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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.99 by root, Mon May 29 02:11:03 2006 UTC vs.
Revision 1.313 by root, Sat Jan 7 15:24:41 2012 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
26#endif
27
28#include <assert.h>
12#include <math.h> 29#include <math.h>
13#include <string.h> 30#include <string.h>
14#include <stdio.h> 31#include <stdio.h>
32#include <stdlib.h>
33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 35
16#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
17#include <SDL_endian.h> 38#include <SDL_endian.h>
18#include <SDL_image.h> 39#include <SDL_image.h>
19#include <SDL_mixer.h> 40#include <SDL_mixer.h>
20#include <SDL_opengl.h> 41#include <SDL_opengl.h>
21 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
50#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS
52
22#include <glib/gmacros.h> 53#include <glib/gmacros.h>
23 54
24#include <pango/pango.h> 55#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 56
26#include <pango/pangoft2.h> 57#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
28 67
29#ifndef _WIN32 68#ifndef _WIN32
30# include <sys/types.h> 69# include <sys/types.h>
31# include <sys/socket.h> 70# include <sys/socket.h>
32# include <netinet/in.h> 71# include <netinet/in.h>
33# include <netinet/tcp.h> 72# include <netinet/tcp.h>
34# include <inttypes.h> 73# include <inttypes.h>
74#endif
75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 78#else
36 typedef unsigned char uint8_t; 79# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 80#endif
43 81
44#include "glext.h" 82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
45 84
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
47 91
48#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
50 94
51#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
52 96
53#define GL_CALL(type,func,args) \ 97/* mask out modifiers we are not interested in */
54 { \ 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 99
56 static type fptr_; \ 100#define KMOD_LRAM 0x10000 // our extension
57 \ 101
58 if (!init_) \ 102#define TEXID_SPEECH 1
59 { \ 103#define TEXID_NOFACE 2
60 init_ = 1; \ 104
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 105static char *
62 } \ 106fast_sv_grow (SV *sv, STRLEN need)
63 \ 107{
64 if (fptr_) \ 108 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
66 } 118 }
67 119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
125
126static struct
127{
128#define GL_FUNC(ptr,name) ptr name;
129#include "glfunc.h"
130#undef GL_FUNC
131} gl;
132
133static void
134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135{
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142}
143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
168#include "texcache.c"
169#include "rendercache.c"
170
171#include "pango-font.c"
172#include "pango-fontmap.c"
173#include "pango-render.c"
174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 178typedef Mix_Music *DC__MixMusic;
70 179
71typedef PangoFontDescription *CFClient__Font; 180typedef PangoFontDescription *DC__Font;
181
182static int
183shape_attr_p (PangoLayoutRun *run)
184{
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198}
72 199
73typedef struct cf_layout { 200typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 201 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
77 int base_height; 203 int base_height;
78 CFClient__Font font; 204 DC__Font font;
205 rc_t *rc;
79} *CFClient__Layout; 206} *DC__Layout;
80 207
81static CFClient__Font default_font; 208static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
84 211
85static void 212static void
86substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
87{ 214{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 216#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 218#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 220}
95 221
96static void 222static void
97layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
98{ 224{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
101 */ 227 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
103 229
104 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 232
107 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
108} 234}
109 235
110static void 236static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
114 243
115 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 246
118 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
119} 248 if (!rect.height) rect.height = 1;
120 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254typedef uint16_t tileid;
121typedef uint16_t mapface; 255typedef uint16_t faceid;
122 256
123typedef struct { 257typedef struct {
124 GLint name; 258 GLuint name;
125 int w, h; 259 int w, h;
126 float s, t; 260 float s, t;
127 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
128} maptex; 265} maptex;
129 266
130typedef struct { 267typedef struct {
268 uint32_t player;
269 tileid tile[3];
131 int16_t darkness; 270 uint16_t darkness;
132 mapface face[3]; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 272} mapcell;
134 273
135typedef struct { 274typedef struct {
136 int32_t c0, c1; 275 int32_t c0, c1;
137 mapcell *col; 276 mapcell *col;
138} maprow; 277} maprow;
139 278
140typedef struct map { 279typedef struct map {
141 int x, y, w, h; 280 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 282 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 283 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 284
149 int32_t rows; 285 int32_t rows;
150 maprow *row; 286 maprow *row;
151} *CFClient__Map; 287} *DC__Map;
152 288
153static char * 289static char *
154prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
155{ 291{
156 char *p; 292 char *p;
173} 309}
174 310
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
178static maprow * 334static maprow *
179map_get_row (CFClient__Map self, int y) 335map_get_row (DC__Map self, int y)
180{ 336{
181 if (0 > y) 337 if (0 > y)
182 { 338 {
183 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
222 378
223 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
224} 380}
225 381
226static mapcell * 382static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
228{ 384{
229 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
230} 386}
231 387
232static void 388static void
233map_clear (CFClient__Map self) 389map_clear (DC__Map self)
234{ 390{
235 int r; 391 int r;
236 392
237 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
245 self->oy = 0; 401 self->oy = 0;
246 self->row = 0; 402 self->row = 0;
247 self->rows = 0; 403 self->rows = 0;
248} 404}
249 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
250static void 416static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 418{
253 int x, y; 419 int x, y;
254 maprow *row; 420 maprow *row;
421 mapcell *cell;
255 422
256 for (y = y0; y < y0 + h; y++) 423 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 424 if (y >= 0)
258 { 425 {
259 if (y >= self->rows) 426 if (y >= self->rows)
265 if (x >= row->c0) 432 if (x >= row->c0)
266 { 433 {
267 if (x >= row->c1) 434 if (x >= row->c1)
268 break; 435 break;
269 436
270 row->col[x - row->c0].darkness = -1; 437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
271 } 440 }
272 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
273} 458}
274 459
275static void 460static void
276music_finished (void) 461music_finished (void)
277{ 462{
296 ev.data2 = 0; 481 ev.data2 = 0;
297 482
298 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
299} 484}
300 485
301MODULE = CFClient PACKAGE = CFClient 486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
490}
491
492static unsigned int
493minpot (unsigned int n)
494{
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
302 620
303PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
304 622
305BOOT: 623BOOT:
306{ 624{
307 HV *stash = gv_stashpv ("CFClient", 1); 625 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 626 static const struct {
309 const char *name; 627 const char *name;
310 IV iv; 628 IV iv;
311 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
631 const_iv (SDLK_MODIFIER_MIN),
632 const_iv (SDLK_MODIFIER_MAX),
633
313 const_iv (SDL_ACTIVEEVENT), 634 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 635 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 636 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 637 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 638 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 647 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 648 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 649 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 650 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
652
653 const_iv (SDL_APPINPUTFOCUS),
654 const_iv (SDL_APPMOUSEFOCUS),
655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 768 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 769 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 770 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 771 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 772 const_iv (SDLK_UNDO),
773
395 const_iv (KMOD_NONE), 774 const_iv (KMOD_NONE),
775 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 776 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 777 const_iv (KMOD_RSHIFT),
778 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 779 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 780 const_iv (KMOD_RCTRL),
781 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 782 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 783 const_iv (KMOD_RALT),
784 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 790
408 const_iv (KMOD_SHIFT), 791 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 792
410 const_iv (KMOD_META) 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
411# undef const_iv 823# undef const_iv
412 }; 824 };
413 825
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
828
829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 831}
832
833void
834weaken (SV *rv)
835 PROTOTYPE: $
836 CODE:
837 sv_rvweaken (rv);
838
839int
840in_destruct ()
841 CODE:
842 RETVAL = PL_main_cv == Nullcv;
843 OUTPUT:
844 RETVAL
845
846NV floor (NV x)
847
848NV ceil (NV x)
849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
417 859
418void 860void
419pango_init () 861pango_init ()
420 CODE: 862 CODE:
421{ 863{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 867 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 868#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
429} 872}
430 873
431int 874char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 875
434void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
435SDL_Quit () 884void SDL_Quit ()
436 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
437void 895void
438SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
439 PPCODE: 897 PPCODE:
440{ 898{
441 SDL_Rect **m; 899 SDL_Rect **m;
442 900
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 905
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 908
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 913
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 916
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 918
463 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
464 while (*m) 920 while (*m)
465 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
466 AV *av = newAV (); 924 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
470 931
471 ++m; 932 ++m;
472 } 933 }
473} 934}
474 935
475char *
476SDL_GetError ()
477
478int 936int
479SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
