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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.97 by root, Fri May 26 18:28:23 2006 UTC vs.
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 99
56 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
57 \ 101
58 if (!init_) \ 102#define TEXID_SPEECH 1
59 { \ 103#define TEXID_NOFACE 2
60 init_ = 1; \ 104
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
62 } \ 106fast_sv_grow (SV *sv, STRLEN need)
63 \ 107{
64 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
66 } 118 }
67 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
70 179
71typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
72 199
73typedef struct cf_layout { 200typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
77 int base_height; 203 int base_height;
78 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
79} *CFClient__Layout; 206} *DC__Layout;
80 207
81static CFClient__Font default_font; 208static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
84 211
85static void 212static void
86substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
87{ 214{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 216#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 218#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 220}
95 221
96static void 222static void
97layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
98{ 224{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
101 */ 227 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
103 229
104 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 232
107 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
108} 234}
109 235
110static void 236static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
114 243
115 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 246
118 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
119} 248 if (!rect.height) rect.height = 1;
120 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
121typedef uint16_t mapface; 255typedef uint16_t faceid;
122 256
123typedef struct { 257typedef struct {
124 GLint name; 258 GLuint name;
125 int w, h; 259 int w, h;
126 float s, t; 260 float s, t;
127 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
128} maptex; 265} maptex;
129 266
130typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
131 int16_t darkness; 270 uint16_t darkness;
132 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 272} mapcell;
134 273
135typedef struct { 274typedef struct {
136 int32_t c0, c1; 275 int32_t c0, c1;
137 mapcell *col; 276 mapcell *col;
138} maprow; 277} maprow;
139 278
140typedef struct map { 279typedef struct map {
141 int x, y, w, h; 280 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 282 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 283 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 284
149 int32_t rows; 285 int32_t rows;
150 maprow *row; 286 maprow *row;
151} *CFClient__Map; 287} *DC__Map;
152 288
153static char * 289static char *
154prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
155{ 291{
156 char *p; 292 char *p;
173} 309}
174 310
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
178static maprow * 334static maprow *
179map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
180{ 336{
181 if (0 > y) 337 if (0 > y)
182 { 338 {
183 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
222 378
223 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
224} 380}
225 381
226static mapcell * 382static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
228{ 384{
229 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
230} 386}
231 387
232static void 388static void
233map_clear (CFClient__Map self) 389map_clear (DC__Map self)
234{ 390{
235 int r; 391 int r;
236 392
237 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
245 self->oy = 0; 401 self->oy = 0;
246 self->row = 0; 402 self->row = 0;
247 self->rows = 0; 403 self->rows = 0;
248} 404}
249 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
250static void 416static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 418{
253 int x, y; 419 int x, y;
254 maprow *row; 420 maprow *row;
421 mapcell *cell;
255 422
256 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 424 if (y >= 0)
258 { 425 {
259 if (y >= self->rows) 426 if (y >= self->rows)
265 if (x >= row->c0) 432 if (x >= row->c0)
266 { 433 {
267 if (x >= row->c1) 434 if (x >= row->c1)
268 break; 435 break;
269 436
270 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
271 } 440 }
272 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
273} 458}
274 459
275static void 460static void
276music_finished (void) 461music_finished (void)
277{ 462{
296 ev.data2 = 0; 481 ev.data2 = 0;
297 482
298 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
299} 484}
300 485
301MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
302 626
303PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
304 628
305BOOT: 629BOOT:
306{ 630{
307 HV *stash = gv_stashpv ("CFClient", 1); 631 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 632 static const struct {
309 const char *name; 633 const char *name;
310 IV iv; 634 IV iv;
311 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
313 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
395 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 796
408 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 798
410 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
411# undef const_iv 829# undef const_iv
412 }; 830 };
413 831
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
844
845int
846in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852NV floor (NV x)
853
854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
417 865
418void 866void
419pango_init () 867pango_init ()
420 CODE: 868 CODE:
421{ 869{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 873 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 874#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
429} 878}
430 879
431int 880char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 881
434void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
435SDL_Quit () 891void SDL_Quit ()
436 892
893int SDL_GL_SetAttribute (int attr, int value)
894
895int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
437void 902void
438SDL_ListModes () 903SDL_ListModes (int rgb, int alpha)
439 PPCODE: 904 PPCODE:
440{ 905{
441 SDL_Rect **m; 906 SDL_Rect **m;
442 907
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 912
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 915
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 920
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 923
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 925
463 if (m && m != (SDL_Rect **)-1) 926 if (m && m != (SDL_Rect **)-1)
464 while (*m) 927 while (*m)
465 { 928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
466 AV *av = newAV (); 931 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 932 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
470 938
471 ++m; 939 ++m;
472 } 940 }
473} 941}
474 942
475char *
476SDL_GetError ()
477
478int 943int
479SDL_SetVideoMode (int w, int h, int fullscreen) 944SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 945 CODE:
946{
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
481 RETVAL = !!SDL_SetVideoMode ( 955 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 957 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 958
959 if (RETVAL)
960 {
961 av_clear (texture_av);
962#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
963#include "glfunc.h"
964#undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
967 }
968}
485 OUTPUT: 969 OUTPUT:
486 RETVAL 970 RETVAL
487 971
488void 972void
973SDL_WM_SetCaption (const char *title, const char *icon)
974
975void
489SDL_GL_SwapBuffers () 976SDL_GL_SwapBuffers ()
490 977
491char * 978char *
492SDL_GetKeyName (int sym) 979SDL_GetKeyName (int sym)
493 980
981int
982SDL_GetAppState ()
983
984int
985SDL_GetModState ()
986
987int
988SDL_WaitEvent ()
989 C_ARGS: 0
990
494void 991void
495SDL_PollEvent () 992SDL_PumpEvents ()
993
994void
995peep_events ()
496 PPCODE: 996 PPCODE:
497{ 997{
498 SDL_Event ev; 998 SDL_Event ev;
499 999
500 while (SDL_PollEvent (&ev)) 1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 1002 {
502 HV *hv = newHV (); 1003 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 1005
505 switch (ev.type) 1006 switch (ev.type)
506 { 1007 {
507 case SDL_KEYDOWN: 1008 case SDL_KEYDOWN:
508 case SDL_KEYUP: 1009 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 1015 break;
514 1016
515 case SDL_ACTIVEEVENT: 1017 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 1020 break;
519 1021
520 case SDL_MOUSEMOTION: 1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1042 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1043 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1044 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
528 break; 1048 break;
529 1049
530 case SDL_MOUSEBUTTONDOWN: 1050 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 1051 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 1053
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 1064 break;
545 } 1065 }
546 1066
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 1068 }
549} 1069}
550 1070
1071char *
1072SDL_AudioDriverName ()
1073 CODE:
1074{
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080}
1081 OUTPUT:
1082 RETVAL
1083
