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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.164
Committed: Tue Nov 7 22:41:27 2006 UTC (17 years, 6 months ago) by root
Branch: MAIN
Changes since 1.163: +28 -34 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <math.h>
20 #include <string.h>
21 #include <stdio.h>
22 #include <stdlib.h>
23
24 #include <SDL.h>
25 #include <SDL_endian.h>
26 #include <SDL_image.h>
27 #include <SDL_mixer.h>
28 #include <SDL_opengl.h>
29
30 #define PANGO_ENABLE_BACKEND
31 #define G_DISABLE_CAST_CHECKS
32
33 #include <glib/gmacros.h>
34
35 #include <pango/pango.h>
36
37 #ifndef _WIN32
38 # include <sys/types.h>
39 # include <sys/socket.h>
40 # include <netinet/in.h>
41 # include <netinet/tcp.h>
42 # include <inttypes.h>
43 #endif
44
45 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46
47 #define FOW_DARKNESS 32
48
49 #define MAP_EXTEND_X 32
50 #define MAP_EXTEND_Y 512
51
52 #define MIN_FONT_HEIGHT 10
53
54 #if 0
55 # define PARACHUTE SDL_INIT_NOPARACHUTE
56 #else
57 # define PARACHUTE 0
58 #endif
59
60 static struct
61 {
62 #define GL_FUNC(ptr,name) ptr name;
63 #include "glfunc.h"
64 #undef GL_FUNC
65 } gl;
66
67 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68 {
69 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else
74 glBlendFunc (sa, da);
75 }
76
77 #include "texcache.c"
78
79 #include "pango-font.c"
80 #include "pango-fontmap.c"
81 #include "pango-render.c"
82
83 typedef Mix_Chunk *CFPlus__MixChunk;
84 typedef Mix_Music *CFPlus__MixMusic;
85
86 typedef PangoFontDescription *CFPlus__Font;
87
88 static int
89 shape_attr_p (PangoLayoutRun *run)
90 {
91 GSList *attrs = run->item->analysis.extra_attrs;
92
93 while (attrs)
94 {
95 PangoAttribute *attr = attrs->data;
96
97 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1;
99
100 attrs = attrs->next;
101 }
102
103 return 0;
104 }
105
106 typedef struct cf_layout {
107 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode
109 int base_height;
110 CFPlus__Font font;
111 } *CFPlus__Layout;
112
113 static CFPlus__Font default_font;
114 static PangoContext *opengl_context;
115 static PangoFontMap *opengl_fontmap;
116
117 static void
118 substitute_func (FcPattern *pattern, gpointer data)
119 {
120 FcPatternAddBool (pattern, FC_HINTING, 1);
121 #ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123 #endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125 }
126
127 static void
128 layout_update_font (CFPlus__Layout self)
129 {
130 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera
132 */
133 PangoFontDescription *font = self->font ? self->font : default_font;
134
135 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137
138 pango_layout_set_font_description (self->pl, font);
139 }
140
141 static void
142 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
143 {
144 PangoRectangle rect;
145
146 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect);
148
149 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
150 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
151
152 if (!rect.width) rect.width = 1;
153 if (!rect.height) rect.height = 1;
154
155 *w = rect.width;
156 *h = rect.height;
157 }
158
159 typedef uint16_t mapface;
160
161 typedef struct {
162 GLint name;
163 int w, h;
164 float s, t;
165 uint8_t r, g, b, a;
166 } maptex;
167
168 typedef struct {
169 uint32_t player;
170 mapface face[3];
171 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags;
173 } mapcell;
174
175 typedef struct {
176 int32_t c0, c1;
177 mapcell *col;
178 } maprow;
179
180 typedef struct map {
181 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */
183 int faces;
184 mapface *face;
185
186 int texs;
187 maptex *tex;
188
189 int32_t rows;
190 maprow *row;
191 } *CFPlus__Map;
192
193 static char *
194 prepend (char *ptr, int sze, int inc)
195 {
196 char *p;
197
198 New (0, p, sze + inc, char);
199 Zero (p, inc, char);
200 Move (ptr, p + inc, sze, char);
201 Safefree (ptr);
202
203 return p;
204 }
205
206 static char *
207 append (char *ptr, int sze, int inc)
208 {
209 Renew (ptr, sze + inc, char);
210 Zero (ptr + sze, inc, char);
211
212 return ptr;
213 }
214
215 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217
218 static maprow *
219 map_get_row (CFPlus__Map self, int y)
220 {
221 if (0 > y)
222 {
223 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend);
225
226 self->rows += extend;
227 self->y += extend;
228 y += extend;
229 }
230 else if (y >= self->rows)
231 {
232 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend);
234 self->rows += extend;
235 }
236
237 return self->row + y;
238 }
239
240 static mapcell *
241 row_get_cell (maprow *row, int x)
242 {
243 if (!row->col)
244 {
245 Newz (0, row->col, MAP_EXTEND_X, mapcell);
246 row->c0 = x - MAP_EXTEND_X / 4;
247 row->c1 = row->c0 + MAP_EXTEND_X;
248 }
249
250 if (row->c0 > x)
251 {
252 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend;
255 }
256 else if (x >= row->c1)
257 {
258 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend);
260 row->c1 += extend;
261 }
262
263 return row->col + (x - row->c0);
264 }
265
266 static mapcell *
267 map_get_cell (CFPlus__Map self, int x, int y)
268 {
