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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.146
Committed: Sat Aug 19 02:49:53 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
Changes since 1.145: +9 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 *w = rect.width;
161 *h = rect.height;
162 }
163
164 typedef uint16_t mapface;
165
166 typedef struct {
167 GLint name;
168 int w, h;
169 float s, t;
170 uint8_t r, g, b, a;
171 } maptex;
172
173 typedef struct {
174 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_hp;
177 } mapcell;
178
179 typedef struct {
180 int32_t c0, c1;
181 mapcell *col;
182 } maprow;
183
184 typedef struct map {
185 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */
187 int faces;
188 mapface *face;
189
190 int texs;
191 maptex *tex;
192
193 int32_t rows;
194 maprow *row;
195 } *CFPlus__Map;
196
197 static char *
198 prepend (char *ptr, int sze, int inc)
199 {
200 char *p;
201
202 New (0, p, sze + inc, char);
203 Zero (p, inc, char);
204 Move (ptr, p + inc, sze, char);
205 Safefree (ptr);
206
207 return p;
208 }
209
210 static char *
211 append (char *ptr, int sze, int inc)
212 {
213 Renew (ptr, sze + inc, char);
214 Zero (ptr + sze, inc, char);
215
216 return ptr;
217 }
218
219 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221
222 static maprow *
223 map_get_row (CFPlus__Map self, int y)
224 {
225 if (0 > y)
226 {
227 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend);
229
230 self->rows += extend;
231 self->y += extend;
232 y += extend;
233 }
234 else if (y >= self->rows)
235 {
236 int extend = y - self->rows + MAP_EXTEND_Y;
237 Append (maprow, self->row, self->rows, extend);
238 self->rows += extend;
239 }
240
241 return self->row + y;
242 }
243
244 static mapcell *
245 row_get_cell (maprow *row, int x)
246 {
247 if (!row->col)
248 {
249 Newz (0, row->col, MAP_EXTEND_X, mapcell);
250 row->c0 = x - MAP_EXTEND_X / 4;
251 row->c1 = row->c0 + MAP_EXTEND_X;
252 }
253
254 if (row->c0 > x)
255 {
256 int extend = row->c0 - x + MAP_EXTEND_X;
257 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
258 row->c0 -= extend;
259 }
260 else if (x >= row->c1)
261 {
262 int extend = x - row->c1 + MAP_EXTEND_X;
263 Append (mapcell, row->col, row->c1 - row->c0, extend);
264 row->c1 += extend;
265 }
266
267 return row->col + (x - row->c0);
268 }
269
270 static mapcell *
271 map_get_cell (CFPlus__Map self, int x, int y)
272 {
273 return row_get_cell (map_get_row (self, y), x);
274 }
275
276 static void
277 map_clear (CFPlus__Map self)
278 {
279 int r;
280
281 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col);
283
284 Safefree (self->row);
285
286 self->x = 0;
287 self->y = 0;
288 self->ox = 0;
289 self->oy = 0;
290 self->row = 0;
291 self->rows = 0;
292 }
293
294 static void
295 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296 {
297 int x, y;
298 maprow *row;
299 mapcell *cell;
300
301 for (y = y0; y < y0 + h; y++)
302 if (y >= 0)
303 {
304 if (y >= self->rows)
305 break;
306
307 row = self->row + y;
308
309 for (x = x0; x < x0 + w; x++)
310 if (x >= row->c0)
311 {
312 if (x >= row->c1)
313 break;
314
315 cell = row->col + x - row->c0;
316
317 cell->darkness = 0;
318 cell->stat_hp = 0;
319 }
320 }
321 }
322
323 static void
324 music_finished (void)
325 {
326 SDL_UserEvent ev;
327
328 ev.type = SDL_USEREVENT;
329 ev.code = 0;
330 ev.data1 = 0;
331 ev.data2 = 0;
332
333 SDL_PushEvent ((SDL_Event *)&ev);
334 }
335
336 static void
337 channel_finished (int channel)
338 {
339 SDL_UserEvent ev;
340
341 ev.type = SDL_USEREVENT;
342 ev.code = 1;
343 ev.data1 = (void *)(long)channel;
344 ev.data2 = 0;
345
346 SDL_PushEvent ((SDL_Event *)&ev);
347 }
348
349 static unsigned int
350 minpot (unsigned int n)
351 {
352 if (!n)
353 return 0;
354
355 --n;
356
357 n |= n >> 1;
358 n |= n >> 2;
359 n |= n >> 4;
360 n |= n >> 8;
361 n |= n >> 16;
362
363 return n + 1;
364 }
365
366 MODULE = CFPlus PACKAGE = CFPlus
367
368 PROTOTYPES: ENABLE
369
370 BOOT:
371 {
372 HV *stash = gv_stashpv ("CFPlus", 1);
373 static const struct {
374 const char *name;
375 IV iv;
376 } *civ, const_iv[] = {
377 # define const_iv(name) { # name, (IV)name }
378 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN),
383 const_iv (SDL_MOUSEBUTTONUP),
384 const_iv (SDL_JOYAXISMOTION),
385 const_iv (SDL_JOYBALLMOTION),
386 const_iv (SDL_JOYHATMOTION),
387 const_iv (SDL_JOYBUTTONDOWN),
388 const_iv (SDL_JOYBUTTONUP),
389 const_iv (SDL_QUIT),
390 const_iv (SDL_SYSWMEVENT),
391 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT),
396 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4),
401 const_iv (SDLK_KP5),
402 const_iv (SDLK_KP6),
403 const_iv (SDLK_KP7),
404 const_iv (SDLK_KP8),
405 const_iv (SDLK_KP9),
406 const_iv (SDLK_KP_PERIOD),
407 const_iv (SDLK_KP_DIVIDE),
408 const_iv (SDLK_KP_MULTIPLY),
409 const_iv (SDLK_KP_MINUS),
410 const_iv (SDLK_KP_PLUS),
411 const_iv (SDLK_KP_ENTER),
412 const_iv (SDLK_KP_EQUALS),
413 const_iv (SDLK_UP),
414 const_iv (SDLK_DOWN),
415 const_iv (SDLK_RIGHT),
416 const_iv (SDLK_LEFT),
417 const_iv (SDLK_INSERT),
418 const_iv (SDLK_HOME),
419 const_iv (SDLK_END),
420 const_iv (SDLK_PAGEUP),
421 const_iv (SDLK_PAGEDOWN),
422 const_iv (SDLK_F1),
423 const_iv (SDLK_F2),