551int 1084int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 1086 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 1087 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 1088 Mix_ChannelFinished (channel_finished);
556 1089
557void 1090void
1091Mix_QuerySpec ()
1092 PPCODE:
1093{
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104}
1105
1106void
558Mix_CloseAudio () 1107Mix_CloseAudio ()
559 1108
560int 1109int
561Mix_AllocateChannels (int numchans = -1) 1110Mix_AllocateChannels (int numchans = -1)
562 1111
1112const char *
1113Mix_GetError ()
1114
563void 1115void
564lowdelay (int fd, int val = 1) 1116lowdelay (int fd, int val = 1)
565 CODE: 1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120void
1121win32_proxy_info ()
1122 PPCODE:
1123{
566#ifndef _WIN32 1124#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
568#endif 1146#endif
1147}
569 1148
570void 1149int
571add_font (char *file) 1150add_font (char *file)
572 CODE: 1151 CODE:
573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574#ifdef _WIN32 1153 OUTPUT:
575 // cairo... sigh... requires win2000 1154 RETVAL
576 AddFontResourceEx (file, FR_PRIVATE, 0); 1155
577#endif 1156void
1157IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160void
1161Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
578 1162
579void 1163void
580load_image_inline (SV *image_) 1164load_image_inline (SV *image_)
581 ALIAS: 1165 ALIAS:
582 load_image_file = 1 1166 load_image_file = 1
585 STRLEN image_len; 1169 STRLEN image_len;
586 char *image = (char *)SvPVbyte (image_, image_len); 1170 char *image = (char *)SvPVbyte (image_, image_len);
587 SDL_Surface *surface, *surface2; 1171 SDL_Surface *surface, *surface2;
588 SDL_PixelFormat fmt; 1172 SDL_PixelFormat fmt;
589 SDL_RWops *rw = ix 1173 SDL_RWops *rw = ix
590 ? SDL_RWFromFile (image, "r") 1174 ? SDL_RWFromFile (image, "rb")
591 : SDL_RWFromConstMem (image, image_len); 1175 : SDL_RWFromConstMem (image, image_len);
592 1176
593 if (!rw) 1177 if (!rw)
594 croak ("load_image: %s", SDL_GetError ()); 1178 croak ("load_image: %s", SDL_GetError ());
595 1179
624 1208
625 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
626 1210
627 assert (surface2->pitch == surface2->w * 4); 1211 assert (surface2->pitch == surface2->w * 4);
628 1212
1213 SDL_LockSurface (surface2);
629 EXTEND (SP, 5); 1214 EXTEND (SP, 6);
630 PUSHs (sv_2mortal (newSViv (surface2->w))); 1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
631 PUSHs (sv_2mortal (newSViv (surface2->h))); 1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
632 SDL_LockSurface (surface2);
633 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
634 SDL_UnlockSurface (surface2);
635 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
636 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
637 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
638 1222
639 SDL_FreeSurface (surface); 1223 SDL_FreeSurface (surface);
640 SDL_FreeSurface (surface2); 1224 SDL_FreeSurface (surface2);
641} 1225}
642 1226
668void 1252void
669error (char *message) 1253error (char *message)
670 CODE: 1254 CODE:
671 fprintf (stderr, "ERROR: %s\n", message); 1255 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1256#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
674#endif 1258#endif
675 1259
676void 1260void
677fatal (char *message) 1261fatal (char *message)
678 CODE: 1262 CODE:
679 fprintf (stderr, "FATAL: %s\n", message); 1263 fprintf (stderr, "FATAL: %s\n", message);
680#ifdef _WIN32 1264#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
682#endif 1266#endif
683 exit (1); 1267 _exit (1);
684 1268
1269void
1270_exit (int retval = 0)
1271 CODE:
1272#ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274#else
1275 _exit (retval);
1276#endif
1277
1278void
1279debug ()
1280 CODE:
1281{
1282#if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284#endif
1285}
1286
1287int
1288SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
685MODULE = CFClient PACKAGE = CFClient::Font 1294MODULE = Deliantra::Client PACKAGE = DC::Font
686 1295
687CFClient::Font 1296PROTOTYPES: DISABLE
1297
1298DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1299new_from_file (SV *class, char *path, int id = 0)
689 CODE: 1300 CODE:
690{ 1301{
691 int count; 1302 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1306}
696 OUTPUT: 1307 OUTPUT:
697 RETVAL 1308 RETVAL
698 1309
699void 1310void
700DESTROY (CFClient::Font self) 1311DESTROY (DC::Font self)
701 CODE: 1312 CODE:
702 pango_font_description_free (self); 1313 pango_font_description_free (self);
703 1314
704void 1315void
705make_default (CFClient::Font self) 1316make_default (DC::Font self)
1317 PROTOTYPE: $
706 CODE: 1318 CODE:
707 default_font = self; 1319 default_font = self;
708 1320
709MODULE = CFClient PACKAGE = CFClient::Layout 1321MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1322
711CFClient::Layout 1323PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1324
1325void
1326glyph_cache_backup ()
1327 PROTOTYPE:
713 CODE: 1328 CODE:
714#if _WIN32 1329 tc_backup ();
715 //rgba = 0;//D make stext nicer, breaks TextView 1330
716#endif 1331void
1332glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337DC::Layout
1338new (SV *class)
1339 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1340 New (0, RETVAL, 1, struct cf_layout);
718 1341
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1342 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1343 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1344 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1345 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1346 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1347 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
727 1350
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1352 layout_update_font (RETVAL);
730 OUTPUT: 1353 OUTPUT:
731 RETVAL 1354 RETVAL
732 1355
733void 1356void
734DESTROY (CFClient::Layout self) 1357DESTROY (DC::Layout self)
735 CODE: 1358 CODE:
736 g_object_unref (self->pl); 1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
737 Safefree (self); 1361 Safefree (self);
738 1362
1363void
1364set_text (DC::Layout self, SV *text_)
1365 CODE:
1366{
1367 STRLEN textlen;
1368 char *text = SvPVutf8 (text_, textlen);
1369
1370 pango_layout_set_text (self->pl, text, textlen);
1371}
1372
1373void
1374set_markup (DC::Layout self, SV *text_)
1375 CODE:
1376{
1377 STRLEN textlen;
1378 char *text = SvPVutf8 (text_, textlen);
1379
1380 pango_layout_set_markup (self->pl, text, textlen);
1381}
1382
1383void
1384set_shapes (DC::Layout self, ...)
1385 CODE:
1386{
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426}
1427
1428void
1429get_shapes (DC::Layout self)
1430 PPCODE:
1431{
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451}
1452
739int 1453int
740is_rgba (CFClient::Layout self) 1454has_wrapped (DC::Layout self)
741 CODE: 1455 CODE:
742 RETVAL = self->rgba; 1456{
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
1464}
743 OUTPUT: 1465 OUTPUT:
744 RETVAL 1466 RETVAL
745 1467
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1468SV *
767get_text (CFClient::Layout self) 1469get_text (DC::Layout self)
768 CODE: 1470 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1472 sv_utf8_decode (RETVAL);
771 OUTPUT: 1473 OUTPUT:
772 RETVAL 1474 RETVAL
773 1475
774void 1476void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1477set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1478 CODE:
777 self->r = r; 1479 self->r = r;
778 self->g = g; 1480 self->g = g;
779 self->b = b; 1481 self->b = b;
780 self->a = a; 1482 self->a = a;
781 1483
782void 1484void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1485set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1486 CODE:
785 if (self->font != font) 1487 if (self->font != font)
786 { 1488 {
787 self->font = font; 1489 self->font = font;
788 layout_update_font (self); 1490 layout_update_font (self);
789 } 1491 }
790 1492
791void 1493void
792set_height (CFClient::Layout self, int base_height) 1494set_height (DC::Layout self, int base_height)
793 CODE: 1495 CODE:
794 if (self->base_height != base_height) 1496 if (self->base_height != base_height)
795 { 1497 {
796 self->base_height = base_height; 1498 self->base_height = base_height;
797 layout_update_font (self); 1499 layout_update_font (self);
798 } 1500 }
799 1501
800void 1502void
801set_width (CFClient::Layout self, int max_width = -1) 1503set_width (DC::Layout self, int max_width = -1)
802 CODE: 1504 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1506
805void 1507void
806set_indent (CFClient::Layout self, int indent) 1508set_indent (DC::Layout self, int indent)
807 CODE: 1509 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809 1511
810void 1512void
811set_spacing (CFClient::Layout self, int spacing) 1513set_spacing (DC::Layout self, int spacing)
812 CODE: 1514 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814 1516
815void 1517void
816set_ellipsise (CFClient::Layout self, int ellipsise) 1518set_ellipsise (DC::Layout self, int ellipsise)
817 CODE: 1519 CODE:
818 pango_layout_set_ellipsize (self->pl, 1520 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE 1524 : PANGO_ELLIPSIZE_NONE
823 ); 1525 );
824 1526
825void 1527void
826set_single_paragraph_mode (CFClient::Layout self, int spm) 1528set_single_paragraph_mode (DC::Layout self, int spm)
827 CODE: 1529 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829 1531
830void 1532void
831size (CFClient::Layout self) 1533size (DC::Layout self)
832 PPCODE: 1534 PPCODE:
833{ 1535{
834 int w, h; 1536 int w, h;
