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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.161
Committed: Mon Oct 9 23:30:44 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.160: +4 -2 lines
Log Message:
more win32 hacks

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 #endif
9
10 #include "EXTERN.h"
11 #include "perl.h"
12 #include "XSUB.h"
13
14 #ifdef _WIN32
15 # undef pipe
16 #endif
17
18 #include <math.h>
19 #include <string.h>
20 #include <stdio.h>
21 #include <stdlib.h>
22
23 #include <SDL.h>
24 #include <SDL_endian.h>
25 #include <SDL_image.h>
26 #include <SDL_mixer.h>
27 #include <SDL_opengl.h>
28
29 #define PANGO_ENABLE_BACKEND
30 #define G_DISABLE_CAST_CHECKS
31
32 #include <glib/gmacros.h>
33
34 #include <pango/pango.h>
35
36 #ifndef _WIN32
37 # include <sys/types.h>
38 # include <sys/socket.h>
39 # include <netinet/in.h>
40 # include <netinet/tcp.h>
41 # include <inttypes.h>
42 #else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49 #endif
50
51 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */
52
53 #define FOW_DARKNESS 32
54
55 #define MAP_EXTEND_X 32
56 #define MAP_EXTEND_Y 512
57
58 #define MIN_FONT_HEIGHT 10
59
60 #if 0
61 # define PARACHUTE SDL_INIT_NOPARACHUTE
62 #else
63 # define PARACHUTE 0
64 #endif
65
66 static struct
67 {
68 #define GL_FUNC(ptr,name) ptr name;
69 #include "glfunc.h"
70 #undef GL_FUNC
71 } gl;
72
73 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74 {
75 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else
80 glBlendFunc (sa, da);
81 }
82
83 #include "texcache.c"
84
85 #include "pango-font.c"
86 #include "pango-fontmap.c"
87 #include "pango-render.c"
88
89 typedef Mix_Chunk *CFPlus__MixChunk;
90 typedef Mix_Music *CFPlus__MixMusic;
91
92 typedef PangoFontDescription *CFPlus__Font;
93
94 static int
95 shape_attr_p (PangoLayoutRun *run)
96 {
97 GSList *attrs = run->item->analysis.extra_attrs;
98
99 while (attrs)
100 {
101 PangoAttribute *attr = attrs->data;
102
103 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1;
105
106 attrs = attrs->next;
107 }
108
109 return 0;
110 }
111
112 typedef struct cf_layout {
113 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode
115 int base_height;
116 CFPlus__Font font;
117 } *CFPlus__Layout;
118
119 static CFPlus__Font default_font;
120 static PangoContext *opengl_context;
121 static PangoFontMap *opengl_fontmap;
122
123 static void
124 substitute_func (FcPattern *pattern, gpointer data)
125 {
126 FcPatternAddBool (pattern, FC_HINTING, 1);
127 #ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129 #endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131 }
132
133 static void
134 layout_update_font (CFPlus__Layout self)
135 {
136 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera
138 */
139 PangoFontDescription *font = self->font ? self->font : default_font;
140
141 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143
144 pango_layout_set_font_description (self->pl, font);
145 }
146
147 static void
148 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
149 {
150 PangoRectangle rect;
151
152 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect);
154
155 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
156 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
157
158 if (!rect.width) rect.width = 1;
159 if (!rect.height) rect.height = 1;
160
161 *w = rect.width;
162 *h = rect.height;
163 }
164
165 typedef uint16_t mapface;
166
167 typedef struct {
168 GLint name;
169 int w, h;
170 float s, t;
171 uint8_t r, g, b, a;
172 } maptex;
173
174 typedef struct {
175 uint32_t player;
176 mapface face[3];
177 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags;
179 } mapcell;
180
181 typedef struct {
182 int32_t c0, c1;
183 mapcell *col;
184 } maprow;
185
186 typedef struct map {
187 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */
189 int faces;
190 mapface *face;
191
192 int texs;
193 maptex *tex;
194
195 int32_t rows;
196 maprow *row;
197 } *CFPlus__Map;
198
199 static char *
200 prepend (char *ptr, int sze, int inc)
201 {
202 char *p;
203
204 New (0, p, sze + inc, char);
205 Zero (p, inc, char);
206 Move (ptr, p + inc, sze, char);
207 Safefree (ptr);
208
209 return p;
210 }
211
212 static char *
213 append (char *ptr, int sze, int inc)
214 {
215 Renew (ptr, sze + inc, char);
216 Zero (ptr + sze, inc, char);
217
218 return ptr;
219 }
220
221 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223
224 static maprow *
225 map_get_row (CFPlus__Map self, int y)
226 {
227 if (0 > y)
228 {
229 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend);
231
232 self->rows += extend;
233 self->y += extend;
234 y += extend;
235 }
236 else if (y >= self->rows)
237 {
238 int extend = y - self->rows + MAP_EXTEND_Y;
239 Append (maprow, self->row, self->rows, extend);
240 self->rows += extend;
241 }
242
243 return self->row + y;
244 }
245
246 static mapcell *
247 row_get_cell (maprow *row, int x)
248 {
249 if (!row->col)
250 {
251 Newz (0, row->col, MAP_EXTEND_X, mapcell);