424 const_iv (SDLK_F3),
425 const_iv (SDLK_F4),
426 const_iv (SDLK_F5),
427 const_iv (SDLK_F6),
428 const_iv (SDLK_F7),
429 const_iv (SDLK_F8),
430 const_iv (SDLK_F9),
431 const_iv (SDLK_F10),
432 const_iv (SDLK_F11),
433 const_iv (SDLK_F12),
434 const_iv (SDLK_F13),
435 const_iv (SDLK_F14),
436 const_iv (SDLK_F15),
437 const_iv (SDLK_NUMLOCK),
438 const_iv (SDLK_CAPSLOCK),
439 const_iv (SDLK_SCROLLOCK),
440 const_iv (SDLK_RSHIFT),
441 const_iv (SDLK_LSHIFT),
442 const_iv (SDLK_RCTRL),
443 const_iv (SDLK_LCTRL),
444 const_iv (SDLK_RALT),
445 const_iv (SDLK_LALT),
446 const_iv (SDLK_RMETA),
447 const_iv (SDLK_LMETA),
448 const_iv (SDLK_LSUPER),
449 const_iv (SDLK_RSUPER),
450 const_iv (SDLK_MODE),
451 const_iv (SDLK_COMPOSE),
452 const_iv (SDLK_HELP),
453 const_iv (SDLK_PRINT),
454 const_iv (SDLK_SYSREQ),
455 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO),
460 const_iv (KMOD_NONE),
461 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT),
463 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL),
465 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT),
467 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476 # undef const_iv
477 };
478
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
481 }
482
483 int
484 in_destruct ()
485 CODE:
486 RETVAL = PL_main_cv == Nullcv;
487 OUTPUT:
488 RETVAL
489
490 NV floor (NV x)
491
492 NV ceil (NV x)
493
494 void
495 pango_init ()
496 CODE:
497 {
498 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501 }
502
503 int
504 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505
506 void
507 SDL_Quit ()
508
509 void
510 SDL_ListModes ()
511 PPCODE:
512 {
513 SDL_Rect **m;
514
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
519
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
522
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529 #if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532 #endif
533
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538
539 if (m && m != (SDL_Rect **)-1)
540 while (*m)
541 {
542 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
546
547 ++m;
548 }
549 }
550
551 char *
552 SDL_GetError ()
553
554 int
555 SDL_SetVideoMode (int w, int h, int fullscreen)
556 CODE:
557 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 );
560 if (RETVAL)
561 {
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564 # include "glfunc.h"
565 # undef GL_FUNC
566 }
567 OUTPUT:
568 RETVAL
569
570 void
571 SDL_GL_SwapBuffers ()
572
573 char *
574 SDL_GetKeyName (int sym)
575
576 void
577 SDL_PollEvent ()
578 PPCODE:
579 {
580 SDL_Event ev;
581
582 while (SDL_PollEvent (&ev))
583 {
584 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586
587 switch (ev.type)
588 {
589 case SDL_KEYDOWN:
590 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break;
596
597 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break;
601
602 case SDL_MOUSEMOTION:
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
610 break;
611
612 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
615
616 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
617 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
618 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
619 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 break;
621
622 case SDL_USEREVENT:
623 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
624 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
625 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
626 break;
627 }
628
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
630 }
631 }
632
633 int
634 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
635 POSTCALL:
636 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished);
638
639 void
640 Mix_CloseAudio ()
641
642 int
643 Mix_AllocateChannels (int numchans = -1)
644
645 void
646 lowdelay (int fd, int val = 1)
647 CODE:
648 #ifndef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
650 #endif
651
652 void
653 add_font (char *file)
654 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
656
657 void
658 load_image_inline (SV *image_)
659 ALIAS:
660 load_image_file = 1
661 PPCODE:
662 {
663 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r")
669 : SDL_RWFromConstMem (image, image_len);
670
671 if (!rw)
672 croak ("load_image: %s", SDL_GetError ());
673
674 surface = IMG_Load_RW (rw, 1);
675 if (!surface)
676 croak ("load_image: %s", SDL_GetError ());
677
678 fmt.palette = NULL;
679 fmt.BitsPerPixel = 32;
680 fmt.BytesPerPixel = 4;
681 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
682 fmt.Rmask = 0x000000ff;
683 fmt.Gmask = 0x0000ff00;
684 fmt.Bmask = 0x00ff0000;
685 fmt.Amask = 0xff000000;
686 #else
687 fmt.Rmask = 0xff000000;
688 fmt.Gmask = 0x00ff0000;
689 fmt.Bmask = 0x0000ff00;
690 fmt.Amask = 0x000000ff;
691 #endif
692 fmt.Rloss = 0;
693 fmt.Gloss = 0;
694 fmt.Bloss = 0;
695 fmt.Aloss = 0;
696 fmt.Rshift = 0;
697 fmt.Gshift = 8;
698 fmt.Bshift = 16;
699 fmt.Ashift = 24;
700 fmt.colorkey = 0;
701 fmt.alpha = 0;
702
703 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
704
705 assert (surface2->pitch == surface2->w * 4);
706
707 SDL_LockSurface (surface2);
708 EXTEND (SP, 6);
709 PUSHs (sv_2mortal (newSViv (surface2->w)));
710 PUSHs (sv_2mortal (newSViv (surface2->h)));