835 1537
836 layout_get_pixel_size (self, &w, &h); 1538 layout_get_pixel_size (self, &w, &h);
839 PUSHs (sv_2mortal (newSViv (w))); 1541 PUSHs (sv_2mortal (newSViv (w)));
840 PUSHs (sv_2mortal (newSViv (h))); 1542 PUSHs (sv_2mortal (newSViv (h)));
841} 1543}
842 1544
843int 1545int
1546descent (DC::Layout self)
1547 CODE:
1548{
1549 PangoRectangle rect;
1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1552 RETVAL = PANGO_DESCENT (rect);
1553}
1554 OUTPUT:
1555 RETVAL
1556
1557int
844xy_to_index (CFClient::Layout self, int x, int y) 1558xy_to_index (DC::Layout self, int x, int y)
845 CODE: 1559 CODE:
846{ 1560{
847 int index, trailing; 1561 int index, trailing;
848 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
849 RETVAL = index; 1563 RETVAL = index + trailing;
850} 1564}
851 OUTPUT: 1565 OUTPUT:
852 RETVAL 1566 RETVAL
853 1567
854void 1568void
855cursor_pos (CFClient::Layout self, int index) 1569cursor_pos (DC::Layout self, int index)
856 PPCODE: 1570 PPCODE:
857{ 1571{
858 PangoRectangle strong_pos; 1572 PangoRectangle pos;
859 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
860 1574
861 EXTEND (SP, 3); 1575 EXTEND (SP, 3);
862 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
863 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
865} 1579}
866 1580
867void 1581void
868render (CFClient::Layout self) 1582index_to_line_x (DC::Layout self, int index, int trailing = 0)
869 PPCODE: 1583 PPCODE:
870{ 1584{
871 SV *retval; 1585 int line, x;
872 int w, h;
873 1586
874 layout_get_pixel_size (self, &w, &h); 1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
875 1588#if !PANGO_VERSION_CHECK (1, 17, 3)
876 if (self->rgba) 1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
877 { 1590 --line;
878 cairo_surface_t *surface;
879 cairo_t *cairo;
880
881 retval = newSV (w * h * 4);
882 SvPOK_only (retval);
883 SvCUR_set (retval, w * h * 4);
884
885 memset (SvPVX (retval), 0, w * h * 4);
886
887 surface = cairo_image_surface_create_for_data (
888 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
889 cairo = cairo_create (surface);
890 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
891
892 pango_cairo_show_layout (cairo, self->pl);
893
894 cairo_destroy (cairo);
895 cairo_surface_destroy (surface);
896
897 // what a mess, and its premultiplied, too :(
898 {
899 uint32_t *p = (uint32_t *)SvPVX (retval);
900 uint32_t *e = p + w * h;
901
902 while (p < e)
903 {
904 uint32_t rgba = *p;
905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif 1591#endif
917#endif
918 rgba = SDL_SwapBE32 (rgba);
919 *p++ = rgba;
920 }
921 }
922
923 EXTEND (SP, 5); 1592 EXTEND (SP, 2);
924 PUSHs (sv_2mortal (newSViv (w))); 1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595}
1596
1597void
1598line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600{
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
925 PUSHs (sv_2mortal (newSViv (h))); 1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
926 PUSHs (sv_2mortal (retval));
927 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
928 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
929 }
930 else 1615 else
931 { 1616 {
932 FT_Bitmap bitmap;
933
934 retval = newSV (w * h);
935 SvPOK_only (retval);
936 SvCUR_set (retval, w * h);
937
938 bitmap.rows = h;
939 bitmap.width = w;
940 bitmap.pitch = w;
941 bitmap.buffer = (unsigned char*)SvPVX (retval);
942 bitmap.num_grays = 256;
943 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
944
945 memset (bitmap.buffer, 0, w * h);
946
947 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
948
949 EXTEND (SP, 5);
950 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (index)));
951 PUSHs (sv_2mortal (newSViv (h))); 1618 PUSHs (sv_2mortal (newSViv (trailing)));
952 PUSHs (sv_2mortal (retval));
953 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
954 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
955 } 1619 }
956} 1620}
957 1621
1622void
1623render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637void
1638draw (DC::Layout self)
1639 CODE:
1640{
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654}
1655
958MODULE = CFClient PACKAGE = CFClient::Texture 1656MODULE = Deliantra::Client PACKAGE = DC::Texture
959 1657
1658PROTOTYPES: ENABLE
1659
960void 1660void
1661pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663{
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680}
1681
1682void
961draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1683draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
962 PROTOTYPE: $$$;$$ 1684 PROTOTYPE: $$$;$$
963 ALIAS: 1685 ALIAS:
964 draw_quad_alpha = 1 1686 draw_quad_alpha = 1
965 draw_quad_alpha_premultiplied = 2 1687 draw_quad_alpha_premultiplied = 2
966 CODE: 1688 CODE:
967{ 1689{
968 HV *hv = (HV *)SvRV (self); 1690 HV *hv = (HV *)SvRV (self);
969 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
970 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
971 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
972 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
973 1697
974 if (items < 5) 1698 if (items < 5)
975 { 1699 {
976 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
977 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
978 } 1702 }
979 1703
980 if (ix) 1704 if (ix)
981 { 1705 {
982 glEnable (GL_BLEND); 1706 glEnable (GL_BLEND);
1707
1708 if (ix == 2)
983 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1710 else
1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1713
984 glEnable (GL_ALPHA_TEST); 1714 glEnable (GL_ALPHA_TEST);
985 glAlphaFunc (GL_GREATER, 0.01f); 1715 glAlphaFunc (GL_GREATER, 0.01f);
986 } 1716 }
987 1717
988 glBindTexture (GL_TEXTURE_2D, name); 1718 glBindTexture (GL_TEXTURE_2D, name);
989
990 if (wrap_mode)
991 {
992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
993 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
994 }
995 1719
996 glBegin (GL_QUADS); 1720 glBegin (GL_QUADS);
997 glTexCoord2f (0, 0); glVertex2f (x , y ); 1721 glTexCoord2f (0, 0); glVertex2f (x , y );
998 glTexCoord2f (0, t); glVertex2f (x , y + h); 1722 glTexCoord2f (0, t); glVertex2f (x , y + h);
999 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1723 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1005 glDisable (GL_ALPHA_TEST); 1729 glDisable (GL_ALPHA_TEST);
1006 glDisable (GL_BLEND); 1730 glDisable (GL_BLEND);
1007 } 1731 }
1008} 1732}
1009 1733
1734void
1735draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738{
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853}
1854
1855IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857{
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862}
1863 OUTPUT:
1864 RETVAL
1865
1010MODULE = CFClient PACKAGE = CFClient::Map 1866MODULE = Deliantra::Client PACKAGE = DC::Map
1011 1867
1012CFClient::Map 1868PROTOTYPES: DISABLE
1013new (SV *class, int map_width, int map_height) 1869
1870DC::Map
1871new (SV *class)
1014 CODE: 1872 CODE:
1015 New (0, RETVAL, 1, struct map); 1873 New (0, RETVAL, 1, struct map);
1016 RETVAL->x = 0; 1874 RETVAL->x = 0;
1017 RETVAL->y = 0; 1875 RETVAL->y = 0;
1018 RETVAL->w = map_width; 1876 RETVAL->w = 0;
1019 RETVAL->h = map_height; 1877 RETVAL->h = 0;
1020 RETVAL->ox = 0; 1878 RETVAL->ox = 0;
1021 RETVAL->oy = 0; 1879 RETVAL->oy = 0;
1022 RETVAL->faces = 8192; 1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1023 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1024 RETVAL->texs = 8192;
1025 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1026 RETVAL->rows = 0; 1882 RETVAL->rows = 0;
1027 RETVAL->row = 0; 1883 RETVAL->row = 0;
1028 OUTPUT: 1884 OUTPUT:
1029 RETVAL 1885 RETVAL
1030 1886
1031void 1887void
1032DESTROY (CFClient::Map self) 1888DESTROY (DC::Map self)
1033 CODE: 1889 CODE:
1034{ 1890{
1035 map_clear (self); 1891 map_clear (self);
1036 Safefree (self->face); 1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
1037 Safefree (self); 1894 Safefree (self);
1038} 1895}
1039 1896
1040void 1897void
1898resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903void
1041clear (CFClient::Map self) 1904clear (DC::Map self)
1042 CODE: 1905 CODE:
1043 map_clear (self); 1906 map_clear (self);
1044 1907
1045void 1908void
1046set_face (CFClient::Map self, int face, int texid) 1909set_tileid (DC::Map self, int face, int tile)
1047 CODE: 1910 CODE:
1048{ 1911{
1049 while (self->faces <= face) 1912 need_facenum (self, face); self->face2tile [face] = tile;
1050 { 1913 need_texid (self, tile);
1051 Append (mapface, self->face, self->faces, self->faces);
1052 self->faces *= 2;
1053 }
1054
1055 self->face [face] = texid;
1056} 1914}
1057 1915
1058void 1916void
1917set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919{
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937}
1938
1939void
1059set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1940set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1060 CODE: 1941 CODE:
1061{ 1942{
1062 while (self->texs <= texid) 1943 need_texid (self, texid);
1063 {
1064 Append (maptex, self->tex, self->texs, self->texs);
1065 self->texs *= 2;
1066 }
1067 1944
1068 { 1945 {
1069 maptex *tex = self->tex + texid; 1946 maptex *tex = self->tex + texid;
1070 1947
1071 tex->name = name; 1948 tex->name = name;
1080 } 1957 }
1081 1958
1082 // somewhat hackish, but for textures that require it, it really 1959 // somewhat hackish, but for textures that require it, it really
1083 // improves the look, and most others don't suffer. 1960 // improves the look, and most others don't suffer.
