--- deliantra/Deliantra-Client/Client.xs 2006/05/23 18:57:35 1.94 +++ deliantra/Deliantra-Client/Client.xs 2006/05/24 01:46:53 1.95 @@ -1099,6 +1099,12 @@ tex->b = b; tex->a = a; } + + // somewhat hackish, but for textures that require it, it really + // improves the look, and most others don't suffer. + glBindTexture (GL_TEXTURE_2D, name); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } int