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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.156
Committed: Thu Sep 21 14:47:51 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.155: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # pragma warning(disable:4244)
7 #endif
8
9 #include "EXTERN.h"
10 #include "perl.h"
11 #include "XSUB.h"
12
13 #ifdef _WIN32
14 # undef pipe
15 #endif
16
17 #include <math.h>
18 #include <string.h>
19 #include <stdio.h>
20 #include <stdlib.h>
21
22 #include <SDL.h>
23 #include <SDL_endian.h>
24 #include <SDL_image.h>
25 #include <SDL_mixer.h>
26 #include <SDL_opengl.h>
27
28 #define PANGO_ENABLE_BACKEND
29 #define G_DISABLE_CAST_CHECKS
30
31 #include <glib/gmacros.h>
32
33 #include <pango/pango.h>
34
35 #ifndef _WIN32
36 # include <sys/types.h>
37 # include <sys/socket.h>
38 # include <netinet/in.h>
39 # include <netinet/tcp.h>
40 # include <inttypes.h>
41 #else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48 #endif
49
50 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
51
52 #define FOW_DARKNESS 32
53
54 #define MAP_EXTEND_X 32
55 #define MAP_EXTEND_Y 512
56
57 #define MIN_FONT_HEIGHT 10
58
59 #if 0
60 # define PARACHUTE SDL_INIT_NOPARACHUTE
61 #else
62 # define PARACHUTE 0
63 #endif
64
65 static struct
66 {
67 #define GL_FUNC(ptr,name) ptr name;
68 #include "glfunc.h"
69 #undef GL_FUNC
70 } gl;
71
72 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73 {
74 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else
79 glBlendFunc (sa, da);
80 }
81
82 #include "texcache.c"
83
84 #include "pango-font.c"
85 #include "pango-fontmap.c"
86 #include "pango-render.c"
87
88 typedef Mix_Chunk *CFPlus__MixChunk;
89 typedef Mix_Music *CFPlus__MixMusic;
90
91 typedef PangoFontDescription *CFPlus__Font;
92
93 static int
94 shape_attr_p (PangoLayoutRun *run)
95 {
96 GSList *attrs = run->item->analysis.extra_attrs;
97
98 while (attrs)
99 {
100 PangoAttribute *attr = attrs->data;
101
102 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1;
104
105 attrs = attrs->next;
106 }
107
108 return 0;
109 }
110
111 typedef struct cf_layout {
112 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode
114 int base_height;
115 CFPlus__Font font;
116 } *CFPlus__Layout;
117
118 static CFPlus__Font default_font;
119 static PangoContext *opengl_context;
120 static PangoFontMap *opengl_fontmap;
121
122 static void
123 substitute_func (FcPattern *pattern, gpointer data)
124 {
125 FcPatternAddBool (pattern, FC_HINTING, 1);
126 #ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128 #endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130 }
131
132 static void
133 layout_update_font (CFPlus__Layout self)
134 {
135 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera
137 */
138 PangoFontDescription *font = self->font ? self->font : default_font;
139
140 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142
143 pango_layout_set_font_description (self->pl, font);
144 }
145
146 static void
147 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148 {
149 PangoRectangle rect;
150
151 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect);
153
154 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156
157 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1;
159
160 *w = rect.width;
161 *h = rect.height;
162 }
163
164 typedef uint16_t mapface;
165
166 typedef struct {
167 GLint name;
168 int w, h;
169 float s, t;
170 uint8_t r, g, b, a;
171 } maptex;
172
173 typedef struct {
174 uint32_t player;
175 mapface face[3];
176 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags;
178 } mapcell;
179
180 typedef struct {
181 int32_t c0, c1;
182 mapcell *col;
183 } maprow;
184
185 typedef struct map {
186 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */
188 int faces;
189 mapface *face;
190
191 int texs;
192 maptex *tex;
193
194 int32_t rows;
195 maprow *row;
196 } *CFPlus__Map;
197
198 static char *
199 prepend (char *ptr, int sze, int inc)
200 {
201 char *p;
202
203 New (0, p, sze + inc, char);
204 Zero (p, inc, char);
205 Move (ptr, p + inc, sze, char);
206 Safefree (ptr);
207
208 return p;
209 }
210
211 static char *
212 append (char *ptr, int sze, int inc)
213 {
214 Renew (ptr, sze + inc, char);
215 Zero (ptr + sze, inc, char);
216
217 return ptr;
218 }
219
220 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222
223 static maprow *
224 map_get_row (CFPlus__Map self, int y)
225 {
226 if (0 > y)
227 {
228 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend);
230
231 self->rows += extend;
232 self->y += extend;
233 y += extend;
234 }
235 else if (y >= self->rows)
236 {
237 int extend = y - self->rows + MAP_EXTEND_Y;
238 Append (maprow, self->row, self->rows, extend);
239 self->rows += extend;
240 }
241
242 return self->row + y;
243 }
244
245 static mapcell *
246 row_get_cell (maprow *row, int x)
247 {
248 if (!row->col)
249 {
250 Newz (0, row->col, MAP_EXTEND_X, mapcell);
251 row->c0 = x - MAP_EXTEND_X / 4;
252 row->c1 = row->c0 + MAP_EXTEND_X;
253 }
254
255 if (row->c0 > x)
256 {
257 int extend = row->c0 - x + MAP_EXTEND_X;
258 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
259 row->c0 -= extend;
260 }
261 else if (x >= row->c1)
262 {
263 int extend = x - row->c1 + MAP_EXTEND_X;
264 Append (mapcell, row->col, row->c1 - row->c0, extend);
265 row->c1 += extend;
