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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.96 by root, Wed May 24 22:28:43 2006 UTC vs.
Revision 1.220 by root, Thu Aug 9 11:02:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 31
16#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
17#include <SDL_endian.h> 34#include <SDL_endian.h>
18#include <SDL_image.h> 35#include <SDL_image.h>
19#include <SDL_mixer.h> 36#include <SDL_mixer.h>
20#include <SDL_opengl.h> 37#include <SDL_opengl.h>
21 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
22#include <glib/gmacros.h> 42#include <glib/gmacros.h>
23 43
24#include <pango/pango.h> 44#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 45
29#ifndef _WIN32 46#ifndef _WIN32
30# include <sys/types.h> 47# include <sys/types.h>
31# include <sys/socket.h> 48# include <sys/socket.h>
32# include <netinet/in.h> 49# include <netinet/in.h>
33# include <netinet/tcp.h> 50# include <netinet/tcp.h>
34# include <inttypes.h> 51# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 52#endif
43 53
44#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 55
46#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
47 57
48#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
50 60
51#define MIN_FONT_HEIGHT 10 61#define MIN_FONT_HEIGHT 10
52 62
53#define GL_CALL(type,func,args) \ 63#if 0
54 { \ 64# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 65#else
56 static type fptr_; \ 66# define PARACHUTE 0
57 \ 67#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
70 123
71typedef PangoFontDescription *CFClient__Font; 124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
72 143
73typedef struct cf_layout { 144typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 145 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 146 float r, g, b, a; // default color for rgba mode
77 int base_height; 147 int base_height;
78 CFClient__Font font; 148 CFPlus__Font font;
79} *CFClient__Layout; 149} *CFPlus__Layout;
80 150
81static CFClient__Font default_font; 151static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 152static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 153static PangoFontMap *opengl_fontmap;
84 154
85static void 155static void
86substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
87{ 157{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 159#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 161#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 163}
95 164
96static void 165static void
97layout_update_font (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
98{ 167{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
101 */ 170 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 171 PangoFontDescription *font = self->font ? self->font : default_font;
106 175
107 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
108} 177}
109 178
110static void 179static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
114 186
115 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 189
118 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
119} 191 if (!rect.height) rect.height = 1;
120 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
121typedef uint16_t mapface; 198typedef uint16_t faceid;
122 199
123typedef struct { 200typedef struct {
124 GLint name; 201 int name;
125 int w, h; 202 int w, h;
126 float s, t; 203 float s, t;
127 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
128} maptex; 207} maptex;
129 208
130typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
131 int16_t darkness; 212 uint16_t darkness;
132 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 214} mapcell;
134 215
135typedef struct { 216typedef struct {
136 int32_t c0, c1; 217 int32_t c0, c1;
137 mapcell *col; 218 mapcell *col;
138} maprow; 219} maprow;
139 220
140typedef struct map { 221typedef struct map {
141 int x, y, w, h; 222 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 224 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 225 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 226
149 int32_t rows; 227 int32_t rows;
150 maprow *row; 228 maprow *row;
151} *CFClient__Map; 229} *CFPlus__Map;
152 230
153static char * 231static char *
154prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
155{ 233{
156 char *p; 234 char *p;
173} 251}
174 252
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
178static maprow * 276static maprow *
179map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
180{ 278{
181 if (0 > y) 279 if (0 > y)
182 { 280 {
183 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
222 320
223 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
224} 322}
225 323
226static mapcell * 324static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
228{ 326{
229 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
230} 328}
231 329
232static void 330static void
233map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
234{ 332{
235 int r; 333 int r;
236 334
237 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
246 self->row = 0; 344 self->row = 0;
247 self->rows = 0; 345 self->rows = 0;
248} 346}
249 347
250static void 348static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 350{
253 int x, y; 351 int x, y;
254 maprow *row; 352 maprow *row;
353 mapcell *cell;
255 354
256 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 356 if (y >= 0)
258 { 357 {
259 if (y >= self->rows) 358 if (y >= self->rows)
265 if (x >= row->c0) 364 if (x >= row->c0)
266 { 365 {
267 if (x >= row->c1) 366 if (x >= row->c1)
268 break; 367 break;
269 368
270 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
271 } 375 }
272 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
273} 393}
274 394
275static void 395static void
276music_finished (void) 396music_finished (void)
277{ 397{
296 ev.data2 = 0; 416 ev.data2 = 0;
297 417
298 SDL_PushEvent ((SDL_Event *)&ev); 418 SDL_PushEvent ((SDL_Event *)&ev);
299} 419}
300 420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
301MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
302 486
303PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
304 488
305BOOT: 489BOOT:
306{ 490{
307 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 492 static const struct {
309 const char *name; 493 const char *name;
310 IV iv; 494 IV iv;
311 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
313 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
331 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
395 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 604# undef const_iv
412 }; 605 };
413 606
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
417 630
418void 631void
419pango_init () 632pango_init ()
420 CODE: 633 CODE:
421{ 634{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 638}
639
640char *
641SDL_GetError ()
430 642
431int 643int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 645
434void 646void
435SDL_Quit () 647SDL_Quit ()
436 648
437void 649void
438SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
439 PPCODE: 651 PPCODE:
440{ 652{
441 SDL_Rect **m; 653 SDL_Rect **m;
442 654
