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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.142
Committed: Fri Aug 18 01:27:15 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.141: +17 -18 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 *w = rect.width;
161 *h = rect.height;
162 }
163
164 typedef uint16_t mapface;
165
166 typedef struct {
167 GLint name;
168 int w, h;
169 float s, t;
170 uint8_t r, g, b, a;
171 } maptex;
172
173 typedef struct {
174 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_hp;
177 } mapcell;
178
179 typedef struct {
180 int32_t c0, c1;
181 mapcell *col;
182 } maprow;
183
184 typedef struct map {
185 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */
187 int faces;
188 mapface *face;
189
190 int texs;
191 maptex *tex;
192
193 int32_t rows;
194 maprow *row;
195 } *CFPlus__Map;
196
197 static char *
198 prepend (char *ptr, int sze, int inc)
199 {
200 char *p;
201
202 New (0, p, sze + inc, char);
203 Zero (p, inc, char);
204 Move (ptr, p + inc, sze, char);
205 Safefree (ptr);
206
207 return p;
208 }
209
210 static char *
211 append (char *ptr, int sze, int inc)
212 {
213 Renew (ptr, sze + inc, char);
214 Zero (ptr + sze, inc, char);
215
216 return ptr;
217 }
218
219 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221
222 static maprow *
223 map_get_row (CFPlus__Map self, int y)
224 {
225 if (0 > y)
226 {
227 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend);
229
230 self->rows += extend;
231 self->y += extend;
232 y += extend;
233 }
234 else if (y >= self->rows)
235 {
236 int extend = y - self->rows + MAP_EXTEND_Y;
237 Append (maprow, self->row, self->rows, extend);
238 self->rows += extend;
239 }
240
241 return self->row + y;
242 }
243
244 static mapcell *
245 row_get_cell (maprow *row, int x)
246 {
247 if (!row->col)
248 {
249 Newz (0, row->col, MAP_EXTEND_X, mapcell);
250 row->c0 = x - MAP_EXTEND_X / 4;
251 row->c1 = row->c0 + MAP_EXTEND_X;
252 }
253
254 if (row->c0 > x)
255 {
256 int extend = row->c0 - x + MAP_EXTEND_X;
257 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
258 row->c0 -= extend;
259 }
260 else if (x >= row->c1)
261 {
262 int extend = x - row->c1 + MAP_EXTEND_X;
263 Append (mapcell, row->col, row->c1 - row->c0, extend);
264 row->c1 += extend;
265 }
266
267 return row->col + (x - row->c0);
268 }
269
270 static mapcell *
271 map_get_cell (CFPlus__Map self, int x, int y)
272 {
273 return row_get_cell (map_get_row (self, y), x);
274 }
275
276 static void
277 map_clear (CFPlus__Map self)
278 {
279 int r;
280
281 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col);
283
284 Safefree (self->row);
285
286 self->x = 0;
287 self->y = 0;
288 self->ox = 0;
289 self->oy = 0;
290 self->row = 0;
291 self->rows = 0;
292 }
293
294 static void
295 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296 {
297 int x, y;
298 maprow *row;
299
300 for (y = y0; y < y0 + h; y++)
301 if (y >= 0)
302 {
303 if (y >= self->rows)
304 break;
305
306 row = self->row + y;
307
308 for (x = x0; x < x0 + w; x++)
309 if (x >= row->c0)
310 {
311 if (x >= row->c1)
312 break;
313
314 row->col[x - row->c0].darkness = 0;
315 }
316 }
317 }
318
319 static void
320 music_finished (void)
321 {
322 SDL_UserEvent ev;
323
324 ev.type = SDL_USEREVENT;
325 ev.code = 0;
326 ev.data1 = 0;
327 ev.data2 = 0;
328
329 SDL_PushEvent ((SDL_Event *)&ev);
330 }
331
332 static void
333 channel_finished (int channel)
334 {
335 SDL_UserEvent ev;
336
337 ev.type = SDL_USEREVENT;
338 ev.code = 1;
339 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0;
341
342 SDL_PushEvent ((SDL_Event *)&ev);
343 }
344
345 static unsigned int
346 minpot (unsigned int n)
347 {
348 if (!n)
349 return 0;
350
351 --n;
352
353 n |= n >> 1;
354 n |= n >> 2;
355 n |= n >> 4;
356 n |= n >> 8;
357 n |= n >> 16;
358
359 return n + 1;
360 }
361
362 MODULE = CFPlus PACKAGE = CFPlus
363
364 PROTOTYPES: ENABLE
365
366 BOOT:
367 {
368 HV *stash = gv_stashpv ("CFPlus", 1);
369 static const struct {
370 const char *name;
371 IV iv;
372 } *civ, const_iv[] = {
373 # define const_iv(name) { # name, (IV)name }
374 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_MOUSEBUTTONUP),
380 const_iv (SDL_JOYAXISMOTION),
381 const_iv (SDL_JOYBALLMOTION),
382 const_iv (SDL_JOYHATMOTION),
383 const_iv (SDL_JOYBUTTONDOWN),
384 const_iv (SDL_JOYBUTTONUP),
385 const_iv (SDL_QUIT),
386 const_iv (SDL_SYSWMEVENT),
387 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT),
392 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4),
397 const_iv (SDLK_KP5),
398 const_iv (SDLK_KP6),
399 const_iv (SDLK_KP7),
400 const_iv (SDLK_KP8),
401 const_iv (SDLK_KP9),
402 const_iv (SDLK_KP_PERIOD),
403 const_iv (SDLK_KP_DIVIDE),
404 const_iv (SDLK_KP_MULTIPLY),
405 const_iv (SDLK_KP_MINUS),
406 const_iv (SDLK_KP_PLUS),
407 const_iv (SDLK_KP_ENTER),
408 const_iv (SDLK_KP_EQUALS),
409 const_iv (SDLK_UP),
410 const_iv (SDLK_DOWN),
411 const_iv (SDLK_RIGHT),
412 const_iv (SDLK_LEFT),
413 const_iv (SDLK_INSERT),
414 const_iv (SDLK_HOME),
415 const_iv (SDLK_END),
416 const_iv (SDLK_PAGEUP),
417 const_iv (SDLK_PAGEDOWN),
418 const_iv (SDLK_F1),
419 const_iv (SDLK_F2),
420 const_iv (SDLK_F3),
421 const_iv (SDLK_F4),
422 const_iv (SDLK_F5),
423 const_iv (SDLK_F6),
424 const_iv (SDLK_F7),
425 const_iv (SDLK_F8),
426 const_iv (SDLK_F9),
427 const_iv (SDLK_F10),
428 const_iv (SDLK_F11),
429 const_iv (SDLK_F12),
430 const_iv (SDLK_F13),
431 const_iv (SDLK_F14),
