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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.145
Committed: Fri Aug 18 03:19:58 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.144: +7 -7 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 *w = rect.width;
161 *h = rect.height;
162 }
163
164 typedef uint16_t mapface;
165
166 typedef struct {
167 GLint name;
168 int w, h;
169 float s, t;
170 uint8_t r, g, b, a;
171 } maptex;
172
173 typedef struct {
174 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_hp;
177 } mapcell;
178
179 typedef struct {
180 int32_t c0, c1;
181 mapcell *col;
182 } maprow;
183
184 typedef struct map {
185 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */
187 int faces;
188 mapface *face;
189
190 int texs;
191 maptex *tex;
192
193 int32_t rows;
194 maprow *row;
195 } *CFPlus__Map;
196
197 static char *
198 prepend (char *ptr, int sze, int inc)
199 {
200 char *p;
201
202 New (0, p, sze + inc, char);
203 Zero (p, inc, char);
204 Move (ptr, p + inc, sze, char);
205 Safefree (ptr);
206
207 return p;
208 }
209
210 static char *
211 append (char *ptr, int sze, int inc)
212 {
213 Renew (ptr, sze + inc, char);
214 Zero (ptr + sze, inc, char);
215
216 return ptr;
217 }
218
219 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221
222 static maprow *
223 map_get_row (CFPlus__Map self, int y)
224 {
225 if (0 > y)
226 {
227 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend);
229
230 self->rows += extend;
231 self->y += extend;
232 y += extend;
233 }
234 else if (y >= self->rows)
235 {
236 int extend = y - self->rows + MAP_EXTEND_Y;
237 Append (maprow, self->row, self->rows, extend);
238 self->rows += extend;
239 }
240
241 return self->row + y;
242 }
243
244 static mapcell *
245 row_get_cell (maprow *row, int x)
246 {
247 if (!row->col)
248 {
249 Newz (0, row->col, MAP_EXTEND_X, mapcell);
250 row->c0 = x - MAP_EXTEND_X / 4;
251 row->c1 = row->c0 + MAP_EXTEND_X;
252 }
253
254 if (row->c0 > x)
255 {
256 int extend = row->c0 - x + MAP_EXTEND_X;
257 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
258 row->c0 -= extend;
259 }
260 else if (x >= row->c1)
261 {
262 int extend = x - row->c1 + MAP_EXTEND_X;
263 Append (mapcell, row->col, row->c1 - row->c0, extend);
264 row->c1 += extend;
265 }
266
267 return row->col + (x - row->c0);
268 }
269
270 static mapcell *
271 map_get_cell (CFPlus__Map self, int x, int y)
272 {
273 return row_get_cell (map_get_row (self, y), x);
274 }
275
276 static void
277 map_clear (CFPlus__Map self)
278 {
279 int r;
280
281 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col);
283
284 Safefree (self->row);
285
286 self->x = 0;
287 self->y = 0;
288 self->ox = 0;
289 self->oy = 0;
290 self->row = 0;
291 self->rows = 0;
292 }
293
294 static void
295 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296 {
297 int x, y;
298 maprow *row;
299
300 for (y = y0; y < y0 + h; y++)
301 if (y >= 0)
302 {
303 if (y >= self->rows)
304 break;
305
306 row = self->row + y;
307
308 for (x = x0; x < x0 + w; x++)
309 if (x >= row->c0)
310 {
311 if (x >= row->c1)
312 break;
313
314 row->col[x - row->c0].darkness = 0;
315 }
316 }
317 }
318
319 static void
320 music_finished (void)
321 {
322 SDL_UserEvent ev;
323
324 ev.type = SDL_USEREVENT;
325 ev.code = 0;
326 ev.data1 = 0;
327 ev.data2 = 0;
328
329 SDL_PushEvent ((SDL_Event *)&ev);
330 }
331
332 static void
333 channel_finished (int channel)
334 {
335 SDL_UserEvent ev;
336
337 ev.type = SDL_USEREVENT;
338 ev.code = 1;
339 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0;
341
342 SDL_PushEvent ((SDL_Event *)&ev);
343 }
344
345 static unsigned int
346 minpot (unsigned int n)
347 {
348 if (!n)
349 return 0;
350
351 --n;
352
353 n |= n >> 1;
354 n |= n >> 2;
355 n |= n >> 4;
356 n |= n >> 8;
357 n |= n >> 16;
358
359 return n + 1;
360 }
361
362 MODULE = CFPlus PACKAGE = CFPlus
363
364 PROTOTYPES: ENABLE
365
366 BOOT:
367 {
368 HV *stash = gv_stashpv ("CFPlus", 1);
369 static const struct {
370 const char *name;
371 IV iv;
372 } *civ, const_iv[] = {
373 # define const_iv(name) { # name, (IV)name }
374 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_MOUSEBUTTONUP),
380 const_iv (SDL_JOYAXISMOTION),
381 const_iv (SDL_JOYBALLMOTION),
382 const_iv (SDL_JOYHATMOTION),
383 const_iv (SDL_JOYBUTTONDOWN),