481 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 950 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 951
952 if (RETVAL)
953 {
954 av_clear (texture_av);
955#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
956#include "glfunc.h"
957#undef GL_FUNC
958 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
959 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
960 }
961}
485 OUTPUT: 962 OUTPUT:
486 RETVAL 963 RETVAL
487 964
488void 965void
966SDL_WM_SetCaption (const char *title, const char *icon)
967
968void
489SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
490 970
491char * 971char *
492SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
493 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
980int
981SDL_WaitEvent ()
982 C_ARGS: 0
983
494void 984void
495SDL_PollEvent () 985SDL_PumpEvents ()
986
987void
988peep_events ()
496 PPCODE: 989 PPCODE:
497{ 990{
498 SDL_Event ev; 991 SDL_Event ev;
499 992
500 while (SDL_PollEvent (&ev)) 993 SDL_PumpEvents ();
994 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 995 {
502 HV *hv = newHV (); 996 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 997 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 998
505 switch (ev.type) 999 switch (ev.type)
506 { 1000 {
507 case SDL_KEYDOWN: 1001 case SDL_KEYDOWN:
508 case SDL_KEYUP: 1002 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1003 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1004 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1005 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1006 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1007 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 1008 break;
514 1009
515 case SDL_ACTIVEEVENT: 1010 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1011 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 1013 break;
519 1014
520 case SDL_MOUSEMOTION: 1015 case SDL_MOUSEMOTION:
1016 {
1017 int state = ev.motion.state;
1018 int x = ev.motion.x;
1019 int y = ev.motion.y;
1020 int xrel = ev.motion.xrel;
1021 int yrel = ev.motion.yrel;
1022
1023 /* do simplistic event compression */
1024 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1025 && state == ev.motion.state)
1026 {
1027 xrel += ev.motion.xrel;
1028 yrel += ev.motion.yrel;
1029 x = ev.motion.x;
1030 y = ev.motion.y;
1031 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1032 }
1033
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1034 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1035 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1036 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1037 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1038 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1039 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1040 }
528 break; 1041 break;
529 1042
530 case SDL_MOUSEBUTTONDOWN: 1043 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 1044 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1045 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 1046
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1047 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1048 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1049 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1050 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1055 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1056 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 1057 break;
545 } 1058 }
546 1059
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1060 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 1061 }
549} 1062}
550 1063
1064char *
1065SDL_AudioDriverName ()
1066 CODE:
1067{
1068 char buf [256];
1069 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1070 XSRETURN_UNDEF;
1071
1072 RETVAL = buf;
1073}
1074 OUTPUT:
1075 RETVAL
1076
551int 1077int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 1079 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 1080 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 1081 Mix_ChannelFinished (channel_finished);
556 1082
557void 1083void
1084Mix_QuerySpec ()
1085 PPCODE:
1086{
1087 int freq, channels;
1088 Uint16 format;
1089
1090 if (Mix_QuerySpec (&freq, &format, &channels))
1091 {
1092 EXTEND (SP, 3);
1093 PUSHs (sv_2mortal (newSViv (freq)));
1094 PUSHs (sv_2mortal (newSViv (format)));
1095 PUSHs (sv_2mortal (newSViv (channels)));
1096 }
1097}
1098
1099void
558Mix_CloseAudio () 1100Mix_CloseAudio ()
559 1101
560int 1102int
561Mix_AllocateChannels (int numchans = -1) 1103Mix_AllocateChannels (int numchans = -1)
562 1104
1105const char *
1106Mix_GetError ()
1107
563void 1108void
564lowdelay (int fd, int val = 1) 1109lowdelay (int fd, int val = 1)
565 CODE: 1110 CODE:
1111 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1112
1113void
1114win32_proxy_info ()
1115 PPCODE:
1116{
566#ifndef _WIN32 1117#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1118 char buffer[2048];
1119 DWORD buflen;
1120
1121 EXTEND (SP, 3);
1122
1123 buflen = sizeof (buffer);
1124 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1125 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1126 {
1127 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1128
1129 buflen = sizeof (buffer);
1130 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1131 {
1132 PUSHs (newSVpv (buffer, 0));
1133
1134 buflen = sizeof (buffer);
1135 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1136 PUSHs (newSVpv (buffer, 0));
1137 }
1138 }
568#endif 1139#endif
1140}
569 1141
570void 1142int
571add_font (char *file) 1143add_font (char *file)
572 CODE: 1144 CODE:
573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1145 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574#ifdef _WIN32 1146 OUTPUT:
575 // cairo... sigh... requires win2000 1147 RETVAL
576 AddFontResourceEx (file, FR_PRIVATE, 0); 1148
577#endif 1149void
1150IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1151
1152# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1153void
1154Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
578 1155
579void 1156void
580load_image_inline (SV *image_) 1157load_image_inline (SV *image_)
581 ALIAS: 1158 ALIAS:
582 load_image_file = 1 1159 load_image_file = 1
585 STRLEN image_len; 1162 STRLEN image_len;
586 char *image = (char *)SvPVbyte (image_, image_len); 1163 char *image = (char *)SvPVbyte (image_, image_len);
587 SDL_Surface *surface, *surface2; 1164 SDL_Surface *surface, *surface2;
588 SDL_PixelFormat fmt; 1165 SDL_PixelFormat fmt;
589 SDL_RWops *rw = ix 1166 SDL_RWops *rw = ix
590 ? SDL_RWFromFile (image, "r") 1167 ? SDL_RWFromFile (image, "rb")
591 : SDL_RWFromConstMem (image, image_len); 1168 : SDL_RWFromConstMem (image, image_len);
592 1169
593 if (!rw) 1170 if (!rw)
594 croak ("load_image: %s", SDL_GetError ()); 1171 croak ("load_image: %s", SDL_GetError ());
595 1172
624 1201
625 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1202 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
626 1203
627 assert (surface2->pitch == surface2->w * 4); 1204 assert (surface2->pitch == surface2->w * 4);
628 1205
1206 SDL_LockSurface (surface2);
629 EXTEND (SP, 5); 1207 EXTEND (SP, 6);
630 PUSHs (sv_2mortal (newSViv (surface2->w))); 1208 PUSHs (sv_2mortal (newSViv (surface2->w)));
631 PUSHs (sv_2mortal (newSViv (surface2->h))); 1209 PUSHs (sv_2mortal (newSViv (surface2->h)));
632 SDL_LockSurface (surface2);
633 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
634 SDL_UnlockSurface (surface2);
635 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
636 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1212 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
637 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2);
638 1215
639 SDL_FreeSurface (surface); 1216 SDL_FreeSurface (surface);
640 SDL_FreeSurface (surface2); 1217 SDL_FreeSurface (surface2);
641} 1218}
642 1219
668void 1245void
669error (char *message) 1246error (char *message)
670 CODE: 1247 CODE:
671 fprintf (stderr, "ERROR: %s\n", message); 1248 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1249#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
674#endif 1251#endif
675 1252
676void 1253void
677fatal (char *message) 1254fatal (char *message)
678 CODE: 1255 CODE:
679 fprintf (stderr, "FATAL: %s\n", message); 1256 fprintf (stderr, "FATAL: %s\n", message);
680#ifdef _WIN32 1257#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1258 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
682#endif 1259#endif
683 exit (1); 1260 _exit (1);
684 1261
1262void
1263_exit (int retval = 0)
1264 CODE:
1265#ifdef WIN32
1266 ExitThread (retval); // unclean, please beam me up
1267#else
1268 _exit (retval);
1269#endif
1270
1271void
1272debug ()
1273 CODE:
1274{
1275#if DEBUG
1276 VALGRIND_DO_LEAK_CHECK;
1277#endif
1278}
1279
1280int
1281SvREFCNT (SV *sv)
1282 CODE:
1283 RETVAL = SvREFCNT (sv);
1284 OUTPUT:
1285 RETVAL
1286
685MODULE = CFClient PACKAGE = CFClient::Font 1287MODULE = Deliantra::Client PACKAGE = DC::Font
686 1288
687CFClient::Font 1289PROTOTYPES: DISABLE
1290
1291DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1292new_from_file (SV *class, char *path, int id = 0)
689 CODE: 1293 CODE:
690{ 1294{
691 int count; 1295 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1299}
696 OUTPUT: 1300 OUTPUT:
697 RETVAL 1301 RETVAL
698 1302
699void 1303void
700DESTROY (CFClient::Font self) 1304DESTROY (DC::Font self)
701 CODE: 1305 CODE:
702 pango_font_description_free (self); 1306 pango_font_description_free (self);
703 1307
704void 1308void
705make_default (CFClient::Font self) 1309make_default (DC::Font self)
1310 PROTOTYPE: $
706 CODE: 1311 CODE:
707 default_font = self; 1312 default_font = self;
708 1313
709MODULE = CFClient PACKAGE = CFClient::Layout 1314MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1315
711CFClient::Layout 1316PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1317
1318void
1319glyph_cache_backup ()
1320 PROTOTYPE:
713 CODE: 1321 CODE:
714#if _WIN32 1322 tc_backup ();
715 //rgba = 0;//D make stext nicer, breaks TextView 1323
716#endif 1324void
1325glyph_cache_restore ()
1326 PROTOTYPE:
1327 CODE:
1328 tc_restore ();
1329
1330DC::Layout
1331new (SV *class)
1332 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1333 New (0, RETVAL, 1, struct cf_layout);
718 1334
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1335 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1336 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1337 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1338 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1339 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1340 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1341 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
727 1343
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1345 layout_update_font (RETVAL);
730 OUTPUT: 1346 OUTPUT:
731 RETVAL 1347 RETVAL
732 1348
733void 1349void
734DESTROY (CFClient::Layout self) 1350DESTROY (DC::Layout self)
735 CODE: 1351 CODE:
736 g_object_unref (self->pl); 1352 g_object_unref (self->pl);
1353 rc_free (self->rc);
737 Safefree (self); 1354 Safefree (self);
738 1355
1356void
1357set_text (DC::Layout self, SV *text_)
1358 CODE:
1359{
1360 STRLEN textlen;
1361 char *text = SvPVutf8 (text_, textlen);
1362
1363 pango_layout_set_text (self->pl, text, textlen);
1364}
1365
1366void
1367set_markup (DC::Layout self, SV *text_)
1368 CODE:
1369{
1370 STRLEN textlen;
1371 char *text = SvPVutf8 (text_, textlen);
1372
1373 pango_layout_set_markup (self->pl, text, textlen);
1374}
1375
