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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.162
Committed: Fri Oct 13 19:23:08 2006 UTC (17 years, 7 months ago) by root
Branch: MAIN
Changes since 1.161: +2 -8 lines
Log Message:
vc60

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <math.h>
20 #include <string.h>
21 #include <stdio.h>
22 #include <stdlib.h>
23
24 #include <SDL.h>
25 #include <SDL_endian.h>
26 #include <SDL_image.h>
27 #include <SDL_mixer.h>
28 #include <SDL_opengl.h>
29
30 #define PANGO_ENABLE_BACKEND
31 #define G_DISABLE_CAST_CHECKS
32
33 #include <glib/gmacros.h>
34
35 #include <pango/pango.h>
36
37 #ifndef _WIN32
38 # include <sys/types.h>
39 # include <sys/socket.h>
40 # include <netinet/in.h>
41 # include <netinet/tcp.h>
42 # include <inttypes.h>
43 #endif
44
45 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46
47 #define FOW_DARKNESS 32
48
49 #define MAP_EXTEND_X 32
50 #define MAP_EXTEND_Y 512
51
52 #define MIN_FONT_HEIGHT 10
53
54 #if 0
55 # define PARACHUTE SDL_INIT_NOPARACHUTE
56 #else
57 # define PARACHUTE 0
58 #endif
59
60 static struct
61 {
62 #define GL_FUNC(ptr,name) ptr name;
63 #include "glfunc.h"
64 #undef GL_FUNC
65 } gl;
66
67 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68 {
69 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else
74 glBlendFunc (sa, da);
75 }
76
77 #include "texcache.c"
78
79 #include "pango-font.c"
80 #include "pango-fontmap.c"
81 #include "pango-render.c"
82
83 typedef Mix_Chunk *CFPlus__MixChunk;
84 typedef Mix_Music *CFPlus__MixMusic;
85
86 typedef PangoFontDescription *CFPlus__Font;
87
88 static int
89 shape_attr_p (PangoLayoutRun *run)
90 {
91 GSList *attrs = run->item->analysis.extra_attrs;
92
93 while (attrs)
94 {
95 PangoAttribute *attr = attrs->data;
96
97 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1;
99
100 attrs = attrs->next;
101 }
102
103 return 0;
104 }
105
106 typedef struct cf_layout {
107 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode
109 int base_height;
110 CFPlus__Font font;
111 } *CFPlus__Layout;
112
113 static CFPlus__Font default_font;
114 static PangoContext *opengl_context;
115 static PangoFontMap *opengl_fontmap;
116
117 static void
118 substitute_func (FcPattern *pattern, gpointer data)
119 {
120 FcPatternAddBool (pattern, FC_HINTING, 1);
121 #ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123 #endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125 }
126
127 static void
128 layout_update_font (CFPlus__Layout self)
129 {
130 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera
132 */
133 PangoFontDescription *font = self->font ? self->font : default_font;
134
135 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137
138 pango_layout_set_font_description (self->pl, font);
139 }
140
141 static void
142 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
143 {
144 PangoRectangle rect;
145
146 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect);
148
149 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
150 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
151
152 if (!rect.width) rect.width = 1;
153 if (!rect.height) rect.height = 1;
154
155 *w = rect.width;
156 *h = rect.height;
157 }
158
159 typedef uint16_t mapface;
160
161 typedef struct {
162 GLint name;
163 int w, h;
164 float s, t;
165 uint8_t r, g, b, a;
166 } maptex;
167
168 typedef struct {
169 uint32_t player;
170 mapface face[3];
171 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags;
173 } mapcell;
174
175 typedef struct {
176 int32_t c0, c1;
177 mapcell *col;
178 } maprow;
179
180 typedef struct map {
181 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */
183 int faces;
184 mapface *face;
185
186 int texs;
187 maptex *tex;
188
189 int32_t rows;
190 maprow *row;
191 } *CFPlus__Map;
192
193 static char *
194 prepend (char *ptr, int sze, int inc)
195 {
196 char *p;
197
198 New (0, p, sze + inc, char);
199 Zero (p, inc, char);
200 Move (ptr, p + inc, sze, char);
201 Safefree (ptr);
202
203 return p;
204 }
205
206 static char *
207 append (char *ptr, int sze, int inc)
208 {
209 Renew (ptr, sze + inc, char);
210 Zero (ptr + sze, inc, char);
211
212 return ptr;
213 }
214
215 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217
218 static maprow *
219 map_get_row (CFPlus__Map self, int y)
220 {
221 if (0 > y)
222 {
223 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend);
225
226 self->rows += extend;
227 self->y += extend;
228 y += extend;
229 }
230 else if (y >= self->rows)
231 {
232 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend);
234 self->rows += extend;
235 }
236
237 return self->row + y;
238 }
239
240 static mapcell *
241 row_get_cell (maprow *row, int x)
242 {
243 if (!row->col)
244 {
245 Newz (0, row->col, MAP_EXTEND_X, mapcell);
246 row->c0 = x - MAP_EXTEND_X / 4;
247 row->c1 = row->c0 + MAP_EXTEND_X;
248 }
249
250 if (row->c0 > x)
251 {
252 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend;
255 }
256 else if (x >= row->c1)
257 {
258 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend);
260 row->c1 += extend;
261 }
262
263 return row->col + (x - row->c0);
264 }
265
266 static mapcell *
267 map_get_cell (CFPlus__Map self, int x, int y)