384 const_iv (SDL_JOYBUTTONUP),
385 const_iv (SDL_QUIT),
386 const_iv (SDL_SYSWMEVENT),
387 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT),
392 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4),
397 const_iv (SDLK_KP5),
398 const_iv (SDLK_KP6),
399 const_iv (SDLK_KP7),
400 const_iv (SDLK_KP8),
401 const_iv (SDLK_KP9),
402 const_iv (SDLK_KP_PERIOD),
403 const_iv (SDLK_KP_DIVIDE),
404 const_iv (SDLK_KP_MULTIPLY),
405 const_iv (SDLK_KP_MINUS),
406 const_iv (SDLK_KP_PLUS),
407 const_iv (SDLK_KP_ENTER),
408 const_iv (SDLK_KP_EQUALS),
409 const_iv (SDLK_UP),
410 const_iv (SDLK_DOWN),
411 const_iv (SDLK_RIGHT),
412 const_iv (SDLK_LEFT),
413 const_iv (SDLK_INSERT),
414 const_iv (SDLK_HOME),
415 const_iv (SDLK_END),
416 const_iv (SDLK_PAGEUP),
417 const_iv (SDLK_PAGEDOWN),
418 const_iv (SDLK_F1),
419 const_iv (SDLK_F2),
420 const_iv (SDLK_F3),
421 const_iv (SDLK_F4),
422 const_iv (SDLK_F5),
423 const_iv (SDLK_F6),
424 const_iv (SDLK_F7),
425 const_iv (SDLK_F8),
426 const_iv (SDLK_F9),
427 const_iv (SDLK_F10),
428 const_iv (SDLK_F11),
429 const_iv (SDLK_F12),
430 const_iv (SDLK_F13),
431 const_iv (SDLK_F14),
432 const_iv (SDLK_F15),
433 const_iv (SDLK_NUMLOCK),
434 const_iv (SDLK_CAPSLOCK),
435 const_iv (SDLK_SCROLLOCK),
436 const_iv (SDLK_RSHIFT),
437 const_iv (SDLK_LSHIFT),
438 const_iv (SDLK_RCTRL),
439 const_iv (SDLK_LCTRL),
440 const_iv (SDLK_RALT),
441 const_iv (SDLK_LALT),
442 const_iv (SDLK_RMETA),
443 const_iv (SDLK_LMETA),
444 const_iv (SDLK_LSUPER),
445 const_iv (SDLK_RSUPER),
446 const_iv (SDLK_MODE),
447 const_iv (SDLK_COMPOSE),
448 const_iv (SDLK_HELP),
449 const_iv (SDLK_PRINT),
450 const_iv (SDLK_SYSREQ),
451 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO),
456 const_iv (KMOD_NONE),
457 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT),
459 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL),
461 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT),
463 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472 # undef const_iv
473 };
474
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
477 }
478
479 int
480 in_destruct ()
481 CODE:
482 RETVAL = PL_main_cv == Nullcv;
483 OUTPUT:
484 RETVAL
485
486 NV floor (NV x)
487
488 NV ceil (NV x)
489
490 void
491 pango_init ()
492 CODE:
493 {
494 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497 }
498
499 int
500 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501
502 void
503 SDL_Quit ()
504
505 void
506 SDL_ListModes ()
507 PPCODE:
508 {
509 SDL_Rect **m;
510
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
515
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
518
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525 #if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528 #endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534
535 if (m && m != (SDL_Rect **)-1)
536 while (*m)
537 {
538 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
542
543 ++m;
544 }
545 }
546
547 char *
548 SDL_GetError ()
549
550 int
551 SDL_SetVideoMode (int w, int h, int fullscreen)
552 CODE:
553 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 );
556 if (RETVAL)
557 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560 # include "glfunc.h"
561 # undef GL_FUNC
562 }
563 OUTPUT:
564 RETVAL
565
566 void
567 SDL_GL_SwapBuffers ()
568
569 char *
570 SDL_GetKeyName (int sym)
571
572 void
573 SDL_PollEvent ()
574 PPCODE:
575 {
576 SDL_Event ev;
577
578 while (SDL_PollEvent (&ev))
579 {
580 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582
583 switch (ev.type)
584 {
585 case SDL_KEYDOWN:
586 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break;
592
593 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break;
597
598 case SDL_MOUSEMOTION:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
606 break;
607
608 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
611
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
616 break;
617
618 case SDL_USEREVENT:
619 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break;
623 }
624
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
626 }
627 }
628
629 int
630 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
631 POSTCALL:
632 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished);
634
635 void
636 Mix_CloseAudio ()
637
638 int
639 Mix_AllocateChannels (int numchans = -1)