266 }
267
268 return row->col + (x - row->c0);
269 }
270
271 static mapcell *
272 map_get_cell (CFPlus__Map self, int x, int y)
273 {
274 return row_get_cell (map_get_row (self, y), x);
275 }
276
277 static void
278 map_clear (CFPlus__Map self)
279 {
280 int r;
281
282 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col);
284
285 Safefree (self->row);
286
287 self->x = 0;
288 self->y = 0;
289 self->ox = 0;
290 self->oy = 0;
291 self->row = 0;
292 self->rows = 0;
293 }
294
295 static void
296 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297 {
298 int x, y;
299 maprow *row;
300 mapcell *cell;
301
302 for (y = y0; y < y0 + h; y++)
303 if (y >= 0)
304 {
305 if (y >= self->rows)
306 break;
307
308 row = self->row + y;
309
310 for (x = x0; x < x0 + w; x++)
311 if (x >= row->c0)
312 {
313 if (x >= row->c1)
314 break;
315
316 cell = row->col + x - row->c0;
317
318 cell->darkness = 0;
319 cell->stat_hp = 0;
320 cell->flags = 0;
321 cell->player = 0;
322 }
323 }
324 }
325
326 static void
327 music_finished (void)
328 {
329 SDL_UserEvent ev;
330
331 ev.type = SDL_USEREVENT;
332 ev.code = 0;
333 ev.data1 = 0;
334 ev.data2 = 0;
335
336 SDL_PushEvent ((SDL_Event *)&ev);
337 }
338
339 static void
340 channel_finished (int channel)
341 {
342 SDL_UserEvent ev;
343
344 ev.type = SDL_USEREVENT;
345 ev.code = 1;
346 ev.data1 = (void *)(long)channel;
347 ev.data2 = 0;
348
349 SDL_PushEvent ((SDL_Event *)&ev);
350 }
351
352 static unsigned int
353 minpot (unsigned int n)
354 {
355 if (!n)
356 return 0;
357
358 --n;
359
360 n |= n >> 1;
361 n |= n >> 2;
362 n |= n >> 4;
363 n |= n >> 8;
364 n |= n >> 16;
365
366 return n + 1;
367 }
368
369 MODULE = CFPlus PACKAGE = CFPlus
370
371 PROTOTYPES: ENABLE
372
373 BOOT:
374 {
375 HV *stash = gv_stashpv ("CFPlus", 1);
376 static const struct {
377 const char *name;
378 IV iv;
379 } *civ, const_iv[] = {
380 # define const_iv(name) { # name, (IV)name }
381 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_MOUSEBUTTONUP),
387 const_iv (SDL_JOYAXISMOTION),
388 const_iv (SDL_JOYBALLMOTION),
389 const_iv (SDL_JOYHATMOTION),
390 const_iv (SDL_JOYBUTTONDOWN),
391 const_iv (SDL_JOYBUTTONUP),
392 const_iv (SDL_QUIT),
393 const_iv (SDL_SYSWMEVENT),
394 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT),
399 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4),
404 const_iv (SDLK_KP5),
405 const_iv (SDLK_KP6),
406 const_iv (SDLK_KP7),
407 const_iv (SDLK_KP8),
408 const_iv (SDLK_KP9),
409 const_iv (SDLK_KP_PERIOD),
410 const_iv (SDLK_KP_DIVIDE),
411 const_iv (SDLK_KP_MULTIPLY),
412 const_iv (SDLK_KP_MINUS),
413 const_iv (SDLK_KP_PLUS),
414 const_iv (SDLK_KP_ENTER),
415 const_iv (SDLK_KP_EQUALS),
416 const_iv (SDLK_UP),
417 const_iv (SDLK_DOWN),
418 const_iv (SDLK_RIGHT),
419 const_iv (SDLK_LEFT),
420 const_iv (SDLK_INSERT),
421 const_iv (SDLK_HOME),
422 const_iv (SDLK_END),
423 const_iv (SDLK_PAGEUP),
424 const_iv (SDLK_PAGEDOWN),
425 const_iv (SDLK_F1),
426 const_iv (SDLK_F2),
427 const_iv (SDLK_F3),
428 const_iv (SDLK_F4),
429 const_iv (SDLK_F5),
430 const_iv (SDLK_F6),
431 const_iv (SDLK_F7),
432 const_iv (SDLK_F8),
433 const_iv (SDLK_F9),
434 const_iv (SDLK_F10),
435 const_iv (SDLK_F11),
436 const_iv (SDLK_F12),
437 const_iv (SDLK_F13),
438 const_iv (SDLK_F14),
439 const_iv (SDLK_F15),
440 const_iv (SDLK_NUMLOCK),
441 const_iv (SDLK_CAPSLOCK),
442 const_iv (SDLK_SCROLLOCK),
443 const_iv (SDLK_RSHIFT),
444 const_iv (SDLK_LSHIFT),
445 const_iv (SDLK_RCTRL),
446 const_iv (SDLK_LCTRL),
447 const_iv (SDLK_RALT),
448 const_iv (SDLK_LALT),
449 const_iv (SDLK_RMETA),
450 const_iv (SDLK_LMETA),
451 const_iv (SDLK_LSUPER),
452 const_iv (SDLK_RSUPER),
453 const_iv (SDLK_MODE),
454 const_iv (SDLK_COMPOSE),
455 const_iv (SDLK_HELP),
456 const_iv (SDLK_PRINT),
457 const_iv (SDLK_SYSREQ),
458 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO),
463 const_iv (KMOD_NONE),
464 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT),
466 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL),
468 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT),
470 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479 # undef const_iv
480 };
481
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
484 }
485
486 int
487 in_destruct ()
488 CODE:
489 RETVAL = PL_main_cv == Nullcv;
490 OUTPUT:
491 RETVAL
492
493 NV floor (NV x)
494
495 NV ceil (NV x)
496
497 void
498 pango_init ()
499 CODE:
500 {
501 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504 }
505
506 int
507 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508
509 void
510 SDL_Quit ()
511
512 void
513 SDL_ListModes ()
514 PPCODE:
515 {
516 SDL_Rect **m;
517
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
522
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
525
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532 #if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535 #endif
536
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541
542 if (m && m != (SDL_Rect **)-1)
543 while (*m)
544 {
545 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
549
550 ++m;
551 }
552 }
553
554 char *
555 SDL_GetError ()
556
557 int
558 SDL_SetVideoMode (int w, int h, int fullscreen)
559 CODE:
560 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 );
563 if (RETVAL)
564 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567 # include "glfunc.h"