432 const_iv (SDLK_F15),
433 const_iv (SDLK_NUMLOCK),
434 const_iv (SDLK_CAPSLOCK),
435 const_iv (SDLK_SCROLLOCK),
436 const_iv (SDLK_RSHIFT),
437 const_iv (SDLK_LSHIFT),
438 const_iv (SDLK_RCTRL),
439 const_iv (SDLK_LCTRL),
440 const_iv (SDLK_RALT),
441 const_iv (SDLK_LALT),
442 const_iv (SDLK_RMETA),
443 const_iv (SDLK_LMETA),
444 const_iv (SDLK_LSUPER),
445 const_iv (SDLK_RSUPER),
446 const_iv (SDLK_MODE),
447 const_iv (SDLK_COMPOSE),
448 const_iv (SDLK_HELP),
449 const_iv (SDLK_PRINT),
450 const_iv (SDLK_SYSREQ),
451 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO),
456 const_iv (KMOD_NONE),
457 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT),
459 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL),
461 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT),
463 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472 # undef const_iv
473 };
474
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
477 }
478
479 int
480 in_destruct ()
481 CODE:
482 RETVAL = PL_main_cv == Nullcv;
483 OUTPUT:
484 RETVAL
485
486 NV floor (NV x)
487
488 NV ceil (NV x)
489
490 void
491 pango_init ()
492 CODE:
493 {
494 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497 }
498
499 int
500 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501
502 void
503 SDL_Quit ()
504
505 void
506 SDL_ListModes ()
507 PPCODE:
508 {
509 SDL_Rect **m;
510
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
515
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
518
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525 #if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528 #endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534
535 if (m && m != (SDL_Rect **)-1)
536 while (*m)
537 {
538 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
542
543 ++m;
544 }
545 }
546
547 char *
548 SDL_GetError ()
549
550 int
551 SDL_SetVideoMode (int w, int h, int fullscreen)
552 CODE:
553 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 );
556 if (RETVAL)
557 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560 # include "glfunc.h"
561 # undef GL_FUNC
562 }
563 OUTPUT:
564 RETVAL
565
566 void
567 SDL_GL_SwapBuffers ()
568
569 char *
570 SDL_GetKeyName (int sym)
571
572 void
573 SDL_PollEvent ()
574 PPCODE:
575 {
576 SDL_Event ev;
577
578 while (SDL_PollEvent (&ev))
579 {
580 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582
583 switch (ev.type)
584 {
585 case SDL_KEYDOWN:
586 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break;
592
593 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break;
597
598 case SDL_MOUSEMOTION:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
606 break;
607
608 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
611
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
616 break;
617
618 case SDL_USEREVENT:
619 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break;
623 }
624
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
626 }
627 }
628
629 int
630 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
631 POSTCALL:
632 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished);
634
635 void
636 Mix_CloseAudio ()
637
638 int
639 Mix_AllocateChannels (int numchans = -1)
640
641 void
642 lowdelay (int fd, int val = 1)
643 CODE:
644 #ifndef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
646 #endif
647
648 void
649 add_font (char *file)
650 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
652
653 void
654 load_image_inline (SV *image_)
655 ALIAS:
656 load_image_file = 1
657 PPCODE:
658 {
659 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r")
665 : SDL_RWFromConstMem (image, image_len);
666
667 if (!rw)
668 croak ("load_image: %s", SDL_GetError ());
669
670 surface = IMG_Load_RW (rw, 1);
671 if (!surface)
672 croak ("load_image: %s", SDL_GetError ());
673
674 fmt.palette = NULL;
675 fmt.BitsPerPixel = 32;
676 fmt.BytesPerPixel = 4;
677 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
678 fmt.Rmask = 0x000000ff;
679 fmt.Gmask = 0x0000ff00;
680 fmt.Bmask = 0x00ff0000;
681 fmt.Amask = 0xff000000;
682 #else
683 fmt.Rmask = 0xff000000;
684 fmt.Gmask = 0x00ff0000;
685 fmt.Bmask = 0x0000ff00;
686 fmt.Amask = 0x000000ff;
687 #endif
688 fmt.Rloss = 0;
689 fmt.Gloss = 0;
690 fmt.Bloss = 0;
691 fmt.Aloss = 0;
692 fmt.Rshift = 0;
693 fmt.Gshift = 8;
694 fmt.Bshift = 16;
695 fmt.Ashift = 24;
696 fmt.colorkey = 0;
697 fmt.alpha = 0;
698
699 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
700
701 assert (surface2->pitch == surface2->w * 4);
702
703 SDL_LockSurface (surface2);
704 EXTEND (SP, 6);
705 PUSHs (sv_2mortal (newSViv (surface2->w)));
706 PUSHs (sv_2mortal (newSViv (surface2->h)));
707 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
708 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
709 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
710 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
711 SDL_UnlockSurface (surface2);
712
713 SDL_FreeSurface (surface);
714 SDL_FreeSurface (surface2);
715 }
716
717 void
718 average (int x, int y, uint32_t *data)
719 PPCODE:
720 {
721 uint32_t r = 0, g = 0, b = 0, a = 0;
722
723 x = y = x * y;
724
725 while (x--)
726 {
727 uint32_t p = *data++;
728
729 r += (p ) & 255;
730 g += (p >> 8) & 255;
731 b += (p >> 16) & 255;
732 a += (p >> 24) & 255;
733 }
734
735 EXTEND (SP, 4);
736 PUSHs (sv_2mortal (newSViv (r / y)));
737 PUSHs (sv_2mortal (newSViv (g / y)));