640
641 void
642 lowdelay (int fd, int val = 1)
643 CODE:
644 #ifndef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
646 #endif
647
648 void
649 add_font (char *file)
650 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
652
653 void
654 load_image_inline (SV *image_)
655 ALIAS:
656 load_image_file = 1
657 PPCODE:
658 {
659 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r")
665 : SDL_RWFromConstMem (image, image_len);
666
667 if (!rw)
668 croak ("load_image: %s", SDL_GetError ());
669
670 surface = IMG_Load_RW (rw, 1);
671 if (!surface)
672 croak ("load_image: %s", SDL_GetError ());
673
674 fmt.palette = NULL;
675 fmt.BitsPerPixel = 32;
676 fmt.BytesPerPixel = 4;
677 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
678 fmt.Rmask = 0x000000ff;
679 fmt.Gmask = 0x0000ff00;
680 fmt.Bmask = 0x00ff0000;
681 fmt.Amask = 0xff000000;
682 #else
683 fmt.Rmask = 0xff000000;
684 fmt.Gmask = 0x00ff0000;
685 fmt.Bmask = 0x0000ff00;
686 fmt.Amask = 0x000000ff;
687 #endif
688 fmt.Rloss = 0;
689 fmt.Gloss = 0;
690 fmt.Bloss = 0;
691 fmt.Aloss = 0;
692 fmt.Rshift = 0;
693 fmt.Gshift = 8;
694 fmt.Bshift = 16;
695 fmt.Ashift = 24;
696 fmt.colorkey = 0;
697 fmt.alpha = 0;
698
699 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
700
701 assert (surface2->pitch == surface2->w * 4);
702
703 SDL_LockSurface (surface2);
704 EXTEND (SP, 6);
705 PUSHs (sv_2mortal (newSViv (surface2->w)));
706 PUSHs (sv_2mortal (newSViv (surface2->h)));
707 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
708 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
709 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
710 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
711 SDL_UnlockSurface (surface2);
712
713 SDL_FreeSurface (surface);
714 SDL_FreeSurface (surface2);
715 }
716
717 void
718 average (int x, int y, uint32_t *data)
719 PPCODE:
720 {
721 uint32_t r = 0, g = 0, b = 0, a = 0;
722
723 x = y = x * y;
724
725 while (x--)
726 {
727 uint32_t p = *data++;
728
729 r += (p ) & 255;
730 g += (p >> 8) & 255;
731 b += (p >> 16) & 255;
732 a += (p >> 24) & 255;
733 }
734
735 EXTEND (SP, 4);
736 PUSHs (sv_2mortal (newSViv (r / y)));
737 PUSHs (sv_2mortal (newSViv (g / y)));
738 PUSHs (sv_2mortal (newSViv (b / y)));
739 PUSHs (sv_2mortal (newSViv (a / y)));
740 }
741
742 void
743 error (char *message)
744 CODE:
745 fprintf (stderr, "ERROR: %s\n", message);
746 #ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
748 #endif
749
750 void
751 fatal (char *message)
752 CODE:
753 fprintf (stderr, "FATAL: %s\n", message);
754 #ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756 #endif
757 _exit (1);
758
759 void
760 _exit (int retval)
761 CODE:
762 _exit (retval);
763
764 MODULE = CFPlus PACKAGE = CFPlus::Font
765
766 CFPlus::Font
767 new_from_file (SV *class, char *path, int id = 0)
768 CODE:
769 {
770 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
772 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
773 FcPatternDestroy (pattern);
774 }
775 OUTPUT:
776 RETVAL
777
778 void
779 DESTROY (CFPlus::Font self)
780 CODE:
781 pango_font_description_free (self);
782
783 void
784 make_default (CFPlus::Font self)
785 CODE:
786 default_font = self;
787
788 MODULE = CFPlus PACKAGE = CFPlus::Layout
789
790 void
791 reset_glyph_cache ()
792 CODE:
793 tc_clear ();
794
795 CFPlus::Layout
796 new (SV *class)
797 CODE:
798 New (0, RETVAL, 1, struct cf_layout);
799
800 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->r = 1.;
802 RETVAL->g = 1.;
803 RETVAL->b = 1.;
804 RETVAL->a = 1.;
805 RETVAL->base_height = MIN_FONT_HEIGHT;
806 RETVAL->font = 0;
807
808 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
809 layout_update_font (RETVAL);
810 OUTPUT:
811 RETVAL
812
813 void
814 DESTROY (CFPlus::Layout self)
815 CODE:
816 g_object_unref (self->pl);
817 Safefree (self);
818
819 void
820 set_text (CFPlus::Layout self, SV *text_)
821 CODE:
822 {
823 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen);
825
826 pango_layout_set_text (self->pl, text, textlen);
827 }
828
829 void
830 set_markup (CFPlus::Layout self, SV *text_)
831 CODE:
832 {
833 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen);
835
836 pango_layout_set_markup (self->pl, text, textlen);
837 }
838
839 void
840 set_shapes (CFPlus::Layout self, ...)
