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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.167
Committed: Sat Dec 9 02:21:25 2006 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.166: +21 -4 lines
Log Message:
- slightly cleaned up and "outsourced" components
- completely rewrote keybind bindings
  - not functional yet
  - buggy a shell
  - hits perlbug

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 #include "EXTERN.h"
12 #include "perl.h"
13 #include "XSUB.h"
14
15 #ifdef _WIN32
16 # undef pipe
17 #endif
18
19 #include <math.h>
20 #include <string.h>
21 #include <stdio.h>
22 #include <stdlib.h>
23
24 #include <SDL.h>
25 #include <SDL_endian.h>
26 #include <SDL_image.h>
27 #include <SDL_mixer.h>
28 #include <SDL_opengl.h>
29
30 #define PANGO_ENABLE_BACKEND
31 #define G_DISABLE_CAST_CHECKS
32
33 #include <glib/gmacros.h>
34
35 #include <pango/pango.h>
36
37 #ifndef _WIN32
38 # include <sys/types.h>
39 # include <sys/socket.h>
40 # include <netinet/in.h>
41 # include <netinet/tcp.h>
42 # include <inttypes.h>
43 #endif
44
45 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46
47 #define FOW_DARKNESS 32
48
49 #define MAP_EXTEND_X 32
50 #define MAP_EXTEND_Y 512
51
52 #define MIN_FONT_HEIGHT 10
53
54 #if 0
55 # define PARACHUTE SDL_INIT_NOPARACHUTE
56 #else
57 # define PARACHUTE 0
58 #endif
59
60 static struct
61 {
62 #define GL_FUNC(ptr,name) ptr name;
63 #include "glfunc.h"
64 #undef GL_FUNC
65 } gl;
66
67 static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68 {
69 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else
74 glBlendFunc (sa, da);
75 }
76
77 #include "texcache.c"
78
79 #include "pango-font.c"
80 #include "pango-fontmap.c"
81 #include "pango-render.c"
82
83 typedef Mix_Chunk *CFPlus__MixChunk;
84 typedef Mix_Music *CFPlus__MixMusic;
85
86 typedef PangoFontDescription *CFPlus__Font;
87
88 static int
89 shape_attr_p (PangoLayoutRun *run)
90 {
91 GSList *attrs = run->item->analysis.extra_attrs;
92
93 while (attrs)
94 {
95 PangoAttribute *attr = attrs->data;
96
97 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1;
99
100 attrs = attrs->next;
101 }
102
103 return 0;
104 }
105
106 typedef struct cf_layout {
107 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode
109 int base_height;
110 CFPlus__Font font;
111 } *CFPlus__Layout;
112
113 static CFPlus__Font default_font;
114 static PangoContext *opengl_context;
115 static PangoFontMap *opengl_fontmap;
116
117 static void
118 substitute_func (FcPattern *pattern, gpointer data)
119 {
120 FcPatternAddBool (pattern, FC_HINTING, 1);
121 #ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123 #endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125 }
126
127 static void
128 layout_update_font (CFPlus__Layout self)
129 {
130 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera
132 */
133 PangoFontDescription *font = self->font ? self->font : default_font;
134
135 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137
138 pango_layout_set_font_description (self->pl, font);
139 }
140
141 static void
142 layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
143 {
144 PangoRectangle rect;
145
146 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect);
148
149 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
150 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
151
152 if (!rect.width) rect.width = 1;
153 if (!rect.height) rect.height = 1;
154
155 *w = rect.width;
156 *h = rect.height;
157 }
158
159 typedef uint16_t mapface;
160
161 typedef struct {
162 GLint name;
163 int w, h;
164 float s, t;
165 uint8_t r, g, b, a;
166 } maptex;
167
168 typedef struct {
169 uint32_t player;
170 mapface face[3];
171 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags;
173 } mapcell;
174
175 typedef struct {
176 int32_t c0, c1;
177 mapcell *col;
178 } maprow;
179
180 typedef struct map {
181 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */
183 int faces;
184 mapface *face;
185
186 int texs;
187 maptex *tex;
188
189 int32_t rows;
190 maprow *row;
191 } *CFPlus__Map;
192
193 static char *
194 prepend (char *ptr, int sze, int inc)
195 {
196 char *p;
197
198 New (0, p, sze + inc, char);
199 Zero (p, inc, char);
200 Move (ptr, p + inc, sze, char);
201 Safefree (ptr);
202
203 return p;
204 }
205
206 static char *
207 append (char *ptr, int sze, int inc)
208 {
209 Renew (ptr, sze + inc, char);
210 Zero (ptr + sze, inc, char);
211
212 return ptr;
213 }
214
215 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217
218 static maprow *
219 map_get_row (CFPlus__Map self, int y)
220 {
221 if (0 > y)
222 {
223 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend);
225
226 self->rows += extend;
227 self->y += extend;
228 y += extend;
229 }
230 else if (y >= self->rows)
231 {
232 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend);
234 self->rows += extend;
235 }
236
237 return self->row + y;
238 }
239
240 static mapcell *
241 row_get_cell (maprow *row, int x)
242 {
243 if (!row->col)
244 {
245 Newz (0, row->col, MAP_EXTEND_X, mapcell);
246 row->c0 = x - MAP_EXTEND_X / 4;
247 row->c1 = row->c0 + MAP_EXTEND_X;
248 }
249
250 if (row->c0 > x)
251 {
252 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend;
255 }
256 else if (x >= row->c1)
257 {
258 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend);
260 row->c1 += extend;
261 }
262
263 return row->col + (x - row->c0);
264 }
265
266 static mapcell *
267 map_get_cell (CFPlus__Map self, int x, int y)
