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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.96 by root, Wed May 24 22:28:43 2006 UTC vs.
Revision 1.251 by root, Fri Dec 28 17:28:01 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
27#include <pango/pangocairo.h> 52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
28 57
29#ifndef _WIN32 58#ifndef _WIN32
30# include <sys/types.h> 59# include <sys/types.h>
31# include <sys/socket.h> 60# include <sys/socket.h>
32# include <netinet/in.h> 61# include <netinet/in.h>
33# include <netinet/tcp.h> 62# include <netinet/tcp.h>
34# include <inttypes.h> 63# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 64#endif
43 65
44#include "glext.h" 66#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 67
46#define FOW_DARKNESS 32 68#define FOW_DARKNESS 32
47 69
48#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
50 72
51#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
52 74
53#define GL_CALL(type,func,args) \ 75#if 0
54 { \ 76# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 77#else
56 static type fptr_; \ 78# define PARACHUTE 0
57 \ 79#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 80
81static AV *texture_av;
82
83static struct
84{
85#define GL_FUNC(ptr,name) ptr name;
86#include "glfunc.h"
87#undef GL_FUNC
88} gl;
89
90static void
91gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
92{
93 if (gl.BlendFuncSeparate)
94 gl.BlendFuncSeparate (sa, da, saa, daa);
95 else if (gl.BlendFuncSeparateEXT)
96 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
97 else
98 glBlendFunc (sa, da);
99}
100
101static GLuint
102gen_texture ()
103{
104 GLuint name;
105
106 if (AvFILL (texture_av) >= 0)
107 name = (GLuint)(size_t)av_pop (texture_av);
108 else
109 glGenTextures (1, &name);
110
111 return name;
112}
113
114static void
115del_texture (GLuint name)
116{
117 /* make a half-assed attempt at returning the memory used by the texture */
118 /* textures are frequently being reused by cfplus anyway */
119 /*glBindTexture (GL_TEXTURE_2D, name);*/
120 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
121 av_push (texture_av, (SV *)(size_t)name);
122 glDeleteTextures (1, &name);
123}
124
125#include "texcache.c"
126#include "rendercache.c"
127
128#include "pango-font.c"
129#include "pango-fontmap.c"
130#include "pango-render.c"
131
132typedef IV DC__Channel;
133typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 134typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 135typedef Mix_Music *DC__MixMusic;
70 136
71typedef PangoFontDescription *CFClient__Font; 137typedef PangoFontDescription *DC__Font;
138
139static int
140shape_attr_p (PangoLayoutRun *run)
141{
142 GSList *attrs = run->item->analysis.extra_attrs;
143
144 while (attrs)
145 {
146 PangoAttribute *attr = attrs->data;
147
148 if (attr->klass->type == PANGO_ATTR_SHAPE)
149 return 1;
150
151 attrs = attrs->next;
152 }
153
154 return 0;
155}
72 156
73typedef struct cf_layout { 157typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 158 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 159 float r, g, b, a; // default color for rgba mode
77 int base_height; 160 int base_height;
78 CFClient__Font font; 161 DC__Font font;
162 rc_t *rc;
79} *CFClient__Layout; 163} *DC__Layout;
80 164
81static CFClient__Font default_font; 165static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 166static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 167static PangoFontMap *opengl_fontmap;
84 168
85static void 169static void
86substitute_func (FcPattern *pattern, gpointer data) 170substitute_func (FcPattern *pattern, gpointer data)
87{ 171{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 172 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 173#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 174 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 175#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 176 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 177}
95 178
96static void 179static void
97layout_update_font (CFClient__Layout self) 180layout_update_font (DC__Layout self)
98{ 181{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 182 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 183 * reasonably well with bitstream vera
101 */ 184 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 185 PangoFontDescription *font = self->font ? self->font : default_font;
106 189
107 pango_layout_set_font_description (self->pl, font); 190 pango_layout_set_font_description (self->pl, font);
108} 191}
109 192
110static void 193static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 194layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 195{
196 PangoRectangle rect;
197
198 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 199 pango_layout_get_extents (self->pl, 0, &rect);
114 200
115 if (!*w) *w = 1; 201 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 202 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 203
118 *w = (*w + 3) & ~3; 204 if (!rect.width) rect.width = 1;
119} 205 if (!rect.height) rect.height = 1;
120 206
207 *w = rect.width;
208 *h = rect.height;
209}
210
211typedef uint16_t tileid;
121typedef uint16_t mapface; 212typedef uint16_t faceid;
122 213
123typedef struct { 214typedef struct {
124 GLint name; 215 GLuint name;
125 int w, h; 216 int w, h;
126 float s, t; 217 float s, t;
127 uint8_t r, g, b, a; 218 uint8_t r, g, b, a;
219 tileid smoothtile;
220 uint8_t smoothlevel;
128} maptex; 221} maptex;
129 222
130typedef struct { 223typedef struct {
224 uint32_t player;
225 tileid tile[3];
131 int16_t darkness; 226 uint16_t darkness;
132 mapface face[3]; 227 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 228} mapcell;
134 229
135typedef struct { 230typedef struct {
136 int32_t c0, c1; 231 int32_t c0, c1;
137 mapcell *col; 232 mapcell *col;
138} maprow; 233} maprow;
139 234
140typedef struct map { 235typedef struct map {
141 int x, y, w, h; 236 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 237 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 238 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 239 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 240
149 int32_t rows; 241 int32_t rows;
150 maprow *row; 242 maprow *row;
151} *CFClient__Map; 243} *DC__Map;
152 244
153static char * 245static char *
154prepend (char *ptr, int sze, int inc) 246prepend (char *ptr, int sze, int inc)
155{ 247{
156 char *p; 248 char *p;
173} 265}
174 266
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 267#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 268#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 269
270static void
271need_facenum (struct map *self, faceid face)
272{
273 while (self->faces <= face)
274 {
275 Append (tileid, self->face2tile, self->faces, self->faces);
276 self->faces *= 2;
277 }
278}
279
280static void
281need_texid (struct map *self, int texid)
282{
283 while (self->texs <= texid)
284 {
285 Append (maptex, self->tex, self->texs, self->texs);
286 self->texs *= 2;
287 }
288}
289
178static maprow * 290static maprow *
179map_get_row (CFClient__Map self, int y) 291map_get_row (DC__Map self, int y)
180{ 292{
181 if (0 > y) 293 if (0 > y)
182 { 294 {
183 int extend = - y + MAP_EXTEND_Y; 295 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 296 Prepend (maprow, self->row, self->rows, extend);
222 334
223 return row->col + (x - row->c0); 335 return row->col + (x - row->c0);
224} 336}
225 337
226static mapcell * 338static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 339map_get_cell (DC__Map self, int x, int y)
228{ 340{
229 return row_get_cell (map_get_row (self, y), x); 341 return row_get_cell (map_get_row (self, y), x);
230} 342}
231 343
232static void 344static void
233map_clear (CFClient__Map self) 345map_clear (DC__Map self)
234{ 346{
235 int r; 347 int r;
236 348
237 for (r = 0; r < self->rows; r++) 349 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 350 Safefree (self->row[r].col);
246 self->row = 0; 358 self->row = 0;
247 self->rows = 0; 359 self->rows = 0;
248} 360}
249 361
250static void 362static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 363map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 364{
253 int x, y; 365 int x, y;
254 maprow *row; 366 maprow *row;
367 mapcell *cell;
255 368
256 for (y = y0; y < y0 + h; y++) 369 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 370 if (y >= 0)
258 { 371 {
259 if (y >= self->rows) 372 if (y >= self->rows)
265 if (x >= row->c0) 378 if (x >= row->c0)
266 { 379 {
267 if (x >= row->c1) 380 if (x >= row->c1)
268 break; 381 break;
269 382
270 row->col[x - row->c0].darkness = -1; 383 cell = row->col + x - row->c0;
384
385 cell->darkness = 0;
386 cell->stat_hp = 0;
387 cell->flags = 0;
388 cell->player = 0;
271 } 389 }
272 } 390 }
391}
392
393typedef struct {
394 tileid tile;
395 uint8_t x, y, level;
396} smooth_key;
397
398static void
399smooth_or_bits (HV *hv, smooth_key *key, IV bits)
400{
401 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
402
403 if (SvIOK (*sv))
404 SvIV_set (*sv, SvIVX (*sv) | bits);
405 else
406 sv_setiv (*sv, bits);
273} 407}
274 408
275static void 409static void
276music_finished (void) 410music_finished (void)
277{ 411{
296 ev.data2 = 0; 430 ev.data2 = 0;
297 431
298 SDL_PushEvent ((SDL_Event *)&ev); 432 SDL_PushEvent ((SDL_Event *)&ev);
299} 433}
300 434
301MODULE = CFClient PACKAGE = CFClient 435static unsigned int
436minpot (unsigned int n)
437{
438 if (!n)
439 return 0;
440
441 --n;
442
443 n |= n >> 1;
444 n |= n >> 2;
445 n |= n >> 4;
446 n |= n >> 8;
447 n |= n >> 16;
448
449 return n + 1;
450}
451
452static unsigned int
453popcount (unsigned int n)
454{
455 n -= (n >> 1) & 0x55555555U;
456 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
457 n = ((n >> 4) + n) & 0x0f0f0f0fU;
458 n *= 0x01010101U;
459
460 return n >> 24;
461}
462
463/* SDL should provide this, really. */
464#define SDLK_MODIFIER_MIN 300
465#define SDLK_MODIFIER_MAX 314
466
467/******************************************************************************/
468
469static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
470static GV *hover_gv;
471
472static int
473within_widget (SV *widget, NV x, NV y)
474{
475 HV *self;
476 SV **svp;
477 NV wx, ww, wy, wh;
478
479 if (!SvROK (widget))
480 return 0;
481
482 self = (HV *)SvRV (widget);
483
484 if (SvTYPE (self) != SVt_PVHV)
485 return 0;
486
487 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
488 if (y < wy)
489 return 0;
490
491 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
492 if (y >= wy + wh)
493 return 0;
494
495 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
496 if (x < wx)
497 return 0;
498
499 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
500 if (x >= wx + ww)
501 return 0;
502
503 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
504 if (!svp || !SvTRUE (*svp))
505 return 0;
506
507 return 1;
508}
509
510MODULE = Deliantra::Client PACKAGE = DC
302 511
303PROTOTYPES: ENABLE 512PROTOTYPES: ENABLE
304 513
305BOOT: 514BOOT:
306{ 515{
307 HV *stash = gv_stashpv ("CFClient", 1); 516 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 517 static const struct {
309 const char *name; 518 const char *name;
310 IV iv; 519 IV iv;
311 } *civ, const_iv[] = { 520 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 521# define const_iv(name) { # name, (IV)name }
522 const_iv (SDLK_MODIFIER_MIN),
523 const_iv (SDLK_MODIFIER_MAX),
524
313 const_iv (SDL_ACTIVEEVENT), 525 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 526 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 527 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 528 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 529 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 538 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 539 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 540 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 541 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 542 const_iv (SDL_USEREVENT),
543
544 const_iv (SDL_APPINPUTFOCUS),
545 const_iv (SDL_APPMOUSEFOCUS),
546 const_iv (SDL_APPACTIVE),
547
548 const_iv (SDLK_FIRST),
549 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 550 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 551 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 552 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 553 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 554 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 609 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 610 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 611 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 612 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 613 const_iv (SDLK_UNDO),
614
395 const_iv (KMOD_NONE), 615 const_iv (KMOD_NONE),
616 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 617 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 618 const_iv (KMOD_RSHIFT),
619 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 620 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 621 const_iv (KMOD_RCTRL),
622 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 623 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 624 const_iv (KMOD_RALT),
625 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 626 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 627 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 628 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 629 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 630 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 631
408 const_iv (KMOD_SHIFT), 632 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 633# undef const_iv
412 }; 634 };
413 635
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 636 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 637 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
638