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 659
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 662
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 667
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 669#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
460 673
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 675
463 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
464 while (*m) 677 while (*m)
465 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
466 AV *av = newAV (); 681 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
470 688
471 ++m; 689 ++m;
472 } 690 }
473} 691}
474 692
475char *
476SDL_GetError ()
477
478int 693int
479SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
481 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
485 OUTPUT: 719 OUTPUT:
486 RETVAL 720 RETVAL
487 721
488void 722void
489SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
490 724
491char * 725char *
492SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
493 727
728int
729SDL_GetAppState ()
730
494void 731void
495SDL_PollEvent () 732poll_events ()
496 PPCODE: 733 PPCODE:
497{ 734{
498 SDL_Event ev; 735 SDL_Event ev;
499 736
500 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 739 {
502 HV *hv = newHV (); 740 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 742
505 switch (ev.type) 743 switch (ev.type)
507 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
508 case SDL_KEYUP: 746 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 752 break;
514 753
515 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 757 break;
519 758
520 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
528 break; 785 break;
529 786
530 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 801 break;
545 } 802 }
546 803
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 805 }
549} 806}
550 807
551int 808int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
553 POSTCALL: 810 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
556 813
557void 814void
558Mix_CloseAudio () 815Mix_CloseAudio ()
559 816
560int 817int
561Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
562 819
820const char *
821Mix_GetError ()
822
563void 823void
564lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
565 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
566#ifndef _WIN32 832#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
568#endif 854#endif
569 855}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 856
591void 857void
592add_font (char *file) 858add_font (char *file)
593 CODE: 859 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 861
600void 862void
601load_image_inline (SV *image_) 863load_image_inline (SV *image_)
602 ALIAS: 864 ALIAS:
603 load_image_file = 1 865 load_image_file = 1
606 STRLEN image_len; 868 STRLEN image_len;
607 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
608 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
609 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
610 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
611 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
612 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
613 875
614 if (!rw) 876 if (!rw)
615 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
616 878
645 907
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 908 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 909
648 assert (surface2->pitch == surface2->w * 4); 910 assert (surface2->pitch == surface2->w * 4);
649 911
912 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 913 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 914 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 915 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2);
659 921
660 SDL_FreeSurface (surface); 922 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 923 SDL_FreeSurface (surface2);
662} 924}
663 925
699 CODE: 961 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 962 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 963#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 965#endif
704 exit (1); 966 _exit (1);
705 967
968void
969_exit (int retval = 0)
970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
706MODULE = CFClient PACKAGE = CFClient::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
707 987
708CFClient::Font 988PROTOTYPES: DISABLE
989
990CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
710 CODE: 992 CODE:
711{ 993{
712 int count; 994 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 998}
717 OUTPUT: 999 OUTPUT:
718 RETVAL 1000 RETVAL
719 1001
720void 1002void
721DESTROY (CFClient::Font self) 1003DESTROY (CFPlus::Font self)
722 CODE: 1004 CODE:
723 pango_font_description_free (self); 1005 pango_font_description_free (self);
724 1006
725void 1007void
726make_default (CFClient::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
727 CODE: 1010 CODE:
728 default_font = self; 1011 default_font = self;
729 1012
730MODULE = CFClient PACKAGE = CFClient::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
731 1014
732CFClient::Layout 1015PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1016
1017void
1018reset_glyph_cache ()
1019 PROTOTYPE:
734 CODE: 1020 CODE:
735#if _WIN32 1021 tc_clear ();
736 //rgba = 0;//D make stext nicer, breaks TextView 1022
737#endif 1023CFPlus::Layout
1024new (SV *class)
1025 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1026 New (0, RETVAL, 1, struct cf_layout);
739 1027
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1028 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1029 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1030 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1031 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1032 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1033 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 1037 layout_update_font (RETVAL);
751 OUTPUT: 1038 OUTPUT:
752 RETVAL 1039 RETVAL
753 1040
754void 1041void
755DESTROY (CFClient::Layout self) 1042DESTROY (CFPlus::Layout self)
756 CODE: 1043 CODE:
757 g_object_unref (self->pl); 1044 g_object_unref (self->pl);
758 Safefree (self); 1045 Safefree (self);
759 1046
760int
761is_rgba (CFClient::Layout self)
762 CODE:
763 RETVAL = self->rgba;
764 OUTPUT:
765 RETVAL
766
767void 1047void
768set_text (CFClient::Layout self, SV *text_) 1048set_text (CFPlus::Layout self, SV *text_)
769 CODE: 1049 CODE:
770{ 1050{
771 STRLEN textlen; 1051 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
773 1053
774 pango_layout_set_text (self->pl, text, textlen); 1054 pango_layout_set_text (self->pl, text, textlen);
775} 1055}
776 1056
777void 1057void
778set_markup (CFClient::Layout self, SV *text_) 1058set_markup (CFPlus::Layout self, SV *text_)
779 CODE: 1059 CODE:
780{ 1060{
781 STRLEN textlen; 1061 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen); 1062 char *text = SvPVutf8 (text_, textlen);
783 1063
784 pango_layout_set_markup (self->pl, text, textlen); 1064 pango_layout_set_markup (self->pl, text, textlen);
785} 1065}
786 1066
1067void
1068set_shapes (CFPlus::Layout self, ...)