252 row->c0 = x - MAP_EXTEND_X / 4;
253 row->c1 = row->c0 + MAP_EXTEND_X;
254 }
255
256 if (row->c0 > x)
257 {
258 int extend = row->c0 - x + MAP_EXTEND_X;
259 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
260 row->c0 -= extend;
261 }
262 else if (x >= row->c1)
263 {
264 int extend = x - row->c1 + MAP_EXTEND_X;
265 Append (mapcell, row->col, row->c1 - row->c0, extend);
266 row->c1 += extend;
267 }
268
269 return row->col + (x - row->c0);
270 }
271
272 static mapcell *
273 map_get_cell (CFPlus__Map self, int x, int y)
274 {
275 return row_get_cell (map_get_row (self, y), x);
276 }
277
278 static void
279 map_clear (CFPlus__Map self)
280 {
281 int r;
282
283 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col);
285
286 Safefree (self->row);
287
288 self->x = 0;
289 self->y = 0;
290 self->ox = 0;
291 self->oy = 0;
292 self->row = 0;
293 self->rows = 0;
294 }
295
296 static void
297 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
298 {
299 int x, y;
300 maprow *row;
301 mapcell *cell;
302
303 for (y = y0; y < y0 + h; y++)
304 if (y >= 0)
305 {
306 if (y >= self->rows)
307 break;
308
309 row = self->row + y;
310
311 for (x = x0; x < x0 + w; x++)
312 if (x >= row->c0)
313 {
314 if (x >= row->c1)
315 break;
316
317 cell = row->col + x - row->c0;
318
319 cell->darkness = 0;
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 }
324 }
325 }
326
327 static void
328 music_finished (void)
329 {
330 SDL_UserEvent ev;
331
332 ev.type = SDL_USEREVENT;
333 ev.code = 0;
334 ev.data1 = 0;
335 ev.data2 = 0;
336
337 SDL_PushEvent ((SDL_Event *)&ev);
338 }
339
340 static void
341 channel_finished (int channel)
342 {
343 SDL_UserEvent ev;
344
345 ev.type = SDL_USEREVENT;
346 ev.code = 1;
347 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0;
349
350 SDL_PushEvent ((SDL_Event *)&ev);
351 }
352
353 static unsigned int
354 minpot (unsigned int n)
355 {
356 if (!n)
357 return 0;
358
359 --n;
360
361 n |= n >> 1;
362 n |= n >> 2;
363 n |= n >> 4;
364 n |= n >> 8;
365 n |= n >> 16;
366
367 return n + 1;
368 }
369
370 MODULE = CFPlus PACKAGE = CFPlus
371
372 PROTOTYPES: ENABLE
373
374 BOOT:
375 {
376 HV *stash = gv_stashpv ("CFPlus", 1);
377 static const struct {
378 const char *name;
379 IV iv;
380 } *civ, const_iv[] = {
381 # define const_iv(name) { # name, (IV)name }
382 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_MOUSEBUTTONUP),
388 const_iv (SDL_JOYAXISMOTION),
389 const_iv (SDL_JOYBALLMOTION),
390 const_iv (SDL_JOYHATMOTION),
391 const_iv (SDL_JOYBUTTONDOWN),
392 const_iv (SDL_JOYBUTTONUP),
393 const_iv (SDL_QUIT),
394 const_iv (SDL_SYSWMEVENT),
395 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT),
400 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4),
405 const_iv (SDLK_KP5),
406 const_iv (SDLK_KP6),
407 const_iv (SDLK_KP7),
408 const_iv (SDLK_KP8),
409 const_iv (SDLK_KP9),
410 const_iv (SDLK_KP_PERIOD),
411 const_iv (SDLK_KP_DIVIDE),
412 const_iv (SDLK_KP_MULTIPLY),
413 const_iv (SDLK_KP_MINUS),
414 const_iv (SDLK_KP_PLUS),
415 const_iv (SDLK_KP_ENTER),
416 const_iv (SDLK_KP_EQUALS),
417 const_iv (SDLK_UP),
418 const_iv (SDLK_DOWN),
419 const_iv (SDLK_RIGHT),
420 const_iv (SDLK_LEFT),
421 const_iv (SDLK_INSERT),
422 const_iv (SDLK_HOME),
423 const_iv (SDLK_END),
424 const_iv (SDLK_PAGEUP),
425 const_iv (SDLK_PAGEDOWN),
426 const_iv (SDLK_F1),
427 const_iv (SDLK_F2),
428 const_iv (SDLK_F3),
429 const_iv (SDLK_F4),
430 const_iv (SDLK_F5),
431 const_iv (SDLK_F6),
432 const_iv (SDLK_F7),
433 const_iv (SDLK_F8),
434 const_iv (SDLK_F9),
435 const_iv (SDLK_F10),
436 const_iv (SDLK_F11),
437 const_iv (SDLK_F12),
438 const_iv (SDLK_F13),
439 const_iv (SDLK_F14),
440 const_iv (SDLK_F15),
441 const_iv (SDLK_NUMLOCK),
442 const_iv (SDLK_CAPSLOCK),
443 const_iv (SDLK_SCROLLOCK),
444 const_iv (SDLK_RSHIFT),
445 const_iv (SDLK_LSHIFT),
446 const_iv (SDLK_RCTRL),
447 const_iv (SDLK_LCTRL),
448 const_iv (SDLK_RALT),
449 const_iv (SDLK_LALT),
450 const_iv (SDLK_RMETA),
451 const_iv (SDLK_LMETA),
452 const_iv (SDLK_LSUPER),
453 const_iv (SDLK_RSUPER),
454 const_iv (SDLK_MODE),
455 const_iv (SDLK_COMPOSE),
456 const_iv (SDLK_HELP),
457 const_iv (SDLK_PRINT),
458 const_iv (SDLK_SYSREQ),
459 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO),
464 const_iv (KMOD_NONE),
465 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT),
467 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL),
469 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT),
471 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480 # undef const_iv
481 };
482
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
485 }
486
487 int
488 in_destruct ()
489 CODE:
490 RETVAL = PL_main_cv == Nullcv;
491 OUTPUT:
492 RETVAL
493
494 NV floor (NV x)
495
496 NV ceil (NV x)
497
498 void
499 pango_init ()
500 CODE:
501 {
502 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505 }
506
507 int
508 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509
510 void
511 SDL_Quit ()
512
513 void
514 SDL_ListModes ()
515 PPCODE:
516 {
517 SDL_Rect **m;
518
