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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.99 by root, Mon May 29 02:11:03 2006 UTC

84 84
85static void 85static void
86substitute_func (FcPattern *pattern, gpointer data) 86substitute_func (FcPattern *pattern, gpointer data)
87{ 87{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 88 FcPatternAddBool (pattern, FC_HINTING , 1);
89#ifndef _WIN32 89#ifdef _WIN32
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
91#else
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 92 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif 93#endif
92} 94}
93 95
94static void 96static void
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
445 447
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
450
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 455
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
454 457
455 SDL_EnableUNICODE (1); 458 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 460
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
467 470
468 ++m; 471 ++m;
469 } 472 }
470} 473}
471 474
475char *
476SDL_GetError ()
477
472int 478int
473SDL_SetVideoMode (int w, int h, int fullscreen) 479SDL_SetVideoMode (int w, int h, int fullscreen)
474 CODE: 480 CODE:
475 RETVAL = !!SDL_SetVideoMode ( 481 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 OUTPUT: 485 OUTPUT:
480 RETVAL 486 RETVAL
481 487
482void 488void
483SDL_GL_SwapBuffers () 489SDL_GL_SwapBuffers ()
490
491char *
492SDL_GetKeyName (int sym)
484 493
485void 494void
486SDL_PollEvent () 495SDL_PollEvent ()
487 PPCODE: 496 PPCODE:
488{ 497{
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 518 break;
510 519
511 case SDL_MOUSEMOTION: 520 case SDL_MOUSEMOTION:
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
517 break; 528 break;
518 529
519 case SDL_MOUSEBUTTONDOWN: 530 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 531 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
533
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 538 break;
551lowdelay (int fd, int val = 1) 564lowdelay (int fd, int val = 1)
552 CODE: 565 CODE:
553#ifndef _WIN32 566#ifndef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
555#endif 568#endif
556
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 569
571void 570void
572add_font (char *file) 571add_font (char *file)
573 CODE: 572 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
667} 666}
668 667
669void 668void
670error (char *message) 669error (char *message)
671 CODE: 670 CODE:
671 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 672#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
674#else
675 fprintf (stderr, "ERROR: %s\n", message);
676#endif 674#endif
677 675
678void 676void
679fatal (char *message) 677fatal (char *message)
680 CODE: 678 CODE:
679 fprintf (stderr, "FATAL: %s\n", message);
681#ifdef _WIN32 680#ifdef _WIN32
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
683#else
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 682#endif
686 exit (1); 683 exit (1);
687 684
688MODULE = CFClient PACKAGE = CFClient::Font 685MODULE = CFClient PACKAGE = CFClient::Font
689 686
712MODULE = CFClient PACKAGE = CFClient::Layout 709MODULE = CFClient PACKAGE = CFClient::Layout
713 710
714CFClient::Layout 711CFClient::Layout
715new (SV *class, int rgba = 0) 712new (SV *class, int rgba = 0)
716 CODE: 713 CODE:
714#if _WIN32
715 //rgba = 0;//D make stext nicer, breaks TextView
716#endif
717 New (0, RETVAL, 1, struct cf_layout); 717 New (0, RETVAL, 1, struct cf_layout);
718 718
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context);
720 RETVAL->rgba = rgba; 720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 721 RETVAL->r = 1.;
801set_width (CFClient::Layout self, int max_width = -1) 801set_width (CFClient::Layout self, int max_width = -1)
802 CODE: 802 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 804
805void 805void
806set_indent (CFClient::Layout self, int indent)
807 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809
810void
811set_spacing (CFClient::Layout self, int spacing)
812 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814
815void
816set_ellipsise (CFClient::Layout self, int ellipsise)
817 CODE:
818 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE
823 );
824
825void
826set_single_paragraph_mode (CFClient::Layout self, int spm)
827 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829
830void
806size (CFClient::Layout self) 831size (CFClient::Layout self)
807 PPCODE: 832 PPCODE:
808{ 833{
809 int w, h; 834 int w, h;
810 835
876 901
877 while (p < e) 902 while (p < e)
878 { 903 {
879 uint32_t rgba = *p; 904 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8); 905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif
917#endif
881 rgba = SDL_SwapBE32 (rgba); 918 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba; 919 *p++ = rgba;
883 } 920 }
884 } 921 }
885 922
930{ 967{