1084 glBindTexture (GL_TEXTURE_2D, name); 1961 glBindTexture (GL_TEXTURE_2D, name);
1085 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1962 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1086 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1964 // use uglier nearest interpolation because linear suffers
1965 // from transparent color bleeding and ugly wrapping effects.
1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1087} 1967}
1968
1969void
1970expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1088 1988
1089int 1989int
1090ox (CFClient::Map self) 1990ox (DC::Map self)
1091 ALIAS: 1991 ALIAS:
1092 oy = 1 1992 oy = 1
1993 x = 2
1994 y = 3
1995 w = 4
1996 h = 5
1093 CODE: 1997 CODE:
1094 switch (ix) 1998 switch (ix)
1095 { 1999 {
1096 case 0: RETVAL = self->ox; break; 2000 case 0: RETVAL = self->ox; break;
1097 case 1: RETVAL = self->oy; break; 2001 case 1: RETVAL = self->oy; break;
2002 case 2: RETVAL = self->x; break;
2003 case 3: RETVAL = self->y; break;
2004 case 4: RETVAL = self->w; break;
2005 case 5: RETVAL = self->h; break;
1098 } 2006 }
1099 OUTPUT: 2007 OUTPUT:
1100 RETVAL 2008 RETVAL
1101 2009
1102void 2010void
1103scroll (CFClient::Map self, int dx, int dy) 2011scroll (DC::Map self, int dx, int dy)
1104 CODE: 2012 CODE:
1105{ 2013{
1106 if (dx > 0) 2014 if (dx > 0)
1107 map_blank (self, self->x, self->y, dx - 1, self->h); 2015 map_blank (self, self->x, self->y, dx, self->h);
1108 else if (dx < 0) 2016 else if (dx < 0)
1109 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1110 2018
1111 if (dy > 0) 2019 if (dy > 0)
1112 map_blank (self, self->x, self->y, self->w, dy - 1); 2020 map_blank (self, self->x, self->y, self->w, dy);
1113 else if (dy < 0) 2021 else if (dy < 0)
1114 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1115 2023
1116 self->ox += dx; self->x += dx; 2024 self->ox += dx; self->x += dx;
1117 self->oy += dy; self->y += dy; 2025 self->oy += dy; self->y += dy;
1118 2026
1119 while (self->y < 0) 2027 while (self->y < 0)
1123 self->rows += MAP_EXTEND_Y; 2031 self->rows += MAP_EXTEND_Y;
1124 self->y += MAP_EXTEND_Y; 2032 self->y += MAP_EXTEND_Y;
1125 } 2033 }
1126} 2034}
1127 2035
1128void 2036SV *
1129map1a_update (CFClient::Map self, SV *data_) 2037map1a_update (DC::Map self, SV *data_, int extmap)
1130 CODE: 2038 CODE:
1131{ 2039{
1132 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1133 uint8_t *data_end = (uint8_t *)SvEND (data_); 2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
1134 mapcell *cell; 2042 mapcell *cell;
1135 int x, y, flags; 2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
1136 2046
1137 while (data < data_end) 2047 while (data < data_end - 1)
1138 { 2048 {
1139 flags = (data [0] << 8) + data [1]; data += 2; 2049 flags = (data [0] << 8) + data [1]; data += 2;
1140 2050
1141 x = ((flags >> 10) & 63) + self->x; 2051 x = self->x + ((flags >> 10) & 63);
1142 y = ((flags >> 4) & 63) + self->y; 2052 y = self->y + ((flags >> 4) & 63);
1143 2053
1144 cell = map_get_cell (self, x, y); 2054 cell = map_get_cell (self, x, y);
1145 2055
1146 if (flags & 15) 2056 if (flags & 15)
1147 { 2057 {
1148 if (cell->darkness < 0) 2058 if (!cell->darkness)
1149 { 2059 {
2060 memset (cell, 0, sizeof (*cell));
1150 cell->darkness = 0; 2061 cell->darkness = 256;
1151 cell->face [0] = 0;
1152 cell->face [1] = 0;
1153 cell->face [2] = 0;
1154 } 2062 }
1155 2063
1156 cell->darkness = flags & 8 ? *data++ : 255;
1157
1158 //TODO: don't trust server data to be in-range(!) 2064 //TODO: don't trust server data to be in-range(!)
1159 2065
1160 if (flags & 4) 2066 if (flags & 8)
1161 { 2067 {
1162 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 if (extmap)
2069 {
2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
2103 }
2104 else
2105 cell->darkness = *data++ + 1;
1163 } 2106 }
1164 2107
2108 for (z = 0; z <= 2; ++z)
1165 if (flags & 2) 2109 if (flags & (4 >> z))
1166 { 2110 {
1167 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2111 faceid face = (data [0] << 8) + data [1]; data += 2;
2112 need_facenum (self, face);
2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
1168 } 2130 }
1169
1170 if (flags & 1)
1171 {
1172 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1173 }
1174 } 2131 }
1175 else 2132 else
1176 cell->darkness = -1; 2133 CELL_CLEAR (cell);
1177 } 2134 }
1178} 2135}
2136 OUTPUT:
2137 RETVAL
1179 2138
1180SV * 2139SV *
1181mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2140mapmap (DC::Map self, int x0, int y0, int w, int h)
1182 CODE: 2141 CODE:
1183{ 2142{
1184 int x1, x; 2143 int x1, x;
1185 int y1, y; 2144 int y1, y;
1186 int z; 2145 int z;
1199 ? self->row + y 2158 ? self->row + y
1200 : 0; 2159 : 0;
1201 2160
1202 for (x = x0; x < x1; x++) 2161 for (x = x0; x < x1; x++)
1203 { 2162 {
1204 int r = 32, g = 32, b = 32, a = 192; 2163 unsigned int r = 32, g = 32, b = 32, a = 192;
1205 2164
1206 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1207 { 2166 {
1208 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1209 2168
1210 for (z = 0; z <= 0; z++) 2169 for (z = 0; z <= 0; z++)
1211 { 2170 {
1212 mapface face = cell->face [z];
1213
1214 if (face)
1215 {
1216 maptex tex = self->tex [face]; 2171 maptex tex = self->tex [cell->tile [z]];
1217 int a0 = 255 - tex.a; 2172 int a0 = 255 - tex.a;
1218 int a1 = tex.a; 2173 int a1 = tex.a;
1219 2174
1220 r = (r * a0 + tex.r * a1) / 255; 2175 r = div255 (r * a0 + tex.r * a1);
1221 g = (g * a0 + tex.g * a1) / 255; 2176 g = div255 (g * a0 + tex.g * a1);
1222 b = (b * a0 + tex.b * a1) / 255; 2177 b = div255 (b * a0 + tex.b * a1);
1223 a = (a * a0 + tex.a * a1) / 255; 2178 a = div255 (a * a0 + tex.a * a1);
1224 }
1225 } 2179 }
1226 } 2180 }
1227 2181
1228 *map++ = (r ) 2182 *map++ = (r )
1229 | (g << 8) 2183 | (g << 8)
1236} 2190}
1237 OUTPUT: 2191 OUTPUT:
1238 RETVAL 2192 RETVAL
1239 2193
1240void 2194void
1241draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2196 CODE:
2197{
2198 int x, y, z;
2199
2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2203 smooth_key skey;
2204 int pl_x, pl_y;
2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
2210
2211 pl_tex.name = 0;
2212
2213 // that's current max. sorry.