269 return row_get_cell (map_get_row (self, y), x);
270 }
271
272 static void
273 map_clear (CFPlus__Map self)
274 {
275 int r;
276
277 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col);
279
280 Safefree (self->row);
281
282 self->x = 0;
283 self->y = 0;
284 self->ox = 0;
285 self->oy = 0;
286 self->row = 0;
287 self->rows = 0;
288 }
289
290 static void
291 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
292 {
293 int x, y;
294 maprow *row;
295 mapcell *cell;
296
297 for (y = y0; y < y0 + h; y++)
298 if (y >= 0)
299 {
300 if (y >= self->rows)
301 break;
302
303 row = self->row + y;
304
305 for (x = x0; x < x0 + w; x++)
306 if (x >= row->c0)
307 {
308 if (x >= row->c1)
309 break;
310
311 cell = row->col + x - row->c0;
312
313 cell->darkness = 0;
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 }
318 }
319 }
320
321 static void
322 music_finished (void)
323 {
324 SDL_UserEvent ev;
325
326 ev.type = SDL_USEREVENT;
327 ev.code = 0;
328 ev.data1 = 0;
329 ev.data2 = 0;
330
331 SDL_PushEvent ((SDL_Event *)&ev);
332 }
333
334 static void
335 channel_finished (int channel)
336 {
337 SDL_UserEvent ev;
338
339 ev.type = SDL_USEREVENT;
340 ev.code = 1;
341 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0;
343
344 SDL_PushEvent ((SDL_Event *)&ev);
345 }
346
347 static unsigned int
348 minpot (unsigned int n)
349 {
350 if (!n)
351 return 0;
352
353 --n;
354
355 n |= n >> 1;
356 n |= n >> 2;
357 n |= n >> 4;
358 n |= n >> 8;
359 n |= n >> 16;
360
361 return n + 1;
362 }
363
364 MODULE = CFPlus PACKAGE = CFPlus
365
366 PROTOTYPES: ENABLE
367
368 BOOT:
369 {
370 HV *stash = gv_stashpv ("CFPlus", 1);
371 static const struct {
372 const char *name;
373 IV iv;
374 } *civ, const_iv[] = {
375 # define const_iv(name) { # name, (IV)name }
376 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN),
381 const_iv (SDL_MOUSEBUTTONUP),
382 const_iv (SDL_JOYAXISMOTION),
383 const_iv (SDL_JOYBALLMOTION),
384 const_iv (SDL_JOYHATMOTION),
385 const_iv (SDL_JOYBUTTONDOWN),
386 const_iv (SDL_JOYBUTTONUP),
387 const_iv (SDL_QUIT),
388 const_iv (SDL_SYSWMEVENT),
389 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT),
394 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4),
399 const_iv (SDLK_KP5),
400 const_iv (SDLK_KP6),
401 const_iv (SDLK_KP7),
402 const_iv (SDLK_KP8),
403 const_iv (SDLK_KP9),
404 const_iv (SDLK_KP_PERIOD),
405 const_iv (SDLK_KP_DIVIDE),
406 const_iv (SDLK_KP_MULTIPLY),
407 const_iv (SDLK_KP_MINUS),
408 const_iv (SDLK_KP_PLUS),
409 const_iv (SDLK_KP_ENTER),
410 const_iv (SDLK_KP_EQUALS),
411 const_iv (SDLK_UP),
412 const_iv (SDLK_DOWN),
413 const_iv (SDLK_RIGHT),
414 const_iv (SDLK_LEFT),
415 const_iv (SDLK_INSERT),
416 const_iv (SDLK_HOME),
417 const_iv (SDLK_END),
418 const_iv (SDLK_PAGEUP),
419 const_iv (SDLK_PAGEDOWN),
420 const_iv (SDLK_F1),
421 const_iv (SDLK_F2),
422 const_iv (SDLK_F3),
423 const_iv (SDLK_F4),
424 const_iv (SDLK_F5),
425 const_iv (SDLK_F6),
426 const_iv (SDLK_F7),
427 const_iv (SDLK_F8),
428 const_iv (SDLK_F9),
429 const_iv (SDLK_F10),
430 const_iv (SDLK_F11),
431 const_iv (SDLK_F12),
432 const_iv (SDLK_F13),
433 const_iv (SDLK_F14),
434 const_iv (SDLK_F15),
435 const_iv (SDLK_NUMLOCK),
436 const_iv (SDLK_CAPSLOCK),
437 const_iv (SDLK_SCROLLOCK),
438 const_iv (SDLK_RSHIFT),
439 const_iv (SDLK_LSHIFT),
440 const_iv (SDLK_RCTRL),
441 const_iv (SDLK_LCTRL),
442 const_iv (SDLK_RALT),
443 const_iv (SDLK_LALT),
444 const_iv (SDLK_RMETA),
445 const_iv (SDLK_LMETA),
446 const_iv (SDLK_LSUPER),
447 const_iv (SDLK_RSUPER),
448 const_iv (SDLK_MODE),
449 const_iv (SDLK_COMPOSE),
450 const_iv (SDLK_HELP),
451 const_iv (SDLK_PRINT),
452 const_iv (SDLK_SYSREQ),
453 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO),
458 const_iv (KMOD_NONE),
459 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT),
461 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL),
463 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT),
465 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474 # undef const_iv
475 };
476
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
479 }
480
481 int
482 in_destruct ()
483 CODE:
484 RETVAL = PL_main_cv == Nullcv;
485 OUTPUT:
486 RETVAL
487
488 NV floor (NV x)
489
490 NV ceil (NV x)
491
492 void
493 pango_init ()
494 CODE:
495 {
496 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499 }
500
501 int
502 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503
504 void
505 SDL_Quit ()
506
507 void
508 SDL_ListModes ()
509 PPCODE:
510 {
511 SDL_Rect **m;
512
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
517
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
520
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527 #if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530 #endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536
537 if (m && m != (SDL_Rect **)-1)
538 while (*m)
539 {
540 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
544
545 ++m;
546 }
547 }
548
549 char *
550 SDL_GetError ()
551
552 int
553 SDL_SetVideoMode (int w, int h, int fullscreen)
554 CODE:
555 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 );
558 if (RETVAL)
559 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562 # include "glfunc.h"