931 HV *hv = (HV *)SvRV (self); 968 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 969 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 970 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 971 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
936 972
937 if (items < 5) 973 if (items < 5)
938 { 974 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 975 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 976 h = SvNV (*hv_fetch (hv, "h", 1, 1));
942 978
943 if (ix) 979 if (ix)
944 { 980 {
945 glEnable (GL_BLEND); 981 glEnable (GL_BLEND);
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
983 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f);
947 } 985 }
948 986
949 glBindTexture (GL_TEXTURE_2D, name); 987 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 988
957 glBegin (GL_QUADS); 989 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 990 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 991 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 992 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 993 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 994 glEnd ();
963 995
964 if (ix) 996 if (ix)
997 {
998 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 999 glDisable (GL_BLEND);
1000 }
966} 1001}
967 1002
968MODULE = CFClient PACKAGE = CFClient::Map 1003MODULE = CFClient PACKAGE = CFClient::Map
969 1004
970CFClient::Map 1005CFClient::Map
1034 tex->r = r; 1069 tex->r = r;
1035 tex->g = g; 1070 tex->g = g;
1036 tex->b = b; 1071 tex->b = b;
1037 tex->a = a; 1072 tex->a = a;
1038 } 1073 }
1074
1075 // somewhat hackish, but for textures that require it, it really
1076 // improves the look, and most others don't suffer.
1077 glBindTexture (GL_TEXTURE_2D, name);
1078 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1079 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1080 // use uglier nearest interpolation because linear suffers
1081 // from transparent color bleeding and ugly wrapping effects.
1082 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1083}
1040 1084
1041int 1085int
1042ox (CFClient::Map self) 1086ox (CFClient::Map self)
1043 ALIAS: 1087 ALIAS:
1481 const_iv (GL_COLOR_MATERIAL), 1525 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 1526 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 1527 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 1528 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 1529 const_iv (GL_BLEND),
1530 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 1531 const_iv (GL_SCISSOR_TEST),
1532 const_iv (GL_DEPTH_TEST),
1533 const_iv (GL_ALPHA_TEST),
1534 const_iv (GL_NORMALIZE),
1535 const_iv (GL_RESCALE_NORMAL),
1487 const_iv (GL_AND), 1536 const_iv (GL_AND),
1488 const_iv (GL_ONE), 1537 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 1538 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 1539 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 1540 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 1541 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 1542 const_iv (GL_ONE_MINUS_DST_ALPHA),
1494 const_iv (GL_RGB), 1543 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 1544 const_iv (GL_RGBA),
1496 const_iv (GL_UNSIGNED_BYTE), 1545 const_iv (GL_UNSIGNED_BYTE),
1546 const_iv (GL_UNSIGNED_SHORT),
1547 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 1548 const_iv (GL_ALPHA),
1549 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 1550 const_iv (GL_LUMINANCE),
1551 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 1552 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 1553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1501 const_iv (GL_COMPILE), 1554 const_iv (GL_COMPILE),
1502 const_iv (GL_TEXTURE_1D), 1555 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 1556 const_iv (GL_TEXTURE_2D),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 1558 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 1559 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 1560 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 1561 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 1562 const_iv (GL_TEXTURE_WRAP_T),
1563 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 1564 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 1565 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 1566 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 1567 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 1568 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 1569 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 1570 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 1571 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 1572 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 1573 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 1574 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 1575 const_iv (GL_REPLACE),
