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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.96 by root, Wed May 24 22:28:43 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
6#endif 9#endif
7 10
8#include "EXTERN.h" 11#include "EXTERN.h"
9#include "perl.h" 12#include "perl.h"
10#include "XSUB.h" 13#include "XSUB.h"
11 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
12#include <math.h> 20#include <math.h>
13#include <string.h> 21#include <string.h>
14#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
15 24
16#include <SDL.h> 25#include <SDL.h>
17#include <SDL_endian.h> 26#include <SDL_endian.h>
18#include <SDL_image.h> 27#include <SDL_image.h>
19#include <SDL_mixer.h> 28#include <SDL_mixer.h>
20#include <SDL_opengl.h> 29#include <SDL_opengl.h>
21 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
22#include <glib/gmacros.h> 34#include <glib/gmacros.h>
23 35
24#include <pango/pango.h> 36#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 37
29#ifndef _WIN32 38#ifndef _WIN32
30# include <sys/types.h> 39# include <sys/types.h>
31# include <sys/socket.h> 40# include <sys/socket.h>
32# include <netinet/in.h> 41# include <netinet/in.h>
33# include <netinet/tcp.h> 42# include <netinet/tcp.h>
34# include <inttypes.h> 43# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 44#endif
43 45
44#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 47
46#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
47 49
48#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
50 52
51#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
52 54
53#define GL_CALL(type,func,args) \ 55#if 0
54 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 57#else
56 static type fptr_; \ 58# define PARACHUTE 0
57 \ 59#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
68typedef Mix_Chunk *CFClient__MixChunk; 111typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 112typedef Mix_Music *CFPlus__MixMusic;
70 113
71typedef PangoFontDescription *CFClient__Font; 114typedef PangoFontDescription *CFPlus__Font;
115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
72 133
73typedef struct cf_layout { 134typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 135 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 136 float r, g, b, a; // default color for rgba mode
77 int base_height; 137 int base_height;
78 CFClient__Font font; 138 CFPlus__Font font;
79} *CFClient__Layout; 139} *CFPlus__Layout;
80 140
81static CFClient__Font default_font; 141static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 142static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 143static PangoFontMap *opengl_fontmap;
84 144
85static void 145static void
86substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
87{ 147{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 149#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 151#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 153}
95 154
96static void 155static void
97layout_update_font (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
98{ 157{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
101 */ 160 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 161 PangoFontDescription *font = self->font ? self->font : default_font;
106 165
107 pango_layout_set_font_description (self->pl, font); 166 pango_layout_set_font_description (self->pl, font);
108} 167}
109 168
110static void 169static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 171{
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
114 176
115 if (!*w) *w = 1; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 179
118 *w = (*w + 3) & ~3; 180 if (!rect.width) rect.width = 1;
119} 181 if (!rect.height) rect.height = 1;
120 182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
121typedef uint16_t mapface; 188typedef uint16_t faceid;
122 189
123typedef struct { 190typedef struct {
124 GLint name; 191 int name;
125 int w, h; 192 int w, h;
126 float s, t; 193 float s, t;
127 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
128} maptex; 197} maptex;
129 198
130typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
131 int16_t darkness; 202 uint16_t darkness;
132 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 204} mapcell;
134 205
135typedef struct { 206typedef struct {
136 int32_t c0, c1; 207 int32_t c0, c1;
137 mapcell *col; 208 mapcell *col;
138} maprow; 209} maprow;
139 210
140typedef struct map { 211typedef struct map {
141 int x, y, w, h; 212 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 214 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 215 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 216
149 int32_t rows; 217 int32_t rows;
150 maprow *row; 218 maprow *row;
151} *CFClient__Map; 219} *CFPlus__Map;
152 220
153static char * 221static char *