738 PUSHs (sv_2mortal (newSViv (b / y)));
739 PUSHs (sv_2mortal (newSViv (a / y)));
740 }
741
742 void
743 error (char *message)
744 CODE:
745 fprintf (stderr, "ERROR: %s\n", message);
746 #ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
748 #endif
749
750 void
751 fatal (char *message)
752 CODE:
753 fprintf (stderr, "FATAL: %s\n", message);
754 #ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756 #endif
757 _exit (1);
758
759 void
760 _exit (int retval)
761 CODE:
762 _exit (retval);
763
764 MODULE = CFPlus PACKAGE = CFPlus::Font
765
766 CFPlus::Font
767 new_from_file (SV *class, char *path, int id = 0)
768 CODE:
769 {
770 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
772 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
773 FcPatternDestroy (pattern);
774 }
775 OUTPUT:
776 RETVAL
777
778 void
779 DESTROY (CFPlus::Font self)
780 CODE:
781 pango_font_description_free (self);
782
783 void
784 make_default (CFPlus::Font self)
785 CODE:
786 default_font = self;
787
788 MODULE = CFPlus PACKAGE = CFPlus::Layout
789
790 void
791 reset_glyph_cache ()
792 CODE:
793 tc_clear ();
794
795 CFPlus::Layout
796 new (SV *class)
797 CODE:
798 New (0, RETVAL, 1, struct cf_layout);
799
800 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->r = 1.;
802 RETVAL->g = 1.;
803 RETVAL->b = 1.;
804 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0;
807
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL);
810 OUTPUT:
811 RETVAL
812
813 void
814 DESTROY (CFPlus::Layout self)
815 CODE:
816 g_object_unref (self->pl);
817 Safefree (self);
818
819 void
820 set_text (CFPlus::Layout self, SV *text_)
821 CODE:
822 {
823 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen);
825
826 pango_layout_set_text (self->pl, text, textlen);
827 }
828
829 void
830 set_markup (CFPlus::Layout self, SV *text_)
831 CODE:
832 {
833 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen);
835
836 pango_layout_set_markup (self->pl, text, textlen);
837 }
838
839 void
840 set_shapes (CFPlus::Layout self, ...)
841 CODE:
842 {
843 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text;
846 int arg = 4;
847
848 while (arg < items && (pos = strstr (pos, OBJ_STR)))
849 {
850 PangoRectangle inkrect, rect;
851 PangoAttribute *attr;
852
853 int x = SvIV (ST (arg - 3));
854 int y = SvIV (ST (arg - 2));
855 int w = SvIV (ST (arg - 1));
856 int h = SvIV (ST (arg ));
857
858 inkrect.x = 0;
859 inkrect.y = 0;
860 inkrect.width = 0;
861 inkrect.height = 0;
862
863 rect.x = x * PANGO_SCALE;
864 rect.y = y * PANGO_SCALE;
865 rect.width = w * PANGO_SCALE;
866 rect.height = h * PANGO_SCALE;
867
868 if (!attrs)
869 attrs = pango_layout_get_attributes (self->pl);
870
871 attr = pango_attr_shape_new (&inkrect, &rect);
872 attr->start_index = pos - text;
873 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
874 pango_attr_list_insert (attrs, attr);
875
876 arg += 4;
877 pos += sizeof (OBJ_STR) - 1;
878 }
879
880 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs);
882 }
883
884 void
885 get_shapes (CFPlus::Layout self)
886 PPCODE:
887 {
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889
890 do
891 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
893
894 if (run && shape_attr_p (run))
895 {
896 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents);
898
899 EXTEND (SP, 2);
900 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
901 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
902 }
903 }
904 while (pango_layout_iter_next_run (iter));
905
906 pango_layout_iter_free (iter);
907 }
908
909 int
910 has_wrapped (CFPlus::Layout self)
911 CODE:
912 {
913 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl);
915
916 while (*text)
917 lines += *text++ == '\n';
918
919 RETVAL = lines < pango_layout_get_line_count (self->pl);
920 }
921 OUTPUT:
922 RETVAL
923
924 SV *
925 get_text (CFPlus::Layout self)
926 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL);
929 OUTPUT:
930 RETVAL
931
932 void
933 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
934 CODE:
935 self->r = r;
936 self->g = g;
937 self->b = b;
938 self->a = a;
939
940 void
941 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
942 CODE:
943 if (self->font != font)
944 {
945 self->font = font;
946 layout_update_font (self);
947 }
948
949 void
950 set_height (CFPlus::Layout self, int base_height)
951 CODE:
952 if (self->base_height != base_height)
953 {
954 self->base_height = base_height;
955 layout_update_font (self);
956 }
957
958 void
959 set_width (CFPlus::Layout self, int max_width = -1)
960 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962
963 void
964 set_indent (CFPlus::Layout self, int indent)
965 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967
968 void
969 set_spacing (CFPlus::Layout self, int spacing)
970 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972
973 void
974 set_ellipsise (CFPlus::Layout self, int ellipsise)
975 CODE:
976 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE
981 );
982
983 void
984 set_single_paragraph_mode (CFPlus::Layout self, int spm)
985 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987
988 void
989 size (CFPlus::Layout self)
990 PPCODE:
991 {
992 int w, h;
993
994 layout_get_pixel_size (self, &w, &h);
995
996 EXTEND (SP, 2);
997 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h)));
999 }
1000
1001 int
1002 descent (CFPlus::Layout self)
1003 CODE:
1004 {
1005 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect);
