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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.96 by root, Wed May 24 22:28:43 2006 UTC

7 7
8#include "EXTERN.h" 8#include "EXTERN.h"
9#include "perl.h" 9#include "perl.h"
10#include "XSUB.h" 10#include "XSUB.h"
11 11
12#include <math.h>
12#include <string.h> 13#include <string.h>
13#include <stdio.h> 14#include <stdio.h>
14 15
15#include <SDL.h> 16#include <SDL.h>
16#include <SDL_endian.h> 17#include <SDL_endian.h>
83 84
84static void 85static void
85substitute_func (FcPattern *pattern, gpointer data) 86substitute_func (FcPattern *pattern, gpointer data)
86{ 87{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 88 FcPatternAddBool (pattern, FC_HINTING , 1);
89#ifdef _WIN32
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 90 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
89} 94}
90 95
91static void 96static void
92layout_update_font (CFClient__Layout self) 97layout_update_font (CFClient__Layout self)
93{ 98{
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
442 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 455
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
451 457
452 SDL_EnableUNICODE (1); 458 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 460
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 470
465 ++m; 471 ++m;
466 } 472 }
467} 473}
468 474
475char *
476SDL_GetError ()
477
469int 478int
470SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
471 CODE: 480 CODE:
472 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
476 OUTPUT: 485 OUTPUT:
477 RETVAL 486 RETVAL
478 487
479void 488void
480SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490
491char *
492SDL_GetKeyName (int sym)
481 493
482void 494void
483SDL_PollEvent () 495SDL_PollEvent ()
484 PPCODE: 496 PPCODE:
485{ 497{
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 518 break;
507 519
508 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
514 break; 528 break;
515 529
516 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 538 break;
548lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
549 CODE: 565 CODE:
550#ifndef _WIN32 566#ifndef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
552#endif 568#endif
569
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
553 576
554char * 577char *
555gl_version () 578gl_version ()
556 CODE: 579 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION); 580 RETVAL = (char *)glGetString (GL_VERSION);
664} 687}
665 688
666void 689void
667error (char *message) 690error (char *message)
668 CODE: 691 CODE:
692 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 693#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 694 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
671#else
672 fprintf (stderr, "ERROR: %s\n", message);
673#endif 695#endif
674 696
675void 697void
676fatal (char *message) 698fatal (char *message)
677 CODE: 699 CODE:
700 fprintf (stderr, "FATAL: %s\n", message);
678#ifdef _WIN32 701#ifdef _WIN32
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
680#else
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 703#endif
683 exit (1); 704 exit (1);
684 705
685MODULE = CFClient PACKAGE = CFClient::Font 706MODULE = CFClient PACKAGE = CFClient::Font
686 707
709MODULE = CFClient PACKAGE = CFClient::Layout 730MODULE = CFClient PACKAGE = CFClient::Layout
710 731
711CFClient::Layout 732CFClient::Layout
712new (SV *class, int rgba = 0) 733new (SV *class, int rgba = 0)
713 CODE: 734 CODE:
735#if _WIN32
736 //rgba = 0;//D make stext nicer, breaks TextView
737#endif
714 New (0, RETVAL, 1, struct cf_layout); 738 New (0, RETVAL, 1, struct cf_layout);
715 739
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
717 RETVAL->rgba = rgba; 741 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 742 RETVAL->r = 1.;
798set_width (CFClient::Layout self, int max_width = -1) 822set_width (CFClient::Layout self, int max_width = -1)
799 CODE: 823 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 825
802void 826void
827set_indent (CFClient::Layout self, int indent)
828 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830
831void
832set_spacing (CFClient::Layout self, int spacing)
833 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835
836void
837set_ellipsise (CFClient::Layout self, int ellipsise)
838 CODE:
839 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE
844 );
845
846void
847set_single_paragraph_mode (CFClient::Layout self, int spm)
848 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850
851void
803size (CFClient::Layout self) 852size (CFClient::Layout self)
804 PPCODE: 853 PPCODE:
805{ 854{
806 int w, h; 855 int w, h;
807 856
873 922
874 while (p < e) 923 while (p < e)
875 { 924 {
876 uint32_t rgba = *p; 925 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8); 926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
878 rgba = SDL_SwapBE32 (rgba); 939 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba; 940 *p++ = rgba;
880 } 941 }
881 } 942 }
882 943
939 1000
940 if (ix) 1001 if (ix)
941 { 1002 {
942 glEnable (GL_BLEND); 1003 glEnable (GL_BLEND);
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1005 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1007 }
945 1008
946 glBindTexture (GL_TEXTURE_2D, name); 1009 glBindTexture (GL_TEXTURE_2D, name);
947 1010
948 if (wrap_mode) 1011 if (wrap_mode)
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1021 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1022 glEnd ();
960 1023
961 if (ix) 1024 if (ix)
1025 {
1026 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1027 glDisable (GL_BLEND);
1028 }
963} 1029}
964 1030
965MODULE = CFClient PACKAGE = CFClient::Map 1031MODULE = CFClient PACKAGE = CFClient::Map
966 1032
967CFClient::Map 1033CFClient::Map
1031 tex->r = r; 1097 tex->r = r;
1032 tex->g = g; 1098 tex->g = g;