154prepend (char *ptr, int sze, int inc) 222prepend (char *ptr, int sze, int inc)
155{ 223{
156 char *p; 224 char *p;
173} 241}
174 242
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
178static maprow * 266static maprow *
179map_get_row (CFClient__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
180{ 268{
181 if (0 > y) 269 if (0 > y)
182 { 270 {
183 int extend = - y + MAP_EXTEND_Y; 271 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 272 Prepend (maprow, self->row, self->rows, extend);
222 310
223 return row->col + (x - row->c0); 311 return row->col + (x - row->c0);
224} 312}
225 313
226static mapcell * 314static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 315map_get_cell (CFPlus__Map self, int x, int y)
228{ 316{
229 return row_get_cell (map_get_row (self, y), x); 317 return row_get_cell (map_get_row (self, y), x);
230} 318}
231 319
232static void 320static void
233map_clear (CFClient__Map self) 321map_clear (CFPlus__Map self)
234{ 322{
235 int r; 323 int r;
236 324
237 for (r = 0; r < self->rows; r++) 325 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 326 Safefree (self->row[r].col);
246 self->row = 0; 334 self->row = 0;
247 self->rows = 0; 335 self->rows = 0;
248} 336}
249 337
250static void 338static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 340{
253 int x, y; 341 int x, y;
254 maprow *row; 342 maprow *row;
343 mapcell *cell;
255 344
256 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 346 if (y >= 0)
258 { 347 {
259 if (y >= self->rows) 348 if (y >= self->rows)
265 if (x >= row->c0) 354 if (x >= row->c0)
266 { 355 {
267 if (x >= row->c1) 356 if (x >= row->c1)
268 break; 357 break;
269 358
270 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
271 } 365 }
272 } 366 }
367}
368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
273} 383}
274 384
275static void 385static void
276music_finished (void) 386music_finished (void)
277{ 387{
296 ev.data2 = 0; 406 ev.data2 = 0;
297 407
298 SDL_PushEvent ((SDL_Event *)&ev); 408 SDL_PushEvent ((SDL_Event *)&ev);
299} 409}
300 410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
301MODULE = CFClient PACKAGE = CFClient 432MODULE = CFPlus PACKAGE = CFPlus
302 433
303PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
304 435
305BOOT: 436BOOT:
306{ 437{
307 HV *stash = gv_stashpv ("CFClient", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 439 static const struct {
309 const char *name; 440 const char *name;
310 IV iv; 441 IV iv;
311 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
313 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
331 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
395 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 551# undef const_iv
412 }; 552 };
413 553
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
556
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
566
567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
417 577
418void 578void
419pango_init () 579pango_init ()
420 CODE: 580 CODE:
421{ 581{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 582 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 585}
430 586
431int 587int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 589
434void 590void
435SDL_Quit () 591SDL_Quit ()
436 592
437void 593void
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 603
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 606
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 611
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
457 617
458 SDL_EnableUNICODE (1); 618 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 620
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479SDL_SetVideoMode (int w, int h, int fullscreen) 639SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 640 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
653 }
485 OUTPUT: 654 OUTPUT:
486 RETVAL 655 RETVAL
487 656
488void 657void
489SDL_GL_SwapBuffers () 658SDL_GL_SwapBuffers ()
507 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
508 case SDL_KEYUP: 677 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 683 break;
514 684
515 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 714 break;
545 } 715 }
546 716
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 718 }
549} 719}
550 720
551int 721int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
562 732
563void 733void
564lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
565 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
566#ifndef _WIN32 742#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
568#endif 764#endif
569 765}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 766
591void 767void
592add_font (char *file) 768add_font (char *file)
593 CODE: 769 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 771
600void 772void
601load_image_inline (SV *image_) 773load_image_inline (SV *image_)
