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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.153
Committed: Tue Sep 19 22:02:38 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.152: +32 -5 lines
Log Message:
add dialogue indicator support

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 *w = rect.width;
161 *h = rect.height;
162 }
163
164 typedef uint16_t mapface;
165
166 typedef struct {
167 GLint name;
168 int w, h;
169 float s, t;
170 uint8_t r, g, b, a;
171 } maptex;
172
173 typedef struct {
174 uint32_t player;
175 mapface face[3];
176 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags;
178 } mapcell;
179
180 typedef struct {
181 int32_t c0, c1;
182 mapcell *col;
183 } maprow;
184
185 typedef struct map {
186 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */
188 int faces;
189 mapface *face;
190
191 int texs;
192 maptex *tex;
193
194 int32_t rows;
195 maprow *row;
196 } *CFPlus__Map;
197
198 static char *
199 prepend (char *ptr, int sze, int inc)
200 {
201 char *p;
202
203 New (0, p, sze + inc, char);
204 Zero (p, inc, char);
205 Move (ptr, p + inc, sze, char);
206 Safefree (ptr);
207
208 return p;
209 }
210
211 static char *
212 append (char *ptr, int sze, int inc)
213 {
214 Renew (ptr, sze + inc, char);
215 Zero (ptr + sze, inc, char);
216
217 return ptr;
218 }
219
220 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222
223 static maprow *
224 map_get_row (CFPlus__Map self, int y)
225 {
226 if (0 > y)
227 {
228 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend);
230
231 self->rows += extend;
232 self->y += extend;
233 y += extend;
234 }
235 else if (y >= self->rows)
236 {
237 int extend = y - self->rows + MAP_EXTEND_Y;
238 Append (maprow, self->row, self->rows, extend);
239 self->rows += extend;
240 }
241
242 return self->row + y;
243 }
244
245 static mapcell *
246 row_get_cell (maprow *row, int x)
247 {
248 if (!row->col)
249 {
250 Newz (0, row->col, MAP_EXTEND_X, mapcell);
251 row->c0 = x - MAP_EXTEND_X / 4;
252 row->c1 = row->c0 + MAP_EXTEND_X;
253 }
254
255 if (row->c0 > x)
256 {
257 int extend = row->c0 - x + MAP_EXTEND_X;
258 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
259 row->c0 -= extend;
260 }
261 else if (x >= row->c1)
262 {
263 int extend = x - row->c1 + MAP_EXTEND_X;
264 Append (mapcell, row->col, row->c1 - row->c0, extend);
265 row->c1 += extend;
266 }
267
268 return row->col + (x - row->c0);
269 }
270
271 static mapcell *
272 map_get_cell (CFPlus__Map self, int x, int y)
273 {
274 return row_get_cell (map_get_row (self, y), x);
275 }
276
277 static void
278 map_clear (CFPlus__Map self)
279 {
280 int r;
281
282 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col);
284
285 Safefree (self->row);
286
287 self->x = 0;
288 self->y = 0;
289 self->ox = 0;
290 self->oy = 0;
291 self->row = 0;
292 self->rows = 0;
293 }
294
295 static void
296 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297 {
298 int x, y;
299 maprow *row;
300 mapcell *cell;
301
302 for (y = y0; y < y0 + h; y++)
303 if (y >= 0)
304 {
305 if (y >= self->rows)
306 break;
307
308 row = self->row + y;
309
310 for (x = x0; x < x0 + w; x++)
311 if (x >= row->c0)
312 {
313 if (x >= row->c1)
314 break;
315
316 cell = row->col + x - row->c0;
317
318 cell->darkness = 0;
319 cell->stat_hp = 0;
320 }
321 }
322 }
323
324 static void
325 music_finished (void)
326 {
327 SDL_UserEvent ev;
328
329 ev.type = SDL_USEREVENT;
330 ev.code = 0;
331 ev.data1 = 0;
332 ev.data2 = 0;
333
334 SDL_PushEvent ((SDL_Event *)&ev);
335 }
336
337 static void
338 channel_finished (int channel)
339 {
340 SDL_UserEvent ev;
341
342 ev.type = SDL_USEREVENT;
343 ev.code = 1;
344 ev.data1 = (void *)(long)channel;
345 ev.data2 = 0;
346
347 SDL_PushEvent ((SDL_Event *)&ev);
348 }
349
350 static unsigned int
351 minpot (unsigned int n)
352 {
353 if (!n)
354 return 0;
355
356 --n;
357
358 n |= n >> 1;
359 n |= n >> 2;
360 n |= n >> 4;
361 n |= n >> 8;
362 n |= n >> 16;
363
364 return n + 1;
365 }
366
367 MODULE = CFPlus PACKAGE = CFPlus
368
369 PROTOTYPES: ENABLE
370
371 BOOT:
372 {
373 HV *stash = gv_stashpv ("CFPlus", 1);
374 static const struct {
375 const char *name;
376 IV iv;
377 } *civ, const_iv[] = {
378 # define const_iv(name) { # name, (IV)name }
379 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN),
384 const_iv (SDL_MOUSEBUTTONUP),