568 # undef GL_FUNC
569 }
570 OUTPUT:
571 RETVAL
572
573 void
574 SDL_GL_SwapBuffers ()
575
576 char *
577 SDL_GetKeyName (int sym)
578
579 void
580 SDL_PollEvent ()
581 PPCODE:
582 {
583 SDL_Event ev;
584
585 while (SDL_PollEvent (&ev))
586 {
587 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589
590 switch (ev.type)
591 {
592 case SDL_KEYDOWN:
593 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break;
599
600 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break;
604
605 case SDL_MOUSEMOTION:
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
613 break;
614
615 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
618
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
623 break;
624
625 case SDL_USEREVENT:
626 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break;
630 }
631
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
633 }
634 }
635
636 int
637 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
638 POSTCALL:
639 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished);
641
642 void
643 Mix_CloseAudio ()
644
645 int
646 Mix_AllocateChannels (int numchans = -1)
647
648 void
649 lowdelay (int fd, int val = 1)
650 CODE:
651 #ifndef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
653 #endif
654
655 void
656 add_font (char *file)
657 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659
660 void
661 load_image_inline (SV *image_)
662 ALIAS:
663 load_image_file = 1
664 PPCODE:
665 {
666 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r")
672 : SDL_RWFromConstMem (image, image_len);
673
674 if (!rw)
675 croak ("load_image: %s", SDL_GetError ());
676
677 surface = IMG_Load_RW (rw, 1);
678 if (!surface)
679 croak ("load_image: %s", SDL_GetError ());
680
681 fmt.palette = NULL;
682 fmt.BitsPerPixel = 32;
683 fmt.BytesPerPixel = 4;
684 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
685 fmt.Rmask = 0x000000ff;
686 fmt.Gmask = 0x0000ff00;
687 fmt.Bmask = 0x00ff0000;
688 fmt.Amask = 0xff000000;
689 #else
690 fmt.Rmask = 0xff000000;
691 fmt.Gmask = 0x00ff0000;
692 fmt.Bmask = 0x0000ff00;
693 fmt.Amask = 0x000000ff;
694 #endif
695 fmt.Rloss = 0;
696 fmt.Gloss = 0;
697 fmt.Bloss = 0;
698 fmt.Aloss = 0;
699 fmt.Rshift = 0;
700 fmt.Gshift = 8;
701 fmt.Bshift = 16;
702 fmt.Ashift = 24;
703 fmt.colorkey = 0;
704 fmt.alpha = 0;
705
706 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
707
708 assert (surface2->pitch == surface2->w * 4);
709
710 SDL_LockSurface (surface2);
711 EXTEND (SP, 6);
712 PUSHs (sv_2mortal (newSViv (surface2->w)));
713 PUSHs (sv_2mortal (newSViv (surface2->h)));
714 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
715 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
716 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
717 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
718 SDL_UnlockSurface (surface2);
719
720 SDL_FreeSurface (surface);
721 SDL_FreeSurface (surface2);
722 }
723
724 void
725 average (int x, int y, uint32_t *data)
726 PPCODE:
727 {
728 uint32_t r = 0, g = 0, b = 0, a = 0;
729
730 x = y = x * y;
731
732 while (x--)
733 {
734 uint32_t p = *data++;
735
736 r += (p ) & 255;
737 g += (p >> 8) & 255;
738 b += (p >> 16) & 255;
739 a += (p >> 24) & 255;
740 }
741
742 EXTEND (SP, 4);
743 PUSHs (sv_2mortal (newSViv (r / y)));
744 PUSHs (sv_2mortal (newSViv (g / y)));
745 PUSHs (sv_2mortal (newSViv (b / y)));
746 PUSHs (sv_2mortal (newSViv (a / y)));
747 }
748
749 void
750 error (char *message)
751 CODE:
752 fprintf (stderr, "ERROR: %s\n", message);
753 #ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
755 #endif
756
757 void
758 fatal (char *message)
759 CODE:
760 fprintf (stderr, "FATAL: %s\n", message);
761 #ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763 #endif
764 _exit (1);
765
766 void
767 _exit (int retval)
768 CODE:
769 _exit (retval);
770
771 MODULE = CFPlus PACKAGE = CFPlus::Font
772
773 CFPlus::Font
774 new_from_file (SV *class, char *path, int id = 0)
775 CODE:
776 {
777 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
780 FcPatternDestroy (pattern);
781 }
782 OUTPUT:
783 RETVAL
784
785 void
786 DESTROY (CFPlus::Font self)
787 CODE:
788 pango_font_description_free (self);
789
790 void
791 make_default (CFPlus::Font self)
792 CODE:
793 default_font = self;
794
795 MODULE = CFPlus PACKAGE = CFPlus::Layout
796
797 void
798 reset_glyph_cache ()
799 CODE:
800 tc_clear ();
801
802 CFPlus::Layout
803 new (SV *class)
804 CODE:
805 New (0, RETVAL, 1, struct cf_layout);
806
807 RETVAL->pl = pango_layout_new (opengl_context);
808 RETVAL->r = 1.;
809 RETVAL->g = 1.;
810 RETVAL->b = 1.;
811 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0;
814
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL);
817 OUTPUT:
818 RETVAL
819
820 void
821 DESTROY (CFPlus::Layout self)
822 CODE:
823 g_object_unref (self->pl);
824 Safefree (self);
825
826 void
827 set_text (CFPlus::Layout self, SV *text_)
828 CODE:
829 {
830 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen);
832
833 pango_layout_set_text (self->pl, text, textlen);
834 }
835
836 void
837 set_markup (CFPlus::Layout self, SV *text_)
838 CODE:
839 {
840 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen);
842
843 pango_layout_set_markup (self->pl, text, textlen);
844 }
845
846 void
847 set_shapes (CFPlus::Layout self, ...)