602 ALIAS: 774 ALIAS:
603 load_image_file = 1 775 load_image_file = 1
645 817
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 819
648 assert (surface2->pitch == surface2->w * 4); 820 assert (surface2->pitch == surface2->w * 4);
649 821
822 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 823 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
659 831
660 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
662} 834}
663 835
699 CODE: 871 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 872 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 873#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 875#endif
704 exit (1); 876 _exit (1);
705 877
878void
879_exit (int retval = 0)
880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
883#else
884 _exit (retval);
885#endif
886
706MODULE = CFClient PACKAGE = CFClient::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
707 888
708CFClient::Font 889CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 890new_from_file (SV *class, char *path, int id = 0)
710 CODE: 891 CODE:
711{ 892{
712 int count; 893 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 897}
717 OUTPUT: 898 OUTPUT:
718 RETVAL 899 RETVAL
719 900
720void 901void
721DESTROY (CFClient::Font self) 902DESTROY (CFPlus::Font self)
722 CODE: 903 CODE:
723 pango_font_description_free (self); 904 pango_font_description_free (self);
724 905
725void 906void
726make_default (CFClient::Font self) 907make_default (CFPlus::Font self)
727 CODE: 908 CODE:
728 default_font = self; 909 default_font = self;
729 910
730MODULE = CFClient PACKAGE = CFClient::Layout 911MODULE = CFPlus PACKAGE = CFPlus::Layout
731 912
732CFClient::Layout 913void
733new (SV *class, int rgba = 0) 914reset_glyph_cache ()
734 CODE: 915 CODE:
735#if _WIN32 916 tc_clear ();
736 //rgba = 0;//D make stext nicer, breaks TextView 917
737#endif 918CFPlus::Layout
919new (SV *class)
920 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 921 New (0, RETVAL, 1, struct cf_layout);
739 922
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 923 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 924 RETVAL->r = 1.;
743 RETVAL->g = 1.; 925 RETVAL->g = 1.;
744 RETVAL->b = 1.; 926 RETVAL->b = 1.;
745 RETVAL->a = 1.; 927 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 928 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 932 layout_update_font (RETVAL);
751 OUTPUT: 933 OUTPUT:
752 RETVAL 934 RETVAL
753 935
754void 936void
755DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
756 CODE: 938 CODE:
757 g_object_unref (self->pl); 939 g_object_unref (self->pl);
758 Safefree (self); 940 Safefree (self);
759 941
942void
943set_text (CFPlus::Layout self, SV *text_)
944 CODE:
945{
946 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen);
948
949 pango_layout_set_text (self->pl, text, textlen);
950}
951
952void
953set_markup (CFPlus::Layout self, SV *text_)
954 CODE:
955{
956 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen);
958
959 pango_layout_set_markup (self->pl, text, textlen);
960}
961
962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
1008get_shapes (CFPlus::Layout self)
1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
760int 1032int
761is_rgba (CFClient::Layout self) 1033has_wrapped (CFPlus::Layout self)
762 CODE: 1034 CODE:
763 RETVAL = self->rgba; 1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
1043}
764 OUTPUT: 1044 OUTPUT:
765 RETVAL 1045 RETVAL
766 1046
767void
768set_text (CFClient::Layout self, SV *text_)
769 CODE:
770{
771 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen);
773
774 pango_layout_set_text (self->pl, text, textlen);
775}
776
777void
778set_markup (CFClient::Layout self, SV *text_)
779 CODE:
780{
781 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen);
783
784 pango_layout_set_markup (self->pl, text, textlen);
785}
786
787SV * 1047SV *
788get_text (CFClient::Layout self) 1048get_text (CFPlus::Layout self)
789 CODE: 1049 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1051 sv_utf8_decode (RETVAL);
792 OUTPUT: 1052 OUTPUT:
793 RETVAL 1053 RETVAL
794 1054
795void 1055void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1057 CODE:
798 self->r = r; 1058 self->r = r;
799 self->g = g; 1059 self->g = g;
800 self->b = b; 1060 self->b = b;
801 self->a = a; 1061 self->a = a;
802 1062
803void 1063void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1065 CODE:
806 if (self->font != font) 1066 if (self->font != font)
807 { 1067 {
808 self->font = font; 1068 self->font = font;
809 layout_update_font (self); 1069 layout_update_font (self);
810 } 1070 }
811 1071
812void 1072void
813set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
814 CODE: 1074 CODE:
815 if (self->base_height != base_height) 1075 if (self->base_height != base_height)
816 { 1076 {
