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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.160
Committed: Mon Oct 9 01:06:36 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.159: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 long _ftol (double); /* defined by VC6 C libs */
3 long _ftol2 (double dblSource) { return _ftol (dblSource); }
4 # define WIN32_LEAN_AND_MEAN
5 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
6 # include <malloc.h>
7 # include <windows.h>
8 # include <wininet.h>
9 # pragma warning(disable:4244)
10 #endif
11
12 #include "EXTERN.h"
13 #include "perl.h"
14 #include "XSUB.h"
15
16 #ifdef _WIN32
17 # undef pipe
18 #endif
19
20 #include <math.h>
21 #include <string.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24
25 #include <SDL.h>
26 #include <SDL_endian.h>
27 #include <SDL_image.h>
28 #include <SDL_mixer.h>
29 #include <SDL_opengl.h>
30
31 #define PANGO_ENABLE_BACKEND
32 #define G_DISABLE_CAST_CHECKS
33
34 #include <glib/gmacros.h>
35
36 #include <pango/pango.h>
37
38 #ifndef _WIN32
39 # include <sys/types.h>
40 # include <sys/socket.h>
41 # include <netinet/in.h>
42 # include <netinet/tcp.h>
43 # include <inttypes.h>
44 #else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51 #endif
52
53 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
54
55 #define FOW_DARKNESS 32
56
57 #define MAP_EXTEND_X 32
58 #define MAP_EXTEND_Y 512
59
60 #define MIN_FONT_HEIGHT 10
61
62 #if 0
63 # define PARACHUTE SDL_INIT_NOPARACHUTE
64 #else
65 # define PARACHUTE 0
66 #endif
67
68 static struct
69 {
70 #define GL_FUNC(ptr,name) ptr name;
71 #include "glfunc.h"
72 #undef GL_FUNC
73 } gl;
74
75 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76 {
77 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else
82 glBlendFunc (sa, da);
83 }
84
85 #include "texcache.c"
86
87 #include "pango-font.c"
88 #include "pango-fontmap.c"
89 #include "pango-render.c"
90
91 typedef Mix_Chunk *CFPlus__MixChunk;
92 typedef Mix_Music *CFPlus__MixMusic;
93
94 typedef PangoFontDescription *CFPlus__Font;
95
96 static int
97 shape_attr_p (PangoLayoutRun *run)
98 {
99 GSList *attrs = run->item->analysis.extra_attrs;
100
101 while (attrs)
102 {
103 PangoAttribute *attr = attrs->data;
104
105 if (attr->klass->type == PANGO_ATTR_SHAPE)
106 return 1;
107
108 attrs = attrs->next;
109 }
110
111 return 0;
112 }
113
114 typedef struct cf_layout {
115 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode
117 int base_height;
118 CFPlus__Font font;
119 } *CFPlus__Layout;
120
121 static CFPlus__Font default_font;
122 static PangoContext *opengl_context;
123 static PangoFontMap *opengl_fontmap;
124
125 static void
126 substitute_func (FcPattern *pattern, gpointer data)
127 {
128 FcPatternAddBool (pattern, FC_HINTING, 1);
129 #ifdef FC_HINT_STYLE
130 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
131 #endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133 }
134
135 static void
136 layout_update_font (CFPlus__Layout self)
137 {
138 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera
140 */
141 PangoFontDescription *font = self->font ? self->font : default_font;
142
143 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145
146 pango_layout_set_font_description (self->pl, font);
147 }
148
149 static void
150 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
151 {
152 PangoRectangle rect;
153
154 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect);
156
157 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
158 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
159
160 if (!rect.width) rect.width = 1;
161 if (!rect.height) rect.height = 1;
162
163 *w = rect.width;
164 *h = rect.height;
165 }
166
167 typedef uint16_t mapface;
168
169 typedef struct {
170 GLint name;
171 int w, h;
172 float s, t;
173 uint8_t r, g, b, a;
174 } maptex;
175
176 typedef struct {
177 uint32_t player;
178 mapface face[3];
179 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags;
181 } mapcell;
182
183 typedef struct {
184 int32_t c0, c1;
185 mapcell *col;
186 } maprow;
187
188 typedef struct map {
189 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */
191 int faces;
192 mapface *face;
193
194 int texs;
195 maptex *tex;
196
197 int32_t rows;
198 maprow *row;
199 } *CFPlus__Map;
200
201 static char *
202 prepend (char *ptr, int sze, int inc)
203 {
204 char *p;
205
206 New (0, p, sze + inc, char);
207 Zero (p, inc, char);
208 Move (ptr, p + inc, sze, char);
209 Safefree (ptr);
210
211 return p;
212 }
213
214 static char *
215 append (char *ptr, int sze, int inc)
216 {
217 Renew (ptr, sze + inc, char);
218 Zero (ptr + sze, inc, char);
219
220 return ptr;
221 }
222
223 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225
226 static maprow *
227 map_get_row (CFPlus__Map self, int y)
228 {
229 if (0 > y)
230 {
231 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend);
233
234 self->rows += extend;
235 self->y += extend;
236 y += extend;
237 }
238 else if (y >= self->rows)
239 {
240 int extend = y - self->rows + MAP_EXTEND_Y;
241 Append (maprow, self->row, self->rows, extend);
242 self->rows += extend;
243 }
244
245 return self->row + y;