1069 CODE:
1070{
1071 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text;
1074 int arg = 4;
1075
1076 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1077 {
1078 PangoRectangle inkrect, rect;
1079 PangoAttribute *attr;
1080
1081 int x = SvIV (ST (arg - 3));
1082 int y = SvIV (ST (arg - 2));
1083 int w = SvIV (ST (arg - 1));
1084 int h = SvIV (ST (arg ));
1085
1086 inkrect.x = 0;
1087 inkrect.y = 0;
1088 inkrect.width = 0;
1089 inkrect.height = 0;
1090
1091 rect.x = x * PANGO_SCALE;
1092 rect.y = y * PANGO_SCALE;
1093 rect.width = w * PANGO_SCALE;
1094 rect.height = h * PANGO_SCALE;
1095
1096 if (!attrs)
1097 attrs = pango_layout_get_attributes (self->pl);
1098
1099 attr = pango_attr_shape_new (&inkrect, &rect);
1100 attr->start_index = pos - text;
1101 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1102 pango_attr_list_insert (attrs, attr);
1103
1104 arg += 4;
1105 pos += sizeof (OBJ_STR) - 1;
1106 }
1107
1108 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs);
1110}
1111
1112void
1113get_shapes (CFPlus::Layout self)
1114 PPCODE:
1115{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117
1118 do
1119 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1121
1122 if (run && shape_attr_p (run))
1123 {
1124 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126
1127 EXTEND (SP, 2);
1128 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1129 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1130 }
1131 }
1132 while (pango_layout_iter_next_run (iter));
1133
1134 pango_layout_iter_free (iter);
1135}
1136
1137int
1138has_wrapped (CFPlus::Layout self)
1139 CODE:
1140{
1141 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl);
1143
1144 while (*text)
1145 lines += *text++ == '\n';
1146
1147 RETVAL = lines < pango_layout_get_line_count (self->pl);
1148}
1149 OUTPUT:
1150 RETVAL
1151
787SV * 1152SV *
788get_text (CFClient::Layout self) 1153get_text (CFPlus::Layout self)
789 CODE: 1154 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1156 sv_utf8_decode (RETVAL);
792 OUTPUT: 1157 OUTPUT:
793 RETVAL 1158 RETVAL
794 1159
795void 1160void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1162 CODE:
798 self->r = r; 1163 self->r = r;
799 self->g = g; 1164 self->g = g;
800 self->b = b; 1165 self->b = b;
801 self->a = a; 1166 self->a = a;
802 1167
803void 1168void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1169set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1170 CODE:
806 if (self->font != font) 1171 if (self->font != font)
807 { 1172 {
808 self->font = font; 1173 self->font = font;
809 layout_update_font (self); 1174 layout_update_font (self);
810 } 1175 }
811 1176
812void 1177void
813set_height (CFClient::Layout self, int base_height) 1178set_height (CFPlus::Layout self, int base_height)
814 CODE: 1179 CODE:
815 if (self->base_height != base_height) 1180 if (self->base_height != base_height)
816 { 1181 {
817 self->base_height = base_height; 1182 self->base_height = base_height;
818 layout_update_font (self); 1183 layout_update_font (self);
819 } 1184 }
820 1185
821void 1186void
822set_width (CFClient::Layout self, int max_width = -1) 1187set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1188 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1190
826void 1191void
827set_indent (CFClient::Layout self, int indent) 1192set_indent (CFPlus::Layout self, int indent)
828 CODE: 1193 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1195
831void 1196void
832set_spacing (CFClient::Layout self, int spacing) 1197set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1198 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1200
836void 1201void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1202set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1203 CODE:
839 pango_layout_set_ellipsize (self->pl, 1204 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1208 : PANGO_ELLIPSIZE_NONE
844 ); 1209 );
845 1210
846void 1211void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1212set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1213 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1215
851void 1216void
852size (CFClient::Layout self) 1217size (CFPlus::Layout self)
853 PPCODE: 1218 PPCODE:
854{ 1219{
855 int w, h; 1220 int w, h;
856 1221
857 layout_get_pixel_size (self, &w, &h); 1222 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (h)));
862} 1227}
863 1228
864int 1229int
1230descent (CFPlus::Layout self)
1231 CODE:
1232{
1233 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect);
1237}
1238 OUTPUT:
1239 RETVAL
1240
1241int
865xy_to_index (CFClient::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1243 CODE:
867{ 1244{
868 int index, trailing; 1245 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1247 RETVAL = index + trailing;
871} 1248}
872 OUTPUT: 1249 OUTPUT:
873 RETVAL 1250 RETVAL
874 1251
875void 1252void
876cursor_pos (CFClient::Layout self, int index) 1253cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1254 PPCODE:
878{ 1255{
879 PangoRectangle strong_pos; 1256 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1258
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1263}
887 1264
888void 1265void
889render (CFClient::Layout self) 1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1267 PPCODE:
891{ 1268{
892 SV *retval; 1269 int line, x;
893 int w, h;
894 1270
895 layout_get_pixel_size (self, &w, &h); 1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1273
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1274 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1297 else
952 { 1298 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1301 }
977} 1302}
978 1303
1304void
1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE:
1307 pango_opengl_render_layout_subpixel (
1308 self->pl,
1309 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a,
1311 flags
1312 );
1313
979MODULE = CFClient PACKAGE = CFClient::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1315
1316PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319
981void 1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1325 {
1326 STRLEN datalen;
1327 char *data = SvPVbyte (data_, datalen);
1328 int bpp = datalen / (ow * oh);
1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1330
1331 SvPOK_only (result_);
1332 SvCUR_set (result_, nw * nh * bpp);
1333
1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1335 while (oh--)