711 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
712 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
713 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
714 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
715 SDL_UnlockSurface (surface2);
716
717 SDL_FreeSurface (surface);
718 SDL_FreeSurface (surface2);
719 }
720
721 void
722 average (int x, int y, uint32_t *data)
723 PPCODE:
724 {
725 uint32_t r = 0, g = 0, b = 0, a = 0;
726
727 x = y = x * y;
728
729 while (x--)
730 {
731 uint32_t p = *data++;
732
733 r += (p ) & 255;
734 g += (p >> 8) & 255;
735 b += (p >> 16) & 255;
736 a += (p >> 24) & 255;
737 }
738
739 EXTEND (SP, 4);
740 PUSHs (sv_2mortal (newSViv (r / y)));
741 PUSHs (sv_2mortal (newSViv (g / y)));
742 PUSHs (sv_2mortal (newSViv (b / y)));
743 PUSHs (sv_2mortal (newSViv (a / y)));
744 }
745
746 void
747 error (char *message)
748 CODE:
749 fprintf (stderr, "ERROR: %s\n", message);
750 #ifdef _WIN32
751 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
752 #endif
753
754 void
755 fatal (char *message)
756 CODE:
757 fprintf (stderr, "FATAL: %s\n", message);
758 #ifdef _WIN32
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760 #endif
761 _exit (1);
762
763 void
764 _exit (int retval)
765 CODE:
766 _exit (retval);
767
768 MODULE = CFPlus PACKAGE = CFPlus::Font
769
770 CFPlus::Font
771 new_from_file (SV *class, char *path, int id = 0)
772 CODE:
773 {
774 int count;
775 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
776 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
777 FcPatternDestroy (pattern);
778 }
779 OUTPUT:
780 RETVAL
781
782 void
783 DESTROY (CFPlus::Font self)
784 CODE:
785 pango_font_description_free (self);
786
787 void
788 make_default (CFPlus::Font self)
789 CODE:
790 default_font = self;
791
792 MODULE = CFPlus PACKAGE = CFPlus::Layout
793
794 void
795 reset_glyph_cache ()
796 CODE:
797 tc_clear ();
798
799 CFPlus::Layout
800 new (SV *class)
801 CODE:
802 New (0, RETVAL, 1, struct cf_layout);
803
804 RETVAL->pl = pango_layout_new (opengl_context);
805 RETVAL->r = 1.;
806 RETVAL->g = 1.;
807 RETVAL->b = 1.;
808 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0;
811
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL);
814 OUTPUT:
815 RETVAL
816
817 void
818 DESTROY (CFPlus::Layout self)
819 CODE:
820 g_object_unref (self->pl);
821 Safefree (self);
822
823 void
824 set_text (CFPlus::Layout self, SV *text_)
825 CODE:
826 {
827 STRLEN textlen;
828 char *text = SvPVutf8 (text_, textlen);
829
830 pango_layout_set_text (self->pl, text, textlen);
831 }
832
833 void
834 set_markup (CFPlus::Layout self, SV *text_)
835 CODE:
836 {
837 STRLEN textlen;
838 char *text = SvPVutf8 (text_, textlen);
839
840 pango_layout_set_markup (self->pl, text, textlen);
841 }
842
843 void
844 set_shapes (CFPlus::Layout self, ...)
845 CODE:
846 {
847 PangoAttrList *attrs = 0;
848 const char *text = pango_layout_get_text (self->pl);
849 const char *pos = text;
850 int arg = 4;
851
852 while (arg < items && (pos = strstr (pos, OBJ_STR)))
853 {
854 PangoRectangle inkrect, rect;
855 PangoAttribute *attr;
856
857 int x = SvIV (ST (arg - 3));
858 int y = SvIV (ST (arg - 2));
859 int w = SvIV (ST (arg - 1));
860 int h = SvIV (ST (arg ));
861
862 inkrect.x = 0;
863 inkrect.y = 0;
864 inkrect.width = 0;
865 inkrect.height = 0;
866
867 rect.x = x * PANGO_SCALE;
868 rect.y = y * PANGO_SCALE;
869 rect.width = w * PANGO_SCALE;
870 rect.height = h * PANGO_SCALE;
871
872 if (!attrs)
873 attrs = pango_layout_get_attributes (self->pl);
874
875 attr = pango_attr_shape_new (&inkrect, &rect);
876 attr->start_index = pos - text;
877 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
878 pango_attr_list_insert (attrs, attr);
879
880 arg += 4;
881 pos += sizeof (OBJ_STR) - 1;
882 }
883
884 if (attrs)
885 pango_layout_set_attributes (self->pl, attrs);
886 }
887
888 void
889 get_shapes (CFPlus::Layout self)
890 PPCODE:
891 {
892 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
893
894 do
895 {
896 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
897
898 if (run && shape_attr_p (run))
899 {
900 PangoRectangle extents;
901 pango_layout_iter_get_run_extents (iter, 0, &extents);
902
903 EXTEND (SP, 2);
904 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
905 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
906 }
907 }
908 while (pango_layout_iter_next_run (iter));
909
910 pango_layout_iter_free (iter);
911 }
912
913 int
914 has_wrapped (CFPlus::Layout self)
915 CODE:
916 {
917 int lines = 1;
918 const char *text = pango_layout_get_text (self->pl);
919
920 while (*text)
921 lines += *text++ == '\n';
922
923 RETVAL = lines < pango_layout_get_line_count (self->pl);
924 }
925 OUTPUT:
926 RETVAL
927
928 SV *
929 get_text (CFPlus::Layout self)
930 CODE:
931 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
932 sv_utf8_decode (RETVAL);
933 OUTPUT:
934 RETVAL
935
936 void
937 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
938 CODE:
939 self->r = r;
940 self->g = g;
941 self->b = b;
942 self->a = a;
943
944 void
945 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
946 CODE:
947 if (self->font != font)
948 {
949 self->font = font;
950 layout_update_font (self);
951 }