246 }
247
248 static mapcell *
249 row_get_cell (maprow *row, int x)
250 {
251 if (!row->col)
252 {
253 Newz (0, row->col, MAP_EXTEND_X, mapcell);
254 row->c0 = x - MAP_EXTEND_X / 4;
255 row->c1 = row->c0 + MAP_EXTEND_X;
256 }
257
258 if (row->c0 > x)
259 {
260 int extend = row->c0 - x + MAP_EXTEND_X;
261 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
262 row->c0 -= extend;
263 }
264 else if (x >= row->c1)
265 {
266 int extend = x - row->c1 + MAP_EXTEND_X;
267 Append (mapcell, row->col, row->c1 - row->c0, extend);
268 row->c1 += extend;
269 }
270
271 return row->col + (x - row->c0);
272 }
273
274 static mapcell *
275 map_get_cell (CFPlus__Map self, int x, int y)
276 {
277 return row_get_cell (map_get_row (self, y), x);
278 }
279
280 static void
281 map_clear (CFPlus__Map self)
282 {
283 int r;
284
285 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col);
287
288 Safefree (self->row);
289
290 self->x = 0;
291 self->y = 0;
292 self->ox = 0;
293 self->oy = 0;
294 self->row = 0;
295 self->rows = 0;
296 }
297
298 static void
299 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
300 {
301 int x, y;
302 maprow *row;
303 mapcell *cell;
304
305 for (y = y0; y < y0 + h; y++)
306 if (y >= 0)
307 {
308 if (y >= self->rows)
309 break;
310
311 row = self->row + y;
312
313 for (x = x0; x < x0 + w; x++)
314 if (x >= row->c0)
315 {
316 if (x >= row->c1)
317 break;
318
319 cell = row->col + x - row->c0;
320
321 cell->darkness = 0;
322 cell->stat_hp = 0;
323 cell->flags = 0;
324 cell->player = 0;
325 }
326 }
327 }
328
329 static void
330 music_finished (void)
331 {
332 SDL_UserEvent ev;
333
334 ev.type = SDL_USEREVENT;
335 ev.code = 0;
336 ev.data1 = 0;
337 ev.data2 = 0;
338
339 SDL_PushEvent ((SDL_Event *)&ev);
340 }
341
342 static void
343 channel_finished (int channel)
344 {
345 SDL_UserEvent ev;
346
347 ev.type = SDL_USEREVENT;
348 ev.code = 1;
349 ev.data1 = (void *)(long)channel;
350 ev.data2 = 0;
351
352 SDL_PushEvent ((SDL_Event *)&ev);
353 }
354
355 static unsigned int
356 minpot (unsigned int n)
357 {
358 if (!n)
359 return 0;
360
361 --n;
362
363 n |= n >> 1;
364 n |= n >> 2;
365 n |= n >> 4;
366 n |= n >> 8;
367 n |= n >> 16;
368
369 return n + 1;
370 }
371
372 MODULE = CFPlus PACKAGE = CFPlus
373
374 PROTOTYPES: ENABLE
375
376 BOOT:
377 {
378 HV *stash = gv_stashpv ("CFPlus", 1);
379 static const struct {
380 const char *name;
381 IV iv;
382 } *civ, const_iv[] = {
383 # define const_iv(name) { # name, (IV)name }
384 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_MOUSEBUTTONUP),
390 const_iv (SDL_JOYAXISMOTION),
391 const_iv (SDL_JOYBALLMOTION),
392 const_iv (SDL_JOYHATMOTION),
393 const_iv (SDL_JOYBUTTONDOWN),
394 const_iv (SDL_JOYBUTTONUP),
395 const_iv (SDL_QUIT),
396 const_iv (SDL_SYSWMEVENT),
397 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT),
402 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4),
407 const_iv (SDLK_KP5),
408 const_iv (SDLK_KP6),
409 const_iv (SDLK_KP7),
410 const_iv (SDLK_KP8),
411 const_iv (SDLK_KP9),
412 const_iv (SDLK_KP_PERIOD),
413 const_iv (SDLK_KP_DIVIDE),
414 const_iv (SDLK_KP_MULTIPLY),
415 const_iv (SDLK_KP_MINUS),
416 const_iv (SDLK_KP_PLUS),
417 const_iv (SDLK_KP_ENTER),
418 const_iv (SDLK_KP_EQUALS),
419 const_iv (SDLK_UP),
420 const_iv (SDLK_DOWN),
421 const_iv (SDLK_RIGHT),
422 const_iv (SDLK_LEFT),
423 const_iv (SDLK_INSERT),
424 const_iv (SDLK_HOME),
425 const_iv (SDLK_END),
426 const_iv (SDLK_PAGEUP),
427 const_iv (SDLK_PAGEDOWN),
428 const_iv (SDLK_F1),
429 const_iv (SDLK_F2),
430 const_iv (SDLK_F3),
431 const_iv (SDLK_F4),
432 const_iv (SDLK_F5),
433 const_iv (SDLK_F6),
434 const_iv (SDLK_F7),
435 const_iv (SDLK_F8),
436 const_iv (SDLK_F9),
437 const_iv (SDLK_F10),
438 const_iv (SDLK_F11),
439 const_iv (SDLK_F12),
440 const_iv (SDLK_F13),
441 const_iv (SDLK_F14),
442 const_iv (SDLK_F15),
443 const_iv (SDLK_NUMLOCK),
444 const_iv (SDLK_CAPSLOCK),
445 const_iv (SDLK_SCROLLOCK),
446 const_iv (SDLK_RSHIFT),
447 const_iv (SDLK_LSHIFT),
448 const_iv (SDLK_RCTRL),
449 const_iv (SDLK_LCTRL),
450 const_iv (SDLK_RALT),
451 const_iv (SDLK_LALT),
452 const_iv (SDLK_RMETA),
453 const_iv (SDLK_LMETA),
454 const_iv (SDLK_LSUPER),
455 const_iv (SDLK_RSUPER),
456 const_iv (SDLK_MODE),
457 const_iv (SDLK_COMPOSE),
458 const_iv (SDLK_HELP),
459 const_iv (SDLK_PRINT),
460 const_iv (SDLK_SYSREQ),
461 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO),
466 const_iv (KMOD_NONE),
467 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT),
469 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL),
471 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT),
473 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482 # undef const_iv
483 };
484
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
487 }
488
489 int
490 in_destruct ()
491 CODE:
492 RETVAL = PL_main_cv == Nullcv;
493 OUTPUT:
494 RETVAL
495
496 NV floor (NV x)
497
498 NV ceil (NV x)
499
500 void
501 pango_init ()
502 CODE:
503 {
504 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507 }
508
509 int
510 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511
512 void
513 SDL_Quit ()
514
515 void
516 SDL_ListModes ()
517 PPCODE:
518 {
519 SDL_Rect **m;
