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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.141
Committed: Fri Aug 18 01:01:00 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.140: +24 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 *w = rect.width;
161 *h = rect.height;
162 }
163
164 typedef uint16_t mapface;
165
166 typedef struct {
167 GLint name;
168 int w, h;
169 float s, t;
170 uint8_t r, g, b, a;
171 } maptex;
172
173 typedef struct {
174 int16_t darkness;
175 mapface face[3];
176 } mapcell;
177
178 typedef struct {
179 int32_t c0, c1;
180 mapcell *col;
181 } maprow;
182
183 typedef struct map {
184 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */
186 int faces;
187 mapface *face;
188
189 int texs;
190 maptex *tex;
191
192 int32_t rows;
193 maprow *row;
194 } *CFPlus__Map;
195
196 static char *
197 prepend (char *ptr, int sze, int inc)
198 {
199 char *p;
200
201 New (0, p, sze + inc, char);
202 Zero (p, inc, char);
203 Move (ptr, p + inc, sze, char);
204 Safefree (ptr);
205
206 return p;
207 }
208
209 static char *
210 append (char *ptr, int sze, int inc)
211 {
212 Renew (ptr, sze + inc, char);
213 Zero (ptr + sze, inc, char);
214
215 return ptr;
216 }
217
218 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220
221 static maprow *
222 map_get_row (CFPlus__Map self, int y)
223 {
224 if (0 > y)
225 {
226 int extend = - y + MAP_EXTEND_Y;
227 Prepend (maprow, self->row, self->rows, extend);
228
229 self->rows += extend;
230 self->y += extend;
231 y += extend;
232 }
233 else if (y >= self->rows)
234 {
235 int extend = y - self->rows + MAP_EXTEND_Y;
236 Append (maprow, self->row, self->rows, extend);
237 self->rows += extend;
238 }
239
240 return self->row + y;
241 }
242
243 static mapcell *
244 row_get_cell (maprow *row, int x)
245 {
246 if (!row->col)
247 {
248 Newz (0, row->col, MAP_EXTEND_X, mapcell);
249 row->c0 = x - MAP_EXTEND_X / 4;
250 row->c1 = row->c0 + MAP_EXTEND_X;
251 }
252
253 if (row->c0 > x)
254 {
255 int extend = row->c0 - x + MAP_EXTEND_X;
256 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
257 row->c0 -= extend;
258 }
259 else if (x >= row->c1)
260 {
261 int extend = x - row->c1 + MAP_EXTEND_X;
262 Append (mapcell, row->col, row->c1 - row->c0, extend);
263 row->c1 += extend;
264 }
265
266 return row->col + (x - row->c0);
267 }
268
269 static mapcell *
270 map_get_cell (CFPlus__Map self, int x, int y)
271 {
272 return row_get_cell (map_get_row (self, y), x);
273 }
274
275 static void
276 map_clear (CFPlus__Map self)
277 {
278 int r;
279
280 for (r = 0; r < self->rows; r++)
281 Safefree (self->row[r].col);
282
283 Safefree (self->row);
284
285 self->x = 0;
286 self->y = 0;
287 self->ox = 0;
288 self->oy = 0;
289 self->row = 0;
290 self->rows = 0;
291 }
292
293 static void
294 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295 {
296 int x, y;
297 maprow *row;
298
299 for (y = y0; y < y0 + h; y++)
300 if (y >= 0)
301 {
302 if (y >= self->rows)
303 break;
304
305 row = self->row + y;
306
307 for (x = x0; x < x0 + w; x++)
308 if (x >= row->c0)
309 {
310 if (x >= row->c1)
311 break;
312
313 row->col[x - row->c0].darkness = -1;
314 }
315 }
316 }
317
318 static void
319 music_finished (void)
320 {
321 SDL_UserEvent ev;
322
323 ev.type = SDL_USEREVENT;
324 ev.code = 0;
325 ev.data1 = 0;
326 ev.data2 = 0;
327
328 SDL_PushEvent ((SDL_Event *)&ev);
329 }
330
331 static void
332 channel_finished (int channel)
333 {
334 SDL_UserEvent ev;
335
336 ev.type = SDL_USEREVENT;
337 ev.code = 1;
338 ev.data1 = (void *)(long)channel;
339 ev.data2 = 0;
340
341 SDL_PushEvent ((SDL_Event *)&ev);
342 }
343
344 static unsigned int
345 minpot (unsigned int n)
346 {
347 if (!n)
348 return 0;
349
350 --n;
351
352 n |= n >> 1;
353 n |= n >> 2;
354 n |= n >> 4;
355 n |= n >> 8;
356 n |= n >> 16;
357
358 return n + 1;
359 }
360
361 MODULE = CFPlus PACKAGE = CFPlus
362
363 PROTOTYPES: ENABLE
364
365 BOOT:
366 {
367 HV *stash = gv_stashpv ("CFPlus", 1);
368 static const struct {
369 const char *name;
370 IV iv;
371 } *civ, const_iv[] = {
372 # define const_iv(name) { # name, (IV)name }
373 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN),
378 const_iv (SDL_MOUSEBUTTONUP),
379 const_iv (SDL_JOYAXISMOTION),
380 const_iv (SDL_JOYBALLMOTION),
381 const_iv (SDL_JOYHATMOTION),
382 const_iv (SDL_JOYBUTTONDOWN),
383 const_iv (SDL_JOYBUTTONUP),
384 const_iv (SDL_QUIT),
385 const_iv (SDL_SYSWMEVENT),
386 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT),
391 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4),
396 const_iv (SDLK_KP5),
397 const_iv (SDLK_KP6),
398 const_iv (SDLK_KP7),
399 const_iv (SDLK_KP8),
400 const_iv (SDLK_KP9),
401 const_iv (SDLK_KP_PERIOD),
402 const_iv (SDLK_KP_DIVIDE),
403 const_iv (SDLK_KP_MULTIPLY),
404 const_iv (SDLK_KP_MINUS),
405 const_iv (SDLK_KP_PLUS),
406 const_iv (SDLK_KP_ENTER),
407 const_iv (SDLK_KP_EQUALS),
408 const_iv (SDLK_UP),
409 const_iv (SDLK_DOWN),
410 const_iv (SDLK_RIGHT),
411 const_iv (SDLK_LEFT),
412 const_iv (SDLK_INSERT),
413 const_iv (SDLK_HOME),
414 const_iv (SDLK_END),
415 const_iv (SDLK_PAGEUP),
416 const_iv (SDLK_PAGEDOWN),
417 const_iv (SDLK_F1),
418 const_iv (SDLK_F2),
419 const_iv (SDLK_F3),