817 self->base_height = base_height; 1077 self->base_height = base_height;
818 layout_update_font (self); 1078 layout_update_font (self);
819 } 1079 }
820 1080
821void 1081void
822set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1083 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1085
826void 1086void
827set_indent (CFClient::Layout self, int indent) 1087set_indent (CFPlus::Layout self, int indent)
828 CODE: 1088 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1090
831void 1091void
832set_spacing (CFClient::Layout self, int spacing) 1092set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1093 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1095
836void 1096void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1097set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1098 CODE:
839 pango_layout_set_ellipsize (self->pl, 1099 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1103 : PANGO_ELLIPSIZE_NONE
844 ); 1104 );
845 1105
846void 1106void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1108 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1110
851void 1111void
852size (CFClient::Layout self) 1112size (CFPlus::Layout self)
853 PPCODE: 1113 PPCODE:
854{ 1114{
855 int w, h; 1115 int w, h;
856 1116
857 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
862} 1122}
863 1123
864int 1124int
1125descent (CFPlus::Layout self)
1126 CODE:
1127{
1128 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect);
1132}
1133 OUTPUT:
1134 RETVAL
1135
1136int
865xy_to_index (CFClient::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1138 CODE:
867{ 1139{
868 int index, trailing; 1140 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1142 RETVAL = index + trailing;
871} 1143}
872 OUTPUT: 1144 OUTPUT:
873 RETVAL 1145 RETVAL
874 1146
875void 1147void
876cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1149 PPCODE:
878{ 1150{
879 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1153
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1158}
887 1159
888void 1160void
889render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1162 PPCODE:
891{ 1163{
892 SV *retval; 1164 int line, x;
893 int w, h;
894 1165
895 layout_get_pixel_size (self, &w, &h); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1168
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1169 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1192 else
952 { 1193 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1194 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1196 }
977} 1197}
978 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
979MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1210
981void 1211void
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
984 ALIAS: 1251 ALIAS:
985 draw_quad_alpha = 1 1252 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1253 draw_quad_alpha_premultiplied = 2
987 CODE: 1254 CODE:
988{ 1255{
989 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1260
995 if (items < 5) 1261 if (items < 5)
996 { 1262 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1265 }
1000 1266
1001 if (ix) 1267 if (ix)
1002 { 1268 {
1003 glEnable (GL_BLEND); 1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1005 glEnable (GL_ALPHA_TEST); 1277 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1278 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1279 }
1008 1280
1009 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1282
1017 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1292 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1293 glDisable (GL_BLEND);
1028 } 1294 }
1029} 1295}
1030 1296
1031MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1298
1033CFClient::Map 1299CFPlus::Map
1034new (SV *class, int map_width, int map_height) 1300new (SV *class)
1035 CODE: 1301 CODE:
1036 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1303 RETVAL->x = 0;
1038 RETVAL->y = 0; 1304 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1305 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1306 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1312 RETVAL->row = 0;
1049 OUTPUT: 1313 OUTPUT:
1050 RETVAL 1314 RETVAL
1051 1315
1052void 1316void
1053DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
1054 CODE: 1318 CODE:
1055{ 1319{
1056 map_clear (self); 1320 map_clear (self);
1057 Safefree (self->face); 1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
1058 Safefree (self); 1323 Safefree (self);
1059} 1324}
1060 1325
1061void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
1062clear (CFClient::Map self) 1333clear (CFPlus::Map self)
1063 CODE: 1334 CODE:
1064 map_clear (self); 1335 map_clear (self);
1065 1336
1066void 1337void
1067set_face (CFClient::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1339 CODE:
1069{ 1340{
