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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.87 by root, Fri May 19 18:39:06 2006 UTC vs.
Revision 1.95 by root, Wed May 24 01:46:53 2006 UTC

441 SDL_Rect **m; 441 SDL_Rect **m;
442 442
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 16); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 64); 448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450 450
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
470 470
471 ++m; 471 ++m;
472 } 472 }
473} 473}
474 474
475char *
476SDL_GetError ()
477
475int 478int
476SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
477 CODE: 480 CODE:
478 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
482 OUTPUT: 485 OUTPUT:
483 RETVAL 486 RETVAL
484 487
485void 488void
486SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490
491char *
492SDL_GetKeyName (int sym)
487 493
488void 494void
489SDL_PollEvent () 495SDL_PollEvent ()
490 PPCODE: 496 PPCODE:
491{ 497{
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 518 break;
513 519
514 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
520 break; 528 break;
521 529
522 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 538 break;
554lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
555 CODE: 565 CODE:
556#ifndef _WIN32 566#ifndef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
558#endif 568#endif
569
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
559 576
560char * 577char *
561gl_version () 578gl_version ()
562 CODE: 579 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 580 RETVAL = (char *)glGetString (GL_VERSION);
1080 tex->r = r; 1097 tex->r = r;
1081 tex->g = g; 1098 tex->g = g;
1082 tex->b = b; 1099 tex->b = b;
1083 tex->a = a; 1100 tex->a = a;
1084 } 1101 }
1102
1103 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1085} 1108}
1086 1109
1087int 1110int
1088ox (CFClient::Map self) 1111ox (CFClient::Map self)
1089 ALIAS: 1112 ALIAS:
1527 const_iv (GL_COLOR_MATERIAL), 1550 const_iv (GL_COLOR_MATERIAL),
1528 const_iv (GL_SMOOTH), 1551 const_iv (GL_SMOOTH),
1529 const_iv (GL_FLAT), 1552 const_iv (GL_FLAT),
1530 const_iv (GL_DITHER), 1553 const_iv (GL_DITHER),
1531 const_iv (GL_BLEND), 1554 const_iv (GL_BLEND),
1555 const_iv (GL_CULL_FACE),
1532 const_iv (GL_SCISSOR_TEST), 1556 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL),
1533 const_iv (GL_AND), 1561 const_iv (GL_AND),
1534 const_iv (GL_ONE), 1562 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 1563 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 1564 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 1565 const_iv (GL_SRC_ALPHA_SATURATE),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1566 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 1567 const_iv (GL_ONE_MINUS_DST_ALPHA),
1540 const_iv (GL_RGB), 1568 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 1569 const_iv (GL_RGBA),
1542 const_iv (GL_UNSIGNED_BYTE), 1570 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT),
1543 const_iv (GL_ALPHA), 1573 const_iv (GL_ALPHA),
1544 const_iv (GL_INTENSITY), 1574 const_iv (GL_INTENSITY),
1545 const_iv (GL_LUMINANCE), 1575 const_iv (GL_LUMINANCE),
1546 const_iv (GL_LUMINANCE_ALPHA), 1576 const_iv (GL_LUMINANCE_ALPHA),
1547 const_iv (GL_FLOAT), 1577 const_iv (GL_FLOAT),
1565 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1595 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1566 const_iv (GL_GENERATE_MIPMAP), 1596 const_iv (GL_GENERATE_MIPMAP),
1567 const_iv (GL_MODULATE), 1597 const_iv (GL_MODULATE),
1568 const_iv (GL_DECAL), 1598 const_iv (GL_DECAL),
1569 const_iv (GL_REPLACE), 1599 const_iv (GL_REPLACE),
1600 const_iv (GL_DEPTH_BUFFER_BIT),
1570 const_iv (GL_COLOR_BUFFER_BIT), 1601 const_iv (GL_COLOR_BUFFER_BIT),
1571 const_iv (GL_PROJECTION), 1602 const_iv (GL_PROJECTION),
1572 const_iv (GL_MODELVIEW), 1603 const_iv (GL_MODELVIEW),
1573 const_iv (GL_COLOR_LOGIC_OP), 1604 const_iv (GL_COLOR_LOGIC_OP),
