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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.139
Committed: Mon Aug 14 03:04:17 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
Changes since 1.138: +13 -4 lines
Log Message:
work around pango rounding bug

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width;
163 *h = rect.height;
164 }
165
166 typedef uint16_t mapface;
167
168 typedef struct {
169 GLint name;
170 int w, h;
171 float s, t;
172 uint8_t r, g, b, a;
173 } maptex;
174
175 typedef struct {
176 int16_t darkness;
177 mapface face[3];
178 } mapcell;
179
180 typedef struct {
181 int32_t c0, c1;
182 mapcell *col;
183 } maprow;
184
185 typedef struct map {
186 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */
188 int faces;
189 mapface *face;
190
191 int texs;
192 maptex *tex;
193
194 int32_t rows;
195 maprow *row;
196 } *CFPlus__Map;
197
198 static char *
199 prepend (char *ptr, int sze, int inc)
200 {
201 char *p;
202
203 New (0, p, sze + inc, char);
204 Zero (p, inc, char);
205 Move (ptr, p + inc, sze, char);
206 Safefree (ptr);
207
208 return p;
209 }
210
211 static char *
212 append (char *ptr, int sze, int inc)
213 {
214 Renew (ptr, sze + inc, char);
215 Zero (ptr + sze, inc, char);
216
217 return ptr;
218 }
219
220 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222
223 static maprow *
224 map_get_row (CFPlus__Map self, int y)
225 {
226 if (0 > y)
227 {
228 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend);
230
231 self->rows += extend;
232 self->y += extend;
233 y += extend;
234 }
235 else if (y >= self->rows)
236 {
237 int extend = y - self->rows + MAP_EXTEND_Y;
238 Append (maprow, self->row, self->rows, extend);
239 self->rows += extend;
240 }
241
242 return self->row + y;
243 }
244
245 static mapcell *
246 row_get_cell (maprow *row, int x)
247 {
248 if (!row->col)
249 {
250 Newz (0, row->col, MAP_EXTEND_X, mapcell);
251 row->c0 = x - MAP_EXTEND_X / 4;
252 row->c1 = row->c0 + MAP_EXTEND_X;
253 }
254
255 if (row->c0 > x)
256 {
257 int extend = row->c0 - x + MAP_EXTEND_X;
258 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
259 row->c0 -= extend;
260 }
261 else if (x >= row->c1)
262 {
263 int extend = x - row->c1 + MAP_EXTEND_X;
264 Append (mapcell, row->col, row->c1 - row->c0, extend);
265 row->c1 += extend;
266 }
267
268 return row->col + (x - row->c0);
269 }
270
271 static mapcell *
272 map_get_cell (CFPlus__Map self, int x, int y)
273 {
274 return row_get_cell (map_get_row (self, y), x);
275 }
276
277 static void
278 map_clear (CFPlus__Map self)
279 {
280 int r;
281
282 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col);
284
285 Safefree (self->row);
286
287 self->x = 0;
288 self->y = 0;
289 self->ox = 0;
290 self->oy = 0;
291 self->row = 0;
292 self->rows = 0;
293 }
294
295 static void
296 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297 {
298 int x, y;
299 maprow *row;
300
301 for (y = y0; y < y0 + h; y++)
302 if (y >= 0)
303 {
304 if (y >= self->rows)
305 break;
306
307 row = self->row + y;
308
309 for (x = x0; x < x0 + w; x++)
310 if (x >= row->c0)
311 {
312 if (x >= row->c1)
313 break;
314
315 row->col[x - row->c0].darkness = -1;
316 }
317 }
318 }
319
320 static void
321 music_finished (void)
322 {
323 SDL_UserEvent ev;
324
325 ev.type = SDL_USEREVENT;
326 ev.code = 0;
327 ev.data1 = 0;
328 ev.data2 = 0;
329
330 SDL_PushEvent ((SDL_Event *)&ev);
331 }
332
333 static void
334 channel_finished (int channel)
335 {
336 SDL_UserEvent ev;
337
338 ev.type = SDL_USEREVENT;
339 ev.code = 1;
340 ev.data1 = (void *)(long)channel;
341 ev.data2 = 0;
342
343 SDL_PushEvent ((SDL_Event *)&ev);
344 }
345
346 static unsigned int
347 minpot (unsigned int n)
348 {
349 if (!n)
350 return 0;
351
352 --n;
353
354 n |= n >> 1;
355 n |= n >> 2;
356 n |= n >> 4;
357 n |= n >> 8;
358 n |= n >> 16;
359
360 return n + 1;
361 }
362
363 MODULE = CFPlus PACKAGE = CFPlus
364
365 PROTOTYPES: ENABLE
366
367 BOOT:
368 {
369 HV *stash = gv_stashpv ("CFPlus", 1);
370 static const struct {
371 const char *name;
372 IV iv;
373 } *civ, const_iv[] = {
374 # define const_iv(name) { # name, (IV)name }
375 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN),
380 const_iv (SDL_MOUSEBUTTONUP),
381 const_iv (SDL_JOYAXISMOTION),
382 const_iv (SDL_JOYBALLMOTION),
383 const_iv (SDL_JOYHATMOTION),
384 const_iv (SDL_JOYBUTTONDOWN),
385 const_iv (SDL_JOYBUTTONUP),
386 const_iv (SDL_QUIT),
387 const_iv (SDL_SYSWMEVENT),
388 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT),