385 const_iv (SDL_JOYAXISMOTION),
386 const_iv (SDL_JOYBALLMOTION),
387 const_iv (SDL_JOYHATMOTION),
388 const_iv (SDL_JOYBUTTONDOWN),
389 const_iv (SDL_JOYBUTTONUP),
390 const_iv (SDL_QUIT),
391 const_iv (SDL_SYSWMEVENT),
392 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT),
397 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4),
402 const_iv (SDLK_KP5),
403 const_iv (SDLK_KP6),
404 const_iv (SDLK_KP7),
405 const_iv (SDLK_KP8),
406 const_iv (SDLK_KP9),
407 const_iv (SDLK_KP_PERIOD),
408 const_iv (SDLK_KP_DIVIDE),
409 const_iv (SDLK_KP_MULTIPLY),
410 const_iv (SDLK_KP_MINUS),
411 const_iv (SDLK_KP_PLUS),
412 const_iv (SDLK_KP_ENTER),
413 const_iv (SDLK_KP_EQUALS),
414 const_iv (SDLK_UP),
415 const_iv (SDLK_DOWN),
416 const_iv (SDLK_RIGHT),
417 const_iv (SDLK_LEFT),
418 const_iv (SDLK_INSERT),
419 const_iv (SDLK_HOME),
420 const_iv (SDLK_END),
421 const_iv (SDLK_PAGEUP),
422 const_iv (SDLK_PAGEDOWN),
423 const_iv (SDLK_F1),
424 const_iv (SDLK_F2),
425 const_iv (SDLK_F3),
426 const_iv (SDLK_F4),
427 const_iv (SDLK_F5),
428 const_iv (SDLK_F6),
429 const_iv (SDLK_F7),
430 const_iv (SDLK_F8),
431 const_iv (SDLK_F9),
432 const_iv (SDLK_F10),
433 const_iv (SDLK_F11),
434 const_iv (SDLK_F12),
435 const_iv (SDLK_F13),
436 const_iv (SDLK_F14),
437 const_iv (SDLK_F15),
438 const_iv (SDLK_NUMLOCK),
439 const_iv (SDLK_CAPSLOCK),
440 const_iv (SDLK_SCROLLOCK),
441 const_iv (SDLK_RSHIFT),
442 const_iv (SDLK_LSHIFT),
443 const_iv (SDLK_RCTRL),
444 const_iv (SDLK_LCTRL),
445 const_iv (SDLK_RALT),
446 const_iv (SDLK_LALT),
447 const_iv (SDLK_RMETA),
448 const_iv (SDLK_LMETA),
449 const_iv (SDLK_LSUPER),
450 const_iv (SDLK_RSUPER),
451 const_iv (SDLK_MODE),
452 const_iv (SDLK_COMPOSE),
453 const_iv (SDLK_HELP),
454 const_iv (SDLK_PRINT),
455 const_iv (SDLK_SYSREQ),
456 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO),
461 const_iv (KMOD_NONE),
462 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT),
464 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL),
466 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT),
468 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477 # undef const_iv
478 };
479
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
482 }
483
484 int
485 in_destruct ()
486 CODE:
487 RETVAL = PL_main_cv == Nullcv;
488 OUTPUT:
489 RETVAL
490
491 NV floor (NV x)
492
493 NV ceil (NV x)
494
495 void
496 pango_init ()
497 CODE:
498 {
499 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502 }
503
504 int
505 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506
507 void
508 SDL_Quit ()
509
510 void
511 SDL_ListModes ()
512 PPCODE:
513 {
514 SDL_Rect **m;
515
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
520
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
523
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530 #if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533 #endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539
540 if (m && m != (SDL_Rect **)-1)
541 while (*m)
542 {
543 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
547
548 ++m;
549 }
550 }
551
552 char *
553 SDL_GetError ()
554
555 int
556 SDL_SetVideoMode (int w, int h, int fullscreen)
557 CODE:
558 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 );
561 if (RETVAL)
562 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565 # include "glfunc.h"
566 # undef GL_FUNC
567 }
568 OUTPUT:
569 RETVAL
570
571 void
572 SDL_GL_SwapBuffers ()
573
574 char *
575 SDL_GetKeyName (int sym)
576
577 void
578 SDL_PollEvent ()
579 PPCODE:
580 {
581 SDL_Event ev;
582
583 while (SDL_PollEvent (&ev))
584 {
585 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587
588 switch (ev.type)
589 {
590 case SDL_KEYDOWN:
591 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break;
597
598 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break;
602
603 case SDL_MOUSEMOTION:
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
611 break;
612
613 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
616
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
621 break;
622
623 case SDL_USEREVENT:
624 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break;
628 }
629
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
631 }
632 }
633
634 int
635 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
636 POSTCALL:
637 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished);