2214 if (sw > 255) sw = 255;
2215 if (sh > 255) sh = 255;
2216
2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
2257 for (z = 0; z <= 2; z++)
2258 {
2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2261
2262 for (y = 0; y < sh; y++)
2263 if (0 <= y + my && y + my < self->rows)
2264 {
2265 maprow *row = self->row + (y + my);
2266
2267 for (x = 0; x < sw; x++)
2268 if (row->c0 <= x + mx && x + mx < row->c1)
2269 {
2270 mapcell *cell = row->col + (x + mx - row->c0);
2271 tileid tile = cell->tile [z];
2272
2273 if (tile)
2274 {
2275 maptex tex = self->tex [tile];
2276 int px, py;
2277
2278 if (key.texname != tex.name)
2279 {
2280 self->tex [tile].unused = 0;
2281
2282 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2304
2305 // update smooth hash
2306 if (tex.smoothtile)
2307 {
2308 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel;
2310
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2312
2313 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive.
2315
2316 // bits is ___n cccc CCCC bbbb
2317 // n do not draw borders&corners
2318 // c draw these corners, but...
2319 // C ... not these
2320 // b draw these borders
2321
2322 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2323 // ┃· ·· ·┃ ━━
2324
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓·
2327
2328 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2330
2331 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2336
2337 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
2365 }
2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
2370
2371 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort
2373 {
2374 int w, b;
2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w)
2379 {
2380 uint32_t smask = smooth_level [w];
2381 if (smask)
2382 for (b = 0; b < 32; ++b)
2383 if (smask & (((uint32_t)1) << b))
2384 {
2385 int level = (w << 5) | b;
2386 HE *he;
2387
2388 hv_iterinit (smooth);
2389 while ((he = hv_iternext (smooth)))
2390 {
2391 smooth_key *skey = (smooth_key *)HeKEY (he);
2392 IV bits = SvIVX (HeVAL (he));
2393
2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
2397 {
2398 maptex tex = self->tex [skey->tile];
2399 int px = (((int)skey->x) - 1) * Tw;
2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2414 glEnd ();
2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2416 glBegin (GL_QUADS);
2417 }
2418
2419 if (border)
2420 {
2421 float ox = border * dx;
2422
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 }
2428
2429 if (corner)
2430 {
2431 float ox = corner * dx;
2432
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 }
2440 }
2441 }
2442 }
2443
2444 glEnd ();
2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
2447 }
2448
2449 hv_clear (smooth);
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2472 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
2475
2476 // top layer: overlays such as the health bar
2477 for (y = 0; y < sh; y++)
2478 if (0 <= y + my && y + my < self->rows)
2479 {
2480 maprow *row = self->row + (y + my);
2481
2482 for (x = 0; x < sw; x++)
2483 if (row->c0 <= x + mx && x + mx < row->c1)
2484 {
2485 mapcell *cell = row->col + (x + mx - row->c0);
2486
2487 int px = x * Tw;
2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2495
2496 if (cell->stat_hp)
2497 {
2498 int width = cell->stat_width * Tw;
2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2500
2501 glColor3ub (0, 0, 0);
2502 glRectf (px + 1, py - thick - 2,
2503 px + width - 1, py);
2504
2505 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2506 glRectf (px + 2,
2507 py - thick - 1,
2508 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2509 }
2510 }
2511 }
2512}
2513
2514void
2515draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2516 CODE:
2517{
2518 static float color[16][3] = {
2519 { 0.00f, 0.00f, 0.00f },
2520 { 1.00f, 1.00f, 1.00f },
2521 { 0.00f, 0.00f, 0.55f },
2522 { 1.00f, 0.00f, 0.00f },
2523
2524 { 1.00f, 0.54f, 0.00f },
2525 { 0.11f, 0.56f, 1.00f },
2526 { 0.93f, 0.46f, 0.00f },
2527 { 0.18f, 0.54f, 0.34f },
2528
2529 { 0.56f, 0.73f, 0.56f },
2530 { 0.80f, 0.80f, 0.80f },
2531 { 0.55f, 0.41f, 0.13f },
2532 { 0.99f, 0.77f, 0.26f },
2533
2534 { 0.74f, 0.65f, 0.41f },
2535
2536 { 0.00f, 1.00f, 1.00f },
2537 { 1.00f, 0.00f, 1.00f },
2538 { 1.00f, 1.00f, 0.00f },
2539 };
2540
2541 int x, y;
2542
2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2551 glEnable (GL_BLEND);
2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2553 glBegin (GL_QUADS);
2554
2555 for (y = 0; y < h; y++)
2556 for (x = 0; x < w; x++)
2557 {
2558 unsigned char m = data [x + y * w];
2559
2560 if (m)
2561 {
2562 float *c = color [m & 15];
2563
2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2565 float tx2 = tx1 + 0.5f;
2566
2567 glColor4f (c[0], c[1], c[2], 1);
2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2572 }
2573 }
2574
2575 glEnd ();
2576 glDisable (GL_BLEND);
2577 glDisable (GL_TEXTURE_2D);
2578}
2579
2580void
2581fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1242 PPCODE: 2582 PPCODE:
1243{ 2583{
1244 int vx, vy;
1245 int x, y, z; 2584 int x, y;
1246 int last_name;
1247 mapface face;
1248 int sw4 = (sw + 3) & ~3; 2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
1249 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1250 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1251 2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1252 memset (darkness, 255, sw4 * sh); 2592 memset (darkness1, 0, sw1*sh1);
2593
1253 SvPOK_only (darkness_sv); 2594 SvPOK_only (darkness3_sv);
1254 SvCUR_set (darkness_sv, sw4 * sh); 2595 SvCUR_set (darkness3_sv, sw3 * sh3);
1255 2596
1256 vx = self->x + (self->w - sw) / 2 - shift_x; 2597 mx += self->x - 1;
1257 vy = self->y + (self->h - sh) / 2 - shift_y; 2598 my += self->y - 1;
1258 2599
1259 /*
1260 int vx = self->vx = self->w >= sw
1261 ? self->x + (self->w - sw) / 2
1262 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1263
1264 int vy = self->vy = self->h >= sh
1265 ? self->y + (self->h - sh) / 2
1266 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1267 */
1268
1269 glColor4ub (255, 255, 255, 255);
1270
1271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1272 glEnable (GL_BLEND);
1273 glEnable (GL_TEXTURE_2D);
1274 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1275
1276 glBegin (GL_QUADS);
1277
1278 last_name = 0;
1279
1280 for (z = 0; z < 3; z++)
1281 for (y = 0; y < sh; y++) 2600 for (y = 0; y < sh1; y++)
1282 if (0 <= y + vy && y + vy < self->rows) 2601 if (0 <= y + my && y + my < self->rows)
1283 { 2602 {
1284 maprow *row = self->row + (y + vy); 2603 maprow *row = self->row + (y + my);
1285 2604
1286 for (x = 0; x < sw; x++) 2605 for (x = 0; x < sw1; x++)
1287 if (row->c0 <= x + vx && x + vx < row->c1) 2606 if (row->c0 <= x + mx && x + mx < row->c1)
1288 { 2607 {
1289 mapcell *cell = row->col + (x + vx - row->c0); 2608 mapcell *cell = row->col + (x + mx - row->c0);
1290 2609
1291 darkness[y * sw4 + x] = cell->darkness < 0 2610 darkness1 [y * sw1 + x] = cell->darkness
2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1292 ? 255 - FOW_DARKNESS 2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1293 : 255 - cell->darkness;
1294
1295 face = cell->face [z];
1296
1297 if (face)
1298 {
1299 maptex tex = self->tex [face];
1300
1301 int px = (x + 1) * 32 - tex.w;
1302 int py = (y + 1) * 32 - tex.h;
1303
1304 if (last_name != tex.name)
1305 {
1306 glEnd ();
1307 last_name = tex.name;
1308 glBindTexture (GL_TEXTURE_2D, last_name);
1309 glBegin (GL_QUADS);
1310 }
1311