1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1337
1338 sv_setsv (data_, result_);
1339 }
1340}
1341
1342void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1344 PROTOTYPE: $$$;$$
984 ALIAS: 1345 ALIAS:
985 draw_quad_alpha = 1 1346 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1347 draw_quad_alpha_premultiplied = 2
987 CODE: 1348 CODE:
988{ 1349{
989 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
994 1357
995 if (items < 5) 1358 if (items < 5)
996 { 1359 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1362 }
1000 1363
1001 if (ix) 1364 if (ix)
1002 { 1365 {
1003 glEnable (GL_BLEND); 1366 glEnable (GL_BLEND);
1367
1368 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1369 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1370 else
1371 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1372 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1373
1005 glEnable (GL_ALPHA_TEST); 1374 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1375 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1376 }
1008 1377
1009 glBindTexture (GL_TEXTURE_2D, name); 1378 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1379
1017 glBegin (GL_QUADS); 1380 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1381 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1382 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1383 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1028 } 1391 }
1029} 1392}
1030 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1031MODULE = CFClient PACKAGE = CFClient::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1406
1033CFClient::Map 1407PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1408
1409CFPlus::Map
1410new (SV *class)
1035 CODE: 1411 CODE:
1036 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1413 RETVAL->x = 0;
1038 RETVAL->y = 0; 1414 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1422 RETVAL->row = 0;
1049 OUTPUT: 1423 OUTPUT:
1050 RETVAL 1424 RETVAL
1051 1425
1052void 1426void
1053DESTROY (CFClient::Map self) 1427DESTROY (CFPlus::Map self)
1054 CODE: 1428 CODE:
1055{ 1429{
1056 map_clear (self); 1430 map_clear (self);
1057 Safefree (self->face); 1431 Safefree (self->face2tile);
1432 Safefree (self->tex);
1058 Safefree (self); 1433 Safefree (self);
1059} 1434}
1060 1435
1061void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1062clear (CFClient::Map self) 1443clear (CFPlus::Map self)
1063 CODE: 1444 CODE:
1064 map_clear (self); 1445 map_clear (self);
1065 1446
1066void 1447void
1067set_face (CFClient::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1449 CODE:
1069{ 1450{
1070 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1452 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1453}
1078 1454
1079void 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1476}
1477
1478void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1480 CODE:
1082{ 1481{
1083 while (self->texs <= texid) 1482 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1483
1089 { 1484 {
1090 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1091 1486
1092 tex->name = name; 1487 tex->name = name;
1101 } 1496 }
1102 1497
1103 // somewhat hackish, but for textures that require it, it really 1498 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer. 1499 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name); 1500 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1501 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1502 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1503 // use uglier nearest interpolation because linear suffers
1504 // from transparent color bleeding and ugly wrapping effects.
1505 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1506}
1109 1507
1110int 1508int
1111ox (CFClient::Map self) 1509ox (CFPlus::Map self)
1112 ALIAS: 1510 ALIAS:
1113 oy = 1 1511 oy = 1
1512 x = 2
1513 y = 3
1514 w = 4
1515 h = 5
1114 CODE: 1516 CODE:
1115 switch (ix) 1517 switch (ix)
1116 { 1518 {
1117 case 0: RETVAL = self->ox; break; 1519 case 0: RETVAL = self->ox; break;
1118 case 1: RETVAL = self->oy; break; 1520 case 1: RETVAL = self->oy; break;
1521 case 2: RETVAL = self->x; break;
1522 case 3: RETVAL = self->y; break;
1523 case 4: RETVAL = self->w; break;
1524 case 5: RETVAL = self->h; break;
1119 } 1525 }
1120 OUTPUT: 1526 OUTPUT:
1121 RETVAL 1527 RETVAL
1122 1528
1123void 1529void
1124scroll (CFClient::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
1125 CODE: 1531 CODE:
1126{ 1532{
1127 if (dx > 0) 1533 if (dx > 0)
1128 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1129 else if (dx < 0) 1535 else if (dx < 0)
1130 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1131 1537
1132 if (dy > 0) 1538 if (dy > 0)
1133 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
1134 else if (dy < 0) 1540 else if (dy < 0)
1135 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1136 1542
1137 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1138 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1139 1545
1140 while (self->y < 0) 1546 while (self->y < 0)
1145 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1146 } 1552 }
1147} 1553}
1148 1554
1149void 1555void
1150map1a_update (CFClient::Map self, SV *data_) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1151 CODE: 1557 CODE:
1152{ 1558{
1153 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1154 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1155 mapcell *cell; 1561 mapcell *cell;
1156 int x, y, flags; 1562 int x, y, flags;
1157 1563
1158 while (data < data_end) 1564 while (data < data_end - 1)
1159 { 1565 {
1160 flags = (data [0] << 8) + data [1]; data += 2; 1566 flags = (data [0] << 8) + data [1]; data += 2;
1161 1567
1162 x = ((flags >> 10) & 63) + self->x; 1568 x = self->x + ((flags >> 10) & 63);
1163 y = ((flags >> 4) & 63) + self->y; 1569 y = self->y + ((flags >> 4) & 63);
1164 1570
1165 cell = map_get_cell (self, x, y); 1571 cell = map_get_cell (self, x, y);
1166 1572
1167 if (flags & 15) 1573 if (flags & 15)
1168 { 1574 {
1169 if (cell->darkness < 0) 1575 if (!cell->darkness)
1170 { 1576 {
1577 memset (cell, 0, sizeof (*cell));
1171 cell->darkness = 0; 1578 cell->darkness = 256;
1172 cell->face [0] = 0;
1173 cell->face [1] = 0;
1174 cell->face [2] = 0;
1175 } 1579 }
1176 1580
1177 cell->darkness = flags & 8 ? *data++ : 255;
1178
1179 //TODO: don't trust server data to be in-range(!) 1581 //TODO: don't trust server data to be in-range(!)
