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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.95 by root, Wed May 24 01:46:53 2006 UTC vs.
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
17#include <SDL_endian.h> 32#include <SDL_endian.h>
18#include <SDL_image.h> 33#include <SDL_image.h>
19#include <SDL_mixer.h> 34#include <SDL_mixer.h>
20#include <SDL_opengl.h> 35#include <SDL_opengl.h>
21 36
37#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS
39
22#include <glib/gmacros.h> 40#include <glib/gmacros.h>
23 41
24#include <pango/pango.h> 42#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 43
29#ifndef _WIN32 44#ifndef _WIN32
30# include <sys/types.h> 45# include <sys/types.h>
31# include <sys/socket.h> 46# include <sys/socket.h>
32# include <netinet/in.h> 47# include <netinet/in.h>
33# include <netinet/tcp.h> 48# include <netinet/tcp.h>
34# include <inttypes.h> 49# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 50#endif
43 51
44#include "glext.h" 52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 53
46#define FOW_DARKNESS 32 54#define FOW_DARKNESS 32
47 55
48#define MAP_EXTEND_X 32 56#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 57#define MAP_EXTEND_Y 512
50 58
51#define MIN_FONT_HEIGHT 10 59#define MIN_FONT_HEIGHT 10
52 60
53#define GL_CALL(type,func,args) \ 61#if 0
54 { \ 62# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 63#else
56 static type fptr_; \ 64# define PARACHUTE 0
57 \ 65#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 66
67static AV *texture_av;
68
69static struct
70{
71#define GL_FUNC(ptr,name) ptr name;
72#include "glfunc.h"
73#undef GL_FUNC
74} gl;
75
76static void
77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
78{
79 if (gl.BlendFuncSeparate)
80 gl.BlendFuncSeparate (sa, da, saa, daa);
81 else if (gl.BlendFuncSeparateEXT)
82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
83 else
84 glBlendFunc (sa, da);
85}
86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
111#include "texcache.c"
112
113#include "pango-font.c"
114#include "pango-fontmap.c"
115#include "pango-render.c"
116
68typedef Mix_Chunk *CFClient__MixChunk; 117typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 118typedef Mix_Music *CFPlus__MixMusic;
70 119
71typedef PangoFontDescription *CFClient__Font; 120typedef PangoFontDescription *CFPlus__Font;
121
122static int
123shape_attr_p (PangoLayoutRun *run)
124{
125 GSList *attrs = run->item->analysis.extra_attrs;
126
127 while (attrs)
128 {
129 PangoAttribute *attr = attrs->data;
130
131 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1;
133
134 attrs = attrs->next;
135 }
136
137 return 0;
138}
72 139
73typedef struct cf_layout { 140typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 141 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 142 float r, g, b, a; // default color for rgba mode
77 int base_height; 143 int base_height;
78 CFClient__Font font; 144 CFPlus__Font font;
79} *CFClient__Layout; 145} *CFPlus__Layout;
80 146
81static CFClient__Font default_font; 147static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 148static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 149static PangoFontMap *opengl_fontmap;
84 150
85static void 151static void
86substitute_func (FcPattern *pattern, gpointer data) 152substitute_func (FcPattern *pattern, gpointer data)
87{ 153{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 154 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 155#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 157#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 158 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 159}
95 160
96static void 161static void
97layout_update_font (CFClient__Layout self) 162layout_update_font (CFPlus__Layout self)
98{ 163{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 164 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 165 * reasonably well with bitstream vera
101 */ 166 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 167 PangoFontDescription *font = self->font ? self->font : default_font;
106 171
107 pango_layout_set_font_description (self->pl, font); 172 pango_layout_set_font_description (self->pl, font);
108} 173}
109 174
110static void 175static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 177{
178 PangoRectangle rect;
179
180 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 181 pango_layout_get_extents (self->pl, 0, &rect);
114 182
115 if (!*w) *w = 1; 183 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 184 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 185
118 *w = (*w + 3) & ~3; 186 if (!rect.width) rect.width = 1;
119} 187 if (!rect.height) rect.height = 1;
120 188
189 *w = rect.width;
190 *h = rect.height;
191}
192
193typedef uint16_t tileid;
121typedef uint16_t mapface; 194typedef uint16_t faceid;
122 195
123typedef struct { 196typedef struct {
124 GLint name; 197 int name;
125 int w, h; 198 int w, h;
126 float s, t; 199 float s, t;
127 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
128} maptex; 203} maptex;
129 204
130typedef struct { 205typedef struct {
206 uint32_t player;
207 tileid tile[3];
131 int16_t darkness; 208 uint16_t darkness;
132 mapface face[3]; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 210} mapcell;
134 211
135typedef struct { 212typedef struct {
136 int32_t c0, c1; 213 int32_t c0, c1;
137 mapcell *col; 214 mapcell *col;
138} maprow; 215} maprow;
139 216
140typedef struct map { 217typedef struct map {
141 int x, y, w, h; 218 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 220 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 221 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 222
149 int32_t rows; 223 int32_t rows;
150 maprow *row; 224 maprow *row;
151} *CFClient__Map; 225} *CFPlus__Map;
152 226
153static char * 227static char *
154prepend (char *ptr, int sze, int inc) 228prepend (char *ptr, int sze, int inc)
155{ 229{
156 char *p; 230 char *p;
173} 247}
174 248
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
271
178static maprow * 272static maprow *
179map_get_row (CFClient__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
180{ 274{
181 if (0 > y) 275 if (0 > y)
182 { 276 {
183 int extend = - y + MAP_EXTEND_Y; 277 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 278 Prepend (maprow, self->row, self->rows, extend);
222 316
223 return row->col + (x - row->c0); 317 return row->col + (x - row->c0);
224} 318}
225 319
226static mapcell * 320static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 321map_get_cell (CFPlus__Map self, int x, int y)
228{ 322{
229 return row_get_cell (map_get_row (self, y), x); 323 return row_get_cell (map_get_row (self, y), x);
230} 324}
231 325
232static void 326static void
233map_clear (CFClient__Map self) 327map_clear (CFPlus__Map self)
234{ 328{
235 int r; 329 int r;
236 330
237 for (r = 0; r < self->rows; r++) 331 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 332 Safefree (self->row[r].col);
246 self->row = 0; 340 self->row = 0;
247 self->rows = 0; 341 self->rows = 0;
248} 342}
249 343
250static void 344static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 345map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 346{
253 int x, y; 347 int x, y;
254 maprow *row; 348 maprow *row;
349 mapcell *cell;
255 350
256 for (y = y0; y < y0 + h; y++) 351 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 352 if (y >= 0)
258 { 353 {
259 if (y >= self->rows) 354 if (y >= self->rows)
265 if (x >= row->c0) 360 if (x >= row->c0)
266 { 361 {
267 if (x >= row->c1) 362 if (x >= row->c1)
268 break; 363 break;
269 364
270 row->col[x - row->c0].darkness = -1; 365 cell = row->col + x - row->c0;
366
367 cell->darkness = 0;
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
271 } 371 }
272 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
273} 389}
274 390
275static void 391static void
276music_finished (void) 392music_finished (void)
277{ 393{
296 ev.data2 = 0; 412 ev.data2 = 0;
297 413
298 SDL_PushEvent ((SDL_Event *)&ev); 414 SDL_PushEvent ((SDL_Event *)&ev);
299} 415}
300 416
417static unsigned int
418minpot (unsigned int n)
419{
420 if (!n)
421 return 0;
422
423 --n;
424
425 n |= n >> 1;
426 n |= n >> 2;
427 n |= n >> 4;
428 n |= n >> 8;
429 n |= n >> 16;
430
431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static int
441within_widget (SV *widget, NV x, NV y)
442{
443 HV *self;
444 SV **svp;
445 NV wx, ww, wy, wh;
446
447 if (!SvROK (widget))
448 return 0;
449
450 self = (HV *)SvRV (widget);
451
452 if (SvTYPE (self) != SVt_PVHV)
453 return 0;
454
455 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
456 if (y < wy)
457 return 0;
458
459 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
460 if (y >= wy + wh)
461 return 0;
462
463 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
464 if (x < wx)
465 return 0;
466
467 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
468 if (x >= wx + ww)
469 return 0;
470
471 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
472 if (!svp || !SvTRUE (*svp))
473 return 0;
474
475 return 1;
476}
477
301MODULE = CFClient PACKAGE = CFClient 478MODULE = CFPlus PACKAGE = CFPlus
302 479
303PROTOTYPES: ENABLE 480PROTOTYPES: ENABLE
304 481
305BOOT: 482BOOT:
306{ 483{
307 HV *stash = gv_stashpv ("CFClient", 1); 484 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 485 static const struct {