520
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
525
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
528
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535 #if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538 #endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544
545 if (m && m != (SDL_Rect **)-1)
546 while (*m)
547 {
548 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
552
553 ++m;
554 }
555 }
556
557 char *
558 SDL_GetError ()
559
560 int
561 SDL_SetVideoMode (int w, int h, int fullscreen)
562 CODE:
563 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 );
566 if (RETVAL)
567 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570 # include "glfunc.h"
571 # undef GL_FUNC
572 }
573 OUTPUT:
574 RETVAL
575
576 void
577 SDL_GL_SwapBuffers ()
578
579 char *
580 SDL_GetKeyName (int sym)
581
582 void
583 SDL_PollEvent ()
584 PPCODE:
585 {
586 SDL_Event ev;
587
588 while (SDL_PollEvent (&ev))
589 {
590 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592
593 switch (ev.type)
594 {
595 case SDL_KEYDOWN:
596 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break;
602
603 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break;
607
608 case SDL_MOUSEMOTION:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
616 break;
617
618 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
621
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
626 break;
627
628 case SDL_USEREVENT:
629 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break;
633 }
634
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 }
637 }
638
639 int
640 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
641 POSTCALL:
642 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished);
644
645 void
646 Mix_CloseAudio ()
647
648 int
649 Mix_AllocateChannels (int numchans = -1)
650
651 void
652 lowdelay (int fd, int val = 1)
653 CODE:
654 #ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
656 #endif
657
658 void
659 win32_proxy_info ()
660 PPCODE:
661 {
662 #ifdef _WIN32
663 char buffer[2048];
664 DWORD buflen;
665
666 EXTEND (SP, 3);
667
668 buflen = sizeof (buffer);
669 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
670 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
671 {
672 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
673
674 buflen = sizeof (buffer);
675 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
676 {
677 PUSHs (newSVpv (buffer, 0));
678
679 buflen = sizeof (buffer);
680 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
681 PUSHs (newSVpv (buffer, 0));
682 }
683 }
684 #endif
685 }
686
687 void
688 add_font (char *file)
689 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
691
692 void
693 load_image_inline (SV *image_)
694 ALIAS:
695 load_image_file = 1
696 PPCODE:
697 {
698 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r")
704 : SDL_RWFromConstMem (image, image_len);
705
706 if (!rw)
707 croak ("load_image: %s", SDL_GetError ());
708
709 surface = IMG_Load_RW (rw, 1);
710 if (!surface)
711 croak ("load_image: %s", SDL_GetError ());
712
713 fmt.palette = NULL;
714 fmt.BitsPerPixel = 32;
715 fmt.BytesPerPixel = 4;
716 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
717 fmt.Rmask = 0x000000ff;
718 fmt.Gmask = 0x0000ff00;
719 fmt.Bmask = 0x00ff0000;
720 fmt.Amask = 0xff000000;
721 #else
722 fmt.Rmask = 0xff000000;
723 fmt.Gmask = 0x00ff0000;
724 fmt.Bmask = 0x0000ff00;
725 fmt.Amask = 0x000000ff;
726 #endif
727 fmt.Rloss = 0;
728 fmt.Gloss = 0;
729 fmt.Bloss = 0;
730 fmt.Aloss = 0;
731 fmt.Rshift = 0;
732 fmt.Gshift = 8;
733 fmt.Bshift = 16;
734 fmt.Ashift = 24;
735 fmt.colorkey = 0;
736 fmt.alpha = 0;
737
738 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
739
740 assert (surface2->pitch == surface2->w * 4);
741
742 SDL_LockSurface (surface2);
743 EXTEND (SP, 6);
744 PUSHs (sv_2mortal (newSViv (surface2->w)));
745 PUSHs (sv_2mortal (newSViv (surface2->h)));
746 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
747 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
748 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
749 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
750 SDL_UnlockSurface (surface2);
751
752 SDL_FreeSurface (surface);
753 SDL_FreeSurface (surface2);
754 }
755
756 void
757 average (int x, int y, uint32_t *data)
758 PPCODE:
759 {
760 uint32_t r = 0, g = 0, b = 0, a = 0;
761
762 x = y = x * y;
763
764 while (x--)
765 {
766 uint32_t p = *data++;
767
768 r += (p ) & 255;
769 g += (p >> 8) & 255;
770 b += (p >> 16) & 255;
771 a += (p >> 24) & 255;
772 }
773
774 EXTEND (SP, 4);
775 PUSHs (sv_2mortal (newSViv (r / y)));
776 PUSHs (sv_2mortal (newSViv (g / y)));
777 PUSHs (sv_2mortal (newSViv (b / y)));
778 PUSHs (sv_2mortal (newSViv (a / y)));
779 }
780
781 void
782 error (char *message)
783 CODE:
784 fprintf (stderr, "ERROR: %s\n", message);
785 #ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
787 #endif
788
789 void
790 fatal (char *message)
791 CODE:
792 fprintf (stderr, "FATAL: %s\n", message);
793 #ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
795 #endif
796 _exit (1);
797
798 void
799 _exit (int retval = 0)
800 CODE:
801 _exit (retval);
