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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.154
Committed: Tue Sep 19 22:23:30 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-0_52
Changes since 1.153: +10 -7 lines
Log Message:
fix map blanking and a few minor items

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 *w = rect.width;
161 *h = rect.height;
162 }
163
164 typedef uint16_t mapface;
165
166 typedef struct {
167 GLint name;
168 int w, h;
169 float s, t;
170 uint8_t r, g, b, a;
171 } maptex;
172
173 typedef struct {
174 uint32_t player;
175 mapface face[3];
176 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags;
178 } mapcell;
179
180 typedef struct {
181 int32_t c0, c1;
182 mapcell *col;
183 } maprow;
184
185 typedef struct map {
186 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */
188 int faces;
189 mapface *face;
190
191 int texs;
192 maptex *tex;
193
194 int32_t rows;
195 maprow *row;
196 } *CFPlus__Map;
197
198 static char *
199 prepend (char *ptr, int sze, int inc)
200 {
201 char *p;
202
203 New (0, p, sze + inc, char);
204 Zero (p, inc, char);
205 Move (ptr, p + inc, sze, char);
206 Safefree (ptr);
207
208 return p;
209 }
210
211 static char *
212 append (char *ptr, int sze, int inc)
213 {
214 Renew (ptr, sze + inc, char);
215 Zero (ptr + sze, inc, char);
216
217 return ptr;
218 }
219
220 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222
223 static maprow *
224 map_get_row (CFPlus__Map self, int y)
225 {
226 if (0 > y)
227 {
228 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend);
230
231 self->rows += extend;
232 self->y += extend;
233 y += extend;
234 }
235 else if (y >= self->rows)
236 {
237 int extend = y - self->rows + MAP_EXTEND_Y;
238 Append (maprow, self->row, self->rows, extend);
239 self->rows += extend;
240 }
241
242 return self->row + y;
243 }
244
245 static mapcell *
246 row_get_cell (maprow *row, int x)
247 {
248 if (!row->col)
249 {
250 Newz (0, row->col, MAP_EXTEND_X, mapcell);
251 row->c0 = x - MAP_EXTEND_X / 4;
252 row->c1 = row->c0 + MAP_EXTEND_X;
253 }
254
255 if (row->c0 > x)
256 {
257 int extend = row->c0 - x + MAP_EXTEND_X;
258 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
259 row->c0 -= extend;
260 }
261 else if (x >= row->c1)
262 {
263 int extend = x - row->c1 + MAP_EXTEND_X;
264 Append (mapcell, row->col, row->c1 - row->c0, extend);
265 row->c1 += extend;
266 }
267
268 return row->col + (x - row->c0);
269 }
270
271 static mapcell *
272 map_get_cell (CFPlus__Map self, int x, int y)
273 {
274 return row_get_cell (map_get_row (self, y), x);
275 }
276
277 static void
278 map_clear (CFPlus__Map self)
279 {
280 int r;
281
282 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col);
284
285 Safefree (self->row);
286
287 self->x = 0;
288 self->y = 0;
289 self->ox = 0;
290 self->oy = 0;
291 self->row = 0;
292 self->rows = 0;
293 }
294
295 static void
296 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297 {
298 int x, y;
299 maprow *row;
300 mapcell *cell;
301
302 for (y = y0; y < y0 + h; y++)
303 if (y >= 0)
304 {
305 if (y >= self->rows)
306 break;
307
308 row = self->row + y;
309
310 for (x = x0; x < x0 + w; x++)
311 if (x >= row->c0)
312 {
313 if (x >= row->c1)
314 break;
315
316 cell = row->col + x - row->c0;
317
318 cell->darkness = 0;
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 }
323 }
324 }
325
326 static void
327 music_finished (void)
328 {
329 SDL_UserEvent ev;
330
331 ev.type = SDL_USEREVENT;
332 ev.code = 0;
333 ev.data1 = 0;
334 ev.data2 = 0;
335
336 SDL_PushEvent ((SDL_Event *)&ev);
337 }
338
339 static void
340 channel_finished (int channel)
341 {
342 SDL_UserEvent ev;
343
344 ev.type = SDL_USEREVENT;
345 ev.code = 1;
346 ev.data1 = (void *)(long)channel;
347 ev.data2 = 0;
348
349 SDL_PushEvent ((SDL_Event *)&ev);
350 }
351
352 static unsigned int
353 minpot (unsigned int n)
354 {
355 if (!n)
356 return 0;
357
358 --n;
359
360 n |= n >> 1;
361 n |= n >> 2;
362 n |= n >> 4;
363 n |= n >> 8;
364 n |= n >> 16;
365
366 return n + 1;
367 }
368
369 MODULE = CFPlus PACKAGE = CFPlus
370
371 PROTOTYPES: ENABLE
372
373 BOOT:
374 {
375 HV *stash = gv_stashpv ("CFPlus", 1);
376 static const struct {
377 const char *name;
378 IV iv;
379 } *civ, const_iv[] = {
380 # define const_iv(name) { # name, (IV)name }
381 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_MOUSEBUTTONUP),
