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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
52 59
53#define GL_CALL(type,func,args) \ 60#if 0
54 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 62#else
56 static type fptr_; \ 63# define PARACHUTE 0
57 \ 64#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
68typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
70 118
71typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
72 138
73typedef struct cf_layout { 139typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
77 int base_height; 142 int base_height;
78 CFClient__Font font; 143 CFPlus__Font font;
79} *CFClient__Layout; 144} *CFPlus__Layout;
80 145
81static CFClient__Font default_font; 146static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
84 149
85static void 150static void
86substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
87{ 152{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 154#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 156#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 158}
95 159
96static void 160static void
97layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
98{ 162{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
101 */ 165 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
106 170
107 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
108} 172}
109 173
110static void 174static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
114 181
115 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 184
118 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
119} 186 if (!rect.height) rect.height = 1;
120 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
121typedef uint16_t mapface; 193typedef uint16_t faceid;
122 194
123typedef struct { 195typedef struct {
124 GLint name; 196 int name;
125 int w, h; 197 int w, h;
126 float s, t; 198 float s, t;
127 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
128} maptex; 202} maptex;
129 203
130typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
131 int16_t darkness; 207 uint16_t darkness;
132 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 209} mapcell;
134 210
135typedef struct { 211typedef struct {
136 int32_t c0, c1; 212 int32_t c0, c1;
137 mapcell *col; 213 mapcell *col;
138} maprow; 214} maprow;
139 215
140typedef struct map { 216typedef struct map {
141 int x, y, w, h; 217 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 219 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 220 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 221
149 int32_t rows; 222 int32_t rows;
150 maprow *row; 223 maprow *row;
151} *CFClient__Map; 224} *CFPlus__Map;
152 225
153static char * 226static char *
154prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
155{ 228{
156 char *p; 229 char *p;
173} 246}
174 247
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
178static maprow * 271static maprow *
179map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
180{ 273{
181 if (0 > y) 274 if (0 > y)
182 { 275 {
183 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
222 315
223 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
224} 317}
225 318
226static mapcell * 319static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
228{ 321{
229 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
230} 323}
231 324
232static void 325static void
233map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
234{ 327{
235 int r; 328 int r;
236 329
237 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
246 self->row = 0; 339 self->row = 0;
247 self->rows = 0; 340 self->rows = 0;
248} 341}
249 342
250static void 343static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 345{
253 int x, y; 346 int x, y;
254 maprow *row; 347 maprow *row;
348 mapcell *cell;
255 349
256 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 351 if (y >= 0)
258 { 352 {
259 if (y >= self->rows) 353 if (y >= self->rows)
265 if (x >= row->c0) 359 if (x >= row->c0)
266 { 360 {
267 if (x >= row->c1) 361 if (x >= row->c1)
268 break; 362 break;
269 363
270 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
271 } 370 }
272 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
273} 388}
274 389
275static void 390static void
276music_finished (void) 391music_finished (void)
277{ 392{
296 ev.data2 = 0; 411 ev.data2 = 0;
297 412
298 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
299} 414}
300 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
301MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
302 438
303PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
304 440
305BOOT: 441BOOT:
306{ 442{
307 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 444 static const struct {
309 const char *name; 445 const char *name;
310 IV iv; 446 IV iv;
311 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
313 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
331 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
395 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 556# undef const_iv
412 }; 557 };
413 558
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
417 582
418void 583void
419pango_init () 584pango_init ()
420 CODE: 585 CODE:
421{ 586{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 590}
430 591
431int 592int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 594
434void 595void
435SDL_Quit () 596SDL_Quit ()
436 597
437void 598void
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 608
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 611
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 616
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
457 622
458 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 625
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 645 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
485 OUTPUT: 659 OUTPUT:
486 RETVAL 660 RETVAL
487 661
488void 662void
489SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
490 664
491char * 665char *
492SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
493 667
494void 668void
495SDL_PollEvent () 669poll_events ()
496 PPCODE: 670 PPCODE:
497{ 671{
498 SDL_Event ev; 672 SDL_Event ev;
499 673
500 while (SDL_PollEvent (&ev)) 674 SDL_PumpEvents ();
675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 676 {
502 HV *hv = newHV (); 677 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 679
505 switch (ev.type) 680 switch (ev.type)
507 case SDL_KEYDOWN: 682 case SDL_KEYDOWN:
508 case SDL_KEYUP: 683 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 689 break;
514 690
515 case SDL_ACTIVEEVENT: 691 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 694 break;
519 695
520 case SDL_MOUSEMOTION: 696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 716 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 717 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 718 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
528 break; 722 break;
529 723
530 case SDL_MOUSEBUTTONDOWN: 724 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 725 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 738 break;
545 } 739 }
546 740
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 742 }
549} 743}
550 744
551int 745int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 755Mix_AllocateChannels (int numchans = -1)
562 756
563void 757void
564lowdelay (int fd, int val = 1) 758lowdelay (int fd, int val = 1)
565 CODE: 759 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
761
762void
763win32_proxy_info ()
764 PPCODE:
765{
566#ifndef _WIN32 766#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 767 char buffer[2048];
768 DWORD buflen;
769
770 EXTEND (SP, 3);
771
772 buflen = sizeof (buffer);
773 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
774 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
775 {
776 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
777
778 buflen = sizeof (buffer);
779 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
780 {
781 PUSHs (newSVpv (buffer, 0));
782
783 buflen = sizeof (buffer);
784 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
785 PUSHs (newSVpv (buffer, 0));
786 }
787 }
568#endif 788#endif
569 789}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 790
591void 791void
592add_font (char *file) 792add_font (char *file)
593 CODE: 793 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 794 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 795
600void 796void
601load_image_inline (SV *image_) 797load_image_inline (SV *image_)
602 ALIAS: 798 ALIAS:
603 load_image_file = 1 799 load_image_file = 1
645 841
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 842 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 843
648 assert (surface2->pitch == surface2->w * 4); 844 assert (surface2->pitch == surface2->w * 4);
649 845
846 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 847 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 848 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 849 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 852 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2);
659 855
660 SDL_FreeSurface (surface); 856 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 857 SDL_FreeSurface (surface2);
662} 858}
663 859
699 CODE: 895 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 896 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 897#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 899#endif
704 exit (1); 900 _exit (1);
705 901
902void
903_exit (int retval = 0)
904 CODE:
905#ifdef WIN32
906 ExitThread (retval); // unclean, please beam me up
907#else
908 _exit (retval);
909#endif
910
911void
912debug ()
913 CODE:
914{
915#if DEBUG
916 VALGRIND_DO_LEAK_CHECK;
917#endif
918}
919
706MODULE = CFClient PACKAGE = CFClient::Font 920MODULE = CFPlus PACKAGE = CFPlus::Font
707 921
708CFClient::Font 922CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 923new_from_file (SV *class, char *path, int id = 0)
710 CODE: 924 CODE:
711{ 925{
712 int count; 926 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 930}
717 OUTPUT: 931 OUTPUT:
718 RETVAL 932 RETVAL
719 933
720void 934void
721DESTROY (CFClient::Font self) 935DESTROY (CFPlus::Font self)
722 CODE: 936 CODE:
723 pango_font_description_free (self); 937 pango_font_description_free (self);
724 938
725void 939void
726make_default (CFClient::Font self) 940make_default (CFPlus::Font self)
727 CODE: 941 CODE:
728 default_font = self; 942 default_font = self;
729 943
730MODULE = CFClient PACKAGE = CFClient::Layout 944MODULE = CFPlus PACKAGE = CFPlus::Layout
731 945
732CFClient::Layout 946void
733new (SV *class, int rgba = 0) 947reset_glyph_cache ()
734 CODE: 948 CODE:
735#if _WIN32 949 tc_clear ();
736 rgba = 0;//D 950
737#endif 951CFPlus::Layout
952new (SV *class)
953 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 954 New (0, RETVAL, 1, struct cf_layout);
739 955
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 956 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 957 RETVAL->r = 1.;
743 RETVAL->g = 1.; 958 RETVAL->g = 1.;
744 RETVAL->b = 1.; 959 RETVAL->b = 1.;
745 RETVAL->a = 1.; 960 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 961 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 965 layout_update_font (RETVAL);
751 OUTPUT: 966 OUTPUT:
752 RETVAL 967 RETVAL
753 968
754void 969void
755DESTROY (CFClient::Layout self) 970DESTROY (CFPlus::Layout self)
756 CODE: 971 CODE:
757 g_object_unref (self->pl); 972 g_object_unref (self->pl);
758 Safefree (self); 973 Safefree (self);
759 974
975void
976set_text (CFPlus::Layout self, SV *text_)
977 CODE:
978{
979 STRLEN textlen;
980 char *text = SvPVutf8 (text_, textlen);
981
982 pango_layout_set_text (self->pl, text, textlen);
983}
984
985void
986set_markup (CFPlus::Layout self, SV *text_)
987 CODE:
988{
989 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen);
991
992 pango_layout_set_markup (self->pl, text, textlen);
993}
994
995void
996set_shapes (CFPlus::Layout self, ...)