848 CODE:
849 {
850 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text;
853 int arg = 4;
854
855 while (arg < items && (pos = strstr (pos, OBJ_STR)))
856 {
857 PangoRectangle inkrect, rect;
858 PangoAttribute *attr;
859
860 int x = SvIV (ST (arg - 3));
861 int y = SvIV (ST (arg - 2));
862 int w = SvIV (ST (arg - 1));
863 int h = SvIV (ST (arg ));
864
865 inkrect.x = 0;
866 inkrect.y = 0;
867 inkrect.width = 0;
868 inkrect.height = 0;
869
870 rect.x = x * PANGO_SCALE;
871 rect.y = y * PANGO_SCALE;
872 rect.width = w * PANGO_SCALE;
873 rect.height = h * PANGO_SCALE;
874
875 if (!attrs)
876 attrs = pango_layout_get_attributes (self->pl);
877
878 attr = pango_attr_shape_new (&inkrect, &rect);
879 attr->start_index = pos - text;
880 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
881 pango_attr_list_insert (attrs, attr);
882
883 arg += 4;
884 pos += sizeof (OBJ_STR) - 1;
885 }
886
887 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs);
889 }
890
891 void
892 get_shapes (CFPlus::Layout self)
893 PPCODE:
894 {
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896
897 do
898 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
900
901 if (run && shape_attr_p (run))
902 {
903 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents);
905
906 EXTEND (SP, 2);
907 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
908 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
909 }
910 }
911 while (pango_layout_iter_next_run (iter));
912
913 pango_layout_iter_free (iter);
914 }
915
916 int
917 has_wrapped (CFPlus::Layout self)
918 CODE:
919 {
920 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl);
922
923 while (*text)
924 lines += *text++ == '\n';
925
926 RETVAL = lines < pango_layout_get_line_count (self->pl);
927 }
928 OUTPUT:
929 RETVAL
930
931 SV *
932 get_text (CFPlus::Layout self)
933 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL);
936 OUTPUT:
937 RETVAL
938
939 void
940 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
941 CODE:
942 self->r = r;
943 self->g = g;
944 self->b = b;
945 self->a = a;
946
947 void
948 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
949 CODE:
950 if (self->font != font)
951 {
952 self->font = font;
953 layout_update_font (self);
954 }
955
956 void
957 set_height (CFPlus::Layout self, int base_height)
958 CODE:
959 if (self->base_height != base_height)
960 {
961 self->base_height = base_height;
962 layout_update_font (self);
963 }
964
965 void
966 set_width (CFPlus::Layout self, int max_width = -1)
967 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969
970 void
971 set_indent (CFPlus::Layout self, int indent)
972 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974
975 void
976 set_spacing (CFPlus::Layout self, int spacing)
977 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979
980 void
981 set_ellipsise (CFPlus::Layout self, int ellipsise)
982 CODE:
983 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE
988 );
989
990 void
991 set_single_paragraph_mode (CFPlus::Layout self, int spm)
992 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994
995 void
996 size (CFPlus::Layout self)
997 PPCODE:
998 {
999 int w, h;
1000
1001 layout_get_pixel_size (self, &w, &h);
1002
1003 EXTEND (SP, 2);
1004 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h)));
1006 }
1007
1008 int
1009 descent (CFPlus::Layout self)
1010 CODE:
1011 {
1012 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect);
1016 }
1017 OUTPUT:
1018 RETVAL
1019
1020 int
1021 xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE:
1023 {
1024 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index;
1027 }
1028 OUTPUT:
1029 RETVAL
1030
1031 void
1032 cursor_pos (CFPlus::Layout self, int index)
1033 PPCODE:
1034 {
1035 PangoRectangle strong_pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1037
1038 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1042 }
1043
1044 void
1045 render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE:
1047 pango_opengl_render_layout_subpixel (
1048 self->pl,
1049 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a,
1051 flags
1052 );
1053
1054 MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056 void
1057 pad2pot (SV *data_, SV *w_, SV *h_)
1058 CODE:
1059 {
1060 int ow = SvIV (w_);
1061 int oh = SvIV (h_);
1062
1063 if (ow && oh)
1064 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076