952
953 void
954 set_height (CFPlus::Layout self, int base_height)
955 CODE:
956 if (self->base_height != base_height)
957 {
958 self->base_height = base_height;
959 layout_update_font (self);
960 }
961
962 void
963 set_width (CFPlus::Layout self, int max_width = -1)
964 CODE:
965 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
966
967 void
968 set_indent (CFPlus::Layout self, int indent)
969 CODE:
970 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
971
972 void
973 set_spacing (CFPlus::Layout self, int spacing)
974 CODE:
975 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
976
977 void
978 set_ellipsise (CFPlus::Layout self, int ellipsise)
979 CODE:
980 pango_layout_set_ellipsize (self->pl,
981 ellipsise == 1 ? PANGO_ELLIPSIZE_START
982 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
983 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
984 : PANGO_ELLIPSIZE_NONE
985 );
986
987 void
988 set_single_paragraph_mode (CFPlus::Layout self, int spm)
989 CODE:
990 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
991
992 void
993 size (CFPlus::Layout self)
994 PPCODE:
995 {
996 int w, h;
997
998 layout_get_pixel_size (self, &w, &h);
999
1000 EXTEND (SP, 2);
1001 PUSHs (sv_2mortal (newSViv (w)));
1002 PUSHs (sv_2mortal (newSViv (h)));
1003 }
1004
1005 int
1006 descent (CFPlus::Layout self)
1007 CODE:
1008 {
1009 PangoRectangle rect;
1010 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1011 pango_layout_line_get_pixel_extents (line, 0, &rect);
1012 RETVAL = PANGO_DESCENT (rect);
1013 }
1014 OUTPUT:
1015 RETVAL
1016
1017 int
1018 xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE:
1020 {
1021 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index;
1024 }
1025 OUTPUT:
1026 RETVAL
1027
1028 void
1029 cursor_pos (CFPlus::Layout self, int index)
1030 PPCODE:
1031 {
1032 PangoRectangle strong_pos;
1033 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1034
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1039 }
1040
1041 void
1042 render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE:
1044 pango_opengl_render_layout_subpixel (
1045 self->pl,
1046 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a,
1048 flags
1049 );
1050
1051 MODULE = CFPlus PACKAGE = CFPlus::Texture
1052
1053 void
1054 pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056 {
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059
1060 if (ow && oh)
1061 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073
1074 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp);
1076
1077 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080
1081 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 }
1088 }
1089
1090 void
1091 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092 PROTOTYPE: $$$;$$
1093 ALIAS:
1094 draw_quad_alpha = 1
1095 draw_quad_alpha_premultiplied = 2
1096 CODE:
1097 {
1098 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1102
1103 if (items < 5)
1104 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1107 }
1108
1109 if (ix)
1110 {
1111 glEnable (GL_BLEND);
1112
1113 if (ix == 2)
1114 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1115 else
1116 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1117 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1118
1119 glEnable (GL_ALPHA_TEST);
1120 glAlphaFunc (GL_GREATER, 0.01f);
1121 }
1122
1123 glBindTexture (GL_TEXTURE_2D, name);
1124
1125 glBegin (GL_QUADS);
1126 glTexCoord2f (0, 0); glVertex2f (x , y );
1127 glTexCoord2f (0, t); glVertex2f (x , y + h);
1128 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1129 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1130 glEnd ();
1131
1132 if (ix)
1133 {
1134 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND);
1136 }
1137 }
1138
1139 MODULE = CFPlus PACKAGE = CFPlus::Map
1140
1141 CFPlus::Map
1142 new (SV *class, int map_width, int map_height)
1143 CODE:
1144 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0;
1146 RETVAL->y = 0;
1147 RETVAL->w = map_width;
1148 RETVAL->h = map_height;
1149 RETVAL->ox = 0;
1150 RETVAL->oy = 0;
1151 RETVAL->faces = 8192;
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0;
1156 RETVAL->row = 0;
1157 OUTPUT:
1158 RETVAL
1159
1160 void
1161 DESTROY (CFPlus::Map self)
1162 CODE:
1163 {
1164 map_clear (self);
1165 Safefree (self->face);
1166 Safefree (self->tex);
1167 Safefree (self);
1168 }
1169
1170 void
1171 clear (CFPlus::Map self)
1172 CODE:
1173 map_clear (self);
1174
1175 void
1176 set_face (CFPlus::Map self, int face, int texid)
1177 CODE:
1178 {
1179 while (self->faces <= face)
1180 {
1181 Append (mapface, self->face, self->faces, self->faces);
1182 self->faces *= 2;
1183 }
1184
1185 self->face [face] = texid;
1186 }
1187
1188 void
1189 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE:
1191 {
1192 while (self->texs <= texid)
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197
1198 {
1199 maptex *tex = self->tex + texid;
1200
1201 tex->name = name;
1202 tex->w = w;
1203 tex->h = h;
1204 tex->s = s;
1205 tex->t = t;
1206 tex->r = r;
1207 tex->g = g;
1208 tex->b = b;
1209 tex->a = a;
1210 }
1211
1212 // somewhat hackish, but for textures that require it, it really
1213 // improves the look, and most others don't suffer.