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
523
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
526
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533 #if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536 #endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542
543 if (m && m != (SDL_Rect **)-1)
544 while (*m)
545 {
546 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
550
551 ++m;
552 }
553 }
554
555 char *
556 SDL_GetError ()
557
558 int
559 SDL_SetVideoMode (int w, int h, int fullscreen)
560 CODE:
561 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 );
564 if (RETVAL)
565 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568 # include "glfunc.h"
569 # undef GL_FUNC
570 }
571 OUTPUT:
572 RETVAL
573
574 void
575 SDL_GL_SwapBuffers ()
576
577 char *
578 SDL_GetKeyName (int sym)
579
580 void
581 SDL_PollEvent ()
582 PPCODE:
583 {
584 SDL_Event ev;
585
586 while (SDL_PollEvent (&ev))
587 {
588 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590
591 switch (ev.type)
592 {
593 case SDL_KEYDOWN:
594 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break;
600
601 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break;
605
606 case SDL_MOUSEMOTION:
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
614 break;
615
616 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
624 break;
625
626 case SDL_USEREVENT:
627 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break;
631 }
632
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 }
635 }
636
637 int
638 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
639 POSTCALL:
640 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished);
642
643 void
644 Mix_CloseAudio ()
645
646 int
647 Mix_AllocateChannels (int numchans = -1)
648
649 void
650 lowdelay (int fd, int val = 1)
651 CODE:
652 #ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
654 #endif
655
656 void
657 win32_proxy_info ()
658 PPCODE:
659 {
660 #ifdef _WIN32
661 char buffer[2048];
662 DWORD buflen;
663
664 EXTEND (SP, 3);
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
668 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
669 {
670 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
671
672 buflen = sizeof (buffer);
673 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
674 {
675 PUSHs (newSVpv (buffer, 0));
676
677 buflen = sizeof (buffer);
678 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
679 PUSHs (newSVpv (buffer, 0));
680 }
681 }
682 #endif
683 }
684
685 void
686 add_font (char *file)
687 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
689
690 void
691 load_image_inline (SV *image_)
692 ALIAS:
693 load_image_file = 1
694 PPCODE:
695 {
696 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r")
702 : SDL_RWFromConstMem (image, image_len);
703
704 if (!rw)
705 croak ("load_image: %s", SDL_GetError ());
706
707 surface = IMG_Load_RW (rw, 1);
708 if (!surface)
709 croak ("load_image: %s", SDL_GetError ());
710
711 fmt.palette = NULL;
712 fmt.BitsPerPixel = 32;
713 fmt.BytesPerPixel = 4;
714 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
715 fmt.Rmask = 0x000000ff;
716 fmt.Gmask = 0x0000ff00;
717 fmt.Bmask = 0x00ff0000;
718 fmt.Amask = 0xff000000;
719 #else
720 fmt.Rmask = 0xff000000;
721 fmt.Gmask = 0x00ff0000;
722 fmt.Bmask = 0x0000ff00;
723 fmt.Amask = 0x000000ff;
724 #endif
725 fmt.Rloss = 0;
726 fmt.Gloss = 0;
727 fmt.Bloss = 0;
728 fmt.Aloss = 0;
729 fmt.Rshift = 0;
730 fmt.Gshift = 8;
731 fmt.Bshift = 16;
732 fmt.Ashift = 24;
733 fmt.colorkey = 0;
734 fmt.alpha = 0;
735
736 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
737
738 assert (surface2->pitch == surface2->w * 4);
739
740 SDL_LockSurface (surface2);
741 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2);
749
750 SDL_FreeSurface (surface);
751 SDL_FreeSurface (surface2);
752 }
753
754 void
755 average (int x, int y, uint32_t *data)
756 PPCODE:
757 {
758 uint32_t r = 0, g = 0, b = 0, a = 0;
759
760 x = y = x * y;
761
762 while (x--)
763 {
764 uint32_t p = *data++;
765
766 r += (p ) & 255;
767 g += (p >> 8) & 255;
768 b += (p >> 16) & 255;
769 a += (p >> 24) & 255;
770 }
771
772 EXTEND (SP, 4);
773 PUSHs (sv_2mortal (newSViv (r / y)));
774 PUSHs (sv_2mortal (newSViv (g / y)));
775 PUSHs (sv_2mortal (newSViv (b / y)));
776 PUSHs (sv_2mortal (newSViv (a / y)));
777 }
778
779 void
780 error (char *message)
781 CODE:
782 fprintf (stderr, "ERROR: %s\n", message);
783 #ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
785 #endif
786
787 void
788 fatal (char *message)
789 CODE:
790 fprintf (stderr, "FATAL: %s\n", message);
791 #ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
793 #endif
794 _exit (1);
795
796 void
797 _exit (int retval = 0)
798 CODE:
799 #ifdef WIN32
800 ExitThread (retval); // unclean, please beam me up
801 #else
802 _exit (retval);
803 #endif
804
805 MODULE = CFPlus PACKAGE = CFPlus::Font
806
807 CFPlus::Font
808 new_from_file (SV *class, char *path, int id = 0)
809 CODE:
810 {
811 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
814 FcPatternDestroy (pattern);