997 CODE:
998{
999 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text;
1002 int arg = 4;
1003
1004 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1005 {
1006 PangoRectangle inkrect, rect;
1007 PangoAttribute *attr;
1008
1009 int x = SvIV (ST (arg - 3));
1010 int y = SvIV (ST (arg - 2));
1011 int w = SvIV (ST (arg - 1));
1012 int h = SvIV (ST (arg ));
1013
1014 inkrect.x = 0;
1015 inkrect.y = 0;
1016 inkrect.width = 0;
1017 inkrect.height = 0;
1018
1019 rect.x = x * PANGO_SCALE;
1020 rect.y = y * PANGO_SCALE;
1021 rect.width = w * PANGO_SCALE;
1022 rect.height = h * PANGO_SCALE;
1023
1024 if (!attrs)
1025 attrs = pango_layout_get_attributes (self->pl);
1026
1027 attr = pango_attr_shape_new (&inkrect, &rect);
1028 attr->start_index = pos - text;
1029 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1030 pango_attr_list_insert (attrs, attr);
1031
1032 arg += 4;
1033 pos += sizeof (OBJ_STR) - 1;
1034 }
1035
1036 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs);
1038}
1039
1040void
1041get_shapes (CFPlus::Layout self)
1042 PPCODE:
1043{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045
1046 do
1047 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1049
1050 if (run && shape_attr_p (run))
1051 {
1052 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents);
1054
1055 EXTEND (SP, 2);
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1057 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1058 }
1059 }
1060 while (pango_layout_iter_next_run (iter));
1061
1062 pango_layout_iter_free (iter);
1063}
1064
760int 1065int
761is_rgba (CFClient::Layout self) 1066has_wrapped (CFPlus::Layout self)
762 CODE: 1067 CODE:
763 RETVAL = self->rgba; 1068{
1069 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl);
1071
1072 while (*text)
1073 lines += *text++ == '\n';
1074
1075 RETVAL = lines < pango_layout_get_line_count (self->pl);
1076}
764 OUTPUT: 1077 OUTPUT:
765 RETVAL 1078 RETVAL
766 1079
767void
768set_text (CFClient::Layout self, SV *text_)
769 CODE:
770{
771 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen);
773
774 pango_layout_set_text (self->pl, text, textlen);
775}
776
777void
778set_markup (CFClient::Layout self, SV *text_)
779 CODE:
780{
781 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen);
783
784 pango_layout_set_markup (self->pl, text, textlen);
785}
786
787SV * 1080SV *
788get_text (CFClient::Layout self) 1081get_text (CFPlus::Layout self)
789 CODE: 1082 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1084 sv_utf8_decode (RETVAL);
792 OUTPUT: 1085 OUTPUT:
793 RETVAL 1086 RETVAL
794 1087
795void 1088void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1090 CODE:
798 self->r = r; 1091 self->r = r;
799 self->g = g; 1092 self->g = g;
800 self->b = b; 1093 self->b = b;
801 self->a = a; 1094 self->a = a;
802 1095
803void 1096void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1097set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1098 CODE:
806 if (self->font != font) 1099 if (self->font != font)
807 { 1100 {
808 self->font = font; 1101 self->font = font;
809 layout_update_font (self); 1102 layout_update_font (self);
810 } 1103 }
811 1104
812void 1105void
813set_height (CFClient::Layout self, int base_height) 1106set_height (CFPlus::Layout self, int base_height)
814 CODE: 1107 CODE:
815 if (self->base_height != base_height) 1108 if (self->base_height != base_height)
816 { 1109 {
817 self->base_height = base_height; 1110 self->base_height = base_height;
818 layout_update_font (self); 1111 layout_update_font (self);
819 } 1112 }
820 1113
821void 1114void
822set_width (CFClient::Layout self, int max_width = -1) 1115set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1116 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1118
826void 1119void
827set_indent (CFClient::Layout self, int indent) 1120set_indent (CFPlus::Layout self, int indent)
828 CODE: 1121 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1123
831void 1124void
832set_spacing (CFClient::Layout self, int spacing) 1125set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1126 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1128
836void 1129void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1130set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1131 CODE:
839 pango_layout_set_ellipsize (self->pl, 1132 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1136 : PANGO_ELLIPSIZE_NONE
844 ); 1137 );
845 1138
846void 1139void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1140set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1141 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1143
851void 1144void
852size (CFClient::Layout self) 1145size (CFPlus::Layout self)
853 PPCODE: 1146 PPCODE:
854{ 1147{
855 int w, h; 1148 int w, h;
856 1149
857 layout_get_pixel_size (self, &w, &h); 1150 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1153 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1154 PUSHs (sv_2mortal (newSViv (h)));
862} 1155}
863 1156
864int 1157int
1158descent (CFPlus::Layout self)
1159 CODE:
1160{
1161 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect);
1165}
1166 OUTPUT:
1167 RETVAL
1168
1169int
865xy_to_index (CFClient::Layout self, int x, int y) 1170xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1171 CODE:
867{ 1172{
868 int index, trailing; 1173 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1175 RETVAL = index + trailing;
871} 1176}
872 OUTPUT: 1177 OUTPUT:
873 RETVAL 1178 RETVAL
874 1179
875void 1180void
876cursor_pos (CFClient::Layout self, int index) 1181cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1182 PPCODE:
878{ 1183{
879 PangoRectangle strong_pos; 1184 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1186
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1191}
887 1192
888void 1193void
889render (CFClient::Layout self) 1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1195 PPCODE:
891{ 1196{
892 SV *retval; 1197 int line, x;
893 int w, h;
894 1198
895 layout_get_pixel_size (self, &w, &h); 1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1201
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1202 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1203 PUSHs (sv_2mortal (newSViv (line - 1)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205}
1206
1207void
1208line_x_to_index (CFPlus::Layout self, int line, int x)
1209 PPCODE:
1210{
1211 PangoLayoutLine *lp;
1212 int index, trailing;
1213
1214 if (line < 0)
1215 XSRETURN_EMPTY;
1216
1217 if (!(lp = pango_layout_get_line (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */
1219
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221
1222 EXTEND (SP, 2);
1223 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1224 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1225 else
952 { 1226 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1227 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1228 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1229 }
977} 1230}
978 1231
1232void
1233render (CFPlus::Layout self, float x, float y, int flags = 0)
1234 PPCODE:
1235 pango_opengl_render_layout_subpixel (
1236 self->pl,
1237 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a,
1239 flags
1240 );
1241
979MODULE = CFClient PACKAGE = CFClient::Texture 1242MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1243
981void 1244void
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250
1251 if (ow && oh)
1252 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264
1265 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp);
1267
1268 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271
1272 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 }
1279}
1280
1281void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1283 PROTOTYPE: $$$;$$
984 ALIAS: 1284 ALIAS:
985 draw_quad_alpha = 1 1285 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1286 draw_quad_alpha_premultiplied = 2
987 CODE: 1287 CODE:
988{ 1288{
989 HV *hv = (HV *)SvRV (self); 1289 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1293
995 if (items < 5) 1294 if (items < 5)
996 { 1295 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1296 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1297 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1298 }
1000 1299
1001 if (ix) 1300 if (ix)
1002 { 1301 {
1003 glEnable (GL_BLEND); 1302 glEnable (GL_BLEND);
1303
1304 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1305 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1306 else
1307 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1308 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1309
1005 glEnable (GL_ALPHA_TEST); 1310 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1311 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1312 }
1008 1313
1009 glBindTexture (GL_TEXTURE_2D, name); 1314 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1315
1017 glBegin (GL_QUADS); 1316 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1317 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1318 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1319 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1325 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1326 glDisable (GL_BLEND);
1028 } 1327 }
1029} 1328}
1030 1329
1031MODULE = CFClient PACKAGE = CFClient::Map 1330MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1331
1033CFClient::Map 1332CFPlus::Map
1034new (SV *class, int map_width, int map_height) 1333new (SV *class)
1035 CODE: 1334 CODE:
1036 New (0, RETVAL, 1, struct map); 1335 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1336 RETVAL->x = 0;
1038 RETVAL->y = 0; 1337 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1338 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1339 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1340 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1341 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1342 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1343 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1344 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1345 RETVAL->row = 0;
1049 OUTPUT: 1346 OUTPUT:
1050 RETVAL 1347 RETVAL
1051 1348
1052void 1349void
1053DESTROY (CFClient::Map self) 1350DESTROY (CFPlus::Map self)
1054 CODE: 1351 CODE:
1055{ 1352{
1056 map_clear (self); 1353 map_clear (self);
1057 Safefree (self->face); 1354 Safefree (self->face2tile);
1355 Safefree (self->tex);
1058 Safefree (self); 1356 Safefree (self);
1059} 1357}
1060 1358
1061void 1359void
1360resize (CFPlus::Map self, int map_width, int map_height)
1361 CODE:
1362 self->w = map_width;
1363 self->h = map_height;
1364
1365void
1062clear (CFClient::Map self) 1366clear (CFPlus::Map self)
1063 CODE: 1367 CODE:
1064 map_clear (self); 1368 map_clear (self);
1065 1369
1066void 1370void
1067set_face (CFClient::Map self, int face, int texid) 1371set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1372 CODE:
1069{ 1373{
1070 while (self->faces <= face) 1374 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1375 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1376}
1078 1377
1079void 1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1399}
1400
1401void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1403 CODE:
1082{ 1404{
1083 while (self->texs <= texid) 1405 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1406
1089 { 1407 {
1090 maptex *tex = self->tex + texid; 1408 maptex *tex = self->tex + texid;
1091 1409
1092 tex->name = name; 1410 tex->name = name;
1097 tex->r = r; 1415 tex->r = r;
1098 tex->g = g; 1416 tex->g = g;
1099 tex->b = b; 1417 tex->b = b;
1100 tex->a = a; 1418 tex->a = a;
1101 } 1419 }
1420
1421 // somewhat hackish, but for textures that require it, it really
1422 // improves the look, and most others don't suffer.