268 {
269 return row_get_cell (map_get_row (self, y), x);
270 }
271
272 static void
273 map_clear (CFPlus__Map self)
274 {
275 int r;
276
277 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col);
279
280 Safefree (self->row);
281
282 self->x = 0;
283 self->y = 0;
284 self->ox = 0;
285 self->oy = 0;
286 self->row = 0;
287 self->rows = 0;
288 }
289
290 static void
291 map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
292 {
293 int x, y;
294 maprow *row;
295 mapcell *cell;
296
297 for (y = y0; y < y0 + h; y++)
298 if (y >= 0)
299 {
300 if (y >= self->rows)
301 break;
302
303 row = self->row + y;
304
305 for (x = x0; x < x0 + w; x++)
306 if (x >= row->c0)
307 {
308 if (x >= row->c1)
309 break;
310
311 cell = row->col + x - row->c0;
312
313 cell->darkness = 0;
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 }
318 }
319 }
320
321 static void
322 music_finished (void)
323 {
324 SDL_UserEvent ev;
325
326 ev.type = SDL_USEREVENT;
327 ev.code = 0;
328 ev.data1 = 0;
329 ev.data2 = 0;
330
331 SDL_PushEvent ((SDL_Event *)&ev);
332 }
333
334 static void
335 channel_finished (int channel)
336 {
337 SDL_UserEvent ev;
338
339 ev.type = SDL_USEREVENT;
340 ev.code = 1;
341 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0;
343
344 SDL_PushEvent ((SDL_Event *)&ev);
345 }
346
347 static unsigned int
348 minpot (unsigned int n)
349 {
350 if (!n)
351 return 0;
352
353 --n;
354
355 n |= n >> 1;
356 n |= n >> 2;
357 n |= n >> 4;
358 n |= n >> 8;
359 n |= n >> 16;
360
361 return n + 1;
362 }
363
364 /* SDL should provide this, really. */
365 #define SDLK_MODIFIER_MIN 300
366 #define SDLK_MODIFIER_MAX 314
367
368 MODULE = CFPlus PACKAGE = CFPlus
369
370 PROTOTYPES: ENABLE
371
372 BOOT:
373 {
374 HV *stash = gv_stashpv ("CFPlus", 1);
375 static const struct {
376 const char *name;
377 IV iv;
378 } *civ, const_iv[] = {
379 # define const_iv(name) { # name, (IV)name }
380 const_iv (SDLK_MODIFIER_MIN),
381 const_iv (SDLK_MODIFIER_MAX),
382
383 const_iv (SDL_ACTIVEEVENT),
384 const_iv (SDL_KEYDOWN),
385 const_iv (SDL_KEYUP),
386 const_iv (SDL_MOUSEMOTION),
387 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_MOUSEBUTTONUP),
389 const_iv (SDL_JOYAXISMOTION),
390 const_iv (SDL_JOYBALLMOTION),
391 const_iv (SDL_JOYHATMOTION),
392 const_iv (SDL_JOYBUTTONDOWN),
393 const_iv (SDL_JOYBUTTONUP),
394 const_iv (SDL_QUIT),
395 const_iv (SDL_SYSWMEVENT),
396 const_iv (SDL_EVENT_RESERVEDA),
397 const_iv (SDL_EVENT_RESERVEDB),
398 const_iv (SDL_VIDEORESIZE),
399 const_iv (SDL_VIDEOEXPOSE),
400 const_iv (SDL_USEREVENT),
401
402 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE),
405
406 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4),
411 const_iv (SDLK_KP5),
412 const_iv (SDLK_KP6),
413 const_iv (SDLK_KP7),
414 const_iv (SDLK_KP8),
415 const_iv (SDLK_KP9),
416 const_iv (SDLK_KP_PERIOD),
417 const_iv (SDLK_KP_DIVIDE),
418 const_iv (SDLK_KP_MULTIPLY),
419 const_iv (SDLK_KP_MINUS),
420 const_iv (SDLK_KP_PLUS),
421 const_iv (SDLK_KP_ENTER),
422 const_iv (SDLK_KP_EQUALS),
423 const_iv (SDLK_UP),
424 const_iv (SDLK_DOWN),
425 const_iv (SDLK_RIGHT),
426 const_iv (SDLK_LEFT),
427 const_iv (SDLK_INSERT),
428 const_iv (SDLK_HOME),
429 const_iv (SDLK_END),
430 const_iv (SDLK_PAGEUP),
431 const_iv (SDLK_PAGEDOWN),
432 const_iv (SDLK_F1),
433 const_iv (SDLK_F2),
434 const_iv (SDLK_F3),
435 const_iv (SDLK_F4),
436 const_iv (SDLK_F5),
437 const_iv (SDLK_F6),
438 const_iv (SDLK_F7),
439 const_iv (SDLK_F8),
440 const_iv (SDLK_F9),
441 const_iv (SDLK_F10),
442 const_iv (SDLK_F11),
443 const_iv (SDLK_F12),
444 const_iv (SDLK_F13),
445 const_iv (SDLK_F14),
446 const_iv (SDLK_F15),
447 const_iv (SDLK_NUMLOCK),
448 const_iv (SDLK_CAPSLOCK),
449 const_iv (SDLK_SCROLLOCK),
450 const_iv (SDLK_RSHIFT),
451 const_iv (SDLK_LSHIFT),
452 const_iv (SDLK_RCTRL),
453 const_iv (SDLK_LCTRL),
454 const_iv (SDLK_RALT),
455 const_iv (SDLK_LALT),
456 const_iv (SDLK_RMETA),
457 const_iv (SDLK_LMETA),
458 const_iv (SDLK_LSUPER),
459 const_iv (SDLK_RSUPER),
460 const_iv (SDLK_MODE),
461 const_iv (SDLK_COMPOSE),
462 const_iv (SDLK_HELP),
463 const_iv (SDLK_PRINT),
464 const_iv (SDLK_SYSREQ),
465 const_iv (SDLK_BREAK),
466 const_iv (SDLK_MENU),
467 const_iv (SDLK_POWER),
468 const_iv (SDLK_EURO),
469 const_iv (SDLK_UNDO),
470
471 const_iv (KMOD_NONE),
472 const_iv (KMOD_SHIFT),
473 const_iv (KMOD_LSHIFT),
474 const_iv (KMOD_RSHIFT),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_LCTRL),
477 const_iv (KMOD_RCTRL),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_LALT),
480 const_iv (KMOD_RALT),
481 const_iv (KMOD_META),
482 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE),
487 # undef const_iv
488 };
489
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495 }
496
497 int
498 in_destruct ()
499 CODE:
500 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT:
502 RETVAL
503
504 NV floor (NV x)
505
506 NV ceil (NV x)
507
508 void
509 pango_init ()
510 CODE:
511 {
512 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515 }
516
517 int
518 SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519
520 void
521 SDL_Quit ()
522
523 void
524 SDL_ListModes ()
525 PPCODE:
526 {
527 SDL_Rect **m;
528
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
533
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
536
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543 #if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546 #endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552