639
640 void
641 Mix_CloseAudio ()
642
643 int
644 Mix_AllocateChannels (int numchans = -1)
645
646 void
647 lowdelay (int fd, int val = 1)
648 CODE:
649 #ifndef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
651 #endif
652
653 void
654 add_font (char *file)
655 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
657
658 void
659 load_image_inline (SV *image_)
660 ALIAS:
661 load_image_file = 1
662 PPCODE:
663 {
664 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r")
670 : SDL_RWFromConstMem (image, image_len);
671
672 if (!rw)
673 croak ("load_image: %s", SDL_GetError ());
674
675 surface = IMG_Load_RW (rw, 1);
676 if (!surface)
677 croak ("load_image: %s", SDL_GetError ());
678
679 fmt.palette = NULL;
680 fmt.BitsPerPixel = 32;
681 fmt.BytesPerPixel = 4;
682 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
683 fmt.Rmask = 0x000000ff;
684 fmt.Gmask = 0x0000ff00;
685 fmt.Bmask = 0x00ff0000;
686 fmt.Amask = 0xff000000;
687 #else
688 fmt.Rmask = 0xff000000;
689 fmt.Gmask = 0x00ff0000;
690 fmt.Bmask = 0x0000ff00;
691 fmt.Amask = 0x000000ff;
692 #endif
693 fmt.Rloss = 0;
694 fmt.Gloss = 0;
695 fmt.Bloss = 0;
696 fmt.Aloss = 0;
697 fmt.Rshift = 0;
698 fmt.Gshift = 8;
699 fmt.Bshift = 16;
700 fmt.Ashift = 24;
701 fmt.colorkey = 0;
702 fmt.alpha = 0;
703
704 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
705
706 assert (surface2->pitch == surface2->w * 4);
707
708 SDL_LockSurface (surface2);
709 EXTEND (SP, 6);
710 PUSHs (sv_2mortal (newSViv (surface2->w)));
711 PUSHs (sv_2mortal (newSViv (surface2->h)));
712 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
713 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
714 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
715 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
716 SDL_UnlockSurface (surface2);
717
718 SDL_FreeSurface (surface);
719 SDL_FreeSurface (surface2);
720 }
721
722 void
723 average (int x, int y, uint32_t *data)
724 PPCODE:
725 {
726 uint32_t r = 0, g = 0, b = 0, a = 0;
727
728 x = y = x * y;
729
730 while (x--)
731 {
732 uint32_t p = *data++;
733
734 r += (p ) & 255;
735 g += (p >> 8) & 255;
736 b += (p >> 16) & 255;
737 a += (p >> 24) & 255;
738 }
739
740 EXTEND (SP, 4);
741 PUSHs (sv_2mortal (newSViv (r / y)));
742 PUSHs (sv_2mortal (newSViv (g / y)));
743 PUSHs (sv_2mortal (newSViv (b / y)));
744 PUSHs (sv_2mortal (newSViv (a / y)));
745 }
746
747 void
748 error (char *message)
749 CODE:
750 fprintf (stderr, "ERROR: %s\n", message);
751 #ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
753 #endif
754
755 void
756 fatal (char *message)
757 CODE:
758 fprintf (stderr, "FATAL: %s\n", message);
759 #ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761 #endif
762 _exit (1);
763
764 void
765 _exit (int retval)
766 CODE:
767 _exit (retval);
768
769 MODULE = CFPlus PACKAGE = CFPlus::Font
770
771 CFPlus::Font
772 new_from_file (SV *class, char *path, int id = 0)
773 CODE:
774 {
775 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
777 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
778 FcPatternDestroy (pattern);
779 }
780 OUTPUT:
781 RETVAL
782
783 void
784 DESTROY (CFPlus::Font self)
785 CODE:
786 pango_font_description_free (self);
787
788 void
789 make_default (CFPlus::Font self)
790 CODE:
791 default_font = self;
792
793 MODULE = CFPlus PACKAGE = CFPlus::Layout
794
795 void
796 reset_glyph_cache ()
797 CODE:
798 tc_clear ();
799
800 CFPlus::Layout
801 new (SV *class)
802 CODE:
803 New (0, RETVAL, 1, struct cf_layout);
804
805 RETVAL->pl = pango_layout_new (opengl_context);
806 RETVAL->r = 1.;
807 RETVAL->g = 1.;
808 RETVAL->b = 1.;
809 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0;
812
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL);
815 OUTPUT:
816 RETVAL
817
818 void
819 DESTROY (CFPlus::Layout self)
820 CODE:
821 g_object_unref (self->pl);
822 Safefree (self);
823
824 void
825 set_text (CFPlus::Layout self, SV *text_)
826 CODE:
827 {
828 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen);
830
831 pango_layout_set_text (self->pl, text, textlen);
832 }
833
834 void
835 set_markup (CFPlus::Layout self, SV *text_)
836 CODE:
837 {
838 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen);
840
841 pango_layout_set_markup (self->pl, text, textlen);
842 }
843
844 void
845 set_shapes (CFPlus::Layout self, ...)