393 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4),
398 const_iv (SDLK_KP5),
399 const_iv (SDLK_KP6),
400 const_iv (SDLK_KP7),
401 const_iv (SDLK_KP8),
402 const_iv (SDLK_KP9),
403 const_iv (SDLK_KP_PERIOD),
404 const_iv (SDLK_KP_DIVIDE),
405 const_iv (SDLK_KP_MULTIPLY),
406 const_iv (SDLK_KP_MINUS),
407 const_iv (SDLK_KP_PLUS),
408 const_iv (SDLK_KP_ENTER),
409 const_iv (SDLK_KP_EQUALS),
410 const_iv (SDLK_UP),
411 const_iv (SDLK_DOWN),
412 const_iv (SDLK_RIGHT),
413 const_iv (SDLK_LEFT),
414 const_iv (SDLK_INSERT),
415 const_iv (SDLK_HOME),
416 const_iv (SDLK_END),
417 const_iv (SDLK_PAGEUP),
418 const_iv (SDLK_PAGEDOWN),
419 const_iv (SDLK_F1),
420 const_iv (SDLK_F2),
421 const_iv (SDLK_F3),
422 const_iv (SDLK_F4),
423 const_iv (SDLK_F5),
424 const_iv (SDLK_F6),
425 const_iv (SDLK_F7),
426 const_iv (SDLK_F8),
427 const_iv (SDLK_F9),
428 const_iv (SDLK_F10),
429 const_iv (SDLK_F11),
430 const_iv (SDLK_F12),
431 const_iv (SDLK_F13),
432 const_iv (SDLK_F14),
433 const_iv (SDLK_F15),
434 const_iv (SDLK_NUMLOCK),
435 const_iv (SDLK_CAPSLOCK),
436 const_iv (SDLK_SCROLLOCK),
437 const_iv (SDLK_RSHIFT),
438 const_iv (SDLK_LSHIFT),
439 const_iv (SDLK_RCTRL),
440 const_iv (SDLK_LCTRL),
441 const_iv (SDLK_RALT),
442 const_iv (SDLK_LALT),
443 const_iv (SDLK_RMETA),
444 const_iv (SDLK_LMETA),
445 const_iv (SDLK_LSUPER),
446 const_iv (SDLK_RSUPER),
447 const_iv (SDLK_MODE),
448 const_iv (SDLK_COMPOSE),
449 const_iv (SDLK_HELP),
450 const_iv (SDLK_PRINT),
451 const_iv (SDLK_SYSREQ),
452 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO),
457 const_iv (KMOD_NONE),
458 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT),
460 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL),
462 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT),
464 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL),
470 const_iv (KMOD_SHIFT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473 # undef const_iv
474 };
475
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
478 }
479
480 int
481 in_destruct ()
482 CODE:
483 RETVAL = PL_main_cv == Nullcv;
484 OUTPUT:
485 RETVAL
486
487 NV floor (NV x)
488
489 NV ceil (NV x)
490
491 void
492 pango_init ()
493 CODE:
494 {
495 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498 }
499
500 int
501 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502
503 void
504 SDL_Quit ()
505
506 void
507 SDL_ListModes ()
508 PPCODE:
509 {
510 SDL_Rect **m;
511
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
516
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
519
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526 #if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529 #endif
530
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535
536 if (m && m != (SDL_Rect **)-1)
537 while (*m)
538 {
539 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
543
544 ++m;
545 }
546 }
547
548 char *
549 SDL_GetError ()
550
551 int
552 SDL_SetVideoMode (int w, int h, int fullscreen)
553 CODE:
554 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 );
557 if (RETVAL)
558 {
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
560 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561 # include "glfunc.h"
562 # undef GL_FUNC
563 }
564 OUTPUT:
565 RETVAL
566
567 void
568 SDL_GL_SwapBuffers ()
569
570 char *
571 SDL_GetKeyName (int sym)
572
573 void
574 SDL_PollEvent ()
575 PPCODE:
576 {
577 SDL_Event ev;
578
579 while (SDL_PollEvent (&ev))
580 {
581 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583
584 switch (ev.type)
585 {
586 case SDL_KEYDOWN:
587 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break;
593
594 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break;
598
599 case SDL_MOUSEMOTION:
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
607 break;
608
609 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
612
613 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
614 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
615 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
616 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
617 break;
618
619 case SDL_USEREVENT:
620 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
621 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
622 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
623 break;
624 }
625
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
627 }
628 }
629
630 int
631 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
632 POSTCALL:
633 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished);
635
636 void
637 Mix_CloseAudio ()
638
639 int
640 Mix_AllocateChannels (int numchans = -1)
641
642 void
643 lowdelay (int fd, int val = 1)
644 CODE:
645 #ifndef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
647 #endif
648
649 void
650 add_font (char *file)
651 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
653
654 void
655 load_image_inline (SV *image_)
656 ALIAS:
657 load_image_file = 1
658 PPCODE:
659 {
660 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r")
666 : SDL_RWFromConstMem (image, image_len);
667
668 if (!rw)
669 croak ("load_image: %s", SDL_GetError ());
670
671 surface = IMG_Load_RW (rw, 1);
672 if (!surface)
673 croak ("load_image: %s", SDL_GetError ());
674
675 fmt.palette = NULL;
676 fmt.BitsPerPixel = 32;
677 fmt.BytesPerPixel = 4;
678 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
679 fmt.Rmask = 0x000000ff;
680 fmt.Gmask = 0x0000ff00;
681 fmt.Bmask = 0x00ff0000;
682 fmt.Amask = 0xff000000;
683 #else
684 fmt.Rmask = 0xff000000;
685 fmt.Gmask = 0x00ff0000;
686 fmt.Bmask = 0x0000ff00;
687 fmt.Amask = 0x000000ff;
688 #endif
689 fmt.Rloss = 0;
690 fmt.Gloss = 0;
691 fmt.Bloss = 0;
692 fmt.Aloss = 0;
693 fmt.Rshift = 0;
694 fmt.Gshift = 8;
695 fmt.Bshift = 16;
696 fmt.Ashift = 24;
697 fmt.colorkey = 0;
698 fmt.alpha = 0;
699
700 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
701
702 assert (surface2->pitch == surface2->w * 4);
703
704 SDL_LockSurface (surface2);
705 EXTEND (SP, 6);
706 PUSHs (sv_2mortal (newSViv (surface2->w)));
707 PUSHs (sv_2mortal (newSViv (surface2->h)));
708 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
709 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
710 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
711 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
712 SDL_UnlockSurface (surface2);
713
714 SDL_FreeSurface (surface);
715 SDL_FreeSurface (surface2);
716 }
717
718 void
719 average (int x, int y, uint32_t *data)
720 PPCODE:
721 {
722 uint32_t r = 0, g = 0, b = 0, a = 0;
723
724 x = y = x * y;
725
726 while (x--)
727 {
728 uint32_t p = *data++;
729
730 r += (p ) & 255;
731 g += (p >> 8) & 255;
732 b += (p >> 16) & 255;
733 a += (p >> 24) & 255;
734 }
735
736 EXTEND (SP, 4);
737 PUSHs (sv_2mortal (newSViv (r / y)));
738 PUSHs (sv_2mortal (newSViv (g / y)));
739 PUSHs (sv_2mortal (newSViv (b / y)));
740 PUSHs (sv_2mortal (newSViv (a / y)));
741 }
742
743 void
744 error (char *message)
745 CODE:
746 fprintf (stderr, "ERROR: %s\n", message);
747 #ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
749 #endif
750
751 void
752 fatal (char *message)
753 CODE:
754 fprintf (stderr, "FATAL: %s\n", message);
755 #ifdef _WIN32
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
757 #endif
758 _exit (1);
759
760 void
761 _exit (int retval)
762 CODE:
763 _exit (retval);
764
765 MODULE = CFPlus PACKAGE = CFPlus::Font
766
767 CFPlus::Font
768 new_from_file (SV *class, char *path, int id = 0)
769 CODE:
770 {
771 int count;
772 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
773 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
774 FcPatternDestroy (pattern);
775 }
776 OUTPUT:
777 RETVAL
778
779 void
780 DESTROY (CFPlus::Font self)
781 CODE:
782 pango_font_description_free (self);
783
784 void
785 make_default (CFPlus::Font self)
786 CODE:
787 default_font = self;
788
789 MODULE = CFPlus PACKAGE = CFPlus::Layout
790
791 void
792 reset_glyph_cache ()
793 CODE:
794 tc_clear ();
795
796 CFPlus::Layout
797 new (SV *class)
798 CODE:
799 New (0, RETVAL, 1, struct cf_layout);
800
801 RETVAL->pl = pango_layout_new (opengl_context);
802 RETVAL->r = 1.;
803 RETVAL->g = 1.;
804 RETVAL->b = 1.;
805 RETVAL->a = 1.;
806 RETVAL->base_height = MIN_FONT_HEIGHT;
807 RETVAL->font = 0;
808
809 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
810 layout_update_font (RETVAL);
811 OUTPUT:
812 RETVAL
813
814 void
815 DESTROY (CFPlus::Layout self)
816 CODE:
817 g_object_unref (self->pl);
818 Safefree (self);
819
820 void
821 set_text (CFPlus::Layout self, SV *text_)
822 CODE:
823 {
824 STRLEN textlen;
825 char *text = SvPVutf8 (text_, textlen);
826
827 pango_layout_set_text (self->pl, text, textlen);
828 }
829
830 void
831 set_markup (CFPlus::Layout self, SV *text_)
832 CODE:
833 {
834 STRLEN textlen;
835 char *text = SvPVutf8 (text_, textlen);
836
837 pango_layout_set_markup (self->pl, text, textlen);
838 }
839
840 void
841 set_shapes (CFPlus::Layout self, ...)