1077 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp);
1079
1080 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083
1084 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 }
1091 }
1092
1093 void
1094 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1095 PROTOTYPE: $$$;$$
1096 ALIAS:
1097 draw_quad_alpha = 1
1098 draw_quad_alpha_premultiplied = 2
1099 CODE:
1100 {
1101 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1105
1106 if (items < 5)
1107 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1110 }
1111
1112 if (ix)
1113 {
1114 glEnable (GL_BLEND);
1115
1116 if (ix == 2)
1117 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1118 else
1119 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1120 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1121
1122 glEnable (GL_ALPHA_TEST);
1123 glAlphaFunc (GL_GREATER, 0.01f);
1124 }
1125
1126 glBindTexture (GL_TEXTURE_2D, name);
1127
1128 glBegin (GL_QUADS);
1129 glTexCoord2f (0, 0); glVertex2f (x , y );
1130 glTexCoord2f (0, t); glVertex2f (x , y + h);
1131 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1132 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1133 glEnd ();
1134
1135 if (ix)
1136 {
1137 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND);
1139 }
1140 }
1141
1142 MODULE = CFPlus PACKAGE = CFPlus::Map
1143
1144 CFPlus::Map
1145 new (SV *class, int map_width, int map_height)
1146 CODE:
1147 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0;
1149 RETVAL->y = 0;
1150 RETVAL->w = map_width;
1151 RETVAL->h = map_height;
1152 RETVAL->ox = 0;
1153 RETVAL->oy = 0;
1154 RETVAL->faces = 8192;
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0;
1159 RETVAL->row = 0;
1160 OUTPUT:
1161 RETVAL
1162
1163 void
1164 DESTROY (CFPlus::Map self)
1165 CODE:
1166 {
1167 map_clear (self);
1168 Safefree (self->face);
1169 Safefree (self->tex);
1170 Safefree (self);
1171 }
1172
1173 void
1174 clear (CFPlus::Map self)
1175 CODE:
1176 map_clear (self);
1177
1178 void
1179 set_face (CFPlus::Map self, int face, int texid)
1180 CODE:
1181 {
1182 while (self->faces <= face)
1183 {
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189 }
1190
1191 void
1192 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE:
1194 {
1195 while (self->texs <= texid)
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200
1201 {
1202 maptex *tex = self->tex + texid;
1203
1204 tex->name = name;
1205 tex->w = w;
1206 tex->h = h;
1207 tex->s = s;
1208 tex->t = t;
1209 tex->r = r;
1210 tex->g = g;
1211 tex->b = b;
1212 tex->a = a;
1213 }
1214
1215 // somewhat hackish, but for textures that require it, it really
1216 // improves the look, and most others don't suffer.
1217 glBindTexture (GL_TEXTURE_2D, name);
1218 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1219 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1220 // use uglier nearest interpolation because linear suffers
1221 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223 }
1224
1225 int
1226 ox (CFPlus::Map self)
1227 ALIAS:
1228 oy = 1
1229 x = 2
1230 y = 3
1231 w = 4
1232 h = 5
1233 CODE:
1234 switch (ix)
1235 {
1236 case 0: RETVAL = self->ox; break;
1237 case 1: RETVAL = self->oy; break;
1238 case 2: RETVAL = self->x; break;
1239 case 3: RETVAL = self->y; break;
1240 case 4: RETVAL = self->w; break;
1241 case 5: RETVAL = self->h; break;
1242 }
1243 OUTPUT:
1244 RETVAL
1245
1246 void
1247 scroll (CFPlus::Map self, int dx, int dy)
1248 CODE:
1249 {
1250 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1254
1255 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1259
1260 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy;
1262
1263 while (self->y < 0)
1264 {
1265 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1266
1267 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y;
1269 }
1270 }
1271
1272 void
1273 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1274 CODE:
1275 {
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell;
1279 int x, y, flags;
1280
1281 while (data < data_end - 1)
1282 {
1283 flags = (data [0] << 8) + data [1]; data += 2;
1284
1285 x = self->x + ((flags >> 10) & 63);
1286 y = self->y + ((flags >> 4) & 63);
1287
1288 cell = map_get_cell (self, x, y);
1289
1290 if (flags & 15)
1291 {
1292 if (!cell->darkness)
1293 {
1294 memset (cell, 0, sizeof (*cell));
1295 cell->darkness = 256;
1296 }
1297
1298 //TODO: don't trust server data to be in-range(!)