563 # undef GL_FUNC
564 }
565 OUTPUT:
566 RETVAL
567
568 void
569 SDL_GL_SwapBuffers ()
570
571 char *
572 SDL_GetKeyName (int sym)
573
574 void
575 SDL_PollEvent ()
576 PPCODE:
577 {
578 SDL_Event ev;
579
580 while (SDL_PollEvent (&ev))
581 {
582 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584
585 switch (ev.type)
586 {
587 case SDL_KEYDOWN:
588 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break;
594
595 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break;
599
600 case SDL_MOUSEMOTION:
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
608 break;
609
610 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
613
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
618 break;
619
620 case SDL_USEREVENT:
621 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break;
625 }
626
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 }
629 }
630
631 int
632 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
633 POSTCALL:
634 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished);
636
637 void
638 Mix_CloseAudio ()
639
640 int
641 Mix_AllocateChannels (int numchans = -1)
642
643 void
644 lowdelay (int fd, int val = 1)
645 CODE:
646 #ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
648 #endif
649
650 void
651 win32_proxy_info ()
652 PPCODE:
653 {
654 #ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676 #endif
677 }
678
679 void
680 add_font (char *file)
681 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
683
684 void
685 load_image_inline (SV *image_)
686 ALIAS:
687 load_image_file = 1
688 PPCODE:
689 {
690 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r")
696 : SDL_RWFromConstMem (image, image_len);
697
698 if (!rw)
699 croak ("load_image: %s", SDL_GetError ());
700
701 surface = IMG_Load_RW (rw, 1);
702 if (!surface)
703 croak ("load_image: %s", SDL_GetError ());
704
705 fmt.palette = NULL;
706 fmt.BitsPerPixel = 32;
707 fmt.BytesPerPixel = 4;
708 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
709 fmt.Rmask = 0x000000ff;
710 fmt.Gmask = 0x0000ff00;
711 fmt.Bmask = 0x00ff0000;
712 fmt.Amask = 0xff000000;
713 #else
714 fmt.Rmask = 0xff000000;
715 fmt.Gmask = 0x00ff0000;
716 fmt.Bmask = 0x0000ff00;
717 fmt.Amask = 0x000000ff;
718 #endif
719 fmt.Rloss = 0;
720 fmt.Gloss = 0;
721 fmt.Bloss = 0;
722 fmt.Aloss = 0;
723 fmt.Rshift = 0;
724 fmt.Gshift = 8;
725 fmt.Bshift = 16;
726 fmt.Ashift = 24;
727 fmt.colorkey = 0;
728 fmt.alpha = 0;
729
730 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
731
732 assert (surface2->pitch == surface2->w * 4);
733
734 SDL_LockSurface (surface2);
735 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2);
743
744 SDL_FreeSurface (surface);
745 SDL_FreeSurface (surface2);
746 }
747
748 void
749 average (int x, int y, uint32_t *data)
750 PPCODE:
751 {
752 uint32_t r = 0, g = 0, b = 0, a = 0;
753
754 x = y = x * y;
755
756 while (x--)
757 {
758 uint32_t p = *data++;
759
760 r += (p ) & 255;
761 g += (p >> 8) & 255;
762 b += (p >> 16) & 255;
763 a += (p >> 24) & 255;
764 }
765
766 EXTEND (SP, 4);
767 PUSHs (sv_2mortal (newSViv (r / y)));
768 PUSHs (sv_2mortal (newSViv (g / y)));
769 PUSHs (sv_2mortal (newSViv (b / y)));
770 PUSHs (sv_2mortal (newSViv (a / y)));
771 }
772
773 void
774 error (char *message)
775 CODE:
776 fprintf (stderr, "ERROR: %s\n", message);
777 #ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
779 #endif
780
781 void
782 fatal (char *message)
783 CODE:
784 fprintf (stderr, "FATAL: %s\n", message);
785 #ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
787 #endif
788 _exit (1);
789
790 void
791 _exit (int retval = 0)
792 CODE:
793 #ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795 #else
796 _exit (retval);
797 #endif
798
799 MODULE = CFPlus PACKAGE = CFPlus::Font
800
801 CFPlus::Font
802 new_from_file (SV *class, char *path, int id = 0)
803 CODE:
804 {
805 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
808 FcPatternDestroy (pattern);
809 }
810 OUTPUT:
811 RETVAL
812
813 void
814 DESTROY (CFPlus::Font self)
815 CODE:
816 pango_font_description_free (self);
817
818 void
819 make_default (CFPlus::Font self)
820 CODE:
821 default_font = self;
822
823 MODULE = CFPlus PACKAGE = CFPlus::Layout
824
825 void
826 reset_glyph_cache ()
827 CODE:
828 tc_clear ();
829
830 CFPlus::Layout
831 new (SV *class)
832 CODE:
833 New (0, RETVAL, 1, struct cf_layout);
834
835 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.;
837 RETVAL->g = 1.;
838 RETVAL->b = 1.;
839 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0;
842
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL);
845 OUTPUT:
846 RETVAL
847
848 void
849 DESTROY (CFPlus::Layout self)
850 CODE:
851 g_object_unref (self->pl);
852 Safefree (self);
853
854 void
855 set_text (CFPlus::Layout self, SV *text_)
856 CODE:
857 {
858 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen);
860
861 pango_layout_set_text (self->pl, text, textlen);
862 }
863
864 void
865 set_markup (CFPlus::Layout self, SV *text_)
866 CODE:
867 {
868 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen);
870
871 pango_layout_set_markup (self->pl, text, textlen);
872 }
873
874 void
875 set_shapes (CFPlus::Layout self, ...)