846 CODE:
847 {
848 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text;
851 int arg = 4;
852
853 while (arg < items && (pos = strstr (pos, OBJ_STR)))
854 {
855 PangoRectangle inkrect, rect;
856 PangoAttribute *attr;
857
858 int x = SvIV (ST (arg - 3));
859 int y = SvIV (ST (arg - 2));
860 int w = SvIV (ST (arg - 1));
861 int h = SvIV (ST (arg ));
862
863 inkrect.x = 0;
864 inkrect.y = 0;
865 inkrect.width = 0;
866 inkrect.height = 0;
867
868 rect.x = x * PANGO_SCALE;
869 rect.y = y * PANGO_SCALE;
870 rect.width = w * PANGO_SCALE;
871 rect.height = h * PANGO_SCALE;
872
873 if (!attrs)
874 attrs = pango_layout_get_attributes (self->pl);
875
876 attr = pango_attr_shape_new (&inkrect, &rect);
877 attr->start_index = pos - text;
878 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
879 pango_attr_list_insert (attrs, attr);
880
881 arg += 4;
882 pos += sizeof (OBJ_STR) - 1;
883 }
884
885 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs);
887 }
888
889 void
890 get_shapes (CFPlus::Layout self)
891 PPCODE:
892 {
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894
895 do
896 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
898
899 if (run && shape_attr_p (run))
900 {
901 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents);
903
904 EXTEND (SP, 2);
905 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
906 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
907 }
908 }
909 while (pango_layout_iter_next_run (iter));
910
911 pango_layout_iter_free (iter);
912 }
913
914 int
915 has_wrapped (CFPlus::Layout self)
916 CODE:
917 {
918 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl);
920
921 while (*text)
922 lines += *text++ == '\n';
923
924 RETVAL = lines < pango_layout_get_line_count (self->pl);
925 }
926 OUTPUT:
927 RETVAL
928
929 SV *
930 get_text (CFPlus::Layout self)
931 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL);
934 OUTPUT:
935 RETVAL
936
937 void
938 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
939 CODE:
940 self->r = r;
941 self->g = g;
942 self->b = b;
943 self->a = a;
944
945 void
946 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
947 CODE:
948 if (self->font != font)
949 {
950 self->font = font;
951 layout_update_font (self);
952 }
953
954 void
955 set_height (CFPlus::Layout self, int base_height)
956 CODE:
957 if (self->base_height != base_height)
958 {
959 self->base_height = base_height;
960 layout_update_font (self);
961 }
962
963 void
964 set_width (CFPlus::Layout self, int max_width = -1)
965 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967
968 void
969 set_indent (CFPlus::Layout self, int indent)
970 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972
973 void
974 set_spacing (CFPlus::Layout self, int spacing)
975 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977
978 void
979 set_ellipsise (CFPlus::Layout self, int ellipsise)
980 CODE:
981 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE
986 );
987
988 void
989 set_single_paragraph_mode (CFPlus::Layout self, int spm)
990 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992
993 void
994 size (CFPlus::Layout self)
995 PPCODE:
996 {
997 int w, h;
998
999 layout_get_pixel_size (self, &w, &h);
1000
1001 EXTEND (SP, 2);
1002 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h)));
1004 }
1005
1006 int
1007 descent (CFPlus::Layout self)
1008 CODE:
1009 {
1010 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect);
1014 }
1015 OUTPUT:
1016 RETVAL
1017
1018 int
1019 xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE:
1021 {
1022 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index;
1025 }
1026 OUTPUT:
1027 RETVAL
1028
1029 void
1030 cursor_pos (CFPlus::Layout self, int index)
1031 PPCODE:
1032 {
1033 PangoRectangle strong_pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1035
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1040 }
1041
1042 void
1043 render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE:
1045 pango_opengl_render_layout_subpixel (
1046 self->pl,
1047 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a,
1049 flags
1050 );
1051
1052 MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054 void
1055 pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE:
1057 {
1058 int ow = SvIV (w_);
1059 int oh = SvIV (h_);
1060
1061 if (ow && oh)
1062 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074
1075 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp);
1077