1299
1300 if (flags & 8)
1301 {
1302 if (extmap)
1303 {
1304 uint8_t ext, cmd;
1305
1306 do
1307 {
1308 ext = *data++;
1309 cmd = ext & 0x3f;
1310
1311 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health
1314 {
1315 cell->stat_width = 1;
1316 cell->stat_hp = *data++;
1317 }
1318 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width
1321 {
1322 if (*data == 4)
1323 ; // decode player tag
1324
1325 data += *data + 1;
1326 }
1327 else if (cmd == 8) // cell flags
1328 cell->flags = *data++;
1329 else if (ext & 0x40) // unknown, multibyte => skip
1330 data += *data + 1;
1331 else
1332 data++;
1333 }
1334 while (ext & 0x80);
1335 }
1336 else
1337 cell->darkness = *data++ + 1;
1338 }
1339
1340 if (flags & 4)
1341 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 }
1355 else
1356 cell->darkness = 0;
1357 }
1358 }
1359
1360 SV *
1361 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1362 CODE:
1363 {
1364 int x1, x;
1365 int y1, y;
1366 int z;
1367 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1368 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1369
1370 SvPOK_only (map_sv);
1371 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1372
1373 x0 += self->x; x1 = x0 + w;
1374 y0 += self->y; y1 = y0 + h;
1375
1376 for (y = y0; y < y1; y++)
1377 {
1378 maprow *row = 0 <= y && y < self->rows
1379 ? self->row + y
1380 : 0;
1381
1382 for (x = x0; x < x1; x++)
1383 {
1384 int r = 32, g = 32, b = 32, a = 192;
1385
1386 if (row && row->c0 <= x && x < row->c1)
1387 {
1388 mapcell *cell = row->col + (x - row->c0);
1389
1390 for (z = 0; z <= 0; z++)
1391 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face];
1397 int a0 = 255 - tex.a;
1398 int a1 = tex.a;
1399
1400 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 }
1406 }
1407
1408 *map++ = (r )
1409 | (g << 8)
1410 | (b << 16)
1411 | (a << 24);
1412 }
1413 }
1414
1415 RETVAL = map_sv;
1416 }
1417 OUTPUT:
1418 RETVAL
1419
1420 void
1421 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1422 CODE:
1423 {
1424 int vx, vy;
1425 int x, y, z;
1426 int last_name;
1427 mapface face;
1428
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1431
1432 /*
1433 int vx = self->vx = self->w >= sw
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436
1437 int vy = self->vy = self->h >= sh
1438 ? self->y + (self->h - sh) / 2
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1440 */
1441
1442 glColor4ub (255, 255, 255, 255);
1443
1444 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++)
1454 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows)
1456 {
1457 maprow *row = self->row + (y + vy);
1458
1459 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1)
1461 {
1462 mapcell *cell = row->col + (x + vx - row->c0);
1463
1464 face = cell->face [z];
1465
1466 if (face && face < self->texs)
1467 {
1468 maptex tex = self->tex [face];
1469 int px = (x + 1) * 32 - tex.w;
1470 int py = (y + 1) * 32 - tex.h;
1471
1472 if (last_name != tex.name)
1473 {
1474 glEnd ();
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1476 glBegin (GL_QUADS);
1477 }
1478
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1)
1488 {
1489 maptex tex = self->tex [1];
1490 int px = (x + 1) * 32 - tex.w + 2;
1491 int py = (y + 1) * 32 - tex.h - 6;
1492
1493 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1495 glBegin (GL_QUADS);
1496
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1501 }
1502 }
1503 }
1504 }
1505
1506 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D);
1509 glDisable (GL_BLEND);
1510
1511 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows)
1514 {
1515 maprow *row = self->row + (y + vy);
1516
1517 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1)
1519 {
1520 mapcell *cell = row->col + (x + vx - row->c0);
1521
1522 int px = x * 32;
1523 int py = y * 32;
1524
1525 if (cell->stat_hp)
1526 {
1527 int width = cell->stat_width * 32;
1528 int thick = sh / 28 + 1 + cell->stat_width;
1529
1530 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py);
1533
1534 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1535 glRectf (px + 2,
1536 py - thick - 1,
1537 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1538 }
1539 }
1540 }
1541 }
1542
1543 void
1544 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE:
1546 {
1547 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F },
1550 { 0.00F, 0.00F, 0.55F },
1551 { 1.00F, 0.00F, 0.00F },
1552
1553 { 1.00F, 0.54F, 0.00F },
1554 { 0.11F, 0.56F, 1.00F },
1555 { 0.93F, 0.46F, 0.00F },
1556 { 0.18F, 0.54F, 0.34F },
1557
1558 { 0.56F, 0.73F, 0.56F },
1559 { 0.80F, 0.80F, 0.80F },
1560 { 0.55F, 0.41F, 0.13F },
1561 { 0.99F, 0.77F, 0.26F },
1562
1563 { 0.74F, 0.65F, 0.41F },
1564
1565 { 0.00F, 1.00F, 1.00F },
1566 { 1.00F, 0.00F, 1.00F },
1567 { 1.00F, 1.00F, 0.00F },
1568 };
1569
1570 int x, y;
1571
1572 glEnable (GL_TEXTURE_2D);
1573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1574 glEnable (GL_BLEND);
1575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1576 glBegin (GL_QUADS);
1577
1578 for (y = 0; y < h; y++)
1579 for (x = 0; x < w; x++)
1580 {
1581 unsigned char m = data [x + y * w];
1582
1583 if (m)
1584 {
1585 float *c = color [m & 15];
1586
1587 float tx1 = m & 0x40 ? 0.5 : 0.;
1588 float tx2 = tx1 + 0.5;
1589
1590 glColor4f (c[0], c[1], c[2], 0.75);
1591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1595 }
1596 }
1597
1598 glEnd ();
1599 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D);
1601 }
1602
1603 void
1604 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1605 PPCODE:
1606 {
1607 int vx, vy;