268 {
269 return row_get_cell (map_get_row (self, y), x);
270 }
271
272 static void
273 map_clear (CFPlus__Map self)
274 {
275 int r;
276
277 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col);
279
280 Safefree (self->row);
281
282 self->x = 0;
283 self->y = 0;
284 self->ox = 0;
285 self->oy = 0;
286 self->row = 0;
287 self->rows = 0;
288 }
289
290 static void
291 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
292 {
293 int x, y;
294 maprow *row;
295 mapcell *cell;
296
297 for (y = y0; y < y0 + h; y++)
298 if (y >= 0)
299 {
300 if (y >= self->rows)
301 break;
302
303 row = self->row + y;
304
305 for (x = x0; x < x0 + w; x++)
306 if (x >= row->c0)
307 {
308 if (x >= row->c1)
309 break;
310
311 cell = row->col + x - row->c0;
312
313 cell->darkness = 0;
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 }
318 }
319 }
320
321 static void
322 music_finished (void)
323 {
324 SDL_UserEvent ev;
325
326 ev.type = SDL_USEREVENT;
327 ev.code = 0;
328 ev.data1 = 0;
329 ev.data2 = 0;
330
331 SDL_PushEvent ((SDL_Event *)&ev);
332 }
333
334 static void
335 channel_finished (int channel)
336 {
337 SDL_UserEvent ev;
338
339 ev.type = SDL_USEREVENT;
340 ev.code = 1;
341 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0;
343
344 SDL_PushEvent ((SDL_Event *)&ev);
345 }
346
347 static unsigned int
348 minpot (unsigned int n)
349 {
350 if (!n)
351 return 0;
352
353 --n;
354
355 n |= n >> 1;
356 n |= n >> 2;
357 n |= n >> 4;
358 n |= n >> 8;
359 n |= n >> 16;
360
361 return n + 1;
362 }
363
364 MODULE = CFPlus PACKAGE = CFPlus
365
366 PROTOTYPES: ENABLE
367
368 BOOT:
369 {
370 HV *stash = gv_stashpv ("CFPlus", 1);
371 static const struct {
372 const char *name;
373 IV iv;
374 } *civ, const_iv[] = {
375 # define const_iv(name) { # name, (IV)name }
376 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN),
381 const_iv (SDL_MOUSEBUTTONUP),
382 const_iv (SDL_JOYAXISMOTION),
383 const_iv (SDL_JOYBALLMOTION),
384 const_iv (SDL_JOYHATMOTION),
385 const_iv (SDL_JOYBUTTONDOWN),
386 const_iv (SDL_JOYBUTTONUP),
387 const_iv (SDL_QUIT),
388 const_iv (SDL_SYSWMEVENT),
389 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT),
394 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4),
399 const_iv (SDLK_KP5),
400 const_iv (SDLK_KP6),
401 const_iv (SDLK_KP7),
402 const_iv (SDLK_KP8),
403 const_iv (SDLK_KP9),
404 const_iv (SDLK_KP_PERIOD),
405 const_iv (SDLK_KP_DIVIDE),
406 const_iv (SDLK_KP_MULTIPLY),
407 const_iv (SDLK_KP_MINUS),
408 const_iv (SDLK_KP_PLUS),
409 const_iv (SDLK_KP_ENTER),
410 const_iv (SDLK_KP_EQUALS),
411 const_iv (SDLK_UP),
412 const_iv (SDLK_DOWN),
413 const_iv (SDLK_RIGHT),
414 const_iv (SDLK_LEFT),
415 const_iv (SDLK_INSERT),
416 const_iv (SDLK_HOME),
417 const_iv (SDLK_END),
418 const_iv (SDLK_PAGEUP),
419 const_iv (SDLK_PAGEDOWN),
420 const_iv (SDLK_F1),
421 const_iv (SDLK_F2),
422 const_iv (SDLK_F3),
423 const_iv (SDLK_F4),
424 const_iv (SDLK_F5),
425 const_iv (SDLK_F6),
426 const_iv (SDLK_F7),
427 const_iv (SDLK_F8),
428 const_iv (SDLK_F9),
429 const_iv (SDLK_F10),
430 const_iv (SDLK_F11),
431 const_iv (SDLK_F12),
432 const_iv (SDLK_F13),
433 const_iv (SDLK_F14),
434 const_iv (SDLK_F15),
435 const_iv (SDLK_NUMLOCK),
436 const_iv (SDLK_CAPSLOCK),
437 const_iv (SDLK_SCROLLOCK),
438 const_iv (SDLK_RSHIFT),
439 const_iv (SDLK_LSHIFT),
440 const_iv (SDLK_RCTRL),
441 const_iv (SDLK_LCTRL),
442 const_iv (SDLK_RALT),
443 const_iv (SDLK_LALT),
444 const_iv (SDLK_RMETA),
445 const_iv (SDLK_LMETA),
446 const_iv (SDLK_LSUPER),
447 const_iv (SDLK_RSUPER),
448 const_iv (SDLK_MODE),
449 const_iv (SDLK_COMPOSE),
450 const_iv (SDLK_HELP),
451 const_iv (SDLK_PRINT),
452 const_iv (SDLK_SYSREQ),
453 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO),
458 const_iv (KMOD_NONE),
459 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT),
461 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL),
463 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT),
465 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474 # undef const_iv
475 };
476
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
479 }
480
481 int
482 in_destruct ()
483 CODE:
484 RETVAL = PL_main_cv == Nullcv;
485 OUTPUT:
486 RETVAL
487
488 NV floor (NV x)
489
490 NV ceil (NV x)
491
492 void
493 pango_init ()
494 CODE:
495 {
496 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499 }
500
501 int
502 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503
504 void
505 SDL_Quit ()
506
507 void
508 SDL_ListModes ()
509 PPCODE:
510 {
511 SDL_Rect **m;
512
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
517
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
520
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527 #if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530 #endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536
537 if (m && m != (SDL_Rect **)-1)
538 while (*m)
539 {
540 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
544
545 ++m;
546 }
547 }
548
549 char *
550 SDL_GetError ()
551
552 int
553 SDL_SetVideoMode (int w, int h, int fullscreen)
554 CODE:
555 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 );
558 if (RETVAL)
559 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562 # include "glfunc.h"