1214 glBindTexture (GL_TEXTURE_2D, name);
1215 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1216 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1217 // use uglier nearest interpolation because linear suffers
1218 // from transparent color bleeding and ugly wrapping effects.
1219 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1220 }
1221
1222 int
1223 ox (CFPlus::Map self)
1224 ALIAS:
1225 oy = 1
1226 x = 2
1227 y = 3
1228 w = 4
1229 h = 5
1230 CODE:
1231 switch (ix)
1232 {
1233 case 0: RETVAL = self->ox; break;
1234 case 1: RETVAL = self->oy; break;
1235 case 2: RETVAL = self->x; break;
1236 case 3: RETVAL = self->y; break;
1237 case 4: RETVAL = self->w; break;
1238 case 5: RETVAL = self->h; break;
1239 }
1240 OUTPUT:
1241 RETVAL
1242
1243 void
1244 scroll (CFPlus::Map self, int dx, int dy)
1245 CODE:
1246 {
1247 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h);
1249 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h);
1251
1252 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1);
1254 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy);
1256
1257 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy;
1259
1260 while (self->y < 0)
1261 {
1262 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1263
1264 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y;
1266 }
1267 }
1268
1269 void
1270 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1271 CODE:
1272 {
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell;
1276 int x, y, flags;
1277
1278 while (data < data_end)
1279 {
1280 flags = (data [0] << 8) + data [1]; data += 2;
1281
1282 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63);
1284
1285 cell = map_get_cell (self, x, y);
1286
1287 if (flags & 15)
1288 {
1289 if (!cell->darkness)
1290 {
1291 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 }
1296
1297 //TODO: don't trust server data to be in-range(!)
1298
1299 if (flags & 8)
1300 {
1301 if (extmap)
1302 {
1303 uint8_t ext, cmd;
1304
1305 do
1306 {
1307 ext = *data++;
1308 cmd = ext & 0x3f;
1309
1310 if (ext < 4)
1311 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health
1313 cell->stat_hp = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1;
1316 }
1317 while (cmd & 0x80);
1318 }
1319 else
1320 cell->darkness = *data++ + 1;
1321 }
1322
1323 if (flags & 4)
1324 {
1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 2)
1329 {
1330 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332
1333 if (flags & 1)
1334 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1336 }
1337 }
1338 else
1339 {
1340 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 }
1344 }
1345
1346 SV *
1347 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE:
1349 {
1350 int x1, x;
1351 int y1, y;
1352 int z;
1353 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1354 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1355
1356 SvPOK_only (map_sv);
1357 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1358
1359 x0 += self->x; x1 = x0 + w;
1360 y0 += self->y; y1 = y0 + h;
1361
1362 for (y = y0; y < y1; y++)
1363 {
1364 maprow *row = 0 <= y && y < self->rows
1365 ? self->row + y
1366 : 0;
1367
1368 for (x = x0; x < x1; x++)
1369 {
1370 int r = 32, g = 32, b = 32, a = 192;
1371
1372 if (row && row->c0 <= x && x < row->c1)
1373 {
1374 mapcell *cell = row->col + (x - row->c0);
1375
1376 for (z = 0; z <= 0; z++)
1377 {
1378 mapface face = cell->face [z];
1379
1380 if (face)
1381 {
1382 maptex tex = self->tex [face];
1383 int a0 = 255 - tex.a;
1384 int a1 = tex.a;
1385
1386 r = (r * a0 + tex.r * a1) / 255;
1387 g = (g * a0 + tex.g * a1) / 255;
1388 b = (b * a0 + tex.b * a1) / 255;
1389 a = (a * a0 + tex.a * a1) / 255;
1390 }
1391 }
1392 }
1393
1394 *map++ = (r )
1395 | (g << 8)
1396 | (b << 16)
1397 | (a << 24);
1398 }
1399 }
1400
1401 RETVAL = map_sv;
1402 }
1403 OUTPUT:
1404 RETVAL
1405
1406 void
1407 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1408 CODE:
1409 {
1410 int vx, vy;
1411 int x, y, z;
1412 int last_name;
1413 mapface face;
1414
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1417
1418 /*
1419 int vx = self->vx = self->w >= sw
1420 ? self->x + (self->w - sw) / 2
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422
1423 int vy = self->vy = self->h >= sh
1424 ? self->y + (self->h - sh) / 2
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1426 */
1427
1428 glColor4ub (255, 255, 255, 255);
1429
1430 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1432 glEnable (GL_TEXTURE_2D);
1433 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1434
1435 glBegin (GL_QUADS);
1436
1437 last_name = 0;
1438
1439 for (z = 0; z < 3; z++)
1440 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows)
1442 {
1443 maprow *row = self->row + (y + vy);
1444
1445 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1)
1447 {
1448 mapcell *cell = row->col + (x + vx - row->c0);
1449
1450 face = cell->face [z];
1451
1452 if (face && face < self->texs)