639 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
640 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 641}
642
643void
644weaken (SV *rv)
645 PROTOTYPE: $
646 CODE:
647 sv_rvweaken (rv);
648
649int
650in_destruct ()
651 CODE:
652 RETVAL = PL_main_cv == Nullcv;
653 OUTPUT:
654 RETVAL
655
656NV floor (NV x)
657
658NV ceil (NV x)
659
660IV minpot (UV n)
661
662IV popcount (UV n)
417 663
418void 664void
419pango_init () 665pango_init ()
420 CODE: 666 CODE:
421{ 667{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 668 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 669 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 670 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 671#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
427 cairo_fontmap = pango_cairo_font_map_get_default (); 672 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 673 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
674#endif
429} 675}
676
677char *
678SDL_GetError ()
430 679
431int 680int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 681SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 682
434void 683void
435SDL_Quit () 684SDL_Quit ()
436 685
437void 686void
438SDL_ListModes () 687SDL_ListModes (int rgb, int alpha)
439 PPCODE: 688 PPCODE:
440{ 689{
441 SDL_Rect **m; 690 SDL_Rect **m;
442 691
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 692 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 693 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 694 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 695 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 696
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 697 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 698 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 699
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 700 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 702 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 704
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 705 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 706#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 707 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 708 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
709#endif
460 710
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 711 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 712
463 if (m && m != (SDL_Rect **)-1) 713 if (m && m != (SDL_Rect **)-1)
464 while (*m) 714 while (*m)
465 { 715 {
716 if ((*m)->w >= 800 && (*m)->h >= 480)
717 {
466 AV *av = newAV (); 718 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 719 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 720 av_push (av, newSViv ((*m)->h));
721 av_push (av, newSViv (rgb));
722 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 723 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
724 }
470 725
471 ++m; 726 ++m;
472 } 727 }
473} 728}
474 729
475char *
476SDL_GetError ()
477
478int 730int
479SDL_SetVideoMode (int w, int h, int fullscreen) 731SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 732 CODE:
733{
734 SDL_EnableUNICODE (1);
735 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
736
737 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
738 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
739 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
740 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
741
481 RETVAL = !!SDL_SetVideoMode ( 742 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 743 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 744 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 745
746 if (RETVAL)
747 {
748 av_clear (texture_av);
749
750 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
751#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
752#include "glfunc.h"
753#undef GL_FUNC
754 }
755}
485 OUTPUT: 756 OUTPUT:
486 RETVAL 757 RETVAL
487 758
488void 759void
489SDL_GL_SwapBuffers () 760SDL_GL_SwapBuffers ()
490 761
491char * 762char *
492SDL_GetKeyName (int sym) 763SDL_GetKeyName (int sym)
493 764
765int
766SDL_GetAppState ()
767
494void 768void
495SDL_PollEvent () 769poll_events ()
496 PPCODE: 770 PPCODE:
497{ 771{
498 SDL_Event ev; 772 SDL_Event ev;
499 773
500 while (SDL_PollEvent (&ev)) 774 SDL_PumpEvents ();
775 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 776 {
502 HV *hv = newHV (); 777 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 778 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 779
505 switch (ev.type) 780 switch (ev.type)
507 case SDL_KEYDOWN: 782 case SDL_KEYDOWN:
508 case SDL_KEYUP: 783 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 784 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 785 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 786 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
787 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 788 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 789 break;
514 790
515 case SDL_ACTIVEEVENT: 791 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 792 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 793 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 794 break;
519 795
520 case SDL_MOUSEMOTION: 796 case SDL_MOUSEMOTION:
797 {
798 int state = ev.motion.state;
799 int x = ev.motion.x;
800 int y = ev.motion.y;
801 int xrel = ev.motion.xrel;
802 int yrel = ev.motion.yrel;
803
804 /* do simplistic event compression */
805 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
806 && state == ev.motion.state)
807 {
808 xrel += ev.motion.xrel;
809 yrel += ev.motion.yrel;
810 x = ev.motion.x;
811 y = ev.motion.y;
812 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
813 }
814
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 816 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 817 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 818 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 819 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 820 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
821 }
528 break; 822 break;
529 823
530 case SDL_MOUSEBUTTONDOWN: 824 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 825 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 836 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 837 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 838 break;
545 } 839 }
546 840
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 841 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 842 }
549} 843}
550 844
551int 845int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 846Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 847 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 848 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 849 Mix_ChannelFinished (channel_finished);
556 850
557void 851void
852Mix_QuerySpec ()
853 PPCODE:
854{
855 int freq, channels;
856 Uint16 format;
857
858 if (Mix_QuerySpec (&freq, &format, &channels))
859 {
860 EXTEND (SP, 3);
861 PUSHs (sv_2mortal (newSViv (freq)));
862 PUSHs (sv_2mortal (newSViv (format)));
863 PUSHs (sv_2mortal (newSViv (channels)));
864 }
865}
866
867void
558Mix_CloseAudio () 868Mix_CloseAudio ()
559 869
560int 870int
561Mix_AllocateChannels (int numchans = -1) 871Mix_AllocateChannels (int numchans = -1)
562 872
873const char *
874Mix_GetError ()
875
563void 876void
564lowdelay (int fd, int val = 1) 877lowdelay (int fd, int val = 1)
565 CODE: 878 CODE:
879 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
880
881void
882win32_proxy_info ()
883 PPCODE:
884{
566#ifndef _WIN32 885#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 char buffer[2048];
887 DWORD buflen;
888
889 EXTEND (SP, 3);
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
893 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
894 {
895 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
896
897 buflen = sizeof (buffer);
898 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
899 {
900 PUSHs (newSVpv (buffer, 0));
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
904 PUSHs (newSVpv (buffer, 0));
905 }
906 }
568#endif 907#endif
569 908}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 909
591void 910void
592add_font (char *file) 911add_font (char *file)
593 CODE: 912 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 913 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 914
600void 915void
601load_image_inline (SV *image_) 916load_image_inline (SV *image_)
602 ALIAS: 917 ALIAS:
603 load_image_file = 1 918 load_image_file = 1
606 STRLEN image_len; 921 STRLEN image_len;
607 char *image = (char *)SvPVbyte (image_, image_len); 922 char *image = (char *)SvPVbyte (image_, image_len);
608 SDL_Surface *surface, *surface2; 923 SDL_Surface *surface, *surface2;
609 SDL_PixelFormat fmt; 924 SDL_PixelFormat fmt;
610 SDL_RWops *rw = ix 925 SDL_RWops *rw = ix
611 ? SDL_RWFromFile (image, "r") 926 ? SDL_RWFromFile (image, "rb")
612 : SDL_RWFromConstMem (image, image_len); 927 : SDL_RWFromConstMem (image, image_len);
613 928
614 if (!rw) 929 if (!rw)
615 croak ("load_image: %s", SDL_GetError ()); 930 croak ("load_image: %s", SDL_GetError ());
616 931
645 960
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 961 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 962
648 assert (surface2->pitch == surface2->w * 4); 963 assert (surface2->pitch == surface2->w * 4);
649 964
965 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 966 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 967 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 968 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 969 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 970 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 971 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 972 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
973 SDL_UnlockSurface (surface2);
659 974
660 SDL_FreeSurface (surface); 975 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 976 SDL_FreeSurface (surface2);
662} 977}
663 978
689void 1004void
690error (char *message) 1005error (char *message)
691 CODE: 1006 CODE:
692 fprintf (stderr, "ERROR: %s\n", message); 1007 fprintf (stderr, "ERROR: %s\n", message);
693#ifdef _WIN32 1008#ifdef _WIN32
694 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1009 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
695#endif 1010#endif
696 1011
697void 1012void
698fatal (char *message) 1013fatal (char *message)
699 CODE: 1014 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 1015 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 1016#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1017 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
703#endif 1018#endif
704 exit (1); 1019 _exit (1);
705 1020
1021void
1022_exit (int retval = 0)
1023 CODE:
1024#ifdef WIN32
1025 ExitThread (retval); // unclean, please beam me up
1026#else
1027 _exit (retval);
1028#endif
1029
1030void
1031debug ()
1032 CODE:
1033{
1034#if DEBUG
1035 VALGRIND_DO_LEAK_CHECK;
1036#endif
1037}
1038
706MODULE = CFClient PACKAGE = CFClient::Font 1039MODULE = Deliantra::Client PACKAGE = DC::Font
707 1040
708CFClient::Font 1041PROTOTYPES: DISABLE
1042
1043DC::Font
709new_from_file (SV *class, char *path, int id = 0) 1044new_from_file (SV *class, char *path, int id = 0)
710 CODE: 1045 CODE:
711{ 1046{
712 int count; 1047 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1048 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 1051}
717 OUTPUT: 1052 OUTPUT:
718 RETVAL 1053 RETVAL
719 1054
720void 1055void
721DESTROY (CFClient::Font self) 1056DESTROY (DC::Font self)
722 CODE: 1057 CODE:
723 pango_font_description_free (self); 1058 pango_font_description_free (self);
724 1059
725void 1060void
726make_default (CFClient::Font self) 1061make_default (DC::Font self)
1062 PROTOTYPE: $
727 CODE: 1063 CODE:
728 default_font = self; 1064 default_font = self;
729 1065
730MODULE = CFClient PACKAGE = CFClient::Layout 1066MODULE = Deliantra::Client PACKAGE = DC::Layout
731 1067
732CFClient::Layout 1068PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1069
1070void
1071glyph_cache_backup ()
1072 PROTOTYPE:
734 CODE: 1073 CODE:
735#if _WIN32 1074 tc_backup ();
736 //rgba = 0;//D make stext nicer, breaks TextView 1075
737#endif 1076void
1077glyph_cache_restore ()
1078 PROTOTYPE:
1079 CODE:
1080 tc_restore ();
1081
1082DC::Layout
1083new (SV *class)
1084 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1085 New (0, RETVAL, 1, struct cf_layout);
739 1086
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1087 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1088 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1089 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1090 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1091 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1092 RETVAL->base_height = MIN_FONT_HEIGHT;
747 RETVAL->font = 0; 1093 RETVAL->font = 0;
1094 RETVAL->rc = rc_alloc ();
748 1095
749 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1096 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
750 layout_update_font (RETVAL); 1097 layout_update_font (RETVAL);
751 OUTPUT: 1098 OUTPUT:
752 RETVAL 1099 RETVAL
753 1100
754void 1101void
755DESTROY (CFClient::Layout self) 1102DESTROY (DC::Layout self)
756 CODE: 1103 CODE:
757 g_object_unref (self->pl); 1104 g_object_unref (self->pl);
1105 rc_free (self->rc);
758 Safefree (self); 1106 Safefree (self);
759 1107
1108void
1109set_text (DC::Layout self, SV *text_)
1110 CODE:
1111{
1112 STRLEN textlen;
1113 char *text = SvPVutf8 (text_, textlen);
1114
1115 pango_layout_set_text (self->pl, text, textlen);
1116}
1117
1118void
1119set_markup (DC::Layout self, SV *text_)
1120 CODE:
1121{
1122 STRLEN textlen;
1123 char *text = SvPVutf8 (text_, textlen);
1124
1125 pango_layout_set_markup (self->pl, text, textlen);
1126}
1127
1128void
1129set_shapes (DC::Layout self, ...)