563 # undef GL_FUNC
564 }
565 OUTPUT:
566 RETVAL
567
568 void
569 SDL_GL_SwapBuffers ()
570
571 char *
572 SDL_GetKeyName (int sym)
573
574 void
575 SDL_PollEvent ()
576 PPCODE:
577 {
578 SDL_Event ev;
579
580 while (SDL_PollEvent (&ev))
581 {
582 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584
585 switch (ev.type)
586 {
587 case SDL_KEYDOWN:
588 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break;
594
595 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break;
599
600 case SDL_MOUSEMOTION:
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
608 break;
609
610 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
613
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
618 break;
619
620 case SDL_USEREVENT:
621 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break;
625 }
626
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 }
629 }
630
631 int
632 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
633 POSTCALL:
634 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished);
636
637 void
638 Mix_CloseAudio ()
639
640 int
641 Mix_AllocateChannels (int numchans = -1)
642
643 void
644 lowdelay (int fd, int val = 1)
645 CODE:
646 #ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
648 #endif
649
650 void
651 win32_proxy_info ()
652 PPCODE:
653 {
654 #ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676 #endif
677 }
678
679 void
680 add_font (char *file)
681 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
683
684 void
685 load_image_inline (SV *image_)
686 ALIAS:
687 load_image_file = 1
688 PPCODE:
689 {
690 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r")
696 : SDL_RWFromConstMem (image, image_len);
697
698 if (!rw)
699 croak ("load_image: %s", SDL_GetError ());
700
701 surface = IMG_Load_RW (rw, 1);
702 if (!surface)
703 croak ("load_image: %s", SDL_GetError ());
704
705 fmt.palette = NULL;
706 fmt.BitsPerPixel = 32;
707 fmt.BytesPerPixel = 4;
708 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
709 fmt.Rmask = 0x000000ff;
710 fmt.Gmask = 0x0000ff00;
711 fmt.Bmask = 0x00ff0000;
712 fmt.Amask = 0xff000000;
713 #else
714 fmt.Rmask = 0xff000000;
715 fmt.Gmask = 0x00ff0000;
716 fmt.Bmask = 0x0000ff00;
717 fmt.Amask = 0x000000ff;
718 #endif
719 fmt.Rloss = 0;
720 fmt.Gloss = 0;
721 fmt.Bloss = 0;
722 fmt.Aloss = 0;
723 fmt.Rshift = 0;
724 fmt.Gshift = 8;
725 fmt.Bshift = 16;
726 fmt.Ashift = 24;
727 fmt.colorkey = 0;
728 fmt.alpha = 0;
729
730 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
731
732 assert (surface2->pitch == surface2->w * 4);
733
734 SDL_LockSurface (surface2);
735 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2);
743
744 SDL_FreeSurface (surface);
745 SDL_FreeSurface (surface2);
746 }
747
748 void
749 average (int x, int y, uint32_t *data)
750 PPCODE:
751 {
752 uint32_t r = 0, g = 0, b = 0, a = 0;
753
754 x = y = x * y;
755
756 while (x--)
757 {
758 uint32_t p = *data++;
759
760 r += (p ) & 255;
761 g += (p >> 8) & 255;
762 b += (p >> 16) & 255;
763 a += (p >> 24) & 255;
764 }
765
766 EXTEND (SP, 4);
767 PUSHs (sv_2mortal (newSViv (r / y)));
768 PUSHs (sv_2mortal (newSViv (g / y)));
769 PUSHs (sv_2mortal (newSViv (b / y)));
770 PUSHs (sv_2mortal (newSViv (a / y)));
771 }
772
773 void
774 error (char *message)
775 CODE:
776 fprintf (stderr, "ERROR: %s\n", message);
777 #ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
779 #endif
780
781 void
782 fatal (char *message)
783 CODE:
784 fprintf (stderr, "FATAL: %s\n", message);
785 #ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
787 #endif
788 _exit (1);
789
790 void
791 _exit (int retval = 0)
792 CODE:
793 #ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795 #else
796 _exit (retval);
797 #endif
798
799 MODULE = CFPlus PACKAGE = CFPlus::Font
800
801 CFPlus::Font
802 new_from_file (SV *class, char *path, int id = 0)
803 CODE:
804 {
805 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
808 FcPatternDestroy (pattern);
809 }
810 OUTPUT:
811 RETVAL
812
813 void
814 DESTROY (CFPlus::Font self)
815 CODE:
816 pango_font_description_free (self);
817
818 void
819 make_default (CFPlus::Font self)
820 CODE:
821 default_font = self;
822
823 MODULE = CFPlus PACKAGE = CFPlus::Layout
824
825 void
826 reset_glyph_cache ()
827 CODE:
828 tc_clear ();
829
830 CFPlus::Layout
831 new (SV *class)
832 CODE:
833 New (0, RETVAL, 1, struct cf_layout);
834
835 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.;
837 RETVAL->g = 1.;
838 RETVAL->b = 1.;
839 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0;
842
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL);
845 OUTPUT:
846 RETVAL
847
848 void
849 DESTROY (CFPlus::Layout self)
850 CODE:
851 g_object_unref (self->pl);
852 Safefree (self);
853
854 void
855 set_text (CFPlus::Layout self, SV *text_)
856 CODE:
857 {
858 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen);
860
861 pango_layout_set_text (self->pl, text, textlen);
862 }
863
864 void
865 set_markup (CFPlus::Layout self, SV *text_)
866 CODE:
867 {
868 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen);
870
871 pango_layout_set_markup (self->pl, text, textlen);
872 }
873
874 void
875 set_shapes (CFPlus::Layout self, ...)