420 const_iv (SDLK_F4),
421 const_iv (SDLK_F5),
422 const_iv (SDLK_F6),
423 const_iv (SDLK_F7),
424 const_iv (SDLK_F8),
425 const_iv (SDLK_F9),
426 const_iv (SDLK_F10),
427 const_iv (SDLK_F11),
428 const_iv (SDLK_F12),
429 const_iv (SDLK_F13),
430 const_iv (SDLK_F14),
431 const_iv (SDLK_F15),
432 const_iv (SDLK_NUMLOCK),
433 const_iv (SDLK_CAPSLOCK),
434 const_iv (SDLK_SCROLLOCK),
435 const_iv (SDLK_RSHIFT),
436 const_iv (SDLK_LSHIFT),
437 const_iv (SDLK_RCTRL),
438 const_iv (SDLK_LCTRL),
439 const_iv (SDLK_RALT),
440 const_iv (SDLK_LALT),
441 const_iv (SDLK_RMETA),
442 const_iv (SDLK_LMETA),
443 const_iv (SDLK_LSUPER),
444 const_iv (SDLK_RSUPER),
445 const_iv (SDLK_MODE),
446 const_iv (SDLK_COMPOSE),
447 const_iv (SDLK_HELP),
448 const_iv (SDLK_PRINT),
449 const_iv (SDLK_SYSREQ),
450 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO),
455 const_iv (KMOD_NONE),
456 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT),
458 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL),
460 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT),
462 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471 # undef const_iv
472 };
473
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
476 }
477
478 int
479 in_destruct ()
480 CODE:
481 RETVAL = PL_main_cv == Nullcv;
482 OUTPUT:
483 RETVAL
484
485 NV floor (NV x)
486
487 NV ceil (NV x)
488
489 void
490 pango_init ()
491 CODE:
492 {
493 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496 }
497
498 int
499 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500
501 void
502 SDL_Quit ()
503
504 void
505 SDL_ListModes ()
506 PPCODE:
507 {
508 SDL_Rect **m;
509
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
514
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
517
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524 #if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527 #endif
528
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533
534 if (m && m != (SDL_Rect **)-1)
535 while (*m)
536 {
537 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
541
542 ++m;
543 }
544 }
545
546 char *
547 SDL_GetError ()
548
549 int
550 SDL_SetVideoMode (int w, int h, int fullscreen)
551 CODE:
552 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 );
555 if (RETVAL)
556 {
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559 # include "glfunc.h"
560 # undef GL_FUNC
561 }
562 OUTPUT:
563 RETVAL
564
565 void
566 SDL_GL_SwapBuffers ()
567
568 char *
569 SDL_GetKeyName (int sym)
570
571 void
572 SDL_PollEvent ()
573 PPCODE:
574 {
575 SDL_Event ev;
576
577 while (SDL_PollEvent (&ev))
578 {
579 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581
582 switch (ev.type)
583 {
584 case SDL_KEYDOWN:
585 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break;
591
592 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break;
596
597 case SDL_MOUSEMOTION:
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
605 break;
606
607 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
612 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
613 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
614 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
615 break;
616
617 case SDL_USEREVENT:
618 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
619 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
620 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
621 break;
622 }
623
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 }
626 }
627
628 int
629 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
630 POSTCALL:
631 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished);
633
634 void
635 Mix_CloseAudio ()
636
637 int
638 Mix_AllocateChannels (int numchans = -1)
639
640 void
641 lowdelay (int fd, int val = 1)
642 CODE:
643 #ifndef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
645 #endif
646
647 void
648 add_font (char *file)
649 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651
652 void
653 load_image_inline (SV *image_)
654 ALIAS:
655 load_image_file = 1
656 PPCODE:
657 {
658 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r")
664 : SDL_RWFromConstMem (image, image_len);
665
666 if (!rw)
667 croak ("load_image: %s", SDL_GetError ());
668
669 surface = IMG_Load_RW (rw, 1);
670 if (!surface)
671 croak ("load_image: %s", SDL_GetError ());
672
673 fmt.palette = NULL;
674 fmt.BitsPerPixel = 32;
675 fmt.BytesPerPixel = 4;
676 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
677 fmt.Rmask = 0x000000ff;
678 fmt.Gmask = 0x0000ff00;
679 fmt.Bmask = 0x00ff0000;
680 fmt.Amask = 0xff000000;
681 #else
682 fmt.Rmask = 0xff000000;
683 fmt.Gmask = 0x00ff0000;
684 fmt.Bmask = 0x0000ff00;
685 fmt.Amask = 0x000000ff;
686 #endif
687 fmt.Rloss = 0;
688 fmt.Gloss = 0;
689 fmt.Bloss = 0;
690 fmt.Aloss = 0;
691 fmt.Rshift = 0;
692 fmt.Gshift = 8;
693 fmt.Bshift = 16;
694 fmt.Ashift = 24;
695 fmt.colorkey = 0;
696 fmt.alpha = 0;
697
698 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
699
700 assert (surface2->pitch == surface2->w * 4);
701
702 SDL_LockSurface (surface2);
703 EXTEND (SP, 6);
704 PUSHs (sv_2mortal (newSViv (surface2->w)));
705 PUSHs (sv_2mortal (newSViv (surface2->h)));
706 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