1453 {
1454 maptex tex = self->tex [face];
1455
1456 int px = (x + 1) * 32 - tex.w;
1457 int py = (y + 1) * 32 - tex.h;
1458
1459 if (last_name != tex.name)
1460 {
1461 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name);
1464 glBegin (GL_QUADS);
1465 }
1466
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 }
1472 }
1473 }
1474
1475 glEnd ();
1476
1477 glDisable (GL_TEXTURE_2D);
1478 glDisable (GL_BLEND);
1479
1480 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows)
1483 {
1484 maprow *row = self->row + (y + vy);
1485
1486 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1)
1488 {
1489 mapcell *cell = row->col + (x + vx - row->c0);
1490
1491 int px = x * 32;
1492 int py = y * 32;
1493
1494 if (cell->stat_hp)
1495 {
1496 int width = sh / 28 + 1;
1497
1498 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2);
1500
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1);
1503 }
1504 }
1505 }
1506 }
1507
1508 void
1509 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1510 CODE:
1511 {
1512 static float color[16][3] = {
1513 { 0.00F, 0.00F, 0.00F },
1514 { 1.00F, 1.00F, 1.00F },
1515 { 0.00F, 0.00F, 0.55F },
1516 { 1.00F, 0.00F, 0.00F },
1517
1518 { 1.00F, 0.54F, 0.00F },
1519 { 0.11F, 0.56F, 1.00F },
1520 { 0.93F, 0.46F, 0.00F },
1521 { 0.18F, 0.54F, 0.34F },
1522
1523 { 0.56F, 0.73F, 0.56F },
1524 { 0.80F, 0.80F, 0.80F },
1525 { 0.55F, 0.41F, 0.13F },
1526 { 0.99F, 0.77F, 0.26F },
1527
1528 { 0.74F, 0.65F, 0.41F },
1529
1530 { 0.00F, 1.00F, 1.00F },
1531 { 1.00F, 0.00F, 1.00F },
1532 { 1.00F, 1.00F, 0.00F },
1533 };
1534
1535 int x, y;
1536
1537 glEnable (GL_TEXTURE_2D);
1538 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1539 glEnable (GL_BLEND);
1540 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 glBegin (GL_QUADS);
1542
1543 for (y = 0; y < h; y++)
1544 for (x = 0; x < w; x++)
1545 {
1546 unsigned char m = data [x + y * w];
1547
1548 if (m)
1549 {
1550 float *c = color [m & 15];
1551
1552 float tx1 = m & 0x40 ? 0.5 : 0.;
1553 float tx2 = tx1 + 0.5;
1554
1555 glColor4f (c[0], c[1], c[2], 0.75);
1556 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1557 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1558 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1559 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1560 }
1561 }
1562
1563 glEnd ();
1564 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D);
1566 }
1567
1568 void
1569 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1570 PPCODE:
1571 {
1572 int vx, vy;
1573 int x, y;
1574 int sw4 = (sw + 3) & ~3;
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1577
1578 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh);
1581
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1584
1585 for (y = 0; y < sh; y++)
1586 if (0 <= y + vy && y + vy < self->rows)
1587 {
1588 maprow *row = self->row + (y + vy);
1589
1590 for (x = 0; x < sw; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1)
1592 {
1593 mapcell *cell = row->col + (x + vx - row->c0);
1594
1595 darkness[y * sw4 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1)
1597 : 255 - FOW_DARKNESS;
1598 }
1599 }
1600
1601 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (sw4)));
1603 PUSHs (sv_2mortal (newSViv (sh)));
1604 PUSHs (darkness_sv);
1605 }
1606
1607 SV *
1608 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1609 CODE:
1610 {
1611 int x, y, x1, y1;
1612 SV *data_sv = newSV (w * h * 7 + 5);
1613 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1614
1615 *data++ = 0; /* version 0 format */
1616 *data++ = w >> 8; *data++ = w;
1617 *data++ = h >> 8; *data++ = h;
1618
1619 // we need to do this 'cause we don't keep an absolute coord system for rows
1620 // TODO: treat rows as we treat columns
1621 map_get_row (self, y0 + self->y - self->oy);//D
1622 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1623
1624 x0 += self->x - self->ox;
1625 y0 += self->y - self->oy;
1626
1627 x1 = x0 + w;
1628 y1 = y0 + h;
1629
1630 for (y = y0; y < y1; y++)
1631 {
1632 maprow *row = 0 <= y && y < self->rows
1633 ? self->row + y
1634 : 0;
1635
1636 for (x = x0; x < x1; x++)
1637 {
1638 if (row && row->c0 <= x && x < row->c1)
1639 {
1640 mapcell *cell = row->col + (x - row->c0);
1641 uint8_t flags = 0;
1642
1643 if (cell->face [0]) flags |= 1;
1644 if (cell->face [1]) flags |= 2;
1645 if (cell->face [2]) flags |= 4;
1646
1647 *data++ = flags;
1648
1649 if (flags & 1)
1650 {
1651 *data++ = cell->face [0] >> 8;
1652 *data++ = cell->face [0];
1653 }
1654
1655 if (flags & 2)
1656 {
1657 *data++ = cell->face [1] >> 8;
1658 *data++ = cell->face [1];
1659 }
1660
1661 if (flags & 4)
1662 {
1663 *data++ = cell->face [2] >> 8;
1664 *data++ = cell->face [2];
1665 }
1666 }
1667 else
1668 *data++ = 0;
1669 }
1670 }
1671
1672 SvPOK_only (data_sv);
1673 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1674 RETVAL = data_sv;
1675 }
1676 OUTPUT:
1677 RETVAL
1678
1679 void