842 CODE:
843 {
844 PangoAttrList *attrs = 0;
845 const char *text = pango_layout_get_text (self->pl);
846 const char *pos = text;
847 int arg = 4;
848
849 while (arg < items && (pos = strstr (pos, OBJ_STR)))
850 {
851 PangoRectangle inkrect, rect;
852 PangoAttribute *attr;
853
854 int x = SvIV (ST (arg - 3));
855 int y = SvIV (ST (arg - 2));
856 int w = SvIV (ST (arg - 1));
857 int h = SvIV (ST (arg ));
858
859 inkrect.x = 0;
860 inkrect.y = 0;
861 inkrect.width = 0;
862 inkrect.height = 0;
863
864 rect.x = x * PANGO_SCALE;
865 rect.y = y * PANGO_SCALE;
866 rect.width = w * PANGO_SCALE;
867 rect.height = h * PANGO_SCALE;
868
869 if (!attrs)
870 attrs = pango_layout_get_attributes (self->pl);
871
872 attr = pango_attr_shape_new (&inkrect, &rect);
873 attr->start_index = pos - text;
874 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
875 pango_attr_list_insert (attrs, attr);
876
877 arg += 4;
878 pos += sizeof (OBJ_STR) - 1;
879 }
880
881 if (attrs)
882 pango_layout_set_attributes (self->pl, attrs);
883 }
884
885 void
886 get_shapes (CFPlus::Layout self)
887 PPCODE:
888 {
889 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
890
891 do
892 {
893 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
894
895 if (run && shape_attr_p (run))
896 {
897 PangoRectangle extents;
898 pango_layout_iter_get_run_extents (iter, 0, &extents);
899
900 EXTEND (SP, 2);
901 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
902 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
903 }
904 }
905 while (pango_layout_iter_next_run (iter));
906
907 pango_layout_iter_free (iter);
908 }
909
910 int
911 has_wrapped (CFPlus::Layout self)
912 CODE:
913 {
914 int lines = 1;
915 const char *text = pango_layout_get_text (self->pl);
916
917 while (*text)
918 lines += *text++ == '\n';
919
920 RETVAL = lines < pango_layout_get_line_count (self->pl);
921 }
922 OUTPUT:
923 RETVAL
924
925 SV *
926 get_text (CFPlus::Layout self)
927 CODE:
928 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
929 sv_utf8_decode (RETVAL);
930 OUTPUT:
931 RETVAL
932
933 void
934 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
935 CODE:
936 self->r = r;
937 self->g = g;
938 self->b = b;
939 self->a = a;
940
941 void
942 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
943 CODE:
944 if (self->font != font)
945 {
946 self->font = font;
947 layout_update_font (self);
948 }
949
950 void
951 set_height (CFPlus::Layout self, int base_height)
952 CODE:
953 if (self->base_height != base_height)
954 {
955 self->base_height = base_height;
956 layout_update_font (self);
957 }
958
959 void
960 set_width (CFPlus::Layout self, int max_width = -1)
961 CODE:
962 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
963
964 void
965 set_indent (CFPlus::Layout self, int indent)
966 CODE:
967 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
968
969 void
970 set_spacing (CFPlus::Layout self, int spacing)
971 CODE:
972 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
973
974 void
975 set_ellipsise (CFPlus::Layout self, int ellipsise)
976 CODE:
977 pango_layout_set_ellipsize (self->pl,
978 ellipsise == 1 ? PANGO_ELLIPSIZE_START
979 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
980 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
981 : PANGO_ELLIPSIZE_NONE
982 );
983
984 void
985 set_single_paragraph_mode (CFPlus::Layout self, int spm)
986 CODE:
987 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
988
989 void
990 size (CFPlus::Layout self)
991 PPCODE:
992 {
993 int w, h;
994
995 layout_get_pixel_size (self, &w, &h);
996
997 EXTEND (SP, 2);
998 PUSHs (sv_2mortal (newSViv (w)));
999 PUSHs (sv_2mortal (newSViv (h)));
1000 }
1001
1002 int
1003 descent (CFPlus::Layout self)
1004 CODE:
1005 {
1006 PangoRectangle rect;
1007 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1008 pango_layout_line_get_pixel_extents (line, 0, &rect);
1009 RETVAL = PANGO_DESCENT (rect);
1010 }
1011 OUTPUT:
1012 RETVAL
1013
1014 int
1015 xy_to_index (CFPlus::Layout self, int x, int y)
1016 CODE:
1017 {
1018 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index;
1021 }
1022 OUTPUT:
1023 RETVAL
1024
1025 void
1026 cursor_pos (CFPlus::Layout self, int index)
1027 PPCODE:
1028 {
1029 PangoRectangle strong_pos;
1030 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1031
1032 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1036 }
1037
1038 void
1039 render (CFPlus::Layout self, float x, float y, int flags = 0)
1040 PPCODE:
1041 pango_opengl_render_layout_subpixel (
1042 self->pl,
1043 x * PANGO_SCALE, y * PANGO_SCALE,
1044 self->r, self->g, self->b, self->a,
1045 flags
1046 );
1047
1048 MODULE = CFPlus PACKAGE = CFPlus::Texture
1049
1050 void
1051 pad2pot (SV *data_, SV *w_, SV *h_)
1052 CODE:
1053 {
1054 int ow = SvIV (w_);
1055 int oh = SvIV (h_);
1056
1057 if (ow && oh)
1058 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070