876 CODE:
877 {
878 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text;
881 int arg = 4;
882
883 while (arg < items && (pos = strstr (pos, OBJ_STR)))
884 {
885 PangoRectangle inkrect, rect;
886 PangoAttribute *attr;
887
888 int x = SvIV (ST (arg - 3));
889 int y = SvIV (ST (arg - 2));
890 int w = SvIV (ST (arg - 1));
891 int h = SvIV (ST (arg ));
892
893 inkrect.x = 0;
894 inkrect.y = 0;
895 inkrect.width = 0;
896 inkrect.height = 0;
897
898 rect.x = x * PANGO_SCALE;
899 rect.y = y * PANGO_SCALE;
900 rect.width = w * PANGO_SCALE;
901 rect.height = h * PANGO_SCALE;
902
903 if (!attrs)
904 attrs = pango_layout_get_attributes (self->pl);
905
906 attr = pango_attr_shape_new (&inkrect, &rect);
907 attr->start_index = pos - text;
908 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
909 pango_attr_list_insert (attrs, attr);
910
911 arg += 4;
912 pos += sizeof (OBJ_STR) - 1;
913 }
914
915 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs);
917 }
918
919 void
920 get_shapes (CFPlus::Layout self)
921 PPCODE:
922 {
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924
925 do
926 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
928
929 if (run && shape_attr_p (run))
930 {
931 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents);
933
934 EXTEND (SP, 2);
935 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
936 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
937 }
938 }
939 while (pango_layout_iter_next_run (iter));
940
941 pango_layout_iter_free (iter);
942 }
943
944 int
945 has_wrapped (CFPlus::Layout self)
946 CODE:
947 {
948 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl);
950
951 while (*text)
952 lines += *text++ == '\n';
953
954 RETVAL = lines < pango_layout_get_line_count (self->pl);
955 }
956 OUTPUT:
957 RETVAL
958
959 SV *
960 get_text (CFPlus::Layout self)
961 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL);
964 OUTPUT:
965 RETVAL
966
967 void
968 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
969 CODE:
970 self->r = r;
971 self->g = g;
972 self->b = b;
973 self->a = a;
974
975 void
976 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
977 CODE:
978 if (self->font != font)
979 {
980 self->font = font;
981 layout_update_font (self);
982 }
983
984 void
985 set_height (CFPlus::Layout self, int base_height)
986 CODE:
987 if (self->base_height != base_height)
988 {
989 self->base_height = base_height;
990 layout_update_font (self);
991 }
992
993 void
994 set_width (CFPlus::Layout self, int max_width = -1)
995 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997
998 void
999 set_indent (CFPlus::Layout self, int indent)
1000 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002
1003 void
1004 set_spacing (CFPlus::Layout self, int spacing)
1005 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007
1008 void
1009 set_ellipsise (CFPlus::Layout self, int ellipsise)
1010 CODE:
1011 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE
1016 );
1017
1018 void
1019 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1020 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022
1023 void
1024 size (CFPlus::Layout self)
1025 PPCODE:
1026 {
1027 int w, h;
1028
1029 layout_get_pixel_size (self, &w, &h);
1030
1031 EXTEND (SP, 2);
1032 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h)));
1034 }
1035
1036 int
1037 descent (CFPlus::Layout self)
1038 CODE:
1039 {
1040 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect);
1044 }
1045 OUTPUT:
1046 RETVAL
1047
1048 int
1049 xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE:
1051 {
1052 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index;
1055 }
1056 OUTPUT:
1057 RETVAL
1058
1059 void
1060 cursor_pos (CFPlus::Layout self, int index)
1061 PPCODE:
1062 {
1063 PangoRectangle strong_pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1065
1066 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070 }
1071
1072 void
1073 render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE:
1075 pango_opengl_render_layout_subpixel (
1076 self->pl,
1077 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a,
1079 flags
1080 );
1081
1082 MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084 void
1085 pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087 {
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090
1091 if (ow && oh)
1092 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104