1582
1583 if (flags & 8)
1584 {
1585 if (extmap)
1586 {
1587 uint8_t ext, cmd;
1588
1589 do
1590 {
1591 ext = *data++;
1592 cmd = ext & 0x3f;
1593
1594 if (cmd < 4)
1595 cell->darkness = 255 - ext * 64 + 1;
1596 else if (cmd == 5) // health
1597 {
1598 cell->stat_width = 1;
1599 cell->stat_hp = *data++;
1600 }
1601 else if (cmd == 6) // monster width
1602 cell->stat_width = *data++ + 1;
1603 else if (cmd == 0x47)
1604 {
1605 if (*data == 4)
1606 ; // decode player count
1607
1608 data += *data + 1;
1609 }
1610 else if (cmd == 8) // cell flags
1611 cell->flags = *data++;
1612 else if (ext & 0x40) // unknown, multibyte => skip
1613 data += *data + 1;
1614 else
1615 data++;
1616 }
1617 while (ext & 0x80);
1618 }
1619 else
1620 cell->darkness = *data++ + 1;
1621 }
1180 1622
1181 if (flags & 4) 1623 if (flags & 4)
1182 { 1624 {
1183 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1625 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face];
1184 } 1628 }
1185 1629
1186 if (flags & 2) 1630 if (flags & 2)
1187 { 1631 {
1188 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1189 } 1635 }
1190 1636
1191 if (flags & 1) 1637 if (flags & 1)
1192 { 1638 {
1193 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1194 } 1642 }
1195 } 1643 }
1196 else 1644 else
1197 cell->darkness = -1; 1645 cell->darkness = 0;
1198 } 1646 }
1199} 1647}
1200 1648
1201SV * 1649SV *
1202mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1650mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1203 CODE: 1651 CODE:
1204{ 1652{
1205 int x1, x; 1653 int x1, x;
1206 int y1, y; 1654 int y1, y;
1207 int z; 1655 int z;
1228 { 1676 {
1229 mapcell *cell = row->col + (x - row->c0); 1677 mapcell *cell = row->col + (x - row->c0);
1230 1678
1231 for (z = 0; z <= 0; z++) 1679 for (z = 0; z <= 0; z++)
1232 { 1680 {
1233 mapface face = cell->face [z];
1234
1235 if (face)
1236 {
1237 maptex tex = self->tex [face]; 1681 maptex tex = self->tex [cell->tile [z]];
1238 int a0 = 255 - tex.a; 1682 int a0 = 255 - tex.a;
1239 int a1 = tex.a; 1683 int a1 = tex.a;
1240 1684
1241 r = (r * a0 + tex.r * a1) / 255; 1685 r = (r * a0 + tex.r * a1) / 255;
1242 g = (g * a0 + tex.g * a1) / 255; 1686 g = (g * a0 + tex.g * a1) / 255;
1243 b = (b * a0 + tex.b * a1) / 255; 1687 b = (b * a0 + tex.b * a1) / 255;
1244 a = (a * a0 + tex.a * a1) / 255; 1688 a = (a * a0 + tex.a * a1) / 255;
1245 }
1246 } 1689 }
1247 } 1690 }
1248 1691
1249 *map++ = (r ) 1692 *map++ = (r )
1250 | (g << 8) 1693 | (g << 8)
1256 RETVAL = map_sv; 1699 RETVAL = map_sv;
1257} 1700}
1258 OUTPUT: 1701 OUTPUT:
1259 RETVAL 1702 RETVAL
1260 1703
1261void 1704SV *
1262draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1263 PPCODE: 1706 CODE:
1264{ 1707{
1265 int vx, vy; 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1266 int x, y, z; 1712 int x, y, z;
1267 int last_name; 1713 int last_name;
1268 mapface face; 1714 AV *missing = newAV ();
1269 int sw4 = (sw + 3) & ~3; 1715 RETVAL = newRV_noinc ((SV *)missing);
1270 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1271 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1272 1716
1273 memset (darkness, 255, sw4 * sh); 1717 // thats current max. sorry.
1274 SvPOK_only (darkness_sv); 1718 if (sw > 255) sw = 255;
1275 SvCUR_set (darkness_sv, sw4 * sh); 1719 if (sh > 255) sh = 255;
1276 1720
1277 vx = self->x + (self->w - sw) / 2 - shift_x; 1721 // clear key, in case of extra padding
1278 vy = self->y + (self->h - sh) / 2 - shift_y; 1722 memset (&skey, 0, sizeof (skey));
1279
1280 /*
1281 int vx = self->vx = self->w >= sw
1282 ? self->x + (self->w - sw) / 2
1283 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1284
1285 int vy = self->vy = self->h >= sh
1286 ? self->y + (self->h - sh) / 2
1287 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1288 */
1289 1723
1290 glColor4ub (255, 255, 255, 255); 1724 glColor4ub (255, 255, 255, 255);
1291 1725
1726 glEnable (GL_BLEND);
1292 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1293 glEnable (GL_BLEND);
1294 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1295 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1296 1730
1297 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1298 1732
1299 last_name = 0; 1733 last_name = -1;
1300 1734
1735 mx += self->x;
1736 my += self->y;
1737
1738 // first pass: determine smooth_max
1739 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max));
1742
1743 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows)
1745 {
1746 maprow *row = self->row + (y + my);
1747
1748 for (x = 0; x < sw; x++)
1749 if (row->c0 <= x + mx && x + mx < row->c1)
1750 {
1751 mapcell *cell = row->col + (x + mx - row->c0);
1752
1753 smooth_max[x + 1][y + 1] =
1754 MAX (self->tex [cell->tile [0]].smoothlevel,
1755 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel));
1757 }
1758 }
1759
1301 for (z = 0; z < 3; z++) 1760 for (z = 0; z <= 2; z++)
1761 {
1762 memset (smooth_level, 0, sizeof (smooth_level));
1763
1302 for (y = 0; y < sh; y++) 1764 for (y = 0; y < sh; y++)
1303 if (0 <= y + vy && y + vy < self->rows) 1765 if (0 <= y + my && y + my < self->rows)
1304 { 1766 {
1305 maprow *row = self->row + (y + vy); 1767 maprow *row = self->row + (y + my);
1306 1768
1307 for (x = 0; x < sw; x++) 1769 for (x = 0; x < sw; x++)
1308 if (row->c0 <= x + vx && x + vx < row->c1) 1770 if (row->c0 <= x + mx && x + mx < row->c1)
1309 { 1771 {
1310 mapcell *cell = row->col + (x + vx - row->c0); 1772 mapcell *cell = row->col + (x + mx - row->c0);
1311
1312 darkness[y * sw4 + x] = cell->darkness < 0
1313 ? 255 - FOW_DARKNESS
1314 : 255 - cell->darkness;
1315
1316 face = cell->face [z]; 1773 tileid tile = cell->tile [z];
1317 1774
1318 if (face) 1775 if (tile)
1776 {
1777 maptex tex = self->tex [tile];
1778 int px, py;
1779
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1319 { 1875 {
1320 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1877 HE *he;
1321 1878
1322 int px = (x + 1) * 32 - tex.w; 1879 hv_iterinit (smooth);
1323 int py = (y + 1) * 32 - tex.h; 1880 while ((he = hv_iternext (smooth)))
1324
1325 if (last_name != tex.name)
1326 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1327 glEnd (); 1907 glEnd ();
1328 last_name = tex.name;