1033 tex->b = b; 1099 tex->b = b;
1034 tex->a = a; 1100 tex->a = a;
1035 } 1101 }
1102
1103 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1036} 1108}
1037 1109
1038int 1110int
1039ox (CFClient::Map self) 1111ox (CFClient::Map self)
1040 ALIAS: 1112 ALIAS:
1478 const_iv (GL_COLOR_MATERIAL), 1550 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 1551 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 1552 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 1553 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 1554 const_iv (GL_BLEND),
1555 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 1556 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL),
1484 const_iv (GL_AND), 1561 const_iv (GL_AND),
1485 const_iv (GL_ONE), 1562 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 1563 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 1564 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 1565 const_iv (GL_SRC_ALPHA_SATURATE),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1566 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 1567 const_iv (GL_ONE_MINUS_DST_ALPHA),
1491 const_iv (GL_RGB), 1568 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 1569 const_iv (GL_RGBA),
1493 const_iv (GL_UNSIGNED_BYTE), 1570 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 1573 const_iv (GL_ALPHA),
1574 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 1575 const_iv (GL_LUMINANCE),
1576 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 1577 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1578 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1498 const_iv (GL_COMPILE), 1579 const_iv (GL_COMPILE),
1499 const_iv (GL_TEXTURE_1D), 1580 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 1581 const_iv (GL_TEXTURE_2D),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1595 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 1596 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 1597 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 1598 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 1599 const_iv (GL_REPLACE),
1600 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 1601 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 1602 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 1603 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 1604 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 1605 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 1606 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 1607 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 1608 const_iv (GL_CONSTANT_BORDER),
1527 const_iv (GL_LINES), 1609 const_iv (GL_LINES),
1610 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 1611 const_iv (GL_QUADS),
1529 const_iv (GL_LINE_LOOP), 1612 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1531 const_iv (GL_FASTEST), 1617 const_iv (GL_FASTEST),
1618 const_iv (GL_V2F),
1619 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 1622# undef const_iv
1533 }; 1623 };
1534 1624
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1551 1641
1552void glHint (int target, int mode) 1642void glHint (int target, int mode)
1553 1643
1554void glBlendFunc (int sfactor, int dfactor) 1644void glBlendFunc (int sfactor, int dfactor)
1555 1645
1646void glDepthMask (int flag)
1647
1556void glLogicOp (int opcode) 1648void glLogicOp (int opcode)
1557 1649
1558void glColorMask (int red, int green, int blue, int alpha) 1650void glColorMask (int red, int green, int blue, int alpha)
1559 1651
1560void glMatrixMode (int mode) 1652void glMatrixMode (int mode)
1563 1655
1564void glPopMatrix () 1656void glPopMatrix ()
1565 1657
1566void glLoadIdentity () 1658void glLoadIdentity ()
1567 1659
1568# near and far are due to microsofts buggy c compiler 1660# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662
1663# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1664void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1570 1665
1571void glViewport (int x, int y, int width, int height) 1666void glViewport (int x, int y, int width, int height)
1572 1667
1573void glScissor (int x, int y, int width, int height) 1668void glScissor (int x, int y, int width, int height)
1589void glEnd () 1684void glEnd ()
1590 1685
1591void glColor (float r, float g, float b, float a = 1.0) 1686void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 1687 PROTOTYPE: @
1593 CODE: 1688 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 1689 // microsoft visual "c" rounds instead of truncating...
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 1690 glColor4ub (MIN ((int)(r * 255.f), 255),
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694
1695void glInterleavedArrays (int format, int stride, char *data)
1696
1697void glDrawElements (int mode, int count, int type, char *indices)
1698
1699# 1.2 void glDrawRangeElements (int mode, int start, int end
1700
1701void glRasterPos (float x, float y, float z = 0.)
1702 CODE:
1703 glRasterPos3f (0, 0, z);
1704 glBitmap (0, 0, 0, 0, x, y, 0);
1596 1705
1597void glVertex (float x, float y, float z = 0.) 1706void glVertex (float x, float y, float z = 0.)
1598 CODE: 1707 CODE:
1599 glVertex3f (x, y, z); 1708 glVertex3f (x, y, z);
1600 1709
1628 1737
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 1739
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 1741
1633void glRasterPos (int x, int y) 1742void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE:
1635 glRasterPos2i (x, y);
1636 1743
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 1745
1639int glGenTexture () 1746int glGenTexture ()
1640 CODE: 1747 CODE:
1667 1774
1668void glEndList () 1775void glEndList ()
1669 1776
1670void glCallList (int list) 1777void glCallList (int list)
1671 1778
1779

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