309 const char *name; 486 const char *name;
310 IV iv; 487 IV iv;
311 } *civ, const_iv[] = { 488 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 489# define const_iv(name) { # name, (IV)name }
490 const_iv (SDLK_MODIFIER_MIN),
491 const_iv (SDLK_MODIFIER_MAX),
492
313 const_iv (SDL_ACTIVEEVENT), 493 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 494 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 495 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 496 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 497 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 506 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 507 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 508 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 509 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 510 const_iv (SDL_USEREVENT),
511
512 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE),
515
331 const_iv (SDLK_KP0), 516 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 517 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 518 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 519 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 520 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 575 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 576 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 577 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 578 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 579 const_iv (SDLK_UNDO),
580
395 const_iv (KMOD_NONE), 581 const_iv (KMOD_NONE),
582 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 583 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 584 const_iv (KMOD_RSHIFT),
585 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 586 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 587 const_iv (KMOD_RCTRL),
588 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 589 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 590 const_iv (KMOD_RALT),
591 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 592 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 593 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 594 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 595 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 596 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 597# undef const_iv
412 }; 598 };
413 599
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
602
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 605}
606
607void
608weaken (SV *rv)
609 PROTOTYPE: $
610 CODE:
611 sv_rvweaken (rv);
612
613int
614in_destruct ()
615 CODE:
616 RETVAL = PL_main_cv == Nullcv;
617 OUTPUT:
618 RETVAL
619
620NV floor (NV x)
621
622NV ceil (NV x)
417 623
418void 624void
419pango_init () 625pango_init ()
420 CODE: 626 CODE:
421{ 627{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 628 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 631}
632
633char *
634SDL_GetError ()
430 635
431int 636int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 638
434void 639void
435SDL_Quit () 640SDL_Quit ()
436 641
437void 642void
438SDL_ListModes () 643SDL_ListModes (int rgb, int alpha)
439 PPCODE: 644 PPCODE:
440{ 645{
441 SDL_Rect **m; 646 SDL_Rect **m;
442 647
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 648 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 649 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 650 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 651 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 652
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 653 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 654 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 655
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 656 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 660
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 662#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
460 666
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 668
463 if (m && m != (SDL_Rect **)-1) 669 if (m && m != (SDL_Rect **)-1)
464 while (*m) 670 while (*m)
465 { 671 {
672 if ((*m)->w >= 640 && (*m)->h >= 480)
673 {
466 AV *av = newAV (); 674 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 675 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 676 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb));
678 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 679 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
680 }
470 681
471 ++m; 682 ++m;
472 } 683 }
473} 684}
474 685
475char *
476SDL_GetError ()
477
478int 686int
479SDL_SetVideoMode (int w, int h, int fullscreen) 687SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 688 CODE:
689{
690 SDL_EnableUNICODE (1);
691 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
692
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
697
481 RETVAL = !!SDL_SetVideoMode ( 698 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 699 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 700 );
701
702 if (RETVAL)
703 {
704 av_clear (texture_av);
705
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h"
709#undef GL_FUNC
710 }
711}
485 OUTPUT: 712 OUTPUT:
486 RETVAL 713 RETVAL
487 714
488void 715void
489SDL_GL_SwapBuffers () 716SDL_GL_SwapBuffers ()
490 717
491char * 718char *
492SDL_GetKeyName (int sym) 719SDL_GetKeyName (int sym)
493 720
721int
722SDL_GetAppState ()
723
494void 724void
495SDL_PollEvent () 725poll_events ()
496 PPCODE: 726 PPCODE:
497{ 727{
498 SDL_Event ev; 728 SDL_Event ev;
499 729
500 while (SDL_PollEvent (&ev)) 730 SDL_PumpEvents ();
731 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 732 {
502 HV *hv = newHV (); 733 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 734 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 735
505 switch (ev.type) 736 switch (ev.type)
507 case SDL_KEYDOWN: 738 case SDL_KEYDOWN:
508 case SDL_KEYUP: 739 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 745 break;
514 746
515 case SDL_ACTIVEEVENT: 747 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 749 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 750 break;
519 751
520 case SDL_MOUSEMOTION: 752 case SDL_MOUSEMOTION:
753 {
754 int state = ev.motion.state;
755 int x = ev.motion.x;
756 int y = ev.motion.y;
757 int xrel = ev.motion.xrel;
758 int yrel = ev.motion.yrel;
759
760 /* do simplistic event compression */
761 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
762 && state == ev.motion.state)
763 {
764 xrel += ev.motion.xrel;
765 yrel += ev.motion.yrel;
766 x = ev.motion.x;
767 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 }
770
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 772 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 773 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 774 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 775 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 776 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 }
528 break; 778 break;
529 779
530 case SDL_MOUSEBUTTONDOWN: 780 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 781 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 794 break;
545 } 795 }
546 796
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 798 }
549} 799}
550 800
551int 801int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 811Mix_AllocateChannels (int numchans = -1)
562 812
563void 813void
564lowdelay (int fd, int val = 1) 814lowdelay (int fd, int val = 1)
565 CODE: 815 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817
818void
819win32_proxy_info ()
820 PPCODE:
821{
566#ifndef _WIN32 822#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 char buffer[2048];
824 DWORD buflen;
825
826 EXTEND (SP, 3);
827
828 buflen = sizeof (buffer);
829 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
830 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
831 {
832 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
833
834 buflen = sizeof (buffer);
835 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
836 {
837 PUSHs (newSVpv (buffer, 0));
838
839 buflen = sizeof (buffer);
840 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
841 PUSHs (newSVpv (buffer, 0));
842 }
843 }
568#endif 844#endif
569 845}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 846
591void 847void
592add_font (char *file) 848add_font (char *file)
593 CODE: 849 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 850 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 851
600void 852void
601load_image_inline (SV *image_) 853load_image_inline (SV *image_)
602 ALIAS: 854 ALIAS:
603 load_image_file = 1 855 load_image_file = 1
645 897
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 898 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 899
648 assert (surface2->pitch == surface2->w * 4); 900 assert (surface2->pitch == surface2->w * 4);
649 901
902 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 903 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 904 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 905 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 908 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2);
659 911
660 SDL_FreeSurface (surface); 912 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 913 SDL_FreeSurface (surface2);
662} 914}
663 915