815 }
816 OUTPUT:
817 RETVAL
818
819 void
820 DESTROY (CFPlus::Font self)
821 CODE:
822 pango_font_description_free (self);
823
824 void
825 make_default (CFPlus::Font self)
826 CODE:
827 default_font = self;
828
829 MODULE = CFPlus PACKAGE = CFPlus::Layout
830
831 void
832 reset_glyph_cache ()
833 CODE:
834 tc_clear ();
835
836 CFPlus::Layout
837 new (SV *class)
838 CODE:
839 New (0, RETVAL, 1, struct cf_layout);
840
841 RETVAL->pl = pango_layout_new (opengl_context);
842 RETVAL->r = 1.;
843 RETVAL->g = 1.;
844 RETVAL->b = 1.;
845 RETVAL->a = 1.;
846 RETVAL->base_height = MIN_FONT_HEIGHT;
847 RETVAL->font = 0;
848
849 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
850 layout_update_font (RETVAL);
851 OUTPUT:
852 RETVAL
853
854 void
855 DESTROY (CFPlus::Layout self)
856 CODE:
857 g_object_unref (self->pl);
858 Safefree (self);
859
860 void
861 set_text (CFPlus::Layout self, SV *text_)
862 CODE:
863 {
864 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen);
866
867 pango_layout_set_text (self->pl, text, textlen);
868 }
869
870 void
871 set_markup (CFPlus::Layout self, SV *text_)
872 CODE:
873 {
874 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen);
876
877 pango_layout_set_markup (self->pl, text, textlen);
878 }
879
880 void
881 set_shapes (CFPlus::Layout self, ...)
882 CODE:
883 {
884 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text;
887 int arg = 4;
888
889 while (arg < items && (pos = strstr (pos, OBJ_STR)))
890 {
891 PangoRectangle inkrect, rect;
892 PangoAttribute *attr;
893
894 int x = SvIV (ST (arg - 3));
895 int y = SvIV (ST (arg - 2));
896 int w = SvIV (ST (arg - 1));
897 int h = SvIV (ST (arg ));
898
899 inkrect.x = 0;
900 inkrect.y = 0;
901 inkrect.width = 0;
902 inkrect.height = 0;
903
904 rect.x = x * PANGO_SCALE;
905 rect.y = y * PANGO_SCALE;
906 rect.width = w * PANGO_SCALE;
907 rect.height = h * PANGO_SCALE;
908
909 if (!attrs)
910 attrs = pango_layout_get_attributes (self->pl);
911
912 attr = pango_attr_shape_new (&inkrect, &rect);
913 attr->start_index = pos - text;
914 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
915 pango_attr_list_insert (attrs, attr);
916
917 arg += 4;
918 pos += sizeof (OBJ_STR) - 1;
919 }
920
921 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs);
923 }
924
925 void
926 get_shapes (CFPlus::Layout self)
927 PPCODE:
928 {
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930
931 do
932 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
934
935 if (run && shape_attr_p (run))
936 {
937 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents);
939
940 EXTEND (SP, 2);
941 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
942 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
943 }
944 }
945 while (pango_layout_iter_next_run (iter));
946
947 pango_layout_iter_free (iter);
948 }
949
950 int
951 has_wrapped (CFPlus::Layout self)
952 CODE:
953 {
954 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl);
956
957 while (*text)
958 lines += *text++ == '\n';
959
960 RETVAL = lines < pango_layout_get_line_count (self->pl);
961 }
962 OUTPUT:
963 RETVAL
964
965 SV *
966 get_text (CFPlus::Layout self)
967 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL);
970 OUTPUT:
971 RETVAL
972
973 void
974 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
975 CODE:
976 self->r = r;
977 self->g = g;
978 self->b = b;
979 self->a = a;
980
981 void
982 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
983 CODE:
984 if (self->font != font)
985 {
986 self->font = font;
987 layout_update_font (self);
988 }
989
990 void
991 set_height (CFPlus::Layout self, int base_height)
992 CODE:
993 if (self->base_height != base_height)
994 {
995 self->base_height = base_height;
996 layout_update_font (self);
997 }
998
999 void
1000 set_width (CFPlus::Layout self, int max_width = -1)
1001 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003
1004 void
1005 set_indent (CFPlus::Layout self, int indent)
1006 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008
1009 void
1010 set_spacing (CFPlus::Layout self, int spacing)
1011 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013
1014 void
1015 set_ellipsise (CFPlus::Layout self, int ellipsise)
1016 CODE:
1017 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE
1022 );
1023
1024 void
1025 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1026 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028
1029 void
1030 size (CFPlus::Layout self)
1031 PPCODE:
1032 {
1033 int w, h;
1034
1035 layout_get_pixel_size (self, &w, &h);
1036
1037 EXTEND (SP, 2);
1038 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h)));
1040 }
1041
1042 int
1043 descent (CFPlus::Layout self)
1044 CODE:
1045 {
1046 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect);
1050 }
1051 OUTPUT:
1052 RETVAL
1053
1054 int
1055 xy_to_index (CFPlus::Layout self, int x, int y)
1056 CODE:
1057 {
1058 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index;
1061 }
1062 OUTPUT:
1063 RETVAL
1064
1065 void
1066 cursor_pos (CFPlus::Layout self, int index)