1105 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp);
1107
1108 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111
1112 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 }
1119 }
1120
1121 void
1122 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1123 PROTOTYPE: $$$;$$
1124 ALIAS:
1125 draw_quad_alpha = 1
1126 draw_quad_alpha_premultiplied = 2
1127 CODE:
1128 {
1129 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1133
1134 if (items < 5)
1135 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1138 }
1139
1140 if (ix)
1141 {
1142 glEnable (GL_BLEND);
1143
1144 if (ix == 2)
1145 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1146 else
1147 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1148 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1149
1150 glEnable (GL_ALPHA_TEST);
1151 glAlphaFunc (GL_GREATER, 0.01f);
1152 }
1153
1154 glBindTexture (GL_TEXTURE_2D, name);
1155
1156 glBegin (GL_QUADS);
1157 glTexCoord2f (0, 0); glVertex2f (x , y );
1158 glTexCoord2f (0, t); glVertex2f (x , y + h);
1159 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1160 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1161 glEnd ();
1162
1163 if (ix)
1164 {
1165 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND);
1167 }
1168 }
1169
1170 MODULE = CFPlus PACKAGE = CFPlus::Map
1171
1172 CFPlus::Map
1173 new (SV *class, int map_width, int map_height)
1174 CODE:
1175 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0;
1177 RETVAL->y = 0;
1178 RETVAL->w = map_width;
1179 RETVAL->h = map_height;
1180 RETVAL->ox = 0;
1181 RETVAL->oy = 0;
1182 RETVAL->faces = 8192;
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0;
1187 RETVAL->row = 0;
1188 OUTPUT:
1189 RETVAL
1190
1191 void
1192 DESTROY (CFPlus::Map self)
1193 CODE:
1194 {
1195 map_clear (self);
1196 Safefree (self->face);
1197 Safefree (self->tex);
1198 Safefree (self);
1199 }
1200
1201 void
1202 clear (CFPlus::Map self)
1203 CODE:
1204 map_clear (self);
1205
1206 void
1207 set_face (CFPlus::Map self, int face, int texid)
1208 CODE:
1209 {
1210 while (self->faces <= face)
1211 {
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217 }
1218
1219 void
1220 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE:
1222 {
1223 while (self->texs <= texid)
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228
1229 {
1230 maptex *tex = self->tex + texid;
1231
1232 tex->name = name;
1233 tex->w = w;
1234 tex->h = h;
1235 tex->s = s;
1236 tex->t = t;
1237 tex->r = r;
1238 tex->g = g;
1239 tex->b = b;
1240 tex->a = a;
1241 }
1242
1243 // somewhat hackish, but for textures that require it, it really
1244 // improves the look, and most others don't suffer.
1245 glBindTexture (GL_TEXTURE_2D, name);
1246 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1247 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1248 // use uglier nearest interpolation because linear suffers
1249 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251 }
1252
1253 int
1254 ox (CFPlus::Map self)
1255 ALIAS:
1256 oy = 1
1257 x = 2
1258 y = 3
1259 w = 4
1260 h = 5
1261 CODE:
1262 switch (ix)
1263 {
1264 case 0: RETVAL = self->ox; break;
1265 case 1: RETVAL = self->oy; break;
1266 case 2: RETVAL = self->x; break;
1267 case 3: RETVAL = self->y; break;
1268 case 4: RETVAL = self->w; break;
1269 case 5: RETVAL = self->h; break;
1270 }
1271 OUTPUT:
1272 RETVAL
1273
1274 void
1275 scroll (CFPlus::Map self, int dx, int dy)
1276 CODE:
1277 {
1278 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1282
1283 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1287
1288 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy;
1290
1291 while (self->y < 0)
1292 {
1293 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1294
1295 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y;
1297 }
1298 }
1299
1300 void
1301 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1302 CODE:
1303 {
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell;
1307 int x, y, flags;
1308
1309 while (data < data_end - 1)
1310 {
1311 flags = (data [0] << 8) + data [1]; data += 2;
1312
1313 x = self->x + ((flags >> 10) & 63);
1314 y = self->y + ((flags >> 4) & 63);
1315
1316 cell = map_get_cell (self, x, y);
1317
1318 if (flags & 15)
1319 {
1320 if (!cell->darkness)
1321 {
1322 memset (cell, 0, sizeof (*cell));
1323 cell->darkness = 256;
1324 }
1325
1326 //TODO: don't trust server data to be in-range(!)