553 if (m && m != (SDL_Rect **)-1)
554 while (*m)
555 {
556 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
560
561 ++m;
562 }
563 }
564
565 char *
566 SDL_GetError ()
567
568 int
569 SDL_SetVideoMode (int w, int h, int fullscreen)
570 CODE:
571 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 );
574 if (RETVAL)
575 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577 # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578 # include "glfunc.h"
579 # undef GL_FUNC
580 }
581 OUTPUT:
582 RETVAL
583
584 void
585 SDL_GL_SwapBuffers ()
586
587 char *
588 SDL_GetKeyName (int sym)
589
590 void
591 SDL_PollEvent ()
592 PPCODE:
593 {
594 SDL_Event ev;
595
596 while (SDL_PollEvent (&ev))
597 {
598 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600
601 switch (ev.type)
602 {
603 case SDL_KEYDOWN:
604 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break;
611
612 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break;
616
617 case SDL_MOUSEMOTION:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
625 break;
626
627 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
630
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
635 break;
636
637 case SDL_USEREVENT:
638 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break;
642 }
643
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
645 }
646 }
647
648 int
649 Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
650 POSTCALL:
651 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished);
653
654 void
655 Mix_CloseAudio ()
656
657 int
658 Mix_AllocateChannels (int numchans = -1)
659
660 void
661 lowdelay (int fd, int val = 1)
662 CODE:
663 #ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
665 #endif
666
667 void
668 win32_proxy_info ()
669 PPCODE:
670 {
671 #ifdef _WIN32
672 char buffer[2048];
673 DWORD buflen;
674
675 EXTEND (SP, 3);
676
677 buflen = sizeof (buffer);
678 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
679 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
680 {
681 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
682
683 buflen = sizeof (buffer);
684 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
685 {
686 PUSHs (newSVpv (buffer, 0));
687
688 buflen = sizeof (buffer);
689 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
690 PUSHs (newSVpv (buffer, 0));
691 }
692 }
693 #endif
694 }
695
696 void
697 add_font (char *file)
698 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
700
701 void
702 load_image_inline (SV *image_)
703 ALIAS:
704 load_image_file = 1
705 PPCODE:
706 {
707 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r")
713 : SDL_RWFromConstMem (image, image_len);
714
715 if (!rw)
716 croak ("load_image: %s", SDL_GetError ());
717
718 surface = IMG_Load_RW (rw, 1);
719 if (!surface)
720 croak ("load_image: %s", SDL_GetError ());
721
722 fmt.palette = NULL;
723 fmt.BitsPerPixel = 32;
724 fmt.BytesPerPixel = 4;
725 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
726 fmt.Rmask = 0x000000ff;
727 fmt.Gmask = 0x0000ff00;
728 fmt.Bmask = 0x00ff0000;
729 fmt.Amask = 0xff000000;
730 #else
731 fmt.Rmask = 0xff000000;
732 fmt.Gmask = 0x00ff0000;
733 fmt.Bmask = 0x0000ff00;
734 fmt.Amask = 0x000000ff;
735 #endif
736 fmt.Rloss = 0;
737 fmt.Gloss = 0;
738 fmt.Bloss = 0;
739 fmt.Aloss = 0;
740 fmt.Rshift = 0;
741 fmt.Gshift = 8;
742 fmt.Bshift = 16;
743 fmt.Ashift = 24;
744 fmt.colorkey = 0;
745 fmt.alpha = 0;
746
747 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
748
749 assert (surface2->pitch == surface2->w * 4);
750
751 SDL_LockSurface (surface2);
752 EXTEND (SP, 6);
753 PUSHs (sv_2mortal (newSViv (surface2->w)));
754 PUSHs (sv_2mortal (newSViv (surface2->h)));
755 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
756 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
757 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
758 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
759 SDL_UnlockSurface (surface2);
760
761 SDL_FreeSurface (surface);
762 SDL_FreeSurface (surface2);
763 }
764
765 void
766 average (int x, int y, uint32_t *data)
767 PPCODE:
768 {
769 uint32_t r = 0, g = 0, b = 0, a = 0;
770
771 x = y = x * y;
772
773 while (x--)
774 {
775 uint32_t p = *data++;
776
777 r += (p ) & 255;
778 g += (p >> 8) & 255;
779 b += (p >> 16) & 255;
780 a += (p >> 24) & 255;
781 }
782
783 EXTEND (SP, 4);
784 PUSHs (sv_2mortal (newSViv (r / y)));
785 PUSHs (sv_2mortal (newSViv (g / y)));
786 PUSHs (sv_2mortal (newSViv (b / y)));
787 PUSHs (sv_2mortal (newSViv (a / y)));
788 }
789
790 void
791 error (char *message)
792 CODE:
793 fprintf (stderr, "ERROR: %s\n", message);
794 #ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
796 #endif
797
798 void
799 fatal (char *message)
800 CODE:
801 fprintf (stderr, "FATAL: %s\n", message);
802 #ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
804 #endif
805 _exit (1);
806
807 void
808 _exit (int retval = 0)
809 CODE:
810 #ifdef WIN32
811 ExitThread (retval); // unclean, please beam me up
812 #else
813 _exit (retval);
814 #endif
815
816 MODULE = CFPlus PACKAGE = CFPlus::Font
817
818 CFPlus::Font
819 new_from_file (SV *class, char *path, int id = 0)
820 CODE:
821 {
822 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
824 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
825 FcPatternDestroy (pattern);
826 }
827 OUTPUT:
828 RETVAL
829
830 void
831 DESTROY (CFPlus::Font self)
832 CODE:
833 pango_font_description_free (self);