1576 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 1577 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 1578 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 1579 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 1580 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 1581 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 1582 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 1583 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 1584 const_iv (GL_CONSTANT_BORDER),
1530 const_iv (GL_LINES), 1585 const_iv (GL_LINES),
1586 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 1587 const_iv (GL_QUADS),
1532 const_iv (GL_LINE_LOOP), 1588 const_iv (GL_QUAD_STRIP),
1589 const_iv (GL_TRIANGLES),
1590 const_iv (GL_TRIANGLE_STRIP),
1591 const_iv (GL_TRIANGLE_FAN),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 1592 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1534 const_iv (GL_FASTEST), 1593 const_iv (GL_FASTEST),
1594 const_iv (GL_V2F),
1595 const_iv (GL_V3F),
1596 const_iv (GL_T2F_V3F),
1597 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 1598# undef const_iv
1536 }; 1599 };
1537 1600
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1601 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1602 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1540} 1603}
1541 1604
1605char *
1606gl_vendor ()
1607 CODE:
1608 RETVAL = (char *)glGetString (GL_VENDOR);
1609 OUTPUT:
1610 RETVAL
1611
1612char *
1613gl_version ()
1614 CODE:
1615 RETVAL = (char *)glGetString (GL_VERSION);
1616 OUTPUT:
1617 RETVAL
1618
1619char *
1620gl_extensions ()
1621 CODE:
1622 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1623 OUTPUT:
1624 RETVAL
1625
1542int glGetError () 1626int glGetError ()
1543 1627
1544void glClear (int mask) 1628void glClear (int mask)
1545 1629
1546void glClearColor (float r, float g, float b, float a = 1.0) 1630void glClearColor (float r, float g, float b, float a = 1.0)
1554 1638
1555void glHint (int target, int mode) 1639void glHint (int target, int mode)
1556 1640
1557void glBlendFunc (int sfactor, int dfactor) 1641void glBlendFunc (int sfactor, int dfactor)
1558 1642
1643void glDepthMask (int flag)
1644
1559void glLogicOp (int opcode) 1645void glLogicOp (int opcode)
1560 1646
1561void glColorMask (int red, int green, int blue, int alpha) 1647void glColorMask (int red, int green, int blue, int alpha)
1562 1648
1563void glMatrixMode (int mode) 1649void glMatrixMode (int mode)
1566 1652
1567void glPopMatrix () 1653void glPopMatrix ()
1568 1654
1569void glLoadIdentity () 1655void glLoadIdentity ()
1570 1656
1571# near and far are due to microsofts buggy c compiler 1657# near_ and far_ are due to microsofts buggy "c" compiler
1658void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1659
1660# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 1661void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1573 1662
1574void glViewport (int x, int y, int width, int height) 1663void glViewport (int x, int y, int width, int height)
1575 1664
1576void glScissor (int x, int y, int width, int height) 1665void glScissor (int x, int y, int width, int height)
1592void glEnd () 1681void glEnd ()
1593 1682
1594void glColor (float r, float g, float b, float a = 1.0) 1683void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 1684 PROTOTYPE: @
1596 CODE: 1685 CODE:
1686 // microsoft visual "c" rounds instead of truncating...
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 1687 glColor4ub (MIN ((int)(r * 255.f), 255),
1598 MIN ((int)(g * 255.f), 255), 1688 MIN ((int)(g * 255.f), 255),
1599 MIN ((int)(b * 255.f), 255), 1689 MIN ((int)(b * 255.f), 255),
1600 MIN ((int)(a * 255.f), 255)); 1690 MIN ((int)(a * 255.f), 255));
1601 1691
1692void glInterleavedArrays (int format, int stride, char *data)
1693
1694void glDrawElements (int mode, int count, int type, char *indices)
1695
1696# 1.2 void glDrawRangeElements (int mode, int start, int end
1697
1698void glRasterPos (float x, float y, float z = 0.)
1699 CODE:
1700 glRasterPos3f (0, 0, z);
1701 glBitmap (0, 0, 0, 0, x, y, 0);
1702
1602void glVertex (float x, float y, float z = 0.) 1703void glVertex (float x, float y, float z = 0.)
1603 CODE: 1704 CODE:
1604 glVertex3f (x, y, z); 1705 glVertex3f (x, y, z);
1605 1706
1606void glTexCoord (float s, float t) 1707void glTexCoord (float s, float t)
1633 1734
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 1735void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 1736
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 1737void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 1738
1638void glRasterPos (int x, int y) 1739void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE:
1640 glRasterPos2i (x, y);
1641 1740
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 1741void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 1742
1644int glGenTexture () 1743int glGenTexture ()
1645 CODE: 1744 CODE:
1672 1771
1673void glEndList () 1772void glEndList ()
1674 1773
1675void glCallList (int list) 1774void glCallList (int list)
1676 1775
1776

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