1680 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1681 PPCODE:
1682 {
1683 int x, y, z;
1684 int w, h;
1685 int x1, y1;
1686
1687 if (*data++ != 0)
1688 return; /* version mismatch */
1689
1690 w = *data++ << 8; w |= *data++;
1691 h = *data++ << 8; h |= *data++;
1692
1693 // we need to do this 'cause we don't keep an absolute coord system for rows
1694 // TODO: treat rows as we treat columns
1695 map_get_row (self, y0 + self->y - self->oy);//D
1696 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1697
1698 x0 += self->x - self->ox;
1699 y0 += self->y - self->oy;
1700
1701 x1 = x0 + w;
1702 y1 = y0 + h;
1703
1704 for (y = y0; y < y1; y++)
1705 {
1706 maprow *row = map_get_row (self, y);
1707
1708 for (x = x0; x < x1; x++)
1709 {
1710 uint8_t flags = *data++;
1711
1712 if (flags)
1713 {
1714 mapface face[3] = { 0, 0, 0 };
1715
1716 mapcell *cell = row_get_cell (row, x);
1717
1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1721
1722 if (cell->darkness == 0)
1723 {
1724 cell->darkness = 0;
1725
1726 for (z = 0; z <= 2; z++)
1727 {
1728 cell->face[z] = face[z];
1729
1730 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1731 XPUSHs (sv_2mortal (newSViv (face[z])));
1732 }
1733 }
1734 }
1735 }
1736 }
1737 }
1738
1739 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1740
1741 CFPlus::MixChunk
1742 new_from_file (SV *class, char *path)
1743 CODE:
1744 RETVAL = Mix_LoadWAV (path);
1745 OUTPUT:
1746 RETVAL
1747
1748 void
1749 DESTROY (CFPlus::MixChunk self)
1750 CODE:
1751 Mix_FreeChunk (self);
1752
1753 int
1754 volume (CFPlus::MixChunk self, int volume = -1)
1755 CODE:
1756 RETVAL = Mix_VolumeChunk (self, volume);
1757 OUTPUT:
1758 RETVAL
1759
1760 int
1761 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1762 CODE:
1763 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1764 OUTPUT:
1765 RETVAL
1766
1767 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1768
1769 int
1770 volume (int volume = -1)
1771 CODE:
1772 RETVAL = Mix_VolumeMusic (volume);
1773 OUTPUT:
1774 RETVAL
1775
1776 CFPlus::MixMusic
1777 new_from_file (SV *class, char *path)
1778 CODE:
1779 RETVAL = Mix_LoadMUS (path);
1780 OUTPUT:
1781 RETVAL
1782
1783 void
1784 DESTROY (CFPlus::MixMusic self)
1785 CODE:
1786 Mix_FreeMusic (self);
1787
1788 int
1789 play (CFPlus::MixMusic self, int loops = -1)
1790 CODE:
1791 RETVAL = Mix_PlayMusic (self, loops);
1792 OUTPUT:
1793 RETVAL
1794
1795 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1796
1797 BOOT:
1798 {
1799 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1800 static const struct {
1801 const char *name;
1802 IV iv;
1803 } *civ, const_iv[] = {
1804 # define const_iv(name) { # name, (IV)name }
1805 const_iv (GL_COLOR_MATERIAL),
1806 const_iv (GL_SMOOTH),
1807 const_iv (GL_FLAT),
1808 const_iv (GL_DITHER),
1809 const_iv (GL_BLEND),
1810 const_iv (GL_CULL_FACE),
1811 const_iv (GL_SCISSOR_TEST),
1812 const_iv (GL_DEPTH_TEST),
1813 const_iv (GL_ALPHA_TEST),
1814 const_iv (GL_NORMALIZE),
1815 const_iv (GL_RESCALE_NORMAL),
1816 const_iv (GL_FRONT),
1817 const_iv (GL_BACK),
1818 const_iv (GL_AND),
1819 const_iv (GL_ONE),
1820 const_iv (GL_ZERO),
1821 const_iv (GL_SRC_ALPHA),
1822 const_iv (GL_DST_ALPHA),
1823 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1824 const_iv (GL_ONE_MINUS_DST_ALPHA),
1825 const_iv (GL_SRC_ALPHA_SATURATE),
1826 const_iv (GL_RGB),
1827 const_iv (GL_RGBA),
1828 const_iv (GL_RGBA4),
1829 const_iv (GL_RGBA8),
1830 const_iv (GL_RGB5_A1),
1831 const_iv (GL_UNSIGNED_BYTE),
1832 const_iv (GL_UNSIGNED_SHORT),
1833 const_iv (GL_UNSIGNED_INT),
1834 const_iv (GL_ALPHA),
1835 const_iv (GL_INTENSITY),
1836 const_iv (GL_LUMINANCE),
1837 const_iv (GL_LUMINANCE_ALPHA),
1838 const_iv (GL_FLOAT),
1839 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1840 const_iv (GL_COMPILE),
1841 const_iv (GL_TEXTURE_1D),
1842 const_iv (GL_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_ENV),
1844 const_iv (GL_TEXTURE_MAG_FILTER),
1845 const_iv (GL_TEXTURE_MIN_FILTER),
1846 const_iv (GL_TEXTURE_ENV_MODE),
1847 const_iv (GL_TEXTURE_WRAP_S),
1848 const_iv (GL_TEXTURE_WRAP_T),
1849 const_iv (GL_REPEAT),
1850 const_iv (GL_CLAMP),
1851 const_iv (GL_CLAMP_TO_EDGE),
1852 const_iv (GL_NEAREST),
1853 const_iv (GL_LINEAR),
1854 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1855 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1856 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1857 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1858 const_iv (GL_GENERATE_MIPMAP),
1859 const_iv (GL_MODULATE),
1860 const_iv (GL_DECAL),
1861 const_iv (GL_REPLACE),
1862 const_iv (GL_DEPTH_BUFFER_BIT),
1863 const_iv (GL_COLOR_BUFFER_BIT),
1864 const_iv (GL_PROJECTION),
1865 const_iv (GL_MODELVIEW),
1866 const_iv (GL_COLOR_LOGIC_OP),
1867 const_iv (GL_SEPARABLE_2D),
1868 const_iv (GL_CONVOLUTION_2D),
1869 const_iv (GL_CONVOLUTION_BORDER_MODE),
1870 const_iv (GL_CONSTANT_BORDER),
1871 const_iv (GL_LINES),
1872 const_iv (GL_LINE_STRIP),