1130 CODE:
1131{
1132 PangoAttrList *attrs = 0;
1133 const char *text = pango_layout_get_text (self->pl);
1134 const char *pos = text;
1135 int arg = 4;
1136
1137 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1138 {
1139 PangoRectangle inkrect, rect;
1140 PangoAttribute *attr;
1141
1142 int x = SvIV (ST (arg - 3));
1143 int y = SvIV (ST (arg - 2));
1144 int w = SvIV (ST (arg - 1));
1145 int h = SvIV (ST (arg ));
1146
1147 inkrect.x = 0;
1148 inkrect.y = 0;
1149 inkrect.width = 0;
1150 inkrect.height = 0;
1151
1152 rect.x = x * PANGO_SCALE;
1153 rect.y = y * PANGO_SCALE;
1154 rect.width = w * PANGO_SCALE;
1155 rect.height = h * PANGO_SCALE;
1156
1157 if (!attrs)
1158 attrs = pango_layout_get_attributes (self->pl);
1159
1160 attr = pango_attr_shape_new (&inkrect, &rect);
1161 attr->start_index = pos - text;
1162 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1163 pango_attr_list_insert (attrs, attr);
1164
1165 arg += 4;
1166 pos += sizeof (OBJ_STR) - 1;
1167 }
1168
1169 if (attrs)
1170 pango_layout_set_attributes (self->pl, attrs);
1171}
1172
1173void
1174get_shapes (DC::Layout self)
1175 PPCODE:
1176{
1177 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1178
1179 do
1180 {
1181 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1182
1183 if (run && shape_attr_p (run))
1184 {
1185 PangoRectangle extents;
1186 pango_layout_iter_get_run_extents (iter, 0, &extents);
1187
1188 EXTEND (SP, 2);
1189 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1190 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1191 }
1192 }
1193 while (pango_layout_iter_next_run (iter));
1194
1195 pango_layout_iter_free (iter);
1196}
1197
760int 1198int
761is_rgba (CFClient::Layout self) 1199has_wrapped (DC::Layout self)
762 CODE: 1200 CODE:
763 RETVAL = self->rgba; 1201{
1202 int lines = 1;
1203 const char *text = pango_layout_get_text (self->pl);
1204
1205 while (*text)
1206 lines += *text++ == '\n';
1207
1208 RETVAL = lines < pango_layout_get_line_count (self->pl);
1209}
764 OUTPUT: 1210 OUTPUT:
765 RETVAL 1211 RETVAL
766 1212
767void
768set_text (CFClient::Layout self, SV *text_)
769 CODE:
770{
771 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen);
773
774 pango_layout_set_text (self->pl, text, textlen);
775}
776
777void
778set_markup (CFClient::Layout self, SV *text_)
779 CODE:
780{
781 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen);
783
784 pango_layout_set_markup (self->pl, text, textlen);
785}
786
787SV * 1213SV *
788get_text (CFClient::Layout self) 1214get_text (DC::Layout self)
789 CODE: 1215 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1216 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1217 sv_utf8_decode (RETVAL);
792 OUTPUT: 1218 OUTPUT:
793 RETVAL 1219 RETVAL
794 1220
795void 1221void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1222set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1223 CODE:
798 self->r = r; 1224 self->r = r;
799 self->g = g; 1225 self->g = g;
800 self->b = b; 1226 self->b = b;
801 self->a = a; 1227 self->a = a;
802 1228
803void 1229void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1230set_font (DC::Layout self, DC::Font font = 0)
805 CODE: 1231 CODE:
806 if (self->font != font) 1232 if (self->font != font)
807 { 1233 {
808 self->font = font; 1234 self->font = font;
809 layout_update_font (self); 1235 layout_update_font (self);
810 } 1236 }
811 1237
812void 1238void
813set_height (CFClient::Layout self, int base_height) 1239set_height (DC::Layout self, int base_height)
814 CODE: 1240 CODE:
815 if (self->base_height != base_height) 1241 if (self->base_height != base_height)
816 { 1242 {
817 self->base_height = base_height; 1243 self->base_height = base_height;
818 layout_update_font (self); 1244 layout_update_font (self);
819 } 1245 }
820 1246
821void 1247void
822set_width (CFClient::Layout self, int max_width = -1) 1248set_width (DC::Layout self, int max_width = -1)
823 CODE: 1249 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1250 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1251
826void 1252void
827set_indent (CFClient::Layout self, int indent) 1253set_indent (DC::Layout self, int indent)
828 CODE: 1254 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1255 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1256
831void 1257void
832set_spacing (CFClient::Layout self, int spacing) 1258set_spacing (DC::Layout self, int spacing)
833 CODE: 1259 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1260 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1261
836void 1262void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1263set_ellipsise (DC::Layout self, int ellipsise)
838 CODE: 1264 CODE:
839 pango_layout_set_ellipsize (self->pl, 1265 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1266 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1267 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1268 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1269 : PANGO_ELLIPSIZE_NONE
844 ); 1270 );
845 1271
846void 1272void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1273set_single_paragraph_mode (DC::Layout self, int spm)
848 CODE: 1274 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1275 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1276
851void 1277void
852size (CFClient::Layout self) 1278size (DC::Layout self)
853 PPCODE: 1279 PPCODE:
854{ 1280{
855 int w, h; 1281 int w, h;
856 1282
857 layout_get_pixel_size (self, &w, &h); 1283 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1286 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1287 PUSHs (sv_2mortal (newSViv (h)));
862} 1288}
863 1289
864int 1290int
1291descent (DC::Layout self)
1292 CODE:
1293{
1294 PangoRectangle rect;
1295 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1296 pango_layout_line_get_pixel_extents (line, 0, &rect);
1297 RETVAL = PANGO_DESCENT (rect);
1298}
1299 OUTPUT:
1300 RETVAL
1301
1302int
865xy_to_index (CFClient::Layout self, int x, int y) 1303xy_to_index (DC::Layout self, int x, int y)
866 CODE: 1304 CODE:
867{ 1305{
868 int index, trailing; 1306 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1307 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1308 RETVAL = index + trailing;
871} 1309}
872 OUTPUT: 1310 OUTPUT:
873 RETVAL 1311 RETVAL
874 1312
875void 1313void
876cursor_pos (CFClient::Layout self, int index) 1314cursor_pos (DC::Layout self, int index)
877 PPCODE: 1315 PPCODE:
878{ 1316{
879 PangoRectangle strong_pos; 1317 PangoRectangle pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1318 pango_layout_get_cursor_pos (self->pl, index, 0, &pos);
881 1319
882 EXTEND (SP, 3); 1320 EXTEND (SP, 3);
883 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1321 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1322 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1323 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
886} 1324}
887 1325
888void 1326void
889render (CFClient::Layout self) 1327index_to_line_x (DC::Layout self, int index, int trailing = 0)
890 PPCODE: 1328 PPCODE:
891{ 1329{
892 SV *retval; 1330 int line, x;
893 int w, h;
894 1331
895 layout_get_pixel_size (self, &w, &h); 1332 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
896 1333#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
897 if (self->rgba) 1334 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
898 { 1335 --line;
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif 1336#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1337 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1338 PUSHs (sv_2mortal (newSViv (line)));
1339 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1340}
1341
1342void
1343line_x_to_index (DC::Layout self, int line, int x)
1344 PPCODE:
1345{
1346 PangoLayoutLine *lp;
1347 int index, trailing;
1348
1349 if (line < 0)
1350 XSRETURN_EMPTY;
1351
1352 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1353 XSRETURN_EMPTY; /* do better */
1354
1355 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1356
1357 EXTEND (SP, 2);
1358 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1359 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1360 else
952 { 1361 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1362 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1363 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1364 }
977} 1365}
978 1366
1367void
1368render (DC::Layout self, float x, float y, int flags = 0)
1369 CODE:
1370 rc_clear (self->rc);
1371 pango_opengl_render_layout_subpixel (
1372 self->pl,
1373 self->rc,
1374 x * PANGO_SCALE, y * PANGO_SCALE,
1375 self->r, self->g, self->b, self->a,
1376 flags
1377 );
1378 // we assume that context_change actually clears/frees stuff
1379 // and does not do any recomputation...