1376void
1377set_shapes (DC::Layout self, ...)
1378 CODE:
1379{
1380 PangoAttrList *attrs = 0;
1381 const char *text = pango_layout_get_text (self->pl);
1382 const char *pos = text;
1383 int arg = 4;
1384
1385 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1386 {
1387 PangoRectangle inkrect, rect;
1388 PangoAttribute *attr;
1389
1390 int x = SvIV (ST (arg - 3));
1391 int y = SvIV (ST (arg - 2));
1392 int w = SvIV (ST (arg - 1));
1393 int h = SvIV (ST (arg ));
1394
1395 inkrect.x = 0;
1396 inkrect.y = 0;
1397 inkrect.width = 0;
1398 inkrect.height = 0;
1399
1400 rect.x = x * PANGO_SCALE;
1401 rect.y = y * PANGO_SCALE;
1402 rect.width = w * PANGO_SCALE;
1403 rect.height = h * PANGO_SCALE;
1404
1405 if (!attrs)
1406 attrs = pango_layout_get_attributes (self->pl);
1407
1408 attr = pango_attr_shape_new (&inkrect, &rect);
1409 attr->start_index = pos - text;
1410 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1411 pango_attr_list_insert (attrs, attr);
1412
1413 arg += 4;
1414 pos += sizeof (OBJ_STR) - 1;
1415 }
1416
1417 if (attrs)
1418 pango_layout_set_attributes (self->pl, attrs);
1419}
1420
1421void
1422get_shapes (DC::Layout self)
1423 PPCODE:
1424{
1425 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1426
1427 do
1428 {
1429 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1430
1431 if (run && shape_attr_p (run))
1432 {
1433 PangoRectangle extents;
1434 pango_layout_iter_get_run_extents (iter, 0, &extents);
1435
1436 EXTEND (SP, 2);
1437 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1438 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1439 }
1440 }
1441 while (pango_layout_iter_next_run (iter));
1442
1443 pango_layout_iter_free (iter);
1444}
1445
739int 1446int
740is_rgba (CFClient::Layout self) 1447has_wrapped (DC::Layout self)
741 CODE: 1448 CODE:
742 RETVAL = self->rgba; 1449{
1450 int lines = 1;
1451 const char *text = pango_layout_get_text (self->pl);
1452
1453 while (*text)
1454 lines += *text++ == '\n';
1455
1456 RETVAL = lines < pango_layout_get_line_count (self->pl);
1457}
743 OUTPUT: 1458 OUTPUT:
744 RETVAL 1459 RETVAL
745 1460
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1461SV *
767get_text (CFClient::Layout self) 1462get_text (DC::Layout self)
768 CODE: 1463 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1464 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1465 sv_utf8_decode (RETVAL);
771 OUTPUT: 1466 OUTPUT:
772 RETVAL 1467 RETVAL
773 1468
774void 1469void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1470set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1471 CODE:
777 self->r = r; 1472 self->r = r;
778 self->g = g; 1473 self->g = g;
779 self->b = b; 1474 self->b = b;
780 self->a = a; 1475 self->a = a;
781 1476
782void 1477void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1478set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1479 CODE:
785 if (self->font != font) 1480 if (self->font != font)
786 { 1481 {
787 self->font = font; 1482 self->font = font;
788 layout_update_font (self); 1483 layout_update_font (self);
789 } 1484 }
790 1485
791void 1486void
792set_height (CFClient::Layout self, int base_height) 1487set_height (DC::Layout self, int base_height)
793 CODE: 1488 CODE:
794 if (self->base_height != base_height) 1489 if (self->base_height != base_height)
795 { 1490 {
796 self->base_height = base_height; 1491 self->base_height = base_height;
797 layout_update_font (self); 1492 layout_update_font (self);
798 } 1493 }
799 1494
800void 1495void
801set_width (CFClient::Layout self, int max_width = -1) 1496set_width (DC::Layout self, int max_width = -1)
802 CODE: 1497 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1498 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1499
805void 1500void
806set_indent (CFClient::Layout self, int indent) 1501set_indent (DC::Layout self, int indent)
807 CODE: 1502 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1503 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809 1504
810void 1505void
811set_spacing (CFClient::Layout self, int spacing) 1506set_spacing (DC::Layout self, int spacing)
812 CODE: 1507 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1508 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814 1509
815void 1510void
816set_ellipsise (CFClient::Layout self, int ellipsise) 1511set_ellipsise (DC::Layout self, int ellipsise)
817 CODE: 1512 CODE:
818 pango_layout_set_ellipsize (self->pl, 1513 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1514 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1515 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1516 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE 1517 : PANGO_ELLIPSIZE_NONE
823 ); 1518 );
824 1519
825void 1520void
826set_single_paragraph_mode (CFClient::Layout self, int spm) 1521set_single_paragraph_mode (DC::Layout self, int spm)
827 CODE: 1522 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1523 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829 1524
830void 1525void
831size (CFClient::Layout self) 1526size (DC::Layout self)
832 PPCODE: 1527 PPCODE:
833{ 1528{
834 int w, h; 1529 int w, h;
835 1530
836 layout_get_pixel_size (self, &w, &h); 1531 layout_get_pixel_size (self, &w, &h);
839 PUSHs (sv_2mortal (newSViv (w))); 1534 PUSHs (sv_2mortal (newSViv (w)));
840 PUSHs (sv_2mortal (newSViv (h))); 1535 PUSHs (sv_2mortal (newSViv (h)));
841} 1536}
842 1537
843int 1538int
1539descent (DC::Layout self)
1540 CODE:
1541{
1542 PangoRectangle rect;
1543 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1544 pango_layout_line_get_pixel_extents (line, 0, &rect);
1545 RETVAL = PANGO_DESCENT (rect);
1546}
1547 OUTPUT:
1548 RETVAL
1549
1550int
844xy_to_index (CFClient::Layout self, int x, int y) 1551xy_to_index (DC::Layout self, int x, int y)
845 CODE: 1552 CODE:
846{ 1553{
847 int index, trailing; 1554 int index, trailing;
848 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1555 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
849 RETVAL = index; 1556 RETVAL = index + trailing;
850} 1557}
851 OUTPUT: 1558 OUTPUT:
852 RETVAL 1559 RETVAL
853 1560
854void 1561void
855cursor_pos (CFClient::Layout self, int index) 1562cursor_pos (DC::Layout self, int index)
856 PPCODE: 1563 PPCODE:
857{ 1564{
858 PangoRectangle strong_pos; 1565 PangoRectangle pos;
859 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1566 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
860 1567
861 EXTEND (SP, 3); 1568 EXTEND (SP, 3);
862 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1569 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
863 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1570 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1571 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
865} 1572}
866 1573
867void 1574void
868render (CFClient::Layout self) 1575index_to_line_x (DC::Layout self, int index, int trailing = 0)
869 PPCODE: 1576 PPCODE:
870{ 1577{
871 SV *retval; 1578 int line, x;
872 int w, h;
873 1579
874 layout_get_pixel_size (self, &w, &h); 1580 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
875 1581#if !PANGO_VERSION_CHECK (1, 17, 3)
876 if (self->rgba) 1582 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
877 { 1583 --line;
878 cairo_surface_t *surface;
879 cairo_t *cairo;
880
881 retval = newSV (w * h * 4);
882 SvPOK_only (retval);
883 SvCUR_set (retval, w * h * 4);
884
885 memset (SvPVX (retval), 0, w * h * 4);
886
887 surface = cairo_image_surface_create_for_data (
888 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
889 cairo = cairo_create (surface);
890 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
891
892 pango_cairo_show_layout (cairo, self->pl);
893
894 cairo_destroy (cairo);
895 cairo_surface_destroy (surface);
896
897 // what a mess, and its premultiplied, too :(
898 {
899 uint32_t *p = (uint32_t *)SvPVX (retval);
900 uint32_t *e = p + w * h;
901
902 while (p < e)
903 {
904 uint32_t rgba = *p;
905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif 1584#endif
917#endif
918 rgba = SDL_SwapBE32 (rgba);
919 *p++ = rgba;
920 }
921 }
922
923 EXTEND (SP, 5); 1585 EXTEND (SP, 2);
924 PUSHs (sv_2mortal (newSViv (w))); 1586 PUSHs (sv_2mortal (newSViv (line)));
1587 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1588}
1589
1590void
1591line_x_to_index (DC::Layout self, int line, int x)
1592 PPCODE:
1593{
1594 PangoLayoutLine *lp;
1595 int index, trailing;
1596
1597 if (line < 0)
1598 XSRETURN_EMPTY;
1599
1600 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1601 XSRETURN_EMPTY; /* do better */
1602
1603 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1604
1605 EXTEND (SP, 2);
1606 if (GIMME_V == G_SCALAR)
925 PUSHs (sv_2mortal (newSViv (h))); 1607 PUSHs (sv_2mortal (newSViv (index + trailing)));
926 PUSHs (sv_2mortal (retval));
927 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
928 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
929 }
930 else 1608 else
931 { 1609 {
932 FT_Bitmap bitmap;
933
934 retval = newSV (w * h);
935 SvPOK_only (retval);
936 SvCUR_set (retval, w * h);
937
938 bitmap.rows = h;
939 bitmap.width = w;
940 bitmap.pitch = w;
941 bitmap.buffer = (unsigned char*)SvPVX (retval);
942 bitmap.num_grays = 256;
943 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
944
945 memset (bitmap.buffer, 0, w * h);
946
947 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
948
949 EXTEND (SP, 5);
950 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (index)));
951 PUSHs (sv_2mortal (newSViv (h))); 1611 PUSHs (sv_2mortal (newSViv (trailing)));
952 PUSHs (sv_2mortal (retval));
953 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
954 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
955 } 1612 }
956} 1613}
957 1614
1615void
1616render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE:
1618 rc_clear (self->rc);
1619 pango_opengl_render_layout_subpixel (
1620 self->pl,
1621 self->rc,
1622 x * PANGO_SCALE, y * PANGO_SCALE,
1623 self->r, self->g, self->b, self->a,
1624 flags
1625 );
1626 // we assume that context_change actually clears/frees stuff
1627 // and does not do any recomputation...
1628 pango_layout_context_changed (self->pl);
1629
1630void
1631draw (DC::Layout self)
1632 CODE:
1633{
1634 glEnable (GL_TEXTURE_2D);
1635 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1636 glEnable (GL_BLEND);
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641
1642 rc_draw (self->rc);
1643
1644 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D);
1647}
1648
958MODULE = CFClient PACKAGE = CFClient::Texture 1649MODULE = Deliantra::Client PACKAGE = DC::Texture
959 1650
1651PROTOTYPES: ENABLE
1652
960void 1653void
1654pad (SV *data_, int ow, int oh, int nw, int nh)
1655 CODE:
1656{
1657 if ((nw != ow || nh != oh) && SvOK (data_))
1658 {
1659 STRLEN datalen;
1660 char *data = SvPVbyte (data_, datalen);
1661 int bpp = datalen / (ow * oh);
1662 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1663
1664 SvPOK_only (result_);
1665 SvCUR_set (result_, nw * nh * bpp);
1666
1667 memset (SvPVX (result_), 0, nw * nh * bpp);
1668 while (oh--)
1669 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1670
1671 sv_setsv (data_, result_);
1672 }
1673}
1674
1675void
961draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1676draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
962 PROTOTYPE: $$$;$$ 1677 PROTOTYPE: $$$;$$
963 ALIAS: 1678 ALIAS:
964 draw_quad_alpha = 1 1679 draw_quad_alpha = 1
965 draw_quad_alpha_premultiplied = 2 1680 draw_quad_alpha_premultiplied = 2
966 CODE: 1681 CODE:
967{ 1682{
968 HV *hv = (HV *)SvRV (self); 1683 HV *hv = (HV *)SvRV (self);