1071 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp);
1073
1074 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077
1078 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 }
1085 }
1086
1087 void
1088 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1089 PROTOTYPE: $$$;$$
1090 ALIAS:
1091 draw_quad_alpha = 1
1092 draw_quad_alpha_premultiplied = 2
1093 CODE:
1094 {
1095 HV *hv = (HV *)SvRV (self);
1096 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1097 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1098 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1099
1100 if (items < 5)
1101 {
1102 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1103 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1104 }
1105
1106 if (ix)
1107 {
1108 glEnable (GL_BLEND);
1109
1110 if (ix == 2)
1111 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1112 else
1113 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1114 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1115
1116 glEnable (GL_ALPHA_TEST);
1117 glAlphaFunc (GL_GREATER, 0.01f);
1118 }
1119
1120 glBindTexture (GL_TEXTURE_2D, name);
1121
1122 glBegin (GL_QUADS);
1123 glTexCoord2f (0, 0); glVertex2f (x , y );
1124 glTexCoord2f (0, t); glVertex2f (x , y + h);
1125 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1126 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1127 glEnd ();
1128
1129 if (ix)
1130 {
1131 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND);
1133 }
1134 }
1135
1136 MODULE = CFPlus PACKAGE = CFPlus::Map
1137
1138 CFPlus::Map
1139 new (SV *class, int map_width, int map_height)
1140 CODE:
1141 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0;
1143 RETVAL->y = 0;
1144 RETVAL->w = map_width;
1145 RETVAL->h = map_height;
1146 RETVAL->ox = 0;
1147 RETVAL->oy = 0;
1148 RETVAL->faces = 8192;
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0;
1153 RETVAL->row = 0;
1154 OUTPUT:
1155 RETVAL
1156
1157 void
1158 DESTROY (CFPlus::Map self)
1159 CODE:
1160 {
1161 map_clear (self);
1162 Safefree (self->face);
1163 Safefree (self->tex);
1164 Safefree (self);
1165 }
1166
1167 void
1168 clear (CFPlus::Map self)
1169 CODE:
1170 map_clear (self);
1171
1172 void
1173 set_face (CFPlus::Map self, int face, int texid)
1174 CODE:
1175 {
1176 while (self->faces <= face)
1177 {
1178 Append (mapface, self->face, self->faces, self->faces);
1179 self->faces *= 2;
1180 }
1181
1182 self->face [face] = texid;
1183 }
1184
1185 void
1186 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE:
1188 {
1189 while (self->texs <= texid)
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194
1195 {
1196 maptex *tex = self->tex + texid;
1197
1198 tex->name = name;
1199 tex->w = w;
1200 tex->h = h;
1201 tex->s = s;
1202 tex->t = t;
1203 tex->r = r;
1204 tex->g = g;
1205 tex->b = b;
1206 tex->a = a;
1207 }
1208
1209 // somewhat hackish, but for textures that require it, it really
1210 // improves the look, and most others don't suffer.
1211 glBindTexture (GL_TEXTURE_2D, name);
1212 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1213 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1214 // use uglier nearest interpolation because linear suffers
1215 // from transparent color bleeding and ugly wrapping effects.
1216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1217 }
1218
1219 int
1220 ox (CFPlus::Map self)
1221 ALIAS:
1222 oy = 1
1223 x = 2
1224 y = 3
1225 w = 4
1226 h = 5
1227 CODE:
1228 switch (ix)
1229 {
1230 case 0: RETVAL = self->ox; break;
1231 case 1: RETVAL = self->oy; break;
1232 case 2: RETVAL = self->x; break;
1233 case 3: RETVAL = self->y; break;
1234 case 4: RETVAL = self->w; break;
1235 case 5: RETVAL = self->h; break;
1236 }
1237 OUTPUT:
1238 RETVAL
1239
1240 void
1241 scroll (CFPlus::Map self, int dx, int dy)
1242 CODE:
1243 {
1244 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h);
1246 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h);
1248
1249 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1);
1251 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy);
1253
1254 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy;
1256
1257 while (self->y < 0)
1258 {
1259 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1260
1261 self->rows += MAP_EXTEND_Y;
1262 self->y += MAP_EXTEND_Y;
1263 }
1264 }
1265
1266 void
1267 map1a_update (CFPlus::Map self, SV *data_)
1268 CODE:
1269 {
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell;
1273 int x, y, flags;
1274
1275 while (data < data_end)
1276 {
1277 flags = (data [0] << 8) + data [1]; data += 2;
1278
1279 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63);
1281
1282 cell = map_get_cell (self, x, y);
1283
1284 if (flags & 15)
1285 {
1286 if (cell->darkness < 0)
1287 {
1288 cell->darkness = 0;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 }
1293
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!)