1009 }
1010 OUTPUT:
1011 RETVAL
1012
1013 int
1014 xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE:
1016 {
1017 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index;
1020 }
1021 OUTPUT:
1022 RETVAL
1023
1024 void
1025 cursor_pos (CFPlus::Layout self, int index)
1026 PPCODE:
1027 {
1028 PangoRectangle strong_pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1030
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1035 }
1036
1037 void
1038 render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE:
1040 pango_opengl_render_layout_subpixel (
1041 self->pl,
1042 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a,
1044 flags
1045 );
1046
1047 MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049 void
1050 pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052 {
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055
1056 if (ow && oh)
1057 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069
1070 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp);
1072
1073 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076
1077 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 }
1084 }
1085
1086 void
1087 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1088 PROTOTYPE: $$$;$$
1089 ALIAS:
1090 draw_quad_alpha = 1
1091 draw_quad_alpha_premultiplied = 2
1092 CODE:
1093 {
1094 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1098
1099 if (items < 5)
1100 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1103 }
1104
1105 if (ix)
1106 {
1107 glEnable (GL_BLEND);
1108
1109 if (ix == 2)
1110 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1111 else
1112 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1113 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1114
1115 glEnable (GL_ALPHA_TEST);
1116 glAlphaFunc (GL_GREATER, 0.01f);
1117 }
1118
1119 glBindTexture (GL_TEXTURE_2D, name);
1120
1121 glBegin (GL_QUADS);
1122 glTexCoord2f (0, 0); glVertex2f (x , y );
1123 glTexCoord2f (0, t); glVertex2f (x , y + h);
1124 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1125 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1126 glEnd ();
1127
1128 if (ix)
1129 {
1130 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND);
1132 }
1133 }
1134
1135 MODULE = CFPlus PACKAGE = CFPlus::Map
1136
1137 CFPlus::Map
1138 new (SV *class, int map_width, int map_height)
1139 CODE:
1140 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0;
1142 RETVAL->y = 0;
1143 RETVAL->w = map_width;
1144 RETVAL->h = map_height;
1145 RETVAL->ox = 0;
1146 RETVAL->oy = 0;
1147 RETVAL->faces = 8192;
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0;
1152 RETVAL->row = 0;
1153 OUTPUT:
1154 RETVAL
1155
1156 void
1157 DESTROY (CFPlus::Map self)
1158 CODE:
1159 {
1160 map_clear (self);
1161 Safefree (self->face);
1162 Safefree (self->tex);
1163 Safefree (self);
1164 }
1165
1166 void
1167 clear (CFPlus::Map self)
1168 CODE:
1169 map_clear (self);
1170
1171 void
1172 set_face (CFPlus::Map self, int face, int texid)
1173 CODE:
1174 {
1175 while (self->faces <= face)
1176 {
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182 }
1183
1184 void
1185 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE:
1187 {
1188 while (self->texs <= texid)
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193
1194 {
1195 maptex *tex = self->tex + texid;
1196
1197 tex->name = name;
1198 tex->w = w;
1199 tex->h = h;
1200 tex->s = s;
1201 tex->t = t;
1202 tex->r = r;
1203 tex->g = g;
1204 tex->b = b;
1205 tex->a = a;
1206 }
1207
1208 // somewhat hackish, but for textures that require it, it really
1209 // improves the look, and most others don't suffer.
1210 glBindTexture (GL_TEXTURE_2D, name);
1211 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1212 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1213 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216 }
1217
1218 int
1219 ox (CFPlus::Map self)
1220 ALIAS:
1221 oy = 1
1222 x = 2
1223 y = 3
1224 w = 4
1225 h = 5
1226 CODE:
1227 switch (ix)
1228 {
1229 case 0: RETVAL = self->ox; break;
1230 case 1: RETVAL = self->oy; break;
1231 case 2: RETVAL = self->x; break;
1232 case 3: RETVAL = self->y; break;
1233 case 4: RETVAL = self->w; break;
1234 case 5: RETVAL = self->h; break;
1235 }
1236 OUTPUT:
1237 RETVAL
1238
1239 void
1240 scroll (CFPlus::Map self, int dx, int dy)
1241 CODE:
1242 {
1243 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h);
1245 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h);
1247
1248 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1);
1250 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy);
1252
1253 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy;
1255
1256 while (self->y < 0)
1257 {
1258 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1259
1260 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y;
1262 }
1263 }
1264
1265 void
1266 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1267 CODE:
1268 {
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell;
1272 int x, y, flags;
1273
1274 while (data < data_end)
1275 {
1276 flags = (data [0] << 8) + data [1]; data += 2;
1277
1278 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63);
1280
1281 cell = map_get_cell (self, x, y);
1282
1283 if (flags & 15)
1284 {
1285 if (!cell->darkness)
1286 {
1287 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 }
1292
1293 //TODO: don't trust server data to be in-range(!)