387 const_iv (SDL_JOYAXISMOTION),
388 const_iv (SDL_JOYBALLMOTION),
389 const_iv (SDL_JOYHATMOTION),
390 const_iv (SDL_JOYBUTTONDOWN),
391 const_iv (SDL_JOYBUTTONUP),
392 const_iv (SDL_QUIT),
393 const_iv (SDL_SYSWMEVENT),
394 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT),
399 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4),
404 const_iv (SDLK_KP5),
405 const_iv (SDLK_KP6),
406 const_iv (SDLK_KP7),
407 const_iv (SDLK_KP8),
408 const_iv (SDLK_KP9),
409 const_iv (SDLK_KP_PERIOD),
410 const_iv (SDLK_KP_DIVIDE),
411 const_iv (SDLK_KP_MULTIPLY),
412 const_iv (SDLK_KP_MINUS),
413 const_iv (SDLK_KP_PLUS),
414 const_iv (SDLK_KP_ENTER),
415 const_iv (SDLK_KP_EQUALS),
416 const_iv (SDLK_UP),
417 const_iv (SDLK_DOWN),
418 const_iv (SDLK_RIGHT),
419 const_iv (SDLK_LEFT),
420 const_iv (SDLK_INSERT),
421 const_iv (SDLK_HOME),
422 const_iv (SDLK_END),
423 const_iv (SDLK_PAGEUP),
424 const_iv (SDLK_PAGEDOWN),
425 const_iv (SDLK_F1),
426 const_iv (SDLK_F2),
427 const_iv (SDLK_F3),
428 const_iv (SDLK_F4),
429 const_iv (SDLK_F5),
430 const_iv (SDLK_F6),
431 const_iv (SDLK_F7),
432 const_iv (SDLK_F8),
433 const_iv (SDLK_F9),
434 const_iv (SDLK_F10),
435 const_iv (SDLK_F11),
436 const_iv (SDLK_F12),
437 const_iv (SDLK_F13),
438 const_iv (SDLK_F14),
439 const_iv (SDLK_F15),
440 const_iv (SDLK_NUMLOCK),
441 const_iv (SDLK_CAPSLOCK),
442 const_iv (SDLK_SCROLLOCK),
443 const_iv (SDLK_RSHIFT),
444 const_iv (SDLK_LSHIFT),
445 const_iv (SDLK_RCTRL),
446 const_iv (SDLK_LCTRL),
447 const_iv (SDLK_RALT),
448 const_iv (SDLK_LALT),
449 const_iv (SDLK_RMETA),
450 const_iv (SDLK_LMETA),
451 const_iv (SDLK_LSUPER),
452 const_iv (SDLK_RSUPER),
453 const_iv (SDLK_MODE),
454 const_iv (SDLK_COMPOSE),
455 const_iv (SDLK_HELP),
456 const_iv (SDLK_PRINT),
457 const_iv (SDLK_SYSREQ),
458 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO),
463 const_iv (KMOD_NONE),
464 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT),
466 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL),
468 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT),
470 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479 # undef const_iv
480 };
481
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
484 }
485
486 int
487 in_destruct ()
488 CODE:
489 RETVAL = PL_main_cv == Nullcv;
490 OUTPUT:
491 RETVAL
492
493 NV floor (NV x)
494
495 NV ceil (NV x)
496
497 void
498 pango_init ()
499 CODE:
500 {
501 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504 }
505
506 int
507 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508
509 void
510 SDL_Quit ()
511
512 void
513 SDL_ListModes ()
514 PPCODE:
515 {
516 SDL_Rect **m;
517
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
522
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
525
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532 #if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535 #endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541
542 if (m && m != (SDL_Rect **)-1)
543 while (*m)
544 {
545 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
549
550 ++m;
551 }
552 }
553
554 char *
555 SDL_GetError ()
556
557 int
558 SDL_SetVideoMode (int w, int h, int fullscreen)
559 CODE:
560 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 );
563 if (RETVAL)
564 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567 # include "glfunc.h"
568 # undef GL_FUNC
569 }
570 OUTPUT:
571 RETVAL
572
573 void
574 SDL_GL_SwapBuffers ()
575
576 char *
577 SDL_GetKeyName (int sym)
578
579 void
580 SDL_PollEvent ()
581 PPCODE:
582 {
583 SDL_Event ev;
584
585 while (SDL_PollEvent (&ev))
586 {
587 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589
590 switch (ev.type)
591 {
592 case SDL_KEYDOWN:
593 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break;
599
600 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break;
604
605 case SDL_MOUSEMOTION:
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
613 break;
614
615 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
618
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
623 break;
624
625 case SDL_USEREVENT:
626 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break;
630 }
631
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
633 }
634 }
635
636 int
637 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
638 POSTCALL:
639 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished);
641
642 void
643 Mix_CloseAudio ()
644
645 int
646 Mix_AllocateChannels (int numchans = -1)
647
648 void
649 lowdelay (int fd, int val = 1)
650 CODE:
651 #ifndef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
653 #endif
654
655 void
656 add_font (char *file)
657 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659
660 void
661 load_image_inline (SV *image_)
662 ALIAS:
663 load_image_file = 1
664 PPCODE:
665 {
666 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r")
672 : SDL_RWFromConstMem (image, image_len);
673
674 if (!rw)
675 croak ("load_image: %s", SDL_GetError ());
676
677 surface = IMG_Load_RW (rw, 1);
678 if (!surface)
679 croak ("load_image: %s", SDL_GetError ());
680
681 fmt.palette = NULL;
682 fmt.BitsPerPixel = 32;
683 fmt.BytesPerPixel = 4;
684 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
685 fmt.Rmask = 0x000000ff;
686 fmt.Gmask = 0x0000ff00;
687 fmt.Bmask = 0x00ff0000;
688 fmt.Amask = 0xff000000;
689 #else
690 fmt.Rmask = 0xff000000;
691 fmt.Gmask = 0x00ff0000;
692 fmt.Bmask = 0x0000ff00;
693 fmt.Amask = 0x000000ff;
694 #endif
695 fmt.Rloss = 0;
696 fmt.Gloss = 0;
697 fmt.Bloss = 0;
698 fmt.Aloss = 0;
699 fmt.Rshift = 0;
700 fmt.Gshift = 8;
701 fmt.Bshift = 16;
702 fmt.Ashift = 24;
703 fmt.colorkey = 0;
704 fmt.alpha = 0;
705
706 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
707
708 assert (surface2->pitch == surface2->w * 4);
709
710 SDL_LockSurface (surface2);
711 EXTEND (SP, 6);
712 PUSHs (sv_2mortal (newSViv (surface2->w)));
713 PUSHs (sv_2mortal (newSViv (surface2->h)));
714 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
715 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
716 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
717 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
718 SDL_UnlockSurface (surface2);
719
720 SDL_FreeSurface (surface);
721 SDL_FreeSurface (surface2);
722 }
723
724 void
725 average (int x, int y, uint32_t *data)
726 PPCODE:
727 {
728 uint32_t r = 0, g = 0, b = 0, a = 0;
729
730 x = y = x * y;
731
732 while (x--)
733 {
734 uint32_t p = *data++;
735
736 r += (p ) & 255;
737 g += (p >> 8) & 255;
738 b += (p >> 16) & 255;
739 a += (p >> 24) & 255;
740 }
741
742 EXTEND (SP, 4);
743 PUSHs (sv_2mortal (newSViv (r / y)));
744 PUSHs (sv_2mortal (newSViv (g / y)));
745 PUSHs (sv_2mortal (newSViv (b / y)));
746 PUSHs (sv_2mortal (newSViv (a / y)));
747 }
748
749 void
750 error (char *message)
751 CODE:
752 fprintf (stderr, "ERROR: %s\n", message);
753 #ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
755 #endif
756
757 void
758 fatal (char *message)
759 CODE:
760 fprintf (stderr, "FATAL: %s\n", message);
761 #ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763 #endif
764 _exit (1);
765
766 void
767 _exit (int retval)
768 CODE:
769 _exit (retval);
770
771 MODULE = CFPlus PACKAGE = CFPlus::Font
772
773 CFPlus::Font
774 new_from_file (SV *class, char *path, int id = 0)
775 CODE:
776 {
777 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
780 FcPatternDestroy (pattern);
781 }
782 OUTPUT:
783 RETVAL
784
785 void
786 DESTROY (CFPlus::Font self)
787 CODE:
788 pango_font_description_free (self);
789
790 void
791 make_default (CFPlus::Font self)
792 CODE:
793 default_font = self;
794
795 MODULE = CFPlus PACKAGE = CFPlus::Layout
796
797 void
798 reset_glyph_cache ()
799 CODE:
800 tc_clear ();
801
802 CFPlus::Layout
803 new (SV *class)
804 CODE:
805 New (0, RETVAL, 1, struct cf_layout);
806
807 RETVAL->pl = pango_layout_new (opengl_context);
808 RETVAL->r = 1.;
809 RETVAL->g = 1.;
810 RETVAL->b = 1.;
811 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0;
814
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL);
817 OUTPUT:
818 RETVAL
819
820 void
821 DESTROY (CFPlus::Layout self)
822 CODE:
823 g_object_unref (self->pl);
824 Safefree (self);
825
826 void
827 set_text (CFPlus::Layout self, SV *text_)
828 CODE:
829 {
830 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen);
832
833 pango_layout_set_text (self->pl, text, textlen);
834 }
835
836 void
837 set_markup (CFPlus::Layout self, SV *text_)
838 CODE:
839 {
840 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen);
842
843 pango_layout_set_markup (self->pl, text, textlen);
844 }
845
846 void
847 set_shapes (CFPlus::Layout self, ...)