841 CODE:
842 {
843 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text;
846 int arg = 4;
847
848 while (arg < items && (pos = strstr (pos, OBJ_STR)))
849 {
850 PangoRectangle inkrect, rect;
851 PangoAttribute *attr;
852
853 int x = SvIV (ST (arg - 3));
854 int y = SvIV (ST (arg - 2));
855 int w = SvIV (ST (arg - 1));
856 int h = SvIV (ST (arg ));
857
858 inkrect.x = 0;
859 inkrect.y = 0;
860 inkrect.width = 0;
861 inkrect.height = 0;
862
863 rect.x = x * PANGO_SCALE;
864 rect.y = y * PANGO_SCALE;
865 rect.width = w * PANGO_SCALE;
866 rect.height = h * PANGO_SCALE;
867
868 if (!attrs)
869 attrs = pango_layout_get_attributes (self->pl);
870
871 attr = pango_attr_shape_new (&inkrect, &rect);
872 attr->start_index = pos - text;
873 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
874 pango_attr_list_insert (attrs, attr);
875
876 arg += 4;
877 pos += sizeof (OBJ_STR) - 1;
878 }
879
880 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs);
882 }
883
884 void
885 get_shapes (CFPlus::Layout self)
886 PPCODE:
887 {
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889
890 do
891 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
893
894 if (run && shape_attr_p (run))
895 {
896 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents);
898
899 EXTEND (SP, 2);
900 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
901 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
902 }
903 }
904 while (pango_layout_iter_next_run (iter));
905
906 pango_layout_iter_free (iter);
907 }
908
909 int
910 has_wrapped (CFPlus::Layout self)
911 CODE:
912 {
913 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl);
915
916 while (*text)
917 lines += *text++ == '\n';
918
919 RETVAL = lines < pango_layout_get_line_count (self->pl);
920 }
921 OUTPUT:
922 RETVAL
923
924 SV *
925 get_text (CFPlus::Layout self)
926 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL);
929 OUTPUT:
930 RETVAL
931
932 void
933 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
934 CODE:
935 self->r = r;
936 self->g = g;
937 self->b = b;
938 self->a = a;
939
940 void
941 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
942 CODE:
943 if (self->font != font)
944 {
945 self->font = font;
946 layout_update_font (self);
947 }
948
949 void
950 set_height (CFPlus::Layout self, int base_height)
951 CODE:
952 if (self->base_height != base_height)
953 {
954 self->base_height = base_height;
955 layout_update_font (self);
956 }
957
958 void
959 set_width (CFPlus::Layout self, int max_width = -1)
960 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962
963 void
964 set_indent (CFPlus::Layout self, int indent)
965 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967
968 void
969 set_spacing (CFPlus::Layout self, int spacing)
970 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972
973 void
974 set_ellipsise (CFPlus::Layout self, int ellipsise)
975 CODE:
976 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE
981 );
982
983 void
984 set_single_paragraph_mode (CFPlus::Layout self, int spm)
985 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987
988 void
989 size (CFPlus::Layout self)
990 PPCODE:
991 {
992 int w, h;
993
994 layout_get_pixel_size (self, &w, &h);
995
996 EXTEND (SP, 2);
997 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h)));
999 }
1000
1001 int
1002 descent (CFPlus::Layout self)
1003 CODE:
1004 {
1005 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect);
1009 }
1010 OUTPUT:
1011 RETVAL
1012
1013 int
1014 xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE:
1016 {
1017 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index;
1020 }
1021 OUTPUT:
1022 RETVAL
1023
1024 void
1025 cursor_pos (CFPlus::Layout self, int index)
1026 PPCODE:
1027 {
1028 PangoRectangle strong_pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1030
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1035 }
1036
1037 void
1038 render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE:
1040 pango_opengl_render_layout_subpixel (
1041 self->pl,
1042 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a,
1044 flags
1045 );
1046
1047 MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049 void
1050 pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052 {
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055
1056 if (ow && oh)
1057 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069
1070 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp);
1072
1073 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076
1077 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 }
1084 }
1085
1086 void
1087 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1088 PROTOTYPE: $$$;$$
1089 ALIAS:
1090 draw_quad_alpha = 1
1091 draw_quad_alpha_premultiplied = 2
1092 CODE:
1093 {
1094 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1098
1099 if (items < 5)
1100 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1103 }
1104
1105 if (ix)
1106 {
1107 glEnable (GL_BLEND);