969 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1684 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
970 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1685 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
971 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1686 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1687
1688 if (name <= 0)
1689 XSRETURN_EMPTY;
972 1690
973 if (items < 5) 1691 if (items < 5)
974 { 1692 {
975 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1693 w = SvNV (*hv_fetch (hv, "w", 1, 1));
976 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1694 h = SvNV (*hv_fetch (hv, "h", 1, 1));
977 } 1695 }
978 1696
979 if (ix) 1697 if (ix)
980 { 1698 {
981 glEnable (GL_BLEND); 1699 glEnable (GL_BLEND);
1700
1701 if (ix == 2)
982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1702 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1703 else
1704 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1705 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1706
983 glEnable (GL_ALPHA_TEST); 1707 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f); 1708 glAlphaFunc (GL_GREATER, 0.01f);
985 } 1709 }
986 1710
987 glBindTexture (GL_TEXTURE_2D, name); 1711 glBindTexture (GL_TEXTURE_2D, name);
998 glDisable (GL_ALPHA_TEST); 1722 glDisable (GL_ALPHA_TEST);
999 glDisable (GL_BLEND); 1723 glDisable (GL_BLEND);
1000 } 1724 }
1001} 1725}
1002 1726
1727void
1728draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1729 PROTOTYPE: @
1730 CODE:
1731{
1732 glEnable (GL_BLEND);
1733 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 glEnable (GL_TEXTURE_2D);
1735 glBindTexture (GL_TEXTURE_2D, name1);
1736
1737 glColor3f (intensity, intensity, intensity);
1738 glPushMatrix ();
1739 glScalef (1./3, 1./3, 1.);
1740
1741 if (blend > 0.f)
1742 {
1743 float dx3 = dx * -3.f / w;
1744 float dy3 = dy * -3.f / h;
1745 GLfloat env_color[4] = { 0., 0., 0., blend };
1746
1747 /* interpolate the two shadow textures */
1748 /* stage 0 == rgb(glcolor) + alpha(t0) */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1752 gl.ActiveTexture (GL_TEXTURE1);
1753 glEnable (GL_TEXTURE_2D);
1754 glBindTexture (GL_TEXTURE_2D, name2);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1756
1757 /* rgb == rgb(glcolor) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1760 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1761
1762 /* alpha = interpolate t0, t1 by env_alpha */
1763 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1768
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1774
1775 glBegin (GL_QUADS);
1776 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1777 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1778 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1779 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1780 glEnd ();
1781
1782 glDisable (GL_TEXTURE_2D);
1783 gl.ActiveTexture (GL_TEXTURE0);
1784 }
1785 else
1786 {
1787 /* simple blending of one texture, also opengl <1.3 path */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 glBegin (GL_QUADS);
1791 glTexCoord2f (0, 0); glVertex2f (0, 0);
1792 glTexCoord2f (0, t); glVertex2f (0, h);
1793 glTexCoord2f (s, t); glVertex2f (w, h);
1794 glTexCoord2f (s, 0); glVertex2f (w, 0);
1795 glEnd ();
1796 }
1797
1798 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1799 {
1800 int x, y;
1801 int dx3 = dx * 3;
1802 int dy3 = dy * 3;
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1805 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1806 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1807 glTranslatef (-1., -1., 0);
1808 glBegin (GL_QUADS);
1809
1810 for (y = 1; y < h; y += 3)
1811 {
1812 int y1 = y - dy3;
1813 int y1valid = y1 >= 0 && y1 < h;
1814
1815 for (x = 1; x < w; x += 3)
1816 {
1817 int x1 = x - dx3;
1818 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1819 uint8_t h2;
1820
1821 if (y1valid && x1 >= 0 && x1 < w)
1822 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1823 else
1824 h2 = 1; /* out of range == invisible */
1825
1826 if (h1 || h2)
1827 {
1828 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1829 glColor4f (1., 1., 1., alpha);
1830
1831 glTexCoord2f (0, 0.); glVertex2i (x , y );
1832 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1833 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1834 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1835 }
1836 }
1837 }
1838 }
1839
1840 glEnd ();
1841
1842 glPopMatrix ();
1843
1844 glDisable (GL_TEXTURE_2D);
1845 glDisable (GL_BLEND);
1846}
1847
1848IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1849 CODE:
1850{
1851 GLint width;
1852 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1853 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1854 RETVAL = width > 0;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1003MODULE = CFClient PACKAGE = CFClient::Map 1859MODULE = Deliantra::Client PACKAGE = DC::Map
1004 1860
1005CFClient::Map 1861PROTOTYPES: DISABLE
1006new (SV *class, int map_width, int map_height) 1862
1863DC::Map
1864new (SV *class)
1007 CODE: 1865 CODE:
1008 New (0, RETVAL, 1, struct map); 1866 New (0, RETVAL, 1, struct map);
1009 RETVAL->x = 0; 1867 RETVAL->x = 0;
1010 RETVAL->y = 0; 1868 RETVAL->y = 0;
1011 RETVAL->w = map_width; 1869 RETVAL->w = 0;
1012 RETVAL->h = map_height; 1870 RETVAL->h = 0;
1013 RETVAL->ox = 0; 1871 RETVAL->ox = 0;
1014 RETVAL->oy = 0; 1872 RETVAL->oy = 0;
1015 RETVAL->faces = 8192; 1873 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1016 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1874 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1017 RETVAL->texs = 8192;
1018 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1019 RETVAL->rows = 0; 1875 RETVAL->rows = 0;
1020 RETVAL->row = 0; 1876 RETVAL->row = 0;
1021 OUTPUT: 1877 OUTPUT:
1022 RETVAL 1878 RETVAL
1023 1879
1024void 1880void
1025DESTROY (CFClient::Map self) 1881DESTROY (DC::Map self)
1026 CODE: 1882 CODE:
1027{ 1883{
1028 map_clear (self); 1884 map_clear (self);
1029 Safefree (self->face); 1885 Safefree (self->face2tile);
1886 Safefree (self->tex);
1030 Safefree (self); 1887 Safefree (self);
1031} 1888}
1032 1889
1033void 1890void
1891resize (DC::Map self, int map_width, int map_height)
1892 CODE:
1893 self->w = map_width;
1894 self->h = map_height;
1895
1896void
1034clear (CFClient::Map self) 1897clear (DC::Map self)
1035 CODE: 1898 CODE:
1036 map_clear (self); 1899 map_clear (self);
1037 1900
1038void 1901void
1039set_face (CFClient::Map self, int face, int texid) 1902set_tileid (DC::Map self, int face, int tile)
1040 CODE: 1903 CODE:
1041{ 1904{
1042 while (self->faces <= face) 1905 need_facenum (self, face); self->face2tile [face] = tile;
1043 { 1906 need_texid (self, tile);
1044 Append (mapface, self->face, self->faces, self->faces);
1045 self->faces *= 2;
1046 }
1047
1048 self->face [face] = texid;
1049} 1907}
1050 1908
1051void 1909void
1910set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE:
1912{
1913 tileid texid;
1914 maptex *tex;
1915
1916 if (face < 0 || face >= self->faces)
1917 return;
1918
1919 if (smooth < 0 || smooth >= self->faces)
1920 return;
1921
1922 texid = self->face2tile [face];
1923
1924 if (!texid)
1925 return;
1926
1927 tex = self->tex + texid;
1928 tex->smoothtile = self->face2tile [smooth];
1929 tex->smoothlevel = level;
1930}
1931
1932void
1052set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1933set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1053 CODE: 1934 CODE:
1054{ 1935{
1055 while (self->texs <= texid) 1936 need_texid (self, texid);
1056 {
1057 Append (maptex, self->tex, self->texs, self->texs);
1058 self->texs *= 2;
1059 }
1060 1937
1061 { 1938 {
1062 maptex *tex = self->tex + texid; 1939 maptex *tex = self->tex + texid;
1063 1940
1064 tex->name = name; 1941 tex->name = name;
1080 // use uglier nearest interpolation because linear suffers 1957 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects. 1958 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1959 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1083} 1960}
1084 1961
1962void
1963expire_textures (DC::Map self, int texid, int count)
1964 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count)
1966 {
1967 maptex *tex = self->tex + texid;
1968
1969 if (tex->name)
1970 {
1971 if (tex->unused)
1972 {
1973 tex->name = 0;
1974 tex->unused = 0;
1975 XPUSHs (sv_2mortal (newSViv (texid)));
1976 }
1977 else
1978 tex->unused = 1;
1979 }
1980 }
1981
1085int 1982int
1086ox (CFClient::Map self) 1983ox (DC::Map self)
1087 ALIAS: 1984 ALIAS:
1088 oy = 1 1985 oy = 1
1986 x = 2
1987 y = 3
1988 w = 4
1989 h = 5
1089 CODE: 1990 CODE:
1090 switch (ix) 1991 switch (ix)
1091 { 1992 {
1092 case 0: RETVAL = self->ox; break; 1993 case 0: RETVAL = self->ox; break;
1093 case 1: RETVAL = self->oy; break; 1994 case 1: RETVAL = self->oy; break;
1995 case 2: RETVAL = self->x; break;
1996 case 3: RETVAL = self->y; break;
1997 case 4: RETVAL = self->w; break;
1998 case 5: RETVAL = self->h; break;
1094 } 1999 }
1095 OUTPUT: 2000 OUTPUT:
1096 RETVAL 2001 RETVAL
1097 2002
1098void 2003void
1099scroll (CFClient::Map self, int dx, int dy) 2004scroll (DC::Map self, int dx, int dy)
1100 CODE: 2005 CODE:
1101{ 2006{
1102 if (dx > 0) 2007 if (dx > 0)
1103 map_blank (self, self->x, self->y, dx - 1, self->h); 2008 map_blank (self, self->x, self->y, dx, self->h);
1104 else if (dx < 0) 2009 else if (dx < 0)
1105 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2010 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1106 2011
1107 if (dy > 0) 2012 if (dy > 0)
1108 map_blank (self, self->x, self->y, self->w, dy - 1); 2013 map_blank (self, self->x, self->y, self->w, dy);
1109 else if (dy < 0) 2014 else if (dy < 0)
1110 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2015 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1111 2016
1112 self->ox += dx; self->x += dx; 2017 self->ox += dx; self->x += dx;
1113 self->oy += dy; self->y += dy; 2018 self->oy += dy; self->y += dy;
1114 2019
1115 while (self->y < 0) 2020 while (self->y < 0)
1119 self->rows += MAP_EXTEND_Y; 2024 self->rows += MAP_EXTEND_Y;
1120 self->y += MAP_EXTEND_Y; 2025 self->y += MAP_EXTEND_Y;
1121 } 2026 }
1122} 2027}
1123 2028
1124void 2029SV *
1125map1a_update (CFClient::Map self, SV *data_) 2030map1a_update (DC::Map self, SV *data_, int extmap)
1126 CODE: 2031 CODE:
1127{ 2032{
1128 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1129 uint8_t *data_end = (uint8_t *)SvEND (data_); 2034 uint8_t *data_end = (uint8_t *)SvEND (data_);
1130 mapcell *cell; 2035 mapcell *cell;
1131 int x, y, flags; 2036 int x, y, z, flags;
2037 AV *missing = newAV ();
2038 RETVAL = newRV_noinc ((SV *)missing);
1132 2039
1133 while (data < data_end) 2040 while (data < data_end - 1)
1134 { 2041 {
1135 flags = (data [0] << 8) + data [1]; data += 2; 2042 flags = (data [0] << 8) + data [1]; data += 2;
1136 2043
1137 x = ((flags >> 10) & 63) + self->x; 2044 x = self->x + ((flags >> 10) & 63);
1138 y = ((flags >> 4) & 63) + self->y; 2045 y = self->y + ((flags >> 4) & 63);
1139 2046
1140 cell = map_get_cell (self, x, y); 2047 cell = map_get_cell (self, x, y);
1141 2048
1142 if (flags & 15) 2049 if (flags & 15)
1143 { 2050 {
1144 if (cell->darkness < 0) 2051 if (!cell->darkness)
1145 { 2052 {
2053 memset (cell, 0, sizeof (*cell));
1146 cell->darkness = 0; 2054 cell->darkness = 256;
1147 cell->face [0] = 0;
1148 cell->face [1] = 0;
1149 cell->face [2] = 0;
1150 } 2055 }
1151 2056
1152 cell->darkness = flags & 8 ? *data++ : 255;
1153
1154 //TODO: don't trust server data to be in-range(!) 2057 //TODO: don't trust server data to be in-range(!)