1312 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1313 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1314 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1315 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1316 }
1317 } 2613 }
1318 } 2614 }
1319 2615
1320 glEnd (); 2616 for (y = 0; y < sh; ++y)
2617 for (x = 0; x < sw; ++x)
2618 {
2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1321 2628
1322 glDisable (GL_TEXTURE_2D); 2629 uint8_t r11 = (d11 + d21 + d12) / 3;
1323 glDisable (GL_BLEND); 2630 uint8_t r21 = d21;
2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2632
2633 uint8_t r12 = d12;
2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2636
2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2640
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2650 }
2651
2652 free (darkness1);
1324 2653
1325 EXTEND (SP, 3); 2654 EXTEND (SP, 3);
1326 PUSHs (sv_2mortal (newSViv (sw4))); 2655 PUSHs (sv_2mortal (newSViv (sw3)));
1327 PUSHs (sv_2mortal (newSViv (sh))); 2656 PUSHs (sv_2mortal (newSViv (sh3)));
1328 PUSHs (darkness_sv); 2657 PUSHs (darkness3_sv);
1329} 2658}
1330 2659
1331SV * 2660SV *
1332get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2661get_rect (DC::Map self, int x0, int y0, int w, int h)
1333 CODE: 2662 CODE:
1334{ 2663{
1335 int x, y, x1, y1; 2664 int x, y, x1, y1;
1336 SV *data_sv = newSV (w * h * 7 + 5); 2665 SV *data_sv = newSV (w * h * 7 + 5);
1337 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1362 if (row && row->c0 <= x && x < row->c1) 2691 if (row && row->c0 <= x && x < row->c1)
1363 { 2692 {
1364 mapcell *cell = row->col + (x - row->c0); 2693 mapcell *cell = row->col + (x - row->c0);
1365 uint8_t flags = 0; 2694 uint8_t flags = 0;
1366 2695
1367 if (cell->face [0]) flags |= 1; 2696 if (cell->tile [0]) flags |= 1;
1368 if (cell->face [1]) flags |= 2; 2697 if (cell->tile [1]) flags |= 2;
1369 if (cell->face [2]) flags |= 4; 2698 if (cell->tile [2]) flags |= 4;
1370 2699
1371 *data++ = flags; 2700 *data++ = flags;
1372 2701
1373 if (flags & 1) 2702 if (flags & 1)
1374 { 2703 {
2704 tileid tile = cell->tile [0];
1375 *data++ = cell->face [0] >> 8; 2705 *data++ = tile >> 8;
1376 *data++ = cell->face [0]; 2706 *data++ = tile;
1377 } 2707 }
1378 2708
1379 if (flags & 2) 2709 if (flags & 2)
1380 { 2710 {
2711 tileid tile = cell->tile [1];
1381 *data++ = cell->face [1] >> 8; 2712 *data++ = tile >> 8;
1382 *data++ = cell->face [1]; 2713 *data++ = tile;
1383 } 2714 }
1384 2715
1385 if (flags & 4) 2716 if (flags & 4)
1386 { 2717 {
2718 tileid tile = cell->tile [2];
1387 *data++ = cell->face [2] >> 8; 2719 *data++ = tile >> 8;
1388 *data++ = cell->face [2]; 2720 *data++ = tile;
1389 } 2721 }
1390 } 2722 }
1391 else 2723 else
1392 *data++ = 0; 2724 *data++ = 0;
1393 } 2725 }
1394 } 2726 }
1395 2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
1396 SvPOK_only (data_sv); 2731 SvPOK_only (data_sv);
1397 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
1398 RETVAL = data_sv; 2735 RETVAL = data_sv;
1399} 2736}
1400 OUTPUT: 2737 OUTPUT:
1401 RETVAL 2738 RETVAL
1402 2739
1403void 2740void
1404set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2741set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1405 PPCODE: 2742 PPCODE:
1406{ 2743{
1407 int x, y, z; 2744 int x, y, z;
1408 int w, h; 2745 int w, h;
1409 int x1, y1; 2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
1410 2757
1411 if (*data++ != 0) 2758 if (*data++ != 0)
1412 return; /* version mismatch */ 2759 XSRETURN_EMPTY; /* version mismatch */
1413 2760
1414 w = *data++ << 8; w |= *data++; 2761 w = *data++ << 8; w |= *data++;
1415 h = *data++ << 8; h |= *data++; 2762 h = *data++ << 8; h |= *data++;
1416 2763
1417 // we need to do this 'cause we don't keep an absolute coord system for rows 2764 // we need to do this 'cause we don't keep an absolute coord system for rows
1429 { 2776 {
1430 maprow *row = map_get_row (self, y); 2777 maprow *row = map_get_row (self, y);
1431 2778
1432 for (x = x0; x < x1; x++) 2779 for (x = x0; x < x1; x++)
1433 { 2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
1434 uint8_t flags = *data++; 2786 flags = *data++;
1435 2787
1436 if (flags) 2788 if (flags)
1437 { 2789 {
1438 mapface face[3] = { 0, 0, 0 };
1439
1440 mapcell *cell = row_get_cell (row, x); 2790 mapcell *cell = row_get_cell (row, x);
2791 tileid tile[3] = { 0, 0, 0 };
1441 2792
1442 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2793 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1443 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1444 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1445 2796
1446 if (cell->darkness <= 0) 2797 if (cell->darkness == 0)
1447 { 2798 {
1448 cell->darkness = -1; 2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
1449 2801
1450 for (z = 0; z <= 2; z++) 2802 for (z = 0; z <= 2; z++)
1451 { 2803 {
1452 cell->face[z] = face[z]; 2804 tileid t = tile [z];
1453 2805
1454 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2806 if (t >= self->texs || (t && !self->tex [t].name))
2807 {
1455 XPUSHs (sv_2mortal (newSViv (face[z]))); 2808 PUSHs (sv_2mortal (newSViv (t)));
2809 need_texid (self, t);
2810 }
2811
2812 cell->tile [z] = t;
1456 } 2813 }
1457 } 2814 }
1458 } 2815 }
1459 } 2816 }
1460 } 2817 }
1461} 2818}
1462 2819
1463MODULE = CFClient PACKAGE = CFClient::MixChunk 2820MODULE = Deliantra::Client PACKAGE = DC::RW
1464 2821
1465CFClient::MixChunk 2822DC::RW
1466new_from_file (SV *class, char *path) 2823new (SV *class, SV *data_sv)
1467 CODE: 2824 CODE:
1468 RETVAL = Mix_LoadWAV (path); 2825{
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830}
1469 OUTPUT: 2831 OUTPUT:
1470 RETVAL 2832 RETVAL
1471 2833
2834DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841# fails on win32:
2842# dc.xs(2268) : error C2059: syntax error : '('
1472void 2843#void
2844#close (DC::RW self)
2845# CODE:
2846# (self->(close)) (self);
2847
2848MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850PROTOTYPES: DISABLE
2851
2852DC::Channel
2853find ()
2854 CODE:
2855{
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876}
2877 OUTPUT:
2878 RETVAL
2879
2880void
2881halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885void
2886expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890void
2891fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895int
2896volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902void
2903unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907void
2908set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914void
2915set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919void
2920set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923void
2924set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926{
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930}
2931
2932void
2933set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939PROTOTYPES: DISABLE
2940
2941void
2942decoders ()
2943 PPCODE:
2944#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif
2952
2953DC::MixChunk
2954new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960void
1473DESTROY (CFClient::MixChunk self) 2961DESTROY (DC::MixChunk self)
1474 CODE: 2962 CODE:
1475 Mix_FreeChunk (self); 2963 Mix_FreeChunk (self);
1476 2964
1477int 2965int
1478volume (CFClient::MixChunk self, int volume = -1) 2966volume (DC::MixChunk self, int volume = -1)
1479 CODE: 2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
1480 RETVAL = Mix_VolumeChunk (self, volume); 2970 RETVAL = Mix_VolumeChunk (self, volume);
1481 OUTPUT: 2971 OUTPUT:
1482 RETVAL 2972 RETVAL
1483 2973
