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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.165
Committed: Fri Dec 8 14:59:54 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.164: +41 -1 lines
Log Message:
implement a somewhat hack multiline text editor

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <math.h>
20 #include <string.h>
21 #include <stdio.h>
22 #include <stdlib.h>
23
24 #include <SDL.h>
25 #include <SDL_endian.h>
26 #include <SDL_image.h>
27 #include <SDL_mixer.h>
28 #include <SDL_opengl.h>
29
30 #define PANGO_ENABLE_BACKEND
31 #define G_DISABLE_CAST_CHECKS
32
33 #include <glib/gmacros.h>
34
35 #include <pango/pango.h>
36
37 #ifndef _WIN32
38 # include <sys/types.h>
39 # include <sys/socket.h>
40 # include <netinet/in.h>
41 # include <netinet/tcp.h>
42 # include <inttypes.h>
43 #endif
44
45 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46
47 #define FOW_DARKNESS 32
48
49 #define MAP_EXTEND_X 32
50 #define MAP_EXTEND_Y 512
51
52 #define MIN_FONT_HEIGHT 10
53
54 #if 0
55 # define PARACHUTE SDL_INIT_NOPARACHUTE
56 #else
57 # define PARACHUTE 0
58 #endif
59
60 static struct
61 {
62 #define GL_FUNC(ptr,name) ptr name;
63 #include "glfunc.h"
64 #undef GL_FUNC
65 } gl;
66
67 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68 {
69 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else
74 glBlendFunc (sa, da);
75 }
76
77 #include "texcache.c"
78
79 #include "pango-font.c"
80 #include "pango-fontmap.c"
81 #include "pango-render.c"
82
83 typedef Mix_Chunk *CFPlus__MixChunk;
84 typedef Mix_Music *CFPlus__MixMusic;
85
86 typedef PangoFontDescription *CFPlus__Font;
87
88 static int
89 shape_attr_p (PangoLayoutRun *run)
90 {
91 GSList *attrs = run->item->analysis.extra_attrs;
92
93 while (attrs)
94 {
95 PangoAttribute *attr = attrs->data;
96
97 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1;
99
100 attrs = attrs->next;
101 }
102
103 return 0;
104 }
105
106 typedef struct cf_layout {
107 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode
109 int base_height;
110 CFPlus__Font font;
111 } *CFPlus__Layout;
112
113 static CFPlus__Font default_font;
114 static PangoContext *opengl_context;
115 static PangoFontMap *opengl_fontmap;
116
117 static void
118 substitute_func (FcPattern *pattern, gpointer data)
119 {
120 FcPatternAddBool (pattern, FC_HINTING, 1);
121 #ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123 #endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125 }
126
127 static void
128 layout_update_font (CFPlus__Layout self)
129 {
130 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera
132 */
133 PangoFontDescription *font = self->font ? self->font : default_font;
134
135 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137
138 pango_layout_set_font_description (self->pl, font);
139 }
140
141 static void
142 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
143 {
144 PangoRectangle rect;
145
146 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect);
148
149 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
150 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
151
152 if (!rect.width) rect.width = 1;
153 if (!rect.height) rect.height = 1;
154
155 *w = rect.width;
156 *h = rect.height;
157 }
158
159 typedef uint16_t mapface;
160
161 typedef struct {
162 GLint name;
163 int w, h;
164 float s, t;
165 uint8_t r, g, b, a;
166 } maptex;
167
168 typedef struct {
169 uint32_t player;
170 mapface face[3];
171 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags;
173 } mapcell;
174
175 typedef struct {
176 int32_t c0, c1;
177 mapcell *col;
178 } maprow;
179
180 typedef struct map {
181 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */
183 int faces;
184 mapface *face;
185
186 int texs;
187 maptex *tex;
188
189 int32_t rows;
190 maprow *row;
191 } *CFPlus__Map;
192
193 static char *
194 prepend (char *ptr, int sze, int inc)
195 {
196 char *p;
197
198 New (0, p, sze + inc, char);
199 Zero (p, inc, char);
200 Move (ptr, p + inc, sze, char);
201 Safefree (ptr);
202
203 return p;
204 }
205
206 static char *
207 append (char *ptr, int sze, int inc)
208 {
209 Renew (ptr, sze + inc, char);
210 Zero (ptr + sze, inc, char);
211
212 return ptr;
213 }
214
215 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217
218 static maprow *
219 map_get_row (CFPlus__Map self, int y)
220 {
221 if (0 > y)
222 {
223 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend);
225
226 self->rows += extend;
227 self->y += extend;
228 y += extend;
229 }
230 else if (y >= self->rows)
231 {
232 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend);
234 self->rows += extend;
235 }
236
237 return self->row + y;
238 }
239
240 static mapcell *
241 row_get_cell (maprow *row, int x)
242 {
243 if (!row->col)
244 {
245 Newz (0, row->col, MAP_EXTEND_X, mapcell);
246 row->c0 = x - MAP_EXTEND_X / 4;
247 row->c1 = row->c0 + MAP_EXTEND_X;
248 }
249
250 if (row->c0 > x)
251 {
252 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend;
255 }
256 else if (x >= row->c1)
257 {
258 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend);
260 row->c1 += extend;
261 }
262
263 return row->col + (x - row->c0);
264 }
265
266 static mapcell *