834
835 void
836 make_default (CFPlus::Font self)
837 CODE:
838 default_font = self;
839
840 MODULE = CFPlus PACKAGE = CFPlus::Layout
841
842 void
843 reset_glyph_cache ()
844 CODE:
845 tc_clear ();
846
847 CFPlus::Layout
848 new (SV *class)
849 CODE:
850 New (0, RETVAL, 1, struct cf_layout);
851
852 RETVAL->pl = pango_layout_new (opengl_context);
853 RETVAL->r = 1.;
854 RETVAL->g = 1.;
855 RETVAL->b = 1.;
856 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0;
859
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL);
862 OUTPUT:
863 RETVAL
864
865 void
866 DESTROY (CFPlus::Layout self)
867 CODE:
868 g_object_unref (self->pl);
869 Safefree (self);
870
871 void
872 set_text (CFPlus::Layout self, SV *text_)
873 CODE:
874 {
875 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen);
877
878 pango_layout_set_text (self->pl, text, textlen);
879 }
880
881 void
882 set_markup (CFPlus::Layout self, SV *text_)
883 CODE:
884 {
885 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen);
887
888 pango_layout_set_markup (self->pl, text, textlen);
889 }
890
891 void
892 set_shapes (CFPlus::Layout self, ...)
893 CODE:
894 {
895 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text;
898 int arg = 4;
899
900 while (arg < items && (pos = strstr (pos, OBJ_STR)))
901 {
902 PangoRectangle inkrect, rect;
903 PangoAttribute *attr;
904
905 int x = SvIV (ST (arg - 3));
906 int y = SvIV (ST (arg - 2));
907 int w = SvIV (ST (arg - 1));
908 int h = SvIV (ST (arg ));
909
910 inkrect.x = 0;
911 inkrect.y = 0;
912 inkrect.width = 0;
913 inkrect.height = 0;
914
915 rect.x = x * PANGO_SCALE;
916 rect.y = y * PANGO_SCALE;
917 rect.width = w * PANGO_SCALE;
918 rect.height = h * PANGO_SCALE;
919
920 if (!attrs)
921 attrs = pango_layout_get_attributes (self->pl);
922
923 attr = pango_attr_shape_new (&inkrect, &rect);
924 attr->start_index = pos - text;
925 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
926 pango_attr_list_insert (attrs, attr);
927
928 arg += 4;
929 pos += sizeof (OBJ_STR) - 1;
930 }
931
932 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs);
934 }
935
936 void
937 get_shapes (CFPlus::Layout self)
938 PPCODE:
939 {
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941
942 do
943 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
945
946 if (run && shape_attr_p (run))
947 {
948 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents);
950
951 EXTEND (SP, 2);
952 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
953 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
954 }
955 }
956 while (pango_layout_iter_next_run (iter));
957
958 pango_layout_iter_free (iter);
959 }
960
961 int
962 has_wrapped (CFPlus::Layout self)
963 CODE:
964 {
965 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl);
967
968 while (*text)
969 lines += *text++ == '\n';
970
971 RETVAL = lines < pango_layout_get_line_count (self->pl);
972 }
973 OUTPUT:
974 RETVAL
975
976 SV *
977 get_text (CFPlus::Layout self)
978 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL);
981 OUTPUT:
982 RETVAL
983
984 void
985 set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
986 CODE:
987 self->r = r;
988 self->g = g;
989 self->b = b;
990 self->a = a;
991
992 void
993 set_font (CFPlus::Layout self, CFPlus::Font font = 0)
994 CODE:
995 if (self->font != font)
996 {
997 self->font = font;
998 layout_update_font (self);
999 }
1000
1001 void
1002 set_height (CFPlus::Layout self, int base_height)
1003 CODE:
1004 if (self->base_height != base_height)
1005 {
1006 self->base_height = base_height;
1007 layout_update_font (self);
1008 }
1009
1010 void
1011 set_width (CFPlus::Layout self, int max_width = -1)
1012 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014
1015 void
1016 set_indent (CFPlus::Layout self, int indent)
1017 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019
1020 void
1021 set_spacing (CFPlus::Layout self, int spacing)
1022 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024
1025 void
1026 set_ellipsise (CFPlus::Layout self, int ellipsise)
1027 CODE:
1028 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE
1033 );
1034
1035 void
1036 set_single_paragraph_mode (CFPlus::Layout self, int spm)
1037 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039
1040 void
1041 size (CFPlus::Layout self)
1042 PPCODE:
1043 {
1044 int w, h;
1045
1046 layout_get_pixel_size (self, &w, &h);
1047
1048 EXTEND (SP, 2);
1049 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h)));
1051 }
1052
1053 int
1054 descent (CFPlus::Layout self)
1055 CODE:
1056 {
1057 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect);
1061 }
1062 OUTPUT:
1063 RETVAL
1064
1065 int
1066 xy_to_index (CFPlus::Layout self, int x, int y)
1067 CODE:
1068 {
1069 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing;
1072 }
1073 OUTPUT:
1074 RETVAL
1075
1076 void
1077 cursor_pos (CFPlus::Layout self, int index)
1078 PPCODE:
1079 {
1080 PangoRectangle strong_pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1082
1083 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1087 }
1088
1089 void
1090 index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1091 PPCODE:
1092 {
1093 int line, x;
1094
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097
1098 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101 }
1102
1103 void
1104 line_x_to_index (CFPlus::Layout self, int line, int x)
1105 PPCODE:
1106 {
1107 PangoLayoutLine *lp;
1108 int index, trailing;
1109