707 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
708 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
709 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
710 SDL_UnlockSurface (surface2);
711
712 SDL_FreeSurface (surface);
713 SDL_FreeSurface (surface2);
714 }
715
716 void
717 average (int x, int y, uint32_t *data)
718 PPCODE:
719 {
720 uint32_t r = 0, g = 0, b = 0, a = 0;
721
722 x = y = x * y;
723
724 while (x--)
725 {
726 uint32_t p = *data++;
727
728 r += (p ) & 255;
729 g += (p >> 8) & 255;
730 b += (p >> 16) & 255;
731 a += (p >> 24) & 255;
732 }
733
734 EXTEND (SP, 4);
735 PUSHs (sv_2mortal (newSViv (r / y)));
736 PUSHs (sv_2mortal (newSViv (g / y)));
737 PUSHs (sv_2mortal (newSViv (b / y)));
738 PUSHs (sv_2mortal (newSViv (a / y)));
739 }
740
741 void
742 error (char *message)
743 CODE:
744 fprintf (stderr, "ERROR: %s\n", message);
745 #ifdef _WIN32
746 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
747 #endif
748
749 void
750 fatal (char *message)
751 CODE:
752 fprintf (stderr, "FATAL: %s\n", message);
753 #ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755 #endif
756 _exit (1);
757
758 void
759 _exit (int retval)
760 CODE:
761 _exit (retval);
762
763 MODULE = CFPlus PACKAGE = CFPlus::Font
764
765 CFPlus::Font
766 new_from_file (SV *class, char *path, int id = 0)
767 CODE:
768 {
769 int count;
770 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
771 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
772 FcPatternDestroy (pattern);
773 }
774 OUTPUT:
775 RETVAL
776
777 void
778 DESTROY (CFPlus::Font self)
779 CODE:
780 pango_font_description_free (self);
781
782 void
783 make_default (CFPlus::Font self)
784 CODE:
785 default_font = self;
786
787 MODULE = CFPlus PACKAGE = CFPlus::Layout
788
789 void
790 reset_glyph_cache ()
791 CODE:
792 tc_clear ();
793
794 CFPlus::Layout
795 new (SV *class)
796 CODE:
797 New (0, RETVAL, 1, struct cf_layout);
798
799 RETVAL->pl = pango_layout_new (opengl_context);
800 RETVAL->r = 1.;
801 RETVAL->g = 1.;
802 RETVAL->b = 1.;
803 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0;
806
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL);
809 OUTPUT:
810 RETVAL
811
812 void
813 DESTROY (CFPlus::Layout self)
814 CODE:
815 g_object_unref (self->pl);
816 Safefree (self);
817
818 void
819 set_text (CFPlus::Layout self, SV *text_)
820 CODE:
821 {
822 STRLEN textlen;
823 char *text = SvPVutf8 (text_, textlen);
824
825 pango_layout_set_text (self->pl, text, textlen);
826 }
827
828 void
829 set_markup (CFPlus::Layout self, SV *text_)
830 CODE:
831 {
832 STRLEN textlen;
833 char *text = SvPVutf8 (text_, textlen);
834
835 pango_layout_set_markup (self->pl, text, textlen);
836 }
837
838 void
839 set_shapes (CFPlus::Layout self, ...)
840 CODE:
841 {
842 PangoAttrList *attrs = 0;
843 const char *text = pango_layout_get_text (self->pl);
844 const char *pos = text;
845 int arg = 4;
846
847 while (arg < items && (pos = strstr (pos, OBJ_STR)))
848 {
849 PangoRectangle inkrect, rect;
850 PangoAttribute *attr;
851
852 int x = SvIV (ST (arg - 3));
853 int y = SvIV (ST (arg - 2));
854 int w = SvIV (ST (arg - 1));
855 int h = SvIV (ST (arg ));
856
857 inkrect.x = 0;
858 inkrect.y = 0;
859 inkrect.width = 0;
860 inkrect.height = 0;
861
862 rect.x = x * PANGO_SCALE;
863 rect.y = y * PANGO_SCALE;
864 rect.width = w * PANGO_SCALE;
865 rect.height = h * PANGO_SCALE;
866
867 if (!attrs)
868 attrs = pango_layout_get_attributes (self->pl);
869
870 attr = pango_attr_shape_new (&inkrect, &rect);
871 attr->start_index = pos - text;
872 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
873 pango_attr_list_insert (attrs, attr);
874
875 arg += 4;
876 pos += sizeof (OBJ_STR) - 1;
877 }
878
879 if (attrs)
880 pango_layout_set_attributes (self->pl, attrs);
881 }
882
883 void
884 get_shapes (CFPlus::Layout self)
885 PPCODE:
886 {
887 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
888
889 do
890 {
891 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
892
893 if (run && shape_attr_p (run))
894 {
895 PangoRectangle extents;
896 pango_layout_iter_get_run_extents (iter, 0, &extents);
897
898 EXTEND (SP, 2);
899 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
900 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
901 }
902 }
903 while (pango_layout_iter_next_run (iter));
904
905 pango_layout_iter_free (iter);
906 }
907
908 int
909 has_wrapped (CFPlus::Layout self)
910 CODE:
911 {
912 int lines = 1;
913 const char *text = pango_layout_get_text (self->pl);
914
915 while (*text)
916 lines += *text++ == '\n';
917
918 RETVAL = lines < pango_layout_get_line_count (self->pl);
919 }
920 OUTPUT:
921 RETVAL
922
923 SV *
924 get_text (CFPlus::Layout self)
925 CODE:
926 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
927 sv_utf8_decode (RETVAL);
928 OUTPUT:
929 RETVAL
930
931 void
932 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
933 CODE:
934 self->r = r;
935 self->g = g;
936 self->b = b;
937 self->a = a;
938
939 void
940 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
941 CODE:
942 if (self->font != font)
943 {
944 self->font = font;
945 layout_update_font (self);
946 }
947
948 void