267 map_get_cell (CFPlus__Map self, int x, int y)
268 {
269 return row_get_cell (map_get_row (self, y), x);
270 }
271
272 static void
273 map_clear (CFPlus__Map self)
274 {
275 int r;
276
277 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col);
279
280 Safefree (self->row);
281
282 self->x = 0;
283 self->y = 0;
284 self->ox = 0;
285 self->oy = 0;
286 self->row = 0;
287 self->rows = 0;
288 }
289
290 static void
291 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
292 {
293 int x, y;
294 maprow *row;
295 mapcell *cell;
296
297 for (y = y0; y < y0 + h; y++)
298 if (y >= 0)
299 {
300 if (y >= self->rows)
301 break;
302
303 row = self->row + y;
304
305 for (x = x0; x < x0 + w; x++)
306 if (x >= row->c0)
307 {
308 if (x >= row->c1)
309 break;
310
311 cell = row->col + x - row->c0;
312
313 cell->darkness = 0;
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 }
318 }
319 }
320
321 static void
322 music_finished (void)
323 {
324 SDL_UserEvent ev;
325
326 ev.type = SDL_USEREVENT;
327 ev.code = 0;
328 ev.data1 = 0;
329 ev.data2 = 0;
330
331 SDL_PushEvent ((SDL_Event *)&ev);
332 }
333
334 static void
335 channel_finished (int channel)
336 {
337 SDL_UserEvent ev;
338
339 ev.type = SDL_USEREVENT;
340 ev.code = 1;
341 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0;
343
344 SDL_PushEvent ((SDL_Event *)&ev);
345 }
346
347 static unsigned int
348 minpot (unsigned int n)
349 {
350 if (!n)
351 return 0;
352
353 --n;
354
355 n |= n >> 1;
356 n |= n >> 2;
357 n |= n >> 4;
358 n |= n >> 8;
359 n |= n >> 16;
360
361 return n + 1;
362 }
363
364 MODULE = CFPlus PACKAGE = CFPlus
365
366 PROTOTYPES: ENABLE
367
368 BOOT:
369 {
370 HV *stash = gv_stashpv ("CFPlus", 1);
371 static const struct {
372 const char *name;
373 IV iv;
374 } *civ, const_iv[] = {
375 # define const_iv(name) { # name, (IV)name }
376 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN),
381 const_iv (SDL_MOUSEBUTTONUP),
382 const_iv (SDL_JOYAXISMOTION),
383 const_iv (SDL_JOYBALLMOTION),
384 const_iv (SDL_JOYHATMOTION),
385 const_iv (SDL_JOYBUTTONDOWN),
386 const_iv (SDL_JOYBUTTONUP),
387 const_iv (SDL_QUIT),
388 const_iv (SDL_SYSWMEVENT),
389 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT),
394 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4),
399 const_iv (SDLK_KP5),
400 const_iv (SDLK_KP6),
401 const_iv (SDLK_KP7),
402 const_iv (SDLK_KP8),
403 const_iv (SDLK_KP9),
404 const_iv (SDLK_KP_PERIOD),
405 const_iv (SDLK_KP_DIVIDE),
406 const_iv (SDLK_KP_MULTIPLY),
407 const_iv (SDLK_KP_MINUS),
408 const_iv (SDLK_KP_PLUS),
409 const_iv (SDLK_KP_ENTER),
410 const_iv (SDLK_KP_EQUALS),
411 const_iv (SDLK_UP),
412 const_iv (SDLK_DOWN),
413 const_iv (SDLK_RIGHT),
414 const_iv (SDLK_LEFT),
415 const_iv (SDLK_INSERT),
416 const_iv (SDLK_HOME),
417 const_iv (SDLK_END),
418 const_iv (SDLK_PAGEUP),
419 const_iv (SDLK_PAGEDOWN),
420 const_iv (SDLK_F1),
421 const_iv (SDLK_F2),
422 const_iv (SDLK_F3),
423 const_iv (SDLK_F4),
424 const_iv (SDLK_F5),
425 const_iv (SDLK_F6),
426 const_iv (SDLK_F7),
427 const_iv (SDLK_F8),
428 const_iv (SDLK_F9),
429 const_iv (SDLK_F10),
430 const_iv (SDLK_F11),
431 const_iv (SDLK_F12),
432 const_iv (SDLK_F13),
433 const_iv (SDLK_F14),
434 const_iv (SDLK_F15),
435 const_iv (SDLK_NUMLOCK),
436 const_iv (SDLK_CAPSLOCK),
437 const_iv (SDLK_SCROLLOCK),
438 const_iv (SDLK_RSHIFT),
439 const_iv (SDLK_LSHIFT),
440 const_iv (SDLK_RCTRL),
441 const_iv (SDLK_LCTRL),
442 const_iv (SDLK_RALT),
443 const_iv (SDLK_LALT),
444 const_iv (SDLK_RMETA),
445 const_iv (SDLK_LMETA),
446 const_iv (SDLK_LSUPER),
447 const_iv (SDLK_RSUPER),
448 const_iv (SDLK_MODE),
449 const_iv (SDLK_COMPOSE),
450 const_iv (SDLK_HELP),
451 const_iv (SDLK_PRINT),
452 const_iv (SDLK_SYSREQ),
453 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO),
458 const_iv (KMOD_NONE),
459 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT),
461 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL),
463 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT),
465 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474 # undef const_iv
475 };
476
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
479 }
480
481 int
482 in_destruct ()
483 CODE:
484 RETVAL = PL_main_cv == Nullcv;
485 OUTPUT:
486 RETVAL
487
488 NV floor (NV x)
489
490 NV ceil (NV x)
491
492 void
493 pango_init ()
494 CODE:
495 {
496 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499 }
500
501 int
502 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503
504 void
505 SDL_Quit ()
506
507 void
508 SDL_ListModes ()
509 PPCODE:
510 {
511 SDL_Rect **m;
512
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
517
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
520
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527 #if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530 #endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536
537 if (m && m != (SDL_Rect **)-1)
538 while (*m)
539 {
540 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
544
545 ++m;
546 }
547 }
548
549 char *
550 SDL_GetError ()
551
552 int
553 SDL_SetVideoMode (int w, int h, int fullscreen)
554 CODE:
555 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 );
558 if (RETVAL)
559 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562 # include "glfunc.h"