1078 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081
1082 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 }
1089 }
1090
1091 void
1092 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093 PROTOTYPE: $$$;$$
1094 ALIAS:
1095 draw_quad_alpha = 1
1096 draw_quad_alpha_premultiplied = 2
1097 CODE:
1098 {
1099 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1103
1104 if (items < 5)
1105 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1108 }
1109
1110 if (ix)
1111 {
1112 glEnable (GL_BLEND);
1113
1114 if (ix == 2)
1115 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1116 else
1117 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1118 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1119
1120 glEnable (GL_ALPHA_TEST);
1121 glAlphaFunc (GL_GREATER, 0.01f);
1122 }
1123
1124 glBindTexture (GL_TEXTURE_2D, name);
1125
1126 glBegin (GL_QUADS);
1127 glTexCoord2f (0, 0); glVertex2f (x , y );
1128 glTexCoord2f (0, t); glVertex2f (x , y + h);
1129 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1130 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1131 glEnd ();
1132
1133 if (ix)
1134 {
1135 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND);
1137 }
1138 }
1139
1140 MODULE = CFPlus PACKAGE = CFPlus::Map
1141
1142 CFPlus::Map
1143 new (SV *class, int map_width, int map_height)
1144 CODE:
1145 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0;
1147 RETVAL->y = 0;
1148 RETVAL->w = map_width;
1149 RETVAL->h = map_height;
1150 RETVAL->ox = 0;
1151 RETVAL->oy = 0;
1152 RETVAL->faces = 8192;
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0;
1157 RETVAL->row = 0;
1158 OUTPUT:
1159 RETVAL
1160
1161 void
1162 DESTROY (CFPlus::Map self)
1163 CODE:
1164 {
1165 map_clear (self);
1166 Safefree (self->face);
1167 Safefree (self->tex);
1168 Safefree (self);
1169 }
1170
1171 void
1172 clear (CFPlus::Map self)
1173 CODE:
1174 map_clear (self);
1175
1176 void
1177 set_face (CFPlus::Map self, int face, int texid)
1178 CODE:
1179 {
1180 while (self->faces <= face)
1181 {
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187 }
1188
1189 void
1190 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE:
1192 {
1193 while (self->texs <= texid)
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198
1199 {
1200 maptex *tex = self->tex + texid;
1201
1202 tex->name = name;
1203 tex->w = w;
1204 tex->h = h;
1205 tex->s = s;
1206 tex->t = t;
1207 tex->r = r;
1208 tex->g = g;
1209 tex->b = b;
1210 tex->a = a;
1211 }
1212
1213 // somewhat hackish, but for textures that require it, it really
1214 // improves the look, and most others don't suffer.
1215 glBindTexture (GL_TEXTURE_2D, name);
1216 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1217 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1218 // use uglier nearest interpolation because linear suffers
1219 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221 }
1222
1223 int
1224 ox (CFPlus::Map self)
1225 ALIAS:
1226 oy = 1
1227 x = 2
1228 y = 3
1229 w = 4
1230 h = 5
1231 CODE:
1232 switch (ix)
1233 {
1234 case 0: RETVAL = self->ox; break;
1235 case 1: RETVAL = self->oy; break;
1236 case 2: RETVAL = self->x; break;
1237 case 3: RETVAL = self->y; break;
1238 case 4: RETVAL = self->w; break;
1239 case 5: RETVAL = self->h; break;
1240 }
1241 OUTPUT:
1242 RETVAL
1243
1244 void
1245 scroll (CFPlus::Map self, int dx, int dy)
1246 CODE:
1247 {
1248 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h);
1250 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h);
1252
1253 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1);
1255 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy);
1257
1258 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy;
1260
1261 while (self->y < 0)
1262 {
1263 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1264
1265 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y;
1267 }
1268 }
1269
1270 void
1271 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1272 CODE:
1273 {
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell;
1277 int x, y, flags;
1278
1279 while (data < data_end - 1)
1280 {
1281 flags = (data [0] << 8) + data [1]; data += 2;
1282
1283 x = self->x + ((flags >> 10) & 63);
1284 y = self->y + ((flags >> 4) & 63);
1285
1286 cell = map_get_cell (self, x, y);
1287
1288 if (flags & 15)
1289 {
1290 if (!cell->darkness)
1291 {
1292 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 }
1297
1298 //TODO: don't trust server data to be in-range(!)