1327
1328 if (flags & 8)
1329 {
1330 if (extmap)
1331 {
1332 uint8_t ext, cmd;
1333
1334 do
1335 {
1336 ext = *data++;
1337 cmd = ext & 0x3f;
1338
1339 if (cmd < 4)
1340 cell->darkness = 255 - ext * 64 + 1;
1341 else if (cmd == 5) // health
1342 {
1343 cell->stat_width = 1;
1344 cell->stat_hp = *data++;
1345 }
1346 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width
1349 {
1350 if (*data == 4)
1351 ; // decode player tag
1352
1353 data += *data + 1;
1354 }
1355 else if (cmd == 8) // cell flags
1356 cell->flags = *data++;
1357 else if (ext & 0x40) // unknown, multibyte => skip
1358 data += *data + 1;
1359 else
1360 data++;
1361 }
1362 while (ext & 0x80);
1363 }
1364 else
1365 cell->darkness = *data++ + 1;
1366 }
1367
1368 if (flags & 4)
1369 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1371 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 }
1383 else
1384 cell->darkness = 0;
1385 }
1386 }
1387
1388 SV *
1389 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 CODE:
1391 {
1392 int x1, x;
1393 int y1, y;
1394 int z;
1395 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1396 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1397
1398 SvPOK_only (map_sv);
1399 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1400
1401 x0 += self->x; x1 = x0 + w;
1402 y0 += self->y; y1 = y0 + h;
1403
1404 for (y = y0; y < y1; y++)
1405 {
1406 maprow *row = 0 <= y && y < self->rows
1407 ? self->row + y
1408 : 0;
1409
1410 for (x = x0; x < x1; x++)
1411 {
1412 int r = 32, g = 32, b = 32, a = 192;
1413
1414 if (row && row->c0 <= x && x < row->c1)
1415 {
1416 mapcell *cell = row->col + (x - row->c0);
1417
1418 for (z = 0; z <= 0; z++)
1419 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face];
1425 int a0 = 255 - tex.a;
1426 int a1 = tex.a;
1427
1428 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 }
1434 }
1435
1436 *map++ = (r )
1437 | (g << 8)
1438 | (b << 16)
1439 | (a << 24);
1440 }
1441 }
1442
1443 RETVAL = map_sv;
1444 }
1445 OUTPUT:
1446 RETVAL
1447
1448 void
1449 draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1450 CODE:
1451 {
1452 int vx, vy;
1453 int x, y, z;
1454 int last_name;
1455 mapface face;
1456
1457 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1458 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1459
1460 /*
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464
1465 int vy = self->vy = self->h >= sh
1466 ? self->y + (self->h - sh) / 2
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1468 */
1469
1470 glColor4ub (255, 255, 255, 255);
1471
1472 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++)
1482 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows)
1484 {
1485 maprow *row = self->row + (y + vy);
1486
1487 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1)
1489 {
1490 mapcell *cell = row->col + (x + vx - row->c0);
1491
1492 face = cell->face [z];
1493
1494 if (face && face < self->texs)
1495 {
1496 maptex tex = self->tex [face];
1497 int px = (x + 1) * 32 - tex.w;
1498 int py = (y + 1) * 32 - tex.h;
1499
1500 if (last_name != tex.name)
1501 {
1502 glEnd ();
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1504 glBegin (GL_QUADS);
1505 }
1506
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1)
1516 {
1517 maptex tex = self->tex [1];
1518 int px = (x + 1) * 32 - tex.w + 2;
1519 int py = (y + 1) * 32 - tex.h - 6;
1520
1521 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1529 }
1530 }
1531 }
1532 }
1533
1534 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND);
1538
1539 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows)
1542 {
1543 maprow *row = self->row + (y + vy);
1544
1545 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1)
1547 {
1548 mapcell *cell = row->col + (x + vx - row->c0);
1549
1550 int px = x * 32;
1551 int py = y * 32;
1552
1553 if (cell->stat_hp)
1554 {
1555 int width = cell->stat_width * 32;
1556 int thick = sh / 28 + 1 + cell->stat_width;
1557
1558 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py);
1561
1562 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1563 glRectf (px + 2,
1564 py - thick - 1,
1565 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1566 }
1567 }
1568 }
1569 }
1570
1571 void
1572 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1573 CODE:
1574 {
1575 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F },
1577 { 1.00F, 1.00F, 1.00F },
1578 { 0.00F, 0.00F, 0.55F },
1579 { 1.00F, 0.00F, 0.00F },
1580
1581 { 1.00F, 0.54F, 0.00F },
1582 { 0.11F, 0.56F, 1.00F },
1583 { 0.93F, 0.46F, 0.00F },
1584 { 0.18F, 0.54F, 0.34F },
1585
1586 { 0.56F, 0.73F, 0.56F },
1587 { 0.80F, 0.80F, 0.80F },
1588 { 0.55F, 0.41F, 0.13F },
1589 { 0.99F, 0.77F, 0.26F },
1590
1591 { 0.74F, 0.65F, 0.41F },
1592
1593 { 0.00F, 1.00F, 1.00F },
1594 { 1.00F, 0.00F, 1.00F },
1595 { 1.00F, 1.00F, 0.00F },
1596 };
1597
1598 int x, y;
1599
1600 glEnable (GL_TEXTURE_2D);
1601 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1602 glEnable (GL_BLEND);
1603 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1604 glBegin (GL_QUADS);
1605
1606 for (y = 0; y < h; y++)
1607 for (x = 0; x < w; x++)
1608 {
1609 unsigned char m = data [x + y * w];
1610
1611 if (m)
1612 {
1613 float *c = color [m & 15];
1614
1615 float tx1 = m & 0x40 ? 0.5 : 0.;
1616 float tx2 = tx1 + 0.5;
1617
1618 glColor4f (c[0], c[1], c[2], 0.75);
1619 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1620 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1621 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1622 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1623 }
1624 }
1625
1626 glEnd ();