1110 if (line < 0)
1111 XSRETURN_EMPTY;
1112
1113 if (!(lp = pango_layout_get_line (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */
1115
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117
1118 EXTEND (SP, 2);
1119 if (GIMME_V == G_SCALAR)
1120 PUSHs (sv_2mortal (newSViv (index + trailing)));
1121 else
1122 {
1123 PUSHs (sv_2mortal (newSViv (index)));
1124 PUSHs (sv_2mortal (newSViv (trailing)));
1125 }
1126 }
1127
1128 void
1129 render (CFPlus::Layout self, float x, float y, int flags = 0)
1130 PPCODE:
1131 pango_opengl_render_layout_subpixel (
1132 self->pl,
1133 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a,
1135 flags
1136 );
1137
1138 MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140 void
1141 pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE:
1143 {
1144 int ow = SvIV (w_);
1145 int oh = SvIV (h_);
1146
1147 if (ow && oh)
1148 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160
1161 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp);
1163
1164 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167
1168 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 }
1175 }
1176
1177 void
1178 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1179 PROTOTYPE: $$$;$$
1180 ALIAS:
1181 draw_quad_alpha = 1
1182 draw_quad_alpha_premultiplied = 2
1183 CODE:
1184 {
1185 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1189
1190 if (items < 5)
1191 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1194 }
1195
1196 if (ix)
1197 {
1198 glEnable (GL_BLEND);
1199
1200 if (ix == 2)
1201 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1202 else
1203 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1204 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1205
1206 glEnable (GL_ALPHA_TEST);
1207 glAlphaFunc (GL_GREATER, 0.01f);
1208 }
1209
1210 glBindTexture (GL_TEXTURE_2D, name);
1211
1212 glBegin (GL_QUADS);
1213 glTexCoord2f (0, 0); glVertex2f (x , y );
1214 glTexCoord2f (0, t); glVertex2f (x , y + h);
1215 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1216 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1217 glEnd ();
1218
1219 if (ix)
1220 {
1221 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND);
1223 }
1224 }
1225
1226 MODULE = CFPlus PACKAGE = CFPlus::Map
1227
1228 CFPlus::Map
1229 new (SV *class)
1230 CODE:
1231 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0;
1233 RETVAL->y = 0;
1234 RETVAL->w = 0;
1235 RETVAL->h = 0;
1236 RETVAL->ox = 0;
1237 RETVAL->oy = 0;
1238 RETVAL->faces = 8192;
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0;
1243 RETVAL->row = 0;
1244 OUTPUT:
1245 RETVAL
1246
1247 void
1248 DESTROY (CFPlus::Map self)
1249 CODE:
1250 {
1251 map_clear (self);
1252 Safefree (self->face);
1253 Safefree (self->tex);
1254 Safefree (self);
1255 }
1256
1257 void
1258 resize (CFPlus::Map self, int map_width, int map_height)
1259 CODE:
1260 self->w = map_width;
1261 self->h = map_height;
1262
1263 void
1264 clear (CFPlus::Map self)
1265 CODE:
1266 map_clear (self);
1267
1268 void
1269 set_face (CFPlus::Map self, int face, int texid)
1270 CODE:
1271 {
1272 while (self->faces <= face)
1273 {
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279 }
1280
1281 void
1282 set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE:
1284 {
1285 while (self->texs <= texid)
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290
1291 {
1292 maptex *tex = self->tex + texid;
1293
1294 tex->name = name;
1295 tex->w = w;
1296 tex->h = h;
1297 tex->s = s;
1298 tex->t = t;
1299 tex->r = r;
1300 tex->g = g;
1301 tex->b = b;
1302 tex->a = a;
1303 }
1304
1305 // somewhat hackish, but for textures that require it, it really
1306 // improves the look, and most others don't suffer.
1307 glBindTexture (GL_TEXTURE_2D, name);
1308 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1309 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1310 // use uglier nearest interpolation because linear suffers
1311 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313 }
1314
1315 int
1316 ox (CFPlus::Map self)
1317 ALIAS:
1318 oy = 1
1319 x = 2
1320 y = 3
1321 w = 4
1322 h = 5
1323 CODE:
1324 switch (ix)
1325 {
1326 case 0: RETVAL = self->ox; break;
1327 case 1: RETVAL = self->oy; break;
1328 case 2: RETVAL = self->x; break;
1329 case 3: RETVAL = self->y; break;
1330 case 4: RETVAL = self->w; break;
1331 case 5: RETVAL = self->h; break;
1332 }
1333 OUTPUT:
1334 RETVAL
1335
1336 void
1337 scroll (CFPlus::Map self, int dx, int dy)
1338 CODE:
1339 {
1340 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1344
1345 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1349
1350 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy;
1352
1353 while (self->y < 0)
1354 {
1355 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1356
1357 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y;
1359 }
1360 }
1361
1362 void
1363 map1a_update (CFPlus::Map self, SV *data_, int extmap)
1364 CODE:
1365 {
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell;
1369 int x, y, flags;
1370
1371 while (data < data_end - 1)
1372 {
1373 flags = (data [0] << 8) + data [1]; data += 2;
1374
1375 x = self->x + ((flags >> 10) & 63);
1376 y = self->y + ((flags >> 4) & 63);
1377
1378 cell = map_get_cell (self, x, y);
1379
1380 if (flags & 15)
1381 {
1382 if (!cell->darkness)
1383 {
1384 memset (cell, 0, sizeof (*cell));
1385 cell->darkness = 256;
1386 }
1387
1388 //TODO: don't trust server data to be in-range(!)
