
71typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
72 138
73typedef struct cf_layout { 139typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
77 int base_height; 142 int base_height;
78 CFClient__Font font; 143 CFPlus__Font font;
79} *CFClient__Layout; 144} *CFPlus__Layout;
80 145
81static CFClient__Font default_font; 146static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
84 149
85static void 150static void
86substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
87{ 152{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 154#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 156#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 158}
95 159
96static void 160static void
97layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
98{ 162{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
101 */ 165 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
106 170
107 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
108} 172}
109 173
110static void 174static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
114 181
115 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 184
118 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
119} 186 if (!rect.height) rect.height = 1;
120 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
121typedef uint16_t mapface; 193typedef uint16_t faceid;
122 194
123typedef struct { 195typedef struct {
124 GLint name; 196 int name;
125 int w, h; 197 int w, h;
126 float s, t; 198 float s, t;
127 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
128} maptex; 202} maptex;
129 203
130typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
131 int16_t darkness; 207 uint16_t darkness;
132 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 209} mapcell;
134 210
135typedef struct { 211typedef struct {
136 int32_t c0, c1; 212 int32_t c0, c1;
137 mapcell *col; 213 mapcell *col;
138} maprow; 214} maprow;
139 215
140typedef struct map { 216typedef struct map {
141 int x, y, w, h; 217 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 219 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 220 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 221
149 int32_t rows; 222 int32_t rows;
150 maprow *row; 223 maprow *row;
151} *CFClient__Map; 224} *CFPlus__Map;
152 225
153static char * 226static char *
154prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
155{ 228{
156 char *p; 229 char *p;
173} 246}
174 247
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
178static maprow * 271static maprow *
179map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
180{ 273{
181 if (0 > y) 274 if (0 > y)
182 { 275 {
183 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
222 315
223 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
224} 317}
225 318
226static mapcell * 319static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
228{ 321{
229 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
230} 323}
231 324
232static void 325static void
233map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
234{ 327{
235 int r; 328 int r;
236 329
237 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
246 self->row = 0; 339 self->row = 0;
247 self->rows = 0; 340 self->rows = 0;
248} 341}
249 342
250static void 343static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 345{
253 int x, y; 346 int x, y;
254 maprow *row; 347 maprow *row;
348 mapcell *cell;
255 349
256 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 351 if (y >= 0)
258 { 352 {
259 if (y >= self->rows) 353 if (y >= self->rows)
265 if (x >= row->c0) 359 if (x >= row->c0)
266 { 360 {
267 if (x >= row->c1) 361 if (x >= row->c1)
268 break; 362 break;
269 363
270 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
271 } 370 }
272 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
273} 388}
274 389
275static void 390static void
276music_finished (void) 391music_finished (void)
277{ 392{
296 ev.data2 = 0; 411 ev.data2 = 0;
297 412
298 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
299} 414}
300 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
301MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
302 438
303PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
304 440
305BOOT: 441BOOT:
306{ 442{
307 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 444 static const struct {
309 const char *name; 445 const char *name;
310 IV iv; 446 IV iv;
311 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
313 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
331 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
395 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 556# undef const_iv
412 }; 557 };
413 558
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
417 582
418void 583void
419pango_init () 584pango_init ()
420 CODE: 585 CODE:
421{ 586{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 590}
430 591
431int 592int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 594
434void 595void
435SDL_Quit () 596SDL_Quit ()
436 597
437void 598void
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 608
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 611
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 616
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
457 622
458 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 625
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 645 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