1423 glBindTexture (GL_TEXTURE_2D, name);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1429}
1103 1430
1104int 1431int
1105ox (CFClient::Map self) 1432ox (CFPlus::Map self)
1106 ALIAS: 1433 ALIAS:
1107 oy = 1 1434 oy = 1
1435 x = 2
1436 y = 3
1437 w = 4
1438 h = 5
1108 CODE: 1439 CODE:
1109 switch (ix) 1440 switch (ix)
1110 { 1441 {
1111 case 0: RETVAL = self->ox; break; 1442 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1443 case 1: RETVAL = self->oy; break;
1444 case 2: RETVAL = self->x; break;
1445 case 3: RETVAL = self->y; break;
1446 case 4: RETVAL = self->w; break;
1447 case 5: RETVAL = self->h; break;
1113 } 1448 }
1114 OUTPUT: 1449 OUTPUT:
1115 RETVAL 1450 RETVAL
1116 1451
1117void 1452void
1118scroll (CFClient::Map self, int dx, int dy) 1453scroll (CFPlus::Map self, int dx, int dy)
1119 CODE: 1454 CODE:
1120{ 1455{
1121 if (dx > 0) 1456 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 1457 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 1458 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 1460
1126 if (dy > 0) 1461 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 1462 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 1463 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 1465
1131 self->ox += dx; self->x += dx; 1466 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 1467 self->oy += dy; self->y += dy;
1133 1468
1134 while (self->y < 0) 1469 while (self->y < 0)
1139 self->y += MAP_EXTEND_Y; 1474 self->y += MAP_EXTEND_Y;
1140 } 1475 }
1141} 1476}
1142 1477
1143void 1478void
1144map1a_update (CFClient::Map self, SV *data_) 1479map1a_update (CFPlus::Map self, SV *data_, int extmap)
1145 CODE: 1480 CODE:
1146{ 1481{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 1483 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 1484 mapcell *cell;
1150 int x, y, flags; 1485 int x, y, flags;
1151 1486
1152 while (data < data_end) 1487 while (data < data_end - 1)
1153 { 1488 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 1489 flags = (data [0] << 8) + data [1]; data += 2;
1155 1490
1156 x = ((flags >> 10) & 63) + self->x; 1491 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 1492 y = self->y + ((flags >> 4) & 63);
1158 1493
1159 cell = map_get_cell (self, x, y); 1494 cell = map_get_cell (self, x, y);
1160 1495
1161 if (flags & 15) 1496 if (flags & 15)
1162 { 1497 {
1163 if (cell->darkness < 0) 1498 if (!cell->darkness)
1164 { 1499 {
1500 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 1501 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 1502 }
1170 1503
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 1504 //TODO: don't trust server data to be in-range(!)
1505
1506 if (flags & 8)
1507 {
1508 if (extmap)
1509 {
1510 uint8_t ext, cmd;
1511
1512 do
1513 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1;
1522 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 }
1540 while (ext & 0x80);
1541 }
1542 else
1543 cell->darkness = *data++ + 1;
1544 }
1174 1545
1175 if (flags & 4) 1546 if (flags & 4)
1176 { 1547 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1548 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face];
1178 } 1551 }
1179 1552
1180 if (flags & 2) 1553 if (flags & 2)
1181 { 1554 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1183 } 1558 }
1184 1559
1185 if (flags & 1) 1560 if (flags & 1)
1186 { 1561 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1188 } 1565 }
1189 } 1566 }
1190 else 1567 else
1191 cell->darkness = -1; 1568 cell->darkness = 0;
1192 } 1569 }
1193} 1570}
1194 1571
1195SV * 1572SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1197 CODE: 1574 CODE:
1198{ 1575{
1199 int x1, x; 1576 int x1, x;
1200 int y1, y; 1577 int y1, y;
1201 int z; 1578 int z;
1222 { 1599 {
1223 mapcell *cell = row->col + (x - row->c0); 1600 mapcell *cell = row->col + (x - row->c0);
1224 1601
1225 for (z = 0; z <= 0; z++) 1602 for (z = 0; z <= 0; z++)
1226 { 1603 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 1604 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 1605 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 1606 int a1 = tex.a;
1234 1607
1235 r = (r * a0 + tex.r * a1) / 255; 1608 r = (r * a0 + tex.r * a1) / 255;
1236 g = (g * a0 + tex.g * a1) / 255; 1609 g = (g * a0 + tex.g * a1) / 255;
1237 b = (b * a0 + tex.b * a1) / 255; 1610 b = (b * a0 + tex.b * a1) / 255;
1238 a = (a * a0 + tex.a * a1) / 255; 1611 a = (a * a0 + tex.a * a1) / 255;
1239 }
1240 } 1612 }
1241 } 1613 }
1242 1614
1243 *map++ = (r ) 1615 *map++ = (r )
1244 | (g << 8) 1616 | (g << 8)
1251} 1623}
1252 OUTPUT: 1624 OUTPUT:
1253 RETVAL 1625 RETVAL
1254 1626
1255void 1627void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1257 PPCODE: 1629 CODE:
1258{ 1630{
1259 int vx, vy; 1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1260 int x, y, z; 1635 int x, y, z;
1261 int last_name; 1636 int last_name;
1262 mapface face; 1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1644
1645 glColor4ub (255, 255, 255, 255);
1646
1647 glEnable (GL_BLEND);
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_TEXTURE_2D);
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655
1656 mx += self->x;
1657 my += self->y;
1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1685 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows)
1687 {
1688 maprow *row = self->row + (y + my);
1689
1690 for (x = 0; x < sw; x++)
1691 if (row->c0 <= x + mx && x + mx < row->c1)
1692 {
1693 mapcell *cell = row->col + (x + mx - row->c0);
1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1791 {
1792 int level = (w << 5) | b;
1793 HE *he;