1067 PPCODE:
1068 {
1069 PangoRectangle strong_pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1071
1072 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1076 }
1077
1078 void
1079 render (CFPlus::Layout self, float x, float y, int flags = 0)
1080 PPCODE:
1081 pango_opengl_render_layout_subpixel (
1082 self->pl,
1083 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a,
1085 flags
1086 );
1087
1088 MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090 void
1091 pad2pot (SV *data_, SV *w_, SV *h_)
1092 CODE:
1093 {
1094 int ow = SvIV (w_);
1095 int oh = SvIV (h_);
1096
1097 if (ow && oh)
1098 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110
1111 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp);
1113
1114 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117
1118 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 }
1125 }
1126
1127 void
1128 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1129 PROTOTYPE: $$$;$$
1130 ALIAS:
1131 draw_quad_alpha = 1
1132 draw_quad_alpha_premultiplied = 2
1133 CODE:
1134 {
1135 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1139
1140 if (items < 5)
1141 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1144 }
1145
1146 if (ix)
1147 {
1148 glEnable (GL_BLEND);
1149
1150 if (ix == 2)
1151 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1152 else
1153 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1154 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1155
1156 glEnable (GL_ALPHA_TEST);
1157 glAlphaFunc (GL_GREATER, 0.01f);
1158 }
1159
1160 glBindTexture (GL_TEXTURE_2D, name);
1161
1162 glBegin (GL_QUADS);
1163 glTexCoord2f (0, 0); glVertex2f (x , y );
1164 glTexCoord2f (0, t); glVertex2f (x , y + h);
1165 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1166 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1167 glEnd ();
1168
1169 if (ix)
1170 {
1171 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND);
1173 }
1174 }
1175
1176 MODULE = CFPlus PACKAGE = CFPlus::Map
1177
1178 CFPlus::Map
1179 new (SV *class, int map_width, int map_height)
1180 CODE:
1181 New (0, RETVAL, 1, struct map);
1182 RETVAL->x = 0;
1183 RETVAL->y = 0;
1184 RETVAL->w = map_width;
1185 RETVAL->h = map_height;
1186 RETVAL->ox = 0;
1187 RETVAL->oy = 0;
1188 RETVAL->faces = 8192;
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0;
1193 RETVAL->row = 0;
1194 OUTPUT:
1195 RETVAL
1196
1197 void
1198 DESTROY (CFPlus::Map self)
1199 CODE:
1200 {
1201 map_clear (self);
1202 Safefree (self->face);
1203 Safefree (self->tex);
1204 Safefree (self);
1205 }
1206
1207 void
1208 clear (CFPlus::Map self)
1209 CODE:
1210 map_clear (self);
1211
1212 void
1213 set_face (CFPlus::Map self, int face, int texid)
1214 CODE:
1215 {
1216 while (self->faces <= face)
1217 {
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223 }
1224
1225 void
1226 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE:
1228 {
1229 while (self->texs <= texid)
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234
1235 {
1236 maptex *tex = self->tex + texid;
1237
1238 tex->name = name;
1239 tex->w = w;
1240 tex->h = h;
1241 tex->s = s;
1242 tex->t = t;
1243 tex->r = r;
1244 tex->g = g;
1245 tex->b = b;
1246 tex->a = a;
1247 }
1248
1249 // somewhat hackish, but for textures that require it, it really
1250 // improves the look, and most others don't suffer.
1251 glBindTexture (GL_TEXTURE_2D, name);
1252 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1253 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1254 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257 }
1258
1259 int
1260 ox (CFPlus::Map self)
1261 ALIAS:
1262 oy = 1
1263 x = 2
1264 y = 3
1265 w = 4
1266 h = 5
1267 CODE:
1268 switch (ix)
1269 {
1270 case 0: RETVAL = self->ox; break;
1271 case 1: RETVAL = self->oy; break;
1272 case 2: RETVAL = self->x; break;
1273 case 3: RETVAL = self->y; break;
1274 case 4: RETVAL = self->w; break;
1275 case 5: RETVAL = self->h; break;
1276 }
1277 OUTPUT:
1278 RETVAL
1279
1280 void
1281 scroll (CFPlus::Map self, int dx, int dy)
1282 CODE:
1283 {
1284 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1288
1289 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1293
1294 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy;
1296
1297 while (self->y < 0)
1298 {
1299 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1300
1301 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y;
1303 }
1304 }
1305
1306 void
1307 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1308 CODE:
1309 {
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell;
1313 int x, y, flags;
1314
1315 while (data < data_end - 1)
1316 {
1317 flags = (data [0] << 8) + data [1]; data += 2;
1318
1319 x = self->x + ((flags >> 10) & 63);
1320 y = self->y + ((flags >> 4) & 63);
1321
1322 cell = map_get_cell (self, x, y);
1323
1324 if (flags & 15)
1325 {
1326 if (!cell->darkness)
1327 {
1328 memset (cell, 0, sizeof (*cell));
1329 cell->darkness = 256;
1330 }
1331
1332 //TODO: don't trust server data to be in-range(!)