485 OUTPUT: 659 OUTPUT:
486 RETVAL 660 RETVAL
487 661
488void 662void
489SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
507 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
508 case SDL_KEYUP: 682 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 688 break;
514 689
515 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 693 break;
519 694
520 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
528 break; 721 break;
529 722
530 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 737 break;
545 } 738 }
546 739
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 741 }
549} 742}
550 743
551int 744int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
562 755
563void 756void
564lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
565 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
566#ifndef _WIN32 765#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
568#endif 787#endif
569 788}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 789
591void 790void
592add_font (char *file) 791add_font (char *file)
593 CODE: 792 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 794
600void 795void
601load_image_inline (SV *image_) 796load_image_inline (SV *image_)
602 ALIAS: 797 ALIAS:
603 load_image_file = 1 798 load_image_file = 1
645 840
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 842
648 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
649 844
845 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 846 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
659 854
660 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
662} 857}
663 858
699 CODE: 894 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 895 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 896#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 898#endif
704 exit (1); 899 _exit (1);
705 900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
906#else
907 _exit (retval);
908#endif
909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
918
706MODULE = CFClient PACKAGE = CFClient::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
707 920
708CFClient::Font 921CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
710 CODE: 923 CODE:
711{ 924{
712 int count; 925 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 929}
717 OUTPUT: 930 OUTPUT:
718 RETVAL 931 RETVAL
719 932
720void 933void
721DESTROY (CFClient::Font self) 934DESTROY (CFPlus::Font self)
722 CODE: 935 CODE:
723 pango_font_description_free (self); 936 pango_font_description_free (self);
724 937
725void 938void
726make_default (CFClient::Font self) 939make_default (CFPlus::Font self)
727 CODE: 940 CODE:
728 default_font = self; 941 default_font = self;
729 942
730MODULE = CFClient PACKAGE = CFClient::Layout 943MODULE = CFPlus PACKAGE = CFPlus::Layout
731 944
732CFClient::Layout 945void
733new (SV *class, int rgba = 0) 946reset_glyph_cache ()
734 CODE: 947 CODE:
735#if _WIN32 948 tc_clear ();
736 rgba = 0;//D 949
737#endif 950CFPlus::Layout
951new (SV *class)
952 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 953 New (0, RETVAL, 1, struct cf_layout);
739 954
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 955 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 956 RETVAL->r = 1.;
743 RETVAL->g = 1.; 957 RETVAL->g = 1.;
744 RETVAL->b = 1.; 958 RETVAL->b = 1.;
745 RETVAL->a = 1.; 959 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 960 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 964 layout_update_font (RETVAL);
751 OUTPUT: 965 OUTPUT:
752 RETVAL 966 RETVAL
753 967
754void 968void
755DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
756 CODE: 970 CODE:
757 g_object_unref (self->pl); 971 g_object_unref (self->pl);
758 Safefree (self); 972 Safefree (self);
759 973
974void
975set_text (CFPlus::Layout self, SV *text_)
976 CODE:
977{
978 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen);
980
981 pango_layout_set_text (self->pl, text, textlen);
982}
983
984void
985set_markup (CFPlus::Layout self, SV *text_)
986 CODE:
987{
988 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen);
990
991 pango_layout_set_markup (self->pl, text, textlen);
992}
993
994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
1040get_shapes (CFPlus::Layout self)
1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
760int 1064int
761is_rgba (CFClient::Layout self) 1065has_wrapped (CFPlus::Layout self)
762 CODE: 1066 CODE:
763 RETVAL = self->rgba; 1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
1075}
764 OUTPUT: 1076 OUTPUT:
765 RETVAL 1077 RETVAL
766 1078
767void
768set_text (CFClient::Layout self, SV *text_)
769 CODE:
770{
771 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen);
773
774 pango_layout_set_text (self->pl, text, textlen);
775}
776
777void
778set_markup (CFClient::Layout self, SV *text_)
779 CODE:
780{
781 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen);
783
784 pango_layout_set_markup (self->pl, text, textlen);
785}
786
787SV * 1079SV *
788get_text (CFClient::Layout self) 1080get_text (CFPlus::Layout self)
789 CODE: 1081 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1083 sv_utf8_decode (RETVAL);
792 OUTPUT: 1084 OUTPUT:
793 RETVAL 1085 RETVAL
794 1086
795void 1087void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1089 CODE:
798 self->r = r; 1090 self->r = r;
799 self->g = g; 1091 self->g = g;