1155 2058
1156 if (flags & 4) 2059 if (flags & 8)
1157 { 2060 {
1158 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2061 if (extmap)
2062 {
2063 uint8_t ext, cmd;
2064
2065 do
2066 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1;
2075 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 }
2095 while (ext & 0x80);
2096 }
2097 else
2098 cell->darkness = *data++ + 1;
1159 } 2099 }
1160 2100
2101 for (z = 0; z <= 2; ++z)
1161 if (flags & 2) 2102 if (flags & (4 >> z))
1162 { 2103 {
1163 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2104 faceid face = (data [0] << 8) + data [1]; data += 2;
2105 need_facenum (self, face);
2106 cell->tile [z] = self->face2tile [face];
2107
2108 if (cell->tile [z])
2109 {
2110 maptex *tex = self->tex + cell->tile [z];
2111 tex->unused = 0;
2112 if (!tex->name)
2113 av_push (missing, newSViv (cell->tile [z]));
2114
2115 if (tex->smoothtile)
2116 {
2117 maptex *smooth = self->tex + tex->smoothtile;
2118 smooth->unused = 0;
2119 if (!smooth->name)
2120 av_push (missing, newSViv (tex->smoothtile));
2121 }
2122 }
1164 } 2123 }
1165
1166 if (flags & 1)
1167 {
1168 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1169 }
1170 } 2124 }
1171 else 2125 else
1172 cell->darkness = -1; 2126 CELL_CLEAR (cell);
1173 } 2127 }
1174} 2128}
2129 OUTPUT:
2130 RETVAL
1175 2131
1176SV * 2132SV *
1177mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2133mapmap (DC::Map self, int x0, int y0, int w, int h)
1178 CODE: 2134 CODE:
1179{ 2135{
1180 int x1, x; 2136 int x1, x;
1181 int y1, y; 2137 int y1, y;
1182 int z; 2138 int z;
1195 ? self->row + y 2151 ? self->row + y
1196 : 0; 2152 : 0;
1197 2153
1198 for (x = x0; x < x1; x++) 2154 for (x = x0; x < x1; x++)
1199 { 2155 {
1200 int r = 32, g = 32, b = 32, a = 192; 2156 unsigned int r = 32, g = 32, b = 32, a = 192;
1201 2157
1202 if (row && row->c0 <= x && x < row->c1) 2158 if (row && row->c0 <= x && x < row->c1)
1203 { 2159 {
1204 mapcell *cell = row->col + (x - row->c0); 2160 mapcell *cell = row->col + (x - row->c0);
1205 2161
1206 for (z = 0; z <= 0; z++) 2162 for (z = 0; z <= 0; z++)
1207 { 2163 {
1208 mapface face = cell->face [z];
1209
1210 if (face)
1211 {
1212 maptex tex = self->tex [face]; 2164 maptex tex = self->tex [cell->tile [z]];
1213 int a0 = 255 - tex.a; 2165 int a0 = 255 - tex.a;
1214 int a1 = tex.a; 2166 int a1 = tex.a;
1215 2167
1216 r = (r * a0 + tex.r * a1) / 255; 2168 r = div255 (r * a0 + tex.r * a1);
1217 g = (g * a0 + tex.g * a1) / 255; 2169 g = div255 (g * a0 + tex.g * a1);
1218 b = (b * a0 + tex.b * a1) / 255; 2170 b = div255 (b * a0 + tex.b * a1);
1219 a = (a * a0 + tex.a * a1) / 255; 2171 a = div255 (a * a0 + tex.a * a1);
1220 }
1221 } 2172 }
1222 } 2173 }
1223 2174
1224 *map++ = (r ) 2175 *map++ = (r )
1225 | (g << 8) 2176 | (g << 8)
1232} 2183}
1233 OUTPUT: 2184 OUTPUT:
1234 RETVAL 2185 RETVAL
1235 2186
1236void 2187void
1237draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE:
2190{
2191 int x, y, z;
2192
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2196 smooth_key skey;
2197 int pl_x, pl_y;
2198 maptex pl_tex;
2199 rc_t *rc = rc_alloc ();
2200 rc_t *rc_ov = rc_alloc ();
2201 rc_key_t key;
2202 rc_array_t *arr;
2203
2204 pl_tex.name = 0;
2205
2206 // that's current max. sorry.
2207 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212
2213 memset (&key, 0, sizeof (key));
2214 key.r = 255;
2215 key.g = 255;
2216 key.b = 255;
2217 key.a = 255;
2218 key.mode = GL_QUADS;
2219 key.format = GL_T2F_V3F;
2220
2221 mx += self->x;
2222 my += self->y;
2223
2224 // first pass: determine smooth_max
2225 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max));
2228
2229 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows)
2231 {
2232 maprow *row = self->row + (y + my);
2233
2234 for (x = 0; x < sw; x++)
2235 if (row->c0 <= x + mx && x + mx < row->c1)
2236 {
2237 mapcell *cell = row->col + (x + mx - row->c0);
2238
2239 smooth_max[x + 1][y + 1] =
2240 MAX (self->tex [cell->tile [0]].smoothlevel,
2241 MAX (self->tex [cell->tile [1]].smoothlevel,
2242 self->tex [cell->tile [2]].smoothlevel));
2243 }
2244 }
2245
2246 glEnable (GL_BLEND);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249
2250 for (z = 0; z <= 2; z++)
2251 {
2252 memset (smooth_level, 0, sizeof (smooth_level));
2253 key.texname = -1;
2254
2255 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows)
2257 {
2258 maprow *row = self->row + (y + my);
2259
2260 for (x = 0; x < sw; x++)
2261 if (row->c0 <= x + mx && x + mx < row->c1)
2262 {
2263 mapcell *cell = row->col + (x + mx - row->c0);
2264 tileid tile = cell->tile [z];
2265
2266 if (tile)
2267 {
2268 maptex tex = self->tex [tile];
2269 int px, py;
2270
2271 if (key.texname != tex.name)
2272 {
2273 self->tex [tile].unused = 0;
2274
2275 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277
2278 key.texname = tex.name;
2279 arr = rc_array (rc, &key);
2280 }
2281
2282 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h;
2284
2285 if (expect_false (cell->player == player) && expect_false (z == 2))
2286 {
2287 pl_x = px;
2288 pl_y = py;
2289 pl_tex = tex;
2290 continue;
2291 }
2292
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2297
2298 // update smooth hash
2299 if (tex.smoothtile)
2300 {
2301 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel;
2303
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2305
2306 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive.
2308
2309 // bits is ___n cccc CCCC bbbb
2310 // n do not draw borders&corners
2311 // c draw these corners, but...
2312 // C ... not these
2313 // b draw these borders
2314
2315 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2316 // ┃· ·· ·┃ ━━
2317
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓·
2320
2321 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2323
2324 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2329
2330 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2335 }
2336 }
2337
2338 if (expect_false (z == 2) && expect_false (cell->flags))
2339 {
2340 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1)
2342 {
2343 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32;
2348
2349 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov);
2351
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2356 }
2357 }
2358 }
2359 }
2360
2361 rc_draw (rc);
2362 rc_clear (rc);
2363
2364 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort
2366 {
2367 int w, b;
2368
2369 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w)
2372 {
2373 uint32_t smask = smooth_level [w];
2374 if (smask)
2375 for (b = 0; b < 32; ++b)
2376 if (smask & (((uint32_t)1) << b))
2377 {
2378 int level = (w << 5) | b;
2379 HE *he;
2380
2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
2383 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he);
2385 IV bits = SvIVX (HeVAL (he));
2386
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0;
2406
2407 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS);
2410 }
2411
2412 if (border)
2413 {
2414 float ox = border * dx;
2415
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 }
2421
2422 if (corner)
2423 {
2424 float ox = corner * dx;
2425
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 }
2433 }
2434 }
2435 }
2436
2437 glEnd ();
2438 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1;
2440 }
2441
2442 hv_clear (smooth);
2443 }
2444
2445 if (pl_tex.name)
2446 {
2447 maptex tex = pl_tex;
2448 int px = pl_x + sdx;
2449 int py = pl_y + sdy;
2450
2451 key.texname = tex.name;
2452 arr = rc_array (rc, &key);
2453
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2458
2459 rc_draw (rc);
2460 }
2461
2462 rc_draw (rc_ov);
2463 rc_clear (rc_ov);
2464
2465 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
2468
2469 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows)
2472 {
2473 maprow *row = self->row + (y + my);
2474
2475 for (x = 0; x < sw; x++)
2476 if (row->c0 <= x + mx && x + mx < row->c1)
2477 {
2478 mapcell *cell = row->col + (x + mx - row->c0);
2479
2480 int px = x * Tw;
2481 int py = y * Th;
2482
2483 if (expect_false (cell->player == player))
2484 {
2485 px += sdx;
2486 py += sdy;
2487 }
2488
2489 if (cell->stat_hp)
2490 {
2491 int width = cell->stat_width * Tw;
2492 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2493
2494 glColor3ub (0, 0, 0);
2495 glRectf (px + 1, py - thick - 2,
2496 px + width - 1, py);
2497
2498 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2499 glRectf (px + 2,
2500 py - thick - 1,
2501 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2502 }
2503 }
2504 }
2505}
2506
2507void
2508draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2509 CODE:
2510{
2511 static float color[16][3] = {
2512 { 0.00f, 0.00f, 0.00f },
2513 { 1.00f, 1.00f, 1.00f },
2514 { 0.00f, 0.00f, 0.55f },
2515 { 1.00f, 0.00f, 0.00f },
2516
2517 { 1.00f, 0.54f, 0.00f },
2518 { 0.11f, 0.56f, 1.00f },
2519 { 0.93f, 0.46f, 0.00f },
2520 { 0.18f, 0.54f, 0.34f },
2521
2522 { 0.56f, 0.73f, 0.56f },
2523 { 0.80f, 0.80f, 0.80f },
2524 { 0.55f, 0.41f, 0.13f },
2525 { 0.99f, 0.77f, 0.26f },
2526
2527 { 0.74f, 0.65f, 0.41f },
2528
2529 { 0.00f, 1.00f, 1.00f },
2530 { 1.00f, 0.00f, 1.00f },
2531 { 1.00f, 1.00f, 0.00f },
2532 };
2533
2534 int x, y;
2535
2536 glEnable (GL_TEXTURE_2D);
2537 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2538 * but the nvidia driver (185.18.14) mishandles alpha textures
2539 * and takes the colour from god knows where instead of using
2540 * Cp. MODULATE results in the same colour, but slightly different
2541 * alpha, but atcually gives us the correct colour with nvidia.