1299
1300 if (flags & 8)
1301 {
1302 if (extmap)
1303 {
1304 uint8_t ext, cmd;
1305
1306 do
1307 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1;
1316 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 }
1334 while (ext & 0x80);
1335 }
1336 else
1337 cell->darkness = *data++ + 1;
1338 }
1339
1340 if (flags & 4)
1341 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 }
1355 else
1356 {
1357 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 }
1361 }
1362
1363 SV *
1364 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1365 CODE:
1366 {
1367 int x1, x;
1368 int y1, y;
1369 int z;
1370 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1371 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1372
1373 SvPOK_only (map_sv);
1374 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1375
1376 x0 += self->x; x1 = x0 + w;
1377 y0 += self->y; y1 = y0 + h;
1378
1379 for (y = y0; y < y1; y++)
1380 {
1381 maprow *row = 0 <= y && y < self->rows
1382 ? self->row + y
1383 : 0;
1384
1385 for (x = x0; x < x1; x++)
1386 {
1387 int r = 32, g = 32, b = 32, a = 192;
1388
1389 if (row && row->c0 <= x && x < row->c1)
1390 {
1391 mapcell *cell = row->col + (x - row->c0);
1392
1393 for (z = 0; z <= 0; z++)
1394 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face];
1400 int a0 = 255 - tex.a;
1401 int a1 = tex.a;
1402
1403 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 }
1409 }
1410
1411 *map++ = (r )
1412 | (g << 8)
1413 | (b << 16)
1414 | (a << 24);
1415 }
1416 }
1417
1418 RETVAL = map_sv;
1419 }
1420 OUTPUT:
1421 RETVAL
1422
1423 void
1424 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1425 CODE:
1426 {
1427 int vx, vy;
1428 int x, y, z;
1429 int last_name;
1430 mapface face;
1431
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1434
1435 /*
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444
1445 glColor4ub (255, 255, 255, 255);
1446
1447 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++)
1457 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows)
1459 {
1460 maprow *row = self->row + (y + vy);
1461
1462 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1)
1464 {
1465 mapcell *cell = row->col + (x + vx - row->c0);
1466
1467 face = cell->face [z];
1468
1469 if (face && face < self->texs)
1470 {
1471 maptex tex = self->tex [face];
1472 int px = (x + 1) * 32 - tex.w;
1473 int py = (y + 1) * 32 - tex.h;
1474
1475 if (last_name != tex.name)
1476 {
1477 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS);
1480 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 }
1505 }
1506 }
1507 }
1508
1509 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND);
1513
1514 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows)
1517 {
1518 maprow *row = self->row + (y + vy);
1519
1520 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1)
1522 {
1523 mapcell *cell = row->col + (x + vx - row->c0);
1524
1525 int px = x * 32;
1526 int py = y * 32;
1527
1528 if (cell->stat_hp)
1529 {
1530 int width = cell->stat_width * 32;
1531 int thick = sh / 28 + 1 + cell->stat_width;
1532
1533 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py);
1536
1537 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1538 glRectf (px + 2,
1539 py - thick - 1,
1540 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1541 }
1542 }
1543 }
1544 }
1545
1546 void
1547 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE:
1549 {
1550 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F },
1553 { 0.00F, 0.00F, 0.55F },
1554 { 1.00F, 0.00F, 0.00F },
1555
1556 { 1.00F, 0.54F, 0.00F },
1557 { 0.11F, 0.56F, 1.00F },
1558 { 0.93F, 0.46F, 0.00F },
1559 { 0.18F, 0.54F, 0.34F },
1560
1561 { 0.56F, 0.73F, 0.56F },
1562 { 0.80F, 0.80F, 0.80F },
1563 { 0.55F, 0.41F, 0.13F },
1564 { 0.99F, 0.77F, 0.26F },
1565
1566 { 0.74F, 0.65F, 0.41F },
1567
1568 { 0.00F, 1.00F, 1.00F },
1569 { 1.00F, 0.00F, 1.00F },
1570 { 1.00F, 1.00F, 0.00F },
1571 };
1572
1573 int x, y;
1574
1575 glEnable (GL_TEXTURE_2D);
1576 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1577 glEnable (GL_BLEND);
1578 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1579 glBegin (GL_QUADS);
1580
1581 for (y = 0; y < h; y++)
1582 for (x = 0; x < w; x++)
1583 {
1584 unsigned char m = data [x + y * w];
1585
1586 if (m)
1587 {
1588 float *c = color [m & 15];
1589
1590 float tx1 = m & 0x40 ? 0.5 : 0.;
1591 float tx2 = tx1 + 0.5;
1592
1593 glColor4f (c[0], c[1], c[2], 0.75);
1594 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1595 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1596 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1597 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1598 }
1599 }
1600
1601 glEnd ();
1602 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D);
1604 }
1605
1606 void
1607 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1608 PPCODE:
1609 {
1610 int vx, vy;
1611 int x, y;
1612 int sw4 = (sw + 3) & ~3;
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1615
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh);
1619
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1622
1623 for (y = 0; y < sh; y++)
1624 if (0 <= y + vy && y + vy < self->rows)
1625 {
1626 maprow *row = self->row + (y + vy);
1627
1628 for (x = 0; x < sw; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1)
1630 {