876 CODE:
877 {
878 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text;
881 int arg = 4;
882
883 while (arg < items && (pos = strstr (pos, OBJ_STR)))
884 {
885 PangoRectangle inkrect, rect;
886 PangoAttribute *attr;
887
888 int x = SvIV (ST (arg - 3));
889 int y = SvIV (ST (arg - 2));
890 int w = SvIV (ST (arg - 1));
891 int h = SvIV (ST (arg ));
892
893 inkrect.x = 0;
894 inkrect.y = 0;
895 inkrect.width = 0;
896 inkrect.height = 0;
897
898 rect.x = x * PANGO_SCALE;
899 rect.y = y * PANGO_SCALE;
900 rect.width = w * PANGO_SCALE;
901 rect.height = h * PANGO_SCALE;
902
903 if (!attrs)
904 attrs = pango_layout_get_attributes (self->pl);
905
906 attr = pango_attr_shape_new (&inkrect, &rect);
907 attr->start_index = pos - text;
908 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
909 pango_attr_list_insert (attrs, attr);
910
911 arg += 4;
912 pos += sizeof (OBJ_STR) - 1;
913 }
914
915 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs);
917 }
918
919 void
920 get_shapes (CFPlus::Layout self)
921 PPCODE:
922 {
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924
925 do
926 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
928
929 if (run && shape_attr_p (run))
930 {
931 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents);
933
934 EXTEND (SP, 2);
935 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
936 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
937 }
938 }
939 while (pango_layout_iter_next_run (iter));
940
941 pango_layout_iter_free (iter);
942 }
943
944 int
945 has_wrapped (CFPlus::Layout self)
946 CODE:
947 {
948 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl);
950
951 while (*text)
952 lines += *text++ == '\n';
953
954 RETVAL = lines < pango_layout_get_line_count (self->pl);
955 }
956 OUTPUT:
957 RETVAL
958
959 SV *
960 get_text (CFPlus::Layout self)
961 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL);
964 OUTPUT:
965 RETVAL
966
967 void
968 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
969 CODE:
970 self->r = r;
971 self->g = g;
972 self->b = b;
973 self->a = a;
974
975 void
976 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
977 CODE:
978 if (self->font != font)
979 {
980 self->font = font;
981 layout_update_font (self);
982 }
983
984 void
985 set_height (CFPlus::Layout self, int base_height)
986 CODE:
987 if (self->base_height != base_height)
988 {
989 self->base_height = base_height;
990 layout_update_font (self);
991 }
992
993 void
994 set_width (CFPlus::Layout self, int max_width = -1)
995 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997
998 void
999 set_indent (CFPlus::Layout self, int indent)
1000 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002
1003 void
1004 set_spacing (CFPlus::Layout self, int spacing)
1005 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007
1008 void
1009 set_ellipsise (CFPlus::Layout self, int ellipsise)
1010 CODE:
1011 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE
1016 );
1017
1018 void
1019 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1020 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022
1023 void
1024 size (CFPlus::Layout self)
1025 PPCODE:
1026 {
1027 int w, h;
1028
1029 layout_get_pixel_size (self, &w, &h);
1030
1031 EXTEND (SP, 2);
1032 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h)));
1034 }
1035
1036 int
1037 descent (CFPlus::Layout self)
1038 CODE:
1039 {
1040 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect);
1044 }
1045 OUTPUT:
1046 RETVAL
1047
1048 int
1049 xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE:
1051 {
1052 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index;
1055 }
1056 OUTPUT:
1057 RETVAL
1058
1059 void
1060 cursor_pos (CFPlus::Layout self, int index)
1061 PPCODE:
1062 {
1063 PangoRectangle strong_pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1065
1066 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070 }
1071
1072 void
1073 render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE:
1075 pango_opengl_render_layout_subpixel (
1076 self->pl,
1077 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a,
1079 flags
1080 );
1081
1082 MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084 void
1085 pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087 {
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090
1091 if (ow && oh)
1092 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104