2542 */
2543 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2544 glEnable (GL_BLEND);
2545 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2546 glBegin (GL_QUADS);
2547
2548 for (y = 0; y < h; y++)
2549 for (x = 0; x < w; x++)
2550 {
2551 unsigned char m = data [x + y * w];
2552
2553 if (m)
2554 {
2555 float *c = color [m & 15];
2556
2557 float tx1 = m & 0x40 ? 0.5f : 0.f;
2558 float tx2 = tx1 + 0.5f;
2559
2560 glColor4f (c[0], c[1], c[2], 1);
2561 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2562 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2563 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2564 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2565 }
2566 }
2567
2568 glEnd ();
2569 glDisable (GL_BLEND);
2570 glDisable (GL_TEXTURE_2D);
2571}
2572
2573void
2574fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1238 PPCODE: 2575 PPCODE:
1239{ 2576{
1240 int vx, vy;
1241 int x, y, z; 2577 int x, y;
1242 int last_name;
1243 mapface face;
1244 int sw4 = (sw + 3) & ~3; 2578 int sw1 = sw + 2;
2579 int sh1 = sh + 2;
2580 int sh3 = sh * 3;
2581 int sw3 = sw * 3;
1245 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2582 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1246 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2583 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1247 2584 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1248 memset (darkness, 255, sw4 * sh); 2585 memset (darkness1, 0, sw1*sh1);
2586
1249 SvPOK_only (darkness_sv); 2587 SvPOK_only (darkness3_sv);
1250 SvCUR_set (darkness_sv, sw4 * sh); 2588 SvCUR_set (darkness3_sv, sw3 * sh3);
1251 2589
1252 vx = self->x + (self->w - sw) / 2 - shift_x; 2590 mx += self->x - 1;
1253 vy = self->y + (self->h - sh) / 2 - shift_y; 2591 my += self->y - 1;
1254 2592
1255 /*
1256 int vx = self->vx = self->w >= sw
1257 ? self->x + (self->w - sw) / 2
1258 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1259
1260 int vy = self->vy = self->h >= sh
1261 ? self->y + (self->h - sh) / 2
1262 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1263 */
1264
1265 glColor4ub (255, 255, 255, 255);
1266
1267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1268 glEnable (GL_BLEND);
1269 glEnable (GL_TEXTURE_2D);
1270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1271
1272 glBegin (GL_QUADS);
1273
1274 last_name = 0;
1275
1276 for (z = 0; z < 3; z++)
1277 for (y = 0; y < sh; y++) 2593 for (y = 0; y < sh1; y++)
1278 if (0 <= y + vy && y + vy < self->rows) 2594 if (0 <= y + my && y + my < self->rows)
1279 { 2595 {
1280 maprow *row = self->row + (y + vy); 2596 maprow *row = self->row + (y + my);
1281 2597
1282 for (x = 0; x < sw; x++) 2598 for (x = 0; x < sw1; x++)
1283 if (row->c0 <= x + vx && x + vx < row->c1) 2599 if (row->c0 <= x + mx && x + mx < row->c1)
1284 { 2600 {
1285 mapcell *cell = row->col + (x + vx - row->c0); 2601 mapcell *cell = row->col + (x + mx - row->c0);
1286 2602
1287 darkness[y * sw4 + x] = cell->darkness < 0 2603 darkness1 [y * sw1 + x] = cell->darkness
2604 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1288 ? 255 - FOW_DARKNESS 2605 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1289 : 255 - cell->darkness;
1290
1291 face = cell->face [z];
1292
1293 if (face)
1294 {
1295 maptex tex = self->tex [face];
1296
1297 int px = (x + 1) * 32 - tex.w;
1298 int py = (y + 1) * 32 - tex.h;
1299
1300 if (last_name != tex.name)
1301 {
1302 glEnd ();
1303 last_name = tex.name;
1304 glBindTexture (GL_TEXTURE_2D, last_name);
1305 glBegin (GL_QUADS);
1306 }
1307
1308 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1309 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1310 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1311 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1312 }
1313 } 2606 }
1314 } 2607 }
1315 2608
1316 glEnd (); 2609 for (y = 0; y < sh; ++y)
2610 for (x = 0; x < sw; ++x)
2611 {
2612 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2613 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2614 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2615 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2616 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2617 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2618 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2619 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2620 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1317 2621
1318 glDisable (GL_TEXTURE_2D); 2622 uint8_t r11 = (d11 + d21 + d12) / 3;
1319 glDisable (GL_BLEND); 2623 uint8_t r21 = d21;
2624 uint8_t r31 = (d21 + d31 + d32) / 3;
2625
2626 uint8_t r12 = d12;
2627 uint8_t r22 = d22;
2628 uint8_t r32 = d32;
2629
2630 uint8_t r13 = (d13 + d23 + d12) / 3;
2631 uint8_t r23 = d23;
2632 uint8_t r33 = (d23 + d33 + d32) / 3;
2633
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2643 }
2644
2645 free (darkness1);
1320 2646
1321 EXTEND (SP, 3); 2647 EXTEND (SP, 3);
1322 PUSHs (sv_2mortal (newSViv (sw4))); 2648 PUSHs (sv_2mortal (newSViv (sw3)));
1323 PUSHs (sv_2mortal (newSViv (sh))); 2649 PUSHs (sv_2mortal (newSViv (sh3)));
1324 PUSHs (darkness_sv); 2650 PUSHs (darkness3_sv);
1325} 2651}
1326 2652
1327SV * 2653SV *
1328get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2654get_rect (DC::Map self, int x0, int y0, int w, int h)
1329 CODE: 2655 CODE:
1330{ 2656{
1331 int x, y, x1, y1; 2657 int x, y, x1, y1;
1332 SV *data_sv = newSV (w * h * 7 + 5); 2658 SV *data_sv = newSV (w * h * 7 + 5);
1333 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2659 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1358 if (row && row->c0 <= x && x < row->c1) 2684 if (row && row->c0 <= x && x < row->c1)
1359 { 2685 {
1360 mapcell *cell = row->col + (x - row->c0); 2686 mapcell *cell = row->col + (x - row->c0);
1361 uint8_t flags = 0; 2687 uint8_t flags = 0;
1362 2688
1363 if (cell->face [0]) flags |= 1; 2689 if (cell->tile [0]) flags |= 1;
1364 if (cell->face [1]) flags |= 2; 2690 if (cell->tile [1]) flags |= 2;
1365 if (cell->face [2]) flags |= 4; 2691 if (cell->tile [2]) flags |= 4;
1366 2692
1367 *data++ = flags; 2693 *data++ = flags;
1368 2694
1369 if (flags & 1) 2695 if (flags & 1)
1370 { 2696 {
2697 tileid tile = cell->tile [0];
1371 *data++ = cell->face [0] >> 8; 2698 *data++ = tile >> 8;
1372 *data++ = cell->face [0]; 2699 *data++ = tile;
1373 } 2700 }
1374 2701
1375 if (flags & 2) 2702 if (flags & 2)
1376 { 2703 {
2704 tileid tile = cell->tile [1];
1377 *data++ = cell->face [1] >> 8; 2705 *data++ = tile >> 8;
1378 *data++ = cell->face [1]; 2706 *data++ = tile;
1379 } 2707 }
1380 2708
1381 if (flags & 4) 2709 if (flags & 4)
1382 { 2710 {
2711 tileid tile = cell->tile [2];
1383 *data++ = cell->face [2] >> 8; 2712 *data++ = tile >> 8;
1384 *data++ = cell->face [2]; 2713 *data++ = tile;
1385 } 2714 }
1386 } 2715 }
1387 else 2716 else
1388 *data++ = 0; 2717 *data++ = 0;
1389 } 2718 }
1390 } 2719 }
1391 2720
2721 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 {
1392 SvPOK_only (data_sv); 2724 SvPOK_only (data_sv);
1393 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 }
2727
1394 RETVAL = data_sv; 2728 RETVAL = data_sv;
1395} 2729}
1396 OUTPUT: 2730 OUTPUT:
1397 RETVAL 2731 RETVAL
1398 2732
1399void 2733void
1400set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2734set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1401 PPCODE: 2735 PPCODE:
1402{ 2736{
1403 int x, y, z; 2737 int x, y, z;
1404 int w, h; 2738 int w, h;
1405 int x1, y1; 2739 int x1, y1;
2740 STRLEN len;
2741 uint8_t *data, *end;
2742
2743 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv);
2746 end = data + len + 8;
2747
2748 if (len < 5)
2749 XSRETURN_EMPTY;
1406 2750
1407 if (*data++ != 0) 2751 if (*data++ != 0)
1408 return; /* version mismatch */ 2752 XSRETURN_EMPTY; /* version mismatch */
1409 2753
1410 w = *data++ << 8; w |= *data++; 2754 w = *data++ << 8; w |= *data++;
1411 h = *data++ << 8; h |= *data++; 2755 h = *data++ << 8; h |= *data++;
1412 2756
1413 // we need to do this 'cause we don't keep an absolute coord system for rows 2757 // we need to do this 'cause we don't keep an absolute coord system for rows
1425 { 2769 {
1426 maprow *row = map_get_row (self, y); 2770 maprow *row = map_get_row (self, y);
1427 2771
1428 for (x = x0; x < x1; x++) 2772 for (x = x0; x < x1; x++)
1429 { 2773 {
2774 uint8_t flags;
2775
2776 if (data + 7 >= end)
2777 XSRETURN_EMPTY;
2778
1430 uint8_t flags = *data++; 2779 flags = *data++;
1431 2780
1432 if (flags) 2781 if (flags)
1433 { 2782 {
1434 mapface face[3] = { 0, 0, 0 };
1435
1436 mapcell *cell = row_get_cell (row, x); 2783 mapcell *cell = row_get_cell (row, x);
2784 tileid tile[3] = { 0, 0, 0 };
1437 2785
1438 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2786 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1439 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2787 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1440 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2788 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1441 2789
1442 if (cell->darkness <= 0) 2790 if (cell->darkness == 0)
1443 { 2791 {
1444 cell->darkness = -1; 2792 /*cell->darkness = 0;*/
2793 EXTEND (SP, 3);
1445 2794
1446 for (z = 0; z <= 2; z++) 2795 for (z = 0; z <= 2; z++)
1447 { 2796 {
1448 cell->face[z] = face[z]; 2797 tileid t = tile [z];
1449 2798
1450 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2799 if (t >= self->texs || (t && !self->tex [t].name))
2800 {
1451 XPUSHs (sv_2mortal (newSViv (face[z]))); 2801 PUSHs (sv_2mortal (newSViv (t)));
2802 need_texid (self, t);
2803 }
2804
2805 cell->tile [z] = t;
1452 } 2806 }
1453 } 2807 }
1454 } 2808 }
1455 } 2809 }
1456 } 2810 }
1457} 2811}
1458 2812
1459MODULE = CFClient PACKAGE = CFClient::MixChunk 2813MODULE = Deliantra::Client PACKAGE = DC::RW
1460 2814
1461CFClient::MixChunk 2815DC::RW
1462new_from_file (SV *class, char *path) 2816new (SV *class, SV *data_sv)
1463 CODE: 2817 CODE:
1464 RETVAL = Mix_LoadWAV (path); 2818{
2819 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen);
2821
2822 RETVAL = SDL_RWFromConstMem (data, datalen);
2823}
1465 OUTPUT: 2824 OUTPUT:
1466 RETVAL 2825 RETVAL
1467 2826
2827DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb")
2829 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT:
2832 RETVAL
2833
2834# fails on win32:
2835# dc.xs(2268) : error C2059: syntax error : '('
1468void 2836#void
2837#close (DC::RW self)
2838# CODE:
2839# (self->(close)) (self);
2840
2841MODULE = Deliantra::Client PACKAGE = DC::Channel
2842
2843PROTOTYPES: DISABLE
2844
2845DC::Channel
2846find ()
2847 CODE:
2848{
2849 RETVAL = Mix_GroupAvailable (-1);
2850
2851 if (RETVAL < 0)
2852 {
2853 RETVAL = Mix_GroupOldest (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 // happens sometimes, maybe it just stopped playing(?)