1070 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1342 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1343}
1078 1344
1079void 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1370 CODE:
1082{ 1371{
1083 while (self->texs <= texid) 1372 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1373
1089 { 1374 {
1090 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
1091 1376
1092 tex->name = name; 1377 tex->name = name;
1101 } 1386 }
1102 1387
1103 // somewhat hackish, but for textures that require it, it really 1388 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer. 1389 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name); 1390 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1396}
1109 1397
1110int 1398int
1111ox (CFClient::Map self) 1399ox (CFPlus::Map self)
1112 ALIAS: 1400 ALIAS:
1113 oy = 1 1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
1114 CODE: 1406 CODE:
1115 switch (ix) 1407 switch (ix)
1116 { 1408 {
1117 case 0: RETVAL = self->ox; break; 1409 case 0: RETVAL = self->ox; break;
1118 case 1: RETVAL = self->oy; break; 1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
1119 } 1415 }
1120 OUTPUT: 1416 OUTPUT:
1121 RETVAL 1417 RETVAL
1122 1418
1123void 1419void
1124scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
1125 CODE: 1421 CODE:
1126{ 1422{
1127 if (dx > 0) 1423 if (dx > 0)
1128 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
1129 else if (dx < 0) 1425 else if (dx < 0)
1130 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1131 1427
1132 if (dy > 0) 1428 if (dy > 0)
1133 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
1134 else if (dy < 0) 1430 else if (dy < 0)
1135 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1136 1432
1137 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
1138 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
1139 1435
1140 while (self->y < 0) 1436 while (self->y < 0)
1145 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
1146 } 1442 }
1147} 1443}
1148 1444
1149void 1445void
1150map1a_update (CFClient::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
1151 CODE: 1447 CODE:
1152{ 1448{
1153 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1154 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
1155 mapcell *cell; 1451 mapcell *cell;
1156 int x, y, flags; 1452 int x, y, flags;
1157 1453
1158 while (data < data_end) 1454 while (data < data_end - 1)
1159 { 1455 {
1160 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
1161 1457
1162 x = ((flags >> 10) & 63) + self->x; 1458 x = self->x + ((flags >> 10) & 63);
1163 y = ((flags >> 4) & 63) + self->y; 1459 y = self->y + ((flags >> 4) & 63);
1164 1460
1165 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
1166 1462
1167 if (flags & 15) 1463 if (flags & 15)
1168 { 1464 {
1169 if (cell->darkness < 0) 1465 if (!cell->darkness)
1170 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
1171 cell->darkness = 0; 1468 cell->darkness = 256;
1172 cell->face [0] = 0;
1173 cell->face [1] = 0;
1174 cell->face [2] = 0;
1175 } 1469 }
1176 1470
1177 cell->darkness = flags & 8 ? *data++ : 255;
1178
1179 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
1180 1512
1181 if (flags & 4) 1513 if (flags & 4)
1182 { 1514 {
1183 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1184 } 1518 }
1185 1519
1186 if (flags & 2) 1520 if (flags & 2)
1187 { 1521 {
1188 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1189 } 1525 }
1190 1526
1191 if (flags & 1) 1527 if (flags & 1)
1192 { 1528 {
1193 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1194 } 1532 }
1195 } 1533 }
1196 else 1534 else
1197 cell->darkness = -1; 1535 cell->darkness = 0;
1198 } 1536 }
1199} 1537}
1200 1538
1201SV * 1539SV *
1202mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1203 CODE: 1541 CODE:
1204{ 1542{
1205 int x1, x; 1543 int x1, x;
1206 int y1, y; 1544 int y1, y;
1207 int z; 1545 int z;
1228 { 1566 {
1229 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1230 1568
1231 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1232 { 1570 {
1233 mapface face = cell->face [z];
1234
1235 if (face)
1236 {
1237 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1238 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1239 int a1 = tex.a; 1573 int a1 = tex.a;
1240 1574
1241 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1242 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1243 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1244 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1245 }
1246 } 1579 }
1247 } 1580 }
1248 1581
1249 *map++ = (r ) 1582 *map++ = (r )
1250 | (g << 8) 1583 | (g << 8)
1257} 1590}
1258 OUTPUT: 1591 OUTPUT:
1259 RETVAL 1592 RETVAL
1260 1593
1261void 1594void
1262draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1263 PPCODE: 1596 CODE:
1264{ 1597{
1265 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1266 int x, y, z; 1602 int x, y, z;