1329 glBindTexture (GL_TEXTURE_2D, last_name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1330 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1910 }
1911
1912 if (border)
1913 {
1914 float ox = border * dx;
1915
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1920 }
1921
1922 if (corner)
1923 {
1924 float ox = corner * dx;
1925
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1930 }
1931 }
1331 } 1932 }
1332
1333 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1334 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1335 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1336 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1337 } 1933 }
1338 }
1339 } 1934 }
1935 }
1936
1937 hv_clear (smooth);
1938 }
1340 1939
1341 glEnd (); 1940 glEnd ();
1342 1941
1343 glDisable (GL_TEXTURE_2D); 1942 glDisable (GL_TEXTURE_2D);
1344 glDisable (GL_BLEND); 1943 glDisable (GL_BLEND);
1345 1944
1945 // top layer: overlays such as the health bar
1946 for (y = 0; y < sh; y++)
1947 if (0 <= y + my && y + my < self->rows)
1948 {
1949 maprow *row = self->row + (y + my);
1950
1951 for (x = 0; x < sw; x++)
1952 if (row->c0 <= x + mx && x + mx < row->c1)
1953 {
1954 mapcell *cell = row->col + (x + mx - row->c0);
1955
1956 int px = x * T;
1957 int py = y * T;
1958
1959 if (cell->stat_hp)
1960 {
1961 int width = cell->stat_width * T;
1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1963
1964 glColor3ub (0, 0, 0);
1965 glRectf (px + 1, py - thick - 2,
1966 px + width - 1, py);
1967
1968 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1969 glRectf (px + 2,
1970 py - thick - 1,
1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1972 }
1973 }
1974 }
1975}
1976 OUTPUT:
1977 RETVAL
1978
1979void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1981 CODE:
1982{
1983 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F },
1985 { 1.00F, 1.00F, 1.00F },
1986 { 0.00F, 0.00F, 0.55F },
1987 { 1.00F, 0.00F, 0.00F },
1988
1989 { 1.00F, 0.54F, 0.00F },
1990 { 0.11F, 0.56F, 1.00F },
1991 { 0.93F, 0.46F, 0.00F },
1992 { 0.18F, 0.54F, 0.34F },
1993
1994 { 0.56F, 0.73F, 0.56F },
1995 { 0.80F, 0.80F, 0.80F },
1996 { 0.55F, 0.41F, 0.13F },
1997 { 0.99F, 0.77F, 0.26F },
1998
1999 { 0.74F, 0.65F, 0.41F },
2000
2001 { 0.00F, 1.00F, 1.00F },
2002 { 1.00F, 0.00F, 1.00F },
2003 { 1.00F, 1.00F, 0.00F },
2004 };
2005
2006 int x, y;
2007
2008 glEnable (GL_TEXTURE_2D);
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2010 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS);
2013
2014 for (y = 0; y < h; y++)
2015 for (x = 0; x < w; x++)
2016 {
2017 unsigned char m = data [x + y * w];
2018
2019 if (m)
2020 {
2021 float *c = color [m & 15];
2022
2023 float tx1 = m & 0x40 ? 0.5 : 0.;
2024 float tx2 = tx1 + 0.5;
2025
2026 glColor4f (c[0], c[1], c[2], 0.75);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 }
2032 }
2033
2034 glEnd ();
2035 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D);
2037}
2038
2039void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2041 PPCODE:
2042{
2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051
2052 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3);
2054
2055 mx += self->x - 1;
2056 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
2060 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows)
2062 {
2063 maprow *row = self->row + (y + my);
2064
2065 for (x = 0; x < sw1; x++)
2066 if (row->c0 <= x + mx && x + mx < row->c1)
2067 {
2068 mapcell *cell = row->col + (x + mx - row->c0);
2069
2070 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1)
2072 : 255 - FOW_DARKNESS;
2073 }
2074 }
2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1346 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1347 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1348 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1349 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1350} 2118}
1351 2119
1352SV * 2120SV *
1353get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1354 CODE: 2122 CODE:
1355{ 2123{
1356 int x, y, x1, y1; 2124 int x, y, x1, y1;
1357 SV *data_sv = newSV (w * h * 7 + 5); 2125 SV *data_sv = newSV (w * h * 7 + 5);
1358 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2126 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1383 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1384 { 2152 {
1385 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1386 uint8_t flags = 0; 2154 uint8_t flags = 0;
1387 2155
1388 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1389 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1390 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1391 2159
1392 *data++ = flags; 2160 *data++ = flags;
1393 2161
1394 if (flags & 1) 2162 if (flags & 1)
1395 { 2163 {
2164 tileid tile = cell->tile [0];
1396 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1397 *data++ = cell->face [0]; 2166 *data++ = tile;
1398 } 2167 }
1399 2168
1400 if (flags & 2) 2169 if (flags & 2)
1401 { 2170 {
2171 tileid tile = cell->tile [1];
1402 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1403 *data++ = cell->face [1]; 2173 *data++ = tile;
1404 } 2174 }
1405 2175
1406 if (flags & 4) 2176 if (flags & 4)
1407 { 2177 {
2178 tileid tile = cell->tile [2];
1408 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1409 *data++ = cell->face [2]; 2180 *data++ = tile;
1410 } 2181 }
1411 } 2182 }
1412 else 2183 else
1413 *data++ = 0; 2184 *data++ = 0;
1414 } 2185 }
1420} 2191}
1421 OUTPUT: 2192 OUTPUT:
1422 RETVAL 2193 RETVAL
1423 2194
1424void 2195void
1425set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1426 PPCODE: 2197 PPCODE:
1427{ 2198{
1428 int x, y, z; 2199 int x, y, z;
1429 int w, h; 2200 int w, h;
1430 int x1, y1; 2201 int x1, y1;
1454 { 2225 {
1455 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1456 2227
1457 if (flags) 2228 if (flags)
1458 { 2229 {
1459 mapface face[3] = { 0, 0, 0 };
1460
1461 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1462 2232
1463 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1464 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1465 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1466 2236