1294
1295 if (flags & 8)
1296 {
1297 if (extmap)
1298 {
1299 uint8_t ext, cmd;
1300
1301 do
1302 {
1303 ext = *data++;
1304 cmd = ext & 0x7f;
1305
1306 if (ext < 4)
1307 cell->darkness = 255 - ext * 64 + 1;
1308 else if (ext == 5) // health
1309 cell->stat_hp = *data++;
1310 }
1311 while (cmd & 0x80);
1312 }
1313 else
1314 cell->darkness = *data++ + 1;
1315 }
1316
1317 if (flags & 4)
1318 {
1319 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1320 }
1321
1322 if (flags & 2)
1323 {
1324 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1325 }
1326
1327 if (flags & 1)
1328 {
1329 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1330 }
1331 }
1332 else
1333 cell->darkness = 0;
1334 }
1335 }
1336
1337 SV *
1338 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1339 CODE:
1340 {
1341 int x1, x;
1342 int y1, y;
1343 int z;
1344 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1345 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1346
1347 SvPOK_only (map_sv);
1348 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1349
1350 x0 += self->x; x1 = x0 + w;
1351 y0 += self->y; y1 = y0 + h;
1352
1353 for (y = y0; y < y1; y++)
1354 {
1355 maprow *row = 0 <= y && y < self->rows
1356 ? self->row + y
1357 : 0;
1358
1359 for (x = x0; x < x1; x++)
1360 {
1361 int r = 32, g = 32, b = 32, a = 192;
1362
1363 if (row && row->c0 <= x && x < row->c1)
1364 {
1365 mapcell *cell = row->col + (x - row->c0);
1366
1367 for (z = 0; z <= 0; z++)
1368 {
1369 mapface face = cell->face [z];
1370
1371 if (face)
1372 {
1373 maptex tex = self->tex [face];
1374 int a0 = 255 - tex.a;
1375 int a1 = tex.a;
1376
1377 r = (r * a0 + tex.r * a1) / 255;
1378 g = (g * a0 + tex.g * a1) / 255;
1379 b = (b * a0 + tex.b * a1) / 255;
1380 a = (a * a0 + tex.a * a1) / 255;
1381 }
1382 }
1383 }
1384
1385 *map++ = (r )
1386 | (g << 8)
1387 | (b << 16)
1388 | (a << 24);
1389 }
1390 }
1391
1392 RETVAL = map_sv;
1393 }
1394 OUTPUT:
1395 RETVAL
1396
1397 void
1398 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1399 CODE:
1400 {
1401 int vx, vy;
1402 int x, y, z;
1403 int last_name;
1404 mapface face;
1405
1406 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1407 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1408
1409 /*
1410 int vx = self->vx = self->w >= sw
1411 ? self->x + (self->w - sw) / 2
1412 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1413
1414 int vy = self->vy = self->h >= sh
1415 ? self->y + (self->h - sh) / 2
1416 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1417 */
1418
1419 glColor4ub (255, 255, 255, 255);
1420
1421 glEnable (GL_BLEND);
1422 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1423 glEnable (GL_TEXTURE_2D);
1424 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1425
1426 glBegin (GL_QUADS);
1427
1428 last_name = 0;
1429
1430 for (z = 0; z < 3; z++)
1431 for (y = 0; y < sh; y++)
1432 if (0 <= y + vy && y + vy < self->rows)
1433 {
1434 maprow *row = self->row + (y + vy);
1435
1436 for (x = 0; x < sw; x++)
1437 if (row->c0 <= x + vx && x + vx < row->c1)
1438 {
1439 mapcell *cell = row->col + (x + vx - row->c0);
1440
1441 face = cell->face [z];
1442
1443 if (face)
1444 {
1445 maptex tex = self->tex [face];
1446
1447 int px = (x + 1) * 32 - tex.w;
1448 int py = (y + 1) * 32 - tex.h;
1449
1450 if (last_name != tex.name)
1451 {
1452 glEnd ();
1453 last_name = tex.name;
1454 glBindTexture (GL_TEXTURE_2D, last_name);
1455 glBegin (GL_QUADS);
1456 }
1457
1458 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1459 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1460 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1461 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1462 }
1463 }
1464 }
1465
1466 glEnd ();
1467
1468 glDisable (GL_TEXTURE_2D);
1469 glDisable (GL_BLEND);
1470 }
1471
1472 void
1473 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1474 CODE:
1475 {
1476 static float color[16][3] = {
1477 { 0.00F, 0.00F, 0.00F },
1478 { 1.00F, 1.00F, 1.00F },
1479 { 0.00F, 0.00F, 0.55F },
1480 { 1.00F, 0.00F, 0.00F },
1481
1482 { 1.00F, 0.54F, 0.00F },
1483 { 0.11F, 0.56F, 1.00F },
1484 { 0.93F, 0.46F, 0.00F },
1485 { 0.18F, 0.54F, 0.34F },
1486
1487 { 0.56F, 0.73F, 0.56F },
1488 { 0.80F, 0.80F, 0.80F },
1489 { 0.55F, 0.41F, 0.13F },
1490 { 0.99F, 0.77F, 0.26F },
1491
1492 { 0.74F, 0.65F, 0.41F },
1493
1494 { 0.00F, 1.00F, 1.00F },
1495 { 1.00F, 0.00F, 1.00F },
1496 { 1.00F, 1.00F, 0.00F },
1497 };
1498
1499 int x, y;
1500
1501 glEnable (GL_TEXTURE_2D);
