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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.97 by root, Fri May 26 18:28:23 2006 UTC vs.
Revision 1.106 by root, Mon Jun 5 03:48:49 2006 UTC

48#define MAP_EXTEND_X 32 48#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 49#define MAP_EXTEND_Y 512
50 50
51#define MIN_FONT_HEIGHT 10 51#define MIN_FONT_HEIGHT 10
52 52
53#define GL_CALL(type,func,args) \ 53static struct
54 { \ 54{
55 static int init_; \ 55#define GL_FUNC(ptr,name) ptr name;
56 static type fptr_; \ 56#include "glfunc.h"
57 \ 57#undef GL_FUNC
58 if (!init_) \ 58} gl;
59 { \ 59
60 init_ = 1; \ 60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 61{
62 } \ 62 if (gl.BlendFuncSeparate)
63 \ 63 gl.BlendFuncSeparate (sa, da, saa, daa);
64 if (fptr_) \ 64 else if (gl.BlendFuncSeparateEXT)
65 fptr_ args; \ 65 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 } 66 else
67 glBlendFunc (sa, da);
68}
67 69
68typedef Mix_Chunk *CFClient__MixChunk; 70typedef Mix_Chunk *CFClient__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 71typedef Mix_Music *CFClient__MixMusic;
70 72
71typedef PangoFontDescription *CFClient__Font; 73typedef PangoFontDescription *CFClient__Font;
416} 418}
417 419
418void 420void
419pango_init () 421pango_init ()
420 CODE: 422 CODE:
421{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx 423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{
425 {
423 ft2_fontmap = pango_ft2_font_map_new (); 426 ft2_fontmap = pango_ft2_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
426 429 }
430 {
431 cairo_font_options_t *fopt = cairo_font_options_create ();
427 cairo_fontmap = pango_cairo_font_map_get_default (); 432 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
429} 445}
430 446
431int 447int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 449
479SDL_SetVideoMode (int w, int h, int fullscreen) 495SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 496 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 497 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 499 );
500 if (RETVAL)
501 {
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h"
505# undef GL_FUNC
506 }
485 OUTPUT: 507 OUTPUT:
486 RETVAL 508 RETVAL
487 509
488void 510void
489SDL_GL_SwapBuffers () 511SDL_GL_SwapBuffers ()
709MODULE = CFClient PACKAGE = CFClient::Layout 731MODULE = CFClient PACKAGE = CFClient::Layout
710 732
711CFClient::Layout 733CFClient::Layout
712new (SV *class, int rgba = 0) 734new (SV *class, int rgba = 0)
713 CODE: 735 CODE:
714#if _WIN32
715 //rgba = 0;//D make stext nicer, breaks TextView
716#endif
717 New (0, RETVAL, 1, struct cf_layout); 736 New (0, RETVAL, 1, struct cf_layout);
718 737
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
720 RETVAL->rgba = rgba; 739 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 740 RETVAL->r = 1.;
967{ 986{
968 HV *hv = (HV *)SvRV (self); 987 HV *hv = (HV *)SvRV (self);
969 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 988 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
970 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 989 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
971 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 990 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
972 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
973 991
974 if (items < 5) 992 if (items < 5)
975 { 993 {
976 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 994 w = SvNV (*hv_fetch (hv, "w", 1, 1));
977 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 995 h = SvNV (*hv_fetch (hv, "h", 1, 1));
978 } 996 }
979 997
980 if (ix) 998 if (ix)
981 { 999 {
982 glEnable (GL_BLEND); 1000 glEnable (GL_BLEND);
1001
1002 if (ix == 2)
983 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1003 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1004 else
1005 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1006 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1007
984 glEnable (GL_ALPHA_TEST); 1008 glEnable (GL_ALPHA_TEST);
985 glAlphaFunc (GL_GREATER, 0.01f); 1009 glAlphaFunc (GL_GREATER, 0.01f);
986 } 1010 }
987 1011
988 glBindTexture (GL_TEXTURE_2D, name); 1012 glBindTexture (GL_TEXTURE_2D, name);
989
990 if (wrap_mode)
991 {
992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
993 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
994 }
995 1013
996 glBegin (GL_QUADS); 1014 glBegin (GL_QUADS);
997 glTexCoord2f (0, 0); glVertex2f (x , y ); 1015 glTexCoord2f (0, 0); glVertex2f (x , y );
998 glTexCoord2f (0, t); glVertex2f (x , y + h); 1016 glTexCoord2f (0, t); glVertex2f (x , y + h);
999 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1017 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1080 } 1098 }
1081 1099
1082 // somewhat hackish, but for textures that require it, it really 1100 // somewhat hackish, but for textures that require it, it really
1083 // improves the look, and most others don't suffer. 1101 // improves the look, and most others don't suffer.