2858 RETVAL = Mix_GroupAvailable (-1);
2859
2860 if (RETVAL < 0)
2861 XSRETURN_UNDEF;
2862 }
2863 else
2864 Mix_HaltChannel (RETVAL);
2865 }
2866
2867 Mix_UnregisterAllEffects (RETVAL);
2868 Mix_Volume (RETVAL, 128);
2869}
2870 OUTPUT:
2871 RETVAL
2872
2873void
2874halt (DC::Channel self)
2875 CODE:
2876 Mix_HaltChannel (self);
2877
2878void
2879expire (DC::Channel self, int ticks = -1)
2880 CODE:
2881 Mix_ExpireChannel (self, ticks);
2882
2883void
2884fade_out (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_FadeOutChannel (self, ticks);
2887
2888int
2889volume (DC::Channel self, int volume)
2890 CODE:
2891 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2892 OUTPUT:
2893 RETVAL
2894
2895void
2896unregister_all_effects (DC::Channel self)
2897 CODE:
2898 Mix_UnregisterAllEffects (self);
2899
2900void
2901set_panning (DC::Channel self, int left, int right)
2902 CODE:
2903 left = CLAMP (left , 0, 255);
2904 right = CLAMP (right, 0, 255);
2905 Mix_SetPanning (self, left, right);
2906
2907void
2908set_distance (DC::Channel self, int distance)
2909 CODE:
2910 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2911
2912void
2913set_position (DC::Channel self, int angle, int distance)
2914 CODE:
2915
2916void
2917set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2918 CODE:
2919{
2920 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2921 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2922 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2923}
2924
2925void
2926set_reverse_stereo (DC::Channel self, int flip)
2927 CODE:
2928 Mix_SetReverseStereo (self, flip);
2929
2930MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2931
2932PROTOTYPES: DISABLE
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumChunkDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
2945
2946DC::MixChunk
2947new (SV *class, DC::RW rwops)
2948 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT:
2951 RETVAL
2952
2953void
1469DESTROY (CFClient::MixChunk self) 2954DESTROY (DC::MixChunk self)
1470 CODE: 2955 CODE:
1471 Mix_FreeChunk (self); 2956 Mix_FreeChunk (self);
1472 2957
1473int 2958int
1474volume (CFClient::MixChunk self, int volume = -1) 2959volume (DC::MixChunk self, int volume = -1)
1475 CODE: 2960 CODE:
2961 if (items > 1)
2962 volume = CLAMP (volume, 0, 128);
1476 RETVAL = Mix_VolumeChunk (self, volume); 2963 RETVAL = Mix_VolumeChunk (self, volume);
1477 OUTPUT: 2964 OUTPUT:
1478 RETVAL 2965 RETVAL
1479 2966
1480int 2967DC::Channel
1481play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2968play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1482 CODE: 2969 CODE:
2970{
1483 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2971 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2972
2973 if (RETVAL < 0)
2974 XSRETURN_UNDEF;
2975
2976 if (channel < 0)
2977 {
2978 Mix_UnregisterAllEffects (RETVAL);
2979 Mix_Volume (RETVAL, 128);
2980 }
2981}
1484 OUTPUT: 2982 OUTPUT:
1485 RETVAL 2983 RETVAL
1486 2984
1487MODULE = CFClient PACKAGE = CFClient::MixMusic 2985MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2986
2987void
2988decoders ()
2989 PPCODE:
2990#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2991 int i, num = Mix_GetNumMusicDecoders ();
2992 EXTEND (SP, num);
2993 for (i = 0; i < num; ++i)
2994 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2995#else
2996 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2997#endif
1488 2998
1489int 2999int
1490volume (int volume = -1) 3000volume (int volume = -1)
3001 PROTOTYPE: ;$
1491 CODE: 3002 CODE:
3003 if (items > 0)
3004 volume = CLAMP (volume, 0, 128);
1492 RETVAL = Mix_VolumeMusic (volume); 3005 RETVAL = Mix_VolumeMusic (volume);
1493 OUTPUT: 3006 OUTPUT:
1494 RETVAL 3007 RETVAL
1495 3008
1496CFClient::MixMusic 3009void
1497new_from_file (SV *class, char *path) 3010fade_out (int ms)
1498 CODE: 3011 CODE:
1499 RETVAL = Mix_LoadMUS (path); 3012 Mix_FadeOutMusic (ms);
3013
3014void
3015halt ()
3016 CODE:
3017 Mix_HaltMusic ();
3018
3019int
3020playing ()
3021 CODE:
3022 RETVAL = Mix_PlayingMusic ();
1500 OUTPUT: 3023 OUTPUT:
1501 RETVAL 3024 RETVAL
1502 3025
3026DC::MixMusic
3027new (SV *class, DC::RW rwops)
3028 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT:
3031 RETVAL
3032
1503void 3033void
1504DESTROY (CFClient::MixMusic self) 3034DESTROY (DC::MixMusic self)
1505 CODE: 3035 CODE:
1506 Mix_FreeMusic (self); 3036 Mix_FreeMusic (self);
1507 3037
1508int 3038int
1509play (CFClient::MixMusic self, int loops = -1) 3039play (DC::MixMusic self, int loops = -1)
1510 CODE: 3040 CODE:
1511 RETVAL = Mix_PlayMusic (self, loops); 3041 RETVAL = Mix_PlayMusic (self, loops);
1512 OUTPUT: 3042 OUTPUT:
1513 RETVAL 3043 RETVAL
1514 3044
3045void
3046fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3047 CODE:
3048 Mix_FadeInMusicPos (self, loops, ms, position);
3049
1515MODULE = CFClient PACKAGE = CFClient::OpenGL 3050MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3051
3052PROTOTYPES: ENABLE
1516 3053
1517BOOT: 3054BOOT:
1518{ 3055{
1519 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3056 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1520 static const struct { 3057 static const struct {
1521 const char *name; 3058 const char *name;
1522 IV iv; 3059 IV iv;
1523 } *civ, const_iv[] = { 3060 } *civ, const_iv[] = {
1524# define const_iv(name) { # name, (IV)name } 3061# define const_iv(name) { # name, (IV)name }
3062 const_iv (GL_VENDOR),
3063 const_iv (GL_VERSION),
3064 const_iv (GL_EXTENSIONS),
3065 const_iv (GL_MAX_TEXTURE_UNITS),
1525 const_iv (GL_COLOR_MATERIAL), 3066 const_iv (GL_COLOR_MATERIAL),
1526 const_iv (GL_SMOOTH), 3067 const_iv (GL_SMOOTH),
1527 const_iv (GL_FLAT), 3068 const_iv (GL_FLAT),
1528 const_iv (GL_DITHER), 3069 const_iv (GL_DITHER),
1529 const_iv (GL_BLEND), 3070 const_iv (GL_BLEND),
1531 const_iv (GL_SCISSOR_TEST), 3072 const_iv (GL_SCISSOR_TEST),
1532 const_iv (GL_DEPTH_TEST), 3073 const_iv (GL_DEPTH_TEST),
1533 const_iv (GL_ALPHA_TEST), 3074 const_iv (GL_ALPHA_TEST),
1534 const_iv (GL_NORMALIZE), 3075 const_iv (GL_NORMALIZE),
1535 const_iv (GL_RESCALE_NORMAL), 3076 const_iv (GL_RESCALE_NORMAL),
3077 const_iv (GL_FRONT),
3078 const_iv (GL_BACK),
3079 const_iv (GL_AUX0),
1536 const_iv (GL_AND), 3080 const_iv (GL_AND),
1537 const_iv (GL_ONE), 3081 const_iv (GL_ONE),
1538 const_iv (GL_ZERO), 3082 const_iv (GL_ZERO),
1539 const_iv (GL_SRC_ALPHA), 3083 const_iv (GL_SRC_ALPHA),
1540 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_DST_ALPHA),
1541 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3085 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1542 const_iv (GL_ONE_MINUS_DST_ALPHA), 3086 const_iv (GL_ONE_MINUS_DST_ALPHA),
3087 const_iv (GL_SRC_COLOR),
3088 const_iv (GL_DST_COLOR),
3089 const_iv (GL_ONE_MINUS_SRC_COLOR),
3090 const_iv (GL_ONE_MINUS_DST_COLOR),
3091 const_iv (GL_SRC_ALPHA_SATURATE),
1543 const_iv (GL_RGB), 3092 const_iv (GL_RGB),
1544 const_iv (GL_RGBA), 3093 const_iv (GL_RGBA),
3094 const_iv (GL_RGBA4),
3095 const_iv (GL_RGBA8),
3096 const_iv (GL_RGB5_A1),
1545 const_iv (GL_UNSIGNED_BYTE), 3097 const_iv (GL_UNSIGNED_BYTE),
1546 const_iv (GL_UNSIGNED_SHORT), 3098 const_iv (GL_UNSIGNED_SHORT),
1547 const_iv (GL_UNSIGNED_INT), 3099 const_iv (GL_UNSIGNED_INT),
1548 const_iv (GL_ALPHA), 3100 const_iv (GL_ALPHA),
1549 const_iv (GL_INTENSITY), 3101 const_iv (GL_INTENSITY),
1550 const_iv (GL_LUMINANCE), 3102 const_iv (GL_LUMINANCE),
1551 const_iv (GL_LUMINANCE_ALPHA), 3103 const_iv (GL_LUMINANCE_ALPHA),
1552 const_iv (GL_FLOAT), 3104 const_iv (GL_FLOAT),
1553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3105 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3106 const_iv (GL_COMPRESSED_ALPHA_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3108 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3110 const_iv (GL_COMPRESSED_RGB_ARB),
3111 const_iv (GL_COMPRESSED_RGBA_ARB),
1554 const_iv (GL_COMPILE), 3112 const_iv (GL_COMPILE),
3113 const_iv (GL_PROXY_TEXTURE_1D),
3114 const_iv (GL_PROXY_TEXTURE_2D),
1555 const_iv (GL_TEXTURE_1D), 3115 const_iv (GL_TEXTURE_1D),
1556 const_iv (GL_TEXTURE_2D), 3116 const_iv (GL_TEXTURE_2D),
1557 const_iv (GL_TEXTURE_ENV), 3117 const_iv (GL_TEXTURE_ENV),
1558 const_iv (GL_TEXTURE_MAG_FILTER), 3118 const_iv (GL_TEXTURE_MAG_FILTER),
1559 const_iv (GL_TEXTURE_MIN_FILTER), 3119 const_iv (GL_TEXTURE_MIN_FILTER),
1580 const_iv (GL_COLOR_LOGIC_OP), 3140 const_iv (GL_COLOR_LOGIC_OP),
1581 const_iv (GL_SEPARABLE_2D), 3141 const_iv (GL_SEPARABLE_2D),
1582 const_iv (GL_CONVOLUTION_2D), 3142 const_iv (GL_CONVOLUTION_2D),
1583 const_iv (GL_CONVOLUTION_BORDER_MODE), 3143 const_iv (GL_CONVOLUTION_BORDER_MODE),
1584 const_iv (GL_CONSTANT_BORDER), 3144 const_iv (GL_CONSTANT_BORDER),
3145 const_iv (GL_POINTS),
1585 const_iv (GL_LINES), 3146 const_iv (GL_LINES),
3147 const_iv (GL_LINE_STRIP),
1586 const_iv (GL_LINE_LOOP), 3148 const_iv (GL_LINE_LOOP),
1587 const_iv (GL_QUADS), 3149 const_iv (GL_QUADS),
1588 const_iv (GL_QUAD_STRIP), 3150 const_iv (GL_QUAD_STRIP),
1589 const_iv (GL_TRIANGLES), 3151 const_iv (GL_TRIANGLES),
1590 const_iv (GL_TRIANGLE_STRIP), 3152 const_iv (GL_TRIANGLE_STRIP),
1591 const_iv (GL_TRIANGLE_FAN), 3153 const_iv (GL_TRIANGLE_FAN),
3154 const_iv (GL_POLYGON),
1592 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3155 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3156 const_iv (GL_POINT_SMOOTH_HINT),
3157 const_iv (GL_LINE_SMOOTH_HINT),
3158 const_iv (GL_POLYGON_SMOOTH_HINT),
3159 const_iv (GL_GENERATE_MIPMAP_HINT),
3160 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1593 const_iv (GL_FASTEST), 3161 const_iv (GL_FASTEST),
3162 const_iv (GL_DONT_CARE),
3163 const_iv (GL_NICEST),
1594 const_iv (GL_V2F), 3164 const_iv (GL_V2F),
1595 const_iv (GL_V3F), 3165 const_iv (GL_V3F),
1596 const_iv (GL_T2F_V3F), 3166 const_iv (GL_T2F_V3F),
1597 const_iv (GL_T2F_N3F_V3F), 3167 const_iv (GL_T2F_N3F_V3F),
3168 const_iv (GL_FUNC_ADD),
3169 const_iv (GL_FUNC_SUBTRACT),
3170 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1598# undef const_iv 3171# undef const_iv
1599 }; 3172 };
1600 3173
1601 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3174 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1602 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3175 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3176
3177 texture_av = newAV ();
3178 AvREAL_off (texture_av);
1603} 3179}
3180
3181void
3182disable_GL_EXT_blend_func_separate ()
3183 CODE:
3184 gl.BlendFuncSeparate = 0;
3185 gl.BlendFuncSeparateEXT = 0;
3186
3187void
3188apple_nvidia_bug (int enable)
1604 3189
1605char * 3190char *