1627 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D);
1629 }
1630
1631 void
1632 fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh)
1633 PPCODE:
1634 {
1635 int vx, vy;
1636 int x, y;
1637 int sw4 = (sw + 3) & ~3;
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1640
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh);
1644
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y;
1647
1648 for (y = 0; y < sh; y++)
1649 if (0 <= y + vy && y + vy < self->rows)
1650 {
1651 maprow *row = self->row + (y + vy);
1652
1653 for (x = 0; x < sw; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1)
1655 {
1656 mapcell *cell = row->col + (x + vx - row->c0);
1657
1658 darkness[y * sw4 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS;
1661 }
1662 }
1663
1664 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4)));
1666 PUSHs (sv_2mortal (newSViv (sh)));
1667 PUSHs (darkness_sv);
1668 }
1669
1670 SV *
1671 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE:
1673 {
1674 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1677
1678 *data++ = 0; /* version 0 format */
1679 *data++ = w >> 8; *data++ = w;
1680 *data++ = h >> 8; *data++ = h;
1681
1682 // we need to do this 'cause we don't keep an absolute coord system for rows
1683 // TODO: treat rows as we treat columns
1684 map_get_row (self, y0 + self->y - self->oy);//D
1685 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1686
1687 x0 += self->x - self->ox;
1688 y0 += self->y - self->oy;
1689
1690 x1 = x0 + w;
1691 y1 = y0 + h;
1692
1693 for (y = y0; y < y1; y++)
1694 {
1695 maprow *row = 0 <= y && y < self->rows
1696 ? self->row + y
1697 : 0;
1698
1699 for (x = x0; x < x1; x++)
1700 {
1701 if (row && row->c0 <= x && x < row->c1)
1702 {
1703 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0;
1705
1706 if (cell->face [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4;
1709
1710 *data++ = flags;
1711
1712 if (flags & 1)
1713 {
1714 *data++ = cell->face [0] >> 8;
1715 *data++ = cell->face [0];
1716 }
1717
1718 if (flags & 2)
1719 {
1720 *data++ = cell->face [1] >> 8;
1721 *data++ = cell->face [1];
1722 }
1723
1724 if (flags & 4)
1725 {
1726 *data++ = cell->face [2] >> 8;
1727 *data++ = cell->face [2];
1728 }
1729 }
1730 else
1731 *data++ = 0;
1732 }
1733 }
1734
1735 SvPOK_only (data_sv);
1736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1737 RETVAL = data_sv;
1738 }
1739 OUTPUT:
1740 RETVAL
1741
1742 void
1743 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1744 PPCODE:
1745 {
1746 int x, y, z;
1747 int w, h;
1748 int x1, y1;
1749
1750 if (*data++ != 0)
1751 return; /* version mismatch */
1752
1753 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++;
1755
1756 // we need to do this 'cause we don't keep an absolute coord system for rows
1757 // TODO: treat rows as we treat columns
1758 map_get_row (self, y0 + self->y - self->oy);//D
1759 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1760
1761 x0 += self->x - self->ox;
1762 y0 += self->y - self->oy;
1763
1764 x1 = x0 + w;
1765 y1 = y0 + h;
1766
1767 for (y = y0; y < y1; y++)
1768 {
1769 maprow *row = map_get_row (self, y);
1770
1771 for (x = x0; x < x1; x++)
1772 {
1773 uint8_t flags = *data++;
1774
1775 if (flags)
1776 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x);
1780
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1784
1785 if (cell->darkness == 0)
1786 {
1787 cell->darkness = 0;
1788
1789 for (z = 0; z <= 2; z++)
1790 {
1791 cell->face[z] = face[z];
1792
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1794 XPUSHs (sv_2mortal (newSViv (face[z])));
1795 }
1796 }
1797 }
1798 }
1799 }
1800 }
1801
1802 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803
1804 CFPlus::MixChunk
1805 new_from_file (SV *class, char *path)
1806 CODE:
1807 RETVAL = Mix_LoadWAV (path);
1808 OUTPUT:
1809 RETVAL
1810
1811 void
1812 DESTROY (CFPlus::MixChunk self)
1813 CODE:
1814 Mix_FreeChunk (self);
1815
1816 int
1817 volume (CFPlus::MixChunk self, int volume = -1)
1818 CODE:
1819 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT:
1821 RETVAL
1822
1823 int
1824 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1825 CODE:
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1827 OUTPUT:
1828 RETVAL
1829
1830 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831
1832 int
1833 volume (int volume = -1)
1834 CODE:
1835 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT:
1837 RETVAL
1838
1839 CFPlus::MixMusic
1840 new_from_file (SV *class, char *path)
1841 CODE:
1842 RETVAL = Mix_LoadMUS (path);
1843 OUTPUT:
1844 RETVAL
1845
1846 void
1847 DESTROY (CFPlus::MixMusic self)
1848 CODE:
1849 Mix_FreeMusic (self);
1850
1851 int
1852 play (CFPlus::MixMusic self, int loops = -1)
1853 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT:
1856 RETVAL
1857
1858 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1859
1860 BOOT:
1861 {
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct {
1864 const char *name;
1865 IV iv;
1866 } *civ, const_iv[] = {
1867 # define const_iv(name) { # name, (IV)name }
1868 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND),
1873 const_iv (GL_CULL_FACE),
1874 const_iv (GL_SCISSOR_TEST),
1875 const_iv (GL_DEPTH_TEST),
1876 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT),
1880 const_iv (GL_BACK),
1881 const_iv (GL_AND),
1882 const_iv (GL_ONE),
1883 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA),
1886 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1887 const_iv (GL_ONE_MINUS_DST_ALPHA),
1888 const_iv (GL_SRC_ALPHA_SATURATE),
1889 const_iv (GL_RGB),
1890 const_iv (GL_RGBA),
1891 const_iv (GL_RGBA4),
1892 const_iv (GL_RGBA8),