949 set_height (CFPlus::Layout self, int base_height)
950 CODE:
951 if (self->base_height != base_height)
952 {
953 self->base_height = base_height;
954 layout_update_font (self);
955 }
956
957 void
958 set_width (CFPlus::Layout self, int max_width = -1)
959 CODE:
960 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
961
962 void
963 set_indent (CFPlus::Layout self, int indent)
964 CODE:
965 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
966
967 void
968 set_spacing (CFPlus::Layout self, int spacing)
969 CODE:
970 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
971
972 void
973 set_ellipsise (CFPlus::Layout self, int ellipsise)
974 CODE:
975 pango_layout_set_ellipsize (self->pl,
976 ellipsise == 1 ? PANGO_ELLIPSIZE_START
977 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
978 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
979 : PANGO_ELLIPSIZE_NONE
980 );
981
982 void
983 set_single_paragraph_mode (CFPlus::Layout self, int spm)
984 CODE:
985 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
986
987 void
988 size (CFPlus::Layout self)
989 PPCODE:
990 {
991 int w, h;
992
993 layout_get_pixel_size (self, &w, &h);
994
995 EXTEND (SP, 2);
996 PUSHs (sv_2mortal (newSViv (w)));
997 PUSHs (sv_2mortal (newSViv (h)));
998 }
999
1000 int
1001 descent (CFPlus::Layout self)
1002 CODE:
1003 {
1004 PangoRectangle rect;
1005 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1006 pango_layout_line_get_pixel_extents (line, 0, &rect);
1007 RETVAL = PANGO_DESCENT (rect);
1008 }
1009 OUTPUT:
1010 RETVAL
1011
1012 int
1013 xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE:
1015 {
1016 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index;
1019 }
1020 OUTPUT:
1021 RETVAL
1022
1023 void
1024 cursor_pos (CFPlus::Layout self, int index)
1025 PPCODE:
1026 {
1027 PangoRectangle strong_pos;
1028 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1029
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1034 }
1035
1036 void
1037 render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE:
1039 pango_opengl_render_layout_subpixel (
1040 self->pl,
1041 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a,
1043 flags
1044 );
1045
1046 MODULE = CFPlus PACKAGE = CFPlus::Texture
1047
1048 void
1049 pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051 {
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054
1055 if (ow && oh)
1056 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068
1069 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp);
1071
1072 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075
1076 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 }
1083 }
1084
1085 void
1086 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1087 PROTOTYPE: $$$;$$
1088 ALIAS:
1089 draw_quad_alpha = 1
1090 draw_quad_alpha_premultiplied = 2
1091 CODE:
1092 {
1093 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1097
1098 if (items < 5)
1099 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1102 }
1103
1104 if (ix)
1105 {
1106 glEnable (GL_BLEND);
1107
1108 if (ix == 2)
1109 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1110 else
1111 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1112 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1113
1114 glEnable (GL_ALPHA_TEST);
1115 glAlphaFunc (GL_GREATER, 0.01f);
1116 }
1117
1118 glBindTexture (GL_TEXTURE_2D, name);
1119
1120 glBegin (GL_QUADS);
1121 glTexCoord2f (0, 0); glVertex2f (x , y );
1122 glTexCoord2f (0, t); glVertex2f (x , y + h);
1123 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1124 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1125 glEnd ();
1126
1127 if (ix)
1128 {
1129 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND);
1131 }
1132 }
1133
1134 MODULE = CFPlus PACKAGE = CFPlus::Map
1135
1136 CFPlus::Map
1137 new (SV *class, int map_width, int map_height)
1138 CODE:
1139 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0;
1141 RETVAL->y = 0;
1142 RETVAL->w = map_width;
1143 RETVAL->h = map_height;
1144 RETVAL->ox = 0;
1145 RETVAL->oy = 0;
1146 RETVAL->faces = 8192;
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0;
1151 RETVAL->row = 0;
1152 OUTPUT:
1153 RETVAL
1154
1155 void
1156 DESTROY (CFPlus::Map self)
1157 CODE:
1158 {
1159 map_clear (self);
1160 Safefree (self->face);
1161 Safefree (self->tex);
1162 Safefree (self);
1163 }
1164
1165 void
1166 clear (CFPlus::Map self)
1167 CODE:
1168 map_clear (self);
1169
1170 void
1171 set_face (CFPlus::Map self, int face, int texid)
1172 CODE:
1173 {
1174 while (self->faces <= face)
1175 {
1176 Append (mapface, self->face, self->faces, self->faces);
1177 self->faces *= 2;
1178 }
1179
1180 self->face [face] = texid;
1181 }
1182
1183 void
1184 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE:
1186 {
1187 while (self->texs <= texid)
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192
1193 {
1194 maptex *tex = self->tex + texid;
1195
1196 tex->name = name;
1197 tex->w = w;
1198 tex->h = h;
1199 tex->s = s;
1200 tex->t = t;
1201 tex->r = r;
1202 tex->g = g;
1203 tex->b = b;
1204 tex->a = a;
1205 }
1206
1207 // somewhat hackish, but for textures that require it, it really
1208 // improves the look, and most others don't suffer.