1267 int last_name; 1603 int last_name;
1268 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1269 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1270 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1271 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1272 1925
1273 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1274 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1275 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1276 1929
1277 vx = self->x + (self->w - sw) / 2 - shift_x; 1930 mx += self->x;
1278 vy = self->y + (self->h - sh) / 2 - shift_y; 1931 my += self->y;
1279 1932
1280 /*
1281 int vx = self->vx = self->w >= sw
1282 ? self->x + (self->w - sw) / 2
1283 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1284
1285 int vy = self->vy = self->h >= sh
1286 ? self->y + (self->h - sh) / 2
1287 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1288 */
1289
1290 glColor4ub (255, 255, 255, 255);
1291
1292 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1293 glEnable (GL_BLEND);
1294 glEnable (GL_TEXTURE_2D);
1295 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1296
1297 glBegin (GL_QUADS);
1298
1299 last_name = 0;
1300
1301 for (z = 0; z < 3; z++)
1302 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1303 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1304 { 1935 {
1305 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1306 1937
1307 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1308 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1309 { 1940 {
1310 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1311 1942
1312 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1313 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1314 : 255 - cell->darkness;
1315
1316 face = cell->face [z];
1317
1318 if (face)
1319 {
1320 maptex tex = self->tex [face];
1321
1322 int px = (x + 1) * 32 - tex.w;
1323 int py = (y + 1) * 32 - tex.h;
1324
1325 if (last_name != tex.name)
1326 {
1327 glEnd ();
1328 last_name = tex.name;
1329 glBindTexture (GL_TEXTURE_2D, last_name);
1330 glBegin (GL_QUADS);
1331 }
1332
1333 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1334 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1335 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1336 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1337 }
1338 } 1946 }
1339 } 1947 }
1340
1341 glEnd ();
1342
1343 glDisable (GL_TEXTURE_2D);
1344 glDisable (GL_BLEND);
1345 1948
1346 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1347 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1348 PUSHs (sv_2mortal (newSViv (sh))); 1951 PUSHs (sv_2mortal (newSViv (sh)));
1349 PUSHs (darkness_sv); 1952 PUSHs (darkness_sv);
1350} 1953}
1351 1954
1352SV * 1955SV *
1353get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1354 CODE: 1957 CODE:
1355{ 1958{
1356 int x, y, x1, y1; 1959 int x, y, x1, y1;
1357 SV *data_sv = newSV (w * h * 7 + 5); 1960 SV *data_sv = newSV (w * h * 7 + 5);
1358 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1383 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1384 { 1987 {
1385 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1386 uint8_t flags = 0; 1989 uint8_t flags = 0;
1387 1990
1388 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1389 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1390 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1391 1994
1392 *data++ = flags; 1995 *data++ = flags;
1393 1996
1394 if (flags & 1) 1997 if (flags & 1)
1395 { 1998 {
1999 tileid tile = cell->tile [0];
1396 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1397 *data++ = cell->face [0]; 2001 *data++ = tile;
1398 } 2002 }
1399 2003
1400 if (flags & 2) 2004 if (flags & 2)
1401 { 2005 {
2006 tileid tile = cell->tile [1];
1402 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1403 *data++ = cell->face [1]; 2008 *data++ = tile;
1404 } 2009 }
1405 2010
1406 if (flags & 4) 2011 if (flags & 4)
1407 { 2012 {
2013 tileid tile = cell->tile [2];
1408 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1409 *data++ = cell->face [2]; 2015 *data++ = tile;
1410 } 2016 }
1411 } 2017 }
1412 else 2018 else
1413 *data++ = 0; 2019 *data++ = 0;
1414 } 2020 }
1420} 2026}
1421 OUTPUT: 2027 OUTPUT:
1422 RETVAL 2028 RETVAL
1423 2029
1424void 2030void
1425set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1426 PPCODE: 2032 PPCODE:
1427{ 2033{
1428 int x, y, z; 2034 int x, y, z;
1429 int w, h; 2035 int w, h;
1430 int x1, y1; 2036 int x1, y1;
1454 { 2060 {
1455 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1456 2062
1457 if (flags) 2063 if (flags)
1458 { 2064 {
1459 mapface face[3] = { 0, 0, 0 };
1460
1461 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1462 2067