1108
1109 if (ix == 2)
1110 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1111 else
1112 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1113 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1114
1115 glEnable (GL_ALPHA_TEST);
1116 glAlphaFunc (GL_GREATER, 0.01f);
1117 }
1118
1119 glBindTexture (GL_TEXTURE_2D, name);
1120
1121 glBegin (GL_QUADS);
1122 glTexCoord2f (0, 0); glVertex2f (x , y );
1123 glTexCoord2f (0, t); glVertex2f (x , y + h);
1124 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1125 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1126 glEnd ();
1127
1128 if (ix)
1129 {
1130 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND);
1132 }
1133 }
1134
1135 MODULE = CFPlus PACKAGE = CFPlus::Map
1136
1137 CFPlus::Map
1138 new (SV *class, int map_width, int map_height)
1139 CODE:
1140 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0;
1142 RETVAL->y = 0;
1143 RETVAL->w = map_width;
1144 RETVAL->h = map_height;
1145 RETVAL->ox = 0;
1146 RETVAL->oy = 0;
1147 RETVAL->faces = 8192;
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0;
1152 RETVAL->row = 0;
1153 OUTPUT:
1154 RETVAL
1155
1156 void
1157 DESTROY (CFPlus::Map self)
1158 CODE:
1159 {
1160 map_clear (self);
1161 Safefree (self->face);
1162 Safefree (self->tex);
1163 Safefree (self);
1164 }
1165
1166 void
1167 clear (CFPlus::Map self)
1168 CODE:
1169 map_clear (self);
1170
1171 void
1172 set_face (CFPlus::Map self, int face, int texid)
1173 CODE:
1174 {
1175 while (self->faces <= face)
1176 {
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182 }
1183
1184 void
1185 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE:
1187 {
1188 while (self->texs <= texid)
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193
1194 {
1195 maptex *tex = self->tex + texid;
1196
1197 tex->name = name;
1198 tex->w = w;
1199 tex->h = h;
1200 tex->s = s;
1201 tex->t = t;
1202 tex->r = r;
1203 tex->g = g;
1204 tex->b = b;
1205 tex->a = a;
1206 }
1207
1208 // somewhat hackish, but for textures that require it, it really
1209 // improves the look, and most others don't suffer.
1210 glBindTexture (GL_TEXTURE_2D, name);
1211 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1212 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1213 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216 }
1217
1218 int
1219 ox (CFPlus::Map self)
1220 ALIAS:
1221 oy = 1
1222 x = 2
1223 y = 3
1224 w = 4
1225 h = 5
1226 CODE:
1227 switch (ix)
1228 {
1229 case 0: RETVAL = self->ox; break;
1230 case 1: RETVAL = self->oy; break;
1231 case 2: RETVAL = self->x; break;
1232 case 3: RETVAL = self->y; break;
1233 case 4: RETVAL = self->w; break;
1234 case 5: RETVAL = self->h; break;
1235 }
1236 OUTPUT:
1237 RETVAL
1238
1239 void
1240 scroll (CFPlus::Map self, int dx, int dy)
1241 CODE:
1242 {
1243 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h);
1245 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h);
1247
1248 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1);
1250 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy);
1252
1253 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy;
1255
1256 while (self->y < 0)
1257 {
1258 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1259
1260 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y;
1262 }
1263 }
1264
1265 void
1266 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1267 CODE:
1268 {
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell;
1272 int x, y, flags;
1273
1274 while (data < data_end)
1275 {
1276 flags = (data [0] << 8) + data [1]; data += 2;
1277
1278 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63);
1280
1281 cell = map_get_cell (self, x, y);
1282
1283 if (flags & 15)
1284 {
1285 if (!cell->darkness)
1286 {
1287 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 }
1293
1294 //TODO: don't trust server data to be in-range(!)
1295
1296 if (flags & 8)
1297 {
1298 if (extmap)
1299 {
1300 uint8_t ext, cmd;
1301
1302 do
1303 {
1304 ext = *data++;
1305 cmd = ext & 0x3f;
1306
1307 if (ext < 4)
1308 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health
1310 cell->stat_hp = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1;
1313 }
1314 while (cmd & 0x80);
1315 }
1316 else
1317 cell->darkness = *data++ + 1;
1318 }
1319
1320 if (flags & 4)
1321 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1323 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 }
1335 else
1336 cell->darkness = 0;
1337 }
1338 }
1339
1340 SV *
1341 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1342 CODE:
1343 {
1344 int x1, x;
1345 int y1, y;
1346 int z;
1347 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1348 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1349
1350 SvPOK_only (map_sv);
1351 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1352
1353 x0 += self->x; x1 = x0 + w;
1354 y0 += self->y; y1 = y0 + h;
1355
1356 for (y = y0; y < y1; y++)
1357 {
1358 maprow *row = 0 <= y && y < self->rows