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 {
1805 maptex tex = self->tex [skey->tile];
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1822 glBegin (GL_QUADS);
1823 }
1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1844 }
1845 }
1846 }
1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1852
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND);
1857
1858 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows)
1861 {
1862 maprow *row = self->row + (y + my);
1863
1864 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1)
1866 {
1867 mapcell *cell = row->col + (x + mx - row->c0);
1868
1869 int px = x * T;
1870 int py = y * T;
1871
1872 if (cell->stat_hp)
1873 {
1874 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1876
1877 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py);
1880
1881 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1882 glRectf (px + 2,
1883 py - thick - 1,
1884 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1885 }
1886 }
1887 }
1888}
1889
1890void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE:
1893{
1894 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F },
1897 { 0.00F, 0.00F, 0.55F },
1898 { 1.00F, 0.00F, 0.00F },
1899
1900 { 1.00F, 0.54F, 0.00F },
1901 { 0.11F, 0.56F, 1.00F },
1902 { 0.93F, 0.46F, 0.00F },
1903 { 0.18F, 0.54F, 0.34F },
1904
1905 { 0.56F, 0.73F, 0.56F },
1906 { 0.80F, 0.80F, 0.80F },
1907 { 0.55F, 0.41F, 0.13F },
1908 { 0.99F, 0.77F, 0.26F },
1909
1910 { 0.74F, 0.65F, 0.41F },
1911
1912 { 0.00F, 1.00F, 1.00F },
1913 { 1.00F, 0.00F, 1.00F },
1914 { 1.00F, 1.00F, 0.00F },
1915 };
1916
1917 int x, y;
1918
1919 glEnable (GL_TEXTURE_2D);
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1921 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS);
1924
1925 for (y = 0; y < h; y++)
1926 for (x = 0; x < w; x++)
1927 {
1928 unsigned char m = data [x + y * w];
1929
1930 if (m)
1931 {
1932 float *c = color [m & 15];
1933
1934 float tx1 = m & 0x40 ? 0.5 : 0.;
1935 float tx2 = tx1 + 0.5;
1936
1937 glColor4f (c[0], c[1], c[2], 0.75);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 }
1943 }
1944
1945 glEnd ();
1946 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D);
1948}
1949
1950void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE:
1953{
1954 int x, y;
1263 int sw4 = (sw + 3) & ~3; 1955 int sw4 = (sw + 3) & ~3;
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1266 1958
1267 memset (darkness, 255, sw4 * sh); 1959 memset (darkness, 255, sw4 * sh);
1268 SvPOK_only (darkness_sv); 1960 SvPOK_only (darkness_sv);
1269 SvCUR_set (darkness_sv, sw4 * sh); 1961 SvCUR_set (darkness_sv, sw4 * sh);
1270 1962
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 1963 mx += self->x;
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 1964 my += self->y;
1273 1965
1274 /*
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283
1284 glColor4ub (255, 255, 255, 255);
1285
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290
1291 glBegin (GL_QUADS);
1292
1293 last_name = 0;
1294
1295 for (z = 0; z < 3; z++)
1296 for (y = 0; y < sh; y++) 1966 for (y = 0; y < sh; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 1967 if (0 <= y + my && y + my < self->rows)
1298 { 1968 {
1299 maprow *row = self->row + (y + vy); 1969 maprow *row = self->row + (y + my);
1300 1970
1301 for (x = 0; x < sw; x++) 1971 for (x = 0; x < sw; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 1972 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 1973 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 1974 mapcell *cell = row->col + (x + mx - row->c0);
1305 1975
1306 darkness[y * sw4 + x] = cell->darkness < 0 1976 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1)
1307 ? 255 - FOW_DARKNESS 1978 : 255 - FOW_DARKNESS;
1308 : 255 - cell->darkness;
1309
1310 face = cell->face [z];
1311
1312 if (face)
1313 {
1314 maptex tex = self->tex [face];
1315
1316 int px = (x + 1) * 32 - tex.w;
1317 int py = (y + 1) * 32 - tex.h;
1318
1319 if (last_name != tex.name)
1320 {
1321 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name);
1324 glBegin (GL_QUADS);
1325 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 }
1332 } 1979 }
1333 } 1980 }
1334
1335 glEnd ();
1336
1337 glDisable (GL_TEXTURE_2D);
1338 glDisable (GL_BLEND);
1339 1981
1340 EXTEND (SP, 3); 1982 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 1983 PUSHs (sv_2mortal (newSViv (sw4)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 1984 PUSHs (sv_2mortal (newSViv (sh)));
1343 PUSHs (darkness_sv); 1985 PUSHs (darkness_sv);
1344} 1986}
1345 1987
1346SV * 1988SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE: 1990 CODE:
1349{ 1991{
1350 int x, y, x1, y1; 1992 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 1993 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1994 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2019 if (row && row->c0 <= x && x < row->c1)
1378 { 2020 {
1379 mapcell *cell = row->col + (x - row->c0); 2021 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2022 uint8_t flags = 0;
1381 2023
1382 if (cell->face [0]) flags |= 1; 2024 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2025 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2026 if (cell->tile [2]) flags |= 4;
1385 2027
1386 *data++ = flags; 2028 *data++ = flags;
1387 2029
1388 if (flags & 1) 2030 if (flags & 1)
1389 { 2031 {
2032 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2033 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2034 *data++ = tile;
1392 } 2035 }
1393 2036
1394 if (flags & 2) 2037 if (flags & 2)
1395 { 2038 {