1463 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1464 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1465 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1466 2071
1467 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1468 { 2073 {
1469 cell->darkness = -1; 2074 cell->darkness = 0;
1470 2075
1471 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1472 { 2077 {
1473 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1474 2079
1475 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1476 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1477 } 2087 }
1478 } 2088 }
1479 } 2089 }
1480 } 2090 }
1481 } 2091 }
1482} 2092}
1483 2093
1484MODULE = CFClient PACKAGE = CFClient::MixChunk 2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1485 2095
1486CFClient::MixChunk 2096CFPlus::MixChunk
1487new_from_file (SV *class, char *path) 2097new_from_file (SV *class, char *path)
1488 CODE: 2098 CODE:
1489 RETVAL = Mix_LoadWAV (path); 2099 RETVAL = Mix_LoadWAV (path);
1490 OUTPUT: 2100 OUTPUT:
1491 RETVAL 2101 RETVAL
1492 2102
1493void 2103void
1494DESTROY (CFClient::MixChunk self) 2104DESTROY (CFPlus::MixChunk self)
1495 CODE: 2105 CODE:
1496 Mix_FreeChunk (self); 2106 Mix_FreeChunk (self);
1497 2107
1498int 2108int
1499volume (CFClient::MixChunk self, int volume = -1) 2109volume (CFPlus::MixChunk self, int volume = -1)
1500 CODE: 2110 CODE:
1501 RETVAL = Mix_VolumeChunk (self, volume); 2111 RETVAL = Mix_VolumeChunk (self, volume);
1502 OUTPUT: 2112 OUTPUT:
1503 RETVAL 2113 RETVAL
1504 2114
1505int 2115int
1506play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1507 CODE: 2117 CODE:
1508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1509 OUTPUT: 2119 OUTPUT:
1510 RETVAL 2120 RETVAL
1511 2121
1512MODULE = CFClient PACKAGE = CFClient::MixMusic 2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1513 2123
1514int 2124int
1515volume (int volume = -1) 2125volume (int volume = -1)
1516 CODE: 2126 CODE:
1517 RETVAL = Mix_VolumeMusic (volume); 2127 RETVAL = Mix_VolumeMusic (volume);
1518 OUTPUT: 2128 OUTPUT:
1519 RETVAL 2129 RETVAL
1520 2130
1521CFClient::MixMusic 2131CFPlus::MixMusic
1522new_from_file (SV *class, char *path) 2132new_from_file (SV *class, char *path)
1523 CODE: 2133 CODE:
1524 RETVAL = Mix_LoadMUS (path); 2134 RETVAL = Mix_LoadMUS (path);
1525 OUTPUT: 2135 OUTPUT:
1526 RETVAL 2136 RETVAL
1527 2137
1528void 2138void
1529DESTROY (CFClient::MixMusic self) 2139DESTROY (CFPlus::MixMusic self)
1530 CODE: 2140 CODE:
1531 Mix_FreeMusic (self); 2141 Mix_FreeMusic (self);
1532 2142
1533int 2143int
1534play (CFClient::MixMusic self, int loops = -1) 2144play (CFPlus::MixMusic self, int loops = -1)
1535 CODE: 2145 CODE:
1536 RETVAL = Mix_PlayMusic (self, loops); 2146 RETVAL = Mix_PlayMusic (self, loops);
1537 OUTPUT: 2147 OUTPUT:
1538 RETVAL 2148 RETVAL
1539 2149
1540MODULE = CFClient PACKAGE = CFClient::OpenGL 2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1541 2151
1542BOOT: 2152BOOT:
1543{ 2153{
1544 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1545 static const struct { 2155 static const struct {
1546 const char *name; 2156 const char *name;
1547 IV iv; 2157 IV iv;
1548 } *civ, const_iv[] = { 2158 } *civ, const_iv[] = {
1549# define const_iv(name) { # name, (IV)name } 2159# define const_iv(name) { # name, (IV)name }
1556 const_iv (GL_SCISSOR_TEST), 2166 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST), 2167 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST), 2168 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE), 2169 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL), 2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
1561 const_iv (GL_AND), 2173 const_iv (GL_AND),
1562 const_iv (GL_ONE), 2174 const_iv (GL_ONE),
1563 const_iv (GL_ZERO), 2175 const_iv (GL_ZERO),
1564 const_iv (GL_SRC_ALPHA), 2176 const_iv (GL_SRC_ALPHA),
1565 const_iv (GL_SRC_ALPHA_SATURATE), 2177 const_iv (GL_DST_ALPHA),
1566 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1567 const_iv (GL_ONE_MINUS_DST_ALPHA), 2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
1568 const_iv (GL_RGB), 2181 const_iv (GL_RGB),
1569 const_iv (GL_RGBA), 2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
1570 const_iv (GL_UNSIGNED_BYTE), 2186 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT), 2187 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT), 2188 const_iv (GL_UNSIGNED_INT),
1573 const_iv (GL_ALPHA), 2189 const_iv (GL_ALPHA),
1574 const_iv (GL_INTENSITY), 2190 const_iv (GL_INTENSITY),
1583 const_iv (GL_TEXTURE_MAG_FILTER), 2199 const_iv (GL_TEXTURE_MAG_FILTER),
1584 const_iv (GL_TEXTURE_MIN_FILTER), 2200 const_iv (GL_TEXTURE_MIN_FILTER),
1585 const_iv (GL_TEXTURE_ENV_MODE), 2201 const_iv (GL_TEXTURE_ENV_MODE),
1586 const_iv (GL_TEXTURE_WRAP_S), 2202 const_iv (GL_TEXTURE_WRAP_S),
1587 const_iv (GL_TEXTURE_WRAP_T), 2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
1588 const_iv (GL_CLAMP), 2205 const_iv (GL_CLAMP),
1589 const_iv (GL_REPEAT), 2206 const_iv (GL_CLAMP_TO_EDGE),
1590 const_iv (GL_NEAREST), 2207 const_iv (GL_NEAREST),
1591 const_iv (GL_LINEAR), 2208 const_iv (GL_LINEAR),
1592 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1593 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1594 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1605 const_iv (GL_SEPARABLE_2D), 2222 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1609 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2228 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2230 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2231 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2232 const_iv (GL_TRIANGLE_STRIP),
1622# undef const_iv 2240# undef const_iv
1623 }; 2241 };
1624 2242
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1627} 2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
1628 2270
1629int glGetError () 2271int glGetError ()
2272
2273void glFinish ()
1630 2274
1631void glClear (int mask) 2275void glClear (int mask)
1632 2276
1633void glClearColor (float r, float g, float b, float a = 1.0) 2277void glClearColor (float r, float g, float b, float a = 1.0)
1634 PROTOTYPE: @ 2278 PROTOTYPE: @
1641 2285
1642void glHint (int target, int mode) 2286void glHint (int target, int mode)
1643 2287
1644void glBlendFunc (int sfactor, int dfactor) 2288void glBlendFunc (int sfactor, int dfactor)
1645 2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
1646void glDepthMask (int flag) 2294void glDepthMask (int flag)
1647 2295
1648void glLogicOp (int opcode) 2296void glLogicOp (int opcode)
1649 2297
1650void glColorMask (int red, int green, int blue, int alpha) 2298void glColorMask (int red, int green, int blue, int alpha)
1654void glPushMatrix () 2302void glPushMatrix ()
1655 2303
1656void glPopMatrix () 2304void glPopMatrix ()
1657 2305
1658void glLoadIdentity () 2306void glLoadIdentity ()
2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
1659 2311
1660# near_ and far_ are due to microsofts buggy "c" compiler 2312# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662 2314
1663# near_ and far_ are due to microsofts buggy "c" compiler 2315# near_ and far_ are due to microsofts buggy "c" compiler
1683 2335
1684void glEnd () 2336void glEnd ()
1685 2337
1686void glColor (float r, float g, float b, float a = 1.0) 2338void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
1688 CODE: 2342 CODE:
2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
1689 // microsoft visual "c" rounds instead of truncating... 2349 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 2350 glColor4f (r, g, b, a);
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694 2351
1695void glInterleavedArrays (int format, int stride, char *data) 2352void glInterleavedArrays (int format, int stride, char *data)
1696 2353
1697void glDrawElements (int mode, int count, int type, char *indices) 2354void glDrawElements (int mode, int count, int type, char *indices)
1698 2355
1721 2378
1722void glBindTexture (int target, int name) 2379void glBindTexture (int target, int name)
1723 2380
1724void glConvolutionParameter (int target, int pname, float params) 2381void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 2382 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2383 if (gl.ConvolutionParameterf)
2384 gl.ConvolutionParameterf (target, pname, params);
1727 2385
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 2387 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2388 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 2390
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 2392 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2393 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 2395
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1739 2397
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 2399
1743 2401
1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1745 2403
1746int glGenTexture () 2404int glGenTexture ()
1747 CODE: 2405 CODE:
1748{ 2406 RETVAL = gen_texture ();
1749 GLuint name;
1750 glGenTextures (1, &name);
1751 RETVAL = name;
1752}
1753 OUTPUT: 2407 OUTPUT:
1754 RETVAL 2408 RETVAL
1755 2409
1756void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1757 CODE: 2411 CODE:
1758{
1759 GLuint name_ = name;
1760 glDeleteTextures (1, &name_); 2412 del_texture (name);
1761} 2413
1762
1763int glGenList () 2414int glGenList ()
1764 CODE: 2415 CODE:
1765 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
1766 OUTPUT: 2417 OUTPUT:
1767 RETVAL 2418 RETVAL
1774 2425
1775void glEndList () 2426void glEndList ()
1776 2427
1777void glCallList (int list) 2428void glCallList (int list)
1778 2429
1779

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