1893 const_iv (GL_RGB5_A1),
1894 const_iv (GL_UNSIGNED_BYTE),
1895 const_iv (GL_UNSIGNED_SHORT),
1896 const_iv (GL_UNSIGNED_INT),
1897 const_iv (GL_ALPHA),
1898 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1903 const_iv (GL_COMPILE),
1904 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER),
1909 const_iv (GL_TEXTURE_ENV_MODE),
1910 const_iv (GL_TEXTURE_WRAP_S),
1911 const_iv (GL_TEXTURE_WRAP_T),
1912 const_iv (GL_REPEAT),
1913 const_iv (GL_CLAMP),
1914 const_iv (GL_CLAMP_TO_EDGE),
1915 const_iv (GL_NEAREST),
1916 const_iv (GL_LINEAR),
1917 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1918 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1919 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1920 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1921 const_iv (GL_GENERATE_MIPMAP),
1922 const_iv (GL_MODULATE),
1923 const_iv (GL_DECAL),
1924 const_iv (GL_REPLACE),
1925 const_iv (GL_DEPTH_BUFFER_BIT),
1926 const_iv (GL_COLOR_BUFFER_BIT),
1927 const_iv (GL_PROJECTION),
1928 const_iv (GL_MODELVIEW),
1929 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER),
1934 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1943 const_iv (GL_FASTEST),
1944 const_iv (GL_V2F),
1945 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F),
1948 # undef const_iv
1949 };
1950
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1953 }
1954
1955 char *
1956 gl_vendor ()
1957 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR);
1959 OUTPUT:
1960 RETVAL
1961
1962 char *
1963 gl_version ()
1964 CODE:
1965 RETVAL = (char *)glGetString (GL_VERSION);
1966 OUTPUT:
1967 RETVAL
1968
1969 char *
1970 gl_extensions ()
1971 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT:
1974 RETVAL
1975
1976 int glGetError ()
1977
1978 void glFinish ()
1979
1980 void glClear (int mask)
1981
1982 void glClearColor (float r, float g, float b, float a = 1.0)
1983 PROTOTYPE: @
1984
1985 void glEnable (int cap)
1986
1987 void glDisable (int cap)
1988
1989 void glShadeModel (int mode)
1990
1991 void glHint (int target, int mode)
1992
1993 void glBlendFunc (int sfactor, int dfactor)
1994
1995 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1996 CODE:
1997 gl_BlendFuncSeparate (sa, da, saa, daa);
1998
1999 void glDepthMask (int flag)
2000
2001 void glLogicOp (int opcode)
2002
2003 void glColorMask (int red, int green, int blue, int alpha)
2004
2005 void glMatrixMode (int mode)
2006
2007 void glPushMatrix ()
2008
2009 void glPopMatrix ()
2010
2011 void glLoadIdentity ()
2012
2013 void glDrawBuffer (int buffer)
2014
2015 void glReadBuffer (int buffer)
2016
2017 # near_ and far_ are due to microsofts buggy "c" compiler
2018 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019
2020 # near_ and far_ are due to microsofts buggy "c" compiler
2021 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2022
2023 void glViewport (int x, int y, int width, int height)
2024
2025 void glScissor (int x, int y, int width, int height)
2026
2027 void glTranslate (float x, float y, float z = 0.)
2028 CODE:
2029 glTranslatef (x, y, z);
2030
2031 void glScale (float x, float y, float z = 1.)
2032 CODE:
2033 glScalef (x, y, z);
2034
2035 void glRotate (float angle, float x, float y, float z)
2036 CODE:
2037 glRotatef (angle, x, y, z);
2038
2039 void glBegin (int mode)
2040
2041 void glEnd ()
2042
2043 void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS:
2046 glColor_premultiply = 1
2047 CODE:
2048 if (ix)
2049 {
2050 r *= a;
2051 g *= a;
2052 b *= a;
2053 }
2054 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a);
2056
2057 void glInterleavedArrays (int format, int stride, char *data)
2058
2059 void glDrawElements (int mode, int count, int type, char *indices)
2060
2061 # 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063 void glRasterPos (float x, float y, float z = 0.)
2064 CODE:
2065 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0);
2067
2068 void glVertex (float x, float y, float z = 0.)
2069 CODE:
2070 glVertex3f (x, y, z);
2071
2072 void glTexCoord (float s, float t)
2073 CODE:
2074 glTexCoord2f (s, t);
2075
2076 void glTexEnv (int target, int pname, float param)
2077 CODE:
2078 glTexEnvf (target, pname, param);
2079
2080 void glTexParameter (int target, int pname, float param)
2081 CODE:
2082 glTexParameterf (target, pname, param);
2083
2084 void glBindTexture (int target, int name)
2085
2086 void glConvolutionParameter (int target, int pname, float params)
2087 CODE:
2088 if (gl.ConvolutionParameterf)
2089 gl.ConvolutionParameterf (target, pname, params);
2090
2091 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2092 CODE:
2093 if (gl.ConvolutionFilter2D)
2094 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2095
2096 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE:
2098 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100
2101 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2102
2103 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104
2105 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106
2107 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108
2109 int glGenTexture ()
2110 CODE:
2111 {
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115 }
2116 OUTPUT:
2117 RETVAL
2118
2119 void glDeleteTexture (int name)
2120 CODE:
2121 {
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_);
2124 }
2125
2126 int glGenList ()
2127 CODE:
2128 RETVAL = glGenLists (1);
2129 OUTPUT:
2130 RETVAL
2131
2132 void glDeleteList (int list)
2133 CODE:
2134 glDeleteLists (list, 1);
2135
2136 void glNewList (int list, int mode = GL_COMPILE)
2137
2138 void glEndList ()
2139
2140 void glCallList (int list)
2141