1389
1390 if (flags & 8)
1391 {
1392 if (extmap)
1393 {
1394 uint8_t ext, cmd;
1395
1396 do
1397 {
1398 ext = *data++;
1399 cmd = ext & 0x3f;
1400
1401 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health
1404 {
1405 cell->stat_width = 1;
1406 cell->stat_hp = *data++;
1407 }
1408 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width
1411 {
1412 if (*data == 4)
1413 ; // decode player tag
1414
1415 data += *data + 1;
1416 }
1417 else if (cmd == 8) // cell flags
1418 cell->flags = *data++;
1419 else if (ext & 0x40) // unknown, multibyte => skip
1420 data += *data + 1;
1421 else
1422 data++;
1423 }
1424 while (ext & 0x80);
1425 }
1426 else
1427 cell->darkness = *data++ + 1;
1428 }
1429
1430 if (flags & 4)
1431 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1433 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 }
1445 else
1446 cell->darkness = 0;
1447 }
1448 }
1449
1450 SV *
1451 mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1452 CODE:
1453 {
1454 int x1, x;
1455 int y1, y;
1456 int z;
1457 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1458 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1459
1460 SvPOK_only (map_sv);
1461 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1462
1463 x0 += self->x; x1 = x0 + w;
1464 y0 += self->y; y1 = y0 + h;
1465
1466 for (y = y0; y < y1; y++)
1467 {
1468 maprow *row = 0 <= y && y < self->rows
1469 ? self->row + y
1470 : 0;
1471
1472 for (x = x0; x < x1; x++)
1473 {
1474 int r = 32, g = 32, b = 32, a = 192;
1475
1476 if (row && row->c0 <= x && x < row->c1)
1477 {
1478 mapcell *cell = row->col + (x - row->c0);
1479
1480 for (z = 0; z <= 0; z++)
1481 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face];
1487 int a0 = 255 - tex.a;
1488 int a1 = tex.a;
1489
1490 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 }
1496 }
1497
1498 *map++ = (r )
1499 | (g << 8)
1500 | (b << 16)
1501 | (a << 24);
1502 }
1503 }
1504
1505 RETVAL = map_sv;
1506 }
1507 OUTPUT:
1508 RETVAL
1509
1510 void
1511 draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1512 CODE:
1513 {
1514 int x, y, z;
1515 int last_name;
1516 mapface face;
1517
1518 glColor4ub (255, 255, 255, 255);
1519
1520 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++)
1533 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows)
1535 {
1536 maprow *row = self->row + (y + my);
1537
1538 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1)
1540 {
1541 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z];
1544
1545 if (face && face < self->texs)
1546 {
1547 maptex tex = self->tex [face];
1548 int px = (x + 1) * 32 - tex.w;
1549 int py = (y + 1) * 32 - tex.h;
1550
1551 if (last_name != tex.name)
1552 {
1553 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS);
1556 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 }
1581 }
1582 }
1583 }
1584
1585 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND);
1589
1590 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows)
1593 {
1594 maprow *row = self->row + (y + my);
1595
1596 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1)
1598 {
1599 mapcell *cell = row->col + (x + mx - row->c0);
1600
1601 int px = x * 32;
1602 int py = y * 32;
1603
1604 if (cell->stat_hp)
1605 {
1606 int width = cell->stat_width * 32;
1607 int thick = sh / 28 + 1 + cell->stat_width;
1608
1609 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py);
1612
1613 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1614 glRectf (px + 2,
1615 py - thick - 1,
1616 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1617 }
1618 }
1619 }
1620 }
1621
1622 void
1623 draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE:
1625 {
1626 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F },
1629 { 0.00F, 0.00F, 0.55F },
1630 { 1.00F, 0.00F, 0.00F },
1631
1632 { 1.00F, 0.54F, 0.00F },
1633 { 0.11F, 0.56F, 1.00F },
1634 { 0.93F, 0.46F, 0.00F },
1635 { 0.18F, 0.54F, 0.34F },
1636
1637 { 0.56F, 0.73F, 0.56F },
1638 { 0.80F, 0.80F, 0.80F },
1639 { 0.55F, 0.41F, 0.13F },
1640 { 0.99F, 0.77F, 0.26F },
1641
1642 { 0.74F, 0.65F, 0.41F },
1643
1644 { 0.00F, 1.00F, 1.00F },
1645 { 1.00F, 0.00F, 1.00F },
1646 { 1.00F, 1.00F, 0.00F },
1647 };
1648
1649 int x, y;
1650
1651 glEnable (GL_TEXTURE_2D);
1652 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1653 glEnable (GL_BLEND);
1654 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1655 glBegin (GL_QUADS);
1656
1657 for (y = 0; y < h; y++)
1658 for (x = 0; x < w; x++)
1659 {
1660 unsigned char m = data [x + y * w];
1661
1662 if (m)
1663 {
1664 float *c = color [m & 15];
1665
1666 float tx1 = m & 0x40 ? 0.5 : 0.;
1667 float tx2 = tx1 + 0.5;
1668
1669 glColor4f (c[0], c[1], c[2], 0.75);
1670 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1671 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1672 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1673 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1674 }
1675 }
1676
1677 glEnd ();
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680 }
1681
1682 void
1683 fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1684 PPCODE:
1685 {
1686 int x, y;
1687 int sw4 = (sw + 3) & ~3;
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1690
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh);
1694
1695 mx += self->x;
1696 my += self->y;
1697
1698 for (y = 0; y < sh; y++)
1699 if (0 <= y + my && y + my < self->rows)
1700 {