1631 mapcell *cell = row->col + (x + vx - row->c0);
1632
1633 darkness[y * sw4 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS;
1636 }
1637 }
1638
1639 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4)));
1641 PUSHs (sv_2mortal (newSViv (sh)));
1642 PUSHs (darkness_sv);
1643 }
1644
1645 SV *
1646 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1647 CODE:
1648 {
1649 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1652
1653 *data++ = 0; /* version 0 format */
1654 *data++ = w >> 8; *data++ = w;
1655 *data++ = h >> 8; *data++ = h;
1656
1657 // we need to do this 'cause we don't keep an absolute coord system for rows
1658 // TODO: treat rows as we treat columns
1659 map_get_row (self, y0 + self->y - self->oy);//D
1660 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1661
1662 x0 += self->x - self->ox;
1663 y0 += self->y - self->oy;
1664
1665 x1 = x0 + w;
1666 y1 = y0 + h;
1667
1668 for (y = y0; y < y1; y++)
1669 {
1670 maprow *row = 0 <= y && y < self->rows
1671 ? self->row + y
1672 : 0;
1673
1674 for (x = x0; x < x1; x++)
1675 {
1676 if (row && row->c0 <= x && x < row->c1)
1677 {
1678 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0;
1680
1681 if (cell->face [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4;
1684
1685 *data++ = flags;
1686
1687 if (flags & 1)
1688 {
1689 *data++ = cell->face [0] >> 8;
1690 *data++ = cell->face [0];
1691 }
1692
1693 if (flags & 2)
1694 {
1695 *data++ = cell->face [1] >> 8;
1696 *data++ = cell->face [1];
1697 }
1698
1699 if (flags & 4)
1700 {
1701 *data++ = cell->face [2] >> 8;
1702 *data++ = cell->face [2];
1703 }
1704 }
1705 else
1706 *data++ = 0;
1707 }
1708 }
1709
1710 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1712 RETVAL = data_sv;
1713 }
1714 OUTPUT:
1715 RETVAL
1716
1717 void
1718 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1719 PPCODE:
1720 {
1721 int x, y, z;
1722 int w, h;
1723 int x1, y1;
1724
1725 if (*data++ != 0)
1726 return; /* version mismatch */
1727
1728 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++;
1730
1731 // we need to do this 'cause we don't keep an absolute coord system for rows
1732 // TODO: treat rows as we treat columns
1733 map_get_row (self, y0 + self->y - self->oy);//D
1734 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1735
1736 x0 += self->x - self->ox;
1737 y0 += self->y - self->oy;
1738
1739 x1 = x0 + w;
1740 y1 = y0 + h;
1741
1742 for (y = y0; y < y1; y++)
1743 {
1744 maprow *row = map_get_row (self, y);
1745
1746 for (x = x0; x < x1; x++)
1747 {
1748 uint8_t flags = *data++;
1749
1750 if (flags)
1751 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x);
1755
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1759
1760 if (cell->darkness == 0)
1761 {
1762 cell->darkness = 0;
1763
1764 for (z = 0; z <= 2; z++)
1765 {
1766 cell->face[z] = face[z];
1767
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1769 XPUSHs (sv_2mortal (newSViv (face[z])));
1770 }
1771 }
1772 }
1773 }
1774 }
1775 }
1776
1777 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1778
1779 CFPlus::MixChunk
1780 new_from_file (SV *class, char *path)
1781 CODE:
1782 RETVAL = Mix_LoadWAV (path);
1783 OUTPUT:
1784 RETVAL
1785
1786 void
1787 DESTROY (CFPlus::MixChunk self)
1788 CODE:
1789 Mix_FreeChunk (self);
1790
1791 int
1792 volume (CFPlus::MixChunk self, int volume = -1)
1793 CODE:
1794 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT:
1796 RETVAL
1797
1798 int
1799 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1800 CODE:
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1802 OUTPUT:
1803 RETVAL
1804
1805 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1806
1807 int
1808 volume (int volume = -1)
1809 CODE:
1810 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT:
1812 RETVAL
1813
1814 CFPlus::MixMusic
1815 new_from_file (SV *class, char *path)
1816 CODE:
1817 RETVAL = Mix_LoadMUS (path);
1818 OUTPUT:
1819 RETVAL
1820
1821 void
1822 DESTROY (CFPlus::MixMusic self)
1823 CODE:
1824 Mix_FreeMusic (self);
1825
1826 int
1827 play (CFPlus::MixMusic self, int loops = -1)
1828 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT:
1831 RETVAL
1832
1833 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1834
1835 BOOT:
1836 {
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1838 static const struct {
1839 const char *name;
1840 IV iv;
1841 } *civ, const_iv[] = {
1842 # define const_iv(name) { # name, (IV)name }
1843 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND),
1848 const_iv (GL_CULL_FACE),
1849 const_iv (GL_SCISSOR_TEST),
1850 const_iv (GL_DEPTH_TEST),
1851 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT),
1855 const_iv (GL_BACK),
1856 const_iv (GL_AND),
1857 const_iv (GL_ONE),
1858 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA),
1861 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1862 const_iv (GL_ONE_MINUS_DST_ALPHA),
1863 const_iv (GL_SRC_ALPHA_SATURATE),
1864 const_iv (GL_RGB),
1865 const_iv (GL_RGBA),
1866 const_iv (GL_RGBA4),
1867 const_iv (GL_RGBA8),
1868 const_iv (GL_RGB5_A1),
1869 const_iv (GL_UNSIGNED_BYTE),
1870 const_iv (GL_UNSIGNED_SHORT),
1871 const_iv (GL_UNSIGNED_INT),
1872 const_iv (GL_ALPHA),
1873 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE),
1879 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER),
1884 const_iv (GL_TEXTURE_ENV_MODE),