1873 const_iv (GL_LINE_LOOP),
1874 const_iv (GL_QUADS),
1875 const_iv (GL_QUAD_STRIP),
1876 const_iv (GL_TRIANGLES),
1877 const_iv (GL_TRIANGLE_STRIP),
1878 const_iv (GL_TRIANGLE_FAN),
1879 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1880 const_iv (GL_FASTEST),
1881 const_iv (GL_V2F),
1882 const_iv (GL_V3F),
1883 const_iv (GL_T2F_V3F),
1884 const_iv (GL_T2F_N3F_V3F),
1885 # undef const_iv
1886 };
1887
1888 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1889 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1890 }
1891
1892 char *
1893 gl_vendor ()
1894 CODE:
1895 RETVAL = (char *)glGetString (GL_VENDOR);
1896 OUTPUT:
1897 RETVAL
1898
1899 char *
1900 gl_version ()
1901 CODE:
1902 RETVAL = (char *)glGetString (GL_VERSION);
1903 OUTPUT:
1904 RETVAL
1905
1906 char *
1907 gl_extensions ()
1908 CODE:
1909 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1910 OUTPUT:
1911 RETVAL
1912
1913 int glGetError ()
1914
1915 void glFinish ()
1916
1917 void glClear (int mask)
1918
1919 void glClearColor (float r, float g, float b, float a = 1.0)
1920 PROTOTYPE: @
1921
1922 void glEnable (int cap)
1923
1924 void glDisable (int cap)
1925
1926 void glShadeModel (int mode)
1927
1928 void glHint (int target, int mode)
1929
1930 void glBlendFunc (int sfactor, int dfactor)
1931
1932 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1933 CODE:
1934 gl_BlendFuncSeparate (sa, da, saa, daa);
1935
1936 void glDepthMask (int flag)
1937
1938 void glLogicOp (int opcode)
1939
1940 void glColorMask (int red, int green, int blue, int alpha)
1941
1942 void glMatrixMode (int mode)
1943
1944 void glPushMatrix ()
1945
1946 void glPopMatrix ()
1947
1948 void glLoadIdentity ()
1949
1950 void glDrawBuffer (int buffer)
1951
1952 void glReadBuffer (int buffer)
1953
1954 # near_ and far_ are due to microsofts buggy "c" compiler
1955 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1956
1957 # near_ and far_ are due to microsofts buggy "c" compiler
1958 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1959
1960 void glViewport (int x, int y, int width, int height)
1961
1962 void glScissor (int x, int y, int width, int height)
1963
1964 void glTranslate (float x, float y, float z = 0.)
1965 CODE:
1966 glTranslatef (x, y, z);
1967
1968 void glScale (float x, float y, float z = 1.)
1969 CODE:
1970 glScalef (x, y, z);
1971
1972 void glRotate (float angle, float x, float y, float z)
1973 CODE:
1974 glRotatef (angle, x, y, z);
1975
1976 void glBegin (int mode)
1977
1978 void glEnd ()
1979
1980 void glColor (float r, float g, float b, float a = 1.0)
1981 PROTOTYPE: @
1982 ALIAS:
1983 glColor_premultiply = 1
1984 CODE:
1985 if (ix)
1986 {
1987 r *= a;
1988 g *= a;
1989 b *= a;
1990 }
1991 // microsoft visual "c" rounds instead of truncating...
1992 glColor4f (r, g, b, a);
1993
1994 void glInterleavedArrays (int format, int stride, char *data)
1995
1996 void glDrawElements (int mode, int count, int type, char *indices)
1997
1998 # 1.2 void glDrawRangeElements (int mode, int start, int end
1999
2000 void glRasterPos (float x, float y, float z = 0.)
2001 CODE:
2002 glRasterPos3f (0, 0, z);
2003 glBitmap (0, 0, 0, 0, x, y, 0);
2004
2005 void glVertex (float x, float y, float z = 0.)
2006 CODE:
2007 glVertex3f (x, y, z);
2008
2009 void glTexCoord (float s, float t)
2010 CODE:
2011 glTexCoord2f (s, t);
2012
2013 void glTexEnv (int target, int pname, float param)
2014 CODE:
2015 glTexEnvf (target, pname, param);
2016
2017 void glTexParameter (int target, int pname, float param)
2018 CODE:
2019 glTexParameterf (target, pname, param);
2020
2021 void glBindTexture (int target, int name)
2022
2023 void glConvolutionParameter (int target, int pname, float params)
2024 CODE:
2025 if (gl.ConvolutionParameterf)
2026 gl.ConvolutionParameterf (target, pname, params);
2027
2028 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2029 CODE:
2030 if (gl.ConvolutionFilter2D)
2031 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2032
2033 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2034 CODE:
2035 if (gl.SeparableFilter2D)
2036 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2037
2038 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2039
2040 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2041
2042 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2043
2044 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2045
2046 int glGenTexture ()
2047 CODE:
2048 {
2049 GLuint name;
2050 glGenTextures (1, &name);
2051 RETVAL = name;
2052 }
2053 OUTPUT:
2054 RETVAL
2055
2056 void glDeleteTexture (int name)
2057 CODE:
2058 {
2059 GLuint name_ = name;
2060 glDeleteTextures (1, &name_);
2061 }
2062
2063 int glGenList ()
2064 CODE:
2065 RETVAL = glGenLists (1);
2066 OUTPUT:
2067 RETVAL
2068
2069 void glDeleteList (int list)
2070 CODE:
2071 glDeleteLists (list, 1);
2072
2073 void glNewList (int list, int mode = GL_COMPILE)
2074
2075 void glEndList ()
2076
2077 void glCallList (int list)
2078