1359 ? self->row + y
1360 : 0;
1361
1362 for (x = x0; x < x1; x++)
1363 {
1364 int r = 32, g = 32, b = 32, a = 192;
1365
1366 if (row && row->c0 <= x && x < row->c1)
1367 {
1368 mapcell *cell = row->col + (x - row->c0);
1369
1370 for (z = 0; z <= 0; z++)
1371 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face];
1377 int a0 = 255 - tex.a;
1378 int a1 = tex.a;
1379
1380 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 }
1386 }
1387
1388 *map++ = (r )
1389 | (g << 8)
1390 | (b << 16)
1391 | (a << 24);
1392 }
1393 }
1394
1395 RETVAL = map_sv;
1396 }
1397 OUTPUT:
1398 RETVAL
1399
1400 void
1401 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1402 CODE:
1403 {
1404 int vx, vy;
1405 int x, y, z;
1406 int last_name;
1407 mapface face;
1408
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1411
1412 /*
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416
1417 int vy = self->vy = self->h >= sh
1418 ? self->y + (self->h - sh) / 2
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1420 */
1421
1422 glColor4ub (255, 255, 255, 255);
1423
1424 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++)
1434 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows)
1436 {
1437 maprow *row = self->row + (y + vy);
1438
1439 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1)
1441 {
1442 mapcell *cell = row->col + (x + vx - row->c0);
1443
1444 face = cell->face [z];
1445
1446 if (face && face < self->texs)
1447 {
1448 maptex tex = self->tex [face];
1449
1450 int px = (x + 1) * 32 - tex.w;
1451 int py = (y + 1) * 32 - tex.h;
1452
1453 if (last_name != tex.name)
1454 {
1455 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name);
1458 glBegin (GL_QUADS);
1459 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 }
1466 }
1467 }
1468
1469 glEnd ();
1470
1471 glDisable (GL_TEXTURE_2D);
1472 glDisable (GL_BLEND);
1473
1474 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows)
1477 {
1478 maprow *row = self->row + (y + vy);
1479
1480 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1)
1482 {
1483 mapcell *cell = row->col + (x + vx - row->c0);
1484
1485 int px = x * 32;
1486 int py = y * 32;
1487
1488 if (cell->stat_hp)
1489 {
1490 int width = sh / 28 + 1;
1491
1492 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2);
1494
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1);
1497 }
1498 }
1499 }
1500 }
1501
1502 void
1503 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1504 CODE:
1505 {
1506 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F },
1508 { 1.00F, 1.00F, 1.00F },
1509 { 0.00F, 0.00F, 0.55F },
1510 { 1.00F, 0.00F, 0.00F },
1511
1512 { 1.00F, 0.54F, 0.00F },
1513 { 0.11F, 0.56F, 1.00F },
1514 { 0.93F, 0.46F, 0.00F },
1515 { 0.18F, 0.54F, 0.34F },
1516
1517 { 0.56F, 0.73F, 0.56F },
1518 { 0.80F, 0.80F, 0.80F },
1519 { 0.55F, 0.41F, 0.13F },
1520 { 0.99F, 0.77F, 0.26F },
1521
1522 { 0.74F, 0.65F, 0.41F },
1523
1524 { 0.00F, 1.00F, 1.00F },
1525 { 1.00F, 0.00F, 1.00F },
1526 { 1.00F, 1.00F, 0.00F },
1527 };
1528
1529 int x, y;
1530
1531 glEnable (GL_TEXTURE_2D);
1532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1533 glEnable (GL_BLEND);
1534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1535 glBegin (GL_QUADS);
1536
1537 for (y = 0; y < h; y++)
1538 for (x = 0; x < w; x++)
1539 {
1540 unsigned char m = data [x + y * w];
1541
1542 if (m)
1543 {
1544 float *c = color [m & 15];
1545
1546 float tx1 = m & 0x40 ? 0.5 : 0.;
1547 float tx2 = tx1 + 0.5;
1548
1549 glColor4f (c[0], c[1], c[2], 0.75);
1550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1554 }
1555 }
1556
1557 glEnd ();
1558 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D);
1560 }
1561
1562 void
1563 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1564 PPCODE:
1565 {
1566 int vx, vy;
1567 int x, y;
1568 int sw4 = (sw + 3) & ~3;
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1571
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh);
1575
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1578
1579 for (y = 0; y < sh; y++)
1580 if (0 <= y + vy && y + vy < self->rows)
1581 {
1582 maprow *row = self->row + (y + vy);
1583
1584 for (x = 0; x < sw; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1)
1586 {
1587 mapcell *cell = row->col + (x + vx - row->c0);
1588
1589 darkness[y * sw4 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS;
1592 }
1593 }
1594
1595 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4)));
1597 PUSHs (sv_2mortal (newSViv (sh)));
1598 PUSHs (darkness_sv);
1599 }
1600
1601 SV *
1602 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE:
1604 {
1605 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1608
1609 *data++ = 0; /* version 0 format */
1610 *data++ = w >> 8; *data++ = w;
1611 *data++ = h >> 8; *data++ = h;
1612
1613 // we need to do this 'cause we don't keep an absolute coord system for rows
1614 // TODO: treat rows as we treat columns
1615 map_get_row (self, y0 + self->y - self->oy);//D