848 CODE:
849 {
850 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text;
853 int arg = 4;
854
855 while (arg < items && (pos = strstr (pos, OBJ_STR)))
856 {
857 PangoRectangle inkrect, rect;
858 PangoAttribute *attr;
859
860 int x = SvIV (ST (arg - 3));
861 int y = SvIV (ST (arg - 2));
862 int w = SvIV (ST (arg - 1));
863 int h = SvIV (ST (arg ));
864
865 inkrect.x = 0;
866 inkrect.y = 0;
867 inkrect.width = 0;
868 inkrect.height = 0;
869
870 rect.x = x * PANGO_SCALE;
871 rect.y = y * PANGO_SCALE;
872 rect.width = w * PANGO_SCALE;
873 rect.height = h * PANGO_SCALE;
874
875 if (!attrs)
876 attrs = pango_layout_get_attributes (self->pl);
877
878 attr = pango_attr_shape_new (&inkrect, &rect);
879 attr->start_index = pos - text;
880 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
881 pango_attr_list_insert (attrs, attr);
882
883 arg += 4;
884 pos += sizeof (OBJ_STR) - 1;
885 }
886
887 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs);
889 }
890
891 void
892 get_shapes (CFPlus::Layout self)
893 PPCODE:
894 {
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896
897 do
898 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
900
901 if (run && shape_attr_p (run))
902 {
903 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents);
905
906 EXTEND (SP, 2);
907 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
908 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
909 }
910 }
911 while (pango_layout_iter_next_run (iter));
912
913 pango_layout_iter_free (iter);
914 }
915
916 int
917 has_wrapped (CFPlus::Layout self)
918 CODE:
919 {
920 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl);
922
923 while (*text)
924 lines += *text++ == '\n';
925
926 RETVAL = lines < pango_layout_get_line_count (self->pl);
927 }
928 OUTPUT:
929 RETVAL
930
931 SV *
932 get_text (CFPlus::Layout self)
933 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL);
936 OUTPUT:
937 RETVAL
938
939 void
940 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
941 CODE:
942 self->r = r;
943 self->g = g;
944 self->b = b;
945 self->a = a;
946
947 void
948 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
949 CODE:
950 if (self->font != font)
951 {
952 self->font = font;
953 layout_update_font (self);
954 }
955
956 void
957 set_height (CFPlus::Layout self, int base_height)
958 CODE:
959 if (self->base_height != base_height)
960 {
961 self->base_height = base_height;
962 layout_update_font (self);
963 }
964
965 void
966 set_width (CFPlus::Layout self, int max_width = -1)
967 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969
970 void
971 set_indent (CFPlus::Layout self, int indent)
972 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974
975 void
976 set_spacing (CFPlus::Layout self, int spacing)
977 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979
980 void
981 set_ellipsise (CFPlus::Layout self, int ellipsise)
982 CODE:
983 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE
988 );
989
990 void
991 set_single_paragraph_mode (CFPlus::Layout self, int spm)
992 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994
995 void
996 size (CFPlus::Layout self)
997 PPCODE:
998 {
999 int w, h;
1000
1001 layout_get_pixel_size (self, &w, &h);
1002
1003 EXTEND (SP, 2);
1004 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h)));
1006 }
1007
1008 int
1009 descent (CFPlus::Layout self)
1010 CODE:
1011 {
1012 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect);
1016 }
1017 OUTPUT:
1018 RETVAL
1019
1020 int
1021 xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE:
1023 {
1024 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index;
1027 }
1028 OUTPUT:
1029 RETVAL
1030
1031 void
1032 cursor_pos (CFPlus::Layout self, int index)
1033 PPCODE:
1034 {
1035 PangoRectangle strong_pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1037
1038 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1042 }
1043
1044 void
1045 render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE:
1047 pango_opengl_render_layout_subpixel (
1048 self->pl,
1049 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a,
1051 flags
1052 );
1053
1054 MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056 void
1057 pad2pot (SV *data_, SV *w_, SV *h_)
1058 CODE:
1059 {
1060 int ow = SvIV (w_);
1061 int oh = SvIV (h_);
1062
1063 if (ow && oh)
1064 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076
1077 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp);
1079
1080 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083
1084 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 }
1091 }
1092
1093 void
1094 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1095 PROTOTYPE: $$$;$$
1096 ALIAS:
1097 draw_quad_alpha = 1
1098 draw_quad_alpha_premultiplied = 2
1099 CODE:
1100 {
1101 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1105
1106 if (items < 5)
1107 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1110 }
1111
1112 if (ix)
1113 {
1114 glEnable (GL_BLEND);
1115
1116 if (ix == 2)
1117 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1118 else
1119 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1120 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1121
1122 glEnable (GL_ALPHA_TEST);
1123 glAlphaFunc (GL_GREATER, 0.01f);
1124 }
1125
1126 glBindTexture (GL_TEXTURE_2D, name);
1127
1128 glBegin (GL_QUADS);
1129 glTexCoord2f (0, 0); glVertex2f (x , y );
1130 glTexCoord2f (0, t); glVertex2f (x , y + h);
1131 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1132 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1133 glEnd ();
1134
1135 if (ix)
1136 {
1137 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND);
1139 }
1140 }
1141
1142 MODULE = CFPlus PACKAGE = CFPlus::Map
1143
1144 CFPlus::Map
1145 new (SV *class, int map_width, int map_height)
1146 CODE:
1147 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0;
1149 RETVAL->y = 0;
1150 RETVAL->w = map_width;
1151 RETVAL->h = map_height;
1152 RETVAL->ox = 0;
1153 RETVAL->oy = 0;
1154 RETVAL->faces = 8192;
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0;
1159 RETVAL->row = 0;
1160 OUTPUT:
1161 RETVAL
1162
1163 void
1164 DESTROY (CFPlus::Map self)
1165 CODE:
1166 {
1167 map_clear (self);
1168 Safefree (self->face);
1169 Safefree (self->tex);
1170 Safefree (self);
1171 }
1172
1173 void
1174 clear (CFPlus::Map self)
1175 CODE:
1176 map_clear (self);
1177
1178 void
1179 set_face (CFPlus::Map self, int face, int texid)
1180 CODE:
1181 {
1182 while (self->faces <= face)
1183 {
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189 }
1190
1191 void
1192 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE:
1194 {
1195 while (self->texs <= texid)
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200
1201 {
1202 maptex *tex = self->tex + texid;
1203
1204 tex->name = name;
1205 tex->w = w;
1206 tex->h = h;
1207 tex->s = s;
1208 tex->t = t;
1209 tex->r = r;
1210 tex->g = g;
1211 tex->b = b;
1212 tex->a = a;
1213 }
1214
1215 // somewhat hackish, but for textures that require it, it really
1216 // improves the look, and most others don't suffer.