1333
1334 if (flags & 8)
1335 {
1336 if (extmap)
1337 {
1338 uint8_t ext, cmd;
1339
1340 do
1341 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1;
1350 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 }
1368 while (ext & 0x80);
1369 }
1370 else
1371 cell->darkness = *data++ + 1;
1372 }
1373
1374 if (flags & 4)
1375 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1377 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 }
1389 else
1390 cell->darkness = 0;
1391 }
1392 }
1393
1394 SV *
1395 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1396 CODE:
1397 {
1398 int x1, x;
1399 int y1, y;
1400 int z;
1401 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1402 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1403
1404 SvPOK_only (map_sv);
1405 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1406
1407 x0 += self->x; x1 = x0 + w;
1408 y0 += self->y; y1 = y0 + h;
1409
1410 for (y = y0; y < y1; y++)
1411 {
1412 maprow *row = 0 <= y && y < self->rows
1413 ? self->row + y
1414 : 0;
1415
1416 for (x = x0; x < x1; x++)
1417 {
1418 int r = 32, g = 32, b = 32, a = 192;
1419
1420 if (row && row->c0 <= x && x < row->c1)
1421 {
1422 mapcell *cell = row->col + (x - row->c0);
1423
1424 for (z = 0; z <= 0; z++)
1425 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face];
1431 int a0 = 255 - tex.a;
1432 int a1 = tex.a;
1433
1434 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 }
1440 }
1441
1442 *map++ = (r )
1443 | (g << 8)
1444 | (b << 16)
1445 | (a << 24);
1446 }
1447 }
1448
1449 RETVAL = map_sv;
1450 }
1451 OUTPUT:
1452 RETVAL
1453
1454 void
1455 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1456 CODE:
1457 {
1458 int vx, vy;
1459 int x, y, z;
1460 int last_name;
1461 mapface face;
1462
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1465
1466 /*
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470
1471 int vy = self->vy = self->h >= sh
1472 ? self->y + (self->h - sh) / 2
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1474 */
1475
1476 glColor4ub (255, 255, 255, 255);
1477
1478 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++)
1488 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows)
1490 {
1491 maprow *row = self->row + (y + vy);
1492
1493 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1)
1495 {
1496 mapcell *cell = row->col + (x + vx - row->c0);
1497
1498 face = cell->face [z];
1499
1500 if (face && face < self->texs)
1501 {
1502 maptex tex = self->tex [face];
1503 int px = (x + 1) * 32 - tex.w;
1504 int py = (y + 1) * 32 - tex.h;
1505
1506 if (last_name != tex.name)
1507 {
1508 glEnd ();
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1510 glBegin (GL_QUADS);
1511 }
1512
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1)
1522 {
1523 maptex tex = self->tex [1];
1524 int px = (x + 1) * 32 - tex.w + 2;
1525 int py = (y + 1) * 32 - tex.h - 6;
1526
1527 glEnd ();
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1529 glBegin (GL_QUADS);
1530
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1535 }
1536 }
1537 }
1538 }
1539
1540 glEnd ();
1541
1542 glDisable (GL_TEXTURE_2D);
1543 glDisable (GL_BLEND);
1544
1545 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows)
1548 {
1549 maprow *row = self->row + (y + vy);
1550
1551 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1)
1553 {
1554 mapcell *cell = row->col + (x + vx - row->c0);
1555
1556 int px = x * 32;
1557 int py = y * 32;
1558
1559 if (cell->stat_hp)
1560 {
1561 int width = cell->stat_width * 32;
1562 int thick = sh / 28 + 1 + cell->stat_width;
1563
1564 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py);
1567
1568 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1569 glRectf (px + 2,
1570 py - thick - 1,
1571 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1572 }
1573 }
1574 }
1575 }
1576
1577 void
1578 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1579 CODE:
1580 {
1581 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F },
1583 { 1.00F, 1.00F, 1.00F },
1584 { 0.00F, 0.00F, 0.55F },
1585 { 1.00F, 0.00F, 0.00F },
1586
1587 { 1.00F, 0.54F, 0.00F },
1588 { 0.11F, 0.56F, 1.00F },
1589 { 0.93F, 0.46F, 0.00F },
1590 { 0.18F, 0.54F, 0.34F },
1591
1592 { 0.56F, 0.73F, 0.56F },
1593 { 0.80F, 0.80F, 0.80F },
1594 { 0.55F, 0.41F, 0.13F },
1595 { 0.99F, 0.77F, 0.26F },
1596
1597 { 0.74F, 0.65F, 0.41F },
1598
1599 { 0.00F, 1.00F, 1.00F },
1600 { 1.00F, 0.00F, 1.00F },
1601 { 1.00F, 1.00F, 0.00F },
1602 };
1603
1604 int x, y;
1605
1606 glEnable (GL_TEXTURE_2D);
1607 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1608 glEnable (GL_BLEND);
1609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1610 glBegin (GL_QUADS);
1611
1612 for (y = 0; y < h; y++)
1613 for (x = 0; x < w; x++)
1614 {
1615 unsigned char m = data [x + y * w];
1616
1617 if (m)
1618 {
1619 float *c = color [m & 15];
1620
1621 float tx1 = m & 0x40 ? 0.5 : 0.;
1622 float tx2 = tx1 + 0.5;
1623
1624 glColor4f (c[0], c[1], c[2], 0.75);
1625 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1626 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1627 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1628 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1629 }
1630 }
1631
1632 glEnd ();
1633 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D);
1635 }
1636
1637 void
1638 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1639 PPCODE:
1640 {
1641 int vx, vy;
1642 int x, y;
1643 int sw4 = (sw + 3) & ~3;
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1646