563 # undef GL_FUNC
564 }
565 OUTPUT:
566 RETVAL
567
568 void
569 SDL_GL_SwapBuffers ()
570
571 char *
572 SDL_GetKeyName (int sym)
573
574 void
575 SDL_PollEvent ()
576 PPCODE:
577 {
578 SDL_Event ev;
579
580 while (SDL_PollEvent (&ev))
581 {
582 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584
585 switch (ev.type)
586 {
587 case SDL_KEYDOWN:
588 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break;
594
595 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break;
599
600 case SDL_MOUSEMOTION:
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
608 break;
609
610 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
613
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
618 break;
619
620 case SDL_USEREVENT:
621 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break;
625 }
626
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 }
629 }
630
631 int
632 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
633 POSTCALL:
634 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished);
636
637 void
638 Mix_CloseAudio ()
639
640 int
641 Mix_AllocateChannels (int numchans = -1)
642
643 void
644 lowdelay (int fd, int val = 1)
645 CODE:
646 #ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
648 #endif
649
650 void
651 win32_proxy_info ()
652 PPCODE:
653 {
654 #ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676 #endif
677 }
678
679 void
680 add_font (char *file)
681 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
683
684 void
685 load_image_inline (SV *image_)
686 ALIAS:
687 load_image_file = 1
688 PPCODE:
689 {
690 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r")
696 : SDL_RWFromConstMem (image, image_len);
697
698 if (!rw)
699 croak ("load_image: %s", SDL_GetError ());
700
701 surface = IMG_Load_RW (rw, 1);
702 if (!surface)
703 croak ("load_image: %s", SDL_GetError ());
704
705 fmt.palette = NULL;
706 fmt.BitsPerPixel = 32;
707 fmt.BytesPerPixel = 4;
708 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
709 fmt.Rmask = 0x000000ff;
710 fmt.Gmask = 0x0000ff00;
711 fmt.Bmask = 0x00ff0000;
712 fmt.Amask = 0xff000000;
713 #else
714 fmt.Rmask = 0xff000000;
715 fmt.Gmask = 0x00ff0000;
716 fmt.Bmask = 0x0000ff00;
717 fmt.Amask = 0x000000ff;
718 #endif
719 fmt.Rloss = 0;
720 fmt.Gloss = 0;
721 fmt.Bloss = 0;
722 fmt.Aloss = 0;
723 fmt.Rshift = 0;
724 fmt.Gshift = 8;
725 fmt.Bshift = 16;
726 fmt.Ashift = 24;
727 fmt.colorkey = 0;
728 fmt.alpha = 0;
729
730 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
731
732 assert (surface2->pitch == surface2->w * 4);
733
734 SDL_LockSurface (surface2);
735 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2);
743
744 SDL_FreeSurface (surface);
745 SDL_FreeSurface (surface2);
746 }
747
748 void
749 average (int x, int y, uint32_t *data)
750 PPCODE:
751 {
752 uint32_t r = 0, g = 0, b = 0, a = 0;
753
754 x = y = x * y;
755
756 while (x--)
757 {
758 uint32_t p = *data++;
759
760 r += (p ) & 255;
761 g += (p >> 8) & 255;
762 b += (p >> 16) & 255;
763 a += (p >> 24) & 255;
764 }
765
766 EXTEND (SP, 4);
767 PUSHs (sv_2mortal (newSViv (r / y)));
768 PUSHs (sv_2mortal (newSViv (g / y)));
769 PUSHs (sv_2mortal (newSViv (b / y)));
770 PUSHs (sv_2mortal (newSViv (a / y)));
771 }
772
773 void
774 error (char *message)
775 CODE:
776 fprintf (stderr, "ERROR: %s\n", message);
777 #ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
779 #endif
780
781 void
782 fatal (char *message)
783 CODE:
784 fprintf (stderr, "FATAL: %s\n", message);
785 #ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
787 #endif
788 _exit (1);
789
790 void
791 _exit (int retval = 0)
792 CODE:
793 #ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795 #else
796 _exit (retval);
797 #endif
798
799 MODULE = CFPlus PACKAGE = CFPlus::Font
800
801 CFPlus::Font
802 new_from_file (SV *class, char *path, int id = 0)
803 CODE:
804 {
805 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
808 FcPatternDestroy (pattern);
809 }
810 OUTPUT:
811 RETVAL
812
813 void
814 DESTROY (CFPlus::Font self)
815 CODE:
816 pango_font_description_free (self);
817
818 void
819 make_default (CFPlus::Font self)
820 CODE:
821 default_font = self;
822
823 MODULE = CFPlus PACKAGE = CFPlus::Layout
824
825 void
826 reset_glyph_cache ()
827 CODE:
828 tc_clear ();
829
830 CFPlus::Layout
831 new (SV *class)
832 CODE:
833 New (0, RETVAL, 1, struct cf_layout);
834
835 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.;
837 RETVAL->g = 1.;
838 RETVAL->b = 1.;
839 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0;
842
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL);
845 OUTPUT:
846 RETVAL
847
848 void
849 DESTROY (CFPlus::Layout self)
850 CODE:
851 g_object_unref (self->pl);
852 Safefree (self);
853
854 void
855 set_text (CFPlus::Layout self, SV *text_)
856 CODE:
857 {
858 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen);
860
861 pango_layout_set_text (self->pl, text, textlen);
862 }
863
864 void
865 set_markup (CFPlus::Layout self, SV *text_)
866 CODE:
867 {
868 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen);
870
871 pango_layout_set_markup (self->pl, text, textlen);
872 }
873
874 void
875 set_shapes (CFPlus::Layout self, ...)