699 CODE: 951 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 952 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 953#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 955#endif
704 exit (1); 956 _exit (1);
705 957
958void
959_exit (int retval = 0)
960 CODE:
961#ifdef WIN32
962 ExitThread (retval); // unclean, please beam me up
963#else
964 _exit (retval);
965#endif
966
967void
968debug ()
969 CODE:
970{
971#if DEBUG
972 VALGRIND_DO_LEAK_CHECK;
973#endif
974}
975
706MODULE = CFClient PACKAGE = CFClient::Font 976MODULE = CFPlus PACKAGE = CFPlus::Font
707 977
708CFClient::Font 978PROTOTYPES: DISABLE
979
980CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 981new_from_file (SV *class, char *path, int id = 0)
710 CODE: 982 CODE:
711{ 983{
712 int count; 984 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 988}
717 OUTPUT: 989 OUTPUT:
718 RETVAL 990 RETVAL
719 991
720void 992void
721DESTROY (CFClient::Font self) 993DESTROY (CFPlus::Font self)
722 CODE: 994 CODE:
723 pango_font_description_free (self); 995 pango_font_description_free (self);
724 996
725void 997void
726make_default (CFClient::Font self) 998make_default (CFPlus::Font self)
999 PROTOTYPE: $
727 CODE: 1000 CODE:
728 default_font = self; 1001 default_font = self;
729 1002
730MODULE = CFClient PACKAGE = CFClient::Layout 1003MODULE = CFPlus PACKAGE = CFPlus::Layout
731 1004
732CFClient::Layout 1005PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1006
1007void
1008reset_glyph_cache ()
1009 PROTOTYPE:
734 CODE: 1010 CODE:
735#if _WIN32 1011 tc_clear ();
736 rgba = 0;//D 1012
737#endif 1013CFPlus::Layout
1014new (SV *class)
1015 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1016 New (0, RETVAL, 1, struct cf_layout);
739 1017
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1018 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1019 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1020 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1021 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1022 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1023 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 1027 layout_update_font (RETVAL);
751 OUTPUT: 1028 OUTPUT:
752 RETVAL 1029 RETVAL
753 1030
754void 1031void
755DESTROY (CFClient::Layout self) 1032DESTROY (CFPlus::Layout self)
756 CODE: 1033 CODE:
757 g_object_unref (self->pl); 1034 g_object_unref (self->pl);
758 Safefree (self); 1035 Safefree (self);
759 1036
760int
761is_rgba (CFClient::Layout self)
762 CODE:
763 RETVAL = self->rgba;
764 OUTPUT:
765 RETVAL
766
767void 1037void
768set_text (CFClient::Layout self, SV *text_) 1038set_text (CFPlus::Layout self, SV *text_)
769 CODE: 1039 CODE:
770{ 1040{
771 STRLEN textlen; 1041 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen); 1042 char *text = SvPVutf8 (text_, textlen);
773 1043
774 pango_layout_set_text (self->pl, text, textlen); 1044 pango_layout_set_text (self->pl, text, textlen);
775} 1045}
776 1046
777void 1047void
778set_markup (CFClient::Layout self, SV *text_) 1048set_markup (CFPlus::Layout self, SV *text_)
779 CODE: 1049 CODE:
780{ 1050{
781 STRLEN textlen; 1051 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
783 1053
784 pango_layout_set_markup (self->pl, text, textlen); 1054 pango_layout_set_markup (self->pl, text, textlen);
785} 1055}
786 1056
1057void
1058set_shapes (CFPlus::Layout self, ...)
1059 CODE:
1060{
1061 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text;
1064 int arg = 4;
1065
1066 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1067 {
1068 PangoRectangle inkrect, rect;
1069 PangoAttribute *attr;
1070
1071 int x = SvIV (ST (arg - 3));
1072 int y = SvIV (ST (arg - 2));
1073 int w = SvIV (ST (arg - 1));
1074 int h = SvIV (ST (arg ));
1075
1076 inkrect.x = 0;
1077 inkrect.y = 0;
1078 inkrect.width = 0;
1079 inkrect.height = 0;
1080
1081 rect.x = x * PANGO_SCALE;
1082 rect.y = y * PANGO_SCALE;
1083 rect.width = w * PANGO_SCALE;
1084 rect.height = h * PANGO_SCALE;
1085
1086 if (!attrs)
1087 attrs = pango_layout_get_attributes (self->pl);
1088
1089 attr = pango_attr_shape_new (&inkrect, &rect);
1090 attr->start_index = pos - text;
1091 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1092 pango_attr_list_insert (attrs, attr);
1093
1094 arg += 4;
1095 pos += sizeof (OBJ_STR) - 1;
1096 }
1097
1098 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs);
1100}
1101
1102void
1103get_shapes (CFPlus::Layout self)
1104 PPCODE:
1105{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107
1108 do
1109 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1111
1112 if (run && shape_attr_p (run))
1113 {
1114 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents);
1116
1117 EXTEND (SP, 2);
1118 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1119 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1120 }
1121 }
1122 while (pango_layout_iter_next_run (iter));
1123
1124 pango_layout_iter_free (iter);
1125}
1126
1127int
1128has_wrapped (CFPlus::Layout self)
1129 CODE:
1130{
1131 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl);
1133
1134 while (*text)
1135 lines += *text++ == '\n';
1136
1137 RETVAL = lines < pango_layout_get_line_count (self->pl);
1138}
1139 OUTPUT:
1140 RETVAL
1141
787SV * 1142SV *
788get_text (CFClient::Layout self) 1143get_text (CFPlus::Layout self)
789 CODE: 1144 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1146 sv_utf8_decode (RETVAL);
792 OUTPUT: 1147 OUTPUT:
793 RETVAL 1148 RETVAL
794 1149
795void 1150void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1152 CODE:
798 self->r = r; 1153 self->r = r;
799 self->g = g; 1154 self->g = g;
800 self->b = b; 1155 self->b = b;
801 self->a = a; 1156 self->a = a;
802 1157
803void 1158void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1159set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1160 CODE:
806 if (self->font != font) 1161 if (self->font != font)
807 { 1162 {
808 self->font = font; 1163 self->font = font;
809 layout_update_font (self); 1164 layout_update_font (self);
810 } 1165 }
811 1166
812void 1167void
813set_height (CFClient::Layout self, int base_height) 1168set_height (CFPlus::Layout self, int base_height)
814 CODE: 1169 CODE:
815 if (self->base_height != base_height) 1170 if (self->base_height != base_height)
816 { 1171 {
817 self->base_height = base_height; 1172 self->base_height = base_height;
818 layout_update_font (self); 1173 layout_update_font (self);
819 } 1174 }
820 1175
821void 1176void
822set_width (CFClient::Layout self, int max_width = -1) 1177set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1178 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1180
826void 1181void
827set_indent (CFClient::Layout self, int indent) 1182set_indent (CFPlus::Layout self, int indent)
828 CODE: 1183 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1185
831void 1186void
832set_spacing (CFClient::Layout self, int spacing) 1187set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1188 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1190
836void 1191void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1192set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1193 CODE:
839 pango_layout_set_ellipsize (self->pl, 1194 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1198 : PANGO_ELLIPSIZE_NONE
844 ); 1199 );
845 1200
846void 1201void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1202set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1203 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1205
851void 1206void
852size (CFClient::Layout self) 1207size (CFPlus::Layout self)
853 PPCODE: 1208 PPCODE:
854{ 1209{
855 int w, h; 1210 int w, h;
856 1211
857 layout_get_pixel_size (self, &w, &h); 1212 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1215 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1216 PUSHs (sv_2mortal (newSViv (h)));
862} 1217}
863 1218
864int 1219int
1220descent (CFPlus::Layout self)
1221 CODE:
1222{
1223 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect);
1227}
1228 OUTPUT:
1229 RETVAL
1230
1231int
865xy_to_index (CFClient::Layout self, int x, int y) 1232xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1233 CODE:
867{ 1234{
868 int index, trailing; 1235 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1237 RETVAL = index + trailing;
871} 1238}
872 OUTPUT: 1239 OUTPUT:
873 RETVAL 1240 RETVAL
874 1241
875void 1242void
876cursor_pos (CFClient::Layout self, int index) 1243cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1244 PPCODE:
878{ 1245{
879 PangoRectangle strong_pos; 1246 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1248
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1253}
887 1254
888void 1255void
889render (CFClient::Layout self) 1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1257 PPCODE:
891{ 1258{
892 SV *retval; 1259 int line, x;
893 int w, h;
894 1260
895 layout_get_pixel_size (self, &w, &h); 1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1263
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1264 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1265 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267}
1268
1269void
1270line_x_to_index (CFPlus::Layout self, int line, int x)
1271 PPCODE:
1272{
1273 PangoLayoutLine *lp;
1274 int index, trailing;
1275
1276 if (line < 0)
1277 XSRETURN_EMPTY;
1278