1701 maprow *row = self->row + (y + my);
1702
1703 for (x = 0; x < sw; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1)
1705 {
1706 mapcell *cell = row->col + (x + mx - row->c0);
1707
1708 darkness[y * sw4 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS;
1711 }
1712 }
1713
1714 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4)));
1716 PUSHs (sv_2mortal (newSViv (sh)));
1717 PUSHs (darkness_sv);
1718 }
1719
1720 SV *
1721 get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1722 CODE:
1723 {
1724 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1727
1728 *data++ = 0; /* version 0 format */
1729 *data++ = w >> 8; *data++ = w;
1730 *data++ = h >> 8; *data++ = h;
1731
1732 // we need to do this 'cause we don't keep an absolute coord system for rows
1733 // TODO: treat rows as we treat columns
1734 map_get_row (self, y0 + self->y - self->oy);//D
1735 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1736
1737 x0 += self->x - self->ox;
1738 y0 += self->y - self->oy;
1739
1740 x1 = x0 + w;
1741 y1 = y0 + h;
1742
1743 for (y = y0; y < y1; y++)
1744 {
1745 maprow *row = 0 <= y && y < self->rows
1746 ? self->row + y
1747 : 0;
1748
1749 for (x = x0; x < x1; x++)
1750 {
1751 if (row && row->c0 <= x && x < row->c1)
1752 {
1753 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0;
1755
1756 if (cell->face [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4;
1759
1760 *data++ = flags;
1761
1762 if (flags & 1)
1763 {
1764 *data++ = cell->face [0] >> 8;
1765 *data++ = cell->face [0];
1766 }
1767
1768 if (flags & 2)
1769 {
1770 *data++ = cell->face [1] >> 8;
1771 *data++ = cell->face [1];
1772 }
1773
1774 if (flags & 4)
1775 {
1776 *data++ = cell->face [2] >> 8;
1777 *data++ = cell->face [2];
1778 }
1779 }
1780 else
1781 *data++ = 0;
1782 }
1783 }
1784
1785 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1787 RETVAL = data_sv;
1788 }
1789 OUTPUT:
1790 RETVAL
1791
1792 void
1793 set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1794 PPCODE:
1795 {
1796 int x, y, z;
1797 int w, h;
1798 int x1, y1;
1799
1800 if (*data++ != 0)
1801 return; /* version mismatch */
1802
1803 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++;
1805
1806 // we need to do this 'cause we don't keep an absolute coord system for rows
1807 // TODO: treat rows as we treat columns
1808 map_get_row (self, y0 + self->y - self->oy);//D
1809 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1810
1811 x0 += self->x - self->ox;
1812 y0 += self->y - self->oy;
1813
1814 x1 = x0 + w;
1815 y1 = y0 + h;
1816
1817 for (y = y0; y < y1; y++)
1818 {
1819 maprow *row = map_get_row (self, y);
1820
1821 for (x = x0; x < x1; x++)
1822 {
1823 uint8_t flags = *data++;
1824
1825 if (flags)
1826 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x);
1830
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1834
1835 if (cell->darkness == 0)
1836 {
1837 cell->darkness = 0;
1838
1839 for (z = 0; z <= 2; z++)
1840 {
1841 cell->face[z] = face[z];
1842
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name))
1844 XPUSHs (sv_2mortal (newSViv (face[z])));
1845 }
1846 }
1847 }
1848 }
1849 }
1850 }
1851
1852 MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1853
1854 CFPlus::MixChunk
1855 new_from_file (SV *class, char *path)
1856 CODE:
1857 RETVAL = Mix_LoadWAV (path);
1858 OUTPUT:
1859 RETVAL
1860
1861 void
1862 DESTROY (CFPlus::MixChunk self)
1863 CODE:
1864 Mix_FreeChunk (self);
1865
1866 int
1867 volume (CFPlus::MixChunk self, int volume = -1)
1868 CODE:
1869 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT:
1871 RETVAL
1872
1873 int
1874 play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1875 CODE:
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1877 OUTPUT:
1878 RETVAL
1879
1880 MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1881
1882 int
1883 volume (int volume = -1)
1884 CODE:
1885 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT:
1887 RETVAL
1888
1889 CFPlus::MixMusic
1890 new_from_file (SV *class, char *path)
1891 CODE:
1892 RETVAL = Mix_LoadMUS (path);
1893 OUTPUT:
1894 RETVAL
1895
1896 void
1897 DESTROY (CFPlus::MixMusic self)
1898 CODE:
1899 Mix_FreeMusic (self);
1900
1901 int
1902 play (CFPlus::MixMusic self, int loops = -1)
1903 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT:
1906 RETVAL
1907
1908 MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1909
1910 BOOT:
1911 {
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1913 static const struct {
1914 const char *name;
1915 IV iv;
1916 } *civ, const_iv[] = {
1917 # define const_iv(name) { # name, (IV)name }
1918 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND),
1923 const_iv (GL_CULL_FACE),
1924 const_iv (GL_SCISSOR_TEST),
1925 const_iv (GL_DEPTH_TEST),
1926 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT),
1930 const_iv (GL_BACK),
1931 const_iv (GL_AND),
1932 const_iv (GL_ONE),
1933 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA),
1936 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1937 const_iv (GL_ONE_MINUS_DST_ALPHA),
1938 const_iv (GL_SRC_ALPHA_SATURATE),
1939 const_iv (GL_RGB),
1940 const_iv (GL_RGBA),
1941 const_iv (GL_RGBA4),
1942 const_iv (GL_RGBA8),
1943 const_iv (GL_RGB5_A1),
1944 const_iv (GL_UNSIGNED_BYTE),
1945 const_iv (GL_UNSIGNED_SHORT),
1946 const_iv (GL_UNSIGNED_INT),
1947 const_iv (GL_ALPHA),
1948 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE),