1380 pango_layout_context_changed (self->pl);
1381
1382void
1383draw (DC::Layout self)
1384 CODE:
1385{
1386 glEnable (GL_TEXTURE_2D);
1387 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1388 glEnable (GL_BLEND);
1389 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1390 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1391 glEnable (GL_ALPHA_TEST);
1392 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1393
1394 rc_draw (self->rc);
1395
1396 glDisable (GL_ALPHA_TEST);
1397 glDisable (GL_BLEND);
1398 glDisable (GL_TEXTURE_2D);
1399}
1400
979MODULE = CFClient PACKAGE = CFClient::Texture 1401MODULE = Deliantra::Client PACKAGE = DC::Texture
980 1402
1403PROTOTYPES: ENABLE
1404
981void 1405void
1406pad (SV *data_, int ow, int oh, int nw, int nh)
1407 CODE:
1408{
1409 if ((nw != ow || nh != oh) && SvOK (data_))
1410 {
1411 STRLEN datalen;
1412 char *data = SvPVbyte (data_, datalen);
1413 int bpp = datalen / (ow * oh);
1414 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1415
1416 SvPOK_only (result_);
1417 SvCUR_set (result_, nw * nh * bpp);
1418
1419 memset (SvPVX (result_), 0, nw * nh * bpp);
1420 while (oh--)
1421 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1422
1423 sv_setsv (data_, result_);
1424 }
1425}
1426
1427void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1428draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1429 PROTOTYPE: $$$;$$
984 ALIAS: 1430 ALIAS:
985 draw_quad_alpha = 1 1431 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1432 draw_quad_alpha_premultiplied = 2
987 CODE: 1433 CODE:
988{ 1434{
989 HV *hv = (HV *)SvRV (self); 1435 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1436 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1437 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1438 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1439
1440 if (name <= 0)
1441 XSRETURN_EMPTY;
994 1442
995 if (items < 5) 1443 if (items < 5)
996 { 1444 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1445 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1446 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1447 }
1000 1448
1001 if (ix) 1449 if (ix)
1002 { 1450 {
1003 glEnable (GL_BLEND); 1451 glEnable (GL_BLEND);
1452
1453 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1454 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1455 else
1456 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1457 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1458
1005 glEnable (GL_ALPHA_TEST); 1459 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1460 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1461 }
1008 1462
1009 glBindTexture (GL_TEXTURE_2D, name); 1463 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1464
1017 glBegin (GL_QUADS); 1465 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1466 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1467 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1468 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1474 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1475 glDisable (GL_BLEND);
1028 } 1476 }
1029} 1477}
1030 1478
1479IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1480 CODE:
1481{
1482 GLint width;
1483 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1484 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1485 RETVAL = width > 0;
1486}
1487 OUTPUT:
1488 RETVAL
1489
1031MODULE = CFClient PACKAGE = CFClient::Map 1490MODULE = Deliantra::Client PACKAGE = DC::Map
1032 1491
1033CFClient::Map 1492PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1493
1494DC::Map
1495new (SV *class)
1035 CODE: 1496 CODE:
1036 New (0, RETVAL, 1, struct map); 1497 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1498 RETVAL->x = 0;
1038 RETVAL->y = 0; 1499 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1500 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1501 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1502 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1503 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1504 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1505 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1506 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1507 RETVAL->row = 0;
1049 OUTPUT: 1508 OUTPUT:
1050 RETVAL 1509 RETVAL
1051 1510
1052void 1511void
1053DESTROY (CFClient::Map self) 1512DESTROY (DC::Map self)
1054 CODE: 1513 CODE:
1055{ 1514{
1056 map_clear (self); 1515 map_clear (self);
1057 Safefree (self->face); 1516 Safefree (self->face2tile);
1517 Safefree (self->tex);
1058 Safefree (self); 1518 Safefree (self);
1059} 1519}
1060 1520
1061void 1521void
1522resize (DC::Map self, int map_width, int map_height)
1523 CODE:
1524 self->w = map_width;
1525 self->h = map_height;
1526
1527void
1062clear (CFClient::Map self) 1528clear (DC::Map self)
1063 CODE: 1529 CODE:
1064 map_clear (self); 1530 map_clear (self);
1065 1531
1066void 1532void
1067set_face (CFClient::Map self, int face, int texid) 1533set_tileid (DC::Map self, int face, int tile)
1068 CODE: 1534 CODE:
1069{ 1535{
1070 while (self->faces <= face) 1536 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1537 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1538}
1078 1539
1079void 1540void
1541set_smooth (DC::Map self, int face, int smooth, int level)
1542 CODE:
1543{
1544 tileid texid;
1545 maptex *tex;
1546
1547 if (face < 0 || face >= self->faces)
1548 return;
1549
1550 if (smooth < 0 || smooth >= self->faces)
1551 return;
1552
1553 texid = self->face2tile [face];
1554
1555 if (!texid)
1556 return;
1557
1558 tex = self->tex + texid;
1559 tex->smoothtile = self->face2tile [smooth];
1560 tex->smoothlevel = level;
1561}
1562
1563void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1564set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1565 CODE:
1082{ 1566{
1083 while (self->texs <= texid) 1567 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1568
1089 { 1569 {
1090 maptex *tex = self->tex + texid; 1570 maptex *tex = self->tex + texid;
1091 1571
1092 tex->name = name; 1572 tex->name = name;
1101 } 1581 }
1102 1582
1103 // somewhat hackish, but for textures that require it, it really 1583 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer. 1584 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name); 1585 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1586 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1587 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1588 // use uglier nearest interpolation because linear suffers
1589 // from transparent color bleeding and ugly wrapping effects.
1590 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1591}
1109 1592
1110int 1593int
1111ox (CFClient::Map self) 1594ox (DC::Map self)
1112 ALIAS: 1595 ALIAS:
1113 oy = 1 1596 oy = 1
1597 x = 2
1598 y = 3
1599 w = 4
1600 h = 5
1114 CODE: 1601 CODE:
1115 switch (ix) 1602 switch (ix)
1116 { 1603 {
1117 case 0: RETVAL = self->ox; break; 1604 case 0: RETVAL = self->ox; break;
1118 case 1: RETVAL = self->oy; break; 1605 case 1: RETVAL = self->oy; break;
1606 case 2: RETVAL = self->x; break;
1607 case 3: RETVAL = self->y; break;
1608 case 4: RETVAL = self->w; break;
1609 case 5: RETVAL = self->h; break;
1119 } 1610 }
1120 OUTPUT: 1611 OUTPUT:
1121 RETVAL 1612 RETVAL
1122 1613
1123void 1614void
1124scroll (CFClient::Map self, int dx, int dy) 1615scroll (DC::Map self, int dx, int dy)
1125 CODE: 1616 CODE:
1126{ 1617{
1127 if (dx > 0) 1618 if (dx > 0)
1128 map_blank (self, self->x, self->y, dx - 1, self->h); 1619 map_blank (self, self->x, self->y, dx, self->h);
1129 else if (dx < 0) 1620 else if (dx < 0)
1130 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1621 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1131 1622
1132 if (dy > 0) 1623 if (dy > 0)
1133 map_blank (self, self->x, self->y, self->w, dy - 1); 1624 map_blank (self, self->x, self->y, self->w, dy);
1134 else if (dy < 0) 1625 else if (dy < 0)
1135 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1626 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1136 1627
1137 self->ox += dx; self->x += dx; 1628 self->ox += dx; self->x += dx;
1138 self->oy += dy; self->y += dy; 1629 self->oy += dy; self->y += dy;
1139 1630
1140 while (self->y < 0) 1631 while (self->y < 0)
1144 self->rows += MAP_EXTEND_Y; 1635 self->rows += MAP_EXTEND_Y;
1145 self->y += MAP_EXTEND_Y; 1636 self->y += MAP_EXTEND_Y;
1146 } 1637 }
1147} 1638}
1148 1639
1149void 1640SV *
1150map1a_update (CFClient::Map self, SV *data_) 1641map1a_update (DC::Map self, SV *data_, int extmap)
1151 CODE: 1642 CODE:
1152{ 1643{
1153 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1644 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1154 uint8_t *data_end = (uint8_t *)SvEND (data_); 1645 uint8_t *data_end = (uint8_t *)SvEND (data_);
1155 mapcell *cell; 1646 mapcell *cell;
1156 int x, y, flags; 1647 int x, y, z, flags;
1648 AV *missing = newAV ();
1649 RETVAL = newRV_noinc ((SV *)missing);
1157 1650
1158 while (data < data_end) 1651 while (data < data_end - 1)
1159 { 1652 {
1160 flags = (data [0] << 8) + data [1]; data += 2; 1653 flags = (data [0] << 8) + data [1]; data += 2;
1161 1654
1162 x = ((flags >> 10) & 63) + self->x; 1655 x = self->x + ((flags >> 10) & 63);
1163 y = ((flags >> 4) & 63) + self->y; 1656 y = self->y + ((flags >> 4) & 63);
1164 1657
1165 cell = map_get_cell (self, x, y); 1658 cell = map_get_cell (self, x, y);
1166 1659
1167 if (flags & 15) 1660 if (flags & 15)
1168 { 1661 {
1169 if (cell->darkness < 0) 1662 if (!cell->darkness)
1170 { 1663 {
1664 memset (cell, 0, sizeof (*cell));
1171 cell->darkness = 0; 1665 cell->darkness = 256;
1172 cell->face [0] = 0;
1173 cell->face [1] = 0;
1174 cell->face [2] = 0;
1175 } 1666 }
1176 1667
1177 cell->darkness = flags & 8 ? *data++ : 255;
1178
1179 //TODO: don't trust server data to be in-range(!) 1668 //TODO: don't trust server data to be in-range(!)
1180 1669
1181 if (flags & 4) 1670 if (flags & 8)
1182 { 1671 {
1183 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1672 if (extmap)
1673 {
1674 uint8_t ext, cmd;
1675
1676 do
1677 {
1678 ext = *data++;
1679 cmd = ext & 0x3f;
1680
1681 if (cmd < 4)
1682 cell->darkness = 255 - ext * 64 + 1;
1683 else if (cmd == 5) // health
1684 {
1685 cell->stat_width = 1;
1686 cell->stat_hp = *data++;
1687 }
1688 else if (cmd == 6) // monster width
1689 cell->stat_width = *data++ + 1;
1690 else if (cmd == 0x47)
1691 {
1692 if (*data == 4)
1693 ; // decode player count
1694
1695 data += *data + 1;
1696 }
1697 else if (cmd == 8) // cell flags
1698 cell->flags = *data++;
1699 else if (ext & 0x40) // unknown, multibyte => skip
1700 data += *data + 1;
1701 else
1702 data++;
1703 }
1704 while (ext & 0x80);
1705 }
1706 else
1707 cell->darkness = *data++ + 1;
1184 } 1708 }
1185 1709
1710 for (z = 0; z <= 2; ++z)
1186 if (flags & 2) 1711 if (flags & (4 >> z))
1187 { 1712 {
1188 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1713 faceid face = (data [0] << 8) + data [1]; data += 2;
1714 need_facenum (self, face);
1715 cell->tile [z] = self->face2tile [face];
1716
1717 if (cell->tile [z])
1718 {
1719 maptex *tex = self->tex + cell->tile [z];
1720 if (!tex->name)
1721 av_push (missing, newSViv (cell->tile [z]));
1722
1723 if (tex->smoothtile)
1724 {
1725 maptex *smooth = self->tex + tex->smoothtile;
1726 if (!smooth->name)
1727 av_push (missing, newSViv (tex->smoothtile));
1728 }
1729 }
1189 } 1730 }
1190
1191 if (flags & 1)
1192 {
1193 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1194 }
1195 } 1731 }
1196 else 1732 else
1197 cell->darkness = -1; 1733 cell->darkness = 0;
1198 } 1734 }
1199} 1735}
1736 OUTPUT:
1737 RETVAL
1200 1738
1201SV * 1739SV *
1202mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1740mapmap (DC::Map self, int x0, int y0, int w, int h)
1203 CODE: 1741 CODE:
1204{ 1742{
1205 int x1, x; 1743 int x1, x;
1206 int y1, y; 1744 int y1, y;
1207 int z; 1745 int z;
1228 { 1766 {
1229 mapcell *cell = row->col + (x - row->c0); 1767 mapcell *cell = row->col + (x - row->c0);
1230 1768
1231 for (z = 0; z <= 0; z++) 1769 for (z = 0; z <= 0; z++)
1232 { 1770 {
1233 mapface face = cell->face [z];
1234
1235 if (face)
1236 {
1237 maptex tex = self->tex [face]; 1771 maptex tex = self->tex [cell->tile [z]];
1238 int a0 = 255 - tex.a; 1772 int a0 = 255 - tex.a;
1239 int a1 = tex.a; 1773 int a1 = tex.a;
1240 1774
1241 r = (r * a0 + tex.r * a1) / 255; 1775 r = (r * a0 + tex.r * a1) / 255;
1242 g = (g * a0 + tex.g * a1) / 255; 1776 g = (g * a0 + tex.g * a1) / 255;
1243 b = (b * a0 + tex.b * a1) / 255; 1777 b = (b * a0 + tex.b * a1) / 255;
1244 a = (a * a0 + tex.a * a1) / 255; 1778 a = (a * a0 + tex.a * a1) / 255;
1245 }
1246 } 1779 }
1247 } 1780 }
1248 1781
1249 *map++ = (r ) 1782 *map++ = (r )
1250 | (g << 8) 1783 | (g << 8)
1257} 1790}
1258 OUTPUT: 1791 OUTPUT:
1259 RETVAL 1792 RETVAL
1260 1793
1261void 1794void
1262draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1795draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1796 CODE:
1797{
1798 int x, y, z;
1799
1800 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1801 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1802 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1803 smooth_key skey;
1804
1805 rc_t *rc = rc_alloc ();
1806 rc_key_t key;
1807 rc_array_t *arr;
1808
1809 // thats current max. sorry.