1616 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1617
1618 x0 += self->x - self->ox;
1619 y0 += self->y - self->oy;
1620
1621 x1 = x0 + w;
1622 y1 = y0 + h;
1623
1624 for (y = y0; y < y1; y++)
1625 {
1626 maprow *row = 0 <= y && y < self->rows
1627 ? self->row + y
1628 : 0;
1629
1630 for (x = x0; x < x1; x++)
1631 {
1632 if (row && row->c0 <= x && x < row->c1)
1633 {
1634 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0;
1636
1637 if (cell->face [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4;
1640
1641 *data++ = flags;
1642
1643 if (flags & 1)
1644 {
1645 *data++ = cell->face [0] >> 8;
1646 *data++ = cell->face [0];
1647 }
1648
1649 if (flags & 2)
1650 {
1651 *data++ = cell->face [1] >> 8;
1652 *data++ = cell->face [1];
1653 }
1654
1655 if (flags & 4)
1656 {
1657 *data++ = cell->face [2] >> 8;
1658 *data++ = cell->face [2];
1659 }
1660 }
1661 else
1662 *data++ = 0;
1663 }
1664 }
1665
1666 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1668 RETVAL = data_sv;
1669 }
1670 OUTPUT:
1671 RETVAL
1672
1673 void
1674 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1675 PPCODE:
1676 {
1677 int x, y, z;
1678 int w, h;
1679 int x1, y1;
1680
1681 if (*data++ != 0)
1682 return; /* version mismatch */
1683
1684 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++;
1686
1687 // we need to do this 'cause we don't keep an absolute coord system for rows
1688 // TODO: treat rows as we treat columns
1689 map_get_row (self, y0 + self->y - self->oy);//D
1690 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1691
1692 x0 += self->x - self->ox;
1693 y0 += self->y - self->oy;
1694
1695 x1 = x0 + w;
1696 y1 = y0 + h;
1697
1698 for (y = y0; y < y1; y++)
1699 {
1700 maprow *row = map_get_row (self, y);
1701
1702 for (x = x0; x < x1; x++)
1703 {
1704 uint8_t flags = *data++;
1705
1706 if (flags)
1707 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x);
1711
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1715
1716 if (cell->darkness == 0)
1717 {
1718 cell->darkness = 0;
1719
1720 for (z = 0; z <= 2; z++)
1721 {
1722 cell->face[z] = face[z];
1723
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1725 XPUSHs (sv_2mortal (newSViv (face[z])));
1726 }
1727 }
1728 }
1729 }
1730 }
1731 }
1732
1733 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1734
1735 CFPlus::MixChunk
1736 new_from_file (SV *class, char *path)
1737 CODE:
1738 RETVAL = Mix_LoadWAV (path);
1739 OUTPUT:
1740 RETVAL
1741
1742 void
1743 DESTROY (CFPlus::MixChunk self)
1744 CODE:
1745 Mix_FreeChunk (self);
1746
1747 int
1748 volume (CFPlus::MixChunk self, int volume = -1)
1749 CODE:
1750 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT:
1752 RETVAL
1753
1754 int
1755 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1756 CODE:
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1758 OUTPUT:
1759 RETVAL
1760
1761 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1762
1763 int
1764 volume (int volume = -1)
1765 CODE:
1766 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT:
1768 RETVAL
1769
1770 CFPlus::MixMusic
1771 new_from_file (SV *class, char *path)
1772 CODE:
1773 RETVAL = Mix_LoadMUS (path);
1774 OUTPUT:
1775 RETVAL
1776
1777 void
1778 DESTROY (CFPlus::MixMusic self)
1779 CODE:
1780 Mix_FreeMusic (self);
1781
1782 int
1783 play (CFPlus::MixMusic self, int loops = -1)
1784 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT:
1787 RETVAL
1788
1789 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1790
1791 BOOT:
1792 {
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1794 static const struct {
1795 const char *name;
1796 IV iv;
1797 } *civ, const_iv[] = {
1798 # define const_iv(name) { # name, (IV)name }
1799 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND),
1804 const_iv (GL_CULL_FACE),
1805 const_iv (GL_SCISSOR_TEST),
1806 const_iv (GL_DEPTH_TEST),
1807 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT),
1811 const_iv (GL_BACK),
1812 const_iv (GL_AND),
1813 const_iv (GL_ONE),
1814 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA),
1817 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1818 const_iv (GL_ONE_MINUS_DST_ALPHA),
1819 const_iv (GL_SRC_ALPHA_SATURATE),
1820 const_iv (GL_RGB),
1821 const_iv (GL_RGBA),
1822 const_iv (GL_RGBA4),
1823 const_iv (GL_RGBA8),
1824 const_iv (GL_RGB5_A1),
1825 const_iv (GL_UNSIGNED_BYTE),
1826 const_iv (GL_UNSIGNED_SHORT),
1827 const_iv (GL_UNSIGNED_INT),
1828 const_iv (GL_ALPHA),
1829 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1834 const_iv (GL_COMPILE),
1835 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER),
1840 const_iv (GL_TEXTURE_ENV_MODE),
1841 const_iv (GL_TEXTURE_WRAP_S),
1842 const_iv (GL_TEXTURE_WRAP_T),
1843 const_iv (GL_REPEAT),
1844 const_iv (GL_CLAMP),
1845 const_iv (GL_CLAMP_TO_EDGE),
1846 const_iv (GL_NEAREST),
1847 const_iv (GL_LINEAR),