1954 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER),
1959 const_iv (GL_TEXTURE_ENV_MODE),
1960 const_iv (GL_TEXTURE_WRAP_S),
1961 const_iv (GL_TEXTURE_WRAP_T),
1962 const_iv (GL_REPEAT),
1963 const_iv (GL_CLAMP),
1964 const_iv (GL_CLAMP_TO_EDGE),
1965 const_iv (GL_NEAREST),
1966 const_iv (GL_LINEAR),
1967 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1968 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1969 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1970 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1971 const_iv (GL_GENERATE_MIPMAP),
1972 const_iv (GL_MODULATE),
1973 const_iv (GL_DECAL),
1974 const_iv (GL_REPLACE),
1975 const_iv (GL_DEPTH_BUFFER_BIT),
1976 const_iv (GL_COLOR_BUFFER_BIT),
1977 const_iv (GL_PROJECTION),
1978 const_iv (GL_MODELVIEW),
1979 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER),
1984 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1993 const_iv (GL_FASTEST),
1994 const_iv (GL_V2F),
1995 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F),
1998 # undef const_iv
1999 };
2000
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2003 }
2004
2005 char *
2006 gl_vendor ()
2007 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR);
2009 OUTPUT:
2010 RETVAL
2011
2012 char *
2013 gl_version ()
2014 CODE:
2015 RETVAL = (char *)glGetString (GL_VERSION);
2016 OUTPUT:
2017 RETVAL
2018
2019 char *
2020 gl_extensions ()
2021 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT:
2024 RETVAL
2025
2026 int glGetError ()
2027
2028 void glFinish ()
2029
2030 void glClear (int mask)
2031
2032 void glClearColor (float r, float g, float b, float a = 1.0)
2033 PROTOTYPE: @
2034
2035 void glEnable (int cap)
2036
2037 void glDisable (int cap)
2038
2039 void glShadeModel (int mode)
2040
2041 void glHint (int target, int mode)
2042
2043 void glBlendFunc (int sfactor, int dfactor)
2044
2045 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2046 CODE:
2047 gl_BlendFuncSeparate (sa, da, saa, daa);
2048
2049 void glDepthMask (int flag)
2050
2051 void glLogicOp (int opcode)
2052
2053 void glColorMask (int red, int green, int blue, int alpha)
2054
2055 void glMatrixMode (int mode)
2056
2057 void glPushMatrix ()
2058
2059 void glPopMatrix ()
2060
2061 void glLoadIdentity ()
2062
2063 void glDrawBuffer (int buffer)
2064
2065 void glReadBuffer (int buffer)
2066
2067 # near_ and far_ are due to microsofts buggy "c" compiler
2068 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069
2070 # near_ and far_ are due to microsofts buggy "c" compiler
2071 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2072
2073 void glViewport (int x, int y, int width, int height)
2074
2075 void glScissor (int x, int y, int width, int height)
2076
2077 void glTranslate (float x, float y, float z = 0.)
2078 CODE:
2079 glTranslatef (x, y, z);
2080
2081 void glScale (float x, float y, float z = 1.)
2082 CODE:
2083 glScalef (x, y, z);
2084
2085 void glRotate (float angle, float x, float y, float z)
2086 CODE:
2087 glRotatef (angle, x, y, z);
2088
2089 void glBegin (int mode)
2090
2091 void glEnd ()
2092
2093 void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS:
2096 glColor_premultiply = 1
2097 CODE:
2098 if (ix)
2099 {
2100 r *= a;
2101 g *= a;
2102 b *= a;
2103 }
2104 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a);
2106
2107 void glInterleavedArrays (int format, int stride, char *data)
2108
2109 void glDrawElements (int mode, int count, int type, char *indices)
2110
2111 # 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113 void glRasterPos (float x, float y, float z = 0.)
2114 CODE:
2115 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0);
2117
2118 void glVertex (float x, float y, float z = 0.)
2119 CODE:
2120 glVertex3f (x, y, z);
2121
2122 void glTexCoord (float s, float t)
2123 CODE:
2124 glTexCoord2f (s, t);
2125
2126 void glTexEnv (int target, int pname, float param)
2127 CODE:
2128 glTexEnvf (target, pname, param);
2129
2130 void glTexParameter (int target, int pname, float param)
2131 CODE:
2132 glTexParameterf (target, pname, param);
2133
2134 void glBindTexture (int target, int name)
2135
2136 void glConvolutionParameter (int target, int pname, float params)
2137 CODE:
2138 if (gl.ConvolutionParameterf)
2139 gl.ConvolutionParameterf (target, pname, params);
2140
2141 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2142 CODE:
2143 if (gl.ConvolutionFilter2D)
2144 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2145
2146 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE:
2148 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150
2151 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2152
2153 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154
2155 void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156
2157 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158
2159 int glGenTexture ()
2160 CODE:
2161 {
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165 }
2166 OUTPUT:
2167 RETVAL
2168
2169 void glDeleteTexture (int name)
2170 CODE:
2171 {
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_);
2174 }
2175
2176 int glGenList ()
2177 CODE:
2178 RETVAL = glGenLists (1);
2179 OUTPUT:
2180 RETVAL
2181
2182 void glDeleteList (int list)
2183 CODE:
2184 glDeleteLists (list, 1);
2185
2186 void glNewList (int list, int mode = GL_COMPILE)
2187
2188 void glEndList ()
2189
2190 void glCallList (int list)
2191