1484int 2974DC::Channel
1485play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2975play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1486 CODE: 2976 CODE:
2977{
1487 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988}
1488 OUTPUT: 2989 OUTPUT:
1489 RETVAL 2990 RETVAL
1490 2991
1491MODULE = CFClient PACKAGE = CFClient::MixMusic 2992MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994void
2995decoders ()
2996 PPCODE:
2997#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002#else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004#endif
1492 3005
1493int 3006int
1494volume (int volume = -1) 3007volume (int volume = -1)
3008 PROTOTYPE: ;$
1495 CODE: 3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
1496 RETVAL = Mix_VolumeMusic (volume); 3012 RETVAL = Mix_VolumeMusic (volume);
1497 OUTPUT: 3013 OUTPUT:
1498 RETVAL 3014 RETVAL
1499 3015
1500CFClient::MixMusic 3016void
1501new_from_file (SV *class, char *path) 3017fade_out (int ms)
1502 CODE: 3018 CODE:
1503 RETVAL = Mix_LoadMUS (path); 3019 Mix_FadeOutMusic (ms);
3020
3021void
3022halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
3026int
3027playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
1504 OUTPUT: 3030 OUTPUT:
1505 RETVAL 3031 RETVAL
1506 3032
3033DC::MixMusic
3034new (SV *class, DC::RW rwops)
3035 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT:
3038 RETVAL
3039
1507void 3040void
1508DESTROY (CFClient::MixMusic self) 3041DESTROY (DC::MixMusic self)
1509 CODE: 3042 CODE:
1510 Mix_FreeMusic (self); 3043 Mix_FreeMusic (self);
1511 3044
1512int 3045int
1513play (CFClient::MixMusic self, int loops = -1) 3046play (DC::MixMusic self, int loops = -1)
1514 CODE: 3047 CODE:
1515 RETVAL = Mix_PlayMusic (self, loops); 3048 RETVAL = Mix_PlayMusic (self, loops);
1516 OUTPUT: 3049 OUTPUT:
1517 RETVAL 3050 RETVAL
1518 3051
3052void
3053fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3054 CODE:
3055 Mix_FadeInMusicPos (self, loops, ms, position);
3056
1519MODULE = CFClient PACKAGE = CFClient::OpenGL 3057MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059PROTOTYPES: ENABLE
1520 3060
1521BOOT: 3061BOOT:
1522{ 3062{
1523 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1524 static const struct { 3064 static const struct {
1525 const char *name; 3065 const char *name;
1526 IV iv; 3066 IV iv;
1527 } *civ, const_iv[] = { 3067 } *civ, const_iv[] = {
1528# define const_iv(name) { # name, (IV)name } 3068# define const_iv(name) { # name, (IV)name }
3069 const_iv (GL_VENDOR),
3070 const_iv (GL_VERSION),
3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
1529 const_iv (GL_COLOR_MATERIAL), 3073 const_iv (GL_COLOR_MATERIAL),
1530 const_iv (GL_SMOOTH), 3074 const_iv (GL_SMOOTH),
1531 const_iv (GL_FLAT), 3075 const_iv (GL_FLAT),
1532 const_iv (GL_DITHER), 3076 const_iv (GL_DITHER),
1533 const_iv (GL_BLEND), 3077 const_iv (GL_BLEND),
1535 const_iv (GL_SCISSOR_TEST), 3079 const_iv (GL_SCISSOR_TEST),
1536 const_iv (GL_DEPTH_TEST), 3080 const_iv (GL_DEPTH_TEST),
1537 const_iv (GL_ALPHA_TEST), 3081 const_iv (GL_ALPHA_TEST),
1538 const_iv (GL_NORMALIZE), 3082 const_iv (GL_NORMALIZE),
1539 const_iv (GL_RESCALE_NORMAL), 3083 const_iv (GL_RESCALE_NORMAL),
3084 const_iv (GL_FRONT),
3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
1540 const_iv (GL_AND), 3087 const_iv (GL_AND),
1541 const_iv (GL_ONE), 3088 const_iv (GL_ONE),
1542 const_iv (GL_ZERO), 3089 const_iv (GL_ZERO),
1543 const_iv (GL_SRC_ALPHA), 3090 const_iv (GL_SRC_ALPHA),
1544 const_iv (GL_SRC_ALPHA_SATURATE), 3091 const_iv (GL_DST_ALPHA),
1545 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1546 const_iv (GL_ONE_MINUS_DST_ALPHA), 3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
3098 const_iv (GL_SRC_ALPHA_SATURATE),
1547 const_iv (GL_RGB), 3099 const_iv (GL_RGB),
1548 const_iv (GL_RGBA), 3100 const_iv (GL_RGBA),
3101 const_iv (GL_RGBA4),
3102 const_iv (GL_RGBA8),
3103 const_iv (GL_RGB5_A1),
1549 const_iv (GL_UNSIGNED_BYTE), 3104 const_iv (GL_UNSIGNED_BYTE),
1550 const_iv (GL_UNSIGNED_SHORT), 3105 const_iv (GL_UNSIGNED_SHORT),
1551 const_iv (GL_UNSIGNED_INT), 3106 const_iv (GL_UNSIGNED_INT),
1552 const_iv (GL_ALPHA), 3107 const_iv (GL_ALPHA),
1553 const_iv (GL_INTENSITY), 3108 const_iv (GL_INTENSITY),
1554 const_iv (GL_LUMINANCE), 3109 const_iv (GL_LUMINANCE),
1555 const_iv (GL_LUMINANCE_ALPHA), 3110 const_iv (GL_LUMINANCE_ALPHA),
1556 const_iv (GL_FLOAT), 3111 const_iv (GL_FLOAT),
1557 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
1558 const_iv (GL_COMPILE), 3119 const_iv (GL_COMPILE),
3120 const_iv (GL_PROXY_TEXTURE_1D),
3121 const_iv (GL_PROXY_TEXTURE_2D),
1559 const_iv (GL_TEXTURE_1D), 3122 const_iv (GL_TEXTURE_1D),
1560 const_iv (GL_TEXTURE_2D), 3123 const_iv (GL_TEXTURE_2D),
1561 const_iv (GL_TEXTURE_ENV), 3124 const_iv (GL_TEXTURE_ENV),
1562 const_iv (GL_TEXTURE_MAG_FILTER), 3125 const_iv (GL_TEXTURE_MAG_FILTER),
1563 const_iv (GL_TEXTURE_MIN_FILTER), 3126 const_iv (GL_TEXTURE_MIN_FILTER),
1564 const_iv (GL_TEXTURE_ENV_MODE), 3127 const_iv (GL_TEXTURE_ENV_MODE),
1565 const_iv (GL_TEXTURE_WRAP_S), 3128 const_iv (GL_TEXTURE_WRAP_S),
1566 const_iv (GL_TEXTURE_WRAP_T), 3129 const_iv (GL_TEXTURE_WRAP_T),
3130 const_iv (GL_REPEAT),
1567 const_iv (GL_CLAMP), 3131 const_iv (GL_CLAMP),
1568 const_iv (GL_REPEAT), 3132 const_iv (GL_CLAMP_TO_EDGE),
1569 const_iv (GL_NEAREST), 3133 const_iv (GL_NEAREST),
1570 const_iv (GL_LINEAR), 3134 const_iv (GL_LINEAR),
1571 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3135 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1572 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3136 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1573 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3137 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1583 const_iv (GL_COLOR_LOGIC_OP), 3147 const_iv (GL_COLOR_LOGIC_OP),
1584 const_iv (GL_SEPARABLE_2D), 3148 const_iv (GL_SEPARABLE_2D),
1585 const_iv (GL_CONVOLUTION_2D), 3149 const_iv (GL_CONVOLUTION_2D),
1586 const_iv (GL_CONVOLUTION_BORDER_MODE), 3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
1587 const_iv (GL_CONSTANT_BORDER), 3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
1588 const_iv (GL_LINES), 3153 const_iv (GL_LINES),
3154 const_iv (GL_LINE_STRIP),
1589 const_iv (GL_LINE_LOOP), 3155 const_iv (GL_LINE_LOOP),
1590 const_iv (GL_QUADS), 3156 const_iv (GL_QUADS),
1591 const_iv (GL_QUAD_STRIP), 3157 const_iv (GL_QUAD_STRIP),
1592 const_iv (GL_TRIANGLES), 3158 const_iv (GL_TRIANGLES),
1593 const_iv (GL_TRIANGLE_STRIP), 3159 const_iv (GL_TRIANGLE_STRIP),
1594 const_iv (GL_TRIANGLE_FAN), 3160 const_iv (GL_TRIANGLE_FAN),
3161 const_iv (GL_POLYGON),
1595 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1596 const_iv (GL_FASTEST), 3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
1597 const_iv (GL_V2F), 3171 const_iv (GL_V2F),
1598 const_iv (GL_V3F), 3172 const_iv (GL_V3F),
1599 const_iv (GL_T2F_V3F), 3173 const_iv (GL_T2F_V3F),
1600 const_iv (GL_T2F_N3F_V3F), 3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1601# undef const_iv 3178# undef const_iv
1602 }; 3179 };
1603 3180
1604 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1605 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3183
3184 texture_av = newAV ();
3185 AvREAL_off (texture_av);
1606} 3186}
3187
3188void
3189disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194void
3195apple_nvidia_bug (int enable)
1607 3196
1608char * 3197char *
1609gl_vendor () 3198gl_vendor ()
1610 CODE: 3199 CODE:
1611 RETVAL = (char *)glGetString (GL_VENDOR); 3200 RETVAL = (char *)glGetString (GL_VENDOR);