1297
1298 if (flags & 4)
1299 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1301 }
1302
1303 if (flags & 2)
1304 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1306 }
1307
1308 if (flags & 1)
1309 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1311 }
1312 }
1313 else
1314 cell->darkness = -1;
1315 }
1316 }
1317
1318 SV *
1319 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1320 CODE:
1321 {
1322 int x1, x;
1323 int y1, y;
1324 int z;
1325 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1326 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1327
1328 SvPOK_only (map_sv);
1329 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1330
1331 x0 += self->x; x1 = x0 + w;
1332 y0 += self->y; y1 = y0 + h;
1333
1334 for (y = y0; y < y1; y++)
1335 {
1336 maprow *row = 0 <= y && y < self->rows
1337 ? self->row + y
1338 : 0;
1339
1340 for (x = x0; x < x1; x++)
1341 {
1342 int r = 32, g = 32, b = 32, a = 192;
1343
1344 if (row && row->c0 <= x && x < row->c1)
1345 {
1346 mapcell *cell = row->col + (x - row->c0);
1347
1348 for (z = 0; z <= 0; z++)
1349 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face];
1355 int a0 = 255 - tex.a;
1356 int a1 = tex.a;
1357
1358 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 }
1364 }
1365
1366 *map++ = (r )
1367 | (g << 8)
1368 | (b << 16)
1369 | (a << 24);
1370 }
1371 }
1372
1373 RETVAL = map_sv;
1374 }
1375 OUTPUT:
1376 RETVAL
1377
1378 void
1379 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1380 CODE:
1381 {
1382 int vx, vy;
1383 int x, y, z;
1384 int last_name;
1385 mapface face;
1386
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1389
1390 /*
1391 int vx = self->vx = self->w >= sw
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394
1395 int vy = self->vy = self->h >= sh
1396 ? self->y + (self->h - sh) / 2
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1398 */
1399
1400 glColor4ub (255, 255, 255, 255);
1401
1402 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_TEXTURE_2D);
1405 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1406
1407 glBegin (GL_QUADS);
1408
1409 last_name = 0;
1410
1411 for (z = 0; z < 3; z++)
1412 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows)
1414 {
1415 maprow *row = self->row + (y + vy);
1416
1417 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1)
1419 {
1420 mapcell *cell = row->col + (x + vx - row->c0);
1421
1422 face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face];
1427
1428 int px = (x + 1) * 32 - tex.w;
1429 int py = (y + 1) * 32 - tex.h;
1430
1431 if (last_name != tex.name)
1432 {
1433 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name);
1436 glBegin (GL_QUADS);
1437 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 }
1444 }
1445 }
1446
1447 glEnd ();
1448
1449 glDisable (GL_TEXTURE_2D);
1450 glDisable (GL_BLEND);
1451 }
1452
1453 void
1454 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE:
1456 {
1457 static float color[16][3] = {
1458 { 0.00F, 0.00F, 0.00F },
1459 { 1.00F, 1.00F, 1.00F },
1460 { 0.00F, 0.00F, 0.55F },
1461 { 1.00F, 0.00F, 0.00F },
1462
1463 { 1.00F, 0.54F, 0.00F },
1464 { 0.11F, 0.56F, 1.00F },
1465 { 0.93F, 0.46F, 0.00F },
1466 { 0.18F, 0.54F, 0.34F },
1467
1468 { 0.56F, 0.73F, 0.56F },
1469 { 0.80F, 0.80F, 0.80F },
1470 { 0.55F, 0.41F, 0.13F },
1471 { 0.99F, 0.77F, 0.26F },
1472
1473 { 0.74F, 0.65F, 0.41F },
1474
1475 { 0.00F, 1.00F, 1.00F },
1476 { 1.00F, 0.00F, 1.00F },
1477 { 1.00F, 1.00F, 0.00F },
1478 };
1479
1480 int x, y;
1481
1482 glEnable (GL_TEXTURE_2D);
1483 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1484 glEnable (GL_BLEND);
1485 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1486 glBegin (GL_QUADS);
1487
1488 for (y = 0; y < h; y++)
1489 for (x = 0; x < w; x++)
1490 {
1491 unsigned char m = data [x + y * w];
1492
1493 if (m)
1494 {
1495 float *c = color [m & 15];
1496
1497 float tx1 = m & 0x40 ? 0.5 : 0.;
1498 float tx2 = tx1 + 0.5;
1499
1500 glColor4f (c[0], c[1], c[2], 0.75);
1501 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1502 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1503 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1504 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1505 }
1506 }
1507
1508 glEnd ();
1509 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D);
1511 }
1512
1513 void
1514 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1515 PPCODE:
1516 {
1517 int vx, vy;
1518 int x, y;
1519 int sw4 = (sw + 3) & ~3;
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1522
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh);
1526
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1529
1530 for (y = 0; y < sh; y++)
1531 if (0 <= y + vy && y + vy < self->rows)
1532 {
1533 maprow *row = self->row + (y + vy);
1534
1535 for (x = 0; x < sw; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1)
1537 {
1538 mapcell *cell = row->col + (x + vx - row->c0);
1539
1540 darkness[y * sw4 + x] = cell->darkness < 0
1541 ? 255 - FOW_DARKNESS
1542 : 255 - cell->darkness;
1543 }
1544 }
1545
1546 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4)));
1548 PUSHs (sv_2mortal (newSViv (sh)));
1549 PUSHs (darkness_sv);
1550 }
1551
1552 SV *
1553 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1554 CODE:
1555 {
1556 int x, y, x1, y1;
1557 SV *data_sv = newSV (w * h * 7 + 5);
1558 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1559
1560 *data++ = 0; /* version 0 format */
1561 *data++ = w >> 8; *data++ = w;
1562 *data++ = h >> 8; *data++ = h;
1563
1564 // we need to do this 'cause we don't keep an absolute coord system for rows
1565 // TODO: treat rows as we treat columns
1566 map_get_row (self, y0 + self->y - self->oy);//D
1567 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1568
1569 x0 += self->x - self->ox;
1570 y0 += self->y - self->oy;
1571
1572 x1 = x0 + w;
1573 y1 = y0 + h;
1574
1575 for (y = y0; y < y1; y++)
1576 {
1577 maprow *row = 0 <= y && y < self->rows
1578 ? self->row + y
1579 : 0;
1580
1581 for (x = x0; x < x1; x++)
1582 {
1583 if (row && row->c0 <= x && x < row->c1)
1584 {
1585 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0;
1587
1588 if (cell->face [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4;
1591
1592 *data++ = flags;
1593
1594 if (flags & 1)
1595 {
1596 *data++ = cell->face [0] >> 8;
1597 *data++ = cell->face [0];
1598 }
1599
1600 if (flags & 2)
1601 {
1602 *data++ = cell->face [1] >> 8;
1603 *data++ = cell->face [1];
1604 }
1605
1606 if (flags & 4)
1607 {
1608 *data++ = cell->face [2] >> 8;
1609 *data++ = cell->face [2];
1610 }
1611 }
1612 else
1613 *data++ = 0;
1614 }
1615 }
1616
1617 SvPOK_only (data_sv);
1618 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1619 RETVAL = data_sv;
1620 }
1621 OUTPUT:
1622 RETVAL
1623
1624 void
1625 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1626 PPCODE:
1627 {
1628 int x, y, z;
1629 int w, h;
1630 int x1, y1;
1631
1632 if (*data++ != 0)
1633 return; /* version mismatch */
1634
1635 w = *data++ << 8; w |= *data++;
1636 h = *data++ << 8; h |= *data++;
1637
1638 // we need to do this 'cause we don't keep an absolute coord system for rows
1639 // TODO: treat rows as we treat columns
1640 map_get_row (self, y0 + self->y - self->oy);//D
1641 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1642
1643 x0 += self->x - self->ox;
1644 y0 += self->y - self->oy;
1645
1646 x1 = x0 + w;
1647 y1 = y0 + h;
1648
1649 for (y = y0; y < y1; y++)
1650 {
1651 maprow *row = map_get_row (self, y);
1652
1653 for (x = x0; x < x1; x++)
1654 {
1655 uint8_t flags = *data++;
1656
1657 if (flags)
1658 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x);
1662
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1666
1667 if (cell->darkness <= 0)
1668 {
1669 cell->darkness = -1;
1670
1671 for (z = 0; z <= 2; z++)
1672 {
1673 cell->face[z] = face[z];
1674
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1676 XPUSHs (sv_2mortal (newSViv (face[z])));
1677 }
1678 }
1679 }
1680 }
1681 }
1682 }
1683
1684 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1685
1686 CFPlus::MixChunk
1687 new_from_file (SV *class, char *path)
1688 CODE:
1689 RETVAL = Mix_LoadWAV (path);
1690 OUTPUT:
1691 RETVAL
1692
1693 void
1694 DESTROY (CFPlus::MixChunk self)
1695 CODE:
1696 Mix_FreeChunk (self);
1697
1698 int
1699 volume (CFPlus::MixChunk self, int volume = -1)
1700 CODE:
1701 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT:
1703 RETVAL
1704
1705 int
1706 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1707 CODE:
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1709 OUTPUT:
1710 RETVAL
1711
1712 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1713
1714 int
1715 volume (int volume = -1)
1716 CODE:
1717 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT:
1719 RETVAL
1720
1721 CFPlus::MixMusic
1722 new_from_file (SV *class, char *path)
1723 CODE:
1724 RETVAL = Mix_LoadMUS (path);
1725 OUTPUT:
1726 RETVAL
1727
1728 void
1729 DESTROY (CFPlus::MixMusic self)
1730 CODE:
1731 Mix_FreeMusic (self);
1732
1733 int
1734 play (CFPlus::MixMusic self, int loops = -1)
1735 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT:
1738 RETVAL
1739
1740 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1741
1742 BOOT:
1743 {
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1745 static const struct {
1746 const char *name;
1747 IV iv;
1748 } *civ, const_iv[] = {
1749 # define const_iv(name) { # name, (IV)name }
1750 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND),
1755 const_iv (GL_CULL_FACE),
1756 const_iv (GL_SCISSOR_TEST),
1757 const_iv (GL_DEPTH_TEST),
1758 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT),
1762 const_iv (GL_BACK),
1763 const_iv (GL_AND),
1764 const_iv (GL_ONE),
1765 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA),
1768 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1769 const_iv (GL_ONE_MINUS_DST_ALPHA),
1770 const_iv (GL_SRC_ALPHA_SATURATE),
1771 const_iv (GL_RGB),
1772 const_iv (GL_RGBA),
1773 const_iv (GL_RGBA4),
1774 const_iv (GL_RGBA8),
1775 const_iv (GL_RGB5_A1),
1776 const_iv (GL_UNSIGNED_BYTE),
1777 const_iv (GL_UNSIGNED_SHORT),
1778 const_iv (GL_UNSIGNED_INT),
1779 const_iv (GL_ALPHA),
1780 const_iv (GL_INTENSITY),
1781 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1785 const_iv (GL_COMPILE),
1786 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER),
1791 const_iv (GL_TEXTURE_ENV_MODE),
1792 const_iv (GL_TEXTURE_WRAP_S),
1793 const_iv (GL_TEXTURE_WRAP_T),
1794 const_iv (GL_REPEAT),