1279 if (!(lp = pango_layout_get_line (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */
1281
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283
1284 EXTEND (SP, 2);
1285 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1286 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1287 else
952 { 1288 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1291 }
977} 1292}
978 1293
1294void
1295render (CFPlus::Layout self, float x, float y, int flags = 0)
1296 PPCODE:
1297 pango_opengl_render_layout_subpixel (
1298 self->pl,
1299 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a,
1301 flags
1302 );
1303
979MODULE = CFClient PACKAGE = CFClient::Texture 1304MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1305
1306PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309
981void 1310void
1311pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE:
1313{
1314 if ((nw != ow || nh != oh) && SvOK (data_))
1315 {
1316 STRLEN datalen;
1317 char *data = SvPVbyte (data_, datalen);
1318 int bpp = datalen / (ow * oh);
1319 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1320
1321 SvPOK_only (result_);
1322 SvCUR_set (result_, nw * nh * bpp);
1323
1324 memset (SvPVX (result_), 0, nw * nh * bpp);
1325 while (oh--)
1326 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1327
1328 sv_setsv (data_, result_);
1329 }
1330}
1331
1332void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1333draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1334 PROTOTYPE: $$$;$$
984 ALIAS: 1335 ALIAS:
985 draw_quad_alpha = 1 1336 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1337 draw_quad_alpha_premultiplied = 2
987 CODE: 1338 CODE:
988{ 1339{
989 HV *hv = (HV *)SvRV (self); 1340 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1344
995 if (items < 5) 1345 if (items < 5)
996 { 1346 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1347 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1348 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1349 }
1000 1350
1001 if (ix) 1351 if (ix)
1002 { 1352 {
1003 glEnable (GL_BLEND); 1353 glEnable (GL_BLEND);
1354
1355 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1356 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1357 else
1358 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1359 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1360
1005 glEnable (GL_ALPHA_TEST); 1361 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1362 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1363 }
1008 1364
1009 glBindTexture (GL_TEXTURE_2D, name); 1365 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1366
1017 glBegin (GL_QUADS); 1367 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1368 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1369 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1370 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1376 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1377 glDisable (GL_BLEND);
1028 } 1378 }
1029} 1379}
1030 1380
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE:
1383{
1384 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1386 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1387 RETVAL = width > 0;
1388}
1389 OUTPUT:
1390 RETVAL
1391
1031MODULE = CFClient PACKAGE = CFClient::Map 1392MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1393
1033CFClient::Map 1394PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1395
1396CFPlus::Map
1397new (SV *class)
1035 CODE: 1398 CODE:
1036 New (0, RETVAL, 1, struct map); 1399 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1400 RETVAL->x = 0;
1038 RETVAL->y = 0; 1401 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1402 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1403 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1404 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1405 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1406 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1407 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1408 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1409 RETVAL->row = 0;
1049 OUTPUT: 1410 OUTPUT:
1050 RETVAL 1411 RETVAL
1051 1412
1052void 1413void
1053DESTROY (CFClient::Map self) 1414DESTROY (CFPlus::Map self)
1054 CODE: 1415 CODE:
1055{ 1416{
1056 map_clear (self); 1417 map_clear (self);
1057 Safefree (self->face); 1418 Safefree (self->face2tile);
1419 Safefree (self->tex);
1058 Safefree (self); 1420 Safefree (self);
1059} 1421}
1060 1422
1061void 1423void
1424resize (CFPlus::Map self, int map_width, int map_height)
1425 CODE:
1426 self->w = map_width;
1427 self->h = map_height;
1428
1429void
1062clear (CFClient::Map self) 1430clear (CFPlus::Map self)
1063 CODE: 1431 CODE:
1064 map_clear (self); 1432 map_clear (self);
1065 1433
1066void 1434void
1067set_face (CFClient::Map self, int face, int texid) 1435set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1436 CODE:
1069{ 1437{
1070 while (self->faces <= face) 1438 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1439 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1440}
1078 1441
1079void 1442void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level)
1444 CODE:
1445{
1446 tileid texid;
1447 maptex *tex;
1448
1449 if (face < 0 || face >= self->faces)
1450 return;
1451
1452 if (smooth < 0 || smooth >= self->faces)
1453 return;
1454
1455 texid = self->face2tile [face];
1456
1457 if (!texid)
1458 return;
1459
1460 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level;
1463}
1464
1465void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1467 CODE:
1082{ 1468{
1083 while (self->texs <= texid) 1469 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1470
1089 { 1471 {
1090 maptex *tex = self->tex + texid; 1472 maptex *tex = self->tex + texid;
1091 1473
1092 tex->name = name; 1474 tex->name = name;
1101 } 1483 }
1102 1484
1103 // somewhat hackish, but for textures that require it, it really 1485 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer. 1486 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name); 1487 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1488 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1489 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1490 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1493}
1109 1494
1110int 1495int
1111ox (CFClient::Map self) 1496ox (CFPlus::Map self)
1112 ALIAS: 1497 ALIAS:
1113 oy = 1 1498 oy = 1
1499 x = 2
1500 y = 3
1501 w = 4
1502 h = 5
1114 CODE: 1503 CODE:
1115 switch (ix) 1504 switch (ix)
1116 { 1505 {
1117 case 0: RETVAL = self->ox; break; 1506 case 0: RETVAL = self->ox; break;
1118 case 1: RETVAL = self->oy; break; 1507 case 1: RETVAL = self->oy; break;
1508 case 2: RETVAL = self->x; break;
1509 case 3: RETVAL = self->y; break;
1510 case 4: RETVAL = self->w; break;
1511 case 5: RETVAL = self->h; break;
1119 } 1512 }
1120 OUTPUT: 1513 OUTPUT:
1121 RETVAL 1514 RETVAL
1122 1515
1123void 1516void
1124scroll (CFClient::Map self, int dx, int dy) 1517scroll (CFPlus::Map self, int dx, int dy)
1125 CODE: 1518 CODE:
1126{ 1519{
1127 if (dx > 0) 1520 if (dx > 0)
1128 map_blank (self, self->x, self->y, dx - 1, self->h); 1521 map_blank (self, self->x, self->y, dx, self->h);
1129 else if (dx < 0) 1522 else if (dx < 0)
1130 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1523 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1131 1524
1132 if (dy > 0) 1525 if (dy > 0)
1133 map_blank (self, self->x, self->y, self->w, dy - 1); 1526 map_blank (self, self->x, self->y, self->w, dy);
1134 else if (dy < 0) 1527 else if (dy < 0)
1135 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1528 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1136 1529
1137 self->ox += dx; self->x += dx; 1530 self->ox += dx; self->x += dx;
1138 self->oy += dy; self->y += dy; 1531 self->oy += dy; self->y += dy;
1139 1532
1140 while (self->y < 0) 1533 while (self->y < 0)
1145 self->y += MAP_EXTEND_Y; 1538 self->y += MAP_EXTEND_Y;
1146 } 1539 }
1147} 1540}
1148 1541
1149void 1542void
1150map1a_update (CFClient::Map self, SV *data_) 1543map1a_update (CFPlus::Map self, SV *data_, int extmap)
1151 CODE: 1544 CODE:
1152{ 1545{
1153 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1154 uint8_t *data_end = (uint8_t *)SvEND (data_); 1547 uint8_t *data_end = (uint8_t *)SvEND (data_);
1155 mapcell *cell; 1548 mapcell *cell;
1156 int x, y, flags; 1549 int x, y, flags;
1157 1550
1158 while (data < data_end) 1551 while (data < data_end - 1)
1159 { 1552 {
1160 flags = (data [0] << 8) + data [1]; data += 2; 1553 flags = (data [0] << 8) + data [1]; data += 2;
1161 1554
1162 x = ((flags >> 10) & 63) + self->x; 1555 x = self->x + ((flags >> 10) & 63);
1163 y = ((flags >> 4) & 63) + self->y; 1556 y = self->y + ((flags >> 4) & 63);
1164 1557
1165 cell = map_get_cell (self, x, y); 1558 cell = map_get_cell (self, x, y);
1166 1559
1167 if (flags & 15) 1560 if (flags & 15)
1168 { 1561 {
1169 if (cell->darkness < 0) 1562 if (!cell->darkness)
1170 { 1563 {
1564 memset (cell, 0, sizeof (*cell));
1171 cell->darkness = 0; 1565 cell->darkness = 256;
1172 cell->face [0] = 0;
1173 cell->face [1] = 0;
1174 cell->face [2] = 0;
1175 } 1566 }
1176 1567
1177 cell->darkness = flags & 8 ? *data++ : 255;
1178
1179 //TODO: don't trust server data to be in-range(!) 1568 //TODO: don't trust server data to be in-range(!)