1647 memset (darkness, 255, sw4 * sh);
1648 SvPOK_only (darkness_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh);
1650
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1653
1654 for (y = 0; y < sh; y++)
1655 if (0 <= y + vy && y + vy < self->rows)
1656 {
1657 maprow *row = self->row + (y + vy);
1658
1659 for (x = 0; x < sw; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1)
1661 {
1662 mapcell *cell = row->col + (x + vx - row->c0);
1663
1664 darkness[y * sw4 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1)
1666 : 255 - FOW_DARKNESS;
1667 }
1668 }
1669
1670 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4)));
1672 PUSHs (sv_2mortal (newSViv (sh)));
1673 PUSHs (darkness_sv);
1674 }
1675
1676 SV *
1677 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1678 CODE:
1679 {
1680 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1683
1684 *data++ = 0; /* version 0 format */
1685 *data++ = w >> 8; *data++ = w;
1686 *data++ = h >> 8; *data++ = h;
1687
1688 // we need to do this 'cause we don't keep an absolute coord system for rows
1689 // TODO: treat rows as we treat columns
1690 map_get_row (self, y0 + self->y - self->oy);//D
1691 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1692
1693 x0 += self->x - self->ox;
1694 y0 += self->y - self->oy;
1695
1696 x1 = x0 + w;
1697 y1 = y0 + h;
1698
1699 for (y = y0; y < y1; y++)
1700 {
1701 maprow *row = 0 <= y && y < self->rows
1702 ? self->row + y
1703 : 0;
1704
1705 for (x = x0; x < x1; x++)
1706 {
1707 if (row && row->c0 <= x && x < row->c1)
1708 {
1709 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0;
1711
1712 if (cell->face [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4;
1715
1716 *data++ = flags;
1717
1718 if (flags & 1)
1719 {
1720 *data++ = cell->face [0] >> 8;
1721 *data++ = cell->face [0];
1722 }
1723
1724 if (flags & 2)
1725 {
1726 *data++ = cell->face [1] >> 8;
1727 *data++ = cell->face [1];
1728 }
1729
1730 if (flags & 4)
1731 {
1732 *data++ = cell->face [2] >> 8;
1733 *data++ = cell->face [2];
1734 }
1735 }
1736 else
1737 *data++ = 0;
1738 }
1739 }
1740
1741 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1743 RETVAL = data_sv;
1744 }
1745 OUTPUT:
1746 RETVAL
1747
1748 void
1749 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1750 PPCODE:
1751 {
1752 int x, y, z;
1753 int w, h;
1754 int x1, y1;
1755
1756 if (*data++ != 0)
1757 return; /* version mismatch */
1758
1759 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++;
1761
1762 // we need to do this 'cause we don't keep an absolute coord system for rows
1763 // TODO: treat rows as we treat columns
1764 map_get_row (self, y0 + self->y - self->oy);//D
1765 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1766
1767 x0 += self->x - self->ox;
1768 y0 += self->y - self->oy;
1769
1770 x1 = x0 + w;
1771 y1 = y0 + h;
1772
1773 for (y = y0; y < y1; y++)
1774 {
1775 maprow *row = map_get_row (self, y);
1776
1777 for (x = x0; x < x1; x++)
1778 {
1779 uint8_t flags = *data++;
1780
1781 if (flags)
1782 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x);
1786
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1790
1791 if (cell->darkness == 0)
1792 {
1793 cell->darkness = 0;
1794
1795 for (z = 0; z <= 2; z++)
1796 {
1797 cell->face[z] = face[z];
1798
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1800 XPUSHs (sv_2mortal (newSViv (face[z])));
1801 }
1802 }
1803 }
1804 }
1805 }
1806 }
1807
1808 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1809
1810 CFPlus::MixChunk
1811 new_from_file (SV *class, char *path)
1812 CODE:
1813 RETVAL = Mix_LoadWAV (path);
1814 OUTPUT:
1815 RETVAL
1816
1817 void
1818 DESTROY (CFPlus::MixChunk self)
1819 CODE:
1820 Mix_FreeChunk (self);
1821
1822 int
1823 volume (CFPlus::MixChunk self, int volume = -1)
1824 CODE:
1825 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT:
1827 RETVAL
1828
1829 int
1830 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1831 CODE:
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1833 OUTPUT:
1834 RETVAL
1835
1836 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1837
1838 int
1839 volume (int volume = -1)
1840 CODE:
1841 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT:
1843 RETVAL
1844
1845 CFPlus::MixMusic
1846 new_from_file (SV *class, char *path)
1847 CODE:
1848 RETVAL = Mix_LoadMUS (path);
1849 OUTPUT:
1850 RETVAL
1851
1852 void
1853 DESTROY (CFPlus::MixMusic self)
1854 CODE:
1855 Mix_FreeMusic (self);
1856
1857 int
1858 play (CFPlus::MixMusic self, int loops = -1)
1859 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT:
1862 RETVAL
1863
1864 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1865
1866 BOOT:
1867 {
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1869 static const struct {
1870 const char *name;
1871 IV iv;
1872 } *civ, const_iv[] = {
1873 # define const_iv(name) { # name, (IV)name }
1874 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND),
1879 const_iv (GL_CULL_FACE),
1880 const_iv (GL_SCISSOR_TEST),
1881 const_iv (GL_DEPTH_TEST),
1882 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT),
1886 const_iv (GL_BACK),
1887 const_iv (GL_AND),
1888 const_iv (GL_ONE),
1889 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1893 const_iv (GL_ONE_MINUS_DST_ALPHA),
1894 const_iv (GL_SRC_ALPHA_SATURATE),
1895 const_iv (GL_RGB),
1896 const_iv (GL_RGBA),
1897 const_iv (GL_RGBA4),
1898 const_iv (GL_RGBA8),
1899 const_iv (GL_RGB5_A1),
1900 const_iv (GL_UNSIGNED_BYTE),
1901 const_iv (GL_UNSIGNED_SHORT),
1902 const_iv (GL_UNSIGNED_INT),