1624 CODE: 3213 CODE:
1625 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3214 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1626 OUTPUT: 3215 OUTPUT:
1627 RETVAL 3216 RETVAL
1628 3217
3218const char *glGetString (GLenum pname)
3219
3220GLint glGetInteger (GLenum pname)
3221 CODE:
3222 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT:
3224 RETVAL
3225
3226GLdouble glGetDouble (GLenum pname)
3227 CODE:
3228 glGetDoublev (pname, &RETVAL);
3229 OUTPUT:
3230 RETVAL
3231
1629int glGetError () 3232int glGetError ()
3233
3234void glFinish ()
3235
3236void glFlush ()
1630 3237
1631void glClear (int mask) 3238void glClear (int mask)
1632 3239
1633void glClearColor (float r, float g, float b, float a = 1.0) 3240void glClearColor (float r, float g, float b, float a = 1.0)
1634 PROTOTYPE: @ 3241 PROTOTYPE: @
1641 3248
1642void glHint (int target, int mode) 3249void glHint (int target, int mode)
1643 3250
1644void glBlendFunc (int sfactor, int dfactor) 3251void glBlendFunc (int sfactor, int dfactor)
1645 3252
3253void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3254 CODE:
3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257# void glBlendEquation (int se)
3258
1646void glDepthMask (int flag) 3259void glDepthMask (int flag)
1647 3260
1648void glLogicOp (int opcode) 3261void glLogicOp (int opcode)
1649 3262
1650void glColorMask (int red, int green, int blue, int alpha) 3263void glColorMask (int red, int green, int blue, int alpha)
1654void glPushMatrix () 3267void glPushMatrix ()
1655 3268
1656void glPopMatrix () 3269void glPopMatrix ()
1657 3270
1658void glLoadIdentity () 3271void glLoadIdentity ()
3272
3273void glDrawBuffer (int buffer)
3274
3275void glReadBuffer (int buffer)
1659 3276
1660# near_ and far_ are due to microsofts buggy "c" compiler 3277# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3278void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662 3279
1663# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
1664void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3281void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283PROTOTYPES: DISABLE
1665 3284
1666void glViewport (int x, int y, int width, int height) 3285void glViewport (int x, int y, int width, int height)
1667 3286
1668void glScissor (int x, int y, int width, int height) 3287void glScissor (int x, int y, int width, int height)
1669 3288
1677 3296
1678void glRotate (float angle, float x, float y, float z) 3297void glRotate (float angle, float x, float y, float z)
1679 CODE: 3298 CODE:
1680 glRotatef (angle, x, y, z); 3299 glRotatef (angle, x, y, z);
1681 3300
1682void glBegin (int mode)
1683
1684void glEnd ()
1685
1686void glColor (float r, float g, float b, float a = 1.0) 3301void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 3302 PROTOTYPE: @
3303 ALIAS:
3304 glColor_premultiply = 1
1688 CODE: 3305 CODE:
3306 if (ix)
3307 {
3308 r *= a;
3309 g *= a;
3310 b *= a;
3311 }
1689 // microsoft visual "c" rounds instead of truncating... 3312 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 3313 glColor4f (r, g, b, a);
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694
1695void glInterleavedArrays (int format, int stride, char *data)
1696
1697void glDrawElements (int mode, int count, int type, char *indices)
1698
1699# 1.2 void glDrawRangeElements (int mode, int start, int end
1700 3314
1701void glRasterPos (float x, float y, float z = 0.) 3315void glRasterPos (float x, float y, float z = 0.)
1702 CODE: 3316 CODE:
1703 glRasterPos3f (0, 0, z); 3317 glRasterPos3f (0, 0, z);
1704 glBitmap (0, 0, 0, 0, x, y, 0); 3318 glBitmap (0, 0, 0, 0, x, y, 0);
1709 3323
1710void glTexCoord (float s, float t) 3324void glTexCoord (float s, float t)
1711 CODE: 3325 CODE:
1712 glTexCoord2f (s, t); 3326 glTexCoord2f (s, t);
1713 3327
3328void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341PROTOTYPES: ENABLE
3342
3343void glBegin (int mode)
3344
3345void glEnd ()
3346
3347void glPointSize (GLfloat size)
3348
3349void glLineWidth (GLfloat width)
3350
3351void glInterleavedArrays (int format, int stride, char *data)
3352
3353void glDrawElements (int mode, int count, int type, char *indices)
3354
3355# 1.2 void glDrawRangeElements (int mode, int start, int end
3356
1714void glTexEnv (int target, int pname, float param) 3357void glTexEnv (int target, int pname, float param)
1715 CODE: 3358 CODE:
1716 glTexEnvf (target, pname, param); 3359 glTexEnvf (target, pname, param);
1717 3360
1718void glTexParameter (int target, int pname, float param) 3361void glTexParameter (int target, int pname, float param)
1721 3364
1722void glBindTexture (int target, int name) 3365void glBindTexture (int target, int name)
1723 3366
1724void glConvolutionParameter (int target, int pname, float params) 3367void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 3368 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3369 if (gl.ConvolutionParameterf)
3370 gl.ConvolutionParameterf (target, pname, params);
1727 3371
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3372void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 3373 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3374 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 3375 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 3376
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3377void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 3378 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3379 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 3381
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3382void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1739 3383
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3384void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 3385
1742void glDrawPixels (int width, int height, int format, int type, char *pixels) 3386void glDrawPixels (int width, int height, int format, int type, char *pixels)
3387
3388void glPixelZoom (float x, float y)
1743 3389
1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3390void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1745 3391
1746int glGenTexture () 3392int glGenTexture ()
1747 CODE: 3393 CODE:
1748{ 3394 RETVAL = gen_texture ();
1749 GLuint name;
1750 glGenTextures (1, &name);
1751 RETVAL = name;
1752}
1753 OUTPUT: 3395 OUTPUT:
1754 RETVAL 3396 RETVAL
1755 3397
1756void glDeleteTexture (int name) 3398void glDeleteTexture (int name)
1757 CODE: 3399 CODE:
1758{
1759 GLuint name_ = name;
1760 glDeleteTextures (1, &name_); 3400 del_texture (name);
1761} 3401
1762
1763int glGenList () 3402int glGenList ()
1764 CODE: 3403 CODE:
1765 RETVAL = glGenLists (1); 3404 RETVAL = glGenLists (1);
1766 OUTPUT: 3405 OUTPUT:
1767 RETVAL 3406 RETVAL
1774 3413
1775void glEndList () 3414void glEndList ()
1776 3415
1777void glCallList (int list) 3416void glCallList (int list)
1778 3417
3418void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1779 3422
3423MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425PROTOTYPES: DISABLE
3426
3427void
3428find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430{
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433}
3434
3435BOOT:
3436{
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443}
3444
3445void
3446draw (SV *self)
3447 CODE:
3448{
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506#if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518#endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529}
3530

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