802
803 MODULE = CFPlus PACKAGE = CFPlus::Font
804
805 CFPlus::Font
806 new_from_file (SV *class, char *path, int id = 0)
807 CODE:
808 {
809 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
811 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
812 FcPatternDestroy (pattern);
813 }
814 OUTPUT:
815 RETVAL
816
817 void
818 DESTROY (CFPlus::Font self)
819 CODE:
820 pango_font_description_free (self);
821
822 void
823 make_default (CFPlus::Font self)
824 CODE:
825 default_font = self;
826
827 MODULE = CFPlus PACKAGE = CFPlus::Layout
828
829 void
830 reset_glyph_cache ()
831 CODE:
832 tc_clear ();
833
834 CFPlus::Layout
835 new (SV *class)
836 CODE:
837 New (0, RETVAL, 1, struct cf_layout);
838
839 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->r = 1.;
841 RETVAL->g = 1.;
842 RETVAL->b = 1.;
843 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0;
846
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL);
849 OUTPUT:
850 RETVAL
851
852 void
853 DESTROY (CFPlus::Layout self)
854 CODE:
855 g_object_unref (self->pl);
856 Safefree (self);
857
858 void
859 set_text (CFPlus::Layout self, SV *text_)
860 CODE:
861 {
862 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen);
864
865 pango_layout_set_text (self->pl, text, textlen);
866 }
867
868 void
869 set_markup (CFPlus::Layout self, SV *text_)
870 CODE:
871 {
872 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen);
874
875 pango_layout_set_markup (self->pl, text, textlen);
876 }
877
878 void
879 set_shapes (CFPlus::Layout self, ...)
880 CODE:
881 {
882 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text;
885 int arg = 4;
886
887 while (arg < items && (pos = strstr (pos, OBJ_STR)))
888 {
889 PangoRectangle inkrect, rect;
890 PangoAttribute *attr;
891
892 int x = SvIV (ST (arg - 3));
893 int y = SvIV (ST (arg - 2));
894 int w = SvIV (ST (arg - 1));
895 int h = SvIV (ST (arg ));
896
897 inkrect.x = 0;
898 inkrect.y = 0;
899 inkrect.width = 0;
900 inkrect.height = 0;
901
902 rect.x = x * PANGO_SCALE;
903 rect.y = y * PANGO_SCALE;
904 rect.width = w * PANGO_SCALE;
905 rect.height = h * PANGO_SCALE;
906
907 if (!attrs)
908 attrs = pango_layout_get_attributes (self->pl);
909
910 attr = pango_attr_shape_new (&inkrect, &rect);
911 attr->start_index = pos - text;
912 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
913 pango_attr_list_insert (attrs, attr);
914
915 arg += 4;
916 pos += sizeof (OBJ_STR) - 1;
917 }
918
919 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs);
921 }
922
923 void
924 get_shapes (CFPlus::Layout self)
925 PPCODE:
926 {
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928
929 do
930 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
932
933 if (run && shape_attr_p (run))
934 {
935 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents);
937
938 EXTEND (SP, 2);
939 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
940 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
941 }
942 }
943 while (pango_layout_iter_next_run (iter));
944
945 pango_layout_iter_free (iter);
946 }
947
948 int
949 has_wrapped (CFPlus::Layout self)
950 CODE:
951 {
952 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl);
954
955 while (*text)
956 lines += *text++ == '\n';
957
958 RETVAL = lines < pango_layout_get_line_count (self->pl);
959 }
960 OUTPUT:
961 RETVAL
962
963 SV *
964 get_text (CFPlus::Layout self)
965 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL);
968 OUTPUT:
969 RETVAL
970
971 void
972 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
973 CODE:
974 self->r = r;
975 self->g = g;
976 self->b = b;
977 self->a = a;
978
979 void
980 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
981 CODE:
982 if (self->font != font)
983 {
984 self->font = font;
985 layout_update_font (self);
986 }
987
988 void
989 set_height (CFPlus::Layout self, int base_height)
990 CODE:
991 if (self->base_height != base_height)
992 {
993 self->base_height = base_height;
994 layout_update_font (self);
995 }
996
997 void
998 set_width (CFPlus::Layout self, int max_width = -1)
999 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001
1002 void
1003 set_indent (CFPlus::Layout self, int indent)
1004 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006
1007 void
1008 set_spacing (CFPlus::Layout self, int spacing)
1009 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011
1012 void
1013 set_ellipsise (CFPlus::Layout self, int ellipsise)
1014 CODE:
1015 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE
1020 );
1021
1022 void
1023 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1024 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026
1027 void
1028 size (CFPlus::Layout self)
1029 PPCODE:
1030 {
1031 int w, h;
1032
1033 layout_get_pixel_size (self, &w, &h);
1034
1035 EXTEND (SP, 2);
1036 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h)));
1038 }
1039
1040 int
1041 descent (CFPlus::Layout self)
1042 CODE:
1043 {
1044 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect);
1048 }
1049 OUTPUT:
1050 RETVAL
1051
1052 int
1053 xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE:
1055 {
1056 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index;
1059 }