1217 glBindTexture (GL_TEXTURE_2D, name);
1218 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1219 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1220 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223 }
1224
1225 int
1226 ox (CFPlus::Map self)
1227 ALIAS:
1228 oy = 1
1229 x = 2
1230 y = 3
1231 w = 4
1232 h = 5
1233 CODE:
1234 switch (ix)
1235 {
1236 case 0: RETVAL = self->ox; break;
1237 case 1: RETVAL = self->oy; break;
1238 case 2: RETVAL = self->x; break;
1239 case 3: RETVAL = self->y; break;
1240 case 4: RETVAL = self->w; break;
1241 case 5: RETVAL = self->h; break;
1242 }
1243 OUTPUT:
1244 RETVAL
1245
1246 void
1247 scroll (CFPlus::Map self, int dx, int dy)
1248 CODE:
1249 {
1250 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1254
1255 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1259
1260 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy;
1262
1263 while (self->y < 0)
1264 {
1265 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1266
1267 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y;
1269 }
1270 }
1271
1272 void
1273 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1274 CODE:
1275 {
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell;
1279 int x, y, flags;
1280
1281 while (data < data_end - 1)
1282 {
1283 flags = (data [0] << 8) + data [1]; data += 2;
1284
1285 x = self->x + ((flags >> 10) & 63);
1286 y = self->y + ((flags >> 4) & 63);
1287
1288 cell = map_get_cell (self, x, y);
1289
1290 if (flags & 15)
1291 {
1292 if (!cell->darkness)
1293 {
1294 memset (cell, 0, sizeof (*cell));
1295 cell->darkness = 256;
1296 }
1297
1298 //TODO: don't trust server data to be in-range(!)
1299
1300 if (flags & 8)
1301 {
1302 if (extmap)
1303 {
1304 uint8_t ext, cmd;
1305
1306 do
1307 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1;
1316 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 }
1334 while (ext & 0x80);
1335 }
1336 else
1337 cell->darkness = *data++ + 1;
1338
1339 }
1340
1341 if (flags & 4)
1342 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1344 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 }
1356 else
1357 {
1358 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 }
1364 }
1365
1366 SV *
1367 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1368 CODE:
1369 {
1370 int x1, x;
1371 int y1, y;
1372 int z;
1373 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1374 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1375
1376 SvPOK_only (map_sv);
1377 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1378
1379 x0 += self->x; x1 = x0 + w;
1380 y0 += self->y; y1 = y0 + h;
1381
1382 for (y = y0; y < y1; y++)
1383 {
1384 maprow *row = 0 <= y && y < self->rows
1385 ? self->row + y
1386 : 0;
1387
1388 for (x = x0; x < x1; x++)
1389 {
1390 int r = 32, g = 32, b = 32, a = 192;
1391
1392 if (row && row->c0 <= x && x < row->c1)
1393 {
1394 mapcell *cell = row->col + (x - row->c0);
1395
1396 for (z = 0; z <= 0; z++)
1397 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face];
1403 int a0 = 255 - tex.a;
1404 int a1 = tex.a;
1405
1406 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 }
1412 }
1413
1414 *map++ = (r )
1415 | (g << 8)
1416 | (b << 16)
1417 | (a << 24);
1418 }
1419 }
1420
1421 RETVAL = map_sv;
1422 }
1423 OUTPUT:
1424 RETVAL
1425
1426 void
1427 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1428 CODE:
1429 {
1430 int vx, vy;
1431 int x, y, z;
1432 int last_name;
1433 mapface face;
1434
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1437
1438 /*
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442
1443 int vy = self->vy = self->h >= sh
1444 ? self->y + (self->h - sh) / 2
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1446 */
1447
1448 glColor4ub (255, 255, 255, 255);
1449
1450 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++)
1460 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows)
1462 {
1463 maprow *row = self->row + (y + vy);
1464
1465 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1)
1467 {
1468 mapcell *cell = row->col + (x + vx - row->c0);
1469
1470 face = cell->face [z];
1471
1472 if (face && face < self->texs)
1473 {
1474 maptex tex = self->tex [face];
1475 int px = (x + 1) * 32 - tex.w;
1476 int py = (y + 1) * 32 - tex.h;
1477
1478 if (last_name != tex.name)
1479 {
1480 glEnd ();
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1482 glBegin (GL_QUADS);
1483 }
1484
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1)
1494 {
1495 maptex tex = self->tex [1];
1496 int px = (x + 1) * 32 - tex.w + 2;