876 CODE:
877 {
878 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text;
881 int arg = 4;
882
883 while (arg < items && (pos = strstr (pos, OBJ_STR)))
884 {
885 PangoRectangle inkrect, rect;
886 PangoAttribute *attr;
887
888 int x = SvIV (ST (arg - 3));
889 int y = SvIV (ST (arg - 2));
890 int w = SvIV (ST (arg - 1));
891 int h = SvIV (ST (arg ));
892
893 inkrect.x = 0;
894 inkrect.y = 0;
895 inkrect.width = 0;
896 inkrect.height = 0;
897
898 rect.x = x * PANGO_SCALE;
899 rect.y = y * PANGO_SCALE;
900 rect.width = w * PANGO_SCALE;
901 rect.height = h * PANGO_SCALE;
902
903 if (!attrs)
904 attrs = pango_layout_get_attributes (self->pl);
905
906 attr = pango_attr_shape_new (&inkrect, &rect);
907 attr->start_index = pos - text;
908 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
909 pango_attr_list_insert (attrs, attr);
910
911 arg += 4;
912 pos += sizeof (OBJ_STR) - 1;
913 }
914
915 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs);
917 }
918
919 void
920 get_shapes (CFPlus::Layout self)
921 PPCODE:
922 {
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924
925 do
926 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
928
929 if (run && shape_attr_p (run))
930 {
931 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents);
933
934 EXTEND (SP, 2);
935 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
936 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
937 }
938 }
939 while (pango_layout_iter_next_run (iter));
940
941 pango_layout_iter_free (iter);
942 }
943
944 int
945 has_wrapped (CFPlus::Layout self)
946 CODE:
947 {
948 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl);
950
951 while (*text)
952 lines += *text++ == '\n';
953
954 RETVAL = lines < pango_layout_get_line_count (self->pl);
955 }
956 OUTPUT:
957 RETVAL
958
959 SV *
960 get_text (CFPlus::Layout self)
961 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL);
964 OUTPUT:
965 RETVAL
966
967 void
968 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
969 CODE:
970 self->r = r;
971 self->g = g;
972 self->b = b;
973 self->a = a;
974
975 void
976 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
977 CODE:
978 if (self->font != font)
979 {
980 self->font = font;
981 layout_update_font (self);
982 }
983
984 void
985 set_height (CFPlus::Layout self, int base_height)
986 CODE:
987 if (self->base_height != base_height)
988 {
989 self->base_height = base_height;
990 layout_update_font (self);
991 }
992
993 void
994 set_width (CFPlus::Layout self, int max_width = -1)
995 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997
998 void
999 set_indent (CFPlus::Layout self, int indent)
1000 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002
1003 void
1004 set_spacing (CFPlus::Layout self, int spacing)
1005 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007
1008 void
1009 set_ellipsise (CFPlus::Layout self, int ellipsise)
1010 CODE:
1011 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE
1016 );
1017
1018 void
1019 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1020 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022
1023 void
1024 size (CFPlus::Layout self)
1025 PPCODE:
1026 {
1027 int w, h;
1028
1029 layout_get_pixel_size (self, &w, &h);
1030
1031 EXTEND (SP, 2);
1032 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h)));
1034 }
1035
1036 int
1037 descent (CFPlus::Layout self)
1038 CODE:
1039 {
1040 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect);
1044 }
1045 OUTPUT:
1046 RETVAL
1047
1048 int
1049 xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE:
1051 {
1052 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing;
1055 }
1056 OUTPUT:
1057 RETVAL
1058
1059 void
1060 cursor_pos (CFPlus::Layout self, int index)
1061 PPCODE:
1062 {
1063 PangoRectangle strong_pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1065
1066 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070 }
1071
1072 void
1073 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1074 PPCODE:
1075 {
1076 int line, x;
1077
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080
1081 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084 }
1085
1086 void
1087 line_x_to_index (CFPlus::Layout self, int line, int x)
1088 PPCODE:
1089 {
1090 PangoLayoutLine *lp;
1091 int index, trailing;
1092
1093 if (line < 0)
1094 XSRETURN_EMPTY;
1095
1096 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */
1098
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing))
1100 XSRETURN_EMPTY; /* do better */
1101
1102 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else
1106 {
1107 PUSHs (sv_2mortal (newSViv (index)));
1108 PUSHs (sv_2mortal (newSViv (trailing)));
1109 }
1110 }
1111
1112 void
1113 render (CFPlus::Layout self, float x, float y, int flags = 0)
1114 PPCODE:
1115 pango_opengl_render_layout_subpixel (
1116 self->pl,