1502 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1503 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glBegin (GL_QUADS);
1506
1507 for (y = 0; y < h; y++)
1508 for (x = 0; x < w; x++)
1509 {
1510 unsigned char m = data [x + y * w];
1511
1512 if (m)
1513 {
1514 float *c = color [m & 15];
1515
1516 float tx1 = m & 0x40 ? 0.5 : 0.;
1517 float tx2 = tx1 + 0.5;
1518
1519 glColor4f (c[0], c[1], c[2], 0.75);
1520 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1521 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1522 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1523 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1524 }
1525 }
1526
1527 glEnd ();
1528 glDisable (GL_BLEND);
1529 glDisable (GL_TEXTURE_2D);
1530 }
1531
1532 void
1533 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1534 PPCODE:
1535 {
1536 int vx, vy;
1537 int x, y;
1538 int sw4 = (sw + 3) & ~3;
1539 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1540 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1541
1542 memset (darkness, 255, sw4 * sh);
1543 SvPOK_only (darkness_sv);
1544 SvCUR_set (darkness_sv, sw4 * sh);
1545
1546 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1547 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1548
1549 for (y = 0; y < sh; y++)
1550 if (0 <= y + vy && y + vy < self->rows)
1551 {
1552 maprow *row = self->row + (y + vy);
1553
1554 for (x = 0; x < sw; x++)
1555 if (row->c0 <= x + vx && x + vx < row->c1)
1556 {
1557 mapcell *cell = row->col + (x + vx - row->c0);
1558
1559 darkness[y * sw4 + x] = cell->darkness
1560 ? 255 - cell->darkness + 1
1561 : 255 - FOW_DARKNESS;
1562 }
1563 }
1564
1565 EXTEND (SP, 3);
1566 PUSHs (sv_2mortal (newSViv (sw4)));
1567 PUSHs (sv_2mortal (newSViv (sh)));
1568 PUSHs (darkness_sv);
1569 }
1570
1571 SV *
1572 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1573 CODE:
1574 {
1575 int x, y, x1, y1;
1576 SV *data_sv = newSV (w * h * 7 + 5);
1577 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1578
1579 *data++ = 0; /* version 0 format */
1580 *data++ = w >> 8; *data++ = w;
1581 *data++ = h >> 8; *data++ = h;
1582
1583 // we need to do this 'cause we don't keep an absolute coord system for rows
1584 // TODO: treat rows as we treat columns
1585 map_get_row (self, y0 + self->y - self->oy);//D
1586 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1587
1588 x0 += self->x - self->ox;
1589 y0 += self->y - self->oy;
1590
1591 x1 = x0 + w;
1592 y1 = y0 + h;
1593
1594 for (y = y0; y < y1; y++)
1595 {
1596 maprow *row = 0 <= y && y < self->rows
1597 ? self->row + y
1598 : 0;
1599
1600 for (x = x0; x < x1; x++)
1601 {
1602 if (row && row->c0 <= x && x < row->c1)
1603 {
1604 mapcell *cell = row->col + (x - row->c0);
1605 uint8_t flags = 0;
1606
1607 if (cell->face [0]) flags |= 1;
1608 if (cell->face [1]) flags |= 2;
1609 if (cell->face [2]) flags |= 4;
1610
1611 *data++ = flags;
1612
1613 if (flags & 1)
1614 {
1615 *data++ = cell->face [0] >> 8;
1616 *data++ = cell->face [0];
1617 }
1618
1619 if (flags & 2)
1620 {
1621 *data++ = cell->face [1] >> 8;
1622 *data++ = cell->face [1];
1623 }
1624
1625 if (flags & 4)
1626 {
1627 *data++ = cell->face [2] >> 8;
1628 *data++ = cell->face [2];
1629 }
1630 }
1631 else
1632 *data++ = 0;
1633 }
1634 }
1635
1636 SvPOK_only (data_sv);
1637 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1638 RETVAL = data_sv;
1639 }
1640 OUTPUT:
1641 RETVAL
1642
1643 void
1644 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1645 PPCODE:
1646 {
1647 int x, y, z;
1648 int w, h;
1649 int x1, y1;
1650
1651 if (*data++ != 0)
1652 return; /* version mismatch */
1653
1654 w = *data++ << 8; w |= *data++;
1655 h = *data++ << 8; h |= *data++;
1656
1657 // we need to do this 'cause we don't keep an absolute coord system for rows
1658 // TODO: treat rows as we treat columns
1659 map_get_row (self, y0 + self->y - self->oy);//D
1660 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1661
1662 x0 += self->x - self->ox;
1663 y0 += self->y - self->oy;
1664
1665 x1 = x0 + w;
1666 y1 = y0 + h;
1667
1668 for (y = y0; y < y1; y++)
1669 {
1670 maprow *row = map_get_row (self, y);
1671
1672 for (x = x0; x < x1; x++)
1673 {
1674 uint8_t flags = *data++;
1675
1676 if (flags)
1677 {
1678 mapface face[3] = { 0, 0, 0 };
1679
1680 mapcell *cell = row_get_cell (row, x);
1681
1682 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1683 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1684 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1685