1060 OUTPUT:
1061 RETVAL
1062
1063 void
1064 cursor_pos (CFPlus::Layout self, int index)
1065 PPCODE:
1066 {
1067 PangoRectangle strong_pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1069
1070 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1074 }
1075
1076 void
1077 render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE:
1079 pango_opengl_render_layout_subpixel (
1080 self->pl,
1081 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a,
1083 flags
1084 );
1085
1086 MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088 void
1089 pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091 {
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094
1095 if (ow && oh)
1096 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108
1109 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp);
1111
1112 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115
1116 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 }
1123 }
1124
1125 void
1126 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1127 PROTOTYPE: $$$;$$
1128 ALIAS:
1129 draw_quad_alpha = 1
1130 draw_quad_alpha_premultiplied = 2
1131 CODE:
1132 {
1133 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1137
1138 if (items < 5)
1139 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1142 }
1143
1144 if (ix)
1145 {
1146 glEnable (GL_BLEND);
1147
1148 if (ix == 2)
1149 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1150 else
1151 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1152 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1153
1154 glEnable (GL_ALPHA_TEST);
1155 glAlphaFunc (GL_GREATER, 0.01f);
1156 }
1157
1158 glBindTexture (GL_TEXTURE_2D, name);
1159
1160 glBegin (GL_QUADS);
1161 glTexCoord2f (0, 0); glVertex2f (x , y );
1162 glTexCoord2f (0, t); glVertex2f (x , y + h);
1163 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1164 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1165 glEnd ();
1166
1167 if (ix)
1168 {
1169 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND);
1171 }
1172 }
1173
1174 MODULE = CFPlus PACKAGE = CFPlus::Map
1175
1176 CFPlus::Map
1177 new (SV *class, int map_width, int map_height)
1178 CODE:
1179 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0;
1181 RETVAL->y = 0;
1182 RETVAL->w = map_width;
1183 RETVAL->h = map_height;
1184 RETVAL->ox = 0;
1185 RETVAL->oy = 0;
1186 RETVAL->faces = 8192;
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0;
1191 RETVAL->row = 0;
1192 OUTPUT:
1193 RETVAL
1194
1195 void
1196 DESTROY (CFPlus::Map self)
1197 CODE:
1198 {
1199 map_clear (self);
1200 Safefree (self->face);
1201 Safefree (self->tex);
1202 Safefree (self);
1203 }
1204
1205 void
1206 clear (CFPlus::Map self)
1207 CODE:
1208 map_clear (self);
1209
1210 void
1211 set_face (CFPlus::Map self, int face, int texid)
1212 CODE:
1213 {
1214 while (self->faces <= face)
1215 {
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221 }
1222
1223 void
1224 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE:
1226 {
1227 while (self->texs <= texid)
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232
1233 {
1234 maptex *tex = self->tex + texid;
1235
1236 tex->name = name;
1237 tex->w = w;
1238 tex->h = h;
1239 tex->s = s;
1240 tex->t = t;
1241 tex->r = r;
1242 tex->g = g;
1243 tex->b = b;
1244 tex->a = a;
1245 }
1246
1247 // somewhat hackish, but for textures that require it, it really
1248 // improves the look, and most others don't suffer.
1249 glBindTexture (GL_TEXTURE_2D, name);
1250 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1251 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1252 // use uglier nearest interpolation because linear suffers
1253 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255 }
1256
1257 int
1258 ox (CFPlus::Map self)
1259 ALIAS:
1260 oy = 1
1261 x = 2
1262 y = 3
1263 w = 4
1264 h = 5
1265 CODE:
1266 switch (ix)
1267 {
1268 case 0: RETVAL = self->ox; break;
1269 case 1: RETVAL = self->oy; break;
1270 case 2: RETVAL = self->x; break;
1271 case 3: RETVAL = self->y; break;
1272 case 4: RETVAL = self->w; break;
1273 case 5: RETVAL = self->h; break;
1274 }
1275 OUTPUT:
1276 RETVAL
1277
1278 void
1279 scroll (CFPlus::Map self, int dx, int dy)
1280 CODE:
1281 {
1282 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1286
1287 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1291
1292 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy;
1294
1295 while (self->y < 0)
1296 {
1297 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1298
1299 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y;
1301 }
1302 }
1303
1304 void
1305 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1306 CODE:
1307 {
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell;
1311 int x, y, flags;
1312
1313 while (data < data_end - 1)
1314 {
1315 flags = (data [0] << 8) + data [1]; data += 2;
1316
1317 x = self->x + ((flags >> 10) & 63);
1318 y = self->y + ((flags >> 4) & 63);
1319
1320 cell = map_get_cell (self, x, y);
1321
1322 if (flags & 15)
1323 {
1324 if (!cell->darkness)
1325 {
1326 memset (cell, 0, sizeof (*cell));
1327 cell->darkness = 256;
1328 }
1329
1330 //TODO: don't trust server data to be in-range(!)