1569
1570 if (flags & 8)
1571 {
1572 if (extmap)
1573 {
1574 uint8_t ext, cmd;
1575
1576 do
1577 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1;
1586 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 }
1604 while (ext & 0x80);
1605 }
1606 else
1607 cell->darkness = *data++ + 1;
1608 }
1180 1609
1181 if (flags & 4) 1610 if (flags & 4)
1182 { 1611 {
1183 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1612 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face];
1184 } 1615 }
1185 1616
1186 if (flags & 2) 1617 if (flags & 2)
1187 { 1618 {
1188 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1189 } 1622 }
1190 1623
1191 if (flags & 1) 1624 if (flags & 1)
1192 { 1625 {
1193 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1194 } 1629 }
1195 } 1630 }
1196 else 1631 else
1197 cell->darkness = -1; 1632 cell->darkness = 0;
1198 } 1633 }
1199} 1634}
1200 1635
1201SV * 1636SV *
1202mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1203 CODE: 1638 CODE:
1204{ 1639{
1205 int x1, x; 1640 int x1, x;
1206 int y1, y; 1641 int y1, y;
1207 int z; 1642 int z;
1228 { 1663 {
1229 mapcell *cell = row->col + (x - row->c0); 1664 mapcell *cell = row->col + (x - row->c0);
1230 1665
1231 for (z = 0; z <= 0; z++) 1666 for (z = 0; z <= 0; z++)
1232 { 1667 {
1233 mapface face = cell->face [z];
1234
1235 if (face)
1236 {
1237 maptex tex = self->tex [face]; 1668 maptex tex = self->tex [cell->tile [z]];
1238 int a0 = 255 - tex.a; 1669 int a0 = 255 - tex.a;
1239 int a1 = tex.a; 1670 int a1 = tex.a;
1240 1671
1241 r = (r * a0 + tex.r * a1) / 255; 1672 r = (r * a0 + tex.r * a1) / 255;
1242 g = (g * a0 + tex.g * a1) / 255; 1673 g = (g * a0 + tex.g * a1) / 255;
1243 b = (b * a0 + tex.b * a1) / 255; 1674 b = (b * a0 + tex.b * a1) / 255;
1244 a = (a * a0 + tex.a * a1) / 255; 1675 a = (a * a0 + tex.a * a1) / 255;
1245 }
1246 } 1676 }
1247 } 1677 }
1248 1678
1249 *map++ = (r ) 1679 *map++ = (r )
1250 | (g << 8) 1680 | (g << 8)
1257} 1687}
1258 OUTPUT: 1688 OUTPUT:
1259 RETVAL 1689 RETVAL
1260 1690
1261void 1691void
1262draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1263 PPCODE: 1693 CODE:
1264{ 1694{
1265 int vx, vy; 1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1266 int x, y, z; 1699 int x, y, z;
1267 int last_name; 1700 int last_name;
1268 mapface face;
1269 int sw4 = (sw + 3) & ~3;
1270 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1271 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1272 1701
1273 memset (darkness, 255, sw4 * sh); 1702 // thats current max. sorry.
1274 SvPOK_only (darkness_sv); 1703 if (sw > 255) sw = 255;
1275 SvCUR_set (darkness_sv, sw4 * sh); 1704 if (sh > 255) sh = 255;
1276 1705
1277 vx = self->x + (self->w - sw) / 2 - shift_x; 1706 // clear key, in case of extra padding
1278 vy = self->y + (self->h - sh) / 2 - shift_y; 1707 memset (&skey, 0, sizeof (skey));
1279
1280 /*
1281 int vx = self->vx = self->w >= sw
1282 ? self->x + (self->w - sw) / 2
1283 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1284
1285 int vy = self->vy = self->h >= sh
1286 ? self->y + (self->h - sh) / 2
1287 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1288 */
1289 1708
1290 glColor4ub (255, 255, 255, 255); 1709 glColor4ub (255, 255, 255, 255);
1291 1710
1711 glEnable (GL_BLEND);
1292 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1293 glEnable (GL_BLEND);
1294 glEnable (GL_TEXTURE_2D); 1713 glEnable (GL_TEXTURE_2D);
1295 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1296 1715
1297 glBegin (GL_QUADS); 1716 glBegin (GL_QUADS);
1298 1717
1299 last_name = 0; 1718 last_name = 0;
1300 1719
1720 mx += self->x;
1721 my += self->y;
1722
1723 // first pass: determine smooth_max
1724 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max));
1727
1728 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows)
1730 {
1731 maprow *row = self->row + (y + my);
1732
1733 for (x = 0; x < sw; x++)
1734 if (row->c0 <= x + mx && x + mx < row->c1)
1735 {
1736 mapcell *cell = row->col + (x + mx - row->c0);
1737
1738 smooth_max[x + 1][y + 1] =
1739 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel));
1742 }
1743 }
1744
1301 for (z = 0; z < 3; z++) 1745 for (z = 0; z <= 2; z++)
1746 {
1747 memset (smooth_level, 0, sizeof (smooth_level));
1748
1302 for (y = 0; y < sh; y++) 1749 for (y = 0; y < sh; y++)
1303 if (0 <= y + vy && y + vy < self->rows) 1750 if (0 <= y + my && y + my < self->rows)
1304 { 1751 {
1305 maprow *row = self->row + (y + vy); 1752 maprow *row = self->row + (y + my);
1306 1753
1307 for (x = 0; x < sw; x++) 1754 for (x = 0; x < sw; x++)
1308 if (row->c0 <= x + vx && x + vx < row->c1) 1755 if (row->c0 <= x + mx && x + mx < row->c1)
1309 { 1756 {
1310 mapcell *cell = row->col + (x + vx - row->c0); 1757 mapcell *cell = row->col + (x + mx - row->c0);
1311
1312 darkness[y * sw4 + x] = cell->darkness < 0
1313 ? 255 - FOW_DARKNESS
1314 : 255 - cell->darkness;
1315
1316 face = cell->face [z]; 1758 tileid tile = cell->tile [z];
1317 1759
1318 if (face) 1760 if (tile)
1761 {
1762 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w;
1764 int py = (y + 1) * T - tex.h;
1765
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name)
1769 {
1770 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */
1772
1773 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 }
1777
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782
1783 if (cell->flags && z == 2)
1784 {
1785 if (cell->flags & 1)
1786 {
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 }
1801
1802 // update smooth hash
1803 if (tex.smoothtile)
1804 {
1805 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel;
1807
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1809
1810 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive.