1497 int py = (y + 1) * 32 - tex.h - 6;
1498
1499 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1501 glBegin (GL_QUADS);
1502
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1507 }
1508 }
1509 }
1510 }
1511
1512 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D);
1515 glDisable (GL_BLEND);
1516
1517 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows)
1520 {
1521 maprow *row = self->row + (y + vy);
1522
1523 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1)
1525 {
1526 mapcell *cell = row->col + (x + vx - row->c0);
1527
1528 int px = x * 32;
1529 int py = y * 32;
1530
1531 if (cell->stat_hp)
1532 {
1533 int width = cell->stat_width * 32;
1534 int thick = sh / 28 + 1 + cell->stat_width;
1535
1536 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py);
1539
1540 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1541 glRectf (px + 2,
1542 py - thick - 1,
1543 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1544 }
1545 }
1546 }
1547 }
1548
1549 void
1550 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1551 CODE:
1552 {
1553 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F },
1555 { 1.00F, 1.00F, 1.00F },
1556 { 0.00F, 0.00F, 0.55F },
1557 { 1.00F, 0.00F, 0.00F },
1558
1559 { 1.00F, 0.54F, 0.00F },
1560 { 0.11F, 0.56F, 1.00F },
1561 { 0.93F, 0.46F, 0.00F },
1562 { 0.18F, 0.54F, 0.34F },
1563
1564 { 0.56F, 0.73F, 0.56F },
1565 { 0.80F, 0.80F, 0.80F },
1566 { 0.55F, 0.41F, 0.13F },
1567 { 0.99F, 0.77F, 0.26F },
1568
1569 { 0.74F, 0.65F, 0.41F },
1570
1571 { 0.00F, 1.00F, 1.00F },
1572 { 1.00F, 0.00F, 1.00F },
1573 { 1.00F, 1.00F, 0.00F },
1574 };
1575
1576 int x, y;
1577
1578 glEnable (GL_TEXTURE_2D);
1579 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1580 glEnable (GL_BLEND);
1581 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1582 glBegin (GL_QUADS);
1583
1584 for (y = 0; y < h; y++)
1585 for (x = 0; x < w; x++)
1586 {
1587 unsigned char m = data [x + y * w];
1588
1589 if (m)
1590 {
1591 float *c = color [m & 15];
1592
1593 float tx1 = m & 0x40 ? 0.5 : 0.;
1594 float tx2 = tx1 + 0.5;
1595
1596 glColor4f (c[0], c[1], c[2], 0.75);
1597 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1598 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1599 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1600 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1601 }
1602 }
1603
1604 glEnd ();
1605 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D);
1607 }
1608
1609 void
1610 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1611 PPCODE:
1612 {
1613 int vx, vy;
1614 int x, y;
1615 int sw4 = (sw + 3) & ~3;
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1618
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh);
1622
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1625
1626 for (y = 0; y < sh; y++)
1627 if (0 <= y + vy && y + vy < self->rows)
1628 {
1629 maprow *row = self->row + (y + vy);
1630
1631 for (x = 0; x < sw; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1)
1633 {
1634 mapcell *cell = row->col + (x + vx - row->c0);
1635
1636 darkness[y * sw4 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS;
1639 }
1640 }
1641
1642 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4)));
1644 PUSHs (sv_2mortal (newSViv (sh)));
1645 PUSHs (darkness_sv);
1646 }
1647
1648 SV *
1649 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1650 CODE:
1651 {
1652 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1655
1656 *data++ = 0; /* version 0 format */
1657 *data++ = w >> 8; *data++ = w;
1658 *data++ = h >> 8; *data++ = h;
1659
1660 // we need to do this 'cause we don't keep an absolute coord system for rows
1661 // TODO: treat rows as we treat columns
1662 map_get_row (self, y0 + self->y - self->oy);//D
1663 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1664
1665 x0 += self->x - self->ox;
1666 y0 += self->y - self->oy;
1667
1668 x1 = x0 + w;
1669 y1 = y0 + h;
1670
1671 for (y = y0; y < y1; y++)
1672 {
1673 maprow *row = 0 <= y && y < self->rows
1674 ? self->row + y
1675 : 0;
1676
1677 for (x = x0; x < x1; x++)
1678 {
1679 if (row && row->c0 <= x && x < row->c1)
1680 {
1681 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0;
1683
1684 if (cell->face [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4;
1687
1688 *data++ = flags;
1689
1690 if (flags & 1)
1691 {
1692 *data++ = cell->face [0] >> 8;
1693 *data++ = cell->face [0];
1694 }
1695
1696 if (flags & 2)
1697 {
1698 *data++ = cell->face [1] >> 8;
1699 *data++ = cell->face [1];
1700 }
1701
1702 if (flags & 4)
1703 {
1704 *data++ = cell->face [2] >> 8;