1209 glBindTexture (GL_TEXTURE_2D, name);
1210 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1211 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1212 // use uglier nearest interpolation because linear suffers
1213 // from transparent color bleeding and ugly wrapping effects.
1214 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1215 }
1216
1217 int
1218 ox (CFPlus::Map self)
1219 ALIAS:
1220 oy = 1
1221 x = 2
1222 y = 3
1223 w = 4
1224 h = 5
1225 CODE:
1226 switch (ix)
1227 {
1228 case 0: RETVAL = self->ox; break;
1229 case 1: RETVAL = self->oy; break;
1230 case 2: RETVAL = self->x; break;
1231 case 3: RETVAL = self->y; break;
1232 case 4: RETVAL = self->w; break;
1233 case 5: RETVAL = self->h; break;
1234 }
1235 OUTPUT:
1236 RETVAL
1237
1238 void
1239 scroll (CFPlus::Map self, int dx, int dy)
1240 CODE:
1241 {
1242 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h);
1244 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h);
1246
1247 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1);
1249 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy);
1251
1252 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy;
1254
1255 while (self->y < 0)
1256 {
1257 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1258
1259 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y;
1261 }
1262 }
1263
1264 void
1265 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE:
1267 {
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell;
1271 int x, y, flags;
1272
1273 while (data < data_end)
1274 {
1275 flags = (data [0] << 8) + data [1]; data += 2;
1276
1277 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63);
1279
1280 cell = map_get_cell (self, x, y);
1281
1282 if (flags & 15)
1283 {
1284 if (cell->darkness < 0)
1285 {
1286 cell->darkness = 0;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 }
1291
1292 if (flags & 8)
1293 {
1294 fprintf (stderr, "oi\n");//D
1295 if (extmap)
1296 {
1297 uint8_t ext, cmd;
1298
1299 do
1300 {
1301
1302 ext = *data++;
1303 cmd = ext & 0x7f;
1304
1305 fprintf (stderr, "extcmd = %x\n", ext);//D
1306
1307 if (ext < 4)
1308 cell->darkness = 255 - ext * 64;
1309 }
1310 while (cmd & 0x80);
1311 }
1312 else
1313 cell->darkness = flags & 8 ? *data++ : 255;
1314 }
1315
1316 //TODO: don't trust server data to be in-range(!)
1317
1318 if (flags & 4)
1319 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1321 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 }
1333 else
1334 cell->darkness = -1;
1335 }
1336 }
1337
1338 SV *
1339 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1340 CODE:
1341 {
1342 int x1, x;
1343 int y1, y;
1344 int z;
1345 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1346 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1347
1348 SvPOK_only (map_sv);
1349 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1350
1351 x0 += self->x; x1 = x0 + w;
1352 y0 += self->y; y1 = y0 + h;
1353
1354 for (y = y0; y < y1; y++)
1355 {
1356 maprow *row = 0 <= y && y < self->rows
1357 ? self->row + y
1358 : 0;
1359
1360 for (x = x0; x < x1; x++)
1361 {
1362 int r = 32, g = 32, b = 32, a = 192;
1363
1364 if (row && row->c0 <= x && x < row->c1)
1365 {
1366 mapcell *cell = row->col + (x - row->c0);
1367
1368 for (z = 0; z <= 0; z++)
1369 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face];
1375 int a0 = 255 - tex.a;
1376 int a1 = tex.a;
1377
1378 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 }
1384 }
1385
1386 *map++ = (r )
1387 | (g << 8)
1388 | (b << 16)
1389 | (a << 24);
1390 }
1391 }
1392
1393 RETVAL = map_sv;
1394 }
1395 OUTPUT:
1396 RETVAL
1397
1398 void
1399 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1400 CODE:
1401 {
1402 int vx, vy;
1403 int x, y, z;
1404 int last_name;
1405 mapface face;
1406
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1409
1410 /*
1411 int vx = self->vx = self->w >= sw
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419
1420 glColor4ub (255, 255, 255, 255);
1421
1422 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++)
1432 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows)
1434 {
1435 maprow *row = self->row + (y + vy);
1436
1437 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1)
1439 {
1440 mapcell *cell = row->col + (x + vx - row->c0);
1441
1442 face = cell->face [z];
1443
1444 if (face)
1445 {
1446 maptex tex = self->tex [face];
1447
1448 int px = (x + 1) * 32 - tex.w;
1449 int py = (y + 1) * 32 - tex.h;
1450
1451 if (last_name != tex.name)
1452 {
1453 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name);
1456 glBegin (GL_QUADS);
1457 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 }
1464 }
1465 }
1466
1467 glEnd ();
1468
1469 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND);