1812
1813 // bits is ___n cccc CCCC bbbb
1814 // n do not draw borders&corners
1815 // c draw these corners, but...
1816 // C ... not these
1817 // b draw these borders
1818
1819 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1820 // ┃· ·· ·┃ ━━
1821
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓·
1824
1825 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1827
1828 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1833
1834 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1839 }
1840 }
1841 }
1842 }
1843
1844 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort
1846 {
1847 int w, b;
1848
1849 for (w = 0; w < 256 / 32; ++w)
1850 {
1851 uint32_t smask = smooth_level [w];
1852 if (smask)
1853 for (b = 0; b < 32; ++b)
1854 if (smask & (((uint32_t)1) << b))
1319 { 1855 {
1320 maptex tex = self->tex [face]; 1856 int level = (w << 5) | b;
1857 HE *he;
1321 1858
1322 int px = (x + 1) * 32 - tex.w; 1859 hv_iterinit (smooth);
1323 int py = (y + 1) * 32 - tex.h; 1860 while ((he = hv_iternext (smooth)))
1324
1325 if (last_name != tex.name)
1326 { 1861 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he);
1863 IV bits = SvIVX (HeVAL (he));
1864
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 {
1869 maptex tex = self->tex [skey->tile];
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1327 glEnd (); 1884 glEnd ();
1328 last_name = tex.name;
1329 glBindTexture (GL_TEXTURE_2D, last_name); 1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1330 glBegin (GL_QUADS); 1886 glBegin (GL_QUADS);
1887 }
1888
1889 if (border)
1890 {
1891 float ox = border * dx;
1892
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1897 }
1898
1899 if (corner)
1900 {
1901 float ox = corner * dx;
1902
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1907 }
1908 }
1331 } 1909 }
1332
1333 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1334 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1335 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1336 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1337 } 1910 }
1338 }
1339 } 1911 }
1912 }
1913
1914 hv_clear (smooth);
1915 }
1340 1916
1341 glEnd (); 1917 glEnd ();
1342 1918
1343 glDisable (GL_TEXTURE_2D); 1919 glDisable (GL_TEXTURE_2D);
1344 glDisable (GL_BLEND); 1920 glDisable (GL_BLEND);
1345 1921
1922 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows)
1925 {
1926 maprow *row = self->row + (y + my);
1927
1928 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1)
1930 {
1931 mapcell *cell = row->col + (x + mx - row->c0);
1932
1933 int px = x * T;
1934 int py = y * T;
1935
1936 if (cell->stat_hp)
1937 {
1938 int width = cell->stat_width * T;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1940
1941 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py);
1944
1945 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1946 glRectf (px + 2,
1947 py - thick - 1,
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 }
1950 }
1951 }
1952}
1953
1954void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE:
1957{
1958 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F },
1961 { 0.00F, 0.00F, 0.55F },
1962 { 1.00F, 0.00F, 0.00F },
1963
1964 { 1.00F, 0.54F, 0.00F },
1965 { 0.11F, 0.56F, 1.00F },
1966 { 0.93F, 0.46F, 0.00F },
1967 { 0.18F, 0.54F, 0.34F },
1968
1969 { 0.56F, 0.73F, 0.56F },
1970 { 0.80F, 0.80F, 0.80F },
1971 { 0.55F, 0.41F, 0.13F },
1972 { 0.99F, 0.77F, 0.26F },
1973
1974 { 0.74F, 0.65F, 0.41F },
1975
1976 { 0.00F, 1.00F, 1.00F },
1977 { 1.00F, 0.00F, 1.00F },
1978 { 1.00F, 1.00F, 0.00F },
1979 };
1980
1981 int x, y;
1982
1983 glEnable (GL_TEXTURE_2D);
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1985 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS);
1988
1989 for (y = 0; y < h; y++)
1990 for (x = 0; x < w; x++)
1991 {
1992 unsigned char m = data [x + y * w];
1993
1994 if (m)
1995 {
1996 float *c = color [m & 15];
1997
1998 float tx1 = m & 0x40 ? 0.5 : 0.;
1999 float tx2 = tx1 + 0.5;
2000
2001 glColor4f (c[0], c[1], c[2], 0.75);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 }
2007 }
2008
2009 glEnd ();
2010 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D);
2012}
2013
2014void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2016 PPCODE:
2017{
2018 int x, y;
2019 int sw1 = sw + 2;
2020 int sh1 = sh + 2;
2021 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3;
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026
2027 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3);
2029
2030 mx += self->x - 1;
2031 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034
2035 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw1; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1)
2047 : 255 - FOW_DARKNESS;
2048 }
2049 }
2050
2051 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x)
2053 {
2054 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2055 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2056 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2057 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2058 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2059 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2060 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2061 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2062 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2063
2064 uint8_t r11 = (d11 + d21 + d12) / 3;
2065 uint8_t r21 = d21;
2066 uint8_t r31 = (d21 + d31 + d32) / 3;
2067
2068 uint8_t r12 = d12;
2069 uint8_t r22 = d22;
2070 uint8_t r32 = d32;
2071
2072 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3;
2075
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2085 }
2086
2087 free (darkness1);
2088
1346 EXTEND (SP, 3); 2089 EXTEND (SP, 3);
1347 PUSHs (sv_2mortal (newSViv (sw4))); 2090 PUSHs (sv_2mortal (newSViv (sw34)));
1348 PUSHs (sv_2mortal (newSViv (sh))); 2091 PUSHs (sv_2mortal (newSViv (sh3)));
1349 PUSHs (darkness_sv); 2092 PUSHs (darkness3_sv);
1350} 2093}
1351 2094
1352SV * 2095SV *
1353get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1354 CODE: 2097 CODE:
1355{ 2098{
1356 int x, y, x1, y1; 2099 int x, y, x1, y1;
1357 SV *data_sv = newSV (w * h * 7 + 5); 2100 SV *data_sv = newSV (w * h * 7 + 5);
1358 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2101 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1383 if (row && row->c0 <= x && x < row->c1) 2126 if (row && row->c0 <= x && x < row->c1)
1384 { 2127 {
1385 mapcell *cell = row->col + (x - row->c0); 2128 mapcell *cell = row->col + (x - row->c0);
1386 uint8_t flags = 0; 2129 uint8_t flags = 0;
1387 2130
1388 if (cell->face [0]) flags |= 1; 2131 if (cell->tile [0]) flags |= 1;
1389 if (cell->face [1]) flags |= 2; 2132 if (cell->tile [1]) flags |= 2;
1390 if (cell->face [2]) flags |= 4; 2133 if (cell->tile [2]) flags |= 4;
1391 2134
1392 *data++ = flags; 2135 *data++ = flags;
1393 2136
1394 if (flags & 1) 2137 if (flags & 1)
1395 { 2138 {
2139 tileid tile = cell->tile [0];
1396 *data++ = cell->face [0] >> 8; 2140 *data++ = tile >> 8;
1397 *data++ = cell->face [0]; 2141 *data++ = tile;
1398 } 2142 }
1399 2143
1400 if (flags & 2) 2144 if (flags & 2)
1401 { 2145 {
2146 tileid tile = cell->tile [1];
1402 *data++ = cell->face [1] >> 8; 2147 *data++ = tile >> 8;
1403 *data++ = cell->face [1]; 2148 *data++ = tile;