1705 *data++ = cell->face [2];
1706 }
1707 }
1708 else
1709 *data++ = 0;
1710 }
1711 }
1712
1713 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1715 RETVAL = data_sv;
1716 }
1717 OUTPUT:
1718 RETVAL
1719
1720 void
1721 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1722 PPCODE:
1723 {
1724 int x, y, z;
1725 int w, h;
1726 int x1, y1;
1727
1728 if (*data++ != 0)
1729 return; /* version mismatch */
1730
1731 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++;
1733
1734 // we need to do this 'cause we don't keep an absolute coord system for rows
1735 // TODO: treat rows as we treat columns
1736 map_get_row (self, y0 + self->y - self->oy);//D
1737 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1738
1739 x0 += self->x - self->ox;
1740 y0 += self->y - self->oy;
1741
1742 x1 = x0 + w;
1743 y1 = y0 + h;
1744
1745 for (y = y0; y < y1; y++)
1746 {
1747 maprow *row = map_get_row (self, y);
1748
1749 for (x = x0; x < x1; x++)
1750 {
1751 uint8_t flags = *data++;
1752
1753 if (flags)
1754 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x);
1758
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1762
1763 if (cell->darkness == 0)
1764 {
1765 cell->darkness = 0;
1766
1767 for (z = 0; z <= 2; z++)
1768 {
1769 cell->face[z] = face[z];
1770
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1772 XPUSHs (sv_2mortal (newSViv (face[z])));
1773 }
1774 }
1775 }
1776 }
1777 }
1778 }
1779
1780 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1781
1782 CFPlus::MixChunk
1783 new_from_file (SV *class, char *path)
1784 CODE:
1785 RETVAL = Mix_LoadWAV (path);
1786 OUTPUT:
1787 RETVAL
1788
1789 void
1790 DESTROY (CFPlus::MixChunk self)
1791 CODE:
1792 Mix_FreeChunk (self);
1793
1794 int
1795 volume (CFPlus::MixChunk self, int volume = -1)
1796 CODE:
1797 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT:
1799 RETVAL
1800
1801 int
1802 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1803 CODE:
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1805 OUTPUT:
1806 RETVAL
1807
1808 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1809
1810 int
1811 volume (int volume = -1)
1812 CODE:
1813 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT:
1815 RETVAL
1816
1817 CFPlus::MixMusic
1818 new_from_file (SV *class, char *path)
1819 CODE:
1820 RETVAL = Mix_LoadMUS (path);
1821 OUTPUT:
1822 RETVAL
1823
1824 void
1825 DESTROY (CFPlus::MixMusic self)
1826 CODE:
1827 Mix_FreeMusic (self);
1828
1829 int
1830 play (CFPlus::MixMusic self, int loops = -1)
1831 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT:
1834 RETVAL
1835
1836 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1837
1838 BOOT:
1839 {
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1841 static const struct {
1842 const char *name;
1843 IV iv;
1844 } *civ, const_iv[] = {
1845 # define const_iv(name) { # name, (IV)name }
1846 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND),
1851 const_iv (GL_CULL_FACE),
1852 const_iv (GL_SCISSOR_TEST),
1853 const_iv (GL_DEPTH_TEST),
1854 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT),
1858 const_iv (GL_BACK),
1859 const_iv (GL_AND),
1860 const_iv (GL_ONE),
1861 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA),
1864 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1865 const_iv (GL_ONE_MINUS_DST_ALPHA),
1866 const_iv (GL_SRC_ALPHA_SATURATE),
1867 const_iv (GL_RGB),
1868 const_iv (GL_RGBA),
1869 const_iv (GL_RGBA4),
1870 const_iv (GL_RGBA8),
1871 const_iv (GL_RGB5_A1),
1872 const_iv (GL_UNSIGNED_BYTE),
1873 const_iv (GL_UNSIGNED_SHORT),
1874 const_iv (GL_UNSIGNED_INT),
1875 const_iv (GL_ALPHA),
1876 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1881 const_iv (GL_COMPILE),
1882 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER),
1887 const_iv (GL_TEXTURE_ENV_MODE),
1888 const_iv (GL_TEXTURE_WRAP_S),
1889 const_iv (GL_TEXTURE_WRAP_T),
1890 const_iv (GL_REPEAT),
1891 const_iv (GL_CLAMP),
1892 const_iv (GL_CLAMP_TO_EDGE),
1893 const_iv (GL_NEAREST),
1894 const_iv (GL_LINEAR),
1895 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1896 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1897 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1898 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1899 const_iv (GL_GENERATE_MIPMAP),
1900 const_iv (GL_MODULATE),
1901 const_iv (GL_DECAL),
1902 const_iv (GL_REPLACE),
1903 const_iv (GL_DEPTH_BUFFER_BIT),
1904 const_iv (GL_COLOR_BUFFER_BIT),
1905 const_iv (GL_PROJECTION),
1906 const_iv (GL_MODELVIEW),
1907 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER),