1848 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1849 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1850 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1851 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1852 const_iv (GL_GENERATE_MIPMAP),
1853 const_iv (GL_MODULATE),
1854 const_iv (GL_DECAL),
1855 const_iv (GL_REPLACE),
1856 const_iv (GL_DEPTH_BUFFER_BIT),
1857 const_iv (GL_COLOR_BUFFER_BIT),
1858 const_iv (GL_PROJECTION),
1859 const_iv (GL_MODELVIEW),
1860 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER),
1865 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1874 const_iv (GL_FASTEST),
1875 const_iv (GL_V2F),
1876 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F),
1879 # undef const_iv
1880 };
1881
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1884 }
1885
1886 char *
1887 gl_vendor ()
1888 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR);
1890 OUTPUT:
1891 RETVAL
1892
1893 char *
1894 gl_version ()
1895 CODE:
1896 RETVAL = (char *)glGetString (GL_VERSION);
1897 OUTPUT:
1898 RETVAL
1899
1900 char *
1901 gl_extensions ()
1902 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT:
1905 RETVAL
1906
1907 int glGetError ()
1908
1909 void glFinish ()
1910
1911 void glClear (int mask)
1912
1913 void glClearColor (float r, float g, float b, float a = 1.0)
1914 PROTOTYPE: @
1915
1916 void glEnable (int cap)
1917
1918 void glDisable (int cap)
1919
1920 void glShadeModel (int mode)
1921
1922 void glHint (int target, int mode)
1923
1924 void glBlendFunc (int sfactor, int dfactor)
1925
1926 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1927 CODE:
1928 gl_BlendFuncSeparate (sa, da, saa, daa);
1929
1930 void glDepthMask (int flag)
1931
1932 void glLogicOp (int opcode)
1933
1934 void glColorMask (int red, int green, int blue, int alpha)
1935
1936 void glMatrixMode (int mode)
1937
1938 void glPushMatrix ()
1939
1940 void glPopMatrix ()
1941
1942 void glLoadIdentity ()
1943
1944 void glDrawBuffer (int buffer)
1945
1946 void glReadBuffer (int buffer)
1947
1948 # near_ and far_ are due to microsofts buggy "c" compiler
1949 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950
1951 # near_ and far_ are due to microsofts buggy "c" compiler
1952 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1953
1954 void glViewport (int x, int y, int width, int height)
1955
1956 void glScissor (int x, int y, int width, int height)
1957
1958 void glTranslate (float x, float y, float z = 0.)
1959 CODE:
1960 glTranslatef (x, y, z);
1961
1962 void glScale (float x, float y, float z = 1.)
1963 CODE:
1964 glScalef (x, y, z);
1965
1966 void glRotate (float angle, float x, float y, float z)
1967 CODE:
1968 glRotatef (angle, x, y, z);
1969
1970 void glBegin (int mode)
1971
1972 void glEnd ()
1973
1974 void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS:
1977 glColor_premultiply = 1
1978 CODE:
1979 if (ix)
1980 {
1981 r *= a;
1982 g *= a;
1983 b *= a;
1984 }
1985 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a);
1987
1988 void glInterleavedArrays (int format, int stride, char *data)
1989
1990 void glDrawElements (int mode, int count, int type, char *indices)
1991
1992 # 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994 void glRasterPos (float x, float y, float z = 0.)
1995 CODE:
1996 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0);
1998
1999 void glVertex (float x, float y, float z = 0.)
2000 CODE:
2001 glVertex3f (x, y, z);
2002
2003 void glTexCoord (float s, float t)
2004 CODE:
2005 glTexCoord2f (s, t);
2006
2007 void glTexEnv (int target, int pname, float param)
2008 CODE:
2009 glTexEnvf (target, pname, param);
2010
2011 void glTexParameter (int target, int pname, float param)
2012 CODE:
2013 glTexParameterf (target, pname, param);
2014
2015 void glBindTexture (int target, int name)
2016
2017 void glConvolutionParameter (int target, int pname, float params)
2018 CODE:
2019 if (gl.ConvolutionParameterf)
2020 gl.ConvolutionParameterf (target, pname, params);
2021
2022 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2023 CODE:
2024 if (gl.ConvolutionFilter2D)
2025 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2026
2027 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE:
2029 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031
2032 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2033
2034 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035
2036 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2037
2038 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039
2040 int glGenTexture ()
2041 CODE:
2042 {
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046 }
2047 OUTPUT:
2048 RETVAL
2049
2050 void glDeleteTexture (int name)
2051 CODE:
2052 {
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_);
2055 }
2056
2057 int glGenList ()
2058 CODE:
2059 RETVAL = glGenLists (1);
2060 OUTPUT:
2061 RETVAL
2062
2063 void glDeleteList (int list)
2064 CODE:
2065 glDeleteLists (list, 1);
2066
2067 void glNewList (int list, int mode = GL_COMPILE)
2068
2069 void glEndList ()
2070
2071 void glCallList (int list)
2072