1810 if (sw > 255) sw = 255;
1811 if (sh > 255) sh = 255;
1812
1813 // clear key, in case of extra padding
1814 memset (&skey, 0, sizeof (skey));
1815
1816 memset (&key, 0, sizeof (key));
1817 key.r = 255;
1818 key.g = 255;
1819 key.b = 255;
1820 key.a = 255;
1821 key.mode = GL_QUADS;
1822 key.format = GL_T2F_V3F;
1823 key.texname = -1;
1824
1825 mx += self->x;
1826 my += self->y;
1827
1828 // first pass: determine smooth_max
1829 // rather ugly, if you ask me
1830 // could also be stored inside mapcell and updated on change
1831 memset (smooth_max, 0, sizeof (smooth_max));
1832
1833 for (y = 0; y < sh; y++)
1834 if (0 <= y + my && y + my < self->rows)
1835 {
1836 maprow *row = self->row + (y + my);
1837
1838 for (x = 0; x < sw; x++)
1839 if (row->c0 <= x + mx && x + mx < row->c1)
1840 {
1841 mapcell *cell = row->col + (x + mx - row->c0);
1842
1843 smooth_max[x + 1][y + 1] =
1844 MAX (self->tex [cell->tile [0]].smoothlevel,
1845 MAX (self->tex [cell->tile [1]].smoothlevel,
1846 self->tex [cell->tile [2]].smoothlevel));
1847 }
1848 }
1849
1850 glEnable (GL_BLEND);
1851 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1852 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1853
1854 for (z = 0; z <= 2; z++)
1855 {
1856 memset (smooth_level, 0, sizeof (smooth_level));
1857
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867 tileid tile = cell->tile [z];
1868
1869 if (tile)
1870 {
1871 maptex tex = self->tex [tile];
1872 int px, py;
1873
1874 if (key.texname != tex.name)
1875 {
1876 if (!tex.name)
1877 tex = self->tex [2]; /* missing, replace by noface */
1878
1879 key.texname = tex.name;
1880 arr = rc_array (rc, &key);
1881 }
1882
1883 px = (x + 1) * T - tex.w;
1884 py = (y + 1) * T - tex.h;
1885
1886 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1887 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1888 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1889 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1890
1891 if (cell->flags && z == 2)
1892 {
1893 // overlays such as the speech bubble, probably more to come
1894 if (cell->flags & 1)
1895 {
1896 maptex tex = self->tex [1];
1897 int px = x * T + T * 2 / 32;
1898 int py = y * T - T * 6 / 32;
1899
1900 if (tex.name)
1901 {
1902 if (key.texname != tex.name)
1903 {
1904 key.texname = tex.name;
1905 arr = rc_array (rc, &key);
1906 }
1907
1908 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1909 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1910 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1911 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1912 }
1913 }
1914 }
1915
1916 // update smooth hash
1917 if (tex.smoothtile)
1918 {
1919 skey.tile = tex.smoothtile;
1920 skey.level = tex.smoothlevel;
1921
1922 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1923
1924 // add bits to current tile and all neighbours. skey.x|y is
1925 // shifted +1|+1 so we always stay positive.
1926
1927 // bits is ___n cccc CCCC bbbb
1928 // n do not draw borders&corners
1929 // c draw these corners, but...
1930 // C ... not these
1931 // b draw these borders
1932
1933 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1934 // ┃· ·· ·┃ ━━
1935
1936 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1937 // ·· ·· ·┏ ┓·
1938
1939 // full tile
1940 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1941
1942 // borders
1943 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1944 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1945 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1946 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1947
1948 // corners
1949 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1950 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1951 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1952 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1953 }
1954 }
1955 }
1956 }
1957
1958 rc_draw (rc);
1959 rc_clear (rc);
1960
1961 // go through all smoothlevels, lowest to highest, then draw.
1962 // this is basically counting sort
1963 {
1964 int w, b;
1965
1966 glEnable (GL_TEXTURE_2D);
1967 glBegin (GL_QUADS);
1968 for (w = 0; w < 256 / 32; ++w)
1969 {
1970 uint32_t smask = smooth_level [w];
1971 if (smask)
1972 for (b = 0; b < 32; ++b)
1973 if (smask & (((uint32_t)1) << b))
1974 {
1975 int level = (w << 5) | b;
1976 HE *he;
1977
1978 hv_iterinit (smooth);
1979 while ((he = hv_iternext (smooth)))
1980 {
1981 smooth_key *skey = (smooth_key *)HeKEY (he);
1982 IV bits = SvIVX (HeVAL (he));
1983
1984 if (!(bits & 0x1000)
1985 && skey->level == level
1986 && level > smooth_max [skey->x][skey->y])
1987 {
1988 maptex tex = self->tex [skey->tile];
1989 int px = (((int)skey->x) - 1) * T;
1990 int py = (((int)skey->y) - 1) * T;
1991 int border = bits & 15;
1992 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1993 float dx = tex.s * .0625f; // 16 images/row
1994 float dy = tex.t * .5f ; // 2 images/column
1995
1996 if (tex.name)
1997 {
1998 // this time avoiding texture state changes
1999 // save gobs of state changes.
2000 if (key.texname != tex.name)
2001 {
2002 glEnd ();
2003 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2004 glBegin (GL_QUADS);
2005 }
2006
2007 if (border)
2008 {
2009 float ox = border * dx;
2010
2011 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2014 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2015 }
2016
2017 if (corner)
2018 {
2019 float ox = corner * dx;
2020
2021 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2025 }
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 glEnd ();
2033 glDisable (GL_TEXTURE_2D);
2034 key.texname = -1;
2035 }
2036
2037 hv_clear (smooth);
2038 }
2039
2040 glDisable (GL_BLEND);
2041 rc_free (rc);
2042
2043 // top layer: overlays such as the health bar
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 int px = x * T;
2055 int py = y * T;
2056
2057 if (cell->stat_hp)
2058 {
2059 int width = cell->stat_width * T;
2060 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2061
2062 glColor3ub (0, 0, 0);
2063 glRectf (px + 1, py - thick - 2,
2064 px + width - 1, py);
2065
2066 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2067 glRectf (px + 2,
2068 py - thick - 1,
2069 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2070 }
2071 }
2072 }
2073}
2074
2075void
2076draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2077 CODE:
2078{
2079 static float color[16][3] = {
2080 { 0.00F, 0.00F, 0.00F },
2081 { 1.00F, 1.00F, 1.00F },
2082 { 0.00F, 0.00F, 0.55F },
2083 { 1.00F, 0.00F, 0.00F },
2084
2085 { 1.00F, 0.54F, 0.00F },
2086 { 0.11F, 0.56F, 1.00F },
2087 { 0.93F, 0.46F, 0.00F },
2088 { 0.18F, 0.54F, 0.34F },
2089
2090 { 0.56F, 0.73F, 0.56F },
2091 { 0.80F, 0.80F, 0.80F },
2092 { 0.55F, 0.41F, 0.13F },
2093 { 0.99F, 0.77F, 0.26F },
2094
2095 { 0.74F, 0.65F, 0.41F },
2096
2097 { 0.00F, 1.00F, 1.00F },
2098 { 1.00F, 0.00F, 1.00F },
2099 { 1.00F, 1.00F, 0.00F },
2100 };
2101
2102 int x, y;
2103
2104 glEnable (GL_TEXTURE_2D);
2105 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2106 glEnable (GL_BLEND);
2107 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2108 glBegin (GL_QUADS);
2109
2110 for (y = 0; y < h; y++)
2111 for (x = 0; x < w; x++)
2112 {
2113 unsigned char m = data [x + y * w];
2114
2115 if (m)
2116 {
2117 float *c = color [m & 15];
2118
2119 float tx1 = m & 0x40 ? 0.5 : 0.;
2120 float tx2 = tx1 + 0.5;
2121
2122 glColor4f (c[0], c[1], c[2], 0.75);
2123 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2124 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2125 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2126 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2127 }
2128 }
2129
2130 glEnd ();
2131 glDisable (GL_BLEND);
2132 glDisable (GL_TEXTURE_2D);
2133}
2134
2135void
2136fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1263 PPCODE: 2137 PPCODE:
1264{ 2138{
1265 int vx, vy;
1266 int x, y, z; 2139 int x, y;
1267 int last_name; 2140 int sw1 = sw + 2;
1268 mapface face; 2141 int sh1 = sh + 2;
2142 int sh3 = sh * 3;
1269 int sw4 = (sw + 3) & ~3; 2143 int sw34 = (sw * 3 + 3) & ~3;
2144 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1270 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2145 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1271 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2146 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1272 2147
1273 memset (darkness, 255, sw4 * sh);
1274 SvPOK_only (darkness_sv); 2148 SvPOK_only (darkness3_sv);
1275 SvCUR_set (darkness_sv, sw4 * sh); 2149 SvCUR_set (darkness3_sv, sw34 * sh3);
1276 2150
1277 vx = self->x + (self->w - sw) / 2 - shift_x; 2151 mx += self->x - 1;
1278 vy = self->y + (self->h - sh) / 2 - shift_y; 2152 my += self->y - 1;
1279 2153
1280 /* 2154 memset (darkness1, 255, sw1 * sh1);
1281 int vx = self->vx = self->w >= sw
1282 ? self->x + (self->w - sw) / 2
1283 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1284 2155
1285 int vy = self->vy = self->h >= sh
1286 ? self->y + (self->h - sh) / 2
1287 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1288 */
1289
1290 glColor4ub (255, 255, 255, 255);
1291
1292 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1293 glEnable (GL_BLEND);
1294 glEnable (GL_TEXTURE_2D);
1295 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1296
1297 glBegin (GL_QUADS);
1298
1299 last_name = 0;
1300
1301 for (z = 0; z < 3; z++)
1302 for (y = 0; y < sh; y++) 2156 for (y = 0; y < sh1; y++)
1303 if (0 <= y + vy && y + vy < self->rows) 2157 if (0 <= y + my && y + my < self->rows)
