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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.157
Committed: Sun Oct 1 14:48:50 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.156: +31 -0 lines
Log Message:
support for grabbing win32 proxy

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 #endif
9
10 #include "EXTERN.h"
11 #include "perl.h"
12 #include "XSUB.h"
13
14 #ifdef _WIN32
15 # undef pipe
16 #endif
17
18 #include <math.h>
19 #include <string.h>
20 #include <stdio.h>
21 #include <stdlib.h>
22
23 #include <SDL.h>
24 #include <SDL_endian.h>
25 #include <SDL_image.h>
26 #include <SDL_mixer.h>
27 #include <SDL_opengl.h>
28
29 #define PANGO_ENABLE_BACKEND
30 #define G_DISABLE_CAST_CHECKS
31
32 #include <glib/gmacros.h>
33
34 #include <pango/pango.h>
35
36 #ifndef _WIN32
37 # include <sys/types.h>
38 # include <sys/socket.h>
39 # include <netinet/in.h>
40 # include <netinet/tcp.h>
41 # include <inttypes.h>
42 #else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49 #endif
50
51 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
52
53 #define FOW_DARKNESS 32
54
55 #define MAP_EXTEND_X 32
56 #define MAP_EXTEND_Y 512
57
58 #define MIN_FONT_HEIGHT 10
59
60 #if 0
61 # define PARACHUTE SDL_INIT_NOPARACHUTE
62 #else
63 # define PARACHUTE 0
64 #endif
65
66 static struct
67 {
68 #define GL_FUNC(ptr,name) ptr name;
69 #include "glfunc.h"
70 #undef GL_FUNC
71 } gl;
72
73 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74 {
75 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else
80 glBlendFunc (sa, da);
81 }
82
83 #include "texcache.c"
84
85 #include "pango-font.c"
86 #include "pango-fontmap.c"
87 #include "pango-render.c"
88
89 typedef Mix_Chunk *CFPlus__MixChunk;
90 typedef Mix_Music *CFPlus__MixMusic;
91
92 typedef PangoFontDescription *CFPlus__Font;
93
94 static int
95 shape_attr_p (PangoLayoutRun *run)
96 {
97 GSList *attrs = run->item->analysis.extra_attrs;
98
99 while (attrs)
100 {
101 PangoAttribute *attr = attrs->data;
102
103 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1;
105
106 attrs = attrs->next;
107 }
108
109 return 0;
110 }
111
112 typedef struct cf_layout {
113 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode
115 int base_height;
116 CFPlus__Font font;
117 } *CFPlus__Layout;
118
119 static CFPlus__Font default_font;
120 static PangoContext *opengl_context;
121 static PangoFontMap *opengl_fontmap;
122
123 static void
124 substitute_func (FcPattern *pattern, gpointer data)
125 {
126 FcPatternAddBool (pattern, FC_HINTING, 1);
127 #ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129 #endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131 }
132
133 static void
134 layout_update_font (CFPlus__Layout self)
135 {
136 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera
138 */
139 PangoFontDescription *font = self->font ? self->font : default_font;
140
141 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143
144 pango_layout_set_font_description (self->pl, font);
145 }
146
147 static void
148 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
149 {
150 PangoRectangle rect;
151
152 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect);
154
155 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
156 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
157
158 if (!rect.width) rect.width = 1;
159 if (!rect.height) rect.height = 1;
160
161 *w = rect.width;
162 *h = rect.height;
163 }
164
165 typedef uint16_t mapface;
166
167 typedef struct {
168 GLint name;
169 int w, h;
170 float s, t;
171 uint8_t r, g, b, a;
172 } maptex;
173
174 typedef struct {
175 uint32_t player;
176 mapface face[3];
177 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags;
179 } mapcell;
180
181 typedef struct {
182 int32_t c0, c1;
183 mapcell *col;
184 } maprow;
185
186 typedef struct map {
187 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */
189 int faces;
190 mapface *face;
191
192 int texs;
193 maptex *tex;
194
195 int32_t rows;
196 maprow *row;
197 } *CFPlus__Map;
198
199 static char *
200 prepend (char *ptr, int sze, int inc)
201 {
202 char *p;
203
204 New (0, p, sze + inc, char);
205 Zero (p, inc, char);
206 Move (ptr, p + inc, sze, char);
207 Safefree (ptr);
208
209 return p;
210 }
211
212 static char *
213 append (char *ptr, int sze, int inc)
214 {
215 Renew (ptr, sze + inc, char);
216 Zero (ptr + sze, inc, char);
217
218 return ptr;
219 }
220
221 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223
224 static maprow *
225 map_get_row (CFPlus__Map self, int y)
226 {
227 if (0 > y)
228 {
229 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend);
231
232 self->rows += extend;
233 self->y += extend;
234 y += extend;
235 }
236 else if (y >= self->rows)
237 {
238 int extend = y - self->rows + MAP_EXTEND_Y;
239 Append (maprow, self->row, self->rows, extend);
240 self->rows += extend;
241 }
242
243 return self->row + y;
244 }
245
246 static mapcell *
247 row_get_cell (maprow *row, int x)
248 {
249 if (!row->col)
250 {
251 Newz (0, row->col, MAP_EXTEND_X, mapcell);
252 row->c0 = x - MAP_EXTEND_X / 4;
253 row->c1 = row->c0 + MAP_EXTEND_X;
254 }
255
256 if (row->c0 > x)
257 {
258 int extend = row->c0 - x + MAP_EXTEND_X;
259 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
260 row->c0 -= extend;
261 }
262 else if (x >= row->c1)
263 {
264 int extend = x - row->c1 + MAP_EXTEND_X;
265 Append (mapcell, row->col, row->c1 - row->c0, extend);
266 row->c1 += extend;
267 }
268
269 return row->col + (x - row->c0);
270 }
271
272 static mapcell *
273 map_get_cell (CFPlus__Map self, int x, int y)
274 {
275 return row_get_cell (map_get_row (self, y), x);
276 }
277
278 static void
279 map_clear (CFPlus__Map self)
280 {
281 int r;
282
283 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col);
285
286 Safefree (self->row);
287
288 self->x = 0;
289 self->y = 0;
290 self->ox = 0;
291 self->oy = 0;
292 self->row = 0;
293 self->rows = 0;
294 }
295
296 static void
297 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
298 {
299 int x, y;
300 maprow *row;
301 mapcell *cell;
302
303 for (y = y0; y < y0 + h; y++)
304 if (y >= 0)
305 {
306 if (y >= self->rows)
307 break;
308
309 row = self->row + y;
310
311 for (x = x0; x < x0 + w; x++)
312 if (x >= row->c0)
313 {
314 if (x >= row->c1)
315 break;
316
317 cell = row->col + x - row->c0;
318
319 cell->darkness = 0;
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 }
324 }
325 }
326
327 static void
328 music_finished (void)
329 {
330 SDL_UserEvent ev;
331
332 ev.type = SDL_USEREVENT;
333 ev.code = 0;
334 ev.data1 = 0;
335 ev.data2 = 0;
336
337 SDL_PushEvent ((SDL_Event *)&ev);
338 }
339
340 static void
341 channel_finished (int channel)
342 {
343 SDL_UserEvent ev;
344
345 ev.type = SDL_USEREVENT;
346 ev.code = 1;
347 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0;
349
350 SDL_PushEvent ((SDL_Event *)&ev);
351 }
352
353 static unsigned int
354 minpot (unsigned int n)
355 {
356 if (!n)
357 return 0;
358
359 --n;
360
361 n |= n >> 1;
362 n |= n >> 2;
363 n |= n >> 4;
364 n |= n >> 8;
365 n |= n >> 16;
366
367 return n + 1;
368 }
369
370 MODULE = CFPlus PACKAGE = CFPlus
371
372 PROTOTYPES: ENABLE
373
374 BOOT:
375 {
376 HV *stash = gv_stashpv ("CFPlus", 1);
377 static const struct {
378 const char *name;
379 IV iv;
380 } *civ, const_iv[] = {
381 # define const_iv(name) { # name, (IV)name }
382 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_MOUSEBUTTONUP),
388 const_iv (SDL_JOYAXISMOTION),
389 const_iv (SDL_JOYBALLMOTION),
390 const_iv (SDL_JOYHATMOTION),
391 const_iv (SDL_JOYBUTTONDOWN),
392 const_iv (SDL_JOYBUTTONUP),
393 const_iv (SDL_QUIT),
394 const_iv (SDL_SYSWMEVENT),
395 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT),
400 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4),
405 const_iv (SDLK_KP5),
406 const_iv (SDLK_KP6),
407 const_iv (SDLK_KP7),
408 const_iv (SDLK_KP8),
409 const_iv (SDLK_KP9),
410 const_iv (SDLK_KP_PERIOD),
411 const_iv (SDLK_KP_DIVIDE),
412 const_iv (SDLK_KP_MULTIPLY),
413 const_iv (SDLK_KP_MINUS),
414 const_iv (SDLK_KP_PLUS),
415 const_iv (SDLK_KP_ENTER),
416 const_iv (SDLK_KP_EQUALS),
417 const_iv (SDLK_UP),
418 const_iv (SDLK_DOWN),
419 const_iv (SDLK_RIGHT),
420 const_iv (SDLK_LEFT),
421 const_iv (SDLK_INSERT),
422 const_iv (SDLK_HOME),
423 const_iv (SDLK_END),
424 const_iv (SDLK_PAGEUP),
425 const_iv (SDLK_PAGEDOWN),
426 const_iv (SDLK_F1),
427 const_iv (SDLK_F2),
428 const_iv (SDLK_F3),
429 const_iv (SDLK_F4),
430 const_iv (SDLK_F5),
431 const_iv (SDLK_F6),
432 const_iv (SDLK_F7),
433 const_iv (SDLK_F8),
434 const_iv (SDLK_F9),
435 const_iv (SDLK_F10),
436 const_iv (SDLK_F11),
437 const_iv (SDLK_F12),
438 const_iv (SDLK_F13),
439 const_iv (SDLK_F14),
440 const_iv (SDLK_F15),
441 const_iv (SDLK_NUMLOCK),
442 const_iv (SDLK_CAPSLOCK),
443 const_iv (SDLK_SCROLLOCK),
444 const_iv (SDLK_RSHIFT),
445 const_iv (SDLK_LSHIFT),
446 const_iv (SDLK_RCTRL),
447 const_iv (SDLK_LCTRL),
448 const_iv (SDLK_RALT),
449 const_iv (SDLK_LALT),
450 const_iv (SDLK_RMETA),
451 const_iv (SDLK_LMETA),
452 const_iv (SDLK_LSUPER),
453 const_iv (SDLK_RSUPER),
454 const_iv (SDLK_MODE),
455 const_iv (SDLK_COMPOSE),
456 const_iv (SDLK_HELP),
457 const_iv (SDLK_PRINT),
458 const_iv (SDLK_SYSREQ),
459 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO),
464 const_iv (KMOD_NONE),
465 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT),
467 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL),
469 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT),
471 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480 # undef const_iv
481 };
482
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
485 }
486
487 int
488 in_destruct ()
489 CODE:
490 RETVAL = PL_main_cv == Nullcv;
491 OUTPUT:
492 RETVAL
493
494 NV floor (NV x)
495
496 NV ceil (NV x)
497
498 void
499 pango_init ()
500 CODE:
501 {
502 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505 }
506
507 int
508 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509
510 void
511 SDL_Quit ()
512
513 void
514 SDL_ListModes ()
515 PPCODE:
516 {
517 SDL_Rect **m;
518
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
523
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
526
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533 #if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536 #endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542
543 if (m && m != (SDL_Rect **)-1)
544 while (*m)
545 {
546 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
550
551 ++m;
552 }
553 }
554
555 char *
556 SDL_GetError ()
557
558 int
559 SDL_SetVideoMode (int w, int h, int fullscreen)
560 CODE:
561 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 );
564 if (RETVAL)
565 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568 # include "glfunc.h"
569 # undef GL_FUNC
570 }
571 OUTPUT:
572 RETVAL
573
574 void
575 SDL_GL_SwapBuffers ()
576
577 char *
578 SDL_GetKeyName (int sym)
579
580 void
581 SDL_PollEvent ()
582 PPCODE:
583 {
584 SDL_Event ev;
585
586 while (SDL_PollEvent (&ev))
587 {
588 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590
591 switch (ev.type)
592 {
593 case SDL_KEYDOWN:
594 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break;
600
601 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break;
605
606 case SDL_MOUSEMOTION:
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
614 break;
615
616 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 break;
625
626 case SDL_USEREVENT:
627 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break;
631 }
632
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 }
635 }
636
637 int
638 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
639 POSTCALL:
640 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished);
642
643 void
644 Mix_CloseAudio ()
645
646 int
647 Mix_AllocateChannels (int numchans = -1)
648
649 void
650 lowdelay (int fd, int val = 1)
651 CODE:
652 #ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
654 #endif
655
656 void
657 win32_proxy_info ()
658 PPCODE:
659 {
660 #ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048];
663 DWORD buflen;
664
665 EXTEND (SP, 3);
666
667 buflen = sizeof (buffer);
668 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
669 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
670 {
671 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
672
673 buflen = sizeof (buffer);
674 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
675 {
676 PUSHs (newSVpv (buffer, 0));
677
678 buflen = sizeof (buffer);
679 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
680 PUSHs (newSVpv (buffer, 0));
681 }
682 }
683 #endif
684 }
685
686 void
687 add_font (char *file)
688 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
690
691 void
692 load_image_inline (SV *image_)
693 ALIAS:
694 load_image_file = 1
695 PPCODE:
696 {
697 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r")
703 : SDL_RWFromConstMem (image, image_len);
704
705 if (!rw)
706 croak ("load_image: %s", SDL_GetError ());
707
708 surface = IMG_Load_RW (rw, 1);
709 if (!surface)
710 croak ("load_image: %s", SDL_GetError ());
711
712 fmt.palette = NULL;
713 fmt.BitsPerPixel = 32;
714 fmt.BytesPerPixel = 4;
715 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
716 fmt.Rmask = 0x000000ff;
717 fmt.Gmask = 0x0000ff00;
718 fmt.Bmask = 0x00ff0000;
719 fmt.Amask = 0xff000000;
720 #else
721 fmt.Rmask = 0xff000000;
722 fmt.Gmask = 0x00ff0000;
723 fmt.Bmask = 0x0000ff00;
724 fmt.Amask = 0x000000ff;
725 #endif
726 fmt.Rloss = 0;
727 fmt.Gloss = 0;
728 fmt.Bloss = 0;
729 fmt.Aloss = 0;
730 fmt.Rshift = 0;
731 fmt.Gshift = 8;
732 fmt.Bshift = 16;
733 fmt.Ashift = 24;
734 fmt.colorkey = 0;
735 fmt.alpha = 0;
736
737 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
738
739 assert (surface2->pitch == surface2->w * 4);
740
741 SDL_LockSurface (surface2);
742 EXTEND (SP, 6);
743 PUSHs (sv_2mortal (newSViv (surface2->w)));
744 PUSHs (sv_2mortal (newSViv (surface2->h)));
745 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
746 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
747 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
748 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
749 SDL_UnlockSurface (surface2);
750
751 SDL_FreeSurface (surface);
752 SDL_FreeSurface (surface2);
753 }
754
755 void
756 average (int x, int y, uint32_t *data)
757 PPCODE:
758 {
759 uint32_t r = 0, g = 0, b = 0, a = 0;
760
761 x = y = x * y;
762
763 while (x--)
764 {
765 uint32_t p = *data++;
766
767 r += (p ) & 255;
768 g += (p >> 8) & 255;
769 b += (p >> 16) & 255;
770 a += (p >> 24) & 255;
771 }
772
773 EXTEND (SP, 4);
774 PUSHs (sv_2mortal (newSViv (r / y)));
775 PUSHs (sv_2mortal (newSViv (g / y)));
776 PUSHs (sv_2mortal (newSViv (b / y)));
777 PUSHs (sv_2mortal (newSViv (a / y)));
778 }
779
780 void
781 error (char *message)
782 CODE:
783 fprintf (stderr, "ERROR: %s\n", message);
784 #ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
786 #endif
787
788 void
789 fatal (char *message)
790 CODE:
791 fprintf (stderr, "FATAL: %s\n", message);
792 #ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
794 #endif
795 _exit (1);
796
797 void
798 _exit (int retval)
799 CODE:
800 _exit (retval);
801
802 MODULE = CFPlus PACKAGE = CFPlus::Font
803
804 CFPlus::Font
805 new_from_file (SV *class, char *path, int id = 0)
806 CODE:
807 {
808 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
810 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
811 FcPatternDestroy (pattern);
812 }
813 OUTPUT:
814 RETVAL
815
816 void
817 DESTROY (CFPlus::Font self)
818 CODE:
819 pango_font_description_free (self);
820
821 void
822 make_default (CFPlus::Font self)
823 CODE:
824 default_font = self;
825
826 MODULE = CFPlus PACKAGE = CFPlus::Layout
827
828 void
829 reset_glyph_cache ()
830 CODE:
831 tc_clear ();
832
833 CFPlus::Layout
834 new (SV *class)
835 CODE:
836 New (0, RETVAL, 1, struct cf_layout);
837
838 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->r = 1.;
840 RETVAL->g = 1.;
841 RETVAL->b = 1.;
842 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0;
845
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL);
848 OUTPUT:
849 RETVAL
850
851 void
852 DESTROY (CFPlus::Layout self)
853 CODE:
854 g_object_unref (self->pl);
855 Safefree (self);
856
857 void
858 set_text (CFPlus::Layout self, SV *text_)
859 CODE:
860 {
861 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen);
863
864 pango_layout_set_text (self->pl, text, textlen);
865 }
866
867 void
868 set_markup (CFPlus::Layout self, SV *text_)
869 CODE:
870 {
871 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen);
873
874 pango_layout_set_markup (self->pl, text, textlen);
875 }
876
877 void
878 set_shapes (CFPlus::Layout self, ...)
879 CODE:
880 {
881 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text;
884 int arg = 4;
885
886 while (arg < items && (pos = strstr (pos, OBJ_STR)))
887 {
888 PangoRectangle inkrect, rect;
889 PangoAttribute *attr;
890
891 int x = SvIV (ST (arg - 3));
892 int y = SvIV (ST (arg - 2));
893 int w = SvIV (ST (arg - 1));
894 int h = SvIV (ST (arg ));
895
896 inkrect.x = 0;
897 inkrect.y = 0;
898 inkrect.width = 0;
899 inkrect.height = 0;
900
901 rect.x = x * PANGO_SCALE;
902 rect.y = y * PANGO_SCALE;
903 rect.width = w * PANGO_SCALE;
904 rect.height = h * PANGO_SCALE;
905
906 if (!attrs)
907 attrs = pango_layout_get_attributes (self->pl);
908
909 attr = pango_attr_shape_new (&inkrect, &rect);
910 attr->start_index = pos - text;
911 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
912 pango_attr_list_insert (attrs, attr);
913
914 arg += 4;
915 pos += sizeof (OBJ_STR) - 1;
916 }
917
918 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs);
920 }
921
922 void
923 get_shapes (CFPlus::Layout self)
924 PPCODE:
925 {
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927
928 do
929 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
931
932 if (run && shape_attr_p (run))
933 {
934 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents);
936
937 EXTEND (SP, 2);
938 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
939 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
940 }
941 }
942 while (pango_layout_iter_next_run (iter));
943
944 pango_layout_iter_free (iter);
945 }
946
947 int
948 has_wrapped (CFPlus::Layout self)
949 CODE:
950 {
951 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl);
953
954 while (*text)
955 lines += *text++ == '\n';
956
957 RETVAL = lines < pango_layout_get_line_count (self->pl);
958 }
959 OUTPUT:
960 RETVAL
961
962 SV *
963 get_text (CFPlus::Layout self)
964 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL);
967 OUTPUT:
968 RETVAL
969
970 void
971 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
972 CODE:
973 self->r = r;
974 self->g = g;
975 self->b = b;
976 self->a = a;
977
978 void
979 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
980 CODE:
981 if (self->font != font)
982 {
983 self->font = font;
984 layout_update_font (self);
985 }
986
987 void
988 set_height (CFPlus::Layout self, int base_height)
989 CODE:
990 if (self->base_height != base_height)
991 {
992 self->base_height = base_height;
993 layout_update_font (self);
994 }
995
996 void
997 set_width (CFPlus::Layout self, int max_width = -1)
998 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000
1001 void
1002 set_indent (CFPlus::Layout self, int indent)
1003 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005
1006 void
1007 set_spacing (CFPlus::Layout self, int spacing)
1008 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010
1011 void
1012 set_ellipsise (CFPlus::Layout self, int ellipsise)
1013 CODE:
1014 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE
1019 );
1020
1021 void
1022 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1023 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025
1026 void
1027 size (CFPlus::Layout self)
1028 PPCODE:
1029 {
1030 int w, h;
1031
1032 layout_get_pixel_size (self, &w, &h);
1033
1034 EXTEND (SP, 2);
1035 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h)));
1037 }
1038
1039 int
1040 descent (CFPlus::Layout self)
1041 CODE:
1042 {
1043 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect);
1047 }
1048 OUTPUT:
1049 RETVAL
1050
1051 int
1052 xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE:
1054 {
1055 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index;
1058 }
1059 OUTPUT:
1060 RETVAL
1061
1062 void
1063 cursor_pos (CFPlus::Layout self, int index)
1064 PPCODE:
1065 {
1066 PangoRectangle strong_pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1068
1069 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1073 }
1074
1075 void
1076 render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE:
1078 pango_opengl_render_layout_subpixel (
1079 self->pl,
1080 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a,
1082 flags
1083 );
1084
1085 MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087 void
1088 pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090 {
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093
1094 if (ow && oh)
1095 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107
1108 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp);
1110
1111 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114
1115 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 }
1122 }
1123
1124 void
1125 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1126 PROTOTYPE: $$$;$$
1127 ALIAS:
1128 draw_quad_alpha = 1
1129 draw_quad_alpha_premultiplied = 2
1130 CODE:
1131 {
1132 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1136
1137 if (items < 5)
1138 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1141 }
1142
1143 if (ix)
1144 {
1145 glEnable (GL_BLEND);
1146
1147 if (ix == 2)
1148 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1149 else
1150 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1151 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1152
1153 glEnable (GL_ALPHA_TEST);
1154 glAlphaFunc (GL_GREATER, 0.01f);
1155 }
1156
1157 glBindTexture (GL_TEXTURE_2D, name);
1158
1159 glBegin (GL_QUADS);
1160 glTexCoord2f (0, 0); glVertex2f (x , y );
1161 glTexCoord2f (0, t); glVertex2f (x , y + h);
1162 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1163 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1164 glEnd ();
1165
1166 if (ix)
1167 {
1168 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND);
1170 }
1171 }
1172
1173 MODULE = CFPlus PACKAGE = CFPlus::Map
1174
1175 CFPlus::Map
1176 new (SV *class, int map_width, int map_height)
1177 CODE:
1178 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0;
1180 RETVAL->y = 0;
1181 RETVAL->w = map_width;
1182 RETVAL->h = map_height;
1183 RETVAL->ox = 0;
1184 RETVAL->oy = 0;
1185 RETVAL->faces = 8192;
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0;
1190 RETVAL->row = 0;
1191 OUTPUT:
1192 RETVAL
1193
1194 void
1195 DESTROY (CFPlus::Map self)
1196 CODE:
1197 {
1198 map_clear (self);
1199 Safefree (self->face);
1200 Safefree (self->tex);
1201 Safefree (self);
1202 }
1203
1204 void
1205 clear (CFPlus::Map self)
1206 CODE:
1207 map_clear (self);
1208
1209 void
1210 set_face (CFPlus::Map self, int face, int texid)
1211 CODE:
1212 {
1213 while (self->faces <= face)
1214 {
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220 }
1221
1222 void
1223 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE:
1225 {
1226 while (self->texs <= texid)
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231
1232 {
1233 maptex *tex = self->tex + texid;
1234
1235 tex->name = name;
1236 tex->w = w;
1237 tex->h = h;
1238 tex->s = s;
1239 tex->t = t;
1240 tex->r = r;
1241 tex->g = g;
1242 tex->b = b;
1243 tex->a = a;
1244 }
1245
1246 // somewhat hackish, but for textures that require it, it really
1247 // improves the look, and most others don't suffer.
1248 glBindTexture (GL_TEXTURE_2D, name);
1249 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1250 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1251 // use uglier nearest interpolation because linear suffers
1252 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254 }
1255
1256 int
1257 ox (CFPlus::Map self)
1258 ALIAS:
1259 oy = 1
1260 x = 2
1261 y = 3
1262 w = 4
1263 h = 5
1264 CODE:
1265 switch (ix)
1266 {
1267 case 0: RETVAL = self->ox; break;
1268 case 1: RETVAL = self->oy; break;
1269 case 2: RETVAL = self->x; break;
1270 case 3: RETVAL = self->y; break;
1271 case 4: RETVAL = self->w; break;
1272 case 5: RETVAL = self->h; break;
1273 }
1274 OUTPUT:
1275 RETVAL
1276
1277 void
1278 scroll (CFPlus::Map self, int dx, int dy)
1279 CODE:
1280 {
1281 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1285
1286 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1290
1291 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy;
1293
1294 while (self->y < 0)
1295 {
1296 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1297
1298 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y;
1300 }
1301 }
1302
1303 void
1304 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1305 CODE:
1306 {
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell;
1310 int x, y, flags;
1311
1312 while (data < data_end - 1)
1313 {
1314 flags = (data [0] << 8) + data [1]; data += 2;
1315
1316 x = self->x + ((flags >> 10) & 63);
1317 y = self->y + ((flags >> 4) & 63);
1318
1319 cell = map_get_cell (self, x, y);
1320
1321 if (flags & 15)
1322 {
1323 if (!cell->darkness)
1324 {
1325 memset (cell, 0, sizeof (*cell));
1326 cell->darkness = 256;
1327 }
1328
1329 //TODO: don't trust server data to be in-range(!)
1330
1331 if (flags & 8)
1332 {
1333 if (extmap)
1334 {
1335 uint8_t ext, cmd;
1336
1337 do
1338 {
1339 ext = *data++;
1340 cmd = ext & 0x3f;
1341
1342 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health
1345 {
1346 cell->stat_width = 1;
1347 cell->stat_hp = *data++;
1348 }
1349 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width
1352 {
1353 if (*data == 4)
1354 ; // decode player tag
1355
1356 data += *data + 1;
1357 }
1358 else if (cmd == 8) // cell flags
1359 cell->flags = *data++;
1360 else if (ext & 0x40) // unknown, multibyte => skip
1361 data += *data + 1;
1362 else
1363 data++;
1364 }
1365 while (ext & 0x80);
1366 }
1367 else
1368 cell->darkness = *data++ + 1;
1369 }
1370
1371 if (flags & 4)
1372 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1374 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 }
1386 else
1387 cell->darkness = 0;
1388 }
1389 }
1390
1391 SV *
1392 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1393 CODE:
1394 {
1395 int x1, x;
1396 int y1, y;
1397 int z;
1398 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1399 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1400
1401 SvPOK_only (map_sv);
1402 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1403
1404 x0 += self->x; x1 = x0 + w;
1405 y0 += self->y; y1 = y0 + h;
1406
1407 for (y = y0; y < y1; y++)
1408 {
1409 maprow *row = 0 <= y && y < self->rows
1410 ? self->row + y
1411 : 0;
1412
1413 for (x = x0; x < x1; x++)
1414 {
1415 int r = 32, g = 32, b = 32, a = 192;
1416
1417 if (row && row->c0 <= x && x < row->c1)
1418 {
1419 mapcell *cell = row->col + (x - row->c0);
1420
1421 for (z = 0; z <= 0; z++)
1422 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face];
1428 int a0 = 255 - tex.a;
1429 int a1 = tex.a;
1430
1431 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 }
1437 }
1438
1439 *map++ = (r )
1440 | (g << 8)
1441 | (b << 16)
1442 | (a << 24);
1443 }
1444 }
1445
1446 RETVAL = map_sv;
1447 }
1448 OUTPUT:
1449 RETVAL
1450
1451 void
1452 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1453 CODE:
1454 {
1455 int vx, vy;
1456 int x, y, z;
1457 int last_name;
1458 mapface face;
1459
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1462
1463 /*
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472
1473 glColor4ub (255, 255, 255, 255);
1474
1475 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++)
1485 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows)
1487 {
1488 maprow *row = self->row + (y + vy);
1489
1490 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1)
1492 {
1493 mapcell *cell = row->col + (x + vx - row->c0);
1494
1495 face = cell->face [z];
1496
1497 if (face && face < self->texs)
1498 {
1499 maptex tex = self->tex [face];
1500 int px = (x + 1) * 32 - tex.w;
1501 int py = (y + 1) * 32 - tex.h;
1502
1503 if (last_name != tex.name)
1504 {
1505 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS);
1508 }
1509
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 {
1520 maptex tex = self->tex [1];
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523
1524 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 }
1533 }
1534 }
1535 }
1536
1537 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND);
1541
1542 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows)
1545 {
1546 maprow *row = self->row + (y + vy);
1547
1548 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1)
1550 {
1551 mapcell *cell = row->col + (x + vx - row->c0);
1552
1553 int px = x * 32;
1554 int py = y * 32;
1555
1556 if (cell->stat_hp)
1557 {
1558 int width = cell->stat_width * 32;
1559 int thick = sh / 28 + 1 + cell->stat_width;
1560
1561 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py);
1564
1565 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1566 glRectf (px + 2,
1567 py - thick - 1,
1568 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1569 }
1570 }
1571 }
1572 }
1573
1574 void
1575 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE:
1577 {
1578 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F },
1581 { 0.00F, 0.00F, 0.55F },
1582 { 1.00F, 0.00F, 0.00F },
1583
1584 { 1.00F, 0.54F, 0.00F },
1585 { 0.11F, 0.56F, 1.00F },
1586 { 0.93F, 0.46F, 0.00F },
1587 { 0.18F, 0.54F, 0.34F },
1588
1589 { 0.56F, 0.73F, 0.56F },
1590 { 0.80F, 0.80F, 0.80F },
1591 { 0.55F, 0.41F, 0.13F },
1592 { 0.99F, 0.77F, 0.26F },
1593
1594 { 0.74F, 0.65F, 0.41F },
1595
1596 { 0.00F, 1.00F, 1.00F },
1597 { 1.00F, 0.00F, 1.00F },
1598 { 1.00F, 1.00F, 0.00F },
1599 };
1600
1601 int x, y;
1602
1603 glEnable (GL_TEXTURE_2D);
1604 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1605 glEnable (GL_BLEND);
1606 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1607 glBegin (GL_QUADS);
1608
1609 for (y = 0; y < h; y++)
1610 for (x = 0; x < w; x++)
1611 {
1612 unsigned char m = data [x + y * w];
1613
1614 if (m)
1615 {
1616 float *c = color [m & 15];
1617
1618 float tx1 = m & 0x40 ? 0.5 : 0.;
1619 float tx2 = tx1 + 0.5;
1620
1621 glColor4f (c[0], c[1], c[2], 0.75);
1622 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1623 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1624 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1625 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1626 }
1627 }
1628
1629 glEnd ();
1630 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D);
1632 }
1633
1634 void
1635 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1636 PPCODE:
1637 {
1638 int vx, vy;
1639 int x, y;
1640 int sw4 = (sw + 3) & ~3;
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1643
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh);
1647
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1650
1651 for (y = 0; y < sh; y++)
1652 if (0 <= y + vy && y + vy < self->rows)
1653 {
1654 maprow *row = self->row + (y + vy);
1655
1656 for (x = 0; x < sw; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1)
1658 {
1659 mapcell *cell = row->col + (x + vx - row->c0);
1660
1661 darkness[y * sw4 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS;
1664 }
1665 }
1666
1667 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4)));
1669 PUSHs (sv_2mortal (newSViv (sh)));
1670 PUSHs (darkness_sv);
1671 }
1672
1673 SV *
1674 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1675 CODE:
1676 {
1677 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1680
1681 *data++ = 0; /* version 0 format */
1682 *data++ = w >> 8; *data++ = w;
1683 *data++ = h >> 8; *data++ = h;
1684
1685 // we need to do this 'cause we don't keep an absolute coord system for rows
1686 // TODO: treat rows as we treat columns
1687 map_get_row (self, y0 + self->y - self->oy);//D
1688 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1689
1690 x0 += self->x - self->ox;
1691 y0 += self->y - self->oy;
1692
1693 x1 = x0 + w;
1694 y1 = y0 + h;
1695
1696 for (y = y0; y < y1; y++)
1697 {
1698 maprow *row = 0 <= y && y < self->rows
1699 ? self->row + y
1700 : 0;
1701
1702 for (x = x0; x < x1; x++)
1703 {
1704 if (row && row->c0 <= x && x < row->c1)
1705 {
1706 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0;
1708
1709 if (cell->face [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4;
1712
1713 *data++ = flags;
1714
1715 if (flags & 1)
1716 {
1717 *data++ = cell->face [0] >> 8;
1718 *data++ = cell->face [0];
1719 }
1720
1721 if (flags & 2)
1722 {
1723 *data++ = cell->face [1] >> 8;
1724 *data++ = cell->face [1];
1725 }
1726
1727 if (flags & 4)
1728 {
1729 *data++ = cell->face [2] >> 8;
1730 *data++ = cell->face [2];
1731 }
1732 }
1733 else
1734 *data++ = 0;
1735 }
1736 }
1737
1738 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1740 RETVAL = data_sv;
1741 }
1742 OUTPUT:
1743 RETVAL
1744
1745 void
1746 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1747 PPCODE:
1748 {
1749 int x, y, z;
1750 int w, h;
1751 int x1, y1;
1752
1753 if (*data++ != 0)
1754 return; /* version mismatch */
1755
1756 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++;
1758
1759 // we need to do this 'cause we don't keep an absolute coord system for rows
1760 // TODO: treat rows as we treat columns
1761 map_get_row (self, y0 + self->y - self->oy);//D
1762 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1763
1764 x0 += self->x - self->ox;
1765 y0 += self->y - self->oy;
1766
1767 x1 = x0 + w;
1768 y1 = y0 + h;
1769
1770 for (y = y0; y < y1; y++)
1771 {
1772 maprow *row = map_get_row (self, y);
1773
1774 for (x = x0; x < x1; x++)
1775 {
1776 uint8_t flags = *data++;
1777
1778 if (flags)
1779 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x);
1783
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1787
1788 if (cell->darkness == 0)
1789 {
1790 cell->darkness = 0;
1791
1792 for (z = 0; z <= 2; z++)
1793 {
1794 cell->face[z] = face[z];
1795
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1797 XPUSHs (sv_2mortal (newSViv (face[z])));
1798 }
1799 }
1800 }
1801 }
1802 }
1803 }
1804
1805 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1806
1807 CFPlus::MixChunk
1808 new_from_file (SV *class, char *path)
1809 CODE:
1810 RETVAL = Mix_LoadWAV (path);
1811 OUTPUT:
1812 RETVAL
1813
1814 void
1815 DESTROY (CFPlus::MixChunk self)
1816 CODE:
1817 Mix_FreeChunk (self);
1818
1819 int
1820 volume (CFPlus::MixChunk self, int volume = -1)
1821 CODE:
1822 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT:
1824 RETVAL
1825
1826 int
1827 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1828 CODE:
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1830 OUTPUT:
1831 RETVAL
1832
1833 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1834
1835 int
1836 volume (int volume = -1)
1837 CODE:
1838 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT:
1840 RETVAL
1841
1842 CFPlus::MixMusic
1843 new_from_file (SV *class, char *path)
1844 CODE:
1845 RETVAL = Mix_LoadMUS (path);
1846 OUTPUT:
1847 RETVAL
1848
1849 void
1850 DESTROY (CFPlus::MixMusic self)
1851 CODE:
1852 Mix_FreeMusic (self);
1853
1854 int
1855 play (CFPlus::MixMusic self, int loops = -1)
1856 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT:
1859 RETVAL
1860
1861 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1862
1863 BOOT:
1864 {
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1866 static const struct {
1867 const char *name;
1868 IV iv;
1869 } *civ, const_iv[] = {
1870 # define const_iv(name) { # name, (IV)name }
1871 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND),
1876 const_iv (GL_CULL_FACE),
1877 const_iv (GL_SCISSOR_TEST),
1878 const_iv (GL_DEPTH_TEST),
1879 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT),
1883 const_iv (GL_BACK),
1884 const_iv (GL_AND),
1885 const_iv (GL_ONE),
1886 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA),
1889 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1890 const_iv (GL_ONE_MINUS_DST_ALPHA),
1891 const_iv (GL_SRC_ALPHA_SATURATE),
1892 const_iv (GL_RGB),
1893 const_iv (GL_RGBA),
1894 const_iv (GL_RGBA4),
1895 const_iv (GL_RGBA8),
1896 const_iv (GL_RGB5_A1),
1897 const_iv (GL_UNSIGNED_BYTE),
1898 const_iv (GL_UNSIGNED_SHORT),
1899 const_iv (GL_UNSIGNED_INT),
1900 const_iv (GL_ALPHA),
1901 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE),
1907 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER),
1912 const_iv (GL_TEXTURE_ENV_MODE),
1913 const_iv (GL_TEXTURE_WRAP_S),
1914 const_iv (GL_TEXTURE_WRAP_T),
1915 const_iv (GL_REPEAT),
1916 const_iv (GL_CLAMP),
1917 const_iv (GL_CLAMP_TO_EDGE),
1918 const_iv (GL_NEAREST),
1919 const_iv (GL_LINEAR),
1920 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1921 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1922 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1923 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1924 const_iv (GL_GENERATE_MIPMAP),
1925 const_iv (GL_MODULATE),
1926 const_iv (GL_DECAL),
1927 const_iv (GL_REPLACE),
1928 const_iv (GL_DEPTH_BUFFER_BIT),
1929 const_iv (GL_COLOR_BUFFER_BIT),
1930 const_iv (GL_PROJECTION),
1931 const_iv (GL_MODELVIEW),
1932 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER),
1937 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1946 const_iv (GL_FASTEST),
1947 const_iv (GL_V2F),
1948 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F),
1951 # undef const_iv
1952 };
1953
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1956 }
1957
1958 char *
1959 gl_vendor ()
1960 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR);
1962 OUTPUT:
1963 RETVAL
1964
1965 char *
1966 gl_version ()
1967 CODE:
1968 RETVAL = (char *)glGetString (GL_VERSION);
1969 OUTPUT:
1970 RETVAL
1971
1972 char *
1973 gl_extensions ()
1974 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT:
1977 RETVAL
1978
1979 int glGetError ()
1980
1981 void glFinish ()
1982
1983 void glClear (int mask)
1984
1985 void glClearColor (float r, float g, float b, float a = 1.0)
1986 PROTOTYPE: @
1987
1988 void glEnable (int cap)
1989
1990 void glDisable (int cap)
1991
1992 void glShadeModel (int mode)
1993
1994 void glHint (int target, int mode)
1995
1996 void glBlendFunc (int sfactor, int dfactor)
1997
1998 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1999 CODE:
2000 gl_BlendFuncSeparate (sa, da, saa, daa);
2001
2002 void glDepthMask (int flag)
2003
2004 void glLogicOp (int opcode)
2005
2006 void glColorMask (int red, int green, int blue, int alpha)
2007
2008 void glMatrixMode (int mode)
2009
2010 void glPushMatrix ()
2011
2012 void glPopMatrix ()
2013
2014 void glLoadIdentity ()
2015
2016 void glDrawBuffer (int buffer)
2017
2018 void glReadBuffer (int buffer)
2019
2020 # near_ and far_ are due to microsofts buggy "c" compiler
2021 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022
2023 # near_ and far_ are due to microsofts buggy "c" compiler
2024 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2025
2026 void glViewport (int x, int y, int width, int height)
2027
2028 void glScissor (int x, int y, int width, int height)
2029
2030 void glTranslate (float x, float y, float z = 0.)
2031 CODE:
2032 glTranslatef (x, y, z);
2033
2034 void glScale (float x, float y, float z = 1.)
2035 CODE:
2036 glScalef (x, y, z);
2037
2038 void glRotate (float angle, float x, float y, float z)
2039 CODE:
2040 glRotatef (angle, x, y, z);
2041
2042 void glBegin (int mode)
2043
2044 void glEnd ()
2045
2046 void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS:
2049 glColor_premultiply = 1
2050 CODE:
2051 if (ix)
2052 {
2053 r *= a;
2054 g *= a;
2055 b *= a;
2056 }
2057 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a);
2059
2060 void glInterleavedArrays (int format, int stride, char *data)
2061
2062 void glDrawElements (int mode, int count, int type, char *indices)
2063
2064 # 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066 void glRasterPos (float x, float y, float z = 0.)
2067 CODE:
2068 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0);
2070
2071 void glVertex (float x, float y, float z = 0.)
2072 CODE:
2073 glVertex3f (x, y, z);
2074
2075 void glTexCoord (float s, float t)
2076 CODE:
2077 glTexCoord2f (s, t);
2078
2079 void glTexEnv (int target, int pname, float param)
2080 CODE:
2081 glTexEnvf (target, pname, param);
2082
2083 void glTexParameter (int target, int pname, float param)
2084 CODE:
2085 glTexParameterf (target, pname, param);
2086
2087 void glBindTexture (int target, int name)
2088
2089 void glConvolutionParameter (int target, int pname, float params)
2090 CODE:
2091 if (gl.ConvolutionParameterf)
2092 gl.ConvolutionParameterf (target, pname, params);
2093
2094 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2095 CODE:
2096 if (gl.ConvolutionFilter2D)
2097 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2098
2099 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE:
2101 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103
2104 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2105
2106 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107
2108 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109
2110 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111
2112 int glGenTexture ()
2113 CODE:
2114 {
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118 }
2119 OUTPUT:
2120 RETVAL
2121
2122 void glDeleteTexture (int name)
2123 CODE:
2124 {
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_);
2127 }
2128
2129 int glGenList ()
2130 CODE:
2131 RETVAL = glGenLists (1);
2132 OUTPUT:
2133 RETVAL
2134
2135 void glDeleteList (int list)
2136 CODE:
2137 glDeleteLists (list, 1);
2138
2139 void glNewList (int list, int mode = GL_COMPILE)
2140
2141 void glEndList ()
2142
2143 void glCallList (int list)
2144