1331
1332 if (flags & 8)
1333 {
1334 if (extmap)
1335 {
1336 uint8_t ext, cmd;
1337
1338 do
1339 {
1340 ext = *data++;
1341 cmd = ext & 0x3f;
1342
1343 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health
1346 {
1347 cell->stat_width = 1;
1348 cell->stat_hp = *data++;
1349 }
1350 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width
1353 {
1354 if (*data == 4)
1355 ; // decode player tag
1356
1357 data += *data + 1;
1358 }
1359 else if (cmd == 8) // cell flags
1360 cell->flags = *data++;
1361 else if (ext & 0x40) // unknown, multibyte => skip
1362 data += *data + 1;
1363 else
1364 data++;
1365 }
1366 while (ext & 0x80);
1367 }
1368 else
1369 cell->darkness = *data++ + 1;
1370 }
1371
1372 if (flags & 4)
1373 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1375 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 }
1387 else
1388 cell->darkness = 0;
1389 }
1390 }
1391
1392 SV *
1393 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1394 CODE:
1395 {
1396 int x1, x;
1397 int y1, y;
1398 int z;
1399 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1400 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1401
1402 SvPOK_only (map_sv);
1403 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1404
1405 x0 += self->x; x1 = x0 + w;
1406 y0 += self->y; y1 = y0 + h;
1407
1408 for (y = y0; y < y1; y++)
1409 {
1410 maprow *row = 0 <= y && y < self->rows
1411 ? self->row + y
1412 : 0;
1413
1414 for (x = x0; x < x1; x++)
1415 {
1416 int r = 32, g = 32, b = 32, a = 192;
1417
1418 if (row && row->c0 <= x && x < row->c1)
1419 {
1420 mapcell *cell = row->col + (x - row->c0);
1421
1422 for (z = 0; z <= 0; z++)
1423 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face];
1429 int a0 = 255 - tex.a;
1430 int a1 = tex.a;
1431
1432 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 }
1438 }
1439
1440 *map++ = (r )
1441 | (g << 8)
1442 | (b << 16)
1443 | (a << 24);
1444 }
1445 }
1446
1447 RETVAL = map_sv;
1448 }
1449 OUTPUT:
1450 RETVAL
1451
1452 void
1453 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1454 CODE:
1455 {
1456 int vx, vy;
1457 int x, y, z;
1458 int last_name;
1459 mapface face;
1460
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1463
1464 /*
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473
1474 glColor4ub (255, 255, 255, 255);
1475
1476 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++)
1486 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows)
1488 {
1489 maprow *row = self->row + (y + vy);
1490
1491 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1)
1493 {
1494 mapcell *cell = row->col + (x + vx - row->c0);
1495
1496 face = cell->face [z];
1497
1498 if (face && face < self->texs)
1499 {
1500 maptex tex = self->tex [face];
1501 int px = (x + 1) * 32 - tex.w;
1502 int py = (y + 1) * 32 - tex.h;
1503
1504 if (last_name != tex.name)
1505 {
1506 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS);
1509 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 }
1534 }
1535 }
1536 }
1537
1538 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND);
1542
1543 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows)
1546 {
1547 maprow *row = self->row + (y + vy);
1548
1549 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1)
1551 {
1552 mapcell *cell = row->col + (x + vx - row->c0);
1553
1554 int px = x * 32;
1555 int py = y * 32;
1556
1557 if (cell->stat_hp)
1558 {
1559 int width = cell->stat_width * 32;
1560 int thick = sh / 28 + 1 + cell->stat_width;
1561
1562 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py);
1565
1566 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1567 glRectf (px + 2,
1568 py - thick - 1,
1569 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1570 }
1571 }
1572 }
1573 }
1574
1575 void
1576 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE:
1578 {
1579 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F },
1582 { 0.00F, 0.00F, 0.55F },
1583 { 1.00F, 0.00F, 0.00F },
1584
1585 { 1.00F, 0.54F, 0.00F },
1586 { 0.11F, 0.56F, 1.00F },
1587 { 0.93F, 0.46F, 0.00F },
1588 { 0.18F, 0.54F, 0.34F },
1589
1590 { 0.56F, 0.73F, 0.56F },
1591 { 0.80F, 0.80F, 0.80F },
1592 { 0.55F, 0.41F, 0.13F },
1593 { 0.99F, 0.77F, 0.26F },
1594
1595 { 0.74F, 0.65F, 0.41F },
1596
1597 { 0.00F, 1.00F, 1.00F },
1598 { 1.00F, 0.00F, 1.00F },
1599 { 1.00F, 1.00F, 0.00F },
1600 };
1601
1602 int x, y;
1603
1604 glEnable (GL_TEXTURE_2D);
1605 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1606 glEnable (GL_BLEND);
1607 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1608 glBegin (GL_QUADS);
1609
1610 for (y = 0; y < h; y++)
1611 for (x = 0; x < w; x++)
1612 {
1613 unsigned char m = data [x + y * w];
1614
1615 if (m)
1616 {
1617 float *c = color [m & 15];
1618
1619 float tx1 = m & 0x40 ? 0.5 : 0.;
1620 float tx2 = tx1 + 0.5;
1621
1622 glColor4f (c[0], c[1], c[2], 0.75);
1623 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1624 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1625 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1626 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1627 }
1628 }
1629
1630 glEnd ();
1631 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D);
1633 }
1634
1635 void
1636 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1637 PPCODE:
1638 {
1639 int vx, vy;
1640 int x, y;
1641 int sw4 = (sw + 3) & ~3;
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1644