1117 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a,
1119 flags
1120 );
1121
1122 MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124 void
1125 pad2pot (SV *data_, SV *w_, SV *h_)
1126 CODE:
1127 {
1128 int ow = SvIV (w_);
1129 int oh = SvIV (h_);
1130
1131 if (ow && oh)
1132 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144
1145 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp);
1147
1148 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151
1152 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 }
1159 }
1160
1161 void
1162 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1163 PROTOTYPE: $$$;$$
1164 ALIAS:
1165 draw_quad_alpha = 1
1166 draw_quad_alpha_premultiplied = 2
1167 CODE:
1168 {
1169 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1173
1174 if (items < 5)
1175 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1178 }
1179
1180 if (ix)
1181 {
1182 glEnable (GL_BLEND);
1183
1184 if (ix == 2)
1185 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1186 else
1187 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1188 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1189
1190 glEnable (GL_ALPHA_TEST);
1191 glAlphaFunc (GL_GREATER, 0.01f);
1192 }
1193
1194 glBindTexture (GL_TEXTURE_2D, name);
1195
1196 glBegin (GL_QUADS);
1197 glTexCoord2f (0, 0); glVertex2f (x , y );
1198 glTexCoord2f (0, t); glVertex2f (x , y + h);
1199 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1200 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1201 glEnd ();
1202
1203 if (ix)
1204 {
1205 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND);
1207 }
1208 }
1209
1210 MODULE = CFPlus PACKAGE = CFPlus::Map
1211
1212 CFPlus::Map
1213 new (SV *class)
1214 CODE:
1215 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0;
1217 RETVAL->y = 0;
1218 RETVAL->w = 0;
1219 RETVAL->h = 0;
1220 RETVAL->ox = 0;
1221 RETVAL->oy = 0;
1222 RETVAL->faces = 8192;
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0;
1227 RETVAL->row = 0;
1228 OUTPUT:
1229 RETVAL
1230
1231 void
1232 DESTROY (CFPlus::Map self)
1233 CODE:
1234 {
1235 map_clear (self);
1236 Safefree (self->face);
1237 Safefree (self->tex);
1238 Safefree (self);
1239 }
1240
1241 void
1242 resize (CFPlus::Map self, int map_width, int map_height)
1243 CODE:
1244 self->w = map_width;
1245 self->h = map_height;
1246
1247 void
1248 clear (CFPlus::Map self)
1249 CODE:
1250 map_clear (self);
1251
1252 void
1253 set_face (CFPlus::Map self, int face, int texid)
1254 CODE:
1255 {
1256 while (self->faces <= face)
1257 {
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263 }
1264
1265 void
1266 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE:
1268 {
1269 while (self->texs <= texid)
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274
1275 {
1276 maptex *tex = self->tex + texid;
1277
1278 tex->name = name;
1279 tex->w = w;
1280 tex->h = h;
1281 tex->s = s;
1282 tex->t = t;
1283 tex->r = r;
1284 tex->g = g;
1285 tex->b = b;
1286 tex->a = a;
1287 }
1288
1289 // somewhat hackish, but for textures that require it, it really
1290 // improves the look, and most others don't suffer.
1291 glBindTexture (GL_TEXTURE_2D, name);
1292 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1293 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1294 // use uglier nearest interpolation because linear suffers
1295 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297 }
1298
1299 int
1300 ox (CFPlus::Map self)
1301 ALIAS:
1302 oy = 1
1303 x = 2
1304 y = 3
1305 w = 4
1306 h = 5
1307 CODE:
1308 switch (ix)
1309 {
1310 case 0: RETVAL = self->ox; break;
1311 case 1: RETVAL = self->oy; break;
1312 case 2: RETVAL = self->x; break;
1313 case 3: RETVAL = self->y; break;
1314 case 4: RETVAL = self->w; break;
1315 case 5: RETVAL = self->h; break;
1316 }
1317 OUTPUT:
1318 RETVAL
1319
1320 void
1321 scroll (CFPlus::Map self, int dx, int dy)
1322 CODE:
1323 {
1324 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1328
1329 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1333
1334 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy;
1336
1337 while (self->y < 0)
1338 {
1339 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1340
1341 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y;
1343 }
1344 }
1345
1346 void
1347 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1348 CODE:
1349 {
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell;
1353 int x, y, flags;
1354
1355 while (data < data_end - 1)
1356 {
1357 flags = (data [0] << 8) + data [1]; data += 2;
1358
1359 x = self->x + ((flags >> 10) & 63);
1360 y = self->y + ((flags >> 4) & 63);
1361
1362 cell = map_get_cell (self, x, y);
1363
1364 if (flags & 15)
1365 {
1366 if (!cell->darkness)
1367 {
1368 memset (cell, 0, sizeof (*cell));
1369 cell->darkness = 256;
1370 }
1371
1372 //TODO: don't trust server data to be in-range(!)