800 self->b = b; 1092 self->b = b;
801 self->a = a; 1093 self->a = a;
802 1094
803void 1095void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1097 CODE:
806 if (self->font != font) 1098 if (self->font != font)
807 { 1099 {
808 self->font = font; 1100 self->font = font;
809 layout_update_font (self); 1101 layout_update_font (self);
810 } 1102 }
811 1103
812void 1104void
813set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
814 CODE: 1106 CODE:
815 if (self->base_height != base_height) 1107 if (self->base_height != base_height)
816 { 1108 {
817 self->base_height = base_height; 1109 self->base_height = base_height;
818 layout_update_font (self); 1110 layout_update_font (self);
819 } 1111 }
820 1112
821void 1113void
822set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1115 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1117
826void 1118void
827set_indent (CFClient::Layout self, int indent) 1119set_indent (CFPlus::Layout self, int indent)
828 CODE: 1120 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1122
831void 1123void
832set_spacing (CFClient::Layout self, int spacing) 1124set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1125 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1127
836void 1128void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1129set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1130 CODE:
839 pango_layout_set_ellipsize (self->pl, 1131 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1135 : PANGO_ELLIPSIZE_NONE
844 ); 1136 );
845 1137
846void 1138void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1140 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1142
851void 1143void
852size (CFClient::Layout self) 1144size (CFPlus::Layout self)
853 PPCODE: 1145 PPCODE:
854{ 1146{
855 int w, h; 1147 int w, h;
856 1148
857 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
862} 1154}
863 1155
864int 1156int
1157descent (CFPlus::Layout self)
1158 CODE:
1159{
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164}
1165 OUTPUT:
1166 RETVAL
1167
1168int
865xy_to_index (CFClient::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1170 CODE:
867{ 1171{
868 int index, trailing; 1172 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1174 RETVAL = index + trailing;
871} 1175}
872 OUTPUT: 1176 OUTPUT:
873 RETVAL 1177 RETVAL
874 1178
875void 1179void
876cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1181 PPCODE:
878{ 1182{
879 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1185
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1190}
887 1191
888void 1192void
889render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1194 PPCODE:
891{ 1195{
892 SV *retval; 1196 int line, x;
893 int w, h;
894 1197
895 layout_get_pixel_size (self, &w, &h); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1200
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1201 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1224 else
952 { 1225 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1226 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1228 }
977} 1229}
978 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
979MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1242
981void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
984 ALIAS: 1283 ALIAS:
985 draw_quad_alpha = 1 1284 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1285 draw_quad_alpha_premultiplied = 2
987 CODE: 1286 CODE:
988{ 1287{
989 HV *hv = (HV *)SvRV (self); 1288 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1292
995 if (items < 5) 1293 if (items < 5)
996 { 1294 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1297 }
1000 1298
1001 if (ix) 1299 if (ix)
1002 { 1300 {
1003 glEnable (GL_BLEND); 1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
1005 glEnable (GL_ALPHA_TEST); 1309 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1310 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1311 }
1008 1312
1009 glBindTexture (GL_TEXTURE_2D, name); 1313 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1314
1017 glBegin (GL_QUADS); 1315 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1316 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1324 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1325 glDisable (GL_BLEND);
1028 } 1326 }
1029} 1327}
1030 1328
1031MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1330
1033CFClient::Map 1331CFPlus::Map
1034new (SV *class, int map_width, int map_height) 1332new (SV *class)
1035 CODE: 1333 CODE:
1036 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1335 RETVAL->x = 0;
1038 RETVAL->y = 0; 1336 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1337 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1338 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1344 RETVAL->row = 0;
1049 OUTPUT: 1345 OUTPUT:
1050 RETVAL 1346 RETVAL
1051 1347
1052void 1348void
1053DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
1054 CODE: 1350 CODE:
1055{ 1351{
1056 map_clear (self); 1352 map_clear (self);
1057 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
1058 Safefree (self); 1355 Safefree (self);
1059} 1356}
1060 1357
1061void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
1062clear (CFClient::Map self) 1365clear (CFPlus::Map self)
1063 CODE: 1366 CODE:
1064 map_clear (self); 1367 map_clear (self);
1065 1368
1066void 1369void