1471 }
1472
1473 void
1474 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1475 CODE:
1476 {
1477 static float color[16][3] = {
1478 { 0.00F, 0.00F, 0.00F },
1479 { 1.00F, 1.00F, 1.00F },
1480 { 0.00F, 0.00F, 0.55F },
1481 { 1.00F, 0.00F, 0.00F },
1482
1483 { 1.00F, 0.54F, 0.00F },
1484 { 0.11F, 0.56F, 1.00F },
1485 { 0.93F, 0.46F, 0.00F },
1486 { 0.18F, 0.54F, 0.34F },
1487
1488 { 0.56F, 0.73F, 0.56F },
1489 { 0.80F, 0.80F, 0.80F },
1490 { 0.55F, 0.41F, 0.13F },
1491 { 0.99F, 0.77F, 0.26F },
1492
1493 { 0.74F, 0.65F, 0.41F },
1494
1495 { 0.00F, 1.00F, 1.00F },
1496 { 1.00F, 0.00F, 1.00F },
1497 { 1.00F, 1.00F, 0.00F },
1498 };
1499
1500 int x, y;
1501
1502 glEnable (GL_TEXTURE_2D);
1503 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1504 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glBegin (GL_QUADS);
1507
1508 for (y = 0; y < h; y++)
1509 for (x = 0; x < w; x++)
1510 {
1511 unsigned char m = data [x + y * w];
1512
1513 if (m)
1514 {
1515 float *c = color [m & 15];
1516
1517 float tx1 = m & 0x40 ? 0.5 : 0.;
1518 float tx2 = tx1 + 0.5;
1519
1520 glColor4f (c[0], c[1], c[2], 0.75);
1521 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1522 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1523 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1524 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1525 }
1526 }
1527
1528 glEnd ();
1529 glDisable (GL_BLEND);
1530 glDisable (GL_TEXTURE_2D);
1531 }
1532
1533 void
1534 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1535 PPCODE:
1536 {
1537 int vx, vy;
1538 int x, y;
1539 int sw4 = (sw + 3) & ~3;
1540 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1541 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1542
1543 memset (darkness, 255, sw4 * sh);
1544 SvPOK_only (darkness_sv);
1545 SvCUR_set (darkness_sv, sw4 * sh);
1546
1547 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1548 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1549
1550 for (y = 0; y < sh; y++)
1551 if (0 <= y + vy && y + vy < self->rows)
1552 {
1553 maprow *row = self->row + (y + vy);
1554
1555 for (x = 0; x < sw; x++)
1556 if (row->c0 <= x + vx && x + vx < row->c1)
1557 {
1558 mapcell *cell = row->col + (x + vx - row->c0);
1559
1560 darkness[y * sw4 + x] = cell->darkness < 0
1561 ? 255 - FOW_DARKNESS
1562 : 255 - cell->darkness;
1563 }
1564 }
1565
1566 EXTEND (SP, 3);
1567 PUSHs (sv_2mortal (newSViv (sw4)));
1568 PUSHs (sv_2mortal (newSViv (sh)));
1569 PUSHs (darkness_sv);
1570 }
1571
1572 SV *
1573 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE:
1575 {
1576 int x, y, x1, y1;
1577 SV *data_sv = newSV (w * h * 7 + 5);
1578 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1579
1580 *data++ = 0; /* version 0 format */
1581 *data++ = w >> 8; *data++ = w;
1582 *data++ = h >> 8; *data++ = h;
1583
1584 // we need to do this 'cause we don't keep an absolute coord system for rows
1585 // TODO: treat rows as we treat columns
1586 map_get_row (self, y0 + self->y - self->oy);//D
1587 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1588
1589 x0 += self->x - self->ox;
1590 y0 += self->y - self->oy;
1591
1592 x1 = x0 + w;
1593 y1 = y0 + h;
1594
1595 for (y = y0; y < y1; y++)
1596 {
1597 maprow *row = 0 <= y && y < self->rows
1598 ? self->row + y
1599 : 0;
1600
1601 for (x = x0; x < x1; x++)
1602 {
1603 if (row && row->c0 <= x && x < row->c1)
1604 {
1605 mapcell *cell = row->col + (x - row->c0);
1606 uint8_t flags = 0;
1607
1608 if (cell->face [0]) flags |= 1;
1609 if (cell->face [1]) flags |= 2;
1610 if (cell->face [2]) flags |= 4;
1611
1612 *data++ = flags;
1613
1614 if (flags & 1)
1615 {
1616 *data++ = cell->face [0] >> 8;
1617 *data++ = cell->face [0];
1618 }
1619
1620 if (flags & 2)
1621 {
1622 *data++ = cell->face [1] >> 8;
1623 *data++ = cell->face [1];
1624 }
1625
1626 if (flags & 4)
1627 {
1628 *data++ = cell->face [2] >> 8;
1629 *data++ = cell->face [2];
1630 }
1631 }
1632 else
1633 *data++ = 0;
1634 }
1635 }
1636
1637 SvPOK_only (data_sv);
1638 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1639 RETVAL = data_sv;
1640 }
1641 OUTPUT:
1642 RETVAL
1643
1644 void
1645 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1646 PPCODE:
1647 {
1648 int x, y, z;
1649 int w, h;
1650 int x1, y1;
1651
1652 if (*data++ != 0)
1653 return; /* version mismatch */
1654
1655 w = *data++ << 8; w |= *data++;
1656 h = *data++ << 8; h |= *data++;
1657
1658 // we need to do this 'cause we don't keep an absolute coord system for rows
1659 // TODO: treat rows as we treat columns
1660 map_get_row (self, y0 + self->y - self->oy);//D
1661 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1662
1663 x0 += self->x - self->ox;
1664 y0 += self->y - self->oy;
1665