1373
1374 if (flags & 8)
1375 {
1376 if (extmap)
1377 {
1378 uint8_t ext, cmd;
1379
1380 do
1381 {
1382 ext = *data++;
1383 cmd = ext & 0x3f;
1384
1385 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1;
1387 else if (cmd == 5) // health
1388 {
1389 cell->stat_width = 1;
1390 cell->stat_hp = *data++;
1391 }
1392 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width
1395 {
1396 if (*data == 4)
1397 ; // decode player tag
1398
1399 data += *data + 1;
1400 }
1401 else if (cmd == 8) // cell flags
1402 cell->flags = *data++;
1403 else if (ext & 0x40) // unknown, multibyte => skip
1404 data += *data + 1;
1405 else
1406 data++;
1407 }
1408 while (ext & 0x80);
1409 }
1410 else
1411 cell->darkness = *data++ + 1;
1412 }
1413
1414 if (flags & 4)
1415 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1417 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 }
1429 else
1430 cell->darkness = 0;
1431 }
1432 }
1433
1434 SV *
1435 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1436 CODE:
1437 {
1438 int x1, x;
1439 int y1, y;
1440 int z;
1441 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1442 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1443
1444 SvPOK_only (map_sv);
1445 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1446
1447 x0 += self->x; x1 = x0 + w;
1448 y0 += self->y; y1 = y0 + h;
1449
1450 for (y = y0; y < y1; y++)
1451 {
1452 maprow *row = 0 <= y && y < self->rows
1453 ? self->row + y
1454 : 0;
1455
1456 for (x = x0; x < x1; x++)
1457 {
1458 int r = 32, g = 32, b = 32, a = 192;
1459
1460 if (row && row->c0 <= x && x < row->c1)
1461 {
1462 mapcell *cell = row->col + (x - row->c0);
1463
1464 for (z = 0; z <= 0; z++)
1465 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face];
1471 int a0 = 255 - tex.a;
1472 int a1 = tex.a;
1473
1474 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 }
1480 }
1481
1482 *map++ = (r )
1483 | (g << 8)
1484 | (b << 16)
1485 | (a << 24);
1486 }
1487 }
1488
1489 RETVAL = map_sv;
1490 }
1491 OUTPUT:
1492 RETVAL
1493
1494 void
1495 draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1496 CODE:
1497 {
1498 int x, y, z;
1499 int last_name;
1500 mapface face;
1501
1502 glColor4ub (255, 255, 255, 255);
1503
1504 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++)
1517 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows)
1519 {
1520 maprow *row = self->row + (y + my);
1521
1522 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1)
1524 {
1525 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z];
1528
1529 if (face && face < self->texs)
1530 {
1531 maptex tex = self->tex [face];
1532 int px = (x + 1) * 32 - tex.w;
1533 int py = (y + 1) * 32 - tex.h;
1534
1535 if (last_name != tex.name)
1536 {
1537 glEnd ();
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1539 glBegin (GL_QUADS);
1540 }
1541
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 {
1552 maptex tex = self->tex [1];
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555
1556 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1564 }
1565 }
1566 }
1567 }
1568
1569 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D);
1572 glDisable (GL_BLEND);
1573
1574 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows)
1577 {
1578 maprow *row = self->row + (y + my);
1579
1580 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1)
1582 {
1583 mapcell *cell = row->col + (x + mx - row->c0);
1584
1585 int px = x * 32;
1586 int py = y * 32;
1587
1588 if (cell->stat_hp)
1589 {
1590 int width = cell->stat_width * 32;
1591 int thick = sh / 28 + 1 + cell->stat_width;
1592
1593 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py);
1596
1597 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1598 glRectf (px + 2,
1599 py - thick - 1,
1600 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1601 }
1602 }
1603 }
1604 }
1605
1606 void
1607 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1608 CODE:
1609 {
1610 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F },
1612 { 1.00F, 1.00F, 1.00F },
1613 { 0.00F, 0.00F, 0.55F },
1614 { 1.00F, 0.00F, 0.00F },
1615
1616 { 1.00F, 0.54F, 0.00F },
1617 { 0.11F, 0.56F, 1.00F },
1618 { 0.93F, 0.46F, 0.00F },
1619 { 0.18F, 0.54F, 0.34F },
1620
1621 { 0.56F, 0.73F, 0.56F },
1622 { 0.80F, 0.80F, 0.80F },
1623 { 0.55F, 0.41F, 0.13F },
1624 { 0.99F, 0.77F, 0.26F },
1625
1626 { 0.74F, 0.65F, 0.41F },
1627
1628 { 0.00F, 1.00F, 1.00F },
1629 { 1.00F, 0.00F, 1.00F },
1630 { 1.00F, 1.00F, 0.00F },
1631 };
1632
1633 int x, y;
1634
1635 glEnable (GL_TEXTURE_2D);
1636 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1637 glEnable (GL_BLEND);
1638 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1639 glBegin (GL_QUADS);
1640
1641 for (y = 0; y < h; y++)
1642 for (x = 0; x < w; x++)
1643 {
1644 unsigned char m = data [x + y * w];
1645
1646 if (m)
1647 {
1648 float *c = color [m & 15];
1649
1650 float tx1 = m & 0x40 ? 0.5 : 0.;
1651 float tx2 = tx1 + 0.5;
1652
1653 glColor4f (c[0], c[1], c[2], 0.75);
1654 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1655 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1656 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1657 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1658 }
1659 }
1660
1661 glEnd ();
1662 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D);
1664 }
1665
1666 void
1667 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1668 PPCODE:
1669 {
1670 int x, y;
1671 int sw4 = (sw + 3) & ~3;
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1674