1067set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1371 CODE:
1069{ 1372{
1070 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1374 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1375}
1078 1376
1079void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1402 CODE:
1082{ 1403{
1083 while (self->texs <= texid) 1404 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1405
1089 { 1406 {
1090 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1091 1408
1092 tex->name = name; 1409 tex->name = name;
1097 tex->r = r; 1414 tex->r = r;
1098 tex->g = g; 1415 tex->g = g;
1099 tex->b = b; 1416 tex->b = b;
1100 tex->a = a; 1417 tex->a = a;
1101 } 1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1428}
1103 1429
1104int 1430int
1105ox (CFClient::Map self) 1431ox (CFPlus::Map self)
1106 ALIAS: 1432 ALIAS:
1107 oy = 1 1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
1108 CODE: 1438 CODE:
1109 switch (ix) 1439 switch (ix)
1110 { 1440 {
1111 case 0: RETVAL = self->ox; break; 1441 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
1113 } 1447 }
1114 OUTPUT: 1448 OUTPUT:
1115 RETVAL 1449 RETVAL
1116 1450
1117void 1451void
1118scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
1119 CODE: 1453 CODE:
1120{ 1454{
1121 if (dx > 0) 1455 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 1457 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 1459
1126 if (dy > 0) 1460 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 1462 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 1464
1131 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1133 1467
1134 while (self->y < 0) 1468 while (self->y < 0)
1139 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
1140 } 1474 }
1141} 1475}
1142 1476
1143void 1477void
1144map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
1145 CODE: 1479 CODE:
1146{ 1480{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 1483 mapcell *cell;
1150 int x, y, flags; 1484 int x, y, flags;
1151 1485
1152 while (data < data_end) 1486 while (data < data_end - 1)
1153 { 1487 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
1155 1489
1156 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
1158 1492
1159 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
1160 1494
1161 if (flags & 15) 1495 if (flags & 15)
1162 { 1496 {
1163 if (cell->darkness < 0) 1497 if (!cell->darkness)
1164 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 1500 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 1501 }
1170 1502
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
1174 1544
1175 if (flags & 4) 1545 if (flags & 4)
1176 { 1546 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1178 } 1550 }
1179 1551
1180 if (flags & 2) 1552 if (flags & 2)
1181 { 1553 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1183 } 1557 }
1184 1558
1185 if (flags & 1) 1559 if (flags & 1)
1186 { 1560 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1188 } 1564 }
1189 } 1565 }
1190 else 1566 else
1191 cell->darkness = -1; 1567 cell->darkness = 0;
1192 } 1568 }
1193} 1569}
1194 1570
1195SV * 1571SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1197 CODE: 1573 CODE:
1198{ 1574{
1199 int x1, x; 1575 int x1, x;
1200 int y1, y; 1576 int y1, y;
1201 int z; 1577 int z;
1222 { 1598 {
1223 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1224 1600
1225 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1226 { 1602 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 1605 int a1 = tex.a;
1234 1606
1235 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1236 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1237 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1238 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1239 }
1240 } 1611 }
1241 } 1612 }
1242 1613
1243 *map++ = (r ) 1614 *map++ = (r )
1244 | (g << 8) 1615 | (g << 8)
1251} 1622}
1252 OUTPUT: 1623 OUTPUT:
1253 RETVAL 1624 RETVAL
1254 1625
1255void 1626void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1257 PPCODE: 1628 CODE:
1258{ 1629{
1259 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1260 int x, y, z; 1634 int x, y, z;
1261 int last_name; 1635 int last_name;
1262 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
1263 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1266 1957
1267 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1268 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1269 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1270 1961
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
1273 1964
1274 /*
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283
1284 glColor4ub (255, 255, 255, 255);
1285
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290
1291 glBegin (GL_QUADS);
1292
1293 last_name = 0;
1294
1295 for (z = 0; z < 3; z++)
1296 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1298 { 1967 {
1299 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1300 1969
1301 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 1972 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1305 1974
1306 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1307 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
1308 : 255 - cell->darkness;
1309
1310 face = cell->face [z];
1311
1312 if (face)
1313 {
1314 maptex tex = self->tex [face];
1315
1316 int px = (x + 1) * 32 - tex.w;
1317 int py = (y + 1) * 32 - tex.h;
1318
1319 if (last_name != tex.name)