1105 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp);
1107
1108 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111
1112 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 }
1119 }
1120
1121 void
1122 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1123 PROTOTYPE: $$$;$$
1124 ALIAS:
1125 draw_quad_alpha = 1
1126 draw_quad_alpha_premultiplied = 2
1127 CODE:
1128 {
1129 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1133
1134 if (items < 5)
1135 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1138 }
1139
1140 if (ix)
1141 {
1142 glEnable (GL_BLEND);
1143
1144 if (ix == 2)
1145 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1146 else
1147 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1148 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1149
1150 glEnable (GL_ALPHA_TEST);
1151 glAlphaFunc (GL_GREATER, 0.01f);
1152 }
1153
1154 glBindTexture (GL_TEXTURE_2D, name);
1155
1156 glBegin (GL_QUADS);
1157 glTexCoord2f (0, 0); glVertex2f (x , y );
1158 glTexCoord2f (0, t); glVertex2f (x , y + h);
1159 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1160 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1161 glEnd ();
1162
1163 if (ix)
1164 {
1165 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND);
1167 }
1168 }
1169
1170 MODULE = CFPlus PACKAGE = CFPlus::Map
1171
1172 CFPlus::Map
1173 new (SV *class)
1174 CODE:
1175 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0;
1177 RETVAL->y = 0;
1178 RETVAL->w = 0;
1179 RETVAL->h = 0;
1180 RETVAL->ox = 0;
1181 RETVAL->oy = 0;
1182 RETVAL->faces = 8192;
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0;
1187 RETVAL->row = 0;
1188 OUTPUT:
1189 RETVAL
1190
1191 void
1192 DESTROY (CFPlus::Map self)
1193 CODE:
1194 {
1195 map_clear (self);
1196 Safefree (self->face);
1197 Safefree (self->tex);
1198 Safefree (self);
1199 }
1200
1201 void
1202 resize (CFPlus::Map self, int map_width, int map_height)
1203 CODE:
1204 self->w = map_width;
1205 self->h = map_height;
1206
1207 void
1208 clear (CFPlus::Map self)
1209 CODE:
1210 map_clear (self);
1211
1212 void
1213 set_face (CFPlus::Map self, int face, int texid)
1214 CODE:
1215 {
1216 while (self->faces <= face)
1217 {
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223 }
1224
1225 void
1226 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE:
1228 {
1229 while (self->texs <= texid)
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234
1235 {
1236 maptex *tex = self->tex + texid;
1237
1238 tex->name = name;
1239 tex->w = w;
1240 tex->h = h;
1241 tex->s = s;
1242 tex->t = t;
1243 tex->r = r;
1244 tex->g = g;
1245 tex->b = b;
1246 tex->a = a;
1247 }
1248
1249 // somewhat hackish, but for textures that require it, it really
1250 // improves the look, and most others don't suffer.
1251 glBindTexture (GL_TEXTURE_2D, name);
1252 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1253 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1254 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257 }
1258
1259 int
1260 ox (CFPlus::Map self)
1261 ALIAS:
1262 oy = 1
1263 x = 2
1264 y = 3
1265 w = 4
1266 h = 5
1267 CODE:
1268 switch (ix)
1269 {
1270 case 0: RETVAL = self->ox; break;
1271 case 1: RETVAL = self->oy; break;
1272 case 2: RETVAL = self->x; break;
1273 case 3: RETVAL = self->y; break;
1274 case 4: RETVAL = self->w; break;
1275 case 5: RETVAL = self->h; break;
1276 }
1277 OUTPUT:
1278 RETVAL
1279
1280 void
1281 scroll (CFPlus::Map self, int dx, int dy)
1282 CODE:
1283 {
1284 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1288
1289 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1293
1294 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy;
1296
1297 while (self->y < 0)
1298 {
1299 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1300
1301 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y;
1303 }
1304 }
1305
1306 void
1307 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1308 CODE:
1309 {
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell;
1313 int x, y, flags;
1314
1315 while (data < data_end - 1)
1316 {
1317 flags = (data [0] << 8) + data [1]; data += 2;
1318
1319 x = self->x + ((flags >> 10) & 63);
1320 y = self->y + ((flags >> 4) & 63);
1321
1322 cell = map_get_cell (self, x, y);
1323
1324 if (flags & 15)
1325 {
1326 if (!cell->darkness)
1327 {
1328 memset (cell, 0, sizeof (*cell));
1329 cell->darkness = 256;
1330 }
1331
1332 //TODO: don't trust server data to be in-range(!)