1885 const_iv (GL_TEXTURE_WRAP_S),
1886 const_iv (GL_TEXTURE_WRAP_T),
1887 const_iv (GL_REPEAT),
1888 const_iv (GL_CLAMP),
1889 const_iv (GL_CLAMP_TO_EDGE),
1890 const_iv (GL_NEAREST),
1891 const_iv (GL_LINEAR),
1892 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1893 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1894 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1895 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1896 const_iv (GL_GENERATE_MIPMAP),
1897 const_iv (GL_MODULATE),
1898 const_iv (GL_DECAL),
1899 const_iv (GL_REPLACE),
1900 const_iv (GL_DEPTH_BUFFER_BIT),
1901 const_iv (GL_COLOR_BUFFER_BIT),
1902 const_iv (GL_PROJECTION),
1903 const_iv (GL_MODELVIEW),
1904 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER),
1909 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1918 const_iv (GL_FASTEST),
1919 const_iv (GL_V2F),
1920 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F),
1923 # undef const_iv
1924 };
1925
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1928 }
1929
1930 char *
1931 gl_vendor ()
1932 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR);
1934 OUTPUT:
1935 RETVAL
1936
1937 char *
1938 gl_version ()
1939 CODE:
1940 RETVAL = (char *)glGetString (GL_VERSION);
1941 OUTPUT:
1942 RETVAL
1943
1944 char *
1945 gl_extensions ()
1946 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT:
1949 RETVAL
1950
1951 int glGetError ()
1952
1953 void glFinish ()
1954
1955 void glClear (int mask)
1956
1957 void glClearColor (float r, float g, float b, float a = 1.0)
1958 PROTOTYPE: @
1959
1960 void glEnable (int cap)
1961
1962 void glDisable (int cap)
1963
1964 void glShadeModel (int mode)
1965
1966 void glHint (int target, int mode)
1967
1968 void glBlendFunc (int sfactor, int dfactor)
1969
1970 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1971 CODE:
1972 gl_BlendFuncSeparate (sa, da, saa, daa);
1973
1974 void glDepthMask (int flag)
1975
1976 void glLogicOp (int opcode)
1977
1978 void glColorMask (int red, int green, int blue, int alpha)
1979
1980 void glMatrixMode (int mode)
1981
1982 void glPushMatrix ()
1983
1984 void glPopMatrix ()
1985
1986 void glLoadIdentity ()
1987
1988 void glDrawBuffer (int buffer)
1989
1990 void glReadBuffer (int buffer)
1991
1992 # near_ and far_ are due to microsofts buggy "c" compiler
1993 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994
1995 # near_ and far_ are due to microsofts buggy "c" compiler
1996 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1997
1998 void glViewport (int x, int y, int width, int height)
1999
2000 void glScissor (int x, int y, int width, int height)
2001
2002 void glTranslate (float x, float y, float z = 0.)
2003 CODE:
2004 glTranslatef (x, y, z);
2005
2006 void glScale (float x, float y, float z = 1.)
2007 CODE:
2008 glScalef (x, y, z);
2009
2010 void glRotate (float angle, float x, float y, float z)
2011 CODE:
2012 glRotatef (angle, x, y, z);
2013
2014 void glBegin (int mode)
2015
2016 void glEnd ()
2017
2018 void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS:
2021 glColor_premultiply = 1
2022 CODE:
2023 if (ix)
2024 {
2025 r *= a;
2026 g *= a;
2027 b *= a;
2028 }
2029 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a);
2031
2032 void glInterleavedArrays (int format, int stride, char *data)
2033
2034 void glDrawElements (int mode, int count, int type, char *indices)
2035
2036 # 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038 void glRasterPos (float x, float y, float z = 0.)
2039 CODE:
2040 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0);
2042
2043 void glVertex (float x, float y, float z = 0.)
2044 CODE:
2045 glVertex3f (x, y, z);
2046
2047 void glTexCoord (float s, float t)
2048 CODE:
2049 glTexCoord2f (s, t);
2050
2051 void glTexEnv (int target, int pname, float param)
2052 CODE:
2053 glTexEnvf (target, pname, param);
2054
2055 void glTexParameter (int target, int pname, float param)
2056 CODE:
2057 glTexParameterf (target, pname, param);
2058
2059 void glBindTexture (int target, int name)
2060
2061 void glConvolutionParameter (int target, int pname, float params)
2062 CODE:
2063 if (gl.ConvolutionParameterf)
2064 gl.ConvolutionParameterf (target, pname, params);
2065
2066 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2067 CODE:
2068 if (gl.ConvolutionFilter2D)
2069 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2070
2071 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE:
2073 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075
2076 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2077
2078 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079
2080 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081
2082 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083
2084 int glGenTexture ()
2085 CODE:
2086 {
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090 }
2091 OUTPUT:
2092 RETVAL
2093
2094 void glDeleteTexture (int name)
2095 CODE:
2096 {
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_);
2099 }
2100
2101 int glGenList ()
2102 CODE:
2103 RETVAL = glGenLists (1);
2104 OUTPUT:
2105 RETVAL
2106
2107 void glDeleteList (int list)
2108 CODE:
2109 glDeleteLists (list, 1);
2110
2111 void glNewList (int list, int mode = GL_COMPILE)
2112
2113 void glEndList ()
2114
2115 void glCallList (int list)
2116