1320 {
1321 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name);
1324 glBegin (GL_QUADS);
1325 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 }
1332 } 1978 }
1333 } 1979 }
1334
1335 glEnd ();
1336
1337 glDisable (GL_TEXTURE_2D);
1338 glDisable (GL_BLEND);
1339 1980
1340 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1343 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1344} 1985}
1345 1986
1346SV * 1987SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE: 1989 CODE:
1349{ 1990{
1350 int x, y, x1, y1; 1991 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1378 { 2019 {
1379 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2021 uint8_t flags = 0;
1381 2022
1382 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1385 2026
1386 *data++ = flags; 2027 *data++ = flags;
1387 2028
1388 if (flags & 1) 2029 if (flags & 1)
1389 { 2030 {
2031 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2033 *data++ = tile;
1392 } 2034 }
1393 2035
1394 if (flags & 2) 2036 if (flags & 2)
1395 { 2037 {
2038 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2040 *data++ = tile;
1398 } 2041 }
1399 2042
1400 if (flags & 4) 2043 if (flags & 4)
1401 { 2044 {
2045 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2047 *data++ = tile;
1404 } 2048 }
1405 } 2049 }
1406 else 2050 else
1407 *data++ = 0; 2051 *data++ = 0;
1408 } 2052 }
1414} 2058}
1415 OUTPUT: 2059 OUTPUT:
1416 RETVAL 2060 RETVAL
1417 2061
1418void 2062void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1420 PPCODE: 2064 PPCODE:
1421{ 2065{
1422 int x, y, z; 2066 int x, y, z;
1423 int w, h; 2067 int w, h;
1424 int x1, y1; 2068 int x1, y1;
1448 { 2092 {
1449 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1450 2094
1451 if (flags) 2095 if (flags)
1452 { 2096 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1456 2099
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2103
1461 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1462 { 2105 {
1463 cell->darkness = -1; 2106 cell->darkness = 0;
1464 2107
1465 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1466 { 2109 {
1467 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1468 2111
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1471 } 2119 }
1472 } 2120 }
1473 } 2121 }
1474 } 2122 }
1475 } 2123 }
1476} 2124}
1477 2125
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1479 2127
1480CFClient::MixChunk 2128CFPlus::MixChunk
1481new_from_file (SV *class, char *path) 2129new_from_file (SV *class, char *path)
1482 CODE: 2130 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2131 RETVAL = Mix_LoadWAV (path);
1484 OUTPUT: 2132 OUTPUT:
1485 RETVAL 2133 RETVAL
1486 2134
1487void 2135void
1488DESTROY (CFClient::MixChunk self) 2136DESTROY (CFPlus::MixChunk self)
1489 CODE: 2137 CODE:
1490 Mix_FreeChunk (self); 2138 Mix_FreeChunk (self);
1491 2139
1492int 2140int
1493volume (CFClient::MixChunk self, int volume = -1) 2141volume (CFPlus::MixChunk self, int volume = -1)
1494 CODE: 2142 CODE:
1495 RETVAL = Mix_VolumeChunk (self, volume); 2143 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2144 OUTPUT:
1497 RETVAL 2145 RETVAL
1498 2146
1499int 2147int
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 2149 CODE:
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1503 OUTPUT: 2151 OUTPUT:
1504 RETVAL 2152 RETVAL
1505 2153
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1507 2155
1508int 2156int
1509volume (int volume = -1) 2157volume (int volume = -1)
1510 CODE: 2158 CODE:
1511 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 2160 OUTPUT:
1513 RETVAL 2161 RETVAL
1514 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1515CFClient::MixMusic 2170CFPlus::MixMusic
1516new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1517 CODE: 2172 CODE:
1518 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1519 OUTPUT: 2174 OUTPUT:
1520 RETVAL 2175 RETVAL
1521 2176
1522void 2177void
1523DESTROY (CFClient::MixMusic self) 2178DESTROY (CFPlus::MixMusic self)
1524 CODE: 2179 CODE:
1525 Mix_FreeMusic (self); 2180 Mix_FreeMusic (self);
1526 2181
1527int 2182int
1528play (CFClient::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1529 CODE: 2184 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 2186 OUTPUT:
1532 RETVAL 2187 RETVAL
1533 2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1535 2197
1536BOOT: 2198BOOT:
1537{ 2199{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1539 static const struct { 2201 static const struct {
1540 const char *name; 2202 const char *name;
1541 IV iv; 2203 IV iv;
1542 } *civ, const_iv[] = { 2204 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 2205# define const_iv(name) { # name, (IV)name }
1550 const_iv (GL_SCISSOR_TEST), 2212 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 2213 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 2214 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 2215 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
1555 const_iv (GL_AND), 2219 const_iv (GL_AND),