2039 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2040 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2041 *data++ = tile;
1398 } 2042 }
1399 2043
1400 if (flags & 4) 2044 if (flags & 4)
1401 { 2045 {
2046 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2047 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2048 *data++ = tile;
1404 } 2049 }
1405 } 2050 }
1406 else 2051 else
1407 *data++ = 0; 2052 *data++ = 0;
1408 } 2053 }
1414} 2059}
1415 OUTPUT: 2060 OUTPUT:
1416 RETVAL 2061 RETVAL
1417 2062
1418void 2063void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1420 PPCODE: 2065 PPCODE:
1421{ 2066{
1422 int x, y, z; 2067 int x, y, z;
1423 int w, h; 2068 int w, h;
1424 int x1, y1; 2069 int x1, y1;
1448 { 2093 {
1449 uint8_t flags = *data++; 2094 uint8_t flags = *data++;
1450 2095
1451 if (flags) 2096 if (flags)
1452 { 2097 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2098 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 };
1456 2100
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2101 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2104
1461 if (cell->darkness <= 0) 2105 if (cell->darkness == 0)
1462 { 2106 {
1463 cell->darkness = -1; 2107 cell->darkness = 0;
1464 2108
1465 for (z = 0; z <= 2; z++) 2109 for (z = 0; z <= 2; z++)
1466 { 2110 {
1467 cell->face[z] = face[z]; 2111 tileid t = tile [z];
1468 2112
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2113 if (t >= self->texs || (t && !self->tex [t].name))
2114 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2115 XPUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t);
2117 }
2118
2119 cell->tile [z] = t;
1471 } 2120 }
1472 } 2121 }
1473 } 2122 }
1474 } 2123 }
1475 } 2124 }
1476} 2125}
1477 2126
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1479 2128
1480CFClient::MixChunk 2129CFPlus::MixChunk
1481new_from_file (SV *class, char *path) 2130new_from_file (SV *class, char *path)
1482 CODE: 2131 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2132 RETVAL = Mix_LoadWAV (path);
1484 OUTPUT: 2133 OUTPUT:
1485 RETVAL 2134 RETVAL
1486 2135
1487void 2136void
1488DESTROY (CFClient::MixChunk self) 2137DESTROY (CFPlus::MixChunk self)
1489 CODE: 2138 CODE:
1490 Mix_FreeChunk (self); 2139 Mix_FreeChunk (self);
1491 2140
1492int 2141int
1493volume (CFClient::MixChunk self, int volume = -1) 2142volume (CFPlus::MixChunk self, int volume = -1)
1494 CODE: 2143 CODE:
1495 RETVAL = Mix_VolumeChunk (self, volume); 2144 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2145 OUTPUT:
1497 RETVAL 2146 RETVAL
1498 2147
1499int 2148int
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 2150 CODE:
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1503 OUTPUT: 2152 OUTPUT:
1504 RETVAL 2153 RETVAL
1505 2154
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1507 2156
1508int 2157int
1509volume (int volume = -1) 2158volume (int volume = -1)
1510 CODE: 2159 CODE:
1511 RETVAL = Mix_VolumeMusic (volume); 2160 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 2161 OUTPUT:
1513 RETVAL 2162 RETVAL
1514 2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
1515CFClient::MixMusic 2171CFPlus::MixMusic
1516new_from_file (SV *class, char *path) 2172new_from_file (SV *class, char *path)
1517 CODE: 2173 CODE:
1518 RETVAL = Mix_LoadMUS (path); 2174 RETVAL = Mix_LoadMUS (path);
1519 OUTPUT: 2175 OUTPUT:
1520 RETVAL 2176 RETVAL
1521 2177
1522void 2178void
1523DESTROY (CFClient::MixMusic self) 2179DESTROY (CFPlus::MixMusic self)
1524 CODE: 2180 CODE:
1525 Mix_FreeMusic (self); 2181 Mix_FreeMusic (self);
1526 2182
1527int 2183int
1528play (CFClient::MixMusic self, int loops = -1) 2184play (CFPlus::MixMusic self, int loops = -1)
1529 CODE: 2185 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 2186 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 2187 OUTPUT:
1532 RETVAL 2188 RETVAL
1533 2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1535 2198
1536BOOT: 2199BOOT:
1537{ 2200{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1539 static const struct { 2202 static const struct {
1540 const char *name; 2203 const char *name;
1541 IV iv; 2204 IV iv;
1542 } *civ, const_iv[] = { 2205 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 2206# define const_iv(name) { # name, (IV)name }
1550 const_iv (GL_SCISSOR_TEST), 2213 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 2214 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 2215 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 2216 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 2217 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT),
2219 const_iv (GL_BACK),
1555 const_iv (GL_AND), 2220 const_iv (GL_AND),
1556 const_iv (GL_ONE), 2221 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 2222 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 2223 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 2224 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2225 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 2226 const_iv (GL_ONE_MINUS_DST_ALPHA),
2227 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 2228 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 2229 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8),
2232 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 2233 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 2234 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 2235 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 2236 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 2237 const_iv (GL_INTENSITY),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 2246 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 2247 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 2248 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 2249 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 2250 const_iv (GL_TEXTURE_WRAP_T),