1608 int x, y;
1609 int sw4 = (sw + 3) & ~3;
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1612
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh);
1616
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1619
1620 for (y = 0; y < sh; y++)
1621 if (0 <= y + vy && y + vy < self->rows)
1622 {
1623 maprow *row = self->row + (y + vy);
1624
1625 for (x = 0; x < sw; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1)
1627 {
1628 mapcell *cell = row->col + (x + vx - row->c0);
1629
1630 darkness[y * sw4 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS;
1633 }
1634 }
1635
1636 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4)));
1638 PUSHs (sv_2mortal (newSViv (sh)));
1639 PUSHs (darkness_sv);
1640 }
1641
1642 SV *
1643 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1644 CODE:
1645 {
1646 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1649
1650 *data++ = 0; /* version 0 format */
1651 *data++ = w >> 8; *data++ = w;
1652 *data++ = h >> 8; *data++ = h;
1653
1654 // we need to do this 'cause we don't keep an absolute coord system for rows
1655 // TODO: treat rows as we treat columns
1656 map_get_row (self, y0 + self->y - self->oy);//D
1657 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1658
1659 x0 += self->x - self->ox;
1660 y0 += self->y - self->oy;
1661
1662 x1 = x0 + w;
1663 y1 = y0 + h;
1664
1665 for (y = y0; y < y1; y++)
1666 {
1667 maprow *row = 0 <= y && y < self->rows
1668 ? self->row + y
1669 : 0;
1670
1671 for (x = x0; x < x1; x++)
1672 {
1673 if (row && row->c0 <= x && x < row->c1)
1674 {
1675 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0;
1677
1678 if (cell->face [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4;
1681
1682 *data++ = flags;
1683
1684 if (flags & 1)
1685 {
1686 *data++ = cell->face [0] >> 8;
1687 *data++ = cell->face [0];
1688 }
1689
1690 if (flags & 2)
1691 {
1692 *data++ = cell->face [1] >> 8;
1693 *data++ = cell->face [1];
1694 }
1695
1696 if (flags & 4)
1697 {
1698 *data++ = cell->face [2] >> 8;
1699 *data++ = cell->face [2];
1700 }
1701 }
1702 else
1703 *data++ = 0;
1704 }
1705 }
1706
1707 SvPOK_only (data_sv);
1708 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1709 RETVAL = data_sv;
1710 }
1711 OUTPUT:
1712 RETVAL
1713
1714 void
1715 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1716 PPCODE:
1717 {
1718 int x, y, z;
1719 int w, h;
1720 int x1, y1;
1721
1722 if (*data++ != 0)
1723 return; /* version mismatch */
1724
1725 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++;
1727
1728 // we need to do this 'cause we don't keep an absolute coord system for rows
1729 // TODO: treat rows as we treat columns
1730 map_get_row (self, y0 + self->y - self->oy);//D
1731 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1732
1733 x0 += self->x - self->ox;
1734 y0 += self->y - self->oy;
1735
1736 x1 = x0 + w;
1737 y1 = y0 + h;
1738
1739 for (y = y0; y < y1; y++)
1740 {
1741 maprow *row = map_get_row (self, y);
1742
1743 for (x = x0; x < x1; x++)
1744 {
1745 uint8_t flags = *data++;
1746
1747 if (flags)
1748 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x);
1752
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1756
1757 if (cell->darkness == 0)
1758 {
1759 cell->darkness = 0;
1760
1761 for (z = 0; z <= 2; z++)
1762 {
1763 cell->face[z] = face[z];
1764
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1766 XPUSHs (sv_2mortal (newSViv (face[z])));
1767 }
1768 }
1769 }
1770 }
1771 }
1772 }
1773
1774 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1775
1776 CFPlus::MixChunk
1777 new_from_file (SV *class, char *path)
1778 CODE:
1779 RETVAL = Mix_LoadWAV (path);
1780 OUTPUT:
1781 RETVAL
1782
1783 void
1784 DESTROY (CFPlus::MixChunk self)
1785 CODE:
1786 Mix_FreeChunk (self);
1787
1788 int
1789 volume (CFPlus::MixChunk self, int volume = -1)
1790 CODE:
1791 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT:
1793 RETVAL
1794
1795 int
1796 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1797 CODE:
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1799 OUTPUT:
1800 RETVAL
1801
1802 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1803
1804 int
1805 volume (int volume = -1)
1806 CODE:
1807 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT:
1809 RETVAL
1810
1811 CFPlus::MixMusic
1812 new_from_file (SV *class, char *path)
1813 CODE:
1814 RETVAL = Mix_LoadMUS (path);
1815 OUTPUT:
1816 RETVAL
1817
1818 void
1819 DESTROY (CFPlus::MixMusic self)
1820 CODE:
1821 Mix_FreeMusic (self);
1822
1823 int
1824 play (CFPlus::MixMusic self, int loops = -1)
1825 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT:
1828 RETVAL
1829
1830 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1831
1832 BOOT:
1833 {
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1835 static const struct {
1836 const char *name;
1837 IV iv;
1838 } *civ, const_iv[] = {
1839 # define const_iv(name) { # name, (IV)name }
1840 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND),
1845 const_iv (GL_CULL_FACE),
1846 const_iv (GL_SCISSOR_TEST),
1847 const_iv (GL_DEPTH_TEST),
1848 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT),
1852 const_iv (GL_BACK),
1853 const_iv (GL_AND),
1854 const_iv (GL_ONE),
1855 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA),
1858 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1859 const_iv (GL_ONE_MINUS_DST_ALPHA),
1860 const_iv (GL_SRC_ALPHA_SATURATE),
1861 const_iv (GL_RGB),
1862 const_iv (GL_RGBA),
1863 const_iv (GL_RGBA4),
1864 const_iv (GL_RGBA8),
1865 const_iv (GL_RGB5_A1),
1866 const_iv (GL_UNSIGNED_BYTE),