1333
1334 if (flags & 8)
1335 {
1336 if (extmap)
1337 {
1338 uint8_t ext, cmd;
1339
1340 do
1341 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1;
1350 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 }
1368 while (ext & 0x80);
1369 }
1370 else
1371 cell->darkness = *data++ + 1;
1372 }
1373
1374 if (flags & 4)
1375 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1377 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 }
1389 else
1390 cell->darkness = 0;
1391 }
1392 }
1393
1394 SV *
1395 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1396 CODE:
1397 {
1398 int x1, x;
1399 int y1, y;
1400 int z;
1401 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1402 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1403
1404 SvPOK_only (map_sv);
1405 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1406
1407 x0 += self->x; x1 = x0 + w;
1408 y0 += self->y; y1 = y0 + h;
1409
1410 for (y = y0; y < y1; y++)
1411 {
1412 maprow *row = 0 <= y && y < self->rows
1413 ? self->row + y
1414 : 0;
1415
1416 for (x = x0; x < x1; x++)
1417 {
1418 int r = 32, g = 32, b = 32, a = 192;
1419
1420 if (row && row->c0 <= x && x < row->c1)
1421 {
1422 mapcell *cell = row->col + (x - row->c0);
1423
1424 for (z = 0; z <= 0; z++)
1425 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face];
1431 int a0 = 255 - tex.a;
1432 int a1 = tex.a;
1433
1434 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 }
1440 }
1441
1442 *map++ = (r )
1443 | (g << 8)
1444 | (b << 16)
1445 | (a << 24);
1446 }
1447 }
1448
1449 RETVAL = map_sv;
1450 }
1451 OUTPUT:
1452 RETVAL
1453
1454 void
1455 draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1456 CODE:
1457 {
1458 int x, y, z;
1459 int last_name;
1460 mapface face;
1461
1462 glColor4ub (255, 255, 255, 255);
1463
1464 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++)
1477 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows)
1479 {
1480 maprow *row = self->row + (y + my);
1481
1482 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1)
1484 {
1485 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z];
1488
1489 if (face && face < self->texs)
1490 {
1491 maptex tex = self->tex [face];
1492 int px = (x + 1) * 32 - tex.w;
1493 int py = (y + 1) * 32 - tex.h;
1494
1495 if (last_name != tex.name)
1496 {
1497 glEnd ();
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1499 glBegin (GL_QUADS);
1500 }
1501
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 {
1512 maptex tex = self->tex [1];
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515
1516 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 }
1525 }
1526 }
1527 }
1528
1529 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D);
1532 glDisable (GL_BLEND);
1533
1534 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows)
1537 {
1538 maprow *row = self->row + (y + my);
1539
1540 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1)
1542 {
1543 mapcell *cell = row->col + (x + mx - row->c0);
1544
1545 int px = x * 32;
1546 int py = y * 32;
1547
1548 if (cell->stat_hp)
1549 {
1550 int width = cell->stat_width * 32;
1551 int thick = sh / 28 + 1 + cell->stat_width;
1552
1553 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py);
1556
1557 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1558 glRectf (px + 2,
1559 py - thick - 1,
1560 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1561 }
1562 }
1563 }
1564 }
1565
1566 void
1567 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1568 CODE:
1569 {
1570 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F },
1572 { 1.00F, 1.00F, 1.00F },
1573 { 0.00F, 0.00F, 0.55F },
1574 { 1.00F, 0.00F, 0.00F },
1575
1576 { 1.00F, 0.54F, 0.00F },
1577 { 0.11F, 0.56F, 1.00F },
1578 { 0.93F, 0.46F, 0.00F },
1579 { 0.18F, 0.54F, 0.34F },
1580
1581 { 0.56F, 0.73F, 0.56F },
1582 { 0.80F, 0.80F, 0.80F },
1583 { 0.55F, 0.41F, 0.13F },
1584 { 0.99F, 0.77F, 0.26F },
1585
1586 { 0.74F, 0.65F, 0.41F },
1587
1588 { 0.00F, 1.00F, 1.00F },
1589 { 1.00F, 0.00F, 1.00F },
1590 { 1.00F, 1.00F, 0.00F },
1591 };
1592
1593 int x, y;
1594
1595 glEnable (GL_TEXTURE_2D);
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1597 glEnable (GL_BLEND);
1598 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1599 glBegin (GL_QUADS);
1600
1601 for (y = 0; y < h; y++)
1602 for (x = 0; x < w; x++)
1603 {
1604 unsigned char m = data [x + y * w];
1605
1606 if (m)
1607 {
1608 float *c = color [m & 15];
1609
1610 float tx1 = m & 0x40 ? 0.5 : 0.;
1611 float tx2 = tx1 + 0.5;
1612
1613 glColor4f (c[0], c[1], c[2], 0.75);
1614 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1615 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1616 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1617 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1618 }
1619 }
1620
1621 glEnd ();
1622 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D);
1624 }
1625
1626 void
1627 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1628 PPCODE:
1629 {
1630 int x, y;
1631 int sw4 = (sw + 3) & ~3;
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1634
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh);
1638
1639 mx += self->x;
1640 my += self->y;
1641
1642 for (y = 0; y < sh; y++)
1643 if (0 <= y + my && y + my < self->rows)
1644 {
1645 maprow *row = self->row + (y + my);
1646
1647 for (x = 0; x < sw; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1)