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh);
1648
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + vy && y + vy < self->rows)
1654 {
1655 maprow *row = self->row + (y + vy);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + vx - row->c0);
1661
1662 darkness[y * sw4 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS;
1665 }
1666 }
1667
1668 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4)));
1670 PUSHs (sv_2mortal (newSViv (sh)));
1671 PUSHs (darkness_sv);
1672 }
1673
1674 SV *
1675 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE:
1677 {
1678 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1681
1682 *data++ = 0; /* version 0 format */
1683 *data++ = w >> 8; *data++ = w;
1684 *data++ = h >> 8; *data++ = h;
1685
1686 // we need to do this 'cause we don't keep an absolute coord system for rows
1687 // TODO: treat rows as we treat columns
1688 map_get_row (self, y0 + self->y - self->oy);//D
1689 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1690
1691 x0 += self->x - self->ox;
1692 y0 += self->y - self->oy;
1693
1694 x1 = x0 + w;
1695 y1 = y0 + h;
1696
1697 for (y = y0; y < y1; y++)
1698 {
1699 maprow *row = 0 <= y && y < self->rows
1700 ? self->row + y
1701 : 0;
1702
1703 for (x = x0; x < x1; x++)
1704 {
1705 if (row && row->c0 <= x && x < row->c1)
1706 {
1707 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0;
1709
1710 if (cell->face [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4;
1713
1714 *data++ = flags;
1715
1716 if (flags & 1)
1717 {
1718 *data++ = cell->face [0] >> 8;
1719 *data++ = cell->face [0];
1720 }
1721
1722 if (flags & 2)
1723 {
1724 *data++ = cell->face [1] >> 8;
1725 *data++ = cell->face [1];
1726 }
1727
1728 if (flags & 4)
1729 {
1730 *data++ = cell->face [2] >> 8;
1731 *data++ = cell->face [2];
1732 }
1733 }
1734 else
1735 *data++ = 0;
1736 }
1737 }
1738
1739 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1741 RETVAL = data_sv;
1742 }
1743 OUTPUT:
1744 RETVAL
1745
1746 void
1747 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1748 PPCODE:
1749 {
1750 int x, y, z;
1751 int w, h;
1752 int x1, y1;
1753
1754 if (*data++ != 0)
1755 return; /* version mismatch */
1756
1757 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++;
1759
1760 // we need to do this 'cause we don't keep an absolute coord system for rows
1761 // TODO: treat rows as we treat columns
1762 map_get_row (self, y0 + self->y - self->oy);//D
1763 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1764
1765 x0 += self->x - self->ox;
1766 y0 += self->y - self->oy;
1767
1768 x1 = x0 + w;
1769 y1 = y0 + h;
1770
1771 for (y = y0; y < y1; y++)
1772 {
1773 maprow *row = map_get_row (self, y);
1774
1775 for (x = x0; x < x1; x++)
1776 {
1777 uint8_t flags = *data++;
1778
1779 if (flags)
1780 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x);
1784
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1788
1789 if (cell->darkness == 0)
1790 {
1791 cell->darkness = 0;
1792
1793 for (z = 0; z <= 2; z++)
1794 {
1795 cell->face[z] = face[z];
1796
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1798 XPUSHs (sv_2mortal (newSViv (face[z])));
1799 }
1800 }
1801 }
1802 }
1803 }
1804 }
1805
1806 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807
1808 CFPlus::MixChunk
1809 new_from_file (SV *class, char *path)
1810 CODE:
1811 RETVAL = Mix_LoadWAV (path);
1812 OUTPUT:
1813 RETVAL
1814
1815 void
1816 DESTROY (CFPlus::MixChunk self)
1817 CODE:
1818 Mix_FreeChunk (self);
1819
1820 int
1821 volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE:
1823 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT:
1825 RETVAL
1826
1827 int
1828 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1829 CODE:
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1831 OUTPUT:
1832 RETVAL
1833
1834 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835
1836 int
1837 volume (int volume = -1)
1838 CODE:
1839 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT:
1841 RETVAL
1842
1843 CFPlus::MixMusic
1844 new_from_file (SV *class, char *path)
1845 CODE:
1846 RETVAL = Mix_LoadMUS (path);
1847 OUTPUT:
1848 RETVAL
1849
1850 void
1851 DESTROY (CFPlus::MixMusic self)
1852 CODE:
1853 Mix_FreeMusic (self);
1854
1855 int
1856 play (CFPlus::MixMusic self, int loops = -1)
1857 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT:
1860 RETVAL
1861
1862 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1863
1864 BOOT:
1865 {
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct {
1868 const char *name;
1869 IV iv;
1870 } *civ, const_iv[] = {
1871 # define const_iv(name) { # name, (IV)name }
1872 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND),
1877 const_iv (GL_CULL_FACE),
1878 const_iv (GL_SCISSOR_TEST),
1879 const_iv (GL_DEPTH_TEST),
1880 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT),
1884 const_iv (GL_BACK),
1885 const_iv (GL_AND),
1886 const_iv (GL_ONE),
1887 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA),
1890 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1891 const_iv (GL_ONE_MINUS_DST_ALPHA),
1892 const_iv (GL_SRC_ALPHA_SATURATE),
1893 const_iv (GL_RGB),
1894 const_iv (GL_RGBA),
1895 const_iv (GL_RGBA4),
1896 const_iv (GL_RGBA8),
1897 const_iv (GL_RGB5_A1),
1898 const_iv (GL_UNSIGNED_BYTE),
1899 const_iv (GL_UNSIGNED_SHORT),
1900 const_iv (GL_UNSIGNED_INT),
1901 const_iv (GL_ALPHA),
1902 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE),