1686 if (cell->darkness <= 1)
1687 {
1688 cell->darkness = 0;
1689
1690 for (z = 0; z <= 2; z++)
1691 {
1692 cell->face[z] = face[z];
1693
1694 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1695 XPUSHs (sv_2mortal (newSViv (face[z])));
1696 }
1697 }
1698 }
1699 }
1700 }
1701 }
1702
1703 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1704
1705 CFPlus::MixChunk
1706 new_from_file (SV *class, char *path)
1707 CODE:
1708 RETVAL = Mix_LoadWAV (path);
1709 OUTPUT:
1710 RETVAL
1711
1712 void
1713 DESTROY (CFPlus::MixChunk self)
1714 CODE:
1715 Mix_FreeChunk (self);
1716
1717 int
1718 volume (CFPlus::MixChunk self, int volume = -1)
1719 CODE:
1720 RETVAL = Mix_VolumeChunk (self, volume);
1721 OUTPUT:
1722 RETVAL
1723
1724 int
1725 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1726 CODE:
1727 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1728 OUTPUT:
1729 RETVAL
1730
1731 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1732
1733 int
1734 volume (int volume = -1)
1735 CODE:
1736 RETVAL = Mix_VolumeMusic (volume);
1737 OUTPUT:
1738 RETVAL
1739
1740 CFPlus::MixMusic
1741 new_from_file (SV *class, char *path)
1742 CODE:
1743 RETVAL = Mix_LoadMUS (path);
1744 OUTPUT:
1745 RETVAL
1746
1747 void
1748 DESTROY (CFPlus::MixMusic self)
1749 CODE:
1750 Mix_FreeMusic (self);
1751
1752 int
1753 play (CFPlus::MixMusic self, int loops = -1)
1754 CODE:
1755 RETVAL = Mix_PlayMusic (self, loops);
1756 OUTPUT:
1757 RETVAL
1758
1759 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1760
1761 BOOT:
1762 {
1763 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1764 static const struct {
1765 const char *name;
1766 IV iv;
1767 } *civ, const_iv[] = {
1768 # define const_iv(name) { # name, (IV)name }
1769 const_iv (GL_COLOR_MATERIAL),
1770 const_iv (GL_SMOOTH),
1771 const_iv (GL_FLAT),
1772 const_iv (GL_DITHER),
1773 const_iv (GL_BLEND),
1774 const_iv (GL_CULL_FACE),
1775 const_iv (GL_SCISSOR_TEST),
1776 const_iv (GL_DEPTH_TEST),
1777 const_iv (GL_ALPHA_TEST),
1778 const_iv (GL_NORMALIZE),
1779 const_iv (GL_RESCALE_NORMAL),
1780 const_iv (GL_FRONT),
1781 const_iv (GL_BACK),
1782 const_iv (GL_AND),
1783 const_iv (GL_ONE),
1784 const_iv (GL_ZERO),
1785 const_iv (GL_SRC_ALPHA),
1786 const_iv (GL_DST_ALPHA),
1787 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1788 const_iv (GL_ONE_MINUS_DST_ALPHA),
1789 const_iv (GL_SRC_ALPHA_SATURATE),
1790 const_iv (GL_RGB),
1791 const_iv (GL_RGBA),
1792 const_iv (GL_RGBA4),
1793 const_iv (GL_RGBA8),
1794 const_iv (GL_RGB5_A1),
1795 const_iv (GL_UNSIGNED_BYTE),
1796 const_iv (GL_UNSIGNED_SHORT),
1797 const_iv (GL_UNSIGNED_INT),
1798 const_iv (GL_ALPHA),
1799 const_iv (GL_INTENSITY),
1800 const_iv (GL_LUMINANCE),
1801 const_iv (GL_LUMINANCE_ALPHA),
1802 const_iv (GL_FLOAT),
1803 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1804 const_iv (GL_COMPILE),
1805 const_iv (GL_TEXTURE_1D),
1806 const_iv (GL_TEXTURE_2D),
1807 const_iv (GL_TEXTURE_ENV),
1808 const_iv (GL_TEXTURE_MAG_FILTER),
1809 const_iv (GL_TEXTURE_MIN_FILTER),
1810 const_iv (GL_TEXTURE_ENV_MODE),
1811 const_iv (GL_TEXTURE_WRAP_S),
1812 const_iv (GL_TEXTURE_WRAP_T),
1813 const_iv (GL_REPEAT),
1814 const_iv (GL_CLAMP),
1815 const_iv (GL_CLAMP_TO_EDGE),
1816 const_iv (GL_NEAREST),
1817 const_iv (GL_LINEAR),
1818 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1819 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1820 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1821 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1822 const_iv (GL_GENERATE_MIPMAP),
1823 const_iv (GL_MODULATE),
1824 const_iv (GL_DECAL),
1825 const_iv (GL_REPLACE),
1826 const_iv (GL_DEPTH_BUFFER_BIT),
1827 const_iv (GL_COLOR_BUFFER_BIT),
1828 const_iv (GL_PROJECTION),
1829 const_iv (GL_MODELVIEW),
1830 const_iv (GL_COLOR_LOGIC_OP),
1831 const_iv (GL_SEPARABLE_2D),
1832 const_iv (GL_CONVOLUTION_2D),
1833 const_iv (GL_CONVOLUTION_BORDER_MODE),
1834 const_iv (GL_CONSTANT_BORDER),
1835 const_iv (GL_LINES),
1836 const_iv (GL_LINE_STRIP),
1837 const_iv (GL_LINE_LOOP),
1838 const_iv (GL_QUADS),
1839 const_iv (GL_QUAD_STRIP),
1840 const_iv (GL_TRIANGLES),
1841 const_iv (GL_TRIANGLE_STRIP),
1842 const_iv (GL_TRIANGLE_FAN),
1843 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1844 const_iv (GL_FASTEST),
1845 const_iv (GL_V2F),
1846 const_iv (GL_V3F),
1847 const_iv (GL_T2F_V3F),
1848 const_iv (GL_T2F_N3F_V3F),
1849 # undef const_iv
1850 };
1851
1852 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1853 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1854 }