1649 {
1650 mapcell *cell = row->col + (x + mx - row->c0);
1651
1652 darkness[y * sw4 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1)
1654 : 255 - FOW_DARKNESS;
1655 }
1656 }
1657
1658 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4)));
1660 PUSHs (sv_2mortal (newSViv (sh)));
1661 PUSHs (darkness_sv);
1662 }
1663
1664 SV *
1665 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1666 CODE:
1667 {
1668 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1671
1672 *data++ = 0; /* version 0 format */
1673 *data++ = w >> 8; *data++ = w;
1674 *data++ = h >> 8; *data++ = h;
1675
1676 // we need to do this 'cause we don't keep an absolute coord system for rows
1677 // TODO: treat rows as we treat columns
1678 map_get_row (self, y0 + self->y - self->oy);//D
1679 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1680
1681 x0 += self->x - self->ox;
1682 y0 += self->y - self->oy;
1683
1684 x1 = x0 + w;
1685 y1 = y0 + h;
1686
1687 for (y = y0; y < y1; y++)
1688 {
1689 maprow *row = 0 <= y && y < self->rows
1690 ? self->row + y
1691 : 0;
1692
1693 for (x = x0; x < x1; x++)
1694 {
1695 if (row && row->c0 <= x && x < row->c1)
1696 {
1697 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0;
1699
1700 if (cell->face [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4;
1703
1704 *data++ = flags;
1705
1706 if (flags & 1)
1707 {
1708 *data++ = cell->face [0] >> 8;
1709 *data++ = cell->face [0];
1710 }
1711
1712 if (flags & 2)
1713 {
1714 *data++ = cell->face [1] >> 8;
1715 *data++ = cell->face [1];
1716 }
1717
1718 if (flags & 4)
1719 {
1720 *data++ = cell->face [2] >> 8;
1721 *data++ = cell->face [2];
1722 }
1723 }
1724 else
1725 *data++ = 0;
1726 }
1727 }
1728
1729 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1731 RETVAL = data_sv;
1732 }
1733 OUTPUT:
1734 RETVAL
1735
1736 void
1737 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1738 PPCODE:
1739 {
1740 int x, y, z;
1741 int w, h;
1742 int x1, y1;
1743
1744 if (*data++ != 0)
1745 return; /* version mismatch */
1746
1747 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++;
1749
1750 // we need to do this 'cause we don't keep an absolute coord system for rows
1751 // TODO: treat rows as we treat columns
1752 map_get_row (self, y0 + self->y - self->oy);//D
1753 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1754
1755 x0 += self->x - self->ox;
1756 y0 += self->y - self->oy;
1757
1758 x1 = x0 + w;
1759 y1 = y0 + h;
1760
1761 for (y = y0; y < y1; y++)
1762 {
1763 maprow *row = map_get_row (self, y);
1764
1765 for (x = x0; x < x1; x++)
1766 {
1767 uint8_t flags = *data++;
1768
1769 if (flags)
1770 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x);
1774
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1778
1779 if (cell->darkness == 0)
1780 {
1781 cell->darkness = 0;
1782
1783 for (z = 0; z <= 2; z++)
1784 {
1785 cell->face[z] = face[z];
1786
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1788 XPUSHs (sv_2mortal (newSViv (face[z])));
1789 }
1790 }
1791 }
1792 }
1793 }
1794 }
1795
1796 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1797
1798 CFPlus::MixChunk
1799 new_from_file (SV *class, char *path)
1800 CODE:
1801 RETVAL = Mix_LoadWAV (path);
1802 OUTPUT:
1803 RETVAL
1804
1805 void
1806 DESTROY (CFPlus::MixChunk self)
1807 CODE:
1808 Mix_FreeChunk (self);
1809
1810 int
1811 volume (CFPlus::MixChunk self, int volume = -1)
1812 CODE:
1813 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT:
1815 RETVAL
1816
1817 int
1818 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1819 CODE:
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1821 OUTPUT:
1822 RETVAL
1823
1824 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1825
1826 int
1827 volume (int volume = -1)
1828 CODE:
1829 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT:
1831 RETVAL
1832
1833 CFPlus::MixMusic
1834 new_from_file (SV *class, char *path)
1835 CODE:
1836 RETVAL = Mix_LoadMUS (path);
1837 OUTPUT:
1838 RETVAL
1839
1840 void
1841 DESTROY (CFPlus::MixMusic self)
1842 CODE:
1843 Mix_FreeMusic (self);
1844
1845 int
1846 play (CFPlus::MixMusic self, int loops = -1)
1847 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT:
1850 RETVAL
1851
1852 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1853
1854 BOOT:
1855 {
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1857 static const struct {
1858 const char *name;
1859 IV iv;
1860 } *civ, const_iv[] = {
1861 # define const_iv(name) { # name, (IV)name }
1862 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND),
1867 const_iv (GL_CULL_FACE),
1868 const_iv (GL_SCISSOR_TEST),
1869 const_iv (GL_DEPTH_TEST),
1870 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT),
1874 const_iv (GL_BACK),
1875 const_iv (GL_AND),
1876 const_iv (GL_ONE),
1877 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA),
1880 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1881 const_iv (GL_ONE_MINUS_DST_ALPHA),
1882 const_iv (GL_SRC_ALPHA_SATURATE),
1883 const_iv (GL_RGB),
1884 const_iv (GL_RGBA),
1885 const_iv (GL_RGBA4),
1886 const_iv (GL_RGBA8),
1887 const_iv (GL_RGB5_A1),
1888 const_iv (GL_UNSIGNED_BYTE),
1889 const_iv (GL_UNSIGNED_SHORT),
1890 const_iv (GL_UNSIGNED_INT),
1891 const_iv (GL_ALPHA),
1892 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1897 const_iv (GL_COMPILE),
1898 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER),