1404 } 2149 }
1405 2150
1406 if (flags & 4) 2151 if (flags & 4)
1407 { 2152 {
2153 tileid tile = cell->tile [2];
1408 *data++ = cell->face [2] >> 8; 2154 *data++ = tile >> 8;
1409 *data++ = cell->face [2]; 2155 *data++ = tile;
1410 } 2156 }
1411 } 2157 }
1412 else 2158 else
1413 *data++ = 0; 2159 *data++ = 0;
1414 } 2160 }
1420} 2166}
1421 OUTPUT: 2167 OUTPUT:
1422 RETVAL 2168 RETVAL
1423 2169
1424void 2170void
1425set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1426 PPCODE: 2172 PPCODE:
1427{ 2173{
1428 int x, y, z; 2174 int x, y, z;
1429 int w, h; 2175 int w, h;
1430 int x1, y1; 2176 int x1, y1;
1454 { 2200 {
1455 uint8_t flags = *data++; 2201 uint8_t flags = *data++;
1456 2202
1457 if (flags) 2203 if (flags)
1458 { 2204 {
1459 mapface face[3] = { 0, 0, 0 };
1460
1461 mapcell *cell = row_get_cell (row, x); 2205 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 };
1462 2207
1463 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2208 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1464 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1465 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1466 2211
1467 if (cell->darkness <= 0) 2212 if (cell->darkness == 0)
1468 { 2213 {
1469 cell->darkness = -1; 2214 cell->darkness = 0;
1470 2215
1471 for (z = 0; z <= 2; z++) 2216 for (z = 0; z <= 2; z++)
1472 { 2217 {
1473 cell->face[z] = face[z]; 2218 tileid t = tile [z];
1474 2219
1475 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2220 if (t >= self->texs || (t && !self->tex [t].name))
2221 {
1476 XPUSHs (sv_2mortal (newSViv (face[z]))); 2222 XPUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t);
2224 }
2225
2226 cell->tile [z] = t;
1477 } 2227 }
1478 } 2228 }
1479 } 2229 }
1480 } 2230 }
1481 } 2231 }
1482} 2232}
1483 2233
1484MODULE = CFClient PACKAGE = CFClient::MixChunk 2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1485 2235
2236PROTOTYPES: DISABLE
2237
1486CFClient::MixChunk 2238CFPlus::MixChunk
1487new_from_file (SV *class, char *path) 2239new_from_file (SV *class, char *path)
1488 CODE: 2240 CODE:
1489 RETVAL = Mix_LoadWAV (path); 2241 RETVAL = Mix_LoadWAV (path);
1490 OUTPUT: 2242 OUTPUT:
1491 RETVAL 2243 RETVAL
1492 2244
1493void 2245void
1494DESTROY (CFClient::MixChunk self) 2246DESTROY (CFPlus::MixChunk self)
1495 CODE: 2247 CODE:
1496 Mix_FreeChunk (self); 2248 Mix_FreeChunk (self);
1497 2249
1498int 2250int
1499volume (CFClient::MixChunk self, int volume = -1) 2251volume (CFPlus::MixChunk self, int volume = -1)
1500 CODE: 2252 CODE:
1501 RETVAL = Mix_VolumeChunk (self, volume); 2253 RETVAL = Mix_VolumeChunk (self, volume);
1502 OUTPUT: 2254 OUTPUT:
1503 RETVAL 2255 RETVAL
1504 2256
1505int 2257int
1506play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1507 CODE: 2259 CODE:
1508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1509 OUTPUT: 2261 OUTPUT:
1510 RETVAL 2262 RETVAL
1511 2263
1512MODULE = CFClient PACKAGE = CFClient::MixMusic 2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1513 2265
1514int 2266int
1515volume (int volume = -1) 2267volume (int volume = -1)
2268 PROTOTYPE: ;$
1516 CODE: 2269 CODE:
1517 RETVAL = Mix_VolumeMusic (volume); 2270 RETVAL = Mix_VolumeMusic (volume);
1518 OUTPUT: 2271 OUTPUT:
1519 RETVAL 2272 RETVAL
1520 2273
2274int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
1521CFClient::MixMusic 2281CFPlus::MixMusic
1522new_from_file (SV *class, char *path) 2282new_from_file (SV *class, char *path)
1523 CODE: 2283 CODE:
1524 RETVAL = Mix_LoadMUS (path); 2284 RETVAL = Mix_LoadMUS (path);
1525 OUTPUT: 2285 OUTPUT:
1526 RETVAL 2286 RETVAL
1527 2287
1528void 2288void
1529DESTROY (CFClient::MixMusic self) 2289DESTROY (CFPlus::MixMusic self)
1530 CODE: 2290 CODE:
1531 Mix_FreeMusic (self); 2291 Mix_FreeMusic (self);
1532 2292
1533int 2293int
1534play (CFClient::MixMusic self, int loops = -1) 2294play (CFPlus::MixMusic self, int loops = -1)
1535 CODE: 2295 CODE:
1536 RETVAL = Mix_PlayMusic (self, loops); 2296 RETVAL = Mix_PlayMusic (self, loops);
1537 OUTPUT: 2297 OUTPUT:
1538 RETVAL 2298 RETVAL
1539 2299
2300int
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306
1540MODULE = CFClient PACKAGE = CFClient::OpenGL 2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308
2309PROTOTYPES: ENABLE
1541 2310
1542BOOT: 2311BOOT:
1543{ 2312{
1544 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1545 static const struct { 2314 static const struct {
1546 const char *name; 2315 const char *name;
1547 IV iv; 2316 IV iv;
1548 } *civ, const_iv[] = { 2317 } *civ, const_iv[] = {
1549# define const_iv(name) { # name, (IV)name } 2318# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS),
1550 const_iv (GL_COLOR_MATERIAL), 2322 const_iv (GL_COLOR_MATERIAL),
1551 const_iv (GL_SMOOTH), 2323 const_iv (GL_SMOOTH),
1552 const_iv (GL_FLAT), 2324 const_iv (GL_FLAT),
1553 const_iv (GL_DITHER), 2325 const_iv (GL_DITHER),
1554 const_iv (GL_BLEND), 2326 const_iv (GL_BLEND),
1556 const_iv (GL_SCISSOR_TEST), 2328 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST), 2329 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST), 2330 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE), 2331 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL), 2332 const_iv (GL_RESCALE_NORMAL),
2333 const_iv (GL_FRONT),
2334 const_iv (GL_BACK),
2335 const_iv (GL_AUX0),
1561 const_iv (GL_AND), 2336 const_iv (GL_AND),
1562 const_iv (GL_ONE), 2337 const_iv (GL_ONE),
1563 const_iv (GL_ZERO), 2338 const_iv (GL_ZERO),
1564 const_iv (GL_SRC_ALPHA), 2339 const_iv (GL_SRC_ALPHA),
1565 const_iv (GL_SRC_ALPHA_SATURATE), 2340 const_iv (GL_DST_ALPHA),
1566 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2341 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1567 const_iv (GL_ONE_MINUS_DST_ALPHA), 2342 const_iv (GL_ONE_MINUS_DST_ALPHA),
2343 const_iv (GL_SRC_ALPHA_SATURATE),
1568 const_iv (GL_RGB), 2344 const_iv (GL_RGB),
1569 const_iv (GL_RGBA), 2345 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8),
2348 const_iv (GL_RGB5_A1),
1570 const_iv (GL_UNSIGNED_BYTE), 2349 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT), 2350 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT), 2351 const_iv (GL_UNSIGNED_INT),
1573 const_iv (GL_ALPHA), 2352 const_iv (GL_ALPHA),
1574 const_iv (GL_INTENSITY), 2353 const_iv (GL_INTENSITY),
1575 const_iv (GL_LUMINANCE), 2354 const_iv (GL_LUMINANCE),
1576 const_iv (GL_LUMINANCE_ALPHA), 2355 const_iv (GL_LUMINANCE_ALPHA),
1577 const_iv (GL_FLOAT), 2356 const_iv (GL_FLOAT),
1578 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1579 const_iv (GL_COMPILE), 2358 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D),
1580 const_iv (GL_TEXTURE_1D), 2361 const_iv (GL_TEXTURE_1D),
1581 const_iv (GL_TEXTURE_2D), 2362 const_iv (GL_TEXTURE_2D),
1582 const_iv (GL_TEXTURE_ENV), 2363 const_iv (GL_TEXTURE_ENV),
1583 const_iv (GL_TEXTURE_MAG_FILTER), 2364 const_iv (GL_TEXTURE_MAG_FILTER),
1584 const_iv (GL_TEXTURE_MIN_FILTER), 2365 const_iv (GL_TEXTURE_MIN_FILTER),
1585 const_iv (GL_TEXTURE_ENV_MODE), 2366 const_iv (GL_TEXTURE_ENV_MODE),
1586 const_iv (GL_TEXTURE_WRAP_S), 2367 const_iv (GL_TEXTURE_WRAP_S),
1587 const_iv (GL_TEXTURE_WRAP_T), 2368 const_iv (GL_TEXTURE_WRAP_T),
2369 const_iv (GL_REPEAT),
1588 const_iv (GL_CLAMP), 2370 const_iv (GL_CLAMP),