1467 if (cell->darkness <= 0) 2237 if (cell->darkness == 0)
1468 { 2238 {
1469 cell->darkness = -1; 2239 cell->darkness = 0;
1470 2240
1471 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1472 { 2242 {
1473 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1474 2244
1475 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1476 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1477 } 2252 }
1478 } 2253 }
1479 } 2254 }
1480 } 2255 }
1481 } 2256 }
1482} 2257}
1483 2258
1484MODULE = CFClient PACKAGE = CFClient::MixChunk 2259MODULE = CFPlus PACKAGE = CFPlus::RW
1485 2260
1486CFClient::MixChunk 2261CFPlus::RW
1487new_from_file (SV *class, char *path) 2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
1488 CODE: 2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::MixChunk
2375new (SV *class, CFPlus::RW rwops)
2376 CODE:
1489 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1490 OUTPUT: 2378 OUTPUT:
1491 RETVAL 2379 RETVAL
1492 2380
1493void 2381void
1494DESTROY (CFClient::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1495 CODE: 2383 CODE:
1496 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1497 2385
1498int 2386int
1499volume (CFClient::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1500 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1501 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1502 OUTPUT: 2392 OUTPUT:
1503 RETVAL 2393 RETVAL
1504 2394
1505int 2395CFPlus::Channel
1506play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1507 CODE: 2397 CODE:
2398{
1508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1509 OUTPUT: 2400
1510 RETVAL 2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
1511 2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
2410 OUTPUT:
2411 RETVAL
2412
1512MODULE = CFClient PACKAGE = CFClient::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1513 2414
1514int 2415int
1515volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1516 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1517 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1518 OUTPUT: 2422 OUTPUT:
1519 RETVAL 2423 RETVAL
1520 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1521CFClient::MixMusic 2435CFPlus::MixMusic
1522new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1523 CODE: 2437 CODE:
1524 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1525 OUTPUT: 2439 OUTPUT:
1526 RETVAL 2440 RETVAL
1527 2441
1528void 2442void
1529DESTROY (CFClient::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1530 CODE: 2444 CODE:
1531 Mix_FreeMusic (self); 2445 Mix_FreeMusic (self);
1532 2446
1533int 2447int
1534play (CFClient::MixMusic self, int loops = -1) 2448play (CFPlus::MixMusic self, int loops = -1)
1535 CODE: 2449 CODE:
1536 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1537 OUTPUT: 2451 OUTPUT:
1538 RETVAL 2452 RETVAL
1539 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1540MODULE = CFClient PACKAGE = CFClient::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1541 2462
1542BOOT: 2463BOOT:
1543{ 2464{
1544 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1545 static const struct { 2466 static const struct {
1546 const char *name; 2467 const char *name;
1547 IV iv; 2468 IV iv;
1548 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1549# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1550 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1551 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1552 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1553 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1554 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1556 const_iv (GL_SCISSOR_TEST), 2480 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST), 2481 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
2485 const_iv (GL_FRONT),
2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1561 const_iv (GL_AND), 2488 const_iv (GL_AND),
1562 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1563 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1564 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1565 const_iv (GL_SRC_ALPHA_SATURATE), 2492 const_iv (GL_DST_ALPHA),
1566 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2493 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1567 const_iv (GL_ONE_MINUS_DST_ALPHA), 2494 const_iv (GL_ONE_MINUS_DST_ALPHA),
2495 const_iv (GL_SRC_ALPHA_SATURATE),
1568 const_iv (GL_RGB), 2496 const_iv (GL_RGB),
1569 const_iv (GL_RGBA), 2497 const_iv (GL_RGBA),
2498 const_iv (GL_RGBA4),
2499 const_iv (GL_RGBA8),
2500 const_iv (GL_RGB5_A1),
1570 const_iv (GL_UNSIGNED_BYTE), 2501 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT), 2502 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT), 2503 const_iv (GL_UNSIGNED_INT),
1573 const_iv (GL_ALPHA), 2504 const_iv (GL_ALPHA),
1574 const_iv (GL_INTENSITY), 2505 const_iv (GL_INTENSITY),
1575 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1576 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1577 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1578 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1579 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1580 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1581 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1582 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1583 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1584 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1585 const_iv (GL_TEXTURE_ENV_MODE), 2518 const_iv (GL_TEXTURE_ENV_MODE),
1586 const_iv (GL_TEXTURE_WRAP_S), 2519 const_iv (GL_TEXTURE_WRAP_S),
1587 const_iv (GL_TEXTURE_WRAP_T), 2520 const_iv (GL_TEXTURE_WRAP_T),
2521 const_iv (GL_REPEAT),
1588 const_iv (GL_CLAMP), 2522 const_iv (GL_CLAMP),
1589 const_iv (GL_REPEAT), 2523 const_iv (GL_CLAMP_TO_EDGE),
1590 const_iv (GL_NEAREST), 2524 const_iv (GL_NEAREST),
1591 const_iv (GL_LINEAR), 2525 const_iv (GL_LINEAR),
1592 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2526 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1593 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2527 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1594 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2528 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1604 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1605 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1609 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