1084 glBindTexture (GL_TEXTURE_2D, name); 1102 glBindTexture (GL_TEXTURE_2D, name);
1085 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1103 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1086 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1104 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1105 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1087} 1108}
1088 1109
1089int 1110int
1090ox (CFClient::Map self) 1111ox (CFClient::Map self)
1091 ALIAS: 1112 ALIAS:
1092 oy = 1 1113 oy = 1
1114 x = 2
1115 y = 3
1116 w = 4
1117 h = 5
1093 CODE: 1118 CODE:
1094 switch (ix) 1119 switch (ix)
1095 { 1120 {
1096 case 0: RETVAL = self->ox; break; 1121 case 0: RETVAL = self->ox; break;
1097 case 1: RETVAL = self->oy; break; 1122 case 1: RETVAL = self->oy; break;
1123 case 2: RETVAL = self->x; break;
1124 case 3: RETVAL = self->y; break;
1125 case 4: RETVAL = self->w; break;
1126 case 5: RETVAL = self->h; break;
1098 } 1127 }
1099 OUTPUT: 1128 OUTPUT:
1100 RETVAL 1129 RETVAL
1101 1130
1102void 1131void
1539 const_iv (GL_RESCALE_NORMAL), 1568 const_iv (GL_RESCALE_NORMAL),
1540 const_iv (GL_AND), 1569 const_iv (GL_AND),
1541 const_iv (GL_ONE), 1570 const_iv (GL_ONE),
1542 const_iv (GL_ZERO), 1571 const_iv (GL_ZERO),
1543 const_iv (GL_SRC_ALPHA), 1572 const_iv (GL_SRC_ALPHA),
1544 const_iv (GL_SRC_ALPHA_SATURATE), 1573 const_iv (GL_DST_ALPHA),
1545 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1574 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1546 const_iv (GL_ONE_MINUS_DST_ALPHA), 1575 const_iv (GL_ONE_MINUS_DST_ALPHA),
1576 const_iv (GL_SRC_ALPHA_SATURATE),
1547 const_iv (GL_RGB), 1577 const_iv (GL_RGB),
1548 const_iv (GL_RGBA), 1578 const_iv (GL_RGBA),
1549 const_iv (GL_UNSIGNED_BYTE), 1579 const_iv (GL_UNSIGNED_BYTE),
1550 const_iv (GL_UNSIGNED_SHORT), 1580 const_iv (GL_UNSIGNED_SHORT),
1551 const_iv (GL_UNSIGNED_INT), 1581 const_iv (GL_UNSIGNED_INT),
1562 const_iv (GL_TEXTURE_MAG_FILTER), 1592 const_iv (GL_TEXTURE_MAG_FILTER),
1563 const_iv (GL_TEXTURE_MIN_FILTER), 1593 const_iv (GL_TEXTURE_MIN_FILTER),
1564 const_iv (GL_TEXTURE_ENV_MODE), 1594 const_iv (GL_TEXTURE_ENV_MODE),
1565 const_iv (GL_TEXTURE_WRAP_S), 1595 const_iv (GL_TEXTURE_WRAP_S),
1566 const_iv (GL_TEXTURE_WRAP_T), 1596 const_iv (GL_TEXTURE_WRAP_T),
1597 const_iv (GL_REPEAT),
1567 const_iv (GL_CLAMP), 1598 const_iv (GL_CLAMP),
1568 const_iv (GL_REPEAT), 1599 const_iv (GL_CLAMP_TO_EDGE),
1569 const_iv (GL_NEAREST), 1600 const_iv (GL_NEAREST),
1570 const_iv (GL_LINEAR), 1601 const_iv (GL_LINEAR),
1571 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1602 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1572 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1603 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1573 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1604 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1641 1672
1642void glHint (int target, int mode) 1673void glHint (int target, int mode)
1643 1674
1644void glBlendFunc (int sfactor, int dfactor) 1675void glBlendFunc (int sfactor, int dfactor)
1645 1676
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa);
1680
1646void glDepthMask (int flag) 1681void glDepthMask (int flag)
1647 1682
1648void glLogicOp (int opcode) 1683void glLogicOp (int opcode)
1649 1684
1650void glColorMask (int red, int green, int blue, int alpha) 1685void glColorMask (int red, int green, int blue, int alpha)
1683 1718
1684void glEnd () 1719void glEnd ()
1685 1720
1686void glColor (float r, float g, float b, float a = 1.0) 1721void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 1722 PROTOTYPE: @
1723 ALIAS:
1724 glColor_premultiply = 1
1688 CODE: 1725 CODE:
1726 if (ix)
1727 {
1728 r *= a;
1729 g *= a;
1730 b *= a;
1731 }
1689 // microsoft visual "c" rounds instead of truncating... 1732 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 1733 glColor4ub (MIN ((int)(r * 256.f), 255),
1691 MIN ((int)(g * 255.f), 255), 1734 MIN ((int)(g * 256.f), 255),
1692 MIN ((int)(b * 255.f), 255), 1735 MIN ((int)(b * 256.f), 255),
1693 MIN ((int)(a * 255.f), 255)); 1736 MIN ((int)(a * 256.f), 255));
1694 1737
1695void glInterleavedArrays (int format, int stride, char *data) 1738void glInterleavedArrays (int format, int stride, char *data)
1696 1739
1697void glDrawElements (int mode, int count, int type, char *indices) 1740void glDrawElements (int mode, int count, int type, char *indices)
1698 1741
1721 1764
1722void glBindTexture (int target, int name) 1765void glBindTexture (int target, int name)
1723 1766
1724void glConvolutionParameter (int target, int pname, float params) 1767void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 1768 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 1769 if (gl.ConvolutionParameterf)
1770 gl.ConvolutionParameterf (target, pname, params);
1727 1771
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 1772void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 1773 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 1774 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 1775 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 1776
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 1778 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 1779 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 1781
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1739 1783
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 1785

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