1666 x1 = x0 + w;
1667 y1 = y0 + h;
1668
1669 for (y = y0; y < y1; y++)
1670 {
1671 maprow *row = map_get_row (self, y);
1672
1673 for (x = x0; x < x1; x++)
1674 {
1675 uint8_t flags = *data++;
1676
1677 if (flags)
1678 {
1679 mapface face[3] = { 0, 0, 0 };
1680
1681 mapcell *cell = row_get_cell (row, x);
1682
1683 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1684 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1685 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1686
1687 if (cell->darkness <= 0)
1688 {
1689 cell->darkness = -1;
1690
1691 for (z = 0; z <= 2; z++)
1692 {
1693 cell->face[z] = face[z];
1694
1695 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1696 XPUSHs (sv_2mortal (newSViv (face[z])));
1697 }
1698 }
1699 }
1700 }
1701 }
1702 }
1703
1704 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1705
1706 CFPlus::MixChunk
1707 new_from_file (SV *class, char *path)
1708 CODE:
1709 RETVAL = Mix_LoadWAV (path);
1710 OUTPUT:
1711 RETVAL
1712
1713 void
1714 DESTROY (CFPlus::MixChunk self)
1715 CODE:
1716 Mix_FreeChunk (self);
1717
1718 int
1719 volume (CFPlus::MixChunk self, int volume = -1)
1720 CODE:
1721 RETVAL = Mix_VolumeChunk (self, volume);
1722 OUTPUT:
1723 RETVAL
1724
1725 int
1726 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1727 CODE:
1728 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1729 OUTPUT:
1730 RETVAL
1731
1732 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1733
1734 int
1735 volume (int volume = -1)
1736 CODE:
1737 RETVAL = Mix_VolumeMusic (volume);
1738 OUTPUT:
1739 RETVAL
1740
1741 CFPlus::MixMusic
1742 new_from_file (SV *class, char *path)
1743 CODE:
1744 RETVAL = Mix_LoadMUS (path);
1745 OUTPUT:
1746 RETVAL
1747
1748 void
1749 DESTROY (CFPlus::MixMusic self)
1750 CODE:
1751 Mix_FreeMusic (self);
1752
1753 int
1754 play (CFPlus::MixMusic self, int loops = -1)
1755 CODE:
1756 RETVAL = Mix_PlayMusic (self, loops);
1757 OUTPUT:
1758 RETVAL
1759
1760 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1761
1762 BOOT:
1763 {
1764 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1765 static const struct {
1766 const char *name;
1767 IV iv;
1768 } *civ, const_iv[] = {
1769 # define const_iv(name) { # name, (IV)name }
1770 const_iv (GL_COLOR_MATERIAL),
1771 const_iv (GL_SMOOTH),
1772 const_iv (GL_FLAT),
1773 const_iv (GL_DITHER),
1774 const_iv (GL_BLEND),
1775 const_iv (GL_CULL_FACE),
1776 const_iv (GL_SCISSOR_TEST),
1777 const_iv (GL_DEPTH_TEST),
1778 const_iv (GL_ALPHA_TEST),
1779 const_iv (GL_NORMALIZE),
1780 const_iv (GL_RESCALE_NORMAL),
1781 const_iv (GL_FRONT),
1782 const_iv (GL_BACK),
1783 const_iv (GL_AND),
1784 const_iv (GL_ONE),
1785 const_iv (GL_ZERO),
1786 const_iv (GL_SRC_ALPHA),
1787 const_iv (GL_DST_ALPHA),
1788 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1789 const_iv (GL_ONE_MINUS_DST_ALPHA),
1790 const_iv (GL_SRC_ALPHA_SATURATE),
1791 const_iv (GL_RGB),
1792 const_iv (GL_RGBA),
1793 const_iv (GL_RGBA4),
1794 const_iv (GL_RGBA8),
1795 const_iv (GL_RGB5_A1),
1796 const_iv (GL_UNSIGNED_BYTE),
1797 const_iv (GL_UNSIGNED_SHORT),
1798 const_iv (GL_UNSIGNED_INT),
1799 const_iv (GL_ALPHA),
1800 const_iv (GL_INTENSITY),
1801 const_iv (GL_LUMINANCE),
1802 const_iv (GL_LUMINANCE_ALPHA),
1803 const_iv (GL_FLOAT),
1804 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1805 const_iv (GL_COMPILE),
1806 const_iv (GL_TEXTURE_1D),
1807 const_iv (GL_TEXTURE_2D),
1808 const_iv (GL_TEXTURE_ENV),
1809 const_iv (GL_TEXTURE_MAG_FILTER),
1810 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_TEXTURE_ENV_MODE),
1812 const_iv (GL_TEXTURE_WRAP_S),
1813 const_iv (GL_TEXTURE_WRAP_T),
1814 const_iv (GL_REPEAT),
1815 const_iv (GL_CLAMP),
1816 const_iv (GL_CLAMP_TO_EDGE),
1817 const_iv (GL_NEAREST),
1818 const_iv (GL_LINEAR),
1819 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1820 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1821 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1822 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1823 const_iv (GL_GENERATE_MIPMAP),
1824 const_iv (GL_MODULATE),
1825 const_iv (GL_DECAL),
1826 const_iv (GL_REPLACE),
1827 const_iv (GL_DEPTH_BUFFER_BIT),
1828 const_iv (GL_COLOR_BUFFER_BIT),
1829 const_iv (GL_PROJECTION),
1830 const_iv (GL_MODELVIEW),
1831 const_iv (GL_COLOR_LOGIC_OP),
1832 const_iv (GL_SEPARABLE_2D),
1833 const_iv (GL_CONVOLUTION_2D),
1834 const_iv (GL_CONVOLUTION_BORDER_MODE),
1835 const_iv (GL_CONSTANT_BORDER),
1836 const_iv (GL_LINES),
1837 const_iv (GL_LINE_STRIP),
1838 const_iv (GL_LINE_LOOP),
1839 const_iv (GL_QUADS),
1840 const_iv (GL_QUAD_STRIP),
1841 const_iv (GL_TRIANGLES),
1842 const_iv (GL_TRIANGLE_STRIP),
1843 const_iv (GL_TRIANGLE_FAN),
1844 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1845 const_iv (GL_FASTEST),