1855
1856 char *
1857 gl_vendor ()
1858 CODE:
1859 RETVAL = (char *)glGetString (GL_VENDOR);
1860 OUTPUT:
1861 RETVAL
1862
1863 char *
1864 gl_version ()
1865 CODE:
1866 RETVAL = (char *)glGetString (GL_VERSION);
1867 OUTPUT:
1868 RETVAL
1869
1870 char *
1871 gl_extensions ()
1872 CODE:
1873 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1874 OUTPUT:
1875 RETVAL
1876
1877 int glGetError ()
1878
1879 void glFinish ()
1880
1881 void glClear (int mask)
1882
1883 void glClearColor (float r, float g, float b, float a = 1.0)
1884 PROTOTYPE: @
1885
1886 void glEnable (int cap)
1887
1888 void glDisable (int cap)
1889
1890 void glShadeModel (int mode)
1891
1892 void glHint (int target, int mode)
1893
1894 void glBlendFunc (int sfactor, int dfactor)
1895
1896 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1897 CODE:
1898 gl_BlendFuncSeparate (sa, da, saa, daa);
1899
1900 void glDepthMask (int flag)
1901
1902 void glLogicOp (int opcode)
1903
1904 void glColorMask (int red, int green, int blue, int alpha)
1905
1906 void glMatrixMode (int mode)
1907
1908 void glPushMatrix ()
1909
1910 void glPopMatrix ()
1911
1912 void glLoadIdentity ()
1913
1914 void glDrawBuffer (int buffer)
1915
1916 void glReadBuffer (int buffer)
1917
1918 # near_ and far_ are due to microsofts buggy "c" compiler
1919 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1920
1921 # near_ and far_ are due to microsofts buggy "c" compiler
1922 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1923
1924 void glViewport (int x, int y, int width, int height)
1925
1926 void glScissor (int x, int y, int width, int height)
1927
1928 void glTranslate (float x, float y, float z = 0.)
1929 CODE:
1930 glTranslatef (x, y, z);
1931
1932 void glScale (float x, float y, float z = 1.)
1933 CODE:
1934 glScalef (x, y, z);
1935
1936 void glRotate (float angle, float x, float y, float z)
1937 CODE:
1938 glRotatef (angle, x, y, z);
1939
1940 void glBegin (int mode)
1941
1942 void glEnd ()
1943
1944 void glColor (float r, float g, float b, float a = 1.0)
1945 PROTOTYPE: @
1946 ALIAS:
1947 glColor_premultiply = 1
1948 CODE:
1949 if (ix)
1950 {
1951 r *= a;
1952 g *= a;
1953 b *= a;
1954 }
1955 // microsoft visual "c" rounds instead of truncating...
1956 glColor4f (r, g, b, a);
1957
1958 void glInterleavedArrays (int format, int stride, char *data)
1959
1960 void glDrawElements (int mode, int count, int type, char *indices)
1961
1962 # 1.2 void glDrawRangeElements (int mode, int start, int end
1963
1964 void glRasterPos (float x, float y, float z = 0.)
1965 CODE:
1966 glRasterPos3f (0, 0, z);
1967 glBitmap (0, 0, 0, 0, x, y, 0);
1968
1969 void glVertex (float x, float y, float z = 0.)
1970 CODE:
1971 glVertex3f (x, y, z);
1972
1973 void glTexCoord (float s, float t)
1974 CODE:
1975 glTexCoord2f (s, t);
1976
1977 void glTexEnv (int target, int pname, float param)
1978 CODE:
1979 glTexEnvf (target, pname, param);
1980
1981 void glTexParameter (int target, int pname, float param)
1982 CODE:
1983 glTexParameterf (target, pname, param);
1984
1985 void glBindTexture (int target, int name)
1986
1987 void glConvolutionParameter (int target, int pname, float params)
1988 CODE:
1989 if (gl.ConvolutionParameterf)
1990 gl.ConvolutionParameterf (target, pname, params);
1991
1992 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1993 CODE:
1994 if (gl.ConvolutionFilter2D)
1995 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1996
1997 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1998 CODE:
1999 if (gl.SeparableFilter2D)
2000 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2001
2002 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2003
2004 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2005
2006 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2007
2008 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2009
2010 int glGenTexture ()
2011 CODE:
2012 {
2013 GLuint name;
2014 glGenTextures (1, &name);
2015 RETVAL = name;
2016 }
2017 OUTPUT:
2018 RETVAL
2019
2020 void glDeleteTexture (int name)
2021 CODE:
2022 {
2023 GLuint name_ = name;
2024 glDeleteTextures (1, &name_);
2025 }
2026
2027 int glGenList ()
2028 CODE:
2029 RETVAL = glGenLists (1);
2030 OUTPUT:
2031 RETVAL
2032
2033 void glDeleteList (int list)
2034 CODE:
2035 glDeleteLists (list, 1);
2036
2037 void glNewList (int list, int mode = GL_COMPILE)
2038
2039 void glEndList ()
2040
2041 void glCallList (int list)
2042