1903 const_iv (GL_TEXTURE_ENV_MODE),
1904 const_iv (GL_TEXTURE_WRAP_S),
1905 const_iv (GL_TEXTURE_WRAP_T),
1906 const_iv (GL_REPEAT),
1907 const_iv (GL_CLAMP),
1908 const_iv (GL_CLAMP_TO_EDGE),
1909 const_iv (GL_NEAREST),
1910 const_iv (GL_LINEAR),
1911 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1912 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1913 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1914 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1915 const_iv (GL_GENERATE_MIPMAP),
1916 const_iv (GL_MODULATE),
1917 const_iv (GL_DECAL),
1918 const_iv (GL_REPLACE),
1919 const_iv (GL_DEPTH_BUFFER_BIT),
1920 const_iv (GL_COLOR_BUFFER_BIT),
1921 const_iv (GL_PROJECTION),
1922 const_iv (GL_MODELVIEW),
1923 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER),
1928 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1937 const_iv (GL_FASTEST),
1938 const_iv (GL_V2F),
1939 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F),
1942 # undef const_iv
1943 };
1944
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1947 }
1948
1949 char *
1950 gl_vendor ()
1951 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR);
1953 OUTPUT:
1954 RETVAL
1955
1956 char *
1957 gl_version ()
1958 CODE:
1959 RETVAL = (char *)glGetString (GL_VERSION);
1960 OUTPUT:
1961 RETVAL
1962
1963 char *
1964 gl_extensions ()
1965 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT:
1968 RETVAL
1969
1970 int glGetError ()
1971
1972 void glFinish ()
1973
1974 void glClear (int mask)
1975
1976 void glClearColor (float r, float g, float b, float a = 1.0)
1977 PROTOTYPE: @
1978
1979 void glEnable (int cap)
1980
1981 void glDisable (int cap)
1982
1983 void glShadeModel (int mode)
1984
1985 void glHint (int target, int mode)
1986
1987 void glBlendFunc (int sfactor, int dfactor)
1988
1989 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1990 CODE:
1991 gl_BlendFuncSeparate (sa, da, saa, daa);
1992
1993 void glDepthMask (int flag)
1994
1995 void glLogicOp (int opcode)
1996
1997 void glColorMask (int red, int green, int blue, int alpha)
1998
1999 void glMatrixMode (int mode)
2000
2001 void glPushMatrix ()
2002
2003 void glPopMatrix ()
2004
2005 void glLoadIdentity ()
2006
2007 void glDrawBuffer (int buffer)
2008
2009 void glReadBuffer (int buffer)
2010
2011 # near_ and far_ are due to microsofts buggy "c" compiler
2012 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013
2014 # near_ and far_ are due to microsofts buggy "c" compiler
2015 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2016
2017 void glViewport (int x, int y, int width, int height)
2018
2019 void glScissor (int x, int y, int width, int height)
2020
2021 void glTranslate (float x, float y, float z = 0.)
2022 CODE:
2023 glTranslatef (x, y, z);
2024
2025 void glScale (float x, float y, float z = 1.)
2026 CODE:
2027 glScalef (x, y, z);
2028
2029 void glRotate (float angle, float x, float y, float z)
2030 CODE:
2031 glRotatef (angle, x, y, z);
2032
2033 void glBegin (int mode)
2034
2035 void glEnd ()
2036
2037 void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @
2039 ALIAS:
2040 glColor_premultiply = 1
2041 CODE:
2042 if (ix)
2043 {
2044 r *= a;
2045 g *= a;
2046 b *= a;
2047 }
2048 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a);
2050
2051 void glInterleavedArrays (int format, int stride, char *data)
2052
2053 void glDrawElements (int mode, int count, int type, char *indices)
2054
2055 # 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057 void glRasterPos (float x, float y, float z = 0.)
2058 CODE:
2059 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0);
2061
2062 void glVertex (float x, float y, float z = 0.)
2063 CODE:
2064 glVertex3f (x, y, z);
2065
2066 void glTexCoord (float s, float t)
2067 CODE:
2068 glTexCoord2f (s, t);
2069
2070 void glTexEnv (int target, int pname, float param)
2071 CODE:
2072 glTexEnvf (target, pname, param);
2073
2074 void glTexParameter (int target, int pname, float param)
2075 CODE:
2076 glTexParameterf (target, pname, param);
2077
2078 void glBindTexture (int target, int name)
2079
2080 void glConvolutionParameter (int target, int pname, float params)
2081 CODE:
2082 if (gl.ConvolutionParameterf)
2083 gl.ConvolutionParameterf (target, pname, params);
2084
2085 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2086 CODE:
2087 if (gl.ConvolutionFilter2D)
2088 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2089
2090 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE:
2092 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094
2095 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2096
2097 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098
2099 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2100
2101 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102
2103 int glGenTexture ()
2104 CODE:
2105 {
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109 }
2110 OUTPUT:
2111 RETVAL
2112
2113 void glDeleteTexture (int name)
2114 CODE:
2115 {
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_);
2118 }
2119
2120 int glGenList ()
2121 CODE:
2122 RETVAL = glGenLists (1);
2123 OUTPUT:
2124 RETVAL
2125
2126 void glDeleteList (int list)
2127 CODE:
2128 glDeleteLists (list, 1);
2129
2130 void glNewList (int list, int mode = GL_COMPILE)
2131
2132 void glEndList ()
2133
2134 void glCallList (int list)
2135