1846 const_iv (GL_V2F),
1847 const_iv (GL_V3F),
1848 const_iv (GL_T2F_V3F),
1849 const_iv (GL_T2F_N3F_V3F),
1850 # undef const_iv
1851 };
1852
1853 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1854 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1855 }
1856
1857 char *
1858 gl_vendor ()
1859 CODE:
1860 RETVAL = (char *)glGetString (GL_VENDOR);
1861 OUTPUT:
1862 RETVAL
1863
1864 char *
1865 gl_version ()
1866 CODE:
1867 RETVAL = (char *)glGetString (GL_VERSION);
1868 OUTPUT:
1869 RETVAL
1870
1871 char *
1872 gl_extensions ()
1873 CODE:
1874 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1875 OUTPUT:
1876 RETVAL
1877
1878 int glGetError ()
1879
1880 void glFinish ()
1881
1882 void glClear (int mask)
1883
1884 void glClearColor (float r, float g, float b, float a = 1.0)
1885 PROTOTYPE: @
1886
1887 void glEnable (int cap)
1888
1889 void glDisable (int cap)
1890
1891 void glShadeModel (int mode)
1892
1893 void glHint (int target, int mode)
1894
1895 void glBlendFunc (int sfactor, int dfactor)
1896
1897 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1898 CODE:
1899 gl_BlendFuncSeparate (sa, da, saa, daa);
1900
1901 void glDepthMask (int flag)
1902
1903 void glLogicOp (int opcode)
1904
1905 void glColorMask (int red, int green, int blue, int alpha)
1906
1907 void glMatrixMode (int mode)
1908
1909 void glPushMatrix ()
1910
1911 void glPopMatrix ()
1912
1913 void glLoadIdentity ()
1914
1915 void glDrawBuffer (int buffer)
1916
1917 void glReadBuffer (int buffer)
1918
1919 # near_ and far_ are due to microsofts buggy "c" compiler
1920 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1921
1922 # near_ and far_ are due to microsofts buggy "c" compiler
1923 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1924
1925 void glViewport (int x, int y, int width, int height)
1926
1927 void glScissor (int x, int y, int width, int height)
1928
1929 void glTranslate (float x, float y, float z = 0.)
1930 CODE:
1931 glTranslatef (x, y, z);
1932
1933 void glScale (float x, float y, float z = 1.)
1934 CODE:
1935 glScalef (x, y, z);
1936
1937 void glRotate (float angle, float x, float y, float z)
1938 CODE:
1939 glRotatef (angle, x, y, z);
1940
1941 void glBegin (int mode)
1942
1943 void glEnd ()
1944
1945 void glColor (float r, float g, float b, float a = 1.0)
1946 PROTOTYPE: @
1947 ALIAS:
1948 glColor_premultiply = 1
1949 CODE:
1950 if (ix)
1951 {
1952 r *= a;
1953 g *= a;
1954 b *= a;
1955 }
1956 // microsoft visual "c" rounds instead of truncating...
1957 glColor4f (r, g, b, a);
1958
1959 void glInterleavedArrays (int format, int stride, char *data)
1960
1961 void glDrawElements (int mode, int count, int type, char *indices)
1962
1963 # 1.2 void glDrawRangeElements (int mode, int start, int end
1964
1965 void glRasterPos (float x, float y, float z = 0.)
1966 CODE:
1967 glRasterPos3f (0, 0, z);
1968 glBitmap (0, 0, 0, 0, x, y, 0);
1969
1970 void glVertex (float x, float y, float z = 0.)
1971 CODE:
1972 glVertex3f (x, y, z);
1973
1974 void glTexCoord (float s, float t)
1975 CODE:
1976 glTexCoord2f (s, t);
1977
1978 void glTexEnv (int target, int pname, float param)
1979 CODE:
1980 glTexEnvf (target, pname, param);
1981
1982 void glTexParameter (int target, int pname, float param)
1983 CODE:
1984 glTexParameterf (target, pname, param);
1985
1986 void glBindTexture (int target, int name)
1987
1988 void glConvolutionParameter (int target, int pname, float params)
1989 CODE:
1990 if (gl.ConvolutionParameterf)
1991 gl.ConvolutionParameterf (target, pname, params);
1992
1993 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1994 CODE:
1995 if (gl.ConvolutionFilter2D)
1996 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1997
1998 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1999 CODE:
2000 if (gl.SeparableFilter2D)
2001 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2002
2003 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2004
2005 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2006
2007 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2008
2009 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2010
2011 int glGenTexture ()
2012 CODE:
2013 {
2014 GLuint name;
2015 glGenTextures (1, &name);
2016 RETVAL = name;
2017 }
2018 OUTPUT:
2019 RETVAL
2020
2021 void glDeleteTexture (int name)
2022 CODE:
2023 {
2024 GLuint name_ = name;
2025 glDeleteTextures (1, &name_);
2026 }
2027
2028 int glGenList ()
2029 CODE:
2030 RETVAL = glGenLists (1);
2031 OUTPUT:
2032 RETVAL
2033
2034 void glDeleteList (int list)
2035 CODE:
2036 glDeleteLists (list, 1);
2037
2038 void glNewList (int list, int mode = GL_COMPILE)
2039
2040 void glEndList ()
2041
2042 void glCallList (int list)
2043