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh);
1678
1679 mx += self->x;
1680 my += self->y;
1681
1682 for (y = 0; y < sh; y++)
1683 if (0 <= y + my && y + my < self->rows)
1684 {
1685 maprow *row = self->row + (y + my);
1686
1687 for (x = 0; x < sw; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1)
1689 {
1690 mapcell *cell = row->col + (x + mx - row->c0);
1691
1692 darkness[y * sw4 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS;
1695 }
1696 }
1697
1698 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4)));
1700 PUSHs (sv_2mortal (newSViv (sh)));
1701 PUSHs (darkness_sv);
1702 }
1703
1704 SV *
1705 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1706 CODE:
1707 {
1708 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1711
1712 *data++ = 0; /* version 0 format */
1713 *data++ = w >> 8; *data++ = w;
1714 *data++ = h >> 8; *data++ = h;
1715
1716 // we need to do this 'cause we don't keep an absolute coord system for rows
1717 // TODO: treat rows as we treat columns
1718 map_get_row (self, y0 + self->y - self->oy);//D
1719 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1720
1721 x0 += self->x - self->ox;
1722 y0 += self->y - self->oy;
1723
1724 x1 = x0 + w;
1725 y1 = y0 + h;
1726
1727 for (y = y0; y < y1; y++)
1728 {
1729 maprow *row = 0 <= y && y < self->rows
1730 ? self->row + y
1731 : 0;
1732
1733 for (x = x0; x < x1; x++)
1734 {
1735 if (row && row->c0 <= x && x < row->c1)
1736 {
1737 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0;
1739
1740 if (cell->face [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4;
1743
1744 *data++ = flags;
1745
1746 if (flags & 1)
1747 {
1748 *data++ = cell->face [0] >> 8;
1749 *data++ = cell->face [0];
1750 }
1751
1752 if (flags & 2)
1753 {
1754 *data++ = cell->face [1] >> 8;
1755 *data++ = cell->face [1];
1756 }
1757
1758 if (flags & 4)
1759 {
1760 *data++ = cell->face [2] >> 8;
1761 *data++ = cell->face [2];
1762 }
1763 }
1764 else
1765 *data++ = 0;
1766 }
1767 }
1768
1769 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1771 RETVAL = data_sv;
1772 }
1773 OUTPUT:
1774 RETVAL
1775
1776 void
1777 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1778 PPCODE:
1779 {
1780 int x, y, z;
1781 int w, h;
1782 int x1, y1;
1783
1784 if (*data++ != 0)
1785 return; /* version mismatch */
1786
1787 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++;
1789
1790 // we need to do this 'cause we don't keep an absolute coord system for rows
1791 // TODO: treat rows as we treat columns
1792 map_get_row (self, y0 + self->y - self->oy);//D
1793 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1794
1795 x0 += self->x - self->ox;
1796 y0 += self->y - self->oy;
1797
1798 x1 = x0 + w;
1799 y1 = y0 + h;
1800
1801 for (y = y0; y < y1; y++)
1802 {
1803 maprow *row = map_get_row (self, y);
1804
1805 for (x = x0; x < x1; x++)
1806 {
1807 uint8_t flags = *data++;
1808
1809 if (flags)
1810 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x);
1814
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1818
1819 if (cell->darkness == 0)
1820 {
1821 cell->darkness = 0;
1822
1823 for (z = 0; z <= 2; z++)
1824 {
1825 cell->face[z] = face[z];
1826
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1828 XPUSHs (sv_2mortal (newSViv (face[z])));
1829 }
1830 }
1831 }
1832 }
1833 }
1834 }
1835
1836 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1837
1838 CFPlus::MixChunk
1839 new_from_file (SV *class, char *path)
1840 CODE:
1841 RETVAL = Mix_LoadWAV (path);
1842 OUTPUT:
1843 RETVAL
1844
1845 void
1846 DESTROY (CFPlus::MixChunk self)
1847 CODE:
1848 Mix_FreeChunk (self);
1849
1850 int
1851 volume (CFPlus::MixChunk self, int volume = -1)
1852 CODE:
1853 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT:
1855 RETVAL
1856
1857 int
1858 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1859 CODE:
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1861 OUTPUT:
1862 RETVAL
1863
1864 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1865
1866 int
1867 volume (int volume = -1)
1868 CODE:
1869 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT:
1871 RETVAL
1872
1873 CFPlus::MixMusic
1874 new_from_file (SV *class, char *path)
1875 CODE:
1876 RETVAL = Mix_LoadMUS (path);
1877 OUTPUT:
1878 RETVAL
1879
1880 void
1881 DESTROY (CFPlus::MixMusic self)
1882 CODE:
1883 Mix_FreeMusic (self);
1884
1885 int
1886 play (CFPlus::MixMusic self, int loops = -1)
1887 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT:
1890 RETVAL
1891
1892 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1893
1894 BOOT:
1895 {
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1897 static const struct {
1898 const char *name;
1899 IV iv;
1900 } *civ, const_iv[] = {
1901 # define const_iv(name) { # name, (IV)name }
1902 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND),
1907 const_iv (GL_CULL_FACE),
1908 const_iv (GL_SCISSOR_TEST),
1909 const_iv (GL_DEPTH_TEST),
1910 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT),
1914 const_iv (GL_BACK),
1915 const_iv (GL_AND),
1916 const_iv (GL_ONE),
1917 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA),
1920 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1921 const_iv (GL_ONE_MINUS_DST_ALPHA),
1922 const_iv (GL_SRC_ALPHA_SATURATE),
1923 const_iv (GL_RGB),
1924 const_iv (GL_RGBA),
1925 const_iv (GL_RGBA4),
1926 const_iv (GL_RGBA8),
1927 const_iv (GL_RGB5_A1),
1928 const_iv (GL_UNSIGNED_BYTE),
1929 const_iv (GL_UNSIGNED_SHORT),
1930 const_iv (GL_UNSIGNED_INT),
1931 const_iv (GL_ALPHA),