1589 const_iv (GL_REPEAT), 2371 const_iv (GL_CLAMP_TO_EDGE),
1590 const_iv (GL_NEAREST), 2372 const_iv (GL_NEAREST),
1591 const_iv (GL_LINEAR), 2373 const_iv (GL_LINEAR),
1592 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2374 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1593 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2375 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1594 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2376 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1605 const_iv (GL_SEPARABLE_2D), 2387 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2388 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2389 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2390 const_iv (GL_CONSTANT_BORDER),
1609 const_iv (GL_LINES), 2391 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2393 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2394 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2395 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2396 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2397 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN), 2398 const_iv (GL_TRIANGLE_FAN),
1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT),
1617 const_iv (GL_FASTEST), 2404 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST),
1618 const_iv (GL_V2F), 2407 const_iv (GL_V2F),
1619 const_iv (GL_V3F), 2408 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F), 2409 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F), 2410 const_iv (GL_T2F_N3F_V3F),
1622# undef const_iv 2411# undef const_iv
1623 }; 2412 };
1624 2413
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2416
2417 texture_av = newAV ();
2418 AvREAL_off (texture_av);
1627} 2419}
2420
2421char *
2422gl_vendor ()
2423 CODE:
2424 RETVAL = (char *)glGetString (GL_VENDOR);
2425 OUTPUT:
2426 RETVAL
2427
2428char *
2429gl_version ()
2430 CODE:
2431 RETVAL = (char *)glGetString (GL_VERSION);
2432 OUTPUT:
2433 RETVAL
2434
2435char *
2436gl_extensions ()
2437 CODE:
2438 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2439 OUTPUT:
2440 RETVAL
2441
2442const char *glGetString (GLenum pname)
2443
2444GLint glGetInteger (GLenum pname)
2445 CODE:
2446 glGetIntegerv (pname, &RETVAL);
2447 OUTPUT:
2448 RETVAL
2449
2450GLdouble glGetDouble (GLenum pname)
2451 CODE:
2452 glGetDoublev (pname, &RETVAL);
2453 OUTPUT:
2454 RETVAL
1628 2455
1629int glGetError () 2456int glGetError ()
2457
2458void glFinish ()
1630 2459
1631void glClear (int mask) 2460void glClear (int mask)
1632 2461
1633void glClearColor (float r, float g, float b, float a = 1.0) 2462void glClearColor (float r, float g, float b, float a = 1.0)
1634 PROTOTYPE: @ 2463 PROTOTYPE: @
1641 2470
1642void glHint (int target, int mode) 2471void glHint (int target, int mode)
1643 2472
1644void glBlendFunc (int sfactor, int dfactor) 2473void glBlendFunc (int sfactor, int dfactor)
1645 2474
2475void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2476 CODE:
2477 gl_BlendFuncSeparate (sa, da, saa, daa);
2478
1646void glDepthMask (int flag) 2479void glDepthMask (int flag)
1647 2480
1648void glLogicOp (int opcode) 2481void glLogicOp (int opcode)
1649 2482
1650void glColorMask (int red, int green, int blue, int alpha) 2483void glColorMask (int red, int green, int blue, int alpha)
1654void glPushMatrix () 2487void glPushMatrix ()
1655 2488
1656void glPopMatrix () 2489void glPopMatrix ()
1657 2490
1658void glLoadIdentity () 2491void glLoadIdentity ()
2492
2493void glDrawBuffer (int buffer)
2494
2495void glReadBuffer (int buffer)
1659 2496
1660# near_ and far_ are due to microsofts buggy "c" compiler 2497# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662 2499
1663# near_ and far_ are due to microsofts buggy "c" compiler 2500# near_ and far_ are due to microsofts buggy "c" compiler
1683 2520
1684void glEnd () 2521void glEnd ()
1685 2522
1686void glColor (float r, float g, float b, float a = 1.0) 2523void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 2524 PROTOTYPE: @
2525 ALIAS:
2526 glColor_premultiply = 1
1688 CODE: 2527 CODE:
2528 if (ix)
2529 {
2530 r *= a;
2531 g *= a;
2532 b *= a;
2533 }
1689 // microsoft visual "c" rounds instead of truncating... 2534 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 2535 glColor4f (r, g, b, a);
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694 2536
1695void glInterleavedArrays (int format, int stride, char *data) 2537void glInterleavedArrays (int format, int stride, char *data)
1696 2538
1697void glDrawElements (int mode, int count, int type, char *indices) 2539void glDrawElements (int mode, int count, int type, char *indices)
1698 2540
1721 2563
1722void glBindTexture (int target, int name) 2564void glBindTexture (int target, int name)
1723 2565
1724void glConvolutionParameter (int target, int pname, float params) 2566void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 2567 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2568 if (gl.ConvolutionParameterf)
2569 gl.ConvolutionParameterf (target, pname, params);
1727 2570
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2571void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 2572 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2573 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 2574 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 2575
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2576void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 2577 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2578 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 2579 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 2580
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2581void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1739 2582
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2583void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 2584
1742void glDrawPixels (int width, int height, int format, int type, char *pixels) 2585void glDrawPixels (int width, int height, int format, int type, char *pixels)
2586
2587void glPixelZoom (float x, float y)
1743 2588
1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2589void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1745 2590
1746int glGenTexture () 2591int glGenTexture ()
1747 CODE: 2592 CODE:
1748{ 2593 RETVAL = gen_texture ();
1749 GLuint name;
1750 glGenTextures (1, &name);
1751 RETVAL = name;
1752}
1753 OUTPUT: 2594 OUTPUT:
1754 RETVAL 2595 RETVAL
1755 2596
1756void glDeleteTexture (int name) 2597void glDeleteTexture (int name)
1757 CODE: 2598 CODE:
1758{
1759 GLuint name_ = name;
1760 glDeleteTextures (1, &name_); 2599 del_texture (name);
1761} 2600
1762
1763int glGenList () 2601int glGenList ()
1764 CODE: 2602 CODE:
1765 RETVAL = glGenLists (1); 2603 RETVAL = glGenLists (1);
1766 OUTPUT: 2604 OUTPUT:
1767 RETVAL 2605 RETVAL
1774 2612
1775void glEndList () 2613void glEndList ()
1776 2614
1777void glCallList (int list) 2615void glCallList (int list)
1778 2616
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base
1779 2618
2619PROTOTYPES: DISABLE
2620
2621void
2622find_widget (SV *widget, NV x, NV y)
2623 PPCODE:
2624{
2625 if (within_widget (widget, x, y))
2626 XPUSHs (widget);
2627}
2628

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