1795 const_iv (GL_CLAMP),
1796 const_iv (GL_CLAMP_TO_EDGE),
1797 const_iv (GL_NEAREST),
1798 const_iv (GL_LINEAR),
1799 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1800 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1801 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1802 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1803 const_iv (GL_GENERATE_MIPMAP),
1804 const_iv (GL_MODULATE),
1805 const_iv (GL_DECAL),
1806 const_iv (GL_REPLACE),
1807 const_iv (GL_DEPTH_BUFFER_BIT),
1808 const_iv (GL_COLOR_BUFFER_BIT),
1809 const_iv (GL_PROJECTION),
1810 const_iv (GL_MODELVIEW),
1811 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER),
1816 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1825 const_iv (GL_FASTEST),
1826 const_iv (GL_V2F),
1827 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F),
1830 # undef const_iv
1831 };
1832
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1835 }
1836
1837 char *
1838 gl_vendor ()
1839 CODE:
1840 RETVAL = (char *)glGetString (GL_VENDOR);
1841 OUTPUT:
1842 RETVAL
1843
1844 char *
1845 gl_version ()
1846 CODE:
1847 RETVAL = (char *)glGetString (GL_VERSION);
1848 OUTPUT:
1849 RETVAL
1850
1851 char *
1852 gl_extensions ()
1853 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT:
1856 RETVAL
1857
1858 int glGetError ()
1859
1860 void glFinish ()
1861
1862 void glClear (int mask)
1863
1864 void glClearColor (float r, float g, float b, float a = 1.0)
1865 PROTOTYPE: @
1866
1867 void glEnable (int cap)
1868
1869 void glDisable (int cap)
1870
1871 void glShadeModel (int mode)
1872
1873 void glHint (int target, int mode)
1874
1875 void glBlendFunc (int sfactor, int dfactor)
1876
1877 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1878 CODE:
1879 gl_BlendFuncSeparate (sa, da, saa, daa);
1880
1881 void glDepthMask (int flag)
1882
1883 void glLogicOp (int opcode)
1884
1885 void glColorMask (int red, int green, int blue, int alpha)
1886
1887 void glMatrixMode (int mode)
1888
1889 void glPushMatrix ()
1890
1891 void glPopMatrix ()
1892
1893 void glLoadIdentity ()
1894
1895 void glDrawBuffer (int buffer)
1896
1897 void glReadBuffer (int buffer)
1898
1899 # near_ and far_ are due to microsofts buggy "c" compiler
1900 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901
1902 # near_ and far_ are due to microsofts buggy "c" compiler
1903 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1904
1905 void glViewport (int x, int y, int width, int height)
1906
1907 void glScissor (int x, int y, int width, int height)
1908
1909 void glTranslate (float x, float y, float z = 0.)
1910 CODE:
1911 glTranslatef (x, y, z);
1912
1913 void glScale (float x, float y, float z = 1.)
1914 CODE:
1915 glScalef (x, y, z);
1916
1917 void glRotate (float angle, float x, float y, float z)
1918 CODE:
1919 glRotatef (angle, x, y, z);
1920
1921 void glBegin (int mode)
1922
1923 void glEnd ()
1924
1925 void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @
1927 ALIAS:
1928 glColor_premultiply = 1
1929 CODE:
1930 if (ix)
1931 {
1932 r *= a;
1933 g *= a;
1934 b *= a;
1935 }
1936 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a);
1938
1939 void glInterleavedArrays (int format, int stride, char *data)
1940
1941 void glDrawElements (int mode, int count, int type, char *indices)
1942
1943 # 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945 void glRasterPos (float x, float y, float z = 0.)
1946 CODE:
1947 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0);
1949
1950 void glVertex (float x, float y, float z = 0.)
1951 CODE:
1952 glVertex3f (x, y, z);
1953
1954 void glTexCoord (float s, float t)
1955 CODE:
1956 glTexCoord2f (s, t);
1957
1958 void glTexEnv (int target, int pname, float param)
1959 CODE:
1960 glTexEnvf (target, pname, param);
1961
1962 void glTexParameter (int target, int pname, float param)
1963 CODE:
1964 glTexParameterf (target, pname, param);
1965
1966 void glBindTexture (int target, int name)
1967
1968 void glConvolutionParameter (int target, int pname, float params)
1969 CODE:
1970 if (gl.ConvolutionParameterf)
1971 gl.ConvolutionParameterf (target, pname, params);
1972
1973 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1974 CODE:
1975 if (gl.ConvolutionFilter2D)
1976 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1977
1978 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1979 CODE:
1980 if (gl.SeparableFilter2D)
1981 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1982
1983 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1984
1985 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986
1987 void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988
1989 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990
1991 int glGenTexture ()
1992 CODE:
1993 {
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997 }
1998 OUTPUT:
1999 RETVAL
2000
2001 void glDeleteTexture (int name)
2002 CODE:
2003 {
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_);
2006 }
2007
2008 int glGenList ()
2009 CODE:
2010 RETVAL = glGenLists (1);
2011 OUTPUT:
2012 RETVAL
2013
2014 void glDeleteList (int list)
2015 CODE:
2016 glDeleteLists (list, 1);
2017
2018 void glNewList (int list, int mode = GL_COMPILE)
2019
2020 void glEndList ()
2021
2022 void glCallList (int list)
2023