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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.159
Committed: Sun Oct 8 21:22:29 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.158: +0 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 #endif
9
10 #include "EXTERN.h"
11 #include "perl.h"
12 #include "XSUB.h"
13
14 #ifdef _WIN32
15 # undef pipe
16 #endif
17
18 #include <math.h>
19 #include <string.h>
20 #include <stdio.h>
21 #include <stdlib.h>
22
23 #include <SDL.h>
24 #include <SDL_endian.h>
25 #include <SDL_image.h>
26 #include <SDL_mixer.h>
27 #include <SDL_opengl.h>
28
29 #define PANGO_ENABLE_BACKEND
30 #define G_DISABLE_CAST_CHECKS
31
32 #include <glib/gmacros.h>
33
34 #include <pango/pango.h>
35
36 #ifndef _WIN32
37 # include <sys/types.h>
38 # include <sys/socket.h>
39 # include <netinet/in.h>
40 # include <netinet/tcp.h>
41 # include <inttypes.h>
42 #else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49 #endif
50
51 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
52
53 #define FOW_DARKNESS 32
54
55 #define MAP_EXTEND_X 32
56 #define MAP_EXTEND_Y 512
57
58 #define MIN_FONT_HEIGHT 10
59
60 #if 0
61 # define PARACHUTE SDL_INIT_NOPARACHUTE
62 #else
63 # define PARACHUTE 0
64 #endif
65
66 static struct
67 {
68 #define GL_FUNC(ptr,name) ptr name;
69 #include "glfunc.h"
70 #undef GL_FUNC
71 } gl;
72
73 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74 {
75 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else
80 glBlendFunc (sa, da);
81 }
82
83 #include "texcache.c"
84
85 #include "pango-font.c"
86 #include "pango-fontmap.c"
87 #include "pango-render.c"
88
89 typedef Mix_Chunk *CFPlus__MixChunk;
90 typedef Mix_Music *CFPlus__MixMusic;
91
92 typedef PangoFontDescription *CFPlus__Font;
93
94 static int
95 shape_attr_p (PangoLayoutRun *run)
96 {
97 GSList *attrs = run->item->analysis.extra_attrs;
98
99 while (attrs)
100 {
101 PangoAttribute *attr = attrs->data;
102
103 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1;
105
106 attrs = attrs->next;
107 }
108
109 return 0;
110 }
111
112 typedef struct cf_layout {
113 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode
115 int base_height;
116 CFPlus__Font font;
117 } *CFPlus__Layout;
118
119 static CFPlus__Font default_font;
120 static PangoContext *opengl_context;
121 static PangoFontMap *opengl_fontmap;
122
123 static void
124 substitute_func (FcPattern *pattern, gpointer data)
125 {
126 FcPatternAddBool (pattern, FC_HINTING, 1);
127 #ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129 #endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131 }
132
133 static void
134 layout_update_font (CFPlus__Layout self)
135 {
136 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera
138 */
139 PangoFontDescription *font = self->font ? self->font : default_font;
140
141 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143
144 pango_layout_set_font_description (self->pl, font);
145 }
146
147 static void
148 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
149 {
150 PangoRectangle rect;
151
152 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect);
154
155 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
156 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
157
158 if (!rect.width) rect.width = 1;
159 if (!rect.height) rect.height = 1;
160
161 *w = rect.width;
162 *h = rect.height;
163 }
164
165 typedef uint16_t mapface;
166
167 typedef struct {
168 GLint name;
169 int w, h;
170 float s, t;
171 uint8_t r, g, b, a;
172 } maptex;
173
174 typedef struct {
175 uint32_t player;
176 mapface face[3];
177 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags;
179 } mapcell;
180
181 typedef struct {
182 int32_t c0, c1;
183 mapcell *col;
184 } maprow;
185
186 typedef struct map {
187 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */
189 int faces;
190 mapface *face;
191
192 int texs;
193 maptex *tex;
194
195 int32_t rows;
196 maprow *row;
197 } *CFPlus__Map;
198
199 static char *
200 prepend (char *ptr, int sze, int inc)
201 {
202 char *p;
203
204 New (0, p, sze + inc, char);
205 Zero (p, inc, char);
206 Move (ptr, p + inc, sze, char);
207 Safefree (ptr);
208
209 return p;
210 }
211
212 static char *
213 append (char *ptr, int sze, int inc)
214 {
215 Renew (ptr, sze + inc, char);
216 Zero (ptr + sze, inc, char);
217
218 return ptr;
219 }
220
221 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223
224 static maprow *
225 map_get_row (CFPlus__Map self, int y)
226 {
227 if (0 > y)
228 {
229 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend);
231
232 self->rows += extend;
233 self->y += extend;
234 y += extend;
235 }
236 else if (y >= self->rows)
237 {
238 int extend = y - self->rows + MAP_EXTEND_Y;
239 Append (maprow, self->row, self->rows, extend);
240 self->rows += extend;
241 }
242
243 return self->row + y;
244 }
245
246 static mapcell *
247 row_get_cell (maprow *row, int x)
248 {
249 if (!row->col)
250 {
251 Newz (0, row->col, MAP_EXTEND_X, mapcell);
252 row->c0 = x - MAP_EXTEND_X / 4;
253 row->c1 = row->c0 + MAP_EXTEND_X;
254 }
255
256 if (row->c0 > x)
257 {
258 int extend = row->c0 - x + MAP_EXTEND_X;
259 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
260 row->c0 -= extend;
261 }
262 else if (x >= row->c1)
263 {
264 int extend = x - row->c1 + MAP_EXTEND_X;
265 Append (mapcell, row->col, row->c1 - row->c0, extend);
266 row->c1 += extend;
267 }
268
269 return row->col + (x - row->c0);
270 }
271
272 static mapcell *
273 map_get_cell (CFPlus__Map self, int x, int y)
274 {
275 return row_get_cell (map_get_row (self, y), x);
276 }
277
278 static void
279 map_clear (CFPlus__Map self)
280 {
281 int r;
282
283 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col);
285
286 Safefree (self->row);
287
288 self->x = 0;
289 self->y = 0;
290 self->ox = 0;
291 self->oy = 0;
292 self->row = 0;
293 self->rows = 0;
294 }
295
296 static void
297 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
298 {
299 int x, y;
300 maprow *row;
301 mapcell *cell;
302
303 for (y = y0; y < y0 + h; y++)
304 if (y >= 0)
305 {
306 if (y >= self->rows)
307 break;
308
309 row = self->row + y;
310
311 for (x = x0; x < x0 + w; x++)
312 if (x >= row->c0)
313 {
314 if (x >= row->c1)
315 break;
316
317 cell = row->col + x - row->c0;
318
319 cell->darkness = 0;
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 }
324 }
325 }
326
327 static void
328 music_finished (void)
329 {
330 SDL_UserEvent ev;
331
332 ev.type = SDL_USEREVENT;
333 ev.code = 0;
334 ev.data1 = 0;
335 ev.data2 = 0;
336
337 SDL_PushEvent ((SDL_Event *)&ev);
338 }
339
340 static void
341 channel_finished (int channel)
342 {
343 SDL_UserEvent ev;
344
345 ev.type = SDL_USEREVENT;
346 ev.code = 1;
347 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0;
349
350 SDL_PushEvent ((SDL_Event *)&ev);
351 }
352
353 static unsigned int
354 minpot (unsigned int n)
355 {
356 if (!n)
357 return 0;
358
359 --n;
360
361 n |= n >> 1;
362 n |= n >> 2;
363 n |= n >> 4;
364 n |= n >> 8;
365 n |= n >> 16;
366
367 return n + 1;
368 }
369
370 MODULE = CFPlus PACKAGE = CFPlus
371
372 PROTOTYPES: ENABLE
373
374 BOOT:
375 {
376 HV *stash = gv_stashpv ("CFPlus", 1);
377 static const struct {
378 const char *name;
379 IV iv;
380 } *civ, const_iv[] = {
381 # define const_iv(name) { # name, (IV)name }
382 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_MOUSEBUTTONUP),
388 const_iv (SDL_JOYAXISMOTION),
389 const_iv (SDL_JOYBALLMOTION),
390 const_iv (SDL_JOYHATMOTION),
391 const_iv (SDL_JOYBUTTONDOWN),
392 const_iv (SDL_JOYBUTTONUP),
393 const_iv (SDL_QUIT),
394 const_iv (SDL_SYSWMEVENT),
395 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT),
400 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4),
405 const_iv (SDLK_KP5),
406 const_iv (SDLK_KP6),
407 const_iv (SDLK_KP7),
408 const_iv (SDLK_KP8),
409 const_iv (SDLK_KP9),
410 const_iv (SDLK_KP_PERIOD),
411 const_iv (SDLK_KP_DIVIDE),
412 const_iv (SDLK_KP_MULTIPLY),
413 const_iv (SDLK_KP_MINUS),
414 const_iv (SDLK_KP_PLUS),
415 const_iv (SDLK_KP_ENTER),
416 const_iv (SDLK_KP_EQUALS),
417 const_iv (SDLK_UP),
418 const_iv (SDLK_DOWN),
419 const_iv (SDLK_RIGHT),
420 const_iv (SDLK_LEFT),
421 const_iv (SDLK_INSERT),
422 const_iv (SDLK_HOME),
423 const_iv (SDLK_END),
424 const_iv (SDLK_PAGEUP),
425 const_iv (SDLK_PAGEDOWN),
426 const_iv (SDLK_F1),
427 const_iv (SDLK_F2),
428 const_iv (SDLK_F3),
429 const_iv (SDLK_F4),
430 const_iv (SDLK_F5),
431 const_iv (SDLK_F6),
432 const_iv (SDLK_F7),
433 const_iv (SDLK_F8),
434 const_iv (SDLK_F9),
435 const_iv (SDLK_F10),
436 const_iv (SDLK_F11),
437 const_iv (SDLK_F12),
438 const_iv (SDLK_F13),
439 const_iv (SDLK_F14),
440 const_iv (SDLK_F15),
441 const_iv (SDLK_NUMLOCK),
442 const_iv (SDLK_CAPSLOCK),
443 const_iv (SDLK_SCROLLOCK),
444 const_iv (SDLK_RSHIFT),
445 const_iv (SDLK_LSHIFT),
446 const_iv (SDLK_RCTRL),
447 const_iv (SDLK_LCTRL),
448 const_iv (SDLK_RALT),
449 const_iv (SDLK_LALT),
450 const_iv (SDLK_RMETA),
451 const_iv (SDLK_LMETA),
452 const_iv (SDLK_LSUPER),
453 const_iv (SDLK_RSUPER),
454 const_iv (SDLK_MODE),
455 const_iv (SDLK_COMPOSE),
456 const_iv (SDLK_HELP),
457 const_iv (SDLK_PRINT),
458 const_iv (SDLK_SYSREQ),
459 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO),
464 const_iv (KMOD_NONE),
465 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT),
467 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL),
469 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT),
471 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480 # undef const_iv
481 };
482
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
485 }
486
487 int
488 in_destruct ()
489 CODE:
490 RETVAL = PL_main_cv == Nullcv;
491 OUTPUT:
492 RETVAL
493
494 NV floor (NV x)
495
496 NV ceil (NV x)
497
498 void
499 pango_init ()
500 CODE:
501 {
502 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505 }
506
507 int
508 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509
510 void
511 SDL_Quit ()
512
513 void
514 SDL_ListModes ()
515 PPCODE:
516 {
517 SDL_Rect **m;
518
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
523
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
526
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533 #if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536 #endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542
543 if (m && m != (SDL_Rect **)-1)
544 while (*m)
545 {
546 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
550
551 ++m;
552 }
553 }
554
555 char *
556 SDL_GetError ()
557
558 int
559 SDL_SetVideoMode (int w, int h, int fullscreen)
560 CODE:
561 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 );
564 if (RETVAL)
565 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568 # include "glfunc.h"
569 # undef GL_FUNC
570 }
571 OUTPUT:
572 RETVAL
573
574 void
575 SDL_GL_SwapBuffers ()
576
577 char *
578 SDL_GetKeyName (int sym)
579
580 void
581 SDL_PollEvent ()
582 PPCODE:
583 {
584 SDL_Event ev;
585
586 while (SDL_PollEvent (&ev))
587 {
588 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590
591 switch (ev.type)
592 {
593 case SDL_KEYDOWN:
594 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break;
600
601 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break;
605
606 case SDL_MOUSEMOTION:
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
614 break;
615
616 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 break;
625
626 case SDL_USEREVENT:
627 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break;
631 }
632
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 }
635 }
636
637 int
638 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
639 POSTCALL:
640 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished);
642
643 void
644 Mix_CloseAudio ()
645
646 int
647 Mix_AllocateChannels (int numchans = -1)
648
649 void
650 lowdelay (int fd, int val = 1)
651 CODE:
652 #ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
654 #endif
655
656 void
657 win32_proxy_info ()
658 PPCODE:
659 {
660 #ifdef _WIN32
661 char buffer[2048];
662 DWORD buflen;
663
664 EXTEND (SP, 3);
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
668 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
669 {
670 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
671
672 buflen = sizeof (buffer);
673 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
674 {
675 PUSHs (newSVpv (buffer, 0));
676
677 buflen = sizeof (buffer);
678 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
679 PUSHs (newSVpv (buffer, 0));
680 }
681 }
682 #endif
683 }
684
685 void
686 add_font (char *file)
687 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
689
690 void
691 load_image_inline (SV *image_)
692 ALIAS:
693 load_image_file = 1
694 PPCODE:
695 {
696 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r")
702 : SDL_RWFromConstMem (image, image_len);
703
704 if (!rw)
705 croak ("load_image: %s", SDL_GetError ());
706
707 surface = IMG_Load_RW (rw, 1);
708 if (!surface)
709 croak ("load_image: %s", SDL_GetError ());
710
711 fmt.palette = NULL;
712 fmt.BitsPerPixel = 32;
713 fmt.BytesPerPixel = 4;
714 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
715 fmt.Rmask = 0x000000ff;
716 fmt.Gmask = 0x0000ff00;
717 fmt.Bmask = 0x00ff0000;
718 fmt.Amask = 0xff000000;
719 #else
720 fmt.Rmask = 0xff000000;
721 fmt.Gmask = 0x00ff0000;
722 fmt.Bmask = 0x0000ff00;
723 fmt.Amask = 0x000000ff;
724 #endif
725 fmt.Rloss = 0;
726 fmt.Gloss = 0;
727 fmt.Bloss = 0;
728 fmt.Aloss = 0;
729 fmt.Rshift = 0;
730 fmt.Gshift = 8;
731 fmt.Bshift = 16;
732 fmt.Ashift = 24;
733 fmt.colorkey = 0;
734 fmt.alpha = 0;
735
736 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
737
738 assert (surface2->pitch == surface2->w * 4);
739
740 SDL_LockSurface (surface2);
741 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2);
749
750 SDL_FreeSurface (surface);
751 SDL_FreeSurface (surface2);
752 }
753
754 void
755 average (int x, int y, uint32_t *data)
756 PPCODE:
757 {
758 uint32_t r = 0, g = 0, b = 0, a = 0;
759
760 x = y = x * y;
761
762 while (x--)
763 {
764 uint32_t p = *data++;
765
766 r += (p ) & 255;
767 g += (p >> 8) & 255;
768 b += (p >> 16) & 255;
769 a += (p >> 24) & 255;
770 }
771
772 EXTEND (SP, 4);
773 PUSHs (sv_2mortal (newSViv (r / y)));
774 PUSHs (sv_2mortal (newSViv (g / y)));
775 PUSHs (sv_2mortal (newSViv (b / y)));
776 PUSHs (sv_2mortal (newSViv (a / y)));
777 }
778
779 void
780 error (char *message)
781 CODE:
782 fprintf (stderr, "ERROR: %s\n", message);
783 #ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
785 #endif
786
787 void
788 fatal (char *message)
789 CODE:
790 fprintf (stderr, "FATAL: %s\n", message);
791 #ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
793 #endif
794 _exit (1);
795
796 void
797 _exit (int retval = 0)
798 CODE:
799 _exit (retval);
800
801 MODULE = CFPlus PACKAGE = CFPlus::Font
802
803 CFPlus::Font
804 new_from_file (SV *class, char *path, int id = 0)
805 CODE:
806 {
807 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
810 FcPatternDestroy (pattern);
811 }
812 OUTPUT:
813 RETVAL
814
815 void
816 DESTROY (CFPlus::Font self)
817 CODE:
818 pango_font_description_free (self);
819
820 void
821 make_default (CFPlus::Font self)
822 CODE:
823 default_font = self;
824
825 MODULE = CFPlus PACKAGE = CFPlus::Layout
826
827 void
828 reset_glyph_cache ()
829 CODE:
830 tc_clear ();
831
832 CFPlus::Layout
833 new (SV *class)
834 CODE:
835 New (0, RETVAL, 1, struct cf_layout);
836
837 RETVAL->pl = pango_layout_new (opengl_context);
838 RETVAL->r = 1.;
839 RETVAL->g = 1.;
840 RETVAL->b = 1.;
841 RETVAL->a = 1.;
842 RETVAL->base_height = MIN_FONT_HEIGHT;
843 RETVAL->font = 0;
844
845 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
846 layout_update_font (RETVAL);
847 OUTPUT:
848 RETVAL
849
850 void
851 DESTROY (CFPlus::Layout self)
852 CODE:
853 g_object_unref (self->pl);
854 Safefree (self);
855
856 void
857 set_text (CFPlus::Layout self, SV *text_)
858 CODE:
859 {
860 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen);
862
863 pango_layout_set_text (self->pl, text, textlen);
864 }
865
866 void
867 set_markup (CFPlus::Layout self, SV *text_)
868 CODE:
869 {
870 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen);
872
873 pango_layout_set_markup (self->pl, text, textlen);
874 }
875
876 void
877 set_shapes (CFPlus::Layout self, ...)
878 CODE:
879 {
880 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text;
883 int arg = 4;
884
885 while (arg < items && (pos = strstr (pos, OBJ_STR)))
886 {
887 PangoRectangle inkrect, rect;
888 PangoAttribute *attr;
889
890 int x = SvIV (ST (arg - 3));
891 int y = SvIV (ST (arg - 2));
892 int w = SvIV (ST (arg - 1));
893 int h = SvIV (ST (arg ));
894
895 inkrect.x = 0;
896 inkrect.y = 0;
897 inkrect.width = 0;
898 inkrect.height = 0;
899
900 rect.x = x * PANGO_SCALE;
901 rect.y = y * PANGO_SCALE;
902 rect.width = w * PANGO_SCALE;
903 rect.height = h * PANGO_SCALE;
904
905 if (!attrs)
906 attrs = pango_layout_get_attributes (self->pl);
907
908 attr = pango_attr_shape_new (&inkrect, &rect);
909 attr->start_index = pos - text;
910 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
911 pango_attr_list_insert (attrs, attr);
912
913 arg += 4;
914 pos += sizeof (OBJ_STR) - 1;
915 }
916
917 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs);
919 }
920
921 void
922 get_shapes (CFPlus::Layout self)
923 PPCODE:
924 {
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926
927 do
928 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
930
931 if (run && shape_attr_p (run))
932 {
933 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents);
935
936 EXTEND (SP, 2);
937 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
938 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
939 }
940 }
941 while (pango_layout_iter_next_run (iter));
942
943 pango_layout_iter_free (iter);
944 }
945
946 int
947 has_wrapped (CFPlus::Layout self)
948 CODE:
949 {
950 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl);
952
953 while (*text)
954 lines += *text++ == '\n';
955
956 RETVAL = lines < pango_layout_get_line_count (self->pl);
957 }
958 OUTPUT:
959 RETVAL
960
961 SV *
962 get_text (CFPlus::Layout self)
963 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL);
966 OUTPUT:
967 RETVAL
968
969 void
970 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
971 CODE:
972 self->r = r;
973 self->g = g;
974 self->b = b;
975 self->a = a;
976
977 void
978 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
979 CODE:
980 if (self->font != font)
981 {
982 self->font = font;
983 layout_update_font (self);
984 }
985
986 void
987 set_height (CFPlus::Layout self, int base_height)
988 CODE:
989 if (self->base_height != base_height)
990 {
991 self->base_height = base_height;
992 layout_update_font (self);
993 }
994
995 void
996 set_width (CFPlus::Layout self, int max_width = -1)
997 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999
1000 void
1001 set_indent (CFPlus::Layout self, int indent)
1002 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004
1005 void
1006 set_spacing (CFPlus::Layout self, int spacing)
1007 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009
1010 void
1011 set_ellipsise (CFPlus::Layout self, int ellipsise)
1012 CODE:
1013 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE
1018 );
1019
1020 void
1021 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1022 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024
1025 void
1026 size (CFPlus::Layout self)
1027 PPCODE:
1028 {
1029 int w, h;
1030
1031 layout_get_pixel_size (self, &w, &h);
1032
1033 EXTEND (SP, 2);
1034 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h)));
1036 }
1037
1038 int
1039 descent (CFPlus::Layout self)
1040 CODE:
1041 {
1042 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect);
1046 }
1047 OUTPUT:
1048 RETVAL
1049
1050 int
1051 xy_to_index (CFPlus::Layout self, int x, int y)
1052 CODE:
1053 {
1054 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index;
1057 }
1058 OUTPUT:
1059 RETVAL
1060
1061 void
1062 cursor_pos (CFPlus::Layout self, int index)
1063 PPCODE:
1064 {
1065 PangoRectangle strong_pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1067
1068 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1072 }
1073
1074 void
1075 render (CFPlus::Layout self, float x, float y, int flags = 0)
1076 PPCODE:
1077 pango_opengl_render_layout_subpixel (
1078 self->pl,
1079 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a,
1081 flags
1082 );
1083
1084 MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086 void
1087 pad2pot (SV *data_, SV *w_, SV *h_)
1088 CODE:
1089 {
1090 int ow = SvIV (w_);
1091 int oh = SvIV (h_);
1092
1093 if (ow && oh)
1094 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106
1107 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp);
1109
1110 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113
1114 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 }
1121 }
1122
1123 void
1124 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1125 PROTOTYPE: $$$;$$
1126 ALIAS:
1127 draw_quad_alpha = 1
1128 draw_quad_alpha_premultiplied = 2
1129 CODE:
1130 {
1131 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1135
1136 if (items < 5)
1137 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1140 }
1141
1142 if (ix)
1143 {
1144 glEnable (GL_BLEND);
1145
1146 if (ix == 2)
1147 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1148 else
1149 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1150 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1151
1152 glEnable (GL_ALPHA_TEST);
1153 glAlphaFunc (GL_GREATER, 0.01f);
1154 }
1155
1156 glBindTexture (GL_TEXTURE_2D, name);
1157
1158 glBegin (GL_QUADS);
1159 glTexCoord2f (0, 0); glVertex2f (x , y );
1160 glTexCoord2f (0, t); glVertex2f (x , y + h);
1161 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1162 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1163 glEnd ();
1164
1165 if (ix)
1166 {
1167 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND);
1169 }
1170 }
1171
1172 MODULE = CFPlus PACKAGE = CFPlus::Map
1173
1174 CFPlus::Map
1175 new (SV *class, int map_width, int map_height)
1176 CODE:
1177 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0;
1179 RETVAL->y = 0;
1180 RETVAL->w = map_width;
1181 RETVAL->h = map_height;
1182 RETVAL->ox = 0;
1183 RETVAL->oy = 0;
1184 RETVAL->faces = 8192;
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0;
1189 RETVAL->row = 0;
1190 OUTPUT:
1191 RETVAL
1192
1193 void
1194 DESTROY (CFPlus::Map self)
1195 CODE:
1196 {
1197 map_clear (self);
1198 Safefree (self->face);
1199 Safefree (self->tex);
1200 Safefree (self);
1201 }
1202
1203 void
1204 clear (CFPlus::Map self)
1205 CODE:
1206 map_clear (self);
1207
1208 void
1209 set_face (CFPlus::Map self, int face, int texid)
1210 CODE:
1211 {
1212 while (self->faces <= face)
1213 {
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219 }
1220
1221 void
1222 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE:
1224 {
1225 while (self->texs <= texid)
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230
1231 {
1232 maptex *tex = self->tex + texid;
1233
1234 tex->name = name;
1235 tex->w = w;
1236 tex->h = h;
1237 tex->s = s;
1238 tex->t = t;
1239 tex->r = r;
1240 tex->g = g;
1241 tex->b = b;
1242 tex->a = a;
1243 }
1244
1245 // somewhat hackish, but for textures that require it, it really
1246 // improves the look, and most others don't suffer.
1247 glBindTexture (GL_TEXTURE_2D, name);
1248 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1249 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1250 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253 }
1254
1255 int
1256 ox (CFPlus::Map self)
1257 ALIAS:
1258 oy = 1
1259 x = 2
1260 y = 3
1261 w = 4
1262 h = 5
1263 CODE:
1264 switch (ix)
1265 {
1266 case 0: RETVAL = self->ox; break;
1267 case 1: RETVAL = self->oy; break;
1268 case 2: RETVAL = self->x; break;
1269 case 3: RETVAL = self->y; break;
1270 case 4: RETVAL = self->w; break;
1271 case 5: RETVAL = self->h; break;
1272 }
1273 OUTPUT:
1274 RETVAL
1275
1276 void
1277 scroll (CFPlus::Map self, int dx, int dy)
1278 CODE:
1279 {
1280 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1284
1285 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1289
1290 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy;
1292
1293 while (self->y < 0)
1294 {
1295 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1296
1297 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y;
1299 }
1300 }
1301
1302 void
1303 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1304 CODE:
1305 {
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell;
1309 int x, y, flags;
1310
1311 while (data < data_end - 1)
1312 {
1313 flags = (data [0] << 8) + data [1]; data += 2;
1314
1315 x = self->x + ((flags >> 10) & 63);
1316 y = self->y + ((flags >> 4) & 63);
1317
1318 cell = map_get_cell (self, x, y);
1319
1320 if (flags & 15)
1321 {
1322 if (!cell->darkness)
1323 {
1324 memset (cell, 0, sizeof (*cell));
1325 cell->darkness = 256;
1326 }
1327
1328 //TODO: don't trust server data to be in-range(!)
1329
1330 if (flags & 8)
1331 {
1332 if (extmap)
1333 {
1334 uint8_t ext, cmd;
1335
1336 do
1337 {
1338 ext = *data++;
1339 cmd = ext & 0x3f;
1340
1341 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health
1344 {
1345 cell->stat_width = 1;
1346 cell->stat_hp = *data++;
1347 }
1348 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width
1351 {
1352 if (*data == 4)
1353 ; // decode player tag
1354
1355 data += *data + 1;
1356 }
1357 else if (cmd == 8) // cell flags
1358 cell->flags = *data++;
1359 else if (ext & 0x40) // unknown, multibyte => skip
1360 data += *data + 1;
1361 else
1362 data++;
1363 }
1364 while (ext & 0x80);
1365 }
1366 else
1367 cell->darkness = *data++ + 1;
1368 }
1369
1370 if (flags & 4)
1371 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1373 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 }
1385 else
1386 cell->darkness = 0;
1387 }
1388 }
1389
1390 SV *
1391 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1392 CODE:
1393 {
1394 int x1, x;
1395 int y1, y;
1396 int z;
1397 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1398 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1399
1400 SvPOK_only (map_sv);
1401 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1402
1403 x0 += self->x; x1 = x0 + w;
1404 y0 += self->y; y1 = y0 + h;
1405
1406 for (y = y0; y < y1; y++)
1407 {
1408 maprow *row = 0 <= y && y < self->rows
1409 ? self->row + y
1410 : 0;
1411
1412 for (x = x0; x < x1; x++)
1413 {
1414 int r = 32, g = 32, b = 32, a = 192;
1415
1416 if (row && row->c0 <= x && x < row->c1)
1417 {
1418 mapcell *cell = row->col + (x - row->c0);
1419
1420 for (z = 0; z <= 0; z++)
1421 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face];
1427 int a0 = 255 - tex.a;
1428 int a1 = tex.a;
1429
1430 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 }
1436 }
1437
1438 *map++ = (r )
1439 | (g << 8)
1440 | (b << 16)
1441 | (a << 24);
1442 }
1443 }
1444
1445 RETVAL = map_sv;
1446 }
1447 OUTPUT:
1448 RETVAL
1449
1450 void
1451 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1452 CODE:
1453 {
1454 int vx, vy;
1455 int x, y, z;
1456 int last_name;
1457 mapface face;
1458
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1461
1462 /*
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466
1467 int vy = self->vy = self->h >= sh
1468 ? self->y + (self->h - sh) / 2
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1470 */
1471
1472 glColor4ub (255, 255, 255, 255);
1473
1474 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++)
1484 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows)
1486 {
1487 maprow *row = self->row + (y + vy);
1488
1489 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1)
1491 {
1492 mapcell *cell = row->col + (x + vx - row->c0);
1493
1494 face = cell->face [z];
1495
1496 if (face && face < self->texs)
1497 {
1498 maptex tex = self->tex [face];
1499 int px = (x + 1) * 32 - tex.w;
1500 int py = (y + 1) * 32 - tex.h;
1501
1502 if (last_name != tex.name)
1503 {
1504 glEnd ();
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1506 glBegin (GL_QUADS);
1507 }
1508
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1)
1518 {
1519 maptex tex = self->tex [1];
1520 int px = (x + 1) * 32 - tex.w + 2;
1521 int py = (y + 1) * 32 - tex.h - 6;
1522
1523 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1525 glBegin (GL_QUADS);
1526
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1531 }
1532 }
1533 }
1534 }
1535
1536 glEnd ();
1537
1538 glDisable (GL_TEXTURE_2D);
1539 glDisable (GL_BLEND);
1540
1541 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows)
1544 {
1545 maprow *row = self->row + (y + vy);
1546
1547 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1)
1549 {
1550 mapcell *cell = row->col + (x + vx - row->c0);
1551
1552 int px = x * 32;
1553 int py = y * 32;
1554
1555 if (cell->stat_hp)
1556 {
1557 int width = cell->stat_width * 32;
1558 int thick = sh / 28 + 1 + cell->stat_width;
1559
1560 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py);
1563
1564 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1565 glRectf (px + 2,
1566 py - thick - 1,
1567 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1568 }
1569 }
1570 }
1571 }
1572
1573 void
1574 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1575 CODE:
1576 {
1577 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F },
1579 { 1.00F, 1.00F, 1.00F },
1580 { 0.00F, 0.00F, 0.55F },
1581 { 1.00F, 0.00F, 0.00F },
1582
1583 { 1.00F, 0.54F, 0.00F },
1584 { 0.11F, 0.56F, 1.00F },
1585 { 0.93F, 0.46F, 0.00F },
1586 { 0.18F, 0.54F, 0.34F },
1587
1588 { 0.56F, 0.73F, 0.56F },
1589 { 0.80F, 0.80F, 0.80F },
1590 { 0.55F, 0.41F, 0.13F },
1591 { 0.99F, 0.77F, 0.26F },
1592
1593 { 0.74F, 0.65F, 0.41F },
1594
1595 { 0.00F, 1.00F, 1.00F },
1596 { 1.00F, 0.00F, 1.00F },
1597 { 1.00F, 1.00F, 0.00F },
1598 };
1599
1600 int x, y;
1601
1602 glEnable (GL_TEXTURE_2D);
1603 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1604 glEnable (GL_BLEND);
1605 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1606 glBegin (GL_QUADS);
1607
1608 for (y = 0; y < h; y++)
1609 for (x = 0; x < w; x++)
1610 {
1611 unsigned char m = data [x + y * w];
1612
1613 if (m)
1614 {
1615 float *c = color [m & 15];
1616
1617 float tx1 = m & 0x40 ? 0.5 : 0.;
1618 float tx2 = tx1 + 0.5;
1619
1620 glColor4f (c[0], c[1], c[2], 0.75);
1621 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1622 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1623 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1624 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1625 }
1626 }
1627
1628 glEnd ();
1629 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D);
1631 }
1632
1633 void
1634 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1635 PPCODE:
1636 {
1637 int vx, vy;
1638 int x, y;
1639 int sw4 = (sw + 3) & ~3;
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1642
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh);
1646
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1649
1650 for (y = 0; y < sh; y++)
1651 if (0 <= y + vy && y + vy < self->rows)
1652 {
1653 maprow *row = self->row + (y + vy);
1654
1655 for (x = 0; x < sw; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1)
1657 {
1658 mapcell *cell = row->col + (x + vx - row->c0);
1659
1660 darkness[y * sw4 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS;
1663 }
1664 }
1665
1666 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4)));
1668 PUSHs (sv_2mortal (newSViv (sh)));
1669 PUSHs (darkness_sv);
1670 }
1671
1672 SV *
1673 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1674 CODE:
1675 {
1676 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679
1680 *data++ = 0; /* version 0 format */
1681 *data++ = w >> 8; *data++ = w;
1682 *data++ = h >> 8; *data++ = h;
1683
1684 // we need to do this 'cause we don't keep an absolute coord system for rows
1685 // TODO: treat rows as we treat columns
1686 map_get_row (self, y0 + self->y - self->oy);//D
1687 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1688
1689 x0 += self->x - self->ox;
1690 y0 += self->y - self->oy;
1691
1692 x1 = x0 + w;
1693 y1 = y0 + h;
1694
1695 for (y = y0; y < y1; y++)
1696 {
1697 maprow *row = 0 <= y && y < self->rows
1698 ? self->row + y
1699 : 0;
1700
1701 for (x = x0; x < x1; x++)
1702 {
1703 if (row && row->c0 <= x && x < row->c1)
1704 {
1705 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0;
1707
1708 if (cell->face [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4;
1711
1712 *data++ = flags;
1713
1714 if (flags & 1)
1715 {
1716 *data++ = cell->face [0] >> 8;
1717 *data++ = cell->face [0];
1718 }
1719
1720 if (flags & 2)
1721 {
1722 *data++ = cell->face [1] >> 8;
1723 *data++ = cell->face [1];
1724 }
1725
1726 if (flags & 4)
1727 {
1728 *data++ = cell->face [2] >> 8;
1729 *data++ = cell->face [2];
1730 }
1731 }
1732 else
1733 *data++ = 0;
1734 }
1735 }
1736
1737 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1739 RETVAL = data_sv;
1740 }
1741 OUTPUT:
1742 RETVAL
1743
1744 void
1745 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1746 PPCODE:
1747 {
1748 int x, y, z;
1749 int w, h;
1750 int x1, y1;
1751
1752 if (*data++ != 0)
1753 return; /* version mismatch */
1754
1755 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++;
1757
1758 // we need to do this 'cause we don't keep an absolute coord system for rows
1759 // TODO: treat rows as we treat columns
1760 map_get_row (self, y0 + self->y - self->oy);//D
1761 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1762
1763 x0 += self->x - self->ox;
1764 y0 += self->y - self->oy;
1765
1766 x1 = x0 + w;
1767 y1 = y0 + h;
1768
1769 for (y = y0; y < y1; y++)
1770 {
1771 maprow *row = map_get_row (self, y);
1772
1773 for (x = x0; x < x1; x++)
1774 {
1775 uint8_t flags = *data++;
1776
1777 if (flags)
1778 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x);
1782
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1786
1787 if (cell->darkness == 0)
1788 {
1789 cell->darkness = 0;
1790
1791 for (z = 0; z <= 2; z++)
1792 {
1793 cell->face[z] = face[z];
1794
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1796 XPUSHs (sv_2mortal (newSViv (face[z])));
1797 }
1798 }
1799 }
1800 }
1801 }
1802 }
1803
1804 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1805
1806 CFPlus::MixChunk
1807 new_from_file (SV *class, char *path)
1808 CODE:
1809 RETVAL = Mix_LoadWAV (path);
1810 OUTPUT:
1811 RETVAL
1812
1813 void
1814 DESTROY (CFPlus::MixChunk self)
1815 CODE:
1816 Mix_FreeChunk (self);
1817
1818 int
1819 volume (CFPlus::MixChunk self, int volume = -1)
1820 CODE:
1821 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT:
1823 RETVAL
1824
1825 int
1826 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1827 CODE:
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1829 OUTPUT:
1830 RETVAL
1831
1832 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1833
1834 int
1835 volume (int volume = -1)
1836 CODE:
1837 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT:
1839 RETVAL
1840
1841 CFPlus::MixMusic
1842 new_from_file (SV *class, char *path)
1843 CODE:
1844 RETVAL = Mix_LoadMUS (path);
1845 OUTPUT:
1846 RETVAL
1847
1848 void
1849 DESTROY (CFPlus::MixMusic self)
1850 CODE:
1851 Mix_FreeMusic (self);
1852
1853 int
1854 play (CFPlus::MixMusic self, int loops = -1)
1855 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT:
1858 RETVAL
1859
1860 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1861
1862 BOOT:
1863 {
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1865 static const struct {
1866 const char *name;
1867 IV iv;
1868 } *civ, const_iv[] = {
1869 # define const_iv(name) { # name, (IV)name }
1870 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND),
1875 const_iv (GL_CULL_FACE),
1876 const_iv (GL_SCISSOR_TEST),
1877 const_iv (GL_DEPTH_TEST),
1878 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT),
1882 const_iv (GL_BACK),
1883 const_iv (GL_AND),
1884 const_iv (GL_ONE),
1885 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA),
1888 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1889 const_iv (GL_ONE_MINUS_DST_ALPHA),
1890 const_iv (GL_SRC_ALPHA_SATURATE),
1891 const_iv (GL_RGB),
1892 const_iv (GL_RGBA),
1893 const_iv (GL_RGBA4),
1894 const_iv (GL_RGBA8),
1895 const_iv (GL_RGB5_A1),
1896 const_iv (GL_UNSIGNED_BYTE),
1897 const_iv (GL_UNSIGNED_SHORT),
1898 const_iv (GL_UNSIGNED_INT),
1899 const_iv (GL_ALPHA),
1900 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1905 const_iv (GL_COMPILE),
1906 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER),
1911 const_iv (GL_TEXTURE_ENV_MODE),
1912 const_iv (GL_TEXTURE_WRAP_S),
1913 const_iv (GL_TEXTURE_WRAP_T),
1914 const_iv (GL_REPEAT),
1915 const_iv (GL_CLAMP),
1916 const_iv (GL_CLAMP_TO_EDGE),
1917 const_iv (GL_NEAREST),
1918 const_iv (GL_LINEAR),
1919 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1920 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1921 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1922 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1923 const_iv (GL_GENERATE_MIPMAP),
1924 const_iv (GL_MODULATE),
1925 const_iv (GL_DECAL),
1926 const_iv (GL_REPLACE),
1927 const_iv (GL_DEPTH_BUFFER_BIT),
1928 const_iv (GL_COLOR_BUFFER_BIT),
1929 const_iv (GL_PROJECTION),
1930 const_iv (GL_MODELVIEW),
1931 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER),
1936 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1945 const_iv (GL_FASTEST),
1946 const_iv (GL_V2F),
1947 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F),
1950 # undef const_iv
1951 };
1952
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1955 }
1956
1957 char *
1958 gl_vendor ()
1959 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR);
1961 OUTPUT:
1962 RETVAL
1963
1964 char *
1965 gl_version ()
1966 CODE:
1967 RETVAL = (char *)glGetString (GL_VERSION);
1968 OUTPUT:
1969 RETVAL
1970
1971 char *
1972 gl_extensions ()
1973 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT:
1976 RETVAL
1977
1978 int glGetError ()
1979
1980 void glFinish ()
1981
1982 void glClear (int mask)
1983
1984 void glClearColor (float r, float g, float b, float a = 1.0)
1985 PROTOTYPE: @
1986
1987 void glEnable (int cap)
1988
1989 void glDisable (int cap)
1990
1991 void glShadeModel (int mode)
1992
1993 void glHint (int target, int mode)
1994
1995 void glBlendFunc (int sfactor, int dfactor)
1996
1997 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1998 CODE:
1999 gl_BlendFuncSeparate (sa, da, saa, daa);
2000
2001 void glDepthMask (int flag)
2002
2003 void glLogicOp (int opcode)
2004
2005 void glColorMask (int red, int green, int blue, int alpha)
2006
2007 void glMatrixMode (int mode)
2008
2009 void glPushMatrix ()
2010
2011 void glPopMatrix ()
2012
2013 void glLoadIdentity ()
2014
2015 void glDrawBuffer (int buffer)
2016
2017 void glReadBuffer (int buffer)
2018
2019 # near_ and far_ are due to microsofts buggy "c" compiler
2020 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021
2022 # near_ and far_ are due to microsofts buggy "c" compiler
2023 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2024
2025 void glViewport (int x, int y, int width, int height)
2026
2027 void glScissor (int x, int y, int width, int height)
2028
2029 void glTranslate (float x, float y, float z = 0.)
2030 CODE:
2031 glTranslatef (x, y, z);
2032
2033 void glScale (float x, float y, float z = 1.)
2034 CODE:
2035 glScalef (x, y, z);
2036
2037 void glRotate (float angle, float x, float y, float z)
2038 CODE:
2039 glRotatef (angle, x, y, z);
2040
2041 void glBegin (int mode)
2042
2043 void glEnd ()
2044
2045 void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS:
2048 glColor_premultiply = 1
2049 CODE:
2050 if (ix)
2051 {
2052 r *= a;
2053 g *= a;
2054 b *= a;
2055 }
2056 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a);
2058
2059 void glInterleavedArrays (int format, int stride, char *data)
2060
2061 void glDrawElements (int mode, int count, int type, char *indices)
2062
2063 # 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065 void glRasterPos (float x, float y, float z = 0.)
2066 CODE:
2067 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0);
2069
2070 void glVertex (float x, float y, float z = 0.)
2071 CODE:
2072 glVertex3f (x, y, z);
2073
2074 void glTexCoord (float s, float t)
2075 CODE:
2076 glTexCoord2f (s, t);
2077
2078 void glTexEnv (int target, int pname, float param)
2079 CODE:
2080 glTexEnvf (target, pname, param);
2081
2082 void glTexParameter (int target, int pname, float param)
2083 CODE:
2084 glTexParameterf (target, pname, param);
2085
2086 void glBindTexture (int target, int name)
2087
2088 void glConvolutionParameter (int target, int pname, float params)
2089 CODE:
2090 if (gl.ConvolutionParameterf)
2091 gl.ConvolutionParameterf (target, pname, params);
2092
2093 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2094 CODE:
2095 if (gl.ConvolutionFilter2D)
2096 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2097
2098 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE:
2100 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102
2103 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2104
2105 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106
2107 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2108
2109 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110
2111 int glGenTexture ()
2112 CODE:
2113 {
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117 }
2118 OUTPUT:
2119 RETVAL
2120
2121 void glDeleteTexture (int name)
2122 CODE:
2123 {
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_);
2126 }
2127
2128 int glGenList ()
2129 CODE:
2130 RETVAL = glGenLists (1);
2131 OUTPUT:
2132 RETVAL
2133
2134 void glDeleteList (int list)
2135 CODE:
2136 glDeleteLists (list, 1);
2137
2138 void glNewList (int list, int mode = GL_COMPILE)
2139
2140 void glEndList ()
2141
2142 void glCallList (int list)
2143