1606gl_vendor () 3191gl_vendor ()
1607 CODE: 3192 CODE:
1608 RETVAL = (char *)glGetString (GL_VENDOR); 3193 RETVAL = (char *)glGetString (GL_VENDOR);
1621 CODE: 3206 CODE:
1622 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3207 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1623 OUTPUT: 3208 OUTPUT:
1624 RETVAL 3209 RETVAL
1625 3210
3211const char *glGetString (GLenum pname)
3212
3213GLint glGetInteger (GLenum pname)
3214 CODE:
3215 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT:
3217 RETVAL
3218
3219GLdouble glGetDouble (GLenum pname)
3220 CODE:
3221 glGetDoublev (pname, &RETVAL);
3222 OUTPUT:
3223 RETVAL
3224
1626int glGetError () 3225int glGetError ()
3226
3227void glFinish ()
3228
3229void glFlush ()
1627 3230
1628void glClear (int mask) 3231void glClear (int mask)
1629 3232
1630void glClearColor (float r, float g, float b, float a = 1.0) 3233void glClearColor (float r, float g, float b, float a = 1.0)
1631 PROTOTYPE: @ 3234 PROTOTYPE: @
1638 3241
1639void glHint (int target, int mode) 3242void glHint (int target, int mode)
1640 3243
1641void glBlendFunc (int sfactor, int dfactor) 3244void glBlendFunc (int sfactor, int dfactor)
1642 3245
3246void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3247 CODE:
3248 gl_BlendFuncSeparate (sa, da, saa, daa);
3249
3250# void glBlendEquation (int se)
3251
1643void glDepthMask (int flag) 3252void glDepthMask (int flag)
1644 3253
1645void glLogicOp (int opcode) 3254void glLogicOp (int opcode)
1646 3255
1647void glColorMask (int red, int green, int blue, int alpha) 3256void glColorMask (int red, int green, int blue, int alpha)
1651void glPushMatrix () 3260void glPushMatrix ()
1652 3261
1653void glPopMatrix () 3262void glPopMatrix ()
1654 3263
1655void glLoadIdentity () 3264void glLoadIdentity ()
3265
3266void glDrawBuffer (int buffer)
3267
3268void glReadBuffer (int buffer)
1656 3269
1657# near_ and far_ are due to microsofts buggy "c" compiler 3270# near_ and far_ are due to microsofts buggy "c" compiler
1658void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3271void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1659 3272
1660# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1661void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3274void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3275
3276PROTOTYPES: DISABLE
1662 3277
1663void glViewport (int x, int y, int width, int height) 3278void glViewport (int x, int y, int width, int height)
1664 3279
1665void glScissor (int x, int y, int width, int height) 3280void glScissor (int x, int y, int width, int height)
1666 3281
1674 3289
1675void glRotate (float angle, float x, float y, float z) 3290void glRotate (float angle, float x, float y, float z)
1676 CODE: 3291 CODE:
1677 glRotatef (angle, x, y, z); 3292 glRotatef (angle, x, y, z);
1678 3293
1679void glBegin (int mode)
1680
1681void glEnd ()
1682
1683void glColor (float r, float g, float b, float a = 1.0) 3294void glColor (float r, float g, float b, float a = 1.0)
1684 PROTOTYPE: @ 3295 PROTOTYPE: @
3296 ALIAS:
3297 glColor_premultiply = 1
1685 CODE: 3298 CODE:
3299 if (ix)
3300 {
3301 r *= a;
3302 g *= a;
3303 b *= a;
3304 }
1686 // microsoft visual "c" rounds instead of truncating... 3305 // microsoft visual "c" rounds instead of truncating...
1687 glColor4ub (MIN ((int)(r * 255.f), 255), 3306 glColor4f (r, g, b, a);
1688 MIN ((int)(g * 255.f), 255),
1689 MIN ((int)(b * 255.f), 255),
1690 MIN ((int)(a * 255.f), 255));
1691
1692void glInterleavedArrays (int format, int stride, char *data)
1693
1694void glDrawElements (int mode, int count, int type, char *indices)
1695
1696# 1.2 void glDrawRangeElements (int mode, int start, int end
1697 3307
1698void glRasterPos (float x, float y, float z = 0.) 3308void glRasterPos (float x, float y, float z = 0.)
1699 CODE: 3309 CODE:
1700 glRasterPos3f (0, 0, z); 3310 glRasterPos3f (0, 0, z);
1701 glBitmap (0, 0, 0, 0, x, y, 0); 3311 glBitmap (0, 0, 0, 0, x, y, 0);
1706 3316
1707void glTexCoord (float s, float t) 3317void glTexCoord (float s, float t)
1708 CODE: 3318 CODE:
1709 glTexCoord2f (s, t); 3319 glTexCoord2f (s, t);
1710 3320
3321void glRect (float x1, float y1, float x2, float y2)
3322 CODE:
3323 glRectf (x1, y1, x2, y2);
3324
3325void glRect_lineloop (float x1, float y1, float x2, float y2)
3326 CODE:
3327 glBegin (GL_LINE_LOOP);
3328 glVertex2f (x1, y1);
3329 glVertex2f (x2, y1);
3330 glVertex2f (x2, y2);
3331 glVertex2f (x1, y2);
3332 glEnd ();
3333
3334PROTOTYPES: ENABLE
3335
3336void glBegin (int mode)
3337
3338void glEnd ()
3339
3340void glPointSize (GLfloat size)
3341
3342void glLineWidth (GLfloat width)
3343
3344void glInterleavedArrays (int format, int stride, char *data)
3345
3346void glDrawElements (int mode, int count, int type, char *indices)
3347
3348# 1.2 void glDrawRangeElements (int mode, int start, int end
3349
1711void glTexEnv (int target, int pname, float param) 3350void glTexEnv (int target, int pname, float param)
1712 CODE: 3351 CODE:
1713 glTexEnvf (target, pname, param); 3352 glTexEnvf (target, pname, param);
1714 3353
1715void glTexParameter (int target, int pname, float param) 3354void glTexParameter (int target, int pname, float param)
1718 3357
1719void glBindTexture (int target, int name) 3358void glBindTexture (int target, int name)
1720 3359
1721void glConvolutionParameter (int target, int pname, float params) 3360void glConvolutionParameter (int target, int pname, float params)
1722 CODE: 3361 CODE:
1723 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3362 if (gl.ConvolutionParameterf)
3363 gl.ConvolutionParameterf (target, pname, params);
1724 3364
1725void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3365void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1726 CODE: 3366 CODE:
1727 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3367 if (gl.ConvolutionFilter2D)
1728 (target, internalformat, width, height, format, type, data)); 3368 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1729 3369
1730void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3370void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1731 CODE: 3371 CODE:
1732 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3372 if (gl.SeparableFilter2D)
1733 (target, internalformat, width, height, format, type, row, column)); 3373 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1734 3374
1735void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3375void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1736 3376
1737void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3377void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1738 3378
1739void glDrawPixels (int width, int height, int format, int type, char *pixels) 3379void glDrawPixels (int width, int height, int format, int type, char *pixels)
3380
3381void glPixelZoom (float x, float y)
1740 3382
1741void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3383void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1742 3384
1743int glGenTexture () 3385int glGenTexture ()
1744 CODE: 3386 CODE:
1745{ 3387 RETVAL = gen_texture ();
1746 GLuint name;
1747 glGenTextures (1, &name);
1748 RETVAL = name;
1749}
1750 OUTPUT: 3388 OUTPUT:
1751 RETVAL 3389 RETVAL
1752 3390
1753void glDeleteTexture (int name) 3391void glDeleteTexture (int name)
1754 CODE: 3392 CODE:
1755{
1756 GLuint name_ = name;
1757 glDeleteTextures (1, &name_); 3393 del_texture (name);
1758} 3394
1759
1760int glGenList () 3395int glGenList ()
1761 CODE: 3396 CODE:
1762 RETVAL = glGenLists (1); 3397 RETVAL = glGenLists (1);
1763 OUTPUT: 3398 OUTPUT:
1764 RETVAL 3399 RETVAL
1771 3406
1772void glEndList () 3407void glEndList ()
1773 3408
1774void glCallList (int list) 3409void glCallList (int list)
1775 3410
3411void c_init ()
3412 CODE:
3413 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3414 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1776 3415
3416MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3417
3418PROTOTYPES: DISABLE
3419
3420void
3421find_widget (SV *self, NV x, NV y)
3422 PPCODE:
3423{
3424 if (within_widget (self, x, y))
3425 XPUSHs (self);
3426}
3427
3428BOOT:
3429{
3430 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3431
3432 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3433 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3434 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3435 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3436}
3437
3438void
3439draw (SV *self)
3440 CODE:
3441{
3442 HV *hv;
3443 SV **svp;
3444 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv);
3449 double draw_x, draw_y;
3450
3451 if (!SvROK (self))
3452 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3453
3454 hv = (HV *)SvRV (self);
3455
3456 if (SvTYPE (hv) != SVt_PVHV)
3457 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3458
3459 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3460 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3461
3462 if (!h || !w)
3463 XSRETURN_EMPTY;
3464
3465 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3466 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3467
3468 draw_x = SvNV (draw_x_sv) + x;
3469 draw_y = SvNV (draw_y_sv) + y;
3470
3471 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3472 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3473 XSRETURN_EMPTY;
3474
3475 sv_setnv (draw_x_sv, draw_x);
3476 sv_setnv (draw_y_sv, draw_y);
3477
3478 glPushMatrix ();
3479 glTranslated (x, y, 0);
3480
3481 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3482 {
3483 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3484
3485 if (svp && SvTRUE (*svp))
3486 {
3487 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3488 glEnable (GL_BLEND);
3489 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3490 glBegin (GL_QUADS);
3491 glVertex2f (0, 0);
3492 glVertex2f (w, 0);
3493 glVertex2f (w, h);
3494 glVertex2f (0, h);
3495 glEnd ();
3496 glDisable (GL_BLEND);
3497 }
3498 }
3499#if 0
3500 // draw borders, for debugging
3501 glPushMatrix ();
3502 glColor4f (1., 1., 0., 1.);
3503 glTranslatef (.5, .5, 0.);
3504 glBegin (GL_LINE_LOOP);
3505 glVertex2f (0 , 0);
3506 glVertex2f (w - 1, 0);
3507 glVertex2f (w - 1, h - 1);
3508 glVertex2f (0 , h - 1);
3509 glEnd ();
3510 glPopMatrix ();
3511#endif
3512 PUSHMARK (SP);
3513 XPUSHs (self);
3514 PUTBACK;
3515 call_method ("_draw", G_VOID | G_DISCARD);
3516 SPAGAIN;
3517
3518 glPopMatrix ();
3519
3520 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3521 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3522}
3523

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