1867 const_iv (GL_UNSIGNED_SHORT),
1868 const_iv (GL_UNSIGNED_INT),
1869 const_iv (GL_ALPHA),
1870 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1875 const_iv (GL_COMPILE),
1876 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER),
1881 const_iv (GL_TEXTURE_ENV_MODE),
1882 const_iv (GL_TEXTURE_WRAP_S),
1883 const_iv (GL_TEXTURE_WRAP_T),
1884 const_iv (GL_REPEAT),
1885 const_iv (GL_CLAMP),
1886 const_iv (GL_CLAMP_TO_EDGE),
1887 const_iv (GL_NEAREST),
1888 const_iv (GL_LINEAR),
1889 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1890 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1891 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1892 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1893 const_iv (GL_GENERATE_MIPMAP),
1894 const_iv (GL_MODULATE),
1895 const_iv (GL_DECAL),
1896 const_iv (GL_REPLACE),
1897 const_iv (GL_DEPTH_BUFFER_BIT),
1898 const_iv (GL_COLOR_BUFFER_BIT),
1899 const_iv (GL_PROJECTION),
1900 const_iv (GL_MODELVIEW),
1901 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER),
1906 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1915 const_iv (GL_FASTEST),
1916 const_iv (GL_V2F),
1917 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F),
1920 # undef const_iv
1921 };
1922
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1925 }
1926
1927 char *
1928 gl_vendor ()
1929 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR);
1931 OUTPUT:
1932 RETVAL
1933
1934 char *
1935 gl_version ()
1936 CODE:
1937 RETVAL = (char *)glGetString (GL_VERSION);
1938 OUTPUT:
1939 RETVAL
1940
1941 char *
1942 gl_extensions ()
1943 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT:
1946 RETVAL
1947
1948 int glGetError ()
1949
1950 void glFinish ()
1951
1952 void glClear (int mask)
1953
1954 void glClearColor (float r, float g, float b, float a = 1.0)
1955 PROTOTYPE: @
1956
1957 void glEnable (int cap)
1958
1959 void glDisable (int cap)
1960
1961 void glShadeModel (int mode)
1962
1963 void glHint (int target, int mode)
1964
1965 void glBlendFunc (int sfactor, int dfactor)
1966
1967 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1968 CODE:
1969 gl_BlendFuncSeparate (sa, da, saa, daa);
1970
1971 void glDepthMask (int flag)
1972
1973 void glLogicOp (int opcode)
1974
1975 void glColorMask (int red, int green, int blue, int alpha)
1976
1977 void glMatrixMode (int mode)
1978
1979 void glPushMatrix ()
1980
1981 void glPopMatrix ()
1982
1983 void glLoadIdentity ()
1984
1985 void glDrawBuffer (int buffer)
1986
1987 void glReadBuffer (int buffer)
1988
1989 # near_ and far_ are due to microsofts buggy "c" compiler
1990 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991
1992 # near_ and far_ are due to microsofts buggy "c" compiler
1993 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1994
1995 void glViewport (int x, int y, int width, int height)
1996
1997 void glScissor (int x, int y, int width, int height)
1998
1999 void glTranslate (float x, float y, float z = 0.)
2000 CODE:
2001 glTranslatef (x, y, z);
2002
2003 void glScale (float x, float y, float z = 1.)
2004 CODE:
2005 glScalef (x, y, z);
2006
2007 void glRotate (float angle, float x, float y, float z)
2008 CODE:
2009 glRotatef (angle, x, y, z);
2010
2011 void glBegin (int mode)
2012
2013 void glEnd ()
2014
2015 void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS:
2018 glColor_premultiply = 1
2019 CODE:
2020 if (ix)
2021 {
2022 r *= a;
2023 g *= a;
2024 b *= a;
2025 }
2026 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a);
2028
2029 void glInterleavedArrays (int format, int stride, char *data)
2030
2031 void glDrawElements (int mode, int count, int type, char *indices)
2032
2033 # 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035 void glRasterPos (float x, float y, float z = 0.)
2036 CODE:
2037 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0);
2039
2040 void glVertex (float x, float y, float z = 0.)
2041 CODE:
2042 glVertex3f (x, y, z);
2043
2044 void glTexCoord (float s, float t)
2045 CODE:
2046 glTexCoord2f (s, t);
2047
2048 void glTexEnv (int target, int pname, float param)
2049 CODE:
2050 glTexEnvf (target, pname, param);
2051
2052 void glTexParameter (int target, int pname, float param)
2053 CODE:
2054 glTexParameterf (target, pname, param);
2055
2056 void glBindTexture (int target, int name)
2057
2058 void glConvolutionParameter (int target, int pname, float params)
2059 CODE:
2060 if (gl.ConvolutionParameterf)
2061 gl.ConvolutionParameterf (target, pname, params);
2062
2063 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2064 CODE:
2065 if (gl.ConvolutionFilter2D)
2066 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2067
2068 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE:
2070 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072
2073 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2074
2075 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076
2077 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2078
2079 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080
2081 int glGenTexture ()
2082 CODE:
2083 {
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087 }
2088 OUTPUT:
2089 RETVAL
2090
2091 void glDeleteTexture (int name)
2092 CODE:
2093 {
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_);
2096 }
2097
2098 int glGenList ()
2099 CODE:
2100 RETVAL = glGenLists (1);
2101 OUTPUT:
2102 RETVAL
2103
2104 void glDeleteList (int list)
2105 CODE:
2106 glDeleteLists (list, 1);
2107
2108 void glNewList (int list, int mode = GL_COMPILE)
2109
2110 void glEndList ()
2111
2112 void glCallList (int list)
2113