1304 { 2158 {
1305 maprow *row = self->row + (y + vy); 2159 maprow *row = self->row + (y + my);
1306 2160
1307 for (x = 0; x < sw; x++) 2161 for (x = 0; x < sw1; x++)
1308 if (row->c0 <= x + vx && x + vx < row->c1) 2162 if (row->c0 <= x + mx && x + mx < row->c1)
1309 { 2163 {
1310 mapcell *cell = row->col + (x + vx - row->c0); 2164 mapcell *cell = row->col + (x + mx - row->c0);
1311 2165
1312 darkness[y * sw4 + x] = cell->darkness < 0 2166 darkness1 [y * sw1 + x] = cell->darkness
2167 ? 255 - (cell->darkness - 1)
1313 ? 255 - FOW_DARKNESS 2168 : 255 - FOW_DARKNESS;
1314 : 255 - cell->darkness;
1315
1316 face = cell->face [z];
1317
1318 if (face)
1319 {
1320 maptex tex = self->tex [face];
1321
1322 int px = (x + 1) * 32 - tex.w;
1323 int py = (y + 1) * 32 - tex.h;
1324
1325 if (last_name != tex.name)
1326 {
1327 glEnd ();
1328 last_name = tex.name;
1329 glBindTexture (GL_TEXTURE_2D, last_name);
1330 glBegin (GL_QUADS);
1331 }
1332
1333 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1334 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1335 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1336 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1337 }
1338 } 2169 }
1339 } 2170 }
1340 2171
1341 glEnd (); 2172 for (y = 0; y < sh; ++y)
2173 for (x = 0; x < sw; ++x)
2174 {
2175 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2176 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2177 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2178 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2179 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2180 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2181 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2182 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2183 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1342 2184
1343 glDisable (GL_TEXTURE_2D); 2185 uint8_t r11 = (d11 + d21 + d12) / 3;
1344 glDisable (GL_BLEND); 2186 uint8_t r21 = d21;
2187 uint8_t r31 = (d21 + d31 + d32) / 3;
2188
2189 uint8_t r12 = d12;
2190 uint8_t r22 = d22;
2191 uint8_t r32 = d32;
2192
2193 uint8_t r13 = (d13 + d23 + d12) / 3;
2194 uint8_t r23 = d23;
2195 uint8_t r33 = (d23 + d33 + d32) / 3;
2196
2197 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2198 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2199 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2200 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2201 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2202 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2203 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2204 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2205 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2206 }
2207
2208 free (darkness1);
1345 2209
1346 EXTEND (SP, 3); 2210 EXTEND (SP, 3);
1347 PUSHs (sv_2mortal (newSViv (sw4))); 2211 PUSHs (sv_2mortal (newSViv (sw34)));
1348 PUSHs (sv_2mortal (newSViv (sh))); 2212 PUSHs (sv_2mortal (newSViv (sh3)));
1349 PUSHs (darkness_sv); 2213 PUSHs (darkness3_sv);
1350} 2214}
1351 2215
1352SV * 2216SV *
1353get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2217get_rect (DC::Map self, int x0, int y0, int w, int h)
1354 CODE: 2218 CODE:
1355{ 2219{
1356 int x, y, x1, y1; 2220 int x, y, x1, y1;
1357 SV *data_sv = newSV (w * h * 7 + 5); 2221 SV *data_sv = newSV (w * h * 7 + 5);
1358 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2222 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1383 if (row && row->c0 <= x && x < row->c1) 2247 if (row && row->c0 <= x && x < row->c1)
1384 { 2248 {
1385 mapcell *cell = row->col + (x - row->c0); 2249 mapcell *cell = row->col + (x - row->c0);
1386 uint8_t flags = 0; 2250 uint8_t flags = 0;
1387 2251
1388 if (cell->face [0]) flags |= 1; 2252 if (cell->tile [0]) flags |= 1;
1389 if (cell->face [1]) flags |= 2; 2253 if (cell->tile [1]) flags |= 2;
1390 if (cell->face [2]) flags |= 4; 2254 if (cell->tile [2]) flags |= 4;
1391 2255
1392 *data++ = flags; 2256 *data++ = flags;
1393 2257
1394 if (flags & 1) 2258 if (flags & 1)
1395 { 2259 {
2260 tileid tile = cell->tile [0];
1396 *data++ = cell->face [0] >> 8; 2261 *data++ = tile >> 8;
1397 *data++ = cell->face [0]; 2262 *data++ = tile;
1398 } 2263 }
1399 2264
1400 if (flags & 2) 2265 if (flags & 2)
1401 { 2266 {
2267 tileid tile = cell->tile [1];
1402 *data++ = cell->face [1] >> 8; 2268 *data++ = tile >> 8;
1403 *data++ = cell->face [1]; 2269 *data++ = tile;
1404 } 2270 }
1405 2271
1406 if (flags & 4) 2272 if (flags & 4)
1407 { 2273 {
2274 tileid tile = cell->tile [2];
1408 *data++ = cell->face [2] >> 8; 2275 *data++ = tile >> 8;
1409 *data++ = cell->face [2]; 2276 *data++ = tile;
1410 } 2277 }
1411 } 2278 }
1412 else 2279 else
1413 *data++ = 0; 2280 *data++ = 0;
1414 } 2281 }
1420} 2287}
1421 OUTPUT: 2288 OUTPUT:
1422 RETVAL 2289 RETVAL
1423 2290
1424void 2291void
1425set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2292set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1426 PPCODE: 2293 PPCODE:
1427{ 2294{
1428 int x, y, z; 2295 int x, y, z;
1429 int w, h; 2296 int w, h;
1430 int x1, y1; 2297 int x1, y1;
1431 2298
1432 if (*data++ != 0) 2299 if (*data++ != 0)
1433 return; /* version mismatch */ 2300 XSRETURN_EMPTY; /* version mismatch */
1434 2301
1435 w = *data++ << 8; w |= *data++; 2302 w = *data++ << 8; w |= *data++;
1436 h = *data++ << 8; h |= *data++; 2303 h = *data++ << 8; h |= *data++;
1437 2304
1438 // we need to do this 'cause we don't keep an absolute coord system for rows 2305 // we need to do this 'cause we don't keep an absolute coord system for rows
1454 { 2321 {
1455 uint8_t flags = *data++; 2322 uint8_t flags = *data++;
1456 2323
1457 if (flags) 2324 if (flags)
1458 { 2325 {
1459 mapface face[3] = { 0, 0, 0 };
1460
1461 mapcell *cell = row_get_cell (row, x); 2326 mapcell *cell = row_get_cell (row, x);
2327 tileid tile[3] = { 0, 0, 0 };
1462 2328
1463 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2329 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1464 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2330 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1465 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2331 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1466 2332
1467 if (cell->darkness <= 0) 2333 if (cell->darkness == 0)
1468 { 2334 {
1469 cell->darkness = -1; 2335 cell->darkness = 0;
1470 2336
1471 for (z = 0; z <= 2; z++) 2337 for (z = 0; z <= 2; z++)
1472 { 2338 {
1473 cell->face[z] = face[z]; 2339 tileid t = tile [z];
1474 2340
1475 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2341 if (t >= self->texs || (t && !self->tex [t].name))
2342 {
1476 XPUSHs (sv_2mortal (newSViv (face[z]))); 2343 XPUSHs (sv_2mortal (newSViv (t)));
2344 need_texid (self, t);
2345 }
2346
2347 cell->tile [z] = t;
1477 } 2348 }
1478 } 2349 }
1479 } 2350 }
1480 } 2351 }
1481 } 2352 }
1482} 2353}
1483 2354
1484MODULE = CFClient PACKAGE = CFClient::MixChunk 2355MODULE = Deliantra::Client PACKAGE = DC::RW
1485 2356
1486CFClient::MixChunk 2357DC::RW
1487new_from_file (SV *class, char *path) 2358new (SV *class, SV *data_sv)
1488 CODE: 2359 CODE:
1489 RETVAL = Mix_LoadWAV (path); 2360{
2361 STRLEN datalen;
2362 char *data = SvPVbyte (data_sv, datalen);
2363
2364 RETVAL = SDL_RWFromConstMem (data, datalen);
2365}
1490 OUTPUT: 2366 OUTPUT:
1491 RETVAL 2367 RETVAL
1492 2368
2369DC::RW
2370new_from_file (SV *class, const char *path, const char *mode = "rb")
2371 CODE:
2372 RETVAL = SDL_RWFromFile (path, mode);
2373 OUTPUT:
2374 RETVAL
2375
2376# fails on win32:
2377# dc.xs(2268) : error C2059: syntax error : '('
1493void 2378#void
2379#close (DC::RW self)
2380# CODE:
2381# (self->(close)) (self);
2382
2383MODULE = Deliantra::Client PACKAGE = DC::Channel
2384
2385PROTOTYPES: DISABLE
2386
2387DC::Channel
2388find ()
2389 CODE:
2390{
2391 RETVAL = Mix_GroupAvailable (-1);
2392
2393 if (RETVAL < 0)
2394 {
2395 RETVAL = Mix_GroupOldest (-1);
2396
2397 if (RETVAL < 0)
2398 XSRETURN_UNDEF;
2399
2400 Mix_HaltChannel (RETVAL);
2401 }
2402
2403 Mix_UnregisterAllEffects (RETVAL);
2404 Mix_Volume (RETVAL, 128);
2405}
2406 OUTPUT:
2407 RETVAL
2408
2409void
2410halt (DC::Channel self)
2411 CODE:
2412 Mix_HaltChannel (self);
2413
2414void
2415expire (DC::Channel self, int ticks = -1)
2416 CODE:
2417 Mix_ExpireChannel (self, ticks);
2418
2419void
2420fade_out (DC::Channel self, int ticks = -1)
2421 CODE:
2422 Mix_FadeOutChannel (self, ticks);
2423
2424int
2425volume (DC::Channel self, int volume)
2426 CODE:
2427 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2428 OUTPUT:
2429 RETVAL
2430
2431void
2432unregister_all_effects (DC::Channel self)
2433 CODE:
2434 Mix_UnregisterAllEffects (self);
2435
2436void
2437set_panning (DC::Channel self, int left, int right)
2438 CODE:
2439 left = CLAMP (left , 0, 255);
2440 right = CLAMP (right, 0, 255);
2441 Mix_SetPanning (self, left, right);
2442
2443void
2444set_distance (DC::Channel self, int distance)
2445 CODE:
2446 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2447
2448void
2449set_position (DC::Channel self, int angle, int distance)
2450 CODE:
2451
2452void
2453set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2454 CODE:
2455{
2456 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2457 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2458 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2459}
2460
2461void
2462set_reverse_stereo (DC::Channel self, int flip)
2463 CODE:
2464 Mix_SetReverseStereo (self, flip);
2465
2466MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2467
2468PROTOTYPES: DISABLE
2469
2470DC::MixChunk
2471new (SV *class, DC::RW rwops)
2472 CODE:
2473 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2474 OUTPUT:
2475 RETVAL
2476
2477void
1494DESTROY (CFClient::MixChunk self) 2478DESTROY (DC::MixChunk self)
1495 CODE: 2479 CODE:
1496 Mix_FreeChunk (self); 2480 Mix_FreeChunk (self);
1497 2481
1498int 2482int
1499volume (CFClient::MixChunk self, int volume = -1) 2483volume (DC::MixChunk self, int volume = -1)
1500 CODE: 2484 CODE:
2485 if (items > 1)
2486 volume = CLAMP (volume, 0, 128);
1501 RETVAL = Mix_VolumeChunk (self, volume); 2487 RETVAL = Mix_VolumeChunk (self, volume);
1502 OUTPUT: 2488 OUTPUT:
1503 RETVAL 2489 RETVAL
1504 2490
1505int 2491DC::Channel
1506play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2492play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1507 CODE: 2493 CODE:
2494{
1508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2495 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2496
2497 if (RETVAL < 0)
2498 XSRETURN_UNDEF;
2499
2500 if (channel < 0)
2501 {
2502 Mix_UnregisterAllEffects (RETVAL);
2503 Mix_Volume (RETVAL, 128);
2504 }
2505}
1509 OUTPUT: 2506 OUTPUT:
1510 RETVAL 2507 RETVAL
1511 2508
1512MODULE = CFClient PACKAGE = CFClient::MixMusic 2509MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1513 2510
1514int 2511int
1515volume (int volume = -1) 2512volume (int volume = -1)
2513 PROTOTYPE: ;$
1516 CODE: 2514 CODE:
2515 if (items > 0)
2516 volume = CLAMP (volume, 0, 128);
1517 RETVAL = Mix_VolumeMusic (volume); 2517 RETVAL = Mix_VolumeMusic (volume);
1518 OUTPUT: 2518 OUTPUT:
1519 RETVAL 2519 RETVAL
1520 2520
1521CFClient::MixMusic 2521void
1522new_from_file (SV *class, char *path) 2522fade_out (int ms)
1523 CODE: 2523 CODE:
2524 Mix_FadeOutMusic (ms);
2525
2526void
2527halt ()
2528 CODE:
2529 Mix_HaltMusic ();
2530
2531DC::MixMusic
2532new (SV *class, DC::RW rwops)
2533 CODE:
1524 RETVAL = Mix_LoadMUS (path); 2534 RETVAL = Mix_LoadMUS_RW (rwops);
1525 OUTPUT: 2535 OUTPUT:
1526 RETVAL 2536 RETVAL
1527 2537
1528void 2538void
1529DESTROY (CFClient::MixMusic self) 2539DESTROY (DC::MixMusic self)
1530 CODE: 2540 CODE:
1531 Mix_FreeMusic (self); 2541 Mix_FreeMusic (self);
1532 2542
1533int 2543int
1534play (CFClient::MixMusic self, int loops = -1) 2544play (DC::MixMusic self, int loops = -1)
1535 CODE: 2545 CODE:
1536 RETVAL = Mix_PlayMusic (self, loops); 2546 RETVAL = Mix_PlayMusic (self, loops);
1537 OUTPUT: 2547 OUTPUT:
1538 RETVAL 2548 RETVAL
1539 2549
2550void
2551fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2552 CODE:
2553 Mix_FadeInMusicPos (self, loops, ms, position);
2554
1540MODULE = CFClient PACKAGE = CFClient::OpenGL 2555MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2556
2557PROTOTYPES: ENABLE
1541 2558
1542BOOT: 2559BOOT:
1543{ 2560{
1544 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2561 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1545 static const struct { 2562 static const struct {
1546 const char *name; 2563 const char *name;
1547 IV iv; 2564 IV iv;
1548 } *civ, const_iv[] = { 2565 } *civ, const_iv[] = {
1549# define const_iv(name) { # name, (IV)name } 2566# define const_iv(name) { # name, (IV)name }
2567 const_iv (GL_VENDOR),
2568 const_iv (GL_VERSION),
2569 const_iv (GL_EXTENSIONS),
1550 const_iv (GL_COLOR_MATERIAL), 2570 const_iv (GL_COLOR_MATERIAL),
1551 const_iv (GL_SMOOTH), 2571 const_iv (GL_SMOOTH),
1552 const_iv (GL_FLAT), 2572 const_iv (GL_FLAT),
1553 const_iv (GL_DITHER), 2573 const_iv (GL_DITHER),
1554 const_iv (GL_BLEND), 2574 const_iv (GL_BLEND),
1556 const_iv (GL_SCISSOR_TEST), 2576 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST), 2577 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST), 2578 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE), 2579 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL), 2580 const_iv (GL_RESCALE_NORMAL),
2581 const_iv (GL_FRONT),
2582 const_iv (GL_BACK),
2583 const_iv (GL_AUX0),
1561 const_iv (GL_AND), 2584 const_iv (GL_AND),
1562 const_iv (GL_ONE), 2585 const_iv (GL_ONE),
1563 const_iv (GL_ZERO), 2586 const_iv (GL_ZERO),
1564 const_iv (GL_SRC_ALPHA), 2587 const_iv (GL_SRC_ALPHA),
1565 const_iv (GL_SRC_ALPHA_SATURATE), 2588 const_iv (GL_DST_ALPHA),
1566 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2589 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1567 const_iv (GL_ONE_MINUS_DST_ALPHA), 2590 const_iv (GL_ONE_MINUS_DST_ALPHA),
2591 const_iv (GL_SRC_ALPHA_SATURATE),
1568 const_iv (GL_RGB), 2592 const_iv (GL_RGB),
1569 const_iv (GL_RGBA), 2593 const_iv (GL_RGBA),
2594 const_iv (GL_RGBA4),
2595 const_iv (GL_RGBA8),
2596 const_iv (GL_RGB5_A1),
1570 const_iv (GL_UNSIGNED_BYTE), 2597 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT), 2598 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT), 2599 const_iv (GL_UNSIGNED_INT),
1573 const_iv (GL_ALPHA), 2600 const_iv (GL_ALPHA),
1574 const_iv (GL_INTENSITY), 2601 const_iv (GL_INTENSITY),
1575 const_iv (GL_LUMINANCE), 2602 const_iv (GL_LUMINANCE),
1576 const_iv (GL_LUMINANCE_ALPHA), 2603 const_iv (GL_LUMINANCE_ALPHA),
1577 const_iv (GL_FLOAT), 2604 const_iv (GL_FLOAT),
1578 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2605 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2606 const_iv (GL_COMPRESSED_ALPHA_ARB),
2607 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2608 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2609 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2610 const_iv (GL_COMPRESSED_RGB_ARB),
2611 const_iv (GL_COMPRESSED_RGBA_ARB),
1579 const_iv (GL_COMPILE), 2612 const_iv (GL_COMPILE),
2613 const_iv (GL_PROXY_TEXTURE_1D),
2614 const_iv (GL_PROXY_TEXTURE_2D),
1580 const_iv (GL_TEXTURE_1D), 2615 const_iv (GL_TEXTURE_1D),
1581 const_iv (GL_TEXTURE_2D), 2616 const_iv (GL_TEXTURE_2D),
1582 const_iv (GL_TEXTURE_ENV), 2617 const_iv (GL_TEXTURE_ENV),
1583 const_iv (GL_TEXTURE_MAG_FILTER), 2618 const_iv (GL_TEXTURE_MAG_FILTER),
1584 const_iv (GL_TEXTURE_MIN_FILTER), 2619 const_iv (GL_TEXTURE_MIN_FILTER),
1585 const_iv (GL_TEXTURE_ENV_MODE), 2620 const_iv (GL_TEXTURE_ENV_MODE),
1586 const_iv (GL_TEXTURE_WRAP_S), 2621 const_iv (GL_TEXTURE_WRAP_S),
1587 const_iv (GL_TEXTURE_WRAP_T), 2622 const_iv (GL_TEXTURE_WRAP_T),
2623 const_iv (GL_REPEAT),
1588 const_iv (GL_CLAMP), 2624 const_iv (GL_CLAMP),
1589 const_iv (GL_REPEAT), 2625 const_iv (GL_CLAMP_TO_EDGE),
1590 const_iv (GL_NEAREST), 2626 const_iv (GL_NEAREST),
1591 const_iv (GL_LINEAR), 2627 const_iv (GL_LINEAR),
1592 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2628 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1593 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2629 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1594 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2630 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1604 const_iv (GL_COLOR_LOGIC_OP), 2640 const_iv (GL_COLOR_LOGIC_OP),
1605 const_iv (GL_SEPARABLE_2D), 2641 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2642 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2643 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2644 const_iv (GL_CONSTANT_BORDER),
2645 const_iv (GL_POINTS),
1609 const_iv (GL_LINES), 2646 const_iv (GL_LINES),
2647 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2648 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2649 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2650 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2651 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2652 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN), 2653 const_iv (GL_TRIANGLE_FAN),
2654 const_iv (GL_POLYGON),
1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2655 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2656 const_iv (GL_POINT_SMOOTH_HINT),
2657 const_iv (GL_LINE_SMOOTH_HINT),
2658 const_iv (GL_POLYGON_SMOOTH_HINT),
2659 const_iv (GL_GENERATE_MIPMAP_HINT),
2660 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1617 const_iv (GL_FASTEST), 2661 const_iv (GL_FASTEST),
2662 const_iv (GL_DONT_CARE),
2663 const_iv (GL_NICEST),
1618 const_iv (GL_V2F), 2664 const_iv (GL_V2F),
1619 const_iv (GL_V3F), 2665 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F), 2666 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F), 2667 const_iv (GL_T2F_N3F_V3F),
1622# undef const_iv 2668# undef const_iv
1623 }; 2669 };
1624 2670
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2671 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2672 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2673
2674 texture_av = newAV ();
2675 AvREAL_off (texture_av);
1627} 2676}
2677
2678void
2679disable_GL_EXT_blend_func_separate ()
2680 CODE:
2681 gl.BlendFuncSeparate = 0;
2682 gl.BlendFuncSeparateEXT = 0;
2683
2684char *
2685gl_vendor ()
2686 CODE:
2687 RETVAL = (char *)glGetString (GL_VENDOR);
2688 OUTPUT:
2689 RETVAL
2690
2691char *
2692gl_version ()
2693 CODE:
2694 RETVAL = (char *)glGetString (GL_VERSION);
2695 OUTPUT:
2696 RETVAL
2697
2698char *
2699gl_extensions ()
2700 CODE:
2701 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2702 OUTPUT:
2703 RETVAL
2704
2705const char *glGetString (GLenum pname)
2706
2707GLint glGetInteger (GLenum pname)
2708 CODE:
2709 glGetIntegerv (pname, &RETVAL);
2710 OUTPUT:
2711 RETVAL
2712
2713GLdouble glGetDouble (GLenum pname)
2714 CODE:
2715 glGetDoublev (pname, &RETVAL);
2716 OUTPUT:
2717 RETVAL
1628 2718
1629int glGetError () 2719int glGetError ()
2720
2721void glFinish ()
1630 2722
1631void glClear (int mask) 2723void glClear (int mask)
1632 2724
1633void glClearColor (float r, float g, float b, float a = 1.0) 2725void glClearColor (float r, float g, float b, float a = 1.0)
1634 PROTOTYPE: @ 2726 PROTOTYPE: @
1641 2733
1642void glHint (int target, int mode) 2734void glHint (int target, int mode)
1643 2735
1644void glBlendFunc (int sfactor, int dfactor) 2736void glBlendFunc (int sfactor, int dfactor)
1645 2737
2738void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2739 CODE:
2740 gl_BlendFuncSeparate (sa, da, saa, daa);
2741
1646void glDepthMask (int flag) 2742void glDepthMask (int flag)
1647 2743
1648void glLogicOp (int opcode) 2744void glLogicOp (int opcode)
1649 2745
1650void glColorMask (int red, int green, int blue, int alpha) 2746void glColorMask (int red, int green, int blue, int alpha)
1654void glPushMatrix () 2750void glPushMatrix ()
1655 2751
1656void glPopMatrix () 2752void glPopMatrix ()
1657 2753
1658void glLoadIdentity () 2754void glLoadIdentity ()
2755
2756void glDrawBuffer (int buffer)
2757
2758void glReadBuffer (int buffer)
1659 2759
1660# near_ and far_ are due to microsofts buggy "c" compiler 2760# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2761void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662 2762
1663# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
1664void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2764void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2765
2766PROTOTYPES: DISABLE
1665 2767
1666void glViewport (int x, int y, int width, int height) 2768void glViewport (int x, int y, int width, int height)
1667 2769
1668void glScissor (int x, int y, int width, int height) 2770void glScissor (int x, int y, int width, int height)
1669 2771
1677 2779
1678void glRotate (float angle, float x, float y, float z) 2780void glRotate (float angle, float x, float y, float z)
1679 CODE: 2781 CODE:
1680 glRotatef (angle, x, y, z); 2782 glRotatef (angle, x, y, z);
1681 2783
1682void glBegin (int mode)
1683
1684void glEnd ()
1685
1686void glColor (float r, float g, float b, float a = 1.0) 2784void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 2785 ALIAS:
2786 glColor_premultiply = 1
1688 CODE: 2787 CODE:
2788 if (ix)
2789 {
2790 r *= a;
2791 g *= a;
2792 b *= a;
2793 }
1689 // microsoft visual "c" rounds instead of truncating... 2794 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 2795 glColor4f (r, g, b, a);
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694
1695void glInterleavedArrays (int format, int stride, char *data)
1696
1697void glDrawElements (int mode, int count, int type, char *indices)
1698
1699# 1.2 void glDrawRangeElements (int mode, int start, int end
1700 2796
1701void glRasterPos (float x, float y, float z = 0.) 2797void glRasterPos (float x, float y, float z = 0.)
1702 CODE: 2798 CODE:
1703 glRasterPos3f (0, 0, z); 2799 glRasterPos3f (0, 0, z);
1704 glBitmap (0, 0, 0, 0, x, y, 0); 2800 glBitmap (0, 0, 0, 0, x, y, 0);
1709 2805
1710void glTexCoord (float s, float t) 2806void glTexCoord (float s, float t)
1711 CODE: 2807 CODE:
1712 glTexCoord2f (s, t); 2808 glTexCoord2f (s, t);
1713 2809
2810void glRect (float x1, float y1, float x2, float y2)
2811 CODE:
2812 glRectf (x1, y1, x2, y2);
2813
2814void glRect_lineloop (float x1, float y1, float x2, float y2)
2815 CODE:
2816 glBegin (GL_LINE_LOOP);
2817 glVertex2f (x1, y1);
2818 glVertex2f (x2, y1);
2819 glVertex2f (x2, y2);
2820 glVertex2f (x1, y2);
2821 glEnd ();
2822
2823PROTOTYPES: ENABLE
2824
2825void glBegin (int mode)
2826
2827void glEnd ()
2828
2829void glPointSize (GLfloat size)
2830
2831void glLineWidth (GLfloat width)
2832
2833void glInterleavedArrays (int format, int stride, char *data)
2834
2835void glDrawElements (int mode, int count, int type, char *indices)
2836
2837# 1.2 void glDrawRangeElements (int mode, int start, int end
2838
1714void glTexEnv (int target, int pname, float param) 2839void glTexEnv (int target, int pname, float param)
1715 CODE: 2840 CODE:
1716 glTexEnvf (target, pname, param); 2841 glTexEnvf (target, pname, param);
1717 2842
1718void glTexParameter (int target, int pname, float param) 2843void glTexParameter (int target, int pname, float param)
1721 2846
1722void glBindTexture (int target, int name) 2847void glBindTexture (int target, int name)
1723 2848
1724void glConvolutionParameter (int target, int pname, float params) 2849void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 2850 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2851 if (gl.ConvolutionParameterf)
2852 gl.ConvolutionParameterf (target, pname, params);
1727 2853
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2854void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 2855 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2856 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 2857 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 2858
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2859void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 2860 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2861 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 2862 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 2863
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2864void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1739 2865
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2866void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 2867
1742void glDrawPixels (int width, int height, int format, int type, char *pixels) 2868void glDrawPixels (int width, int height, int format, int type, char *pixels)
2869
2870void glPixelZoom (float x, float y)
1743 2871
1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2872void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1745 2873
1746int glGenTexture () 2874int glGenTexture ()
1747 CODE: 2875 CODE:
1748{ 2876 RETVAL = gen_texture ();
1749 GLuint name;
1750 glGenTextures (1, &name);
1751 RETVAL = name;
1752}
1753 OUTPUT: 2877 OUTPUT:
1754 RETVAL 2878 RETVAL
1755 2879
1756void glDeleteTexture (int name) 2880void glDeleteTexture (int name)
1757 CODE: 2881 CODE:
1758{
1759 GLuint name_ = name;
1760 glDeleteTextures (1, &name_); 2882 del_texture (name);
1761} 2883
1762
1763int glGenList () 2884int glGenList ()
1764 CODE: 2885 CODE:
1765 RETVAL = glGenLists (1); 2886 RETVAL = glGenLists (1);
1766 OUTPUT: 2887 OUTPUT:
1767 RETVAL 2888 RETVAL
1774 2895
1775void glEndList () 2896void glEndList ()
1776 2897
1777void glCallList (int list) 2898void glCallList (int list)
1778 2899
2900MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1779 2901
2902PROTOTYPES: DISABLE
2903
2904void
2905find_widget (SV *self, NV x, NV y)
2906 PPCODE:
2907{
2908 if (within_widget (self, x, y))
2909 XPUSHs (self);
2910}
2911
2912BOOT:
2913{
2914 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2915
2916 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2917 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2918 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2919 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2920}
2921
2922void
2923draw (SV *self)
2924 CODE:
2925{
2926 HV *hv;
2927 SV **svp;
2928 NV x, y, w, h;
2929 SV *draw_x_sv = GvSV (draw_x_gv);
2930 SV *draw_y_sv = GvSV (draw_y_gv);
2931 SV *draw_w_sv = GvSV (draw_w_gv);
2932 SV *draw_h_sv = GvSV (draw_h_gv);
2933 double draw_x, draw_y;
2934
2935 if (!SvROK (self))
2936 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2937
2938 hv = (HV *)SvRV (self);
2939
2940 if (SvTYPE (hv) != SVt_PVHV)
2941 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2942
2943 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2944 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2945
2946 if (!h || !w)
2947 XSRETURN_EMPTY;
2948
2949 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2950 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2951
2952 draw_x = SvNV (draw_x_sv) + x;
2953 draw_y = SvNV (draw_y_sv) + y;
2954
2955 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2956 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2957 XSRETURN_EMPTY;
2958
2959 sv_setnv (draw_x_sv, draw_x);
2960 sv_setnv (draw_y_sv, draw_y);
2961
2962 glPushMatrix ();
2963 glTranslated (x, y, 0);
2964
2965 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2966 {
2967 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2968
2969 if (svp && SvTRUE (*svp))
2970 {
2971 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2972 glEnable (GL_BLEND);
2973 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2974 glBegin (GL_QUADS);
2975 glVertex2f (0, 0);
2976 glVertex2f (w, 0);
2977 glVertex2f (w, h);
2978 glVertex2f (0, h);
2979 glEnd ();
2980 glDisable (GL_BLEND);
2981 }
2982 }
2983#if 0
2984 // draw borders, for debugging
2985 glPushMatrix ();
2986 glColor4f (1., 1., 0., 1.);
2987 glTranslatef (.5, .5, 0.);
2988 glBegin (GL_LINE_LOOP);
2989 glVertex2f (0 , 0);
2990 glVertex2f (w - 1, 0);
2991 glVertex2f (w - 1, h - 1);
2992 glVertex2f (0 , h - 1);
2993 glEnd ();
2994 glPopMatrix ();
2995#endif
2996 PUSHMARK (SP);
2997 XPUSHs (self);
2998 PUTBACK;
2999 call_method ("_draw", G_VOID | G_DISCARD);
3000 SPAGAIN;
3001
3002 glPopMatrix ();
3003
3004 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3005 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3006}
3007

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