1908 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER),
1913 const_iv (GL_TEXTURE_ENV_MODE),
1914 const_iv (GL_TEXTURE_WRAP_S),
1915 const_iv (GL_TEXTURE_WRAP_T),
1916 const_iv (GL_REPEAT),
1917 const_iv (GL_CLAMP),
1918 const_iv (GL_CLAMP_TO_EDGE),
1919 const_iv (GL_NEAREST),
1920 const_iv (GL_LINEAR),
1921 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1922 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1923 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1924 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1925 const_iv (GL_GENERATE_MIPMAP),
1926 const_iv (GL_MODULATE),
1927 const_iv (GL_DECAL),
1928 const_iv (GL_REPLACE),
1929 const_iv (GL_DEPTH_BUFFER_BIT),
1930 const_iv (GL_COLOR_BUFFER_BIT),
1931 const_iv (GL_PROJECTION),
1932 const_iv (GL_MODELVIEW),
1933 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER),
1938 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1947 const_iv (GL_FASTEST),
1948 const_iv (GL_V2F),
1949 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F),
1952 # undef const_iv
1953 };
1954
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1957 }
1958
1959 char *
1960 gl_vendor ()
1961 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR);
1963 OUTPUT:
1964 RETVAL
1965
1966 char *
1967 gl_version ()
1968 CODE:
1969 RETVAL = (char *)glGetString (GL_VERSION);
1970 OUTPUT:
1971 RETVAL
1972
1973 char *
1974 gl_extensions ()
1975 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT:
1978 RETVAL
1979
1980 int glGetError ()
1981
1982 void glFinish ()
1983
1984 void glClear (int mask)
1985
1986 void glClearColor (float r, float g, float b, float a = 1.0)
1987 PROTOTYPE: @
1988
1989 void glEnable (int cap)
1990
1991 void glDisable (int cap)
1992
1993 void glShadeModel (int mode)
1994
1995 void glHint (int target, int mode)
1996
1997 void glBlendFunc (int sfactor, int dfactor)
1998
1999 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2000 CODE:
2001 gl_BlendFuncSeparate (sa, da, saa, daa);
2002
2003 void glDepthMask (int flag)
2004
2005 void glLogicOp (int opcode)
2006
2007 void glColorMask (int red, int green, int blue, int alpha)
2008
2009 void glMatrixMode (int mode)
2010
2011 void glPushMatrix ()
2012
2013 void glPopMatrix ()
2014
2015 void glLoadIdentity ()
2016
2017 void glDrawBuffer (int buffer)
2018
2019 void glReadBuffer (int buffer)
2020
2021 # near_ and far_ are due to microsofts buggy "c" compiler
2022 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023
2024 # near_ and far_ are due to microsofts buggy "c" compiler
2025 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2026
2027 void glViewport (int x, int y, int width, int height)
2028
2029 void glScissor (int x, int y, int width, int height)
2030
2031 void glTranslate (float x, float y, float z = 0.)
2032 CODE:
2033 glTranslatef (x, y, z);
2034
2035 void glScale (float x, float y, float z = 1.)
2036 CODE:
2037 glScalef (x, y, z);
2038
2039 void glRotate (float angle, float x, float y, float z)
2040 CODE:
2041 glRotatef (angle, x, y, z);
2042
2043 void glBegin (int mode)
2044
2045 void glEnd ()
2046
2047 void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS:
2050 glColor_premultiply = 1
2051 CODE:
2052 if (ix)
2053 {
2054 r *= a;
2055 g *= a;
2056 b *= a;
2057 }
2058 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a);
2060
2061 void glInterleavedArrays (int format, int stride, char *data)
2062
2063 void glDrawElements (int mode, int count, int type, char *indices)
2064
2065 # 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067 void glRasterPos (float x, float y, float z = 0.)
2068 CODE:
2069 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0);
2071
2072 void glVertex (float x, float y, float z = 0.)
2073 CODE:
2074 glVertex3f (x, y, z);
2075
2076 void glTexCoord (float s, float t)
2077 CODE:
2078 glTexCoord2f (s, t);
2079
2080 void glTexEnv (int target, int pname, float param)
2081 CODE:
2082 glTexEnvf (target, pname, param);
2083
2084 void glTexParameter (int target, int pname, float param)
2085 CODE:
2086 glTexParameterf (target, pname, param);
2087
2088 void glBindTexture (int target, int name)
2089
2090 void glConvolutionParameter (int target, int pname, float params)
2091 CODE:
2092 if (gl.ConvolutionParameterf)
2093 gl.ConvolutionParameterf (target, pname, params);
2094
2095 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2096 CODE:
2097 if (gl.ConvolutionFilter2D)
2098 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2099
2100 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE:
2102 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104
2105 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2106
2107 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108
2109 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110
2111 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112
2113 int glGenTexture ()
2114 CODE:
2115 {
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119 }
2120 OUTPUT:
2121 RETVAL
2122
2123 void glDeleteTexture (int name)
2124 CODE:
2125 {
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_);
2128 }
2129
2130 int glGenList ()
2131 CODE:
2132 RETVAL = glGenLists (1);
2133 OUTPUT:
2134 RETVAL
2135
2136 void glDeleteList (int list)
2137 CODE:
2138 glDeleteLists (list, 1);
2139
2140 void glNewList (int list, int mode = GL_COMPILE)
2141
2142 void glEndList ()
2143
2144 void glCallList (int list)
2145