2251 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 2252 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 2253 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 2254 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 2255 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2256 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2257 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2258 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1599 const_iv (GL_SEPARABLE_2D), 2269 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 2270 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 2271 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 2272 const_iv (GL_CONSTANT_BORDER),
1603 const_iv (GL_LINES), 2273 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 2275 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 2276 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 2277 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 2278 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 2279 const_iv (GL_TRIANGLE_STRIP),
1616# undef const_iv 2287# undef const_iv
1617 }; 2288 };
1618 2289
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
1621} 2295}
2296
2297char *
2298gl_vendor ()
2299 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT:
2302 RETVAL
2303
2304char *
2305gl_version ()
2306 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION);
2308 OUTPUT:
2309 RETVAL
2310
2311char *
2312gl_extensions ()
2313 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT:
2316 RETVAL
1622 2317
1623int glGetError () 2318int glGetError ()
2319
2320void glFinish ()
1624 2321
1625void glClear (int mask) 2322void glClear (int mask)
1626 2323
1627void glClearColor (float r, float g, float b, float a = 1.0) 2324void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2325 PROTOTYPE: @
1635 2332
1636void glHint (int target, int mode) 2333void glHint (int target, int mode)
1637 2334
1638void glBlendFunc (int sfactor, int dfactor) 2335void glBlendFunc (int sfactor, int dfactor)
1639 2336
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa);
2340
1640void glDepthMask (int flag) 2341void glDepthMask (int flag)
1641 2342
1642void glLogicOp (int opcode) 2343void glLogicOp (int opcode)
1643 2344
1644void glColorMask (int red, int green, int blue, int alpha) 2345void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2349void glPushMatrix ()
1649 2350
1650void glPopMatrix () 2351void glPopMatrix ()
1651 2352
1652void glLoadIdentity () 2353void glLoadIdentity ()
2354
2355void glDrawBuffer (int buffer)
2356
2357void glReadBuffer (int buffer)
1653 2358
1654# near_ and far_ are due to microsofts buggy "c" compiler 2359# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2361
1657# near_ and far_ are due to microsofts buggy "c" compiler 2362# near_ and far_ are due to microsofts buggy "c" compiler
1677 2382
1678void glEnd () 2383void glEnd ()
1679 2384
1680void glColor (float r, float g, float b, float a = 1.0) 2385void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2386 PROTOTYPE: @
2387 ALIAS:
2388 glColor_premultiply = 1
1682 CODE: 2389 CODE:
2390 if (ix)
2391 {
2392 r *= a;
2393 g *= a;
2394 b *= a;
2395 }
1683 // microsoft visual "c" rounds instead of truncating... 2396 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2397 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688 2398
1689void glInterleavedArrays (int format, int stride, char *data) 2399void glInterleavedArrays (int format, int stride, char *data)
1690 2400
1691void glDrawElements (int mode, int count, int type, char *indices) 2401void glDrawElements (int mode, int count, int type, char *indices)
1692 2402
1715 2425
1716void glBindTexture (int target, int name) 2426void glBindTexture (int target, int name)
1717 2427
1718void glConvolutionParameter (int target, int pname, float params) 2428void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2429 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2430 if (gl.ConvolutionParameterf)
2431 gl.ConvolutionParameterf (target, pname, params);
1721 2432
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2433void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2434 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2435 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2436 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2437
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2439 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2440 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2442
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1733 2444
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2446
1737 2448
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2450
1740int glGenTexture () 2451int glGenTexture ()
1741 CODE: 2452 CODE:
1742{ 2453 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2454 OUTPUT:
1748 RETVAL 2455 RETVAL
1749 2456
1750void glDeleteTexture (int name) 2457void glDeleteTexture (int name)
1751 CODE: 2458 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2459 del_texture (name);
1755} 2460
1756
1757int glGenList () 2461int glGenList ()
1758 CODE: 2462 CODE:
1759 RETVAL = glGenLists (1); 2463 RETVAL = glGenLists (1);
1760 OUTPUT: 2464 OUTPUT:
1761 RETVAL 2465 RETVAL
1768 2472
1769void glEndList () 2473void glEndList ()
1770 2474
1771void glCallList (int list) 2475void glCallList (int list)
1772 2476
1773

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