1912 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1921 const_iv (GL_FASTEST),
1922 const_iv (GL_V2F),
1923 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F),
1926 # undef const_iv
1927 };
1928
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1931 }
1932
1933 char *
1934 gl_vendor ()
1935 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR);
1937 OUTPUT:
1938 RETVAL
1939
1940 char *
1941 gl_version ()
1942 CODE:
1943 RETVAL = (char *)glGetString (GL_VERSION);
1944 OUTPUT:
1945 RETVAL
1946
1947 char *
1948 gl_extensions ()
1949 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT:
1952 RETVAL
1953
1954 int glGetError ()
1955
1956 void glFinish ()
1957
1958 void glClear (int mask)
1959
1960 void glClearColor (float r, float g, float b, float a = 1.0)
1961 PROTOTYPE: @
1962
1963 void glEnable (int cap)
1964
1965 void glDisable (int cap)
1966
1967 void glShadeModel (int mode)
1968
1969 void glHint (int target, int mode)
1970
1971 void glBlendFunc (int sfactor, int dfactor)
1972
1973 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1974 CODE:
1975 gl_BlendFuncSeparate (sa, da, saa, daa);
1976
1977 void glDepthMask (int flag)
1978
1979 void glLogicOp (int opcode)
1980
1981 void glColorMask (int red, int green, int blue, int alpha)
1982
1983 void glMatrixMode (int mode)
1984
1985 void glPushMatrix ()
1986
1987 void glPopMatrix ()
1988
1989 void glLoadIdentity ()
1990
1991 void glDrawBuffer (int buffer)
1992
1993 void glReadBuffer (int buffer)
1994
1995 # near_ and far_ are due to microsofts buggy "c" compiler
1996 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997
1998 # near_ and far_ are due to microsofts buggy "c" compiler
1999 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2000
2001 void glViewport (int x, int y, int width, int height)
2002
2003 void glScissor (int x, int y, int width, int height)
2004
2005 void glTranslate (float x, float y, float z = 0.)
2006 CODE:
2007 glTranslatef (x, y, z);
2008
2009 void glScale (float x, float y, float z = 1.)
2010 CODE:
2011 glScalef (x, y, z);
2012
2013 void glRotate (float angle, float x, float y, float z)
2014 CODE:
2015 glRotatef (angle, x, y, z);
2016
2017 void glBegin (int mode)
2018
2019 void glEnd ()
2020
2021 void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @
2023 ALIAS:
2024 glColor_premultiply = 1
2025 CODE:
2026 if (ix)
2027 {
2028 r *= a;
2029 g *= a;
2030 b *= a;
2031 }
2032 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a);
2034
2035 void glInterleavedArrays (int format, int stride, char *data)
2036
2037 void glDrawElements (int mode, int count, int type, char *indices)
2038
2039 # 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041 void glRasterPos (float x, float y, float z = 0.)
2042 CODE:
2043 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0);
2045
2046 void glVertex (float x, float y, float z = 0.)
2047 CODE:
2048 glVertex3f (x, y, z);
2049
2050 void glTexCoord (float s, float t)
2051 CODE:
2052 glTexCoord2f (s, t);
2053
2054 void glTexEnv (int target, int pname, float param)
2055 CODE:
2056 glTexEnvf (target, pname, param);
2057
2058 void glTexParameter (int target, int pname, float param)
2059 CODE:
2060 glTexParameterf (target, pname, param);
2061
2062 void glBindTexture (int target, int name)
2063
2064 void glConvolutionParameter (int target, int pname, float params)
2065 CODE:
2066 if (gl.ConvolutionParameterf)
2067 gl.ConvolutionParameterf (target, pname, params);
2068
2069 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2070 CODE:
2071 if (gl.ConvolutionFilter2D)
2072 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2073
2074 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE:
2076 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078
2079 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2080
2081 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082
2083 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2084
2085 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086
2087 int glGenTexture ()
2088 CODE:
2089 {
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093 }
2094 OUTPUT:
2095 RETVAL
2096
2097 void glDeleteTexture (int name)
2098 CODE:
2099 {
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_);
2102 }
2103
2104 int glGenList ()
2105 CODE:
2106 RETVAL = glGenLists (1);
2107 OUTPUT:
2108 RETVAL
2109
2110 void glDeleteList (int list)
2111 CODE:
2112 glDeleteLists (list, 1);
2113
2114 void glNewList (int list, int mode = GL_COMPILE)
2115
2116 void glEndList ()
2117
2118 void glCallList (int list)
2119