1903 const_iv (GL_ALPHA),
1904 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1909 const_iv (GL_COMPILE),
1910 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER),
1915 const_iv (GL_TEXTURE_ENV_MODE),
1916 const_iv (GL_TEXTURE_WRAP_S),
1917 const_iv (GL_TEXTURE_WRAP_T),
1918 const_iv (GL_REPEAT),
1919 const_iv (GL_CLAMP),
1920 const_iv (GL_CLAMP_TO_EDGE),
1921 const_iv (GL_NEAREST),
1922 const_iv (GL_LINEAR),
1923 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1924 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1925 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1926 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1927 const_iv (GL_GENERATE_MIPMAP),
1928 const_iv (GL_MODULATE),
1929 const_iv (GL_DECAL),
1930 const_iv (GL_REPLACE),
1931 const_iv (GL_DEPTH_BUFFER_BIT),
1932 const_iv (GL_COLOR_BUFFER_BIT),
1933 const_iv (GL_PROJECTION),
1934 const_iv (GL_MODELVIEW),
1935 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER),
1940 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1949 const_iv (GL_FASTEST),
1950 const_iv (GL_V2F),
1951 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F),
1954 # undef const_iv
1955 };
1956
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1959 }
1960
1961 char *
1962 gl_vendor ()
1963 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR);
1965 OUTPUT:
1966 RETVAL
1967
1968 char *
1969 gl_version ()
1970 CODE:
1971 RETVAL = (char *)glGetString (GL_VERSION);
1972 OUTPUT:
1973 RETVAL
1974
1975 char *
1976 gl_extensions ()
1977 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT:
1980 RETVAL
1981
1982 int glGetError ()
1983
1984 void glFinish ()
1985
1986 void glClear (int mask)
1987
1988 void glClearColor (float r, float g, float b, float a = 1.0)
1989 PROTOTYPE: @
1990
1991 void glEnable (int cap)
1992
1993 void glDisable (int cap)
1994
1995 void glShadeModel (int mode)
1996
1997 void glHint (int target, int mode)
1998
1999 void glBlendFunc (int sfactor, int dfactor)
2000
2001 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2002 CODE:
2003 gl_BlendFuncSeparate (sa, da, saa, daa);
2004
2005 void glDepthMask (int flag)
2006
2007 void glLogicOp (int opcode)
2008
2009 void glColorMask (int red, int green, int blue, int alpha)
2010
2011 void glMatrixMode (int mode)
2012
2013 void glPushMatrix ()
2014
2015 void glPopMatrix ()
2016
2017 void glLoadIdentity ()
2018
2019 void glDrawBuffer (int buffer)
2020
2021 void glReadBuffer (int buffer)
2022
2023 # near_ and far_ are due to microsofts buggy "c" compiler
2024 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025
2026 # near_ and far_ are due to microsofts buggy "c" compiler
2027 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2028
2029 void glViewport (int x, int y, int width, int height)
2030
2031 void glScissor (int x, int y, int width, int height)
2032
2033 void glTranslate (float x, float y, float z = 0.)
2034 CODE:
2035 glTranslatef (x, y, z);
2036
2037 void glScale (float x, float y, float z = 1.)
2038 CODE:
2039 glScalef (x, y, z);
2040
2041 void glRotate (float angle, float x, float y, float z)
2042 CODE:
2043 glRotatef (angle, x, y, z);
2044
2045 void glBegin (int mode)
2046
2047 void glEnd ()
2048
2049 void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @
2051 ALIAS:
2052 glColor_premultiply = 1
2053 CODE:
2054 if (ix)
2055 {
2056 r *= a;
2057 g *= a;
2058 b *= a;
2059 }
2060 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a);
2062
2063 void glInterleavedArrays (int format, int stride, char *data)
2064
2065 void glDrawElements (int mode, int count, int type, char *indices)
2066
2067 # 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069 void glRasterPos (float x, float y, float z = 0.)
2070 CODE:
2071 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0);
2073
2074 void glVertex (float x, float y, float z = 0.)
2075 CODE:
2076 glVertex3f (x, y, z);
2077
2078 void glTexCoord (float s, float t)
2079 CODE:
2080 glTexCoord2f (s, t);
2081
2082 void glTexEnv (int target, int pname, float param)
2083 CODE:
2084 glTexEnvf (target, pname, param);
2085
2086 void glTexParameter (int target, int pname, float param)
2087 CODE:
2088 glTexParameterf (target, pname, param);
2089
2090 void glBindTexture (int target, int name)
2091
2092 void glConvolutionParameter (int target, int pname, float params)
2093 CODE:
2094 if (gl.ConvolutionParameterf)
2095 gl.ConvolutionParameterf (target, pname, params);
2096
2097 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2098 CODE:
2099 if (gl.ConvolutionFilter2D)
2100 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2101
2102 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE:
2104 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106
2107 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2108
2109 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110
2111 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2112
2113 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114
2115 int glGenTexture ()
2116 CODE:
2117 {
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121 }
2122 OUTPUT:
2123 RETVAL
2124
2125 void glDeleteTexture (int name)
2126 CODE:
2127 {
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_);
2130 }
2131
2132 int glGenList ()
2133 CODE:
2134 RETVAL = glGenLists (1);
2135 OUTPUT:
2136 RETVAL
2137
2138 void glDeleteList (int list)
2139 CODE:
2140 glDeleteLists (list, 1);
2141
2142 void glNewList (int list, int mode = GL_COMPILE)
2143
2144 void glEndList ()
2145
2146 void glCallList (int list)
2147