1932 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1937 const_iv (GL_COMPILE),
1938 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER),
1943 const_iv (GL_TEXTURE_ENV_MODE),
1944 const_iv (GL_TEXTURE_WRAP_S),
1945 const_iv (GL_TEXTURE_WRAP_T),
1946 const_iv (GL_REPEAT),
1947 const_iv (GL_CLAMP),
1948 const_iv (GL_CLAMP_TO_EDGE),
1949 const_iv (GL_NEAREST),
1950 const_iv (GL_LINEAR),
1951 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1952 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1953 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1954 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1955 const_iv (GL_GENERATE_MIPMAP),
1956 const_iv (GL_MODULATE),
1957 const_iv (GL_DECAL),
1958 const_iv (GL_REPLACE),
1959 const_iv (GL_DEPTH_BUFFER_BIT),
1960 const_iv (GL_COLOR_BUFFER_BIT),
1961 const_iv (GL_PROJECTION),
1962 const_iv (GL_MODELVIEW),
1963 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER),
1968 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1977 const_iv (GL_FASTEST),
1978 const_iv (GL_V2F),
1979 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F),
1982 # undef const_iv
1983 };
1984
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
1987 }
1988
1989 char *
1990 gl_vendor ()
1991 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR);
1993 OUTPUT:
1994 RETVAL
1995
1996 char *
1997 gl_version ()
1998 CODE:
1999 RETVAL = (char *)glGetString (GL_VERSION);
2000 OUTPUT:
2001 RETVAL
2002
2003 char *
2004 gl_extensions ()
2005 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT:
2008 RETVAL
2009
2010 int glGetError ()
2011
2012 void glFinish ()
2013
2014 void glClear (int mask)
2015
2016 void glClearColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @
2018
2019 void glEnable (int cap)
2020
2021 void glDisable (int cap)
2022
2023 void glShadeModel (int mode)
2024
2025 void glHint (int target, int mode)
2026
2027 void glBlendFunc (int sfactor, int dfactor)
2028
2029 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2030 CODE:
2031 gl_BlendFuncSeparate (sa, da, saa, daa);
2032
2033 void glDepthMask (int flag)
2034
2035 void glLogicOp (int opcode)
2036
2037 void glColorMask (int red, int green, int blue, int alpha)
2038
2039 void glMatrixMode (int mode)
2040
2041 void glPushMatrix ()
2042
2043 void glPopMatrix ()
2044
2045 void glLoadIdentity ()
2046
2047 void glDrawBuffer (int buffer)
2048
2049 void glReadBuffer (int buffer)
2050
2051 # near_ and far_ are due to microsofts buggy "c" compiler
2052 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053
2054 # near_ and far_ are due to microsofts buggy "c" compiler
2055 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2056
2057 void glViewport (int x, int y, int width, int height)
2058
2059 void glScissor (int x, int y, int width, int height)
2060
2061 void glTranslate (float x, float y, float z = 0.)
2062 CODE:
2063 glTranslatef (x, y, z);
2064
2065 void glScale (float x, float y, float z = 1.)
2066 CODE:
2067 glScalef (x, y, z);
2068
2069 void glRotate (float angle, float x, float y, float z)
2070 CODE:
2071 glRotatef (angle, x, y, z);
2072
2073 void glBegin (int mode)
2074
2075 void glEnd ()
2076
2077 void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS:
2080 glColor_premultiply = 1
2081 CODE:
2082 if (ix)
2083 {
2084 r *= a;
2085 g *= a;
2086 b *= a;
2087 }
2088 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a);
2090
2091 void glInterleavedArrays (int format, int stride, char *data)
2092
2093 void glDrawElements (int mode, int count, int type, char *indices)
2094
2095 # 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097 void glRasterPos (float x, float y, float z = 0.)
2098 CODE:
2099 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0);
2101
2102 void glVertex (float x, float y, float z = 0.)
2103 CODE:
2104 glVertex3f (x, y, z);
2105
2106 void glTexCoord (float s, float t)
2107 CODE:
2108 glTexCoord2f (s, t);
2109
2110 void glTexEnv (int target, int pname, float param)
2111 CODE:
2112 glTexEnvf (target, pname, param);
2113
2114 void glTexParameter (int target, int pname, float param)
2115 CODE:
2116 glTexParameterf (target, pname, param);
2117
2118 void glBindTexture (int target, int name)
2119
2120 void glConvolutionParameter (int target, int pname, float params)
2121 CODE:
2122 if (gl.ConvolutionParameterf)
2123 gl.ConvolutionParameterf (target, pname, params);
2124
2125 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2126 CODE:
2127 if (gl.ConvolutionFilter2D)
2128 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2129
2130 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE:
2132 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134
2135 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2136
2137 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138
2139 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2140
2141 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142
2143 int glGenTexture ()
2144 CODE:
2145 {
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149 }
2150 OUTPUT:
2151 RETVAL
2152
2153 void glDeleteTexture (int name)
2154 CODE:
2155 {
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_);
2158 }
2159
2160 int glGenList ()
2161 CODE:
2162 RETVAL = glGenLists (1);
2163 OUTPUT:
2164 RETVAL
2165
2166 void glDeleteList (int list)
2167 CODE:
2168 glDeleteLists (list, 1);
2169
2170 void glNewList (int list, int mode = GL_COMPILE)
2171
2172 void glEndList ()
2173
2174 void glCallList (int list)
2175