2545 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1617 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1618 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1619 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1622# undef const_iv 2565# undef const_iv
1623 }; 2566 };
1624 2567
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1627} 2573}
2574
2575char *
2576gl_vendor ()
2577 CODE:
2578 RETVAL = (char *)glGetString (GL_VENDOR);
2579 OUTPUT:
2580 RETVAL
2581
2582char *
2583gl_version ()
2584 CODE:
2585 RETVAL = (char *)glGetString (GL_VERSION);
2586 OUTPUT:
2587 RETVAL
2588
2589char *
2590gl_extensions ()
2591 CODE:
2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2593 OUTPUT:
2594 RETVAL
2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
1628 2609
1629int glGetError () 2610int glGetError ()
2611
2612void glFinish ()
1630 2613
1631void glClear (int mask) 2614void glClear (int mask)
1632 2615
1633void glClearColor (float r, float g, float b, float a = 1.0) 2616void glClearColor (float r, float g, float b, float a = 1.0)
1634 PROTOTYPE: @ 2617 PROTOTYPE: @
1641 2624
1642void glHint (int target, int mode) 2625void glHint (int target, int mode)
1643 2626
1644void glBlendFunc (int sfactor, int dfactor) 2627void glBlendFunc (int sfactor, int dfactor)
1645 2628
2629void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2630 CODE:
2631 gl_BlendFuncSeparate (sa, da, saa, daa);
2632
1646void glDepthMask (int flag) 2633void glDepthMask (int flag)
1647 2634
1648void glLogicOp (int opcode) 2635void glLogicOp (int opcode)
1649 2636
1650void glColorMask (int red, int green, int blue, int alpha) 2637void glColorMask (int red, int green, int blue, int alpha)
1654void glPushMatrix () 2641void glPushMatrix ()
1655 2642
1656void glPopMatrix () 2643void glPopMatrix ()
1657 2644
1658void glLoadIdentity () 2645void glLoadIdentity ()
2646
2647void glDrawBuffer (int buffer)
2648
2649void glReadBuffer (int buffer)
1659 2650
1660# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662 2653
1663# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
1664void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
1665 2658
1666void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
1667 2660
1668void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
1669 2662
1677 2670
1678void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
1679 CODE: 2672 CODE:
1680 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
1681 2674
1682void glBegin (int mode)
1683
1684void glEnd ()
1685
1686void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 2676 ALIAS:
2677 glColor_premultiply = 1
1688 CODE: 2678 CODE:
2679 if (ix)
2680 {
2681 r *= a;
2682 g *= a;
2683 b *= a;
2684 }
1689 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 2686 glColor4f (r, g, b, a);
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694
1695void glInterleavedArrays (int format, int stride, char *data)
1696
1697void glDrawElements (int mode, int count, int type, char *indices)
1698
1699# 1.2 void glDrawRangeElements (int mode, int start, int end
1700 2687
1701void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
1702 CODE: 2689 CODE:
1703 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
1704 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
1709 2696
1710void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
1711 CODE: 2698 CODE:
1712 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
1713 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
1714void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
1715 CODE: 2722 CODE:
1716 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
1717 2724
1718void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
1721 2728
1722void glBindTexture (int target, int name) 2729void glBindTexture (int target, int name)
1723 2730
1724void glConvolutionParameter (int target, int pname, float params) 2731void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 2732 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2733 if (gl.ConvolutionParameterf)
2734 gl.ConvolutionParameterf (target, pname, params);
1727 2735
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2736void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 2737 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2738 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 2739 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 2740
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2741void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 2742 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2743 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 2744 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 2745
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2746void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1739 2747
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 2749
1742void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2751
2752void glPixelZoom (float x, float y)
1743 2753
1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1745 2755
1746int glGenTexture () 2756int glGenTexture ()
1747 CODE: 2757 CODE:
1748{ 2758 RETVAL = gen_texture ();
1749 GLuint name;
1750 glGenTextures (1, &name);
1751 RETVAL = name;
1752}
1753 OUTPUT: 2759 OUTPUT:
1754 RETVAL 2760 RETVAL
1755 2761
1756void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
1757 CODE: 2763 CODE:
1758{
1759 GLuint name_ = name;
1760 glDeleteTextures (1, &name_); 2764 del_texture (name);
1761} 2765
1762
1763int glGenList () 2766int glGenList ()
1764 CODE: 2767 CODE:
1765 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
1766 OUTPUT: 2769 OUTPUT:
1767 RETVAL 2770 RETVAL
1774 2777
1775void glEndList () 2778void glEndList ()
1776 2779
1777void glCallList (int list) 2780void glCallList (int list)
1778 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
1779 2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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