1574 const_iv (GL_SEPARABLE_2D), 1605 const_iv (GL_SEPARABLE_2D),
1575 const_iv (GL_CONVOLUTION_2D), 1606 const_iv (GL_CONVOLUTION_2D),
1576 const_iv (GL_CONVOLUTION_BORDER_MODE), 1607 const_iv (GL_CONVOLUTION_BORDER_MODE),
1577 const_iv (GL_CONSTANT_BORDER), 1608 const_iv (GL_CONSTANT_BORDER),
1578 const_iv (GL_LINES), 1609 const_iv (GL_LINES),
1610 const_iv (GL_LINE_LOOP),
1579 const_iv (GL_QUADS), 1611 const_iv (GL_QUADS),
1580 const_iv (GL_LINE_LOOP), 1612 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN),
1581 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1582 const_iv (GL_FASTEST), 1617 const_iv (GL_FASTEST),
1618 const_iv (GL_V2F),
1619 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F),
1583# undef const_iv 1622# undef const_iv
1584 }; 1623 };
1585 1624
1586 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1587 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1602 1641
1603void glHint (int target, int mode) 1642void glHint (int target, int mode)
1604 1643
1605void glBlendFunc (int sfactor, int dfactor) 1644void glBlendFunc (int sfactor, int dfactor)
1606 1645
1646void glDepthMask (int flag)
1647
1607void glLogicOp (int opcode) 1648void glLogicOp (int opcode)
1608 1649
1609void glColorMask (int red, int green, int blue, int alpha) 1650void glColorMask (int red, int green, int blue, int alpha)
1610 1651
1611void glMatrixMode (int mode) 1652void glMatrixMode (int mode)
1614 1655
1615void glPopMatrix () 1656void glPopMatrix ()
1616 1657
1617void glLoadIdentity () 1658void glLoadIdentity ()
1618 1659
1619# near and far are due to microsofts buggy c compiler 1660# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662
1663# near_ and far_ are due to microsofts buggy "c" compiler
1620void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1664void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1621 1665
1622void glViewport (int x, int y, int width, int height) 1666void glViewport (int x, int y, int width, int height)
1623 1667
1624void glScissor (int x, int y, int width, int height) 1668void glScissor (int x, int y, int width, int height)
1640void glEnd () 1684void glEnd ()
1641 1685
1642void glColor (float r, float g, float b, float a = 1.0) 1686void glColor (float r, float g, float b, float a = 1.0)
1643 PROTOTYPE: @ 1687 PROTOTYPE: @
1644 CODE: 1688 CODE:
1689 // microsoft visual "c" rounds instead of truncating...
1645 glColor4ub (MIN ((int)(r * 255.f), 255), 1690 glColor4ub (MIN ((int)(r * 255.f), 255),
1646 MIN ((int)(g * 255.f), 255), 1691 MIN ((int)(g * 255.f), 255),
1647 MIN ((int)(b * 255.f), 255), 1692 MIN ((int)(b * 255.f), 255),
1648 MIN ((int)(a * 255.f), 255)); 1693 MIN ((int)(a * 255.f), 255));
1649 1694
1695void glInterleavedArrays (int format, int stride, char *data)
1696
1697void glDrawElements (int mode, int count, int type, char *indices)
1698
1699# 1.2 void glDrawRangeElements (int mode, int start, int end
1700
1701void glRasterPos (float x, float y, float z = 0.)
1702 CODE:
1703 glRasterPos3f (0, 0, z);
1704 glBitmap (0, 0, 0, 0, x, y, 0);
1705
1650void glVertex (float x, float y, float z = 0.) 1706void glVertex (float x, float y, float z = 0.)
1651 CODE: 1707 CODE:
1652 glVertex3f (x, y, z); 1708 glVertex3f (x, y, z);
1653 1709
1654void glTexCoord (float s, float t) 1710void glTexCoord (float s, float t)
1681 1737
1682void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1683 1739
1684void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1685 1741
1686void glRasterPos (int x, int y) 1742void glDrawPixels (int width, int height, int format, int type, char *pixels)
1687 CODE:
1688 glRasterPos2i (x, y);
1689 1743
1690void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1691 1745
1692int glGenTexture () 1746int glGenTexture ()
1693 CODE: 1747 CODE:
1720 1774
1721void glEndList () 1775void glEndList ()
1722 1776
1723void glCallList (int list) 1777void glCallList (int list)
1724 1778
1779

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