1556 const_iv (GL_ONE), 2220 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 2221 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 2222 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 2223 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 2227 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 2232 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 2233 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 2234 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 2235 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 2236 const_iv (GL_INTENSITY),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 2245 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 2246 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 2247 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 2248 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 2251 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 2252 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 2253 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 2254 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1599 const_iv (GL_SEPARABLE_2D), 2268 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 2269 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 2271 const_iv (GL_CONSTANT_BORDER),
1603 const_iv (GL_LINES), 2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 2274 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 2275 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 2276 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 2277 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 2278 const_iv (GL_TRIANGLE_STRIP),
1616# undef const_iv 2286# undef const_iv
1617 }; 2287 };
1618 2288
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1621} 2294}
2295
2296char *
2297gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303char *
2304gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310char *
2311gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
1622 2316
1623int glGetError () 2317int glGetError ()
2318
2319void glFinish ()
1624 2320
1625void glClear (int mask) 2321void glClear (int mask)
1626 2322
1627void glClearColor (float r, float g, float b, float a = 1.0) 2323void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2324 PROTOTYPE: @
1635 2331
1636void glHint (int target, int mode) 2332void glHint (int target, int mode)
1637 2333
1638void glBlendFunc (int sfactor, int dfactor) 2334void glBlendFunc (int sfactor, int dfactor)
1639 2335
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
1640void glDepthMask (int flag) 2340void glDepthMask (int flag)
1641 2341
1642void glLogicOp (int opcode) 2342void glLogicOp (int opcode)
1643 2343
1644void glColorMask (int red, int green, int blue, int alpha) 2344void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2348void glPushMatrix ()
1649 2349
1650void glPopMatrix () 2350void glPopMatrix ()
1651 2351
1652void glLoadIdentity () 2352void glLoadIdentity ()
2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
1653 2357
1654# near_ and far_ are due to microsofts buggy "c" compiler 2358# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2360
1657# near_ and far_ are due to microsofts buggy "c" compiler 2361# near_ and far_ are due to microsofts buggy "c" compiler
1677 2381
1678void glEnd () 2382void glEnd ()
1679 2383
1680void glColor (float r, float g, float b, float a = 1.0) 2384void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
1682 CODE: 2388 CODE:
2389 if (ix)
2390 {
2391 r *= a;
2392 g *= a;
2393 b *= a;
2394 }
1683 // microsoft visual "c" rounds instead of truncating... 2395 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2396 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688 2397
1689void glInterleavedArrays (int format, int stride, char *data) 2398void glInterleavedArrays (int format, int stride, char *data)
1690 2399
1691void glDrawElements (int mode, int count, int type, char *indices) 2400void glDrawElements (int mode, int count, int type, char *indices)
1692 2401
1715 2424
1716void glBindTexture (int target, int name) 2425void glBindTexture (int target, int name)
1717 2426
1718void glConvolutionParameter (int target, int pname, float params) 2427void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2428 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2429 if (gl.ConvolutionParameterf)
2430 gl.ConvolutionParameterf (target, pname, params);
1721 2431
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2432void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2433 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2434 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2436
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2438 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2439 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2441
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1733 2443
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2445
1737 2447
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2449
1740int glGenTexture () 2450int glGenTexture ()
1741 CODE: 2451 CODE:
1742{ 2452 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2453 OUTPUT:
1748 RETVAL 2454 RETVAL
1749 2455
1750void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
1751 CODE: 2457 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2458 del_texture (name);
1755} 2459
1756
1757int glGenList () 2460int glGenList ()
1758 CODE: 2461 CODE:
1759 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
1760 OUTPUT: 2463 OUTPUT:
1761 RETVAL 2464 RETVAL
1768 2471
1769void glEndList () 2472void glEndList ()
1770 2473
1771void glCallList (